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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Piece_of_Eden&amp;diff=423640</id>
		<title>Piece of Eden</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Piece_of_Eden&amp;diff=423640"/>
		<updated>2009-11-14T16:23:44Z</updated>

		<summary type="html">&lt;p&gt;81.84.160.130: /* The Piece of Eden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:POE.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== The Piece of Eden ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Piece of Eden&#039;&#039;&#039; is one of several ancient objects left by [[Those Who Have Gone Before|Those Who Have Come Before]], possessing different effects, able to bend people to the will of the user. One of the greatest weapons known to man, it is capable of ending wars and (provided it is used correctly) ushering in a forced peace.&lt;br /&gt;
&lt;br /&gt;
It is believed by Abstergo and the Templars that the Piece of Eden, along with other artifacts like it, was the effector behind such miracles as the Parting of the Red Sea, the success of the Trojan Horse, the miracles surrounding &#039;the Christ-figure&#039; and the plagues of Egypt, among other things.&lt;br /&gt;
&lt;br /&gt;
Apart from its power to force almost anyone into serving the possessor, its greatest power is that it essentially disproves God. The Templar Order and the Assassins already committed themselves to exposing religion as false, and the Piece of Eden is perfectly suited to this purpose. &lt;br /&gt;
&lt;br /&gt;
Incidentally, each one also contains a holographic map of the earth that shows the location of all the other Artifacts. The Piece of Eden, the Masyaf Piece, was destroyed during its experimental use by Abstergo at Denver International Airport. Using [[Altair]]&#039;s memory of events, however, the map showed the locations of the others.&lt;br /&gt;
&lt;br /&gt;
After Altaïr took control of the Assassins their new goal became to hunt down and destroy the last of the templars and the pieces of Eden. During the events of Assassin&#039;s Creed Bloodlines, Altaïr starts to study the artifact, writting about it&#039;s powers and his own theories. When the Cypriots blame&amp;amp;nbsp;Altaïr for the disasters that struck the island, and try to attack him, he uses the Piece of Eden to control their minds, forcing them to hear the thruth, that the real culprit was the Templar Grand Master, Armand Bouchart. After reaching the Archives in Limassol, and killing Bouchart, Altaïr however keeps the Masyaf Piece, not leaving it in the Archives, where he had inttended&amp;amp;nbsp;to leave.&amp;amp;nbsp;It&#039;s&amp;amp;nbsp;unkown what&amp;amp;nbsp;happened to the&amp;amp;nbsp;Piece after Altaïr and Maria travelled&amp;amp;nbsp;&amp;quot;East&amp;quot;.&amp;amp;nbsp; On an interesting note, the object it&#039;s refered as &amp;quot;Apple of Eden&amp;quot; on this game.&lt;br /&gt;
&lt;br /&gt;
== Free Will &amp;amp; Temptation ==&lt;br /&gt;
In the cut-out scene at Masyaf, after Altaïr assassinates his sixth target, Al Mualim makes some statements about the Piece of Eden other than those mentioned above. Altaïr asks Al Mualim, &amp;quot;What is it?&amp;quot; The answer is, &amp;quot;It is Temptation! It is what drove Adam and Eve from the Garden of Eden.&amp;quot; It other words, it was what was called &amp;quot;the apple&amp;quot; from the Tree of The Knowledge of Good and Evil - the one The Serpent offered to Eve. What he was offering her was the &#039;&#039;&#039;&#039;&#039;free will&#039;&#039;&#039;&#039;&#039; to make her decisions based upon &#039;&#039;knowledge&#039;&#039; rather than blind obedience. Free Will, which Altaïr champions repeatedly - to the end, &#039;&#039;is&#039;&#039; this Temptation. &lt;br /&gt;
&lt;br /&gt;
Its hypnotic effect has no affect on Altaïr. Why?&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;success of the Trojan Horse&amp;quot; - while implied - is not what is said. Al Mualim names the goddess Eris specifically as being responsible for the Trojan War. Eris is the goddess of Dis-Order and Chaos. Order is a highly valued principle throughout the game, as well as within our societies. We are shown throughout the game to what lengths men of power will go to maintain and hold onto that power through Order - an order that is imposed by them at any means or cost. The people are merely pawns in their games.&lt;br /&gt;
&lt;br /&gt;
