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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Dual-wielding&amp;diff=200018</id>
		<title>Dual-wielding</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Dual-wielding&amp;diff=200018"/>
		<updated>2010-12-06T18:24:27Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: &lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Weapon_Menu.png|thumb|The Weapon Menu of &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; (with dual-wielding icons)]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, [[Ezio Auditore]] is able to &#039;&#039;&#039;dual-wield&#039;&#039;&#039; weapons during combat. The [[pistol]] acts as a dual weapon to the primary weapon, and (similarly to the original &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;) the [[Throwing knives|throwing knives]] act as dual weapons for the [[short blade]]. If you have a normal weapon, hold the attack button to aim. The pistol can also be used with the poison blade.&lt;br /&gt;
&lt;br /&gt;
Dual-wielding weapons offer many more types of counter kills and finishing moves, as well as allowing the player to smoothly shift between long-range and short-range attacks.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Article stubs]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=486692</id>
		<title>Soldier</title>
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		<updated>2010-12-06T18:20:59Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Taunts */&lt;/p&gt;
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&lt;div&gt;[[File:Giartnewenemies 2.jpg|thumb[[File:Example.jpg]]|right|290px|From left to right: The Agile, the Archer, the Brute, the Militia, and the Seeker. The Blue uniforms indicate that these guards are from Venice.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guards&#039;&#039;&#039; are the most common opponents for an [[Assassin]] to battle throughout the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;==&lt;br /&gt;
{{quote|Hashshashin!|Guard in [[Damascus]]}}&lt;br /&gt;
During the course of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, there are two types of guards: Soldiers and Archers. The archers are mostly the same, but there are three ranks of soldiers. All guards are armed with swords (with varying styles).&lt;br /&gt;
*The ordinary soldiers don&#039;t wear helmets (Muslims wear turbans) and are only equipped with leather armor or light Lamellar armor. They cannot grab or break a grab attack, [[File:CAPTAIN.png|thumb|A Guard Sergeant in [[Acre]]]]cannot combo attack and cannot counter attack. They can only deflect attacks, and there is a 25% chance of dodging a light attack. Guard archers are on par with ordinary ones, except that they are only found on rooftops, wear a hood, and use bows for a ranged attack.&lt;br /&gt;
*Guard Sergeants (or elite guards) have helmets, the Crusader variant wear chain mail tabards, and Saracen Sergeants possess medium Lamellar armor. They can grab and there is a 50% chance of them being able to break a grab attack, as well as a 50% one of countering or dodging a light attack. There is also a 25% chance of breaking your defense, but they cannot perform a combo attack.&lt;br /&gt;
*Guard Captains are the most powerful guards besides the [[Templar Knight]]. The Muslim Captains wear Baidah helmets and heavy Lamellar armor, while Crusader captains wear chain mail tabards with surcoats, chain mail mittens and varying knight helms (with faces usually covered, due to helmet size). They too can grab and there is a 75% chance of them being able to break a grab attack and counter or dodge a light attack. There is also a 50% chance of breaking your defense. If a successful heavy attack is delivered, they will perform a combo attack.&lt;br /&gt;
*[[Templar Knights]] are a special version of guard where only 60 are found in the entire game. They are similar to the Crusader guard captain, except possessing higher stats and a special version of helmet that appears bloodstained aside from the other variants. They will also provoke a fight when they see [[Altaïr]], no matter what his notoriety level is. Strangely enough, [[Templar Knights]] can be found in many places, including [[Muslim cities]].&lt;br /&gt;
&lt;br /&gt;
The ordinary Crusader and Muslim soldiers and archers speak English, Crusader Captains and Sergeants speak French or German, Muslim Captains and Guards speak Turkish or Arabic and the Templar Knights speak all of the dialects (but only speak Arabic in Altaïr&#039;s fight against Robert&#039;s impostor).&lt;br /&gt;
&lt;br /&gt;
The guards in [[Masyaf]], despite being marked as an ally via [[Eagle Vision]], function exactly like normal ones. They are equipped in robes similar to Altaïr&#039;s, but they only have a long sword and their robes are shorter. The ordinary guards wear no hoods, the elite guards wear hoods and the guard captains wear hoods and have their faces covered with a cloth, with only eyes visible. They all speak English and have all five fingers, indicating that, though members of the order, they are not assassins themselves, instead serving as &amp;quot;The Common Soldiers&amp;quot; of the Assassins.&lt;br /&gt;
&lt;br /&gt;
(Hints) A defense break stuns your counter attack and deflect ability for three seconds, but not your dodge ability. If an enemy breaks your defense, you can still dodge an incoming attack (once the skill is acquired).&lt;br /&gt;
&lt;br /&gt;
(Hints) To improve your chances of a successful grab attack, break the guards defense (once skill is acquired) then perform a grab. There is only a 10% chance of breaking your grab on elite guards (and 25% for guard captains)&lt;br /&gt;
&lt;br /&gt;
(Hints) If able to counter a heavy attack from a weakened enemy successfully, you will punch and/or kick your enemy violently enough to daze him and cause him to drop to the ground. Before he falls, you have two options, hit the attack button which results in a instant kill move or press the step button which results in breaking his legs, this is known as a &amp;quot;Torture Kill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Hints) Heavy attacks are far more difficult for enemies to counter then light attacks, use light attacks after performing a dodge (once skill is acquired) and heavy attacks while in main combat. &amp;quot;Note&amp;quot; The short blade/dagger can only perform light attacks, so either use it against weaker enemies or keep the same enemy under constant barrage without switching targets, thus keeping him from recovering.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;==&lt;br /&gt;
{{quote|Assassino!|Guard in [[Venice]]|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, there are five types of enemy guards:&lt;br /&gt;
&lt;br /&gt;
===Regular Guards===&lt;br /&gt;
Those are the &amp;quot;standard&amp;quot; type of guard which can be found almost everywhere on the ground. However, they use a large variety of swords, as well as with maces and war hammers. These regular troops are divided into three ranks themselves: Militia, Elite and Leaders.&lt;br /&gt;
