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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Desmond_Miles&amp;diff=586536</id>
		<title>Talk:Desmond Miles</title>
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		<summary type="html">&lt;p&gt;78.86.216.220: /* Two men */ new section&lt;/p&gt;
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Added a lot of images and cleaned up the page. [[User:Cyberaltair|Cyberaltair]] 09:40, December 22, 2009 (UTC)&lt;br /&gt;
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Desmond is a modern-day assassin. He says so in one of the first cutscenes, while sitting on the Animus.[[User:BellicoseIntellect|BellicoseIntellect]] 17:11, 16 January 2008 (UTC)&lt;br /&gt;
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Like, BellicoseIntellect said Desmond is a modern day assassin. But to expand on it, he said that he wasn&#039;t an assassin anymore indicating that either he knows his past life was an assassin or he was an assassin before the events of the game took place.[[User:Marku uzamaki|Marku uzamaki]] 21:56, 16 January 2008 (UTC)&lt;br /&gt;
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== Meaning of Assassin ==&lt;br /&gt;
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Desmond says he was an assassin. It is important to note, however, that this doesn&#039;t necessarily mean that he was a killer, but (as becomes readily obvious in the conversations outside of the animus) rather a member of a &amp;quot;tribe&amp;quot; following the traditions of their ancestor assassins.&lt;br /&gt;
He says that he ran away when he was younger, saying he thought that they were &amp;quot;Hippies.&amp;quot; He never killed anyone. He was still being trained to fight Templars. And something else: What does &amp;quot;Desmond&amp;quot; mean. It might be interesting sinse both Altair and Ezio are &amp;quot;Eagle.&amp;quot;--[[User:Werefang|&amp;lt;font color=&amp;quot;#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Were&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Werefang|&amp;lt;font color=&amp;quot;#006400&amp;quot;&amp;gt;&#039;&#039;&#039;fang&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 18:39, 9 June 2009 (UTC)&lt;br /&gt;
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How does Ranveer2 know that he and Lucy escape Abstergo?&lt;br /&gt;
[[User:Toukashi|Toukashi]] 00:48, October 19, 2009 (UTC)&lt;br /&gt;
Scratch that. just read the article.&lt;br /&gt;
[[User:Toukashi|Toukashi]] 22:25, October 21, 2009 (UTC)&lt;br /&gt;
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Ezio means &amp;quot;Eagle&amp;quot; , and Altair means &amp;quot;Bird of prey&amp;quot; and Desmond means &amp;quot;from South Munster&amp;quot;. [[User:Twomey1993|Twomey1993]] 16:57, November 16, 2009 (UTC)&lt;br /&gt;
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I&#039;ve just read somewhere that desmond means man of the world. Any1 find anything similar?&lt;br /&gt;
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Altair means &amp;quot;The flying one&amp;quot;. It has no relation to the word &amp;quot;Bird of Prey&amp;quot; unless you pronounce Altair in a different way in Arabic (the incorrect way) changing the meaning to bird, refernce to the eagle. And the eagle is a bird of prey, that&#039;s the only relation between Altair and Bird of Prey. Also Desmond does mean &amp;quot;from South Munster&amp;quot;. [[User:Cyberaltair|Cyberaltair]] 09:40, December 22, 2009 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
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To be exact, Desmond means &amp;quot;The World.&amp;quot; It would make sense, considering what he&#039;s got to go through in the upcoming game! Also, I&#039;d hate to mention Wikipedia, but for the origins of the Assassins, their article on Hashshashin seems accurate enough. [[User:AgentValentine|AgentValentine]] 06:21, February 5, 2010 (UTC)&lt;br /&gt;
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Can you please tell me what source states that Desmond&#039;s name means &#039;the world&#039;. Cause I checked two different sources. One stating, &#039;From an Irish surname which was derived from Gaelic Deas-Mhumhan meaning &amp;quot;from south Munster (in Ireland)&amp;quot;&#039;. Another stated something very similar with the meaning &#039;Man from south Munster&#039;. http://babynamesworld.parentsconnect.com/meaning_of_Desmond.html&lt;br /&gt;