They are games of control and manipulation, through promises of a better life...one that does not come until death. One cannot achieve this unless one is obedient to the laws and lives them to the letter. To take on the temptation of Free Will and accept responsibility for ones self and whatever one does or says is to step outside these carefully laid boundaries of behavior. If too many people do this, then order ceases to exist. It is why books have repeatedly been burned throughout history; why scholars and intellectuals have been persecuted. They may know too much and &amp;quot;their words infect others&amp;quot; - as Madj Addin says. Several times through the game things are said that indicate the belief that mankind is incapable of doing this without crime and violence erupting in its wake. The &amp;quot;lies&amp;quot; told in the books that Jubair would burn speak of things like free will and other knowledge that would reveal the lies &#039;&#039;they&#039;&#039; are telling to be untrue. Altaïr is described as being &amp;quot;arrogant&amp;quot; and &amp;quot;a traitor&amp;quot; - like a certain angel who rebelled against the laws of Heaven...for Altaïr believes that people should have the free will to decide their own destinies. He exhibits free will at the beginning, claiming his way is the &amp;quot;right way&amp;quot; and he knows better than Malik or Kadar. During the final cut-out scene with Al Mualim, Free Will and Illusion are mentioned extensively.&lt;br /&gt;
&lt;br /&gt;
Being a &#039;sandbox game&#039; gives you the illusion of free will. Some reviewers have bemoaned the fact that it is not an open-ended game, but an open-ended game would not have been appropriate to the story.&lt;br /&gt;
&lt;br /&gt;
[[Image:poemap.jpg|left|thumb|200px|A map of many &amp;quot;Pieces of Eden&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
In an e-mail at Abstergo it is revealed that the organization are worried that the pieces of Eden are not all that is needed to achieve their goal. It is mentioned that some people may be resistant to the mind control effect and that other &amp;quot;Artifacts&amp;quot; must be found to ensure no one is left to cause trouble in the Templar&#039;s planned &amp;quot;New world&amp;quot;. The only two people so far to show a resistance against the pieces of Eden&amp;amp;nbsp;are an unnamed person present at&amp;amp;nbsp;the DIA incident and Altaïr .&amp;amp;nbsp;&amp;amp;nbsp;The former sends an&amp;amp;nbsp;e-mail&amp;amp;nbsp;to Dr Vidic declaring &amp;quot;I know what you did&amp;quot; and gives&amp;amp;nbsp;a firsthand account of&amp;amp;nbsp;the artifacts&#039;s failed experiment there.&amp;amp;nbsp; Of note is that this person seems to be&amp;amp;nbsp;acting alone and is therefore unlikely to know of the Templars or the Assassins and may not be one themselves.&amp;amp;nbsp;The&amp;amp;nbsp;latter&#039;s resistance&amp;amp;nbsp;is shown when Al Mualim shows him the treasure but Altaïr simply says that to him it is just a piece of silver and does not understand how Al Mualim can believe it to be pure temptation as he describes. This response surprises Al Mualim who later reveals that he had shown the piece of Eden to Altaïr in an attempt to hypnotize him, but for some reason he could not. However, even though Altaïr is resistant against the hypnotisim the piece of Eden can still do some things to him such as: immobilizing him, causing him to hallucinate and clouding his mind, this can be observed during the final battle. &lt;br /&gt;
There is a high potential that Altaïr passed on this gift to Desmond Miles and his other descendants.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Locations of the Artifacts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Giza, Egypt&amp;lt;strike&amp;gt; &amp;lt;/strike&amp;gt;&lt;br /&gt;
#Mt. Kilimanjaro, Tanzania&lt;br /&gt;
#The Gambia&lt;br /&gt;
#Timbuktu, Mali&lt;br /&gt;
#Atlas Mountains, Morocco&lt;br /&gt;
#Canary Islands&lt;br /&gt;
#Vologda Oblast, Russia&lt;br /&gt;
#Chernobyl, Ukraine&lt;br /&gt;
#Sighişoara, Transylvania&lt;br /&gt;
#Rennes-le-Château, France&lt;br /&gt;
#Salisbury, England&lt;br /&gt;
#Loch Ness, Scotland&lt;br /&gt;
#Uluru, Australia&lt;br /&gt;
#Nara, Japan&lt;br /&gt;
#Xi&#039;an, China&lt;br /&gt;
#Lake Baikal, Siberia&lt;br /&gt;
#Bareilly, India&lt;br /&gt;
#Persepolis, Iran&lt;br /&gt;
#Jerusalem, Israel - (The Piece of Eden)&lt;br /&gt;
#Rio de Janeiro, Brazil&lt;br /&gt;