[[File:Pazzi2.jpg|thumb|100px|Pazzi thug]]&lt;br /&gt;
*&#039;&#039;&#039;Thugs &#039;&#039;&#039;are people hired by Vieri de&#039; Pazzi to attack [[Ezio]]. While not officially or technically guards, they function in a remarkably similar manner. They will attack Ezio even if he is Incognito, and fight only with fists, making them the easiest to counter. Also, they will notice Ezio much more easily then other guards do. After assassinating [[Uberto Alberti]], they can no longer be found in game, except for in the Courier mission &#039;Casanova&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Militia.jpg|thumb|100px|Militia guard (from [[Forlì]])]]&lt;br /&gt;
*&#039;&#039;&#039;Militia&#039;&#039;&#039; is the weakest rank. They wear little armor, and can be easily killed (with one counter-kill). They are also the most easily frightened during combat, so if they are losing battles, they are the first ones to flee.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Elite.jpg|thumb|100px|Elite guard (a [[Pazzi]] Guard)]]&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; guards are stronger, wear a moderate amount of armor, and need 2-3 counter-kills to be defeated. Elites are also more courageous than Militias, although if you kill their leader, they will still retreat.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Leader.jpg|thumb|100px|Leader (a [[Savonarola]] guard)]]&lt;br /&gt;
*&#039;&#039;&#039;Leaders&#039;&#039;&#039; are the best fighters and most tenacious of all the regular soldiers. They wear slightly more armor than their Elite counterparts. The Leaders will last slightly longer than Elites during [[Ezio]]&#039;s counter-attacks. They also hardly give up their weapons, making them harder to disarm than the others. Also, like Brutes, Leader guards cannot be grabbed very easily.&lt;br /&gt;
{{-}}&lt;br /&gt;
The Regular Guards are not especially agile, but can climb up to the rooftops in order to follow Ezio (though are not as fast as him). Also, they can recognize [[Ezio]] sitting on a bench, but can be assassinated before they recognize him and spread word of his presence.&lt;br /&gt;
&lt;br /&gt;
====Hints====&lt;br /&gt;
*In Assassins Creed II The sword can no longer perform heavy attacks, making you more vulnerable to counter attacks. This also means that the ability to counter a heavy attack and perform a &amp;quot;Torture kill&amp;quot; is no longer existent, as well as the ability for enemies to perform combo attacks. Your shortblade/dagger, however, cannot be countered.&lt;br /&gt;
&lt;br /&gt;
*In Assassins Creed II Enemies no longer try to grab you, which means you no longer possess the grab break skill. However, leaders and occasionally elites can break your grab attacks.&lt;br /&gt;
&lt;br /&gt;
*In Assassin&#039;s Creed II both you and enemies no longer posses the defense break skill, making it harder to land a direct blow at times.&lt;br /&gt;
&lt;br /&gt;
*When a group of guards form a barricade when you are in open conflict, you can attempt to tackle them. When you do this the guard you tried to tackled will move out of the way allowing you to surpass the barricade.&lt;br /&gt;
&lt;br /&gt;
===Seekers===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Seekers]]&#039;&#039;&#039;, also called &amp;quot;Paranoid&amp;quot;, are one of the new special guard types. They are constantly looking in hiding spots (such as the haystacks, benches, and crowds) and checking them (although [[Ezio]] can assassinate the seeker from his hiding spot if this happens). They are armed with long weapons, giving them an increased reach in combat and can also perform &amp;quot;Sweep attacks&amp;quot; which require a wind up and results in them sweeping Ezio off his feet and onto the ground. This attack affects anyone in range of the long weapon, including fellow guards. The Long weapons main attacks cannot be countered with a sword or short blade/dagger, however it can be countered with the Hidden Blade, another long weapon/Polearm or a [[Heavy weapons|Heavy Weapon]]. Seekers, like most of the other guards, wear armor. They wear slightly more armor than a Leader-ranked Standard, but not as much as a Brute. When unarmed, they will occasionally approach Ezio from behind and then hold him while the other guards assault him. Disarming the Seeker will give you an advantage, as you can effectively use his own weapon against him. They also have a morale rate of 80% which makes them the second bravest fighter after the Brute.&lt;br /&gt;
&lt;br /&gt;
===Agiles===&lt;br /&gt;
&lt;br /&gt;
One of the new guard archetypes introduced in [[Assassin&#039;s Creed II ]]is the &#039;&#039;&#039;[[Agile]]&#039;&#039;&#039;, which, as the name suggests, are a very fast, light enemy. These guards are more fragile than Militia-Ranked Standards, making them very weak to a combo attack. They run faster than [[Ezio]] and also have the Free Run ability, which can lead to chase sequences. They wield small weapons such as daggers and other short blades. Agiles are extremely good at dodging your attacks, thus the best way to kill an Agile is by tiring him out or assassinating them before they have a chance to reveal their weapon. This can be done by constantly attacking and dodging his moves, however, simply countering an attack performed by the Agile results in a instant kill, just as with the Militia. Agiles have a morale rate of 40% which makes them the third-most cowardice after the militia guard and the [[Archers|archer]].&lt;br /&gt;
&lt;br /&gt;
(Hint: While fleeing from a fight, agiles can quickly catch up to you and attack you. To avoid this jump while running when you see an agile catching up to you. When you jump the agile will stop and attack you and miss letting you get away.)&lt;br /&gt;
&lt;br /&gt;
===Brutes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Brutes]]&#039;&#039;&#039; are heavily armored and equipped (wielding two-handed weapons such as heavy swords and axes). Their armor covers almost every part of their bodies, making them tough to bring down, but also making them cumbersome and slow. They are not very intelligent, and won&#039;t be able to tell [[Ezio]] from anyone else in a crowd. When deflecting a short weapon, they will not take damage (while all other guards do), but can still be damaged with a counter. A good way to make short work of them is to disarm them and counterattack, as they are very easy to disarm. Brutes have two types of attack: one quick, and one that begins with a wind-up. The latter attack cannot be countered, and must be dodged, while the former can be countered. You must possess a Brute&#039;s weapon to counter the wind-up attacks of another Brute. Also the Brutes are the only type of enemy that won&#039;t flee a battle, they will only run away if you disarm their weapon and if they cannot find another one. Your best bet in taking out a Brute is by assassination. When facing multiple guards who are unaware of your presence, killing the brute first is a good idea, unless you want to be caught in a long fight.&lt;br /&gt;