http://www.behindthename.com/name/desmond. So if this is correct then we need to remove certain trivia, such as the last added one, where it claims that he&#039;s a tragic hero, since his name means the world, which doesn&#039;t seem the case to me, and that since AC is about the end of the world.- [[User:Altaïr|Altaïr]] Februari 22, 2010 (UTC)&lt;br /&gt;
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In Latin, Desmond means &amp;quot;Man of the World.&amp;quot; http://baby-names.adoption.com/search/Desmond.html&lt;br /&gt;
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It seems like Desmond only means &amp;quot;Man from South Munster&amp;quot; in Gaelic. As the game has so much to do with religion and Catholicism, I&#039;d say the Latin meaning is far more likely. You need to check more sources.&lt;br /&gt;
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He&#039;s not a tragic hero though. He does not fit that description. [[User:AgentValentine|AgentValentine]] 13:54, February 22, 2010 (UTC)&lt;br /&gt;
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Well I have checked two sources, see above. Which is what troubles me. Two sites so far state that it means from Muster, while one says it&#039;s latin and means, man from the world. And yeah someone speculated, not me, that he might be tragic hero in the third one, as said above. AC is about the end of the world, and since he&#039;s name means world, he/ she states, maybe that means &#039;the end of Demond&#039;, presuming that he might die in the third game. [[User:Altaïr|Altaïr]] Februari 22, 2010 (UTC)&lt;br /&gt;
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There&#039;s more than one site that says his name means Man of the World. I&#039;m holding a book of traditional Catholic baby names (a book that&#039;s well over 21 years old) that states his name means &amp;quot;Man of the World&amp;quot; in Latin, and &amp;quot;Son of man from South Munster&amp;quot; in Gaelic. As Desmond has no Gaelic roots, if we have to presume anything, my vote is for the Latin. [[User:AgentValentine|AgentValentine]] 14:29, February 22, 2010 (UTC)&lt;br /&gt;
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Yes I have found more sites myself that state that the meaning is man of the world, however they all did say that the origin was Celtic, not Latin. Tbh, Desmond doesn&#039;t sound like it&#039;s Latin. So what I propose is that we leave that the name means &#039;man of the world&#039; however I think we should change that the origin is Celtic.[[User:Altaïr|Altaïr]] Februari 22, 2010 (UTC)&lt;br /&gt;
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The Celtic translation is based off the Latin--The Celts were conquered by the Romans, who spoke Latin. If anything, I&#039;d slip Celtic/Latin in there instead of one or the other. Also, I was just reading that Desmond bears another meaning to the Slavic people of East Europe: &amp;quot;All Creation.&amp;quot; Goes hand in hand with &amp;quot;The World.&amp;quot; [[User:AgentValentine|AgentValentine]] 14:36, February 22, 2010 (UTC) EDIT: Also reading that the Anglo-Saxon meaning for the word is &amp;quot;Gracious Defender.&amp;quot;&lt;br /&gt;
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Well the new description of the meaning of his name is fine by me. Enough sources claimed that his name means &#039;man of the world&#039; - [[User:Altaïr|Altaïr]] Februari 22, 2010 (UTC)&lt;br /&gt;
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: I stuck Celtic in there for you, too, since it&#039;s impossible to know if the Celts or Romans were the original source of the name meaning. :) [[User:AgentValentine|AgentValentine]] 15:02, February 22, 2010 (UTC)&lt;br /&gt;
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Thank you, and if you could check Desmond&#039;s early life, if this description suits you better. It&#039;s still canon (according to D.Cello) without calling his parents hippies lol - - [[User:Altaïr|Altaïr]] Februari 22, 2010 (UTC)&lt;br /&gt;
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Desmond means &#039;Gracious Defender&#039; in several different languages....... The Egyptians and Africans had &#039;Desmonds&#039; like the Romans had Emperors..... Plus, gracious defender does fit quite well, as the Assassins of Altair&#039;s day were dubbed &#039;The Gracious Defenders&#039; ;-)..... Also, Altair does mean &#039;Head of the Eagle&#039; or simply &#039;The Eagle&#039;. However, in some of these baby name websites you get &#039;The Flying One&#039; for some reason......[[User:EchoAltair|EchoAltair]] 14:56, June 19, 2010 (UTC)&lt;br /&gt;
