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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Mnemonic_sets&amp;diff=379046</id>
		<title>Mnemonic sets</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Mnemonic_sets&amp;diff=379046"/>
		<updated>2010-11-13T13:18:53Z</updated>

		<summary type="html">&lt;p&gt;81.158.243.233: /* Auditore Trail */&lt;/p&gt;
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&lt;div&gt;{{sourceless}}&lt;br /&gt;
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&#039;&#039;&#039;Mnemonics sets&#039;&#039;&#039; are a game mechanic in the Facebook game &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;. Each set consists of four components, which, when combined, can be used to gain certain boosts for a limited time.&lt;br /&gt;
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=Mnemonic sets=&lt;br /&gt;
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==Chapter 1==&lt;br /&gt;
===&#039;&#039;&#039;Currency&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Florin gain by 25% for 20h.[[File:Currency.jpg|thumb]]&lt;br /&gt;
*Description: All knowledge comes at a price.&lt;br /&gt;
*Components: Ducat, Florin, Teston, Denarius.&lt;br /&gt;
*Found in: Turning the Tide.&lt;br /&gt;
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===&#039;&#039;&#039;Italian States&#039;&#039;&#039;===&lt;br /&gt;
*Effect: - AP cost by 25% for 20h.[[File:Italianstates.jpg|thumb|left]]&lt;br /&gt;
*Description: [[Italy]]&#039;s city-states were embroiled in conflict.&lt;br /&gt;
*Components: [[Venice]], [[Naples]], [[Florence]], [[Rome]].&lt;br /&gt;
*Found in: Death Defiant.&lt;br /&gt;
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===&#039;&#039;&#039;Este Family&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + XP gain by 25% for 20h.[[File:Estefamily.jpg|thumb]]&lt;br /&gt;
*Description: Ancestral dynasty of many European royal houses.&lt;br /&gt;
*Components: Isabella D&#039;Este, Ercole I D&#039;Este, Alfonso I, Archduke Franz Ferdinand.&lt;br /&gt;
*Found in: Vying for the Village.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Chapter 2==&lt;br /&gt;
===&#039;&#039;&#039;Titian Paintings&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Chance Rewards by 5% for 20h.[[File:Titianpaintings.jpg|thumb]]&lt;br /&gt;
*Description: Master painter dubbed &amp;quot;The Sun Amidst Small Stars.&amp;quot;&lt;br /&gt;
*Components: Cain and Abel, Tarquin and Lucrezia, The Three Ages of Man, The Worship of Venus.&lt;br /&gt;
*Found in: Bait and Trap.&lt;br /&gt;
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===&#039;&#039;&#039;Visconti-Sforza Tarot&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Tarot.jpg|thumb|left]]&lt;br /&gt;
*Description: We predict the future with an incomplete deck.&lt;br /&gt;
*Components: Il Diavolo, La Toree, Tre Di Spade, Fante Di Denari.&lt;br /&gt;
*Found in: On the Hunt.&lt;br /&gt;
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===&#039;&#039;&#039;Glyphs&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Glyph.jpg|thumb]]&lt;br /&gt;
*Description: Mankind has always sensed places of power.&lt;br /&gt;
*Components: Pyramids, Aztec pyramid, All-Seeing Eye, Mountain Top.&lt;br /&gt;
*Found in: Playing Dead.&lt;br /&gt;
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===&#039;&#039;&#039;Medici Family&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Mnemonic chance by 3% for 20h.[[File:Medici.jpg|thumb|left]]&lt;br /&gt;
*Description: A humanist Florentine dynasty rooted in banking.&lt;br /&gt;
*Components: [[Cosimo de&#039; Medici]], Cardinal Giovanni de&#039; Medici, [[Lorenzo de&#039; Medici]], Piero I de&#039; Medici.&lt;br /&gt;
*Found in: Bloodwork.&lt;br /&gt;
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==Chapter 3==&lt;br /&gt;
===&#039;&#039;&#039;History&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:History.jpg|thumb|left]]&lt;br /&gt;
*Description: Greatness is often rewarded with treachery.&lt;br /&gt;
*Components: Poison Seal, Serpent Seal, Dagger Seal, Bow Seal.&lt;br /&gt;
*Found in: Under Our Noses.&lt;br /&gt;
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===&#039;&#039;&#039;Royalty&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Territory revenue by 100% for 20h.[[File:Royalty.jpg|thumb|left]]&lt;br /&gt;
*Description: Individuals write history, not &amp;quot;the people.&amp;quot;&lt;br /&gt;
*Components: François Ier, Henry VIII, Ferdinand II of Aragon, Charles V.&lt;br /&gt;