&lt;br /&gt;
===Archers===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Archers]]&#039;&#039;&#039; are guards that patrol and defend the rooftops. They are armed with bows and swords (sometimes maces or war hammers instead of swords), and warn Ezio on sight to leave the place, no matter the notoriety. Approaching them will force them to draw their weapon and commence a fight. Archers are seemingly just Militia-ranked Standards, with the capability of attacking at a distance with their longbows. However, the Archers in the [[Sistine Chapel|Vatican]] are Leader-ranked Standards. While Florentine and Tuscan Archers can be killed with a single Throwing Knife, archers in the other cities and regions (such as Venice and Romagna) will need two [[Throwing Knives]] to be taken down. Since they are almost always on the rooftops on buildings, Archers are fairly easy to dispatch in melee combat, as they have the skill and hardiness of a Militia-ranked standard, making them easy to kill. Another good way to dispatch them is to simply throw them off the roof, which will instantly kill the Archer if they fall more than two stories or if they land in water. The archers also have a morale rate of 30% which makes them a little braver than the average guard.&lt;br /&gt;
&lt;br /&gt;
===Abstergo Guards===&lt;br /&gt;
The Abstergo Guards are first encountered when escaping from the Abstergo Building with Lucy. They are armed with asps which can be can be disarmed for your own use. They are quite weak to fight and are easily dispatched even when in larger numbers. As you cannot be killed when playing as Desmond, they can be killed even easier. If you have problems defeating them, Lucy will also be fighting so you can leave them to her. They will never run away from a battle and will fight to the death or until they are unconscious. &lt;br /&gt;
&lt;br /&gt;
===Coloring===&lt;br /&gt;
The coloring of the guards uniforms can identify whom they serve in the game, whether it be a city or a person.&lt;br /&gt;
&lt;br /&gt;
*Black caps and red sleeves means they serve the [[Pazzi]] family (these guards disappear after sequence 5). They are found in Florence and Tuscany.&lt;br /&gt;
&lt;br /&gt;
*Dark red caps and black sleeves with red going down the side means they serve Borgia (these guards usually guard codex pages and appear whenever you encounter Borgia out of Rome). They can be found at the north strip of Venice.&lt;br /&gt;
&lt;br /&gt;
*Dark yellow caps and sleeves with black armor plates means they serve the [[Medici]] (they first appear helping you fight the Pazzi during sequence 4). They are found in Florence and San Gimignano&lt;br /&gt;
&lt;br /&gt;
*Green caps and sleeves means they serve the city of [[Forlì]] (they help you in sequence 12). They are found only in Forlì.&lt;br /&gt;
&lt;br /&gt;
*Blue caps and sleeves with gold armor plates means they serve the city of [[Venice]] (they have much better armor than any other guard in the regular game). They are only found in Venice.&lt;br /&gt;
&lt;br /&gt;
*Black caps, sleeves, and armor plates means they serve [[Savonarola]] (they only appear in sequence 13, are as heavily protected as Venetian guards, and can be seen fighting Borgia guards throughout the city).&lt;br /&gt;
&lt;br /&gt;
*White caps with red and white sleeves means that they serve [[Rome]] (they can only be seen in sequence 14 in Rome, they are the most heavily protected guards in the game).&lt;br /&gt;
&lt;br /&gt;
==[[Assassin&#039;s Creed: Brotherhood]]==&lt;br /&gt;
In addition to the guards of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, there are several new guard types to reflect the changing location and time period. Guards will also be more aggressive and will have new moves of their own, such as being able to grab Ezio, but you can easliy counter this by flipping them to the ground.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, there are no longer Elite-ranked Regular guards, only Militia or Leaders, and both Militia and Seekers now have the ability to [[Fists|throw sand]] at Ezio.&lt;br /&gt;
&lt;br /&gt;
===Crossbowmen                                                                                       ===&lt;br /&gt;
&lt;br /&gt;
Similarly to archers, &#039;&#039;&#039;Crossbowmen&#039;&#039;&#039; patrol and defend the rooftops but are more deadly, crossbow bolts causing more damage and hitting Ezio faster than arrows fired from a longbow. Unlike the Archers from &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, the Crossbowmen have no melee weapon and if closed in on will walk backwards to create distance. However, compared to the Archers they have increased free-running ability and if investigating they will leap over towards where they detected Ezio.&lt;br /&gt;
&lt;br /&gt;
[[File:Enemies_Concept_Art.jpg|thumb|292px|Guard archetypes in Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
===Horsemen===&lt;br /&gt;
&#039;&#039;&#039;Horsemen &#039;&#039;&#039;patrol the streets of Rome and are deadly in both short and long range being able to slash Ezio while on a horseback and try and hit Ezio with the arrows in their [[Crossbow]].&lt;br /&gt;
&lt;br /&gt;
Amongst the Regular guards, the armored ones will sometimes mount horses and act as Horsemen, but only those that spawn &amp;quot;as&amp;quot; Horsemen (already on horseback) count towards the [[Guild Challenges]].&lt;br /&gt;
&lt;br /&gt;
===Arquebusiers===&lt;br /&gt;
&#039;&#039;Main article: [[Arquebusiers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arquebusiers&#039;&#039;&#039; are firearm-wielding soldiers who serve and protect the pontiff during their tenure.&lt;br /&gt;
&lt;br /&gt;
In 1499, armored arquebusiers under the command of [[Cesare Borgia]], son of Pope [[Rodrigo Borgia|Alexander VI]], participated in the [[Siege of Monteriggioni|assault on Monteriggioni]]; two arquebusiers managed to wound [[Ezio Auditore da Firenze]] during the latter stages of the assault.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-Assassin.27s_Creed:_Brotherhood_-_E3_gameplay_demo_0-0&amp;quot;&amp;gt;[1]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Papal Guards===&lt;br /&gt;
&#039;&#039;Main article: [[Papal Guard]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:813px-Papal_Guards-Brotherhood.jpg|thumb|Papal Guards with Cesare Borgia]]The &#039;&#039;&#039;Papal Guard&#039;&#039;&#039; are elite soldiers commanded by the Papacy to serve and protect the pontiff during his tenure. The armor worn by these guards seem largely ceremonial in design. Although it seemed to serve its purpose well enough, it was unable to stop the blade of the Assassins. They also combine the best qualities of all the other guards;including a small pistol they weild with their sword at the same time.&lt;br /&gt;
&lt;br /&gt;