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== On Spoiler Alerts ==&lt;br /&gt;
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I feel as if the section on AC has spoilers too for those who have not yet played the first game (yes, those people still exist). If anyone knows how we should create a template that goes at the top of the page to warn about spoilers. We can look to wikis such as Halopedia for inspiration.&lt;br /&gt;
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Believe me, I would do it myself but I am unfortunately not that good with creating my own templates using the wiki coding. So if someone could please make one it would be much appreciated. BellicoseIntellect 04:50, November 27, 2009 (UTC)&lt;br /&gt;
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We already have one. {{spoilerhd}}&lt;br /&gt;
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But we not classifying it as spoiler anymore. Spoiler refers to plot details about newly released and recent or upcoming media. AC has been out for 3 years already. -- [[User:D. Cello|D. Cello]] 23:42, January 16, 2010 (UTC)&lt;br /&gt;
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==Handedness==&lt;br /&gt;
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Are Desmond and his ancestors (Altair and Ezio) ambidextrous? On the loading screens of both games, Altair, Desmond and Ezio are seen standing southpaw, and in the games, the hidden blades that Altair and Desmond use as well as Ezio&#039;s first hidden blade (also the poison blade and the pistol) are used by the left hands. Throwing knives were thrown from their left hands but they wielded their swords right-handed. Is this merely coincidence or are the developers trying to establish a link with the gamers, much like how Link from the Zelda series functions?&lt;br /&gt;
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[[User:H-Man Havoc|H-Man Havoc]] 16:25, December 21, 2009 (UTC)&lt;br /&gt;
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Well you kinda gave the reason yourself, the reason for the hidden blade being in the left arm is so they would have their right arm for their sword.+ the fact that the ringfinger is cut off and to fight with your sword in a ahnd with only 4 fingers is not so practical I think. I hope that in brotherhood there&#039;s some hidden blade+ sword fighting options. [[Special:Contributions/81.11.191.241|81.11.191.241]] 16:43, September 30, 2010 (UTC)&lt;br /&gt;
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== Concept Art for Assassin&#039;s Creed III ==&lt;br /&gt;
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[[File:Assassins-creedguns.jpg]]&lt;br /&gt;
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I just found this concept art of Desmond for Assassin&#039;s Creed III. Here&#039;s the link.&lt;br /&gt;
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http://multiplayerblog.mtv.com/2009/12/23/assassins-creed-concept-art-packs-some-heat/&lt;br /&gt;
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Your most honorable servant,&lt;br /&gt;
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- &#039;&#039;&#039;Beirut&#039;&#039;&#039;&lt;br /&gt;
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Didn&#039;t you read the article? It&#039;s no artwork, it&#039;s fan art. -_- - [[User:Master Sima Yi|Master Sima Yi]] 12:09, December 25, 2009 (UTC)&lt;br /&gt;
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Imagine him using that to try to kill you lmao. [[User:TitanGunz|TitanGunz]] 00:53, January 17, 2010 (UTC)&lt;br /&gt;
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==Genes==&lt;br /&gt;
&amp;quot;Desmond, like Altair and Ezio, is a born of a bloodline mixed with Assassin and the &amp;quot;Ones Who Came Before&amp;quot; genes.&amp;quot;&lt;br /&gt;
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This is currently in this article&#039;s trivia section. Where is it said that they had Those Who Came Before genes? If this were to be true, why didn&#039;t Minerva say something along the lines of &amp;quot;you are on of us&amp;quot; when Ezio was in the Vatican Vault? It seems more logical that they were ancestors of Adam and Eve. And somewhere on this wiki it&#039;s said that all of them were immune to the Pieces of Eden&#039;s powers, which backs it up. [[User:Master Sima Yi|Master Sima Yi]] 12:09, December 25, 2009 (UTC)&lt;br /&gt;