#Machu Picchu, Peru&lt;br /&gt;
#Galápagos Islands, Ecuador&lt;br /&gt;
#Aasiaat, Greenland&lt;br /&gt;
#Chichen Itza, Mexico&lt;br /&gt;
#San Antonio, Texas&lt;br /&gt;
#Montréal, Quebec&lt;br /&gt;
#New York City, New York&lt;br /&gt;
#Washington D.C.&lt;br /&gt;
#Lake Okanagan, British Columbia&lt;br /&gt;
#Coloma, California&lt;br /&gt;
&lt;br /&gt;
== Theories&amp;amp;nbsp;About&amp;amp;nbsp;the Piece of Eden and the&amp;amp;nbsp;Other Artifacts &amp;amp;nbsp; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#We are told by Dr. Vidic that they were left by&amp;amp;nbsp;[[Those Who Have Gone Before|Those Who Have Come Before]]. &amp;quot;They&amp;quot; could possibly be Aliens, and the artifacts are&amp;amp;nbsp;made of their&amp;amp;nbsp;advanced technology&amp;amp;nbsp;&lt;br /&gt;
#The Artifacts also seems to have other abilities like time travel (it is mentioned in the e-mails on lucy stillman&#039;s computer). It is possible that&amp;amp;nbsp;they were made in the future and, for some reason, sent back in time. Perhaps when the Piece of Eden was damaged in Assassin&#039;s&amp;amp;nbsp;Creed, the map was not showing where to find the other&amp;amp;nbsp;artifacts but it was picking a location for&amp;amp;nbsp;it to travel to safety.&lt;br /&gt;
#There was a race of beings on Earth, whilst dinosaurs lived, that created the Artifacts.&amp;amp;nbsp;And&amp;amp;nbsp;it was no meteorite that hit the earth, but some huge explosion caused by the&amp;amp;nbsp;Artifacts that&amp;amp;nbsp;ended much of the life on the Earth at the time.&lt;br /&gt;
#Desmond&amp;amp;nbsp;and his&amp;amp;nbsp;ancestors all&amp;amp;nbsp;have some sort of link with the&amp;amp;nbsp;Artifacts,&amp;amp;nbsp;which would explain why they can&amp;amp;nbsp;resist its power.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{DEFAULTSORT:Piece Of Eden}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>81.84.160.130</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28728</id>
		<title>Altaïr Ibn-La&#039;Ahad</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28728"/>
		<updated>2009-11-14T16:22:06Z</updated>

		<summary type="html">&lt;p&gt;81.84.160.130: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name    = Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
|image   = 1190119344.jpg&lt;br /&gt;
|imgdesc = A full body portrait of Altaïr.&lt;br /&gt;
|arabic  = الطائر ابن لا أحد&lt;br /&gt;
|meaning = &amp;quot;Bird of Prey, Son of None&amp;quot;&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period  = Third Crusade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr Ibn-La&#039;Ahad&#039;&#039;&#039; (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) is the character whom the player will play as most in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]]. His first name, &amp;quot;Altaïr&amp;quot;, means &#039;Bird of Prey&#039; or &#039;Eagle&#039; (&#039;Eagle&#039; is also the meaning of the first name of his descendant [[Ezio Auditore da Firenze|Ezio]]). His last name Ibn-La&#039;Ahad means &amp;quot;Son of None&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;===&lt;br /&gt;
Altaïr&#039;s backstory before the events revealed through [[Desmond Miles]]&#039; memories. In the prequel, Altaïr is still a high-ranking assassin who is tasked with recovering an artifact known as Chalice. On his way to find it, he has to acquire three keys and fight off Templars. It is later revealed that the Chalice is in fact a woman named [[Adha]], but she is kidnapped by Templars under the leadership of Basilisk. Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but has he eventually succeeded or heard of her again is unknown.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles&#039; DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins&#039; Order]]. Near the beginning of the game, he is demoted to the Assassins&#039; [[Rank]] of [[Novice]] and removed of all his equipment save for his robes. In order to regain his status, he must publicly assassinate nine men who are involved in exploiting the war hostilities in the Holy Land.&lt;br /&gt;
&lt;br /&gt;