By 1503, the Papal Guard protected Pope [[Rodrigo Borgia|Alexander VI]], and were commanded by the Pope&#039;s son &amp;amp;ndash; [[Cesare Borgia]]. During that year, several guards were forced to confront several [[Assassin]]s, including [[Ezio Auditore da Firenze]], who had attacked the Papal parade in [[Rome]]. When Ezio is wielding the apple of eden and forces guards to fight eachother, these guards can actually kill others but take a long amount of time to kill eachother.&lt;br /&gt;
&lt;br /&gt;
===Cento Occhi Thieves===&lt;br /&gt;
{{main|Cento Occhi}}&lt;br /&gt;
On very rare occasions, masked thieves will attack Ezio in addition to the guards. In appearance, they wear hats similar to that of the milita, clothes of a civilian or thief, and a bandanna over their faces. They attack with [[Short blade|small daggers]]. They cannot be seen or picked out of a crowd, as they appear to jump into the battle randomly to support their Papal overlords. They each carry large amounts of money and a trade item, similarly to a [[Borgia Courier]] or a [[pickpocket]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood E3 trailer&amp;quot;&amp;gt;&#039;&#039;[http://www.e3expo.com Assassin&#039;s Creed: Brotherhood E3 trailer]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taunts ==&lt;br /&gt;
The following are examples of taunts that Ezio uses to anger the guards:&lt;br /&gt;
* &#039;&#039;&amp;quot;It&#039;s a fight, fesso&#039;&#039; (fool)&#039;&#039;! Start fighting for a change!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Come now! You bore me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Are you afraid?!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bring it on!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Your mamma cannot even save you now!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hurry up! I need to meet a lady, friend!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Shall we dance?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I hate these awkward moments!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Can you hear me in there, metal man?&amp;quot;&#039;&#039; (said to Brutes occasionally)&lt;br /&gt;
* &amp;quot;&#039;&#039;Come on you fat pig&#039;&#039;&amp;quot; (only said to Brutes)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The quickest way to defeat any guard is to counter kill with the [[hidden blade]]. This requires reflexes and timing, however, as the counter kill window is only a fraction of that of a sword or dagger.&lt;br /&gt;
* The Militia Guards resemble the Swiss Guard in appearance, due to their similar caps, swords and clothes, though in different colors.&lt;br /&gt;
* The amount of counter attacks needed to kill a guard does not affect counter kills with heavy weapons, long weapons or the hidden blade. For all of these, the guard being countered is unable to block or parry.&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; the taunts Ezio says to brutes are different from the taunts he says to the other guards, mainly insulting them about their weight. For example, the taunt, &amp;quot;Well, you&#039;re certainty well fed!&amp;quot;&lt;br /&gt;
* Strangely, in the mission &amp;quot;Play Along,&amp;quot; Ezio assassinates an Agile so he can disguise himself as a guard, but instead of having an Agile&#039;s outfit, he wears the outfit of a Leader guard.&lt;br /&gt;
* In PlayStation home, you can purchase the design of a Seeker for your avatar, which also comes with a spear.&lt;br /&gt;
* On Xbox Live, you can purchase the outfit of one of the Militia guards.&lt;br /&gt;
* Strangely, in the cut scene where Ezio&#039;s [[Flying machine]] crashes on the Doge&#039;s Palace in [[Venice]], you can see a Brute and a Seeker stationed on the rooftop.&lt;br /&gt;
* In Florence, Borgia guards are often seen guarding treasure. If you go up to them and start a fight, then run into a group of Medici guards, the two groups will start fighting each other, making this an effective escape tactic. The [[Borgia]] guards will nearly always win, unless there is a massive number of [[Medici|Medici guards]] fighting them. After the fight, they will then return to guard the treasure (Borgia) or patrol the city (Medici).&lt;br /&gt;
&lt;br /&gt;
* In the mission &amp;quot;Clothes Make The Man&amp;quot;, Ugo tells Ezio that the thieves are to imporsonate the archers. Yet in the next mission &amp;quot;Everything Must Go&amp;quot;, after Ezio kills the archers on the rooftops, the thieves wear the armor of Leader guards instead of archer armor.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:250px-Seeker.jpg|A [[Seekers|Seeker]]&lt;br /&gt;
File:Brute.jpg|A [[Brute]]&lt;br /&gt;
Assassins-creed-ii-20090923115315350.jpg|An [[archers|Archer]]&lt;br /&gt;
File:Assassins-creed-ii-20090923115318740.jpg|An [[Agile]]&lt;br /&gt;
File:assassins-creed-ii-20090923115314162.jpg|A Militia&lt;br /&gt;
File:Sneakattack from haystack.jpg|[[Ezio]] killing a [[seekers|Seeker]] stealthily&lt;br /&gt;
File:Archerdead.jpg|[[Ezio]] killing an [[Archers|Archer]]&lt;br /&gt;
File:Assassins_Creed_2_1.jpg|[[Ezio]] pulling an [[archers|Archer]] off the roof&lt;br /&gt;
File:ACB4.jpg|[[Ezio]] fighting a Guard in [[Rome]] on horseback&lt;br /&gt;
File:ACB3.jpg|[[Ezio]] escaping from [[Arquebusiers]]&lt;br /&gt;
File:Guardkill.png|[[Ezio]] commanding an arrow shower on [[Papal Guards]]&lt;br /&gt;
assassins-creed-altair-guard-sword-fight.jpg|Altaïr fighting a guard&lt;br /&gt;
AC2_S_088_Tuscany_Hostage.jpg|Ezio fighting guards in Tuscany&lt;br /&gt;
assassins-creed-brotherhood-20101017102302262_640w.jpg|Ezio fighting a group of guards in Rome.&lt;br /&gt;
Assassins-creed-20070920083608955 640w.jpg|Talal with Jerusalem archers&lt;br /&gt;
Cesare and the Papal Guard.jpg|Cesare Borgia alonside his Papal infantry&lt;br /&gt;
brute_die.jpg|Ezio throwing an Axe at a Brute&lt;br /&gt;
crossbowguard.png|A in-game model of a Crossbowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501616</id>
		<title>Synchronization</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501616"/>
		<updated>2010-12-02T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Synchronization in Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Synchronization&#039;&#039;&#039; is the &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; series&#039; equivalent of a health meter. Since the events of [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]] experienced by [[Desmond]] in the [[Animus]] have already taken place in the past, Synchronization is a measure of how synchronized, or close to, Desmond&#039;s actions in the Animus are with the actual events in the past. If all Synchronization is lost, the simulation restarts from an earlier point.&lt;br /&gt;
&lt;br /&gt;