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:If no true source is given, delete it. -- [[User:D. Cello|D. Cello]] 02:56, December 26, 2009 (UTC)&lt;br /&gt;
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In one of the Truth Glyphs, Assassins are explained as &amp;quot;born of two worlds&amp;quot; (humans and Gods (Those Who Came Before). And its possible that Ezio is STILL a descendant of Adam and Eve, should they be assassins or something of the like. Not all assassin&#039;s were immune to Pieces of Eden. In Masyaf, only Altair and a few other assassins were not affected by the Apple. Being a descendent of Altair, Ezio may be immune (like when he fought Borgia as the Pope) but it may be that he was holding another Piece.&lt;br /&gt;
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From the Adam and Eve article:&lt;br /&gt;
&amp;quot;If Adam and Eve were in fact immune to the Piece&#039;s of Eden then this would mean that Altair and Ezio were descendants of Adam and Eve. This would also mean that Subject 16 is related to Desmond, possibly his father...&amp;quot;&lt;br /&gt;
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(I was gonna put this on the Adam and Eve discussion page but I put it on a busier one to try and get more feedback, since it applies to a few pages and seemed to fit in with the Gene question.)&lt;br /&gt;
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Where was it established that there&#039;s only one bloodline that can withstand the Pieces? Isn&#039;t it still possible that totally unrelated people could be immune? It looks like the immunity can be inherited, but I haven&#039;t seen any indication that it has a single source/line.&lt;br /&gt;
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There&#039;s about 400 years between Ezio and Desmond. Even with a (very long) 50-year generation cycle, that&#039;s at least 8 generations. That would mean that Desmond has 256 ancestors in Ezio&#039;s generation. We don&#039;t *know* that Ezio is the only one in Desmond&#039;s ancestry descended from Altair, or even that he&#039;s one of Altair&#039;s descendants at all. Cello, I&#039;m still looking for the webdoc you mentioned. I&#039;m just going to stay a descendant-agnostic until I find it.&lt;br /&gt;
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16 and Desmond don&#039;t have to be closely related at all to both have Ezio&#039;s memories. If Ezio (or any of his children) had more than 1 child, then that could be where 16 and Desmond&#039;s lines split. If 16&#039;s connection to Altair comes from a different direction (like if they&#039;re each from different children of Altair) then Ezio and Altair could be their common ancestors through 2 totally separate trees.&lt;br /&gt;
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Assuming that ANY humans are not descended from Adam and Eve, it&#039;s possible that none of the named characters are descended from them. Altair (probably) wasn&#039;t using anything like an Animus, so he doesn&#039;t have to be related to get the memory/Truth video. But he still saw it and both 16 and Desmond could see it through Altair&#039;s memory of it. 16 seems to have more information, so he&#039;s probably related to somebody that was involved, but it still wouldn&#039;t have to be Adam or Eve.&lt;br /&gt;
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[[User:Shelkartmarne|Shelkartmarne]] 17:49, December 27, 2009 (UTC)&lt;br /&gt;
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:You&#039;re completelly right. If you don&#039;t have a source, doubt it. I believe it was in one of the interviews that french guy gave to gamespot or ign, where he shows the playthorugh and says &amp;quot;In Assassin&#039;s Creed II, we play as another of Desmond&#039;s Ancestor, like the greatgreatgreatgreatchildren of Altaïr, but this guy is even more badass than Altaïr.&amp;quot; But keep your research, if you find otherwise, change the article. =] -- [[User:D. Cello|D. Cello]] 17:58, December 27, 2009 (UTC)&lt;br /&gt;
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== Hood up ==&lt;br /&gt;
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Could someone give me proof that when Desmond&#039;s hood is up, it resembles a beak? I have searched everywhere for it, but no results have showed up. [[User:Master Sima Yi|Master Sima Yi]] 20:50, January 1, 2010 (UTC)&lt;br /&gt;