Altaïr travels between the four cities ([[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]]) to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over &amp;quot;Hiding in Plain Sight&amp;quot;, showing his understanding of the &amp;quot;Assassins Creed&amp;quot; and the importance of the second [[tenet]]. Altaïr, bound by the second tenet of the &amp;quot;Assassins Creed&amp;quot; has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd, makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of his instinctive assassins nature, remaining anonymous for Altaïr is second nature, very briefly exposing himself to the public&#039;s eye preparing (even though very rare and extremely short in length and for good reason) to strike during a public assassination of one of &amp;quot;The Nine&amp;quot;, and even public assassinations do not guarantee Altaïr&#039;s exposed appearance, he is a master assassin instructor and is highly skilled in adapting to changing situations and the changing environment, knowing all too well in how to still maintain control in the constantly dangerous and changing environment, possession of such sharp perceptional skills carries over into how he reads the crowd for any slight sign of danger. Sharp sense of awareness, will aid Altaïr greatly in survival moving about the dangerous cities, and kingdom throughout the Holy Land. As stated Altaïr&#039;s acrobatic skills help in both assassination and escape, he uses these skills to strike from many different locations and directions, mainly from affront, above, and behind when performing public assassinations which have all been recorded in virtual history according to entry wound. Altaïr&#039;s assassination expertise is unquestionable, seeing how he can appear from the crowd undetected, and quickly kill anyone he focuses on silently, then blends immediately back into the crowd. During primary assassinations Altaïr clearly knows the meaning of subtlety. Altaïr stalks the district most affected by the targets corruption, obtaining information on where and when he will be so that he may plan to properly strike. Using that knowledge better prepares for the opportune moment to strike. &lt;br /&gt;
&lt;br /&gt;
Observing, and moving silently about the large crowds that usually gather within the kill zone as only a &amp;quot;blade in the crowd&amp;quot;. Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training will help Altaïr in better understanding their territories, and the numerous factions within. It will give better perspective on perhaps why men choose certain paths in life and as the Assassins better know themselves and understand not to judge their targets but embrace their perspective on what they call justifiable action, but to put it after our own philosophy of &amp;quot;peace in all things&amp;quot;. For any who threaten our cause will die under the shining sun in public. Altaïr knows that when the opportune time presents itself to strike, he must not show mercy to the target for their politically sanctioned death will ensure peace returns or so our philosophy depicts it when taught. Altaïr&#039;s social mastery ensures that low-profile kills performed while hiding amongst the crowd will succeed, allowing him to eliminate any guards patrolling the streets. Altaïr is a master at anonymous travel and the silent approach, when moving about the city streets seeking out his target Altaïr moves with the crowd as the crowd, then at the moment to strike his target, he moves as a cloaked white ghost. To get caught in the crowd with Altaïr silently stalking you is imminent death. It is as if the target is lost in a heavy and thick fog shrouding a forest of death, only its a sea of people moving about in different directions until one of those sudden bumps turns out to be the sharp Hidden Blade being extended into one of your vital organs. During escape such skills come in handy for quickly seeking high ground or space between the encroaching city guard. When ranked a novice, Altaïr was ordered to start tracking his targets personally by [[Al Mualim]]. He showed that, in combination with social stealth mastery and tracking knowledge, blending into the crowd and becoming simply another face in the crowd allowed Altaïr to carry out his assassination target investigations more easily. &lt;br /&gt;
&lt;br /&gt;