*Found in: Cleaning House.&lt;br /&gt;
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===&#039;&#039;&#039;Sforza Family&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Sforza_Family.jpg|thumb]]&lt;br /&gt;
*Description: A powerful condottieri dynasty based in Milan.&lt;br /&gt;
*Components: Giacomo Attendolo Sforza, Francesco I Sforza, Ludovico Sforza, [[Caterina Sforza]].&lt;br /&gt;
*Found in: Weathering the Storm.&lt;br /&gt;
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===&#039;&#039;&#039;Leonardo&#039;&#039;&#039;===&lt;br /&gt;
*Effect: - Crafting delay by 50% for 20h.[[File:Leonardo_glyph.jpg|thumb|left]]&lt;br /&gt;
*Description: Leonardo was the definition of a Renaissance man.&lt;br /&gt;
*Components: [[Armored Car]], [[Flying Machine]], Helicopter, [[Chariot Machine Gun|Machine Gun]].&lt;br /&gt;
*Found in: Defensive Measures.&lt;br /&gt;
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===&#039;&#039;&#039;Intellectuals&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Perfect Craft chance by 50% for 20h.[[File:Intellectuals.jpg|thumb]]&lt;br /&gt;
*Description: The Renaissance birthed great tinkers and thinkers.&lt;br /&gt;
*Components: Leon Battista Alberti, Niccolo Tartaglia, [[Leonardo da Vinci]], Gerolamo Cardano&lt;br /&gt;
*Found in: People Skills.&lt;br /&gt;
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===&#039;&#039;&#039;Explorers&#039;&#039;&#039;===&lt;br /&gt;
*Effect: +XP gain by 25% for 20h.[[File:Explorers.jpg|thumb|left]]&lt;br /&gt;
*Description: In the Age of Discovery, Europe mapped the world.&lt;br /&gt;
*Components: [[Christoffa Corombo|Christopher Columbus]], Hernan Cortes, Giovanni Caboto, Bartolomeu Dias&lt;br /&gt;
*Found in: Resourceful.&lt;br /&gt;
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===&#039;&#039;&#039;Condottieri&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Condottieri.jpg|thumb]]&lt;br /&gt;
*Description: Italy&#039;s professional mercenary warlords.&lt;br /&gt;
*Components: Alberico da Barbiano, Giovanni Acuto, Bartolomeo Colleoni, Giovanni Dalle Bande Nere&lt;br /&gt;
*Found in: Storm Warning&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Chapter 4==&lt;br /&gt;
===&#039;&#039;&#039;Knights Templar&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Knights_templars.jpg|thumb|left]]&lt;br /&gt;
*Description: Charitable knights of the Roman Catholic Church.&lt;br /&gt;
*Components: Hughes de Payens, [[Robert de Sable|Robert de Sablé]], Phillipe de Plessis, Jacquez de Molay.&lt;br /&gt;
*Found in: Consequences.&lt;br /&gt;
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===&#039;&#039;&#039;Gods&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regerate all APs.[[File:Gods.jpg|thumb]]&lt;br /&gt;
*Description: Humanity has always required faith to thrive.&lt;br /&gt;
*Components: Ares, Apollo, Zeus, Athena.&lt;br /&gt;
*Found in: Life and Death&lt;br /&gt;
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===&#039;&#039;&#039;Composers&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + maximum AP by 10% for 20h.[[File:Composers.jpg|thumb|left]]&lt;br /&gt;
*Description: Composers flourished during the Renaissance.&lt;br /&gt;
*Components: Vincenzo Galilei, Giovanni Pierluigi da Palestrina, Adrian Willaert, Josquin des Prez&lt;br /&gt;
*Found in: The Lady&#039;s Favor.&lt;br /&gt;
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===&#039;&#039;&#039;Orsini Family&#039;&#039;&#039;===&lt;br /&gt;
*Effect: - Item price by 25% for 20h.[[File:Orsini_Family.jpg|thumb]]&lt;br /&gt;
*Description: Illustrious Roman dynasty of princes.&lt;br /&gt;
*Components: Julius Casesar, Giacinto Bobone, Gentile Virginio Orsini, Nicollò de Pitigliano.&lt;br /&gt;
*Found In: Fight and Flight.&lt;br /&gt;
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===&#039;&#039;&#039;Borgia Family&#039;&#039;&#039;===&lt;br /&gt;
*Effect: Regenerate all APs.[[File:Borgia_AC-B(PL).jpg|thumb|left]]&lt;br /&gt;
*Description: A morally bereft dynasty with strong church ties.&lt;br /&gt;
*Components: [[Cesare Borgia]], [[wikipedia:Giovanni Borgia (1474)|Juan Borgia]], [[Lucrezia Borgia]], [[Rodrigo Borgia]]&lt;br /&gt;
*Found in: All Roads Lead To Rome.&lt;br /&gt;
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===&#039;&#039;&#039;De Templo Cristi&#039;&#039;&#039;===&lt;br /&gt;
*Effect: + Item resell value by 25% for 20h.[[File:De_Templo_Cristi.jpg|thumb]]&lt;br /&gt;
*Description: Symbols for a better human existence.&lt;br /&gt;