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Xbox Live Avatars? I have seen it in the Avatar Marketplace. [[User:EliteMaster117|EliteMaster117]] 02:40, January 10, 2010 (UTC)&lt;br /&gt;
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You never see gim with his hood up, you&#039;ll just have to look closely. I&#039;ll admit, the beak shape on his hood is not as dramatic as Ezio&#039;s and is only a little smaller than Altair&#039;s. It&#039;s there, just find a good angle and look closely. ([[User:J.h.jaraub|J.h.jaraub]] 01:35, January 17, 2010 (UTC))&lt;br /&gt;
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==D.O.B==&lt;br /&gt;
What&#039;s the source for his DOB? I don&#039;t remember it being mentioned in-game, although I could be mistaken. &amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 10:10, January 18, 2010 (UTC)&lt;br /&gt;
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Two. -- [[User:D. Cello|D. Cello]] 16:06, January 18, 2010 (UTC)&lt;br /&gt;
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== looks like ezio and altair? ==&lt;br /&gt;
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This article (and many others) keeps saying that desmond looks like altair and ezio, why?&lt;br /&gt;
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I thought it was common knowledge that the animus replaced the ancestors face with the user&#039;s, (which is also why on some trailers and art ezio and altair don&#039;t look like ther in-game counterparts).&lt;br /&gt;
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Ezio and altair&#039;s REAL faces are never shown in-game, it is shown in some trailers and concept art though (you can see ezio&#039;s real face in the mini-movie about his father it actually looks like the face he has in one of the trailers)&lt;br /&gt;
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However, it seems that this fact is ill-known across the entire wiki, I suggest this issue is adressed.&lt;br /&gt;
*The faces you see in-game &#039;&#039;are&#039;&#039; the faces of the characters. I dunno where this &amp;quot;Animus replacing the faces...&amp;quot; rubbish is coming from. The simple fact is that, as decendants of Desmond, the two both share highly similar facail structures. &amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato|Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 23:32, March 28, 2010 (UTC)&lt;br /&gt;
*Absolutely. What you said make no sense at all, and I&#039;m gonna go ahead and list you the reasons:&lt;br /&gt;
#It was never said the Animus replaced the characters face. If so, why not their bodies as well?&lt;br /&gt;
#From a genetic/science/biological/pratical point of view, replacing their faces with the users makes no sense at all. It would envolve scanning their faces instead of &amp;quot;reading&amp;quot; a memory. The Animus is a &amp;quot;reader and player of genetic memories&amp;quot;. as our little bastard Warren Vidic so politely explains to Desm.&lt;br /&gt;
#Ezio is different from Altaïr and Desmond. Altough Desm and Altaïr are almost clones, Desmond and Ezio are very alike, but not exact matches.&lt;br /&gt;
#As said above: &#039;&#039;&amp;quot;The simple fact is that, as decendants of Desmond, the two both share highly similar facail structures.&amp;quot;&#039;&#039; . They are actually &#039;&#039;ascendants&#039;&#039;, but anyway, the statement *is* true.&lt;br /&gt;
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And sign your posts. ;D -- [[User:D. Cello|D. Cello]] 02:41, March 29, 2010 (UTC)&lt;br /&gt;
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:I just watched Lineage and when I saw that Ezio is the only main character to have different actors in movie and game the first thing I thought was &amp;quot;ah, so the animus replaces the ancestor&#039;s face&amp;quot;(it&#039;s actually a common way to show a body is possessed by someone else, eg the stargate episodes about mind transfer, so it&#039;s a valid theory). There doesn&#039;t have to be any scanning involved, it might just seem to Desmond (and the player) to be that way. In that case, anyone who just looked at the recordings would see the ancestor&#039;s real face.&lt;br /&gt;