His social stealth expertise helps when dealing with Crusaders and Saracen guards. When moving about a city looking for a highly public figure marked for assassination one must never call for attention, it runs the risk of possibly breaking the second and third tenet within the &amp;quot;Assassins Creed&amp;quot;. Altaïr is trained extensively on how to traverse the city disguised as a holy scholar. Dressing as a scholar allows the silent eagle assassin to get close enough to a target without raising suspicion before striking. Scholar robe disguises aid in assassinations due to the simple facts they happen in broad daylight within the open public for the people to witness and spread news of its happening and the disguise masks your true appearance and intentions. This disguise also makes travel easier as scholars have less restraint within the cities, and applying the proper mannerisms to aide the disguise helps that much more. Through experience and instinct Altaïr keenly observes the environment remaining alert at all times to the extremely active guard presence that surrounds him. &lt;br /&gt;
&lt;br /&gt;
The name Altaïr is an Arabic word, which means &amp;quot;The Flying Eagle&amp;quot;. In interviews, the game&#039;s producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr&#039;s shadow resembles that of an eagle. This is because of his attire, which includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, Ibn-La&#039;Ahad means &#039;son of no-one&#039;, reflecting his mysterious origins. It has been revealed by Raymond that his father was a Muslim and his mother a Christian. His appearance is remarkably similar to Desmond&#039;s, only a few scars seeming to separate their appearances at first glance. His rebellious nature and mission failure would lead to his severe demotion, placing him on the same level as a raw initiate to the Assassin Order. That same attitude cost [[Malik]] his right arm, as well as the life of his brother Kadar at the beginning of the story. As the situation progresses and Altaïr listens to the final words of his assassination victims, listening to their revelations involving them and their justified corrupt deeds within the Holy Land and their cities, his attitude changes and he becomes less impetuous, overconfident, demanding, arrogant, self-centred and impatient, learning to perceive more between the lines and actions of the world while drawing upon the teachings of the &amp;quot;Assassins Creed&amp;quot;. Near the end of the conflict, all of his brash and rebellious nature, has vanished behind a demeanour of calm, focused, driven, humble, more patient and higher wisdom of understanding. But with this he learns what it is the &amp;quot;Assassins Creed&amp;quot; truly means, and recommends of him as an Assassin.&lt;br /&gt;
&lt;br /&gt;
A few pieces of dialogue hint that Altaïr was potentially in a relationship prior to the game with a woman named Adra, but has since become single, possibly due to the woman in question either missing or having left him (it&#039;s indicated that she left, but whether it was leaving Altaïr, or for a mission was made unclear). Although this could actually be heard Adha, which is the woman who Altaïr saves in &#039;&#039;Assassin&#039;s Creed: Altaïr&#039;s Chronicles&#039;&#039;, which is a prequel to &#039;&#039;Assassin&#039;s Creed&#039;&#039;. At the end of the game he finally kills Lord Basilisk, but Adha is taken away on a ship, and Altaïr vows to find her. The point of the game is to find &amp;quot;The Chalice&amp;quot;, and you learn late in the game that the Chalice is actually Adha - so Altaïr does not know of her for quite some time. The fact that he had a descendant, [[Ezio Auditore de Firenze]] and later [[Desmond Miles]], however, confirms that he did at one point of his life father a child. Based on the game&#039;s premise of genetic memory storage, this would have to have happened after the events in Assassin&#039;s Creed.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;===&lt;br /&gt;
Some point after the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Altaïr travels to the island of [[Cyprus]] in an attempt to eliminate the remaining Templars.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&amp;amp;nbsp;&#039;&#039;===&lt;br /&gt;
Although Altaïr is supposed to be dead for hundreds of years from the events of &#039;&#039;Assassin&#039; Creed II&#039;&#039;, it is known that he left a [[wikipedia:codex|Codex]] that his descendant [[Ezio Auditore di Firenze|Ezio]] will have to find its secret.&lt;br /&gt;
&lt;br /&gt;
As we know from the game, Altaïr is well-known among Assassins and they respect him as hero. In his Codex he left secret map, leading to Pieces of Eden all around the world.&lt;br /&gt;
&lt;br /&gt;