Synchronization itself can be taken as how accurate Desmond&#039;s actions are compared to the original memories. The loss of Synchronization would therefore presumably be a sign that Desmond&#039;s (or more accurately, the player&#039;s) actions are not accurate to the past. Losing synch by killing [[civilians]] and falling from heights would mean that Altaïr or Ezio would not have performed those actions. Furthermore, [[Side Missions|additional memories]], such as [[Save Citizen|rescuing civilians]] and collecting [[Flags]] for Altaïr, and opening [[Treasure_chests|Chests]] and collecting [[Feathers]] for Ezio, would mean that Altaïr and Ezio actually performed these actions. That they are optional is an indication that they aren&#039;t essential to the recreation of the events in the Animus.&lt;br /&gt;
&lt;br /&gt;
==The Synch meter==&lt;br /&gt;
[[File:Synchronization Bar 2.png|thumb|300px|This meter from the first game has nine bars, its capacity.&lt;br /&gt;
Note the DNA effect, symbolizing that the meter is full.]]&lt;br /&gt;
&lt;br /&gt;
Synchronization is measured by a bar in the top left corner of the HUD. It displays Desmond&#039;s current level of synchronization with his ancestor.&lt;br /&gt;
&lt;br /&gt;
The Synch meter can be turned off in the Options menu, as well as all other HUD elements.&lt;br /&gt;
&lt;br /&gt;
==Synchronization in &#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
[[File:Synchronization Bar.png|thumb|300px|This Synch Meter has a capacity of 13, but there is only one bar available.]]&lt;br /&gt;
&lt;br /&gt;
If Synchronization is critically low, the screen will begin to flash blue and red to warn the player as the current memory begins to become unstable. If all Synchronization is lost, then the simulation will restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
Synchronization can be lost for several reasons:&lt;br /&gt;
*Killing a civilian, breaking the [[Tenets|First Tenet]] of [[The Creed]].&lt;br /&gt;
*Taking damage in battle.&lt;br /&gt;
*Drowning, resulting in immediate desynchronization.&lt;br /&gt;
*Falling from a great height. The higher the height, the more synchronization will be lost.&lt;br /&gt;
&lt;br /&gt;
At the beginning of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Desmond&#039;s very first use of the Animus causes almost immediate loss of Synchronization, because his subconscious couldn&#039;t handle the stress and trauma of the memory he was in.&lt;br /&gt;
&lt;br /&gt;
Any Synchronization lost will recover over time.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, you can unlock the Absolute Symbiosis achievement by obtaining all twenty bars of Synchronization.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]&lt;br /&gt;
!Absolute Symbiosis&lt;br /&gt;
|Have a complete [[Synchronization|Synchronization meter]].&lt;br /&gt;
|45[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synch Meter Capacity==&lt;br /&gt;
The capacity of the Synchronization meter is not static. It varies from 4 to 20. Synchronization capacity is determined by two components- &#039;&#039;&#039;base Synchronization&#039;&#039;&#039; (up to 13) and &#039;&#039;&#039;additional Synchronization&#039;&#039;&#039; (up to 7).&lt;br /&gt;
&lt;br /&gt;
===Base Synchronization===&lt;br /&gt;
Altaïr&#039;s Base Synchronization is determined by his [[rank]] in the [[Assassins|Assassins&#039; Order]]. At the beginning of the game when he is a [[Master Assassin]] , his base Synchronization is 13. Once he is demoted to [[Novice]], it falls to 4.&lt;br /&gt;
&lt;br /&gt;
A full table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;200&amp;quot;| Base Synchronization&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Synchronization===&lt;br /&gt;
Additional Synchronization is Synchronization that the player earns by completing additional memories, such as [[Save Citizen|saving citizens]] and Synchronizing on [[View Points]]. Once the player completes fifteen of these additional memories, the words &amp;quot;DNA Synchronization Augmented&amp;quot; will be displayed on the screen, and there will be another bar available on the Synch meter.&lt;br /&gt;
&lt;br /&gt;
Up to seven bars of additional Synchronization can be obtained.&lt;br /&gt;
&lt;br /&gt;
==Synchronization in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;==&lt;br /&gt;
[[File:Civkill.jpg|thumb|249px|Killing civilians in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; will result in de-synchronization.]]&lt;br /&gt;
The Synchronization bar in the first &#039;&#039;Assassin&#039;s Creed&#039;&#039; game has been replaced by a health bar, while synchronization itself has become a status that is increased by completing missions, recovering objects ([[Codex Pages]], [[Feathers]], statues, etc.), and unlocking [[Altaïr&#039;s Armor]].&lt;br /&gt;
&lt;br /&gt;
Maximum health, in turn, is increased by equipping armor and deciphering Codex Pages. Lost health can be restored by visiting a [[doctors|Doctor]] or by using medicine. Maximum health can be achieved whilst wearing Altaïr&#039;s Armor or a full Missaglias set, and by having all 30 Codex Pages deciphered.&lt;br /&gt;
&lt;br /&gt;
Desynchronization can still happen due to death, killing 3 or more civilians, staying in an unavailable area for too long, failing mission objectives, and more. When this happens, all health is recovered, and the player is restored to the last checkpoint if they were in a mission at the time of desynchronization, or on the ground closest to where they died if they are not.&lt;br /&gt;
&lt;br /&gt;
==Synchronization in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;==&lt;br /&gt;
Synchronization has taken an extra step in &#039;&#039;Brotherhood&#039;&#039;, as you can now complete bonus objectives in certain memories to get 100% Memory Synchronization. These objectives include time limits, remaining undetected, don&#039;t touching the ground or killing a target with a specific weapon. Completing the memory without the bonus objective results in only 50% Synchronization. If you have achieved 100% Synchronization in all the memories from the required sequences, you will sometimes unlock a cheat code.&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lanz&amp;diff=335614</id>
		<title>Lanz</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lanz&amp;diff=335614"/>
		<updated>2010-11-29T17:58:32Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilerhd}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Lanz&#039;&#039;&#039; was the leader of the [[Rome]]-based [[Cento Occhi]] gang.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Project Legacy&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Lanz fell in love with a woman and they were to have a baby. However, the baby was a miscarriage and Lanz fell into a depression. He joined the Cento Occhi gang, &amp;quot;pushing men off buildings.&amp;quot; Some time later, he had become the gang&#039;s leader.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1503, he was visited by [[Fiora Cavazza]], who came representing [[Cesare Borgia]]. At first, he paid no mind to the woman, but realized she was a member of Borgia&#039;s Templar Agents network when she threw a knife next to his feet. As he feared the Borgia, he was eager to make an alliance in which the Cento Occhi would deliver the Borgia several payments.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Project Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same year, Lanz&#039;s wife fell into a depression, threatening to take her own life when Lanz arrived, to remind Lanz of the man he once was. However, the [[Assassins|Assassin]] [[Ezio Auditore]] found her and was able to prevent her from commiting suicide, saying that he would take care of Lanz. Ezio managed to track Lanz down and assassinated him.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Brotherhood - ‬Templar Agent &#039;Lanz&#039; the Footpad|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