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:On the other hand, I just remembered about Bloodlines. If I understand correctly(never played it), you actually play as Altaïr, without using the animus. He still seems to look just the same. If this is true, it&#039;s probably the easiest way to disprove the whole face-replacing thing. --[[User:N00braz|n00braz]] 09:42, April 20, 2010 (UTC)&lt;br /&gt;
::No the fact is that Ezio is the only character who was too young to depict in the movie to have the same actor in the game as well. They needed a younger Ezio, thus a younger actor. That&#039;s all there is to it. The other characters could be depicted by the same actors from the game as the age difference they had was still believable for them in the movie. --[[User:Altaïr|Altaïr]] 12:01, April 20, 2010 (UTC)&lt;br /&gt;
:::Also, n00braz. In every episode of Stargate Universe (the series I&#039;m assuming you&#039;re talking about), the person being possessed doesn&#039;t have their face physically changed. The possessed character still looks like he or she would before, we only see the possessor for character reference. So we&#039;re still waiting on an example of this so called &amp;quot;common way&amp;quot; to show body possession; which, by the way, isn&#039;t what&#039;s happening within the Animus, technically. &amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato|Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 11:37, April 20, 2010 (UTC)&lt;br /&gt;
:::           Think about this realistically, all thats happening is Ubisoft recycling character models to save memory&lt;br /&gt;
:::            space [[User:Darkraider09|Darkraider09]] 15:10, May 16, 2010 (UTC)&lt;br /&gt;
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== Time Period ==&lt;br /&gt;
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I think if your saying he was born in 1987, you dont have to say what time period he lives inn&lt;br /&gt;
*Yes we do. &amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato|Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 19:55, May 16, 2010 (UTC)&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
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*Ugh, Desmond has a beard in AC:B? Other than that, I really like the subtle (or not so subtle) changes that are making him into the Assassin he was born to be and has become; the tattoo on his left forearm where his Hidden Blade is worn (connection unconfirmed?), the changing of his hoodie, and the red inside to the hoodie. [[Special:Contributions/173.78.243.192|173.78.243.192]] 21:47, September 28, 2010 (UTC)&lt;br /&gt;
*Yeah I was a bit surprised by the new changes too, however my biggest thing is wanting to see Desmond with his hood up, or atleast a button combination (not a cheat code, but official &amp;quot;put-the-hood-up&amp;quot; combo) introduced to allow him to have it on during any possible modern freeroam sequences outside the animus in Brotherhood. However, I am curious about something; At the end of AC II we see Desmond get a hidden blade and bracer very much like Giovanni&#039;s/Ezio&#039;s from AC II, however in Brotherhood, as shown in the picture below, the bracer it&#039;s self is missing and only the hidden blade is strapped to his forearm. I&#039;m curious as to what he did with the (rather nice) bracer and why he would simply discard it. Sure the hidden blade is a little more discreet without the bracer, but what do you guys think? [[User:Assassin-Rayne|Assassin-Rayne]] 22:13, September 28, 2010 (UTC)&lt;br /&gt;
[[File:Arguement.png]]&lt;br /&gt;
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== Desmond&#039;s Hidden Blade ==&lt;br /&gt;
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Ubisoft probably went with a different hidden blade because the one in AC II was just an in-game model of Ezio&#039;s because they couldn&#039;t come up with a good design. Another possibility is it is the same hidden blade, but Desmond decided to get rid of the bracer because it would have stood out if he ever went on assassination missions. Not to mention Ezio was able to take off the Hidden blade without taking off the bracer during his curb stomping of the Pope.&lt;br /&gt;
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== Profile picture==&lt;br /&gt;
First of all, I like the picture. But it shows Desmond without a beard, and from other images we saw that he does have a beard. So does it depict him correctly? I think we should re-consider what picture we&#039;ll use as a profile pic. We can always put the current one in the gallery. -- [[user:Altaïr|Altaïr]] 9:41, October 4, 2010 (UTC)&lt;br /&gt;