Altaïr`s body armor is accessible in the game and is neccessary to complete it. It is available to player after he explores six Assassin`s Tombs. When brought to the Vault in Villa Auditore, all six seals will open secret room containing powerful Altaïr`s body armor.&lt;br /&gt;
&lt;br /&gt;
==Equipment And Skiils==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other assassins&amp;amp;nbsp;Altair is&amp;amp;nbsp;trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s most interesting weapon is the Hidden Blade--a weapon similar to a katar, which is used for close-range assassinations. It is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on a ring to make the blade appear where his finger had once been. This amputation was part of the initiation for becoming an assassin of the Hashshashin sect. Altaïr also uses a combination of throwing knives, a sword, the Hidden Blade, and his fists. The throwing knives are very useful for taking down archers. Use of the sword is slower than use of the dagger, of which is fast and light and can be used in tandem with the throwing knives. However, attacking with the sword is much more damaging to the enemies than when using the dagger. Altaïr also uses an ability called &amp;quot;Eagle Vision,&amp;quot; a sort of &amp;quot;sixth sense&amp;quot; that lets him see people&#039;s intentions. Guards appear in red, allies in blue, citizens with information in white and assassination targets in yellow.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Jade Raymond, producer of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*In Assassin&#039;s Creed: Bloodlines, Altaïr says &amp;quot;My God&amp;quot; when he is an atheist, it is unknown if this is just a&amp;amp;nbsp;mistake by the&amp;amp;nbsp;scriptwriter, or if Altaïr began believing in a religion&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>81.84.160.130</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Piece_of_Eden&amp;diff=423639</id>
		<title>Piece of Eden</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Piece_of_Eden&amp;diff=423639"/>
		<updated>2009-11-14T16:17:08Z</updated>

		<summary type="html">&lt;p&gt;81.84.160.130: /* The Piece of Eden */&lt;/p&gt;
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&lt;div&gt;[[Image:POE.jpg|thumb]]&lt;br /&gt;
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== The Piece of Eden ==&lt;br /&gt;
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The &#039;&#039;&#039;Piece of Eden&#039;&#039;&#039; is one of several ancient objects left by [[Those Who Have Gone Before|Those Who Have Come Before]], possessing different effects, able to bend people to the will of the user. One of the greatest weapons known to man, it is capable of ending wars and (provided it is used correctly) ushering in a forced peace.&lt;br /&gt;
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It is believed by Abstergo and the Templars that the Piece of Eden, along with other artifacts like it, was the effector behind such miracles as the Parting of the Red Sea, the success of the Trojan Horse, the miracles surrounding &#039;the Christ-figure&#039; and the plagues of Egypt, among other things.&lt;br /&gt;
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Apart from its power to force almost anyone into serving the possessor, its greatest power is that it essentially disproves God. The Templar Order and the Assassins already committed themselves to exposing religion as false, and the Piece of Eden is perfectly suited to this purpose. &lt;br /&gt;
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Incidentally, each one also contains a holographic map of the earth that shows the location of all the other Artifacts. The Piece of Eden, the Masyaf Piece, was destroyed during its experimental use by Abstergo at Denver International Airport. Using [[Altair]]&#039;s memory of events, however, the map showed the locations of the others.&lt;br /&gt;
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After Altaïr took control of the Assassins their new goal became to hunt down and destroy the last of the templars and the pieces of Eden. During the events of Assassin&#039;s Creed Bloodlines, Altaïr starts to study the artifact, writting about it&#039;s powers and his own theories. When the Cypriots blame&amp;amp;nbsp;Altaïr for the disasters that struck the island, and try to attack him, he uses the Piece of Eden to control their minds, forcing them to hear the thruth, that the real culprit was the Templar Grand Master, Armand Bouchart. After reaching the Archives in Limassol, and killing Bouchart, Altaïr however keeps the Masyaf Piece, not leaving it in the Archives, where he had inttended&amp;amp;nbsp;to leave.&amp;amp;nbsp;It&#039;s&amp;amp;nbsp;unkown what&amp;amp;nbsp;happened to the&amp;amp;nbsp;Piece after Altaïr and Maria travelled&amp;amp;nbsp;&amp;quot;East&amp;quot;.&amp;amp;nbsp;&lt;br /&gt;