Lanz appears in the multiplayer mode of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, under the name &amp;quot;[[Footpad]]&amp;quot;.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy Characters]]&lt;br /&gt;
[[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin_apprentice&amp;diff=89358</id>
		<title>Assassin apprentice</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin_apprentice&amp;diff=89358"/>
		<updated>2010-11-29T17:45:59Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|The [[Liberation of Rome|liberation of Roma]] has begun. If you choose to flee, do so now, but if you choose to fight, stand with me against the [[House of Borgia|Borgia]].|[[Ezio Auditore da Firenze|Ezio Auditore]] to one of the rescued [[civilians]], after saving him from corrupted Borgia [[guards]].|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:Assassins1503E3.png|thumb|400px|Ezio, with four apprentices.]]&lt;br /&gt;
The &#039;&#039;&#039;apprentices&#039;&#039;&#039;, also referred to as recruits, are [[Assassins]] who were formerly [[citizens]] [[Save Citizen|saved]] by [[Ezio Auditore da Firenze|Ezio Auditore]] from the rough streets of [[Rome]], during the war against the [[Templars]]. They have subsequently devoted themselves to learning the ways of the Assassin Order, motivated by their lust for revenge against the [[House of Borgia|Borgia]] for corrupting the beautiful city of Rome.&lt;br /&gt;
&lt;br /&gt;
Operating out of the [[Tiber Island]] headquarters, the apprentices were sent on [[Side Missions and Events#Assassin&#039;s Creed: Brotherhood|missions]] across [[wikipedia:Europe|Europe]] in order to improve their skills and [[Combat and weapon tactics|combat]] experience beyond their traditional training. However, the apprentices did not always survive these missions. When not on missions assigned by Ezio outside Rome, the apprentices would support the efforts of Ezio and his allies, providing reinforcement during Ezio&#039;s own missions.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;==&lt;br /&gt;
===Recruiting===&lt;br /&gt;
After destroying a [[Borgia Tower]], symbols will randomly appear on your map where citizens can be recruited. You can choose whether to save them or not, but they will eventually die if you don&#039;t. After saving a citizen from the guards, you&#039;ll have a choice to either speak to them or leave them, if you speak to them they will always join you, if you don&#039;t talk to them, they will eventually disappear. After successfully recruiting someone for his cause, Ezio sends them to [[Niccolò Machiavelli]] to become an Assassin. You can only recruit twelve apprentices (all of whom can be either male or female), but if one dies, they can always be replaced.&lt;br /&gt;
&lt;br /&gt;
===On the Field===&lt;br /&gt;
In-game, Ezio is able to have up to six support him during his missions, and each time they fight, they will gain experience points to rank up. On the field, Ezio signals these Assassins by raising his arm and clenching his fist, indicating that they should strike. This signal, followed by an eagle&#039;s screech, is known as a &amp;quot;B.A.M.&amp;quot; or a Brotherhood Assistance Maneuver. The apprentices can appear from anywhere, usually from inside hiding spots or over ledges. Particularly when against a mounted enemy, the apprentices can also come in on horseback, and can engage in horse chases. On rare occasions, when there are no hiding spots or buildings to appear from, the apprentices may be teleported into the battle by the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
During the course of the game, players have the opportunity to send the apprentices to different cities across Europe to complete tasks and assassinations. If they finish the mission, the apprentices earn experience points; but if they die, they will be lost forever. The chances of the Assassins completing the mission depend on how difficult the mission is, the amount of experience the Assassins already have, and how many Assassins you send. Though sending more Assassins increases the probability of success, each receive less experience, as the total experience gained must be divided equally among all of them.&lt;br /&gt;
&lt;br /&gt;
===Customization===&lt;br /&gt;
Players can also customize the apprentices&#039; [[Tailors|colors of their robes]]. Each one of the apprentices also has a different personality. Later on, players can use the experience points they&#039;ve gained to upgrade their apprentices&#039; [[Armor|armor]] and [[weapons]]. Once an apprentice achieves [[Ranks|rank]] ten (&#039;&#039;Assassino&#039;&#039;) his/her armor will change and appear to look almost identical to Ezio&#039;s Master Assassin outfit, only having very subtle differences. These Master Assassin robes that the apprentices wear cannot be customized however, and always remain as Assassin White.&lt;br /&gt;
&lt;br /&gt;
===BAM System===&lt;br /&gt;
If Ezio recruits and trains more apprentices, he will gain signals, which appear as red bars underneath the [[Synchronization]] bar. Up to 3 signals can be earned. The signals represent the amount of times Ezio can use the BAM system (Brotherhood Assistance Maneuver) which allows him to call his apprentices to aid him in the field.&lt;br /&gt;
&lt;br /&gt;
The first signal is rewarded once one Assassin apprentice is recruited, then another when you have 4 Assassin apprentices. The third and final signal is unlocked once you have 6 Assassin apprentices. Once Ezio has used a signal, the signal won&#039;t be usable until roughly one minute has passed, and using all three of them will not allow Ezio to use the BAM until the first one has recharged. BAM signals can become unavailable if an insufficient number of apprentices are present in the guild, such as if some have left on missions.&lt;br /&gt;
&lt;br /&gt;
Apprentices can also ride and use horses in battles, either attacking on horseback with their sword or hidden gun, or performing assassinations from horseback.&lt;br /&gt;
&lt;br /&gt;
The apprentices are capable of three attack strategies:&lt;br /&gt;
*&#039;&#039;&#039;The Arrow Shower&#039;&#039;&#039;: This move is particularly useful if Ezio is blocked by a group of guards. He signals to the apprentices, and they shoot arrows at the targets and kill any in sight. If there is a large number of apprentices to aid Ezio, all the guards will be killed simultaneously. You must have at least six Assassin apprentices at your disposal to use the arrow shower, as it requires all 3 signals to use.&lt;br /&gt;