*Components: Sigillum Militum, Sigillum Militum Templi, S&#039;Command Barbera, Secretum Templi.&lt;br /&gt;
*Found in: Desperate Measures and Psychosomatic.&lt;br /&gt;
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==Promotional Items==&lt;br /&gt;
===Auditore Trail===&lt;br /&gt;
*Effects: Regenarate all AP. [[File:AUDITORE_TRAIL.jpg|thumb|left]]&lt;br /&gt;
*Description: Shadow dynasty that wrote history.&lt;br /&gt;
*Components: Florence, Forli, Venice, Rome.&lt;br /&gt;
*Found in: Turning The Tide, Bloodwork, People Skills and The Lady&#039;s Favor.&lt;br /&gt;
Completing this set will also give the player Exculsive Content on Assassin&#039;s Creed:Brotherhood. This is the Venetian and the Medici Cape.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Wiki]]&lt;/div&gt;</summary>
		<author><name>81.158.243.233</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68515</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68515"/>
		<updated>2010-11-13T13:14:56Z</updated>

		<summary type="html">&lt;p&gt;81.158.243.233: &lt;/p&gt;
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&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
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Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, who so far seem all to be [[Assassins]]. There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The game has stated that a &amp;quot;Rome&amp;quot; pack will be released soon.&lt;br /&gt;
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[[File:PL_Loading_Screen.jpg|thumb|The loading screen.]]&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well. A developer&#039;s post on the Ubisoft UK Assassin&#039;s Creed board implies that Uplay points can be unlocked through Project Legacy, which would presumably allow players to unlock all the Uplay unlocks in Brotherhood, as Assassin&#039;s Creed: Brotherhood has a greater number of unlocks than it has in-game point rewards.&lt;br /&gt;
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Collecting and completing the Auditore mnemonic set will allow the player to unlock the Medici and Venetian Cape in Assassin&#039;s Creed: Brotherhood. This was revealed on Project Legacy.&lt;br /&gt;
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For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
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==Chapter 1 - Bartolomeo d&#039;Alviano==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
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==Chapter 2 - Francesco Vecellio==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
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==Chapter 3 - Mario Auditore==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
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==Chapter 4 - Perotto Calderon==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
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==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
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==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
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==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
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==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
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*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
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===Best Quests In Summary===&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;117.3 fpr not counting pigeon, 57.3 fpr with pigeon purchase&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 1144 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;57.2 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
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Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
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===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an extra item in your inventory called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
Some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a slight florin loss instead; however, this issue seems to be very uncommon.&lt;br /&gt;
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==Unlockables in Assassin&#039;s Creed Brotherhood==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>81.158.243.233</name></author>
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