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== Free Will &amp;amp; Temptation ==&lt;br /&gt;
In the cut-out scene at Masyaf, after Altaïr assassinates his sixth target, Al Mualim makes some statements about the Piece of Eden other than those mentioned above. Altaïr asks Al Mualim, &amp;quot;What is it?&amp;quot; The answer is, &amp;quot;It is Temptation! It is what drove Adam and Eve from the Garden of Eden.&amp;quot; It other words, it was what was called &amp;quot;the apple&amp;quot; from the Tree of The Knowledge of Good and Evil - the one The Serpent offered to Eve. What he was offering her was the &#039;&#039;&#039;&#039;&#039;free will&#039;&#039;&#039;&#039;&#039; to make her decisions based upon &#039;&#039;knowledge&#039;&#039; rather than blind obedience. Free Will, which Altaïr champions repeatedly - to the end, &#039;&#039;is&#039;&#039; this Temptation. &lt;br /&gt;
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Its hypnotic effect has no affect on Altaïr. Why?&lt;br /&gt;
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The &amp;quot;success of the Trojan Horse&amp;quot; - while implied - is not what is said. Al Mualim names the goddess Eris specifically as being responsible for the Trojan War. Eris is the goddess of Dis-Order and Chaos. Order is a highly valued principle throughout the game, as well as within our societies. We are shown throughout the game to what lengths men of power will go to maintain and hold onto that power through Order - an order that is imposed by them at any means or cost. The people are merely pawns in their games.&lt;br /&gt;
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They are games of control and manipulation, through promises of a better life...one that does not come until death. One cannot achieve this unless one is obedient to the laws and lives them to the letter. To take on the temptation of Free Will and accept responsibility for ones self and whatever one does or says is to step outside these carefully laid boundaries of behavior. If too many people do this, then order ceases to exist. It is why books have repeatedly been burned throughout history; why scholars and intellectuals have been persecuted. They may know too much and &amp;quot;their words infect others&amp;quot; - as Madj Addin says. Several times through the game things are said that indicate the belief that mankind is incapable of doing this without crime and violence erupting in its wake. The &amp;quot;lies&amp;quot; told in the books that Jubair would burn speak of things like free will and other knowledge that would reveal the lies &#039;&#039;they&#039;&#039; are telling to be untrue. Altaïr is described as being &amp;quot;arrogant&amp;quot; and &amp;quot;a traitor&amp;quot; - like a certain angel who rebelled against the laws of Heaven...for Altaïr believes that people should have the free will to decide their own destinies. He exhibits free will at the beginning, claiming his way is the &amp;quot;right way&amp;quot; and he knows better than Malik or Kadar. During the final cut-out scene with Al Mualim, Free Will and Illusion are mentioned extensively.&lt;br /&gt;
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Being a &#039;sandbox game&#039; gives you the illusion of free will. Some reviewers have bemoaned the fact that it is not an open-ended game, but an open-ended game would not have been appropriate to the story.&lt;br /&gt;
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[[Image:poemap.jpg|left|thumb|200px|A map of many &amp;quot;Pieces of Eden&amp;quot;]]&lt;br /&gt;
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== Resistance ==&lt;br /&gt;