*&#039;&#039;&#039;The Air Assassination&#039;&#039;&#039;: This move is where the apprentices jump and assassinate the indicated targets. If there are some enemies remaining, the apprentices engage them in combat.&lt;br /&gt;
*&#039;&#039;&#039;The Smoke Assassination&#039;&#039;&#039;: A combination of air assassinating and [[smoke bombs]], the apprentices jump and assassinate as many enemies as possible, then throw smoke bombs, creating a distraction and allowing Ezio to move in and attack as well.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
#&#039;&#039;&#039;Beat Sequence 4 with 100% Synch&#039;&#039;&#039; - Sisterhood / Assassin&#039;s Guild recruits are all female.&lt;br /&gt;
#&#039;&#039;&#039;Beat Sequence 5 with 100% Synch&#039;&#039;&#039; - Ultimate Guild / Assassin&#039;s Guild recruits are Assassino rank.&lt;br /&gt;
#&#039;&#039;&#039;Beat Sequence 6 with 100% Synch&#039;&#039;&#039; - Calling all [[Assassins]] / No cooldown timer when calling Assassins.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While all apprentices wear default uniforms similar to Ezio&#039;s, not all of them are ever exactly the same.&lt;br /&gt;
*The apprentices are equipped with only a single [[hidden blade]], unlike Ezio who is granted two. They do, however, acquire a hidden gun, smoke bombs and various melee weapons as they level up.&lt;br /&gt;
*Though you can only have twelve apprentices at a time, the ability to recruit them is infinite, which means that, even if many of them die in battle, they can always be replaced.&lt;br /&gt;
*Apprentices are able to grab the horse of a dismounted enemy. This prevents its escape, and allows either Ezio or the Assassin himself or herself to ride it.&lt;br /&gt;
*Gabriel Graziani, the Community Developer for &#039;&#039;Brotherhood&#039;&#039;, had once stated that there will be a special cutscene when an Assassin dies. Although there is no such cut scene, Ezio may approach and close the eyes of the fallen Assassin, honoring them.&lt;br /&gt;
*It was stated by developers that the player could pick a single Assassin recruit to be a &amp;quot;right-hand Assassin.&amp;quot; However, this action is not present in any form in the game.&lt;br /&gt;
*Once an Assassin is promoted to the rank of &#039;&#039;Assassino&#039;&#039;, there is a cut scene showing the Assassin performing a [[Leap of Faith]] into the [[Tiber River|Tiber]], while Ezio and Niccolò watch. (Even though they cannot swim, they somehow survive the leap of faith into the river.)&lt;br /&gt;
*Assassins can&#039;t swim, but when they fall in water they are just gone and not dead, so you could use them again later.&lt;br /&gt;
*When managing Assassins for an Assassination contract, even when the odds of success are 100%, sometimes the mission can still be failed, although you will not lose the Assassin(s) used for that contract.&lt;br /&gt;
*It is possible to kill an apprentice by using the [[First Apple|Apple of Eden]] with him/her in the blast range.&lt;br /&gt;
*There is an interesting glitch when both an apprentice and Ezio try to assassinate the same guard simultaneously. You will both appear to leap on him in high profile, but Ezio will then promptly teleport onto the next closest guard, killing him as well.&lt;br /&gt;
*Sometimes when Assassins are called into battle, they will jump out of haystack barrels, without any explanation of how they got in there or how long they have been waiting inside there.&lt;br /&gt;
*On very rare occasions, Ezio will recruit a female assassin with blonde hair.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Recruit.jpg|Ezio recruiting a citizen.&lt;br /&gt;
File:Assassins45.png|Assassin apprentices descend from above.&lt;br /&gt;
File:AssassinApprentices.jpg|Ezio and his Assassin apprentices.&lt;br /&gt;
assassins-creed-brotherhood-20101017102243981_640w.jpg|Ezio and a group of apprentices.&lt;br /&gt;
Apprentices.jpg|Ezio calling his apprentices.&lt;br /&gt;
Mounted Assassins.jpg|Ezio and his apprentices on horseback.&lt;br /&gt;
Assassin Apprentice.jpg|Ezio and Niccoló watching an apprentice about to perform a leap of faith.&lt;br /&gt;
assassin.s_creed-_brotherhood_-_video_dev_diary_2_hd-404301-1284432964.jpeg|Ezio and his apprentices walking at night.&lt;br /&gt;
Assassin&#039;s Guild.jpg|Ezio and his guild of Assassins.&lt;br /&gt;
Ezio Recruiting Assassin.JPG|Ezio Auditore recruiting a citizen as an apprentice.&lt;br /&gt;
Raffaele Ranieri.JPG|A male Assassin apprentice in the selection screen.&lt;br /&gt;
Fabiola Fornari.JPG|A female Assassin apprentice in the selection screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Poison_dart&amp;diff=429086</id>
		<title>Poison dart</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Poison_dart&amp;diff=429086"/>
		<updated>2010-11-06T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Poison_Darts.jpg|thumb|Ezio preparing to eliminate a guard silently with a Poison dart.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison darts&#039;&#039;&#039; are a new type of weapon featured in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. It is unknown as to how many darts the player can carry and whether they are obtained through [[blacksmiths]] or [[doctors]]. They are an ammunition type for the crossbow and have the same effect as the [[poison blade]]. They are exteremly useful for stealth missions. They will be given to [[Ezio Auditore da Firenze]] by [[Leonardo da Vinci]].&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hidden_Gun&amp;diff=280178</id>
		<title>Hidden Gun</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hidden_Gun&amp;diff=280178"/>
		<updated>2010-11-05T19:46:53Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|It seems to be a kind of...arma da fuoco - but as small as a hummingbird!|Leonardo da Vinci}} The &#039;&#039;&#039;Hidden Gun&#039;&#039;&#039; is one of the expansions of the [[Hidden Blade]] invented by [[Altaïr Ibn-La&#039;Ahad]] using the [[Pieces of Eden|Apple of Eden]]. After discovering the design for it on one of the [[Codex Pages]], [[Leonardo da Vinci]] managed to craft one for [[Ezio Auditore da Firenze|Ezio Auditore]] in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. It consists of a small firearm with a very short barrel attached to the bottom of a Hidden Blade that, if aimed properly, can kill a target from a distance. It is unlocked right after you finish Sequence Eight. The weapon will return in &#039;&#039;[[Assassin&#039;s Creed Brotherhood|Assassin&#039;s Creed: Brotherhood]]&#039;&#039; in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
[[File:Hiddengunac2.png|thumb|left|100px|The Pistol&#039;s inventory icon in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;]]&lt;br /&gt;