In an e-mail at Abstergo it is revealed that the organization are worried that the pieces of Eden are not all that is needed to achieve their goal. It is mentioned that some people may be resistant to the mind control effect and that other &amp;quot;Artifacts&amp;quot; must be found to ensure no one is left to cause trouble in the Templar&#039;s planned &amp;quot;New world&amp;quot;. The only two people so far to show a resistance against the pieces of Eden&amp;amp;nbsp;are an unnamed person present at&amp;amp;nbsp;the DIA incident and Altaïr .&amp;amp;nbsp;&amp;amp;nbsp;The former sends an&amp;amp;nbsp;e-mail&amp;amp;nbsp;to Dr Vidic declaring &amp;quot;I know what you did&amp;quot; and gives&amp;amp;nbsp;a firsthand account of&amp;amp;nbsp;the artifacts&#039;s failed experiment there.&amp;amp;nbsp; Of note is that this person seems to be&amp;amp;nbsp;acting alone and is therefore unlikely to know of the Templars or the Assassins and may not be one themselves.&amp;amp;nbsp;The&amp;amp;nbsp;latter&#039;s resistance&amp;amp;nbsp;is shown when Al Mualim shows him the treasure but Altaïr simply says that to him it is just a piece of silver and does not understand how Al Mualim can believe it to be pure temptation as he describes. This response surprises Al Mualim who later reveals that he had shown the piece of Eden to Altaïr in an attempt to hypnotize him, but for some reason he could not. However, even though Altaïr is resistant against the hypnotisim the piece of Eden can still do some things to him such as: immobilizing him, causing him to hallucinate and clouding his mind, this can be observed during the final battle. &lt;br /&gt;
There is a high potential that Altaïr passed on this gift to Desmond Miles and his other descendants.&lt;br /&gt;
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&amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
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== Locations of the Artifacts ==&lt;br /&gt;
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#Giza, Egypt&amp;lt;strike&amp;gt; &amp;lt;/strike&amp;gt;&lt;br /&gt;
#Mt. Kilimanjaro, Tanzania&lt;br /&gt;
#The Gambia&lt;br /&gt;
#Timbuktu, Mali&lt;br /&gt;
#Atlas Mountains, Morocco&lt;br /&gt;
#Canary Islands&lt;br /&gt;
#Vologda Oblast, Russia&lt;br /&gt;
#Chernobyl, Ukraine&lt;br /&gt;
#Sighişoara, Transylvania&lt;br /&gt;
#Rennes-le-Château, France&lt;br /&gt;
#Salisbury, England&lt;br /&gt;
#Loch Ness, Scotland&lt;br /&gt;
#Uluru, Australia&lt;br /&gt;
#Nara, Japan&lt;br /&gt;
#Xi&#039;an, China&lt;br /&gt;
#Lake Baikal, Siberia&lt;br /&gt;
#Bareilly, India&lt;br /&gt;
#Persepolis, Iran&lt;br /&gt;
#Jerusalem, Israel - (The Piece of Eden)&lt;br /&gt;
#Rio de Janeiro, Brazil&lt;br /&gt;
#Machu Picchu, Peru&lt;br /&gt;
#Galápagos Islands, Ecuador&lt;br /&gt;
#Aasiaat, Greenland&lt;br /&gt;
#Chichen Itza, Mexico&lt;br /&gt;
#San Antonio, Texas&lt;br /&gt;
#Montréal, Quebec&lt;br /&gt;
#New York City, New York&lt;br /&gt;
#Washington D.C.&lt;br /&gt;
#Lake Okanagan, British Columbia&lt;br /&gt;
#Coloma, California&lt;br /&gt;
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== Theories&amp;amp;nbsp;About&amp;amp;nbsp;the Piece of Eden and the&amp;amp;nbsp;Other Artifacts &amp;amp;nbsp; ==&lt;br /&gt;
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#We are told by Dr. Vidic that they were left by&amp;amp;nbsp;[[Those Who Have Gone Before|Those Who Have Come Before]]. &amp;quot;They&amp;quot; could possibly be Aliens, and the artifacts are&amp;amp;nbsp;made of their&amp;amp;nbsp;advanced technology&amp;amp;nbsp;&lt;br /&gt;
#The Artifacts also seems to have other abilities like time travel (it is mentioned in the e-mails on lucy stillman&#039;s computer). It is possible that&amp;amp;nbsp;they were made in the future and, for some reason, sent back in time. Perhaps when the Piece of Eden was damaged in Assassin&#039;s&amp;amp;nbsp;Creed, the map was not showing where to find the other&amp;amp;nbsp;artifacts but it was picking a location for&amp;amp;nbsp;it to travel to safety.&lt;br /&gt;
#There was a race of beings on Earth, whilst dinosaurs lived, that created the Artifacts.&amp;amp;nbsp;And&amp;amp;nbsp;it was no meteorite that hit the earth, but some huge explosion caused by the&amp;amp;nbsp;Artifacts that&amp;amp;nbsp;ended much of the life on the Earth at the time.&lt;br /&gt;
#Desmond&amp;amp;nbsp;and his&amp;amp;nbsp;ancestors all&amp;amp;nbsp;have some sort of link with the&amp;amp;nbsp;Artifacts,&amp;amp;nbsp;which would explain why they can&amp;amp;nbsp;resist its power.&amp;amp;nbsp;&lt;br /&gt;
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{{AC}}&lt;br /&gt;
{{DEFAULTSORT:Piece Of Eden}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>81.84.160.130</name></author>
	</entry>
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