The Hidden Gun provides the deadly effectiveness of the Hidden Blade, but at long range. Though an excellent weapon for assassination from afar, it will give away the player&#039;s position immediately after firing by creating a loud noise that will alert any guards within the area. The Hidden Gun takes several seconds to lock onto a target, and the player is shown how far they are in the process by four lines that come closer together until they converge into a single line, signaling that it is fully aimed. Firing before a lock is acquired may provide a hit, though the chances are less likely with the less time spent aiming. Still it is possible to quickly switch to the pistol during a battle, take a random shot from as close as possible to the enemy, get a kill and resume fighting. Though this has its disadvantages, it can be used to quickly eliminate enemies without counter-kills. Also it can be used to kill enemies who don&#039;t seem like they will attack any time soon. It should be noted that aiming the Hidden Gun within guards&#039; lines of sight will make them suspicious of the player. Against a few guards, aiming the gun for more than several seconds will also cause the group to lose morale and eventually flee, though this tactic will not be successful on [[Brutes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hidden Gun does not kill in a single shot during the battles with either [[Dante Moro]] and or [[Rodrigo Borgia]], though it is just as effective as usual when the player is required to assassinate them. The Hidden Gun and [[Throwing Knives]] are disabled in the [[Secret Locations]] that require the player to chase an [[Agile]], as said weapons would allow the player to kill the Agile before the intended time in the course, and would eliminate the entire chase altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Altaïr is the true designer of the Hidden Gun, as Leonardo just decodes his Codex. Altaïr claims that he has invented a smaller version of the weapon his neighbors from the East have, using knowledge from the Apple of Eden. This provides an example of the apple&#039;s malevolence; it provided the information he asked for and helped him make a smaller weapon, but provided no information to improve the weapon further, such as for rifles.&lt;br /&gt;
*Every time the Hidden Gun is fired, a dog can be heard barking. Though not a surprise as dogs tend to bark at loud noises, no dogs are seen or mentioned in the game.&lt;br /&gt;
*Ammunition can be found as an item when searching the bodies of deceased guards despite the fact that they do not carry a firearm.&lt;br /&gt;
*The design and physical appearance of the Hidden Gun is similar to the concept of a Pistol Sword, only applied to the Hidden Blade instead.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; when you connect your PSP to a PS3, you will obtain a variant of the Hidden Gun that fires Throwing Knives instead of lead bullets.&lt;br /&gt;
*Bullets cost 150 florins each.&lt;br /&gt;
*It will also be a multiplayer ability for the multiplayer characters to use.&lt;br /&gt;
*In &#039;&#039;Brotherhood,&#039;&#039; Ezio will aim the Hidden Gun much faster than in &#039;&#039;Assassin&#039;s Creed II, &#039;&#039;due to him having much better skill with the weapon now.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Hiddengundessin.jpg|Concept art of the Hidden Gun.&lt;br /&gt;
Pistol pic.png|Hidden Gun shown in the inventory menu of the Animus 2.0.&lt;br /&gt;
File:Bullet.png|Bullet of the Hidden Gun with the [[Assassins]]&#039; symbol on the end of it.&lt;br /&gt;
File:Ezios-arms-maker-da-vinci-video.jpg|Ezio aiming the hidden gun.&lt;br /&gt;
Pistol.jpg|In &amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; the hidden gun is used alongside the sword in combat.&lt;br /&gt;
Assassins-creed-brotherhood-20101017102302262 640w.jpg|Ezio Auditore da Firenze finishing a guard in Rome with the hidden gun.&lt;br /&gt;
Alliance.jpg|In the multiplayer for &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, the hidden gun is an unlockable ability.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer Weapons]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202489</id>
		<title>Eagle Vision</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202489"/>
		<updated>2010-07-23T13:50:37Z</updated>

		<summary type="html">&lt;p&gt;81.164.180.112: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revamp}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Vision&#039;&#039;&#039; is an ability that [[Ezio]], [[Altaïr]], [[Desmond Miles]] and presumably others of [[Assassin]] lineage possess. The user is able to instinctively sense how people and objects relate to him, which manifests as a colored glowin[[File:Altair_eagle_vision.jpg|thumb|left|300px|Altaïr fighting Al-Mualim after using Eagle Vision.]]g.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Assassin&#039;s Creed]]==&lt;br /&gt;
&lt;br /&gt;
To use Eagle Vision, the player must press the Head button. Depending on [[Controls|control settings]], the Head button will most likely be either [[File:PlayStationTriangle.svg]] (for Playstation 3), Y (for Xbox 360), or E (for PC default layout). In addition, the [[Synchronization]] bar must be at its current maximum capacity, otherwise pressing the Head button will instead result in a first-person view with no extra benefits.[[File:Eagle_vision.jpg|thumb|300px|Desmond viewing Lucy as an ally]]&lt;br /&gt;
&lt;br /&gt;
At the end of [[Assassin&#039;s Creed]], Desmond [[Bleeding Effect|gains the ability]] to use Eagle Vision outside of the [[Animus]]. He sees [[Lucy]] glowing blue and [[Warren Vidic]] glowing red. Using Eagle Vision will also reveal [[Cryptic Messages]] [[Subject 16]] wrote with his own blood in the [[Abstergo Laboratory]].&lt;br /&gt;
&lt;br /&gt;
===Eagle Vision Coloring===&lt;br /&gt;
*Red = Enemies&lt;br /&gt;
*Blue = Allies&lt;br /&gt;
*White = Sources of information/hiding places&lt;br /&gt;
*Gold = Targets&lt;br /&gt;
&lt;br /&gt;
==[[Assassin&#039;s Creed II]]==&lt;br /&gt;
&lt;br /&gt;
Ezio, like Altair, was able to use Eagle Vision. It is used to detect and scan [[Glyphs]] from Desmond&#039;s perspective.[[File:Glyph20_-_Scuola_Grande_di_San_Marco2--article_image.jpg|thumb|300px|Ezio finding one of the glyphs]]&lt;br /&gt;
In a glyph narration from Subject 16, he says, &amp;quot;Behold the Assassins, the children of two worlds! Why do we have these gifts? Because it&#039;s in our blood!&amp;quot; This implies that because Altaïr, Ezio, Desmond and Subject 16 all have Eagle Vision, their bloodline is connected to [[Those Who Came Before]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An Assassin guard in the Kingdom can be seen as glowing red, but reacts as all other guards do. It is theorized that this guard is the traitor that aided [[Masun]].&lt;br /&gt;
*At Playstation Home, you can use Eagle Vision in the Assassin&#039;s creed chamber. It is a minigame to find weird signs. When you complete the minigame, you can go to a secret room. The secret room is the hideout of Assassin&#039;s creed II.&lt;br /&gt;
&lt;br /&gt;
{{AC}}   &lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;/div&gt;</summary>
		<author><name>81.164.180.112</name></author>
	</entry>
</feed>