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== Playable Desmond Skin in The Animus ==&lt;br /&gt;
If you complete every memory in Sequence 8 with 100% sync, you&#039;ll recieve a Desmond costume, for use in the animus.&lt;br /&gt;
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== ACIII ==&lt;br /&gt;
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Okay someone added this: &amp;quot;It has been confirmed that there will be a Asssassin&#039;s Creed 3 coming and Desmond will be reliving his ancestors memories from the WW2.&amp;quot;&lt;br /&gt;
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Without any reference whatsoever. I always heard WWII was unlikely because all games go there. But i&#039;m not someone to dismiss new onformation easily, butit has to be sourced. So i leave it to others to judge on this. Maybe the author has proof and will proivde it when reading this&lt;br /&gt;
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[[User:EXistenZ!|EXistenZ!]] 20:06, November 22, 2010 (UTC)&lt;br /&gt;
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I just sifted through latest news for Assassin&#039;s Creed 3, and nothing pops up about WWII being the next setting. Some people &#039;&#039;expect&#039;&#039; that to be so, but I doubt it. It&#039;s too cliche. It&#039;ll probably be a setting where the church is prominent in its influences to show corruption of power--The 3rd crusade, the Italian Renaissance-- and WWII was more about the main world powers in WWI-Germany, mainly-getting back at their enemies after being forced to pay back damages after surrendering. We have the Holocuast, the bombing of Hiroshima and Nagasaki, and Pearl Harbor, all of which have nothing to do with faith and religion except the Jewish victims of the Nazis. Where would he/she go? Nazi camps in Poland? Japan? France? The U.S was uneventful at the time as far as fighting was concerned. I doubt they&#039;d go back to Italy. Ooh, what if Desmond&#039;s ancestor sees Hitler off himself in his bunker? On 2nd thought, Nazi-occupied France sounds cool......And so do the battles in North Africa. Being a Tuskeegee airmen would be cool, too. A black assassin? That would be a fresh change. Sorry for my ramblings, but all in all, World War II is too hectic for a sneaky assassin to go around shanking people when they have assault rifles and snipers. Unless he&#039;ll have a bat like Eli Roth in Inglorious Basterds, hehe.Strang3Happ3nings 18:47, November 23, 2010 (UTC)&lt;br /&gt;
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== The Beard ==&lt;br /&gt;
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Can we remove any mention of Desmond&#039;s beard in Brotherhood. It looks like it was just a design Ubi were fiddling around with, and never decided to use.&lt;br /&gt;
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== Gamespot discussion ==&lt;br /&gt;
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==An Interesting Theory==&lt;br /&gt;
Someone on Gamespot just came up with a good theory after beating Brotherhood. At mention of Subject 16 saying &amp;quot;Your son...&amp;quot; to Desmond, someone theorized that we are reliving the memories of Desmond in the game. Are the recordings Sub. 16 leaves behind activated exclusively to Desmond, or could any assassin decode them? I remember his glyphs being unspecified as to who he was talking to in the 2nd one, and he never said Desmond&#039;s name, so maybe he&#039;s rattling off info to the Assassins he knew would be able to decode his puzzles and find the truth. If so, he could have been talking to Subject 15, who was pregnant. I think Sub. 16&#039;s mind is confined to the Apple, personally. Sounds crazy, I know. It tripped me out, but anyone have any evidence to refute this claim? Strang3Happ3nings 00:53, November 24, 2010 (UTC)&lt;br /&gt;
*The glyphs were hidden within Desmond&#039;s (and 16&#039;s) genetic memories, so only the those two would be able to access them. That said, I am personally of the opinion that the feminine voice you hear in the clusters is, in actuality, 16 speaking through the Animus; kinda like, his conciousness is embedded within the genetic memories he has visited. --&amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato|Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 00:58, November 24, 2010 (UTC)&lt;br /&gt;
*Ah. So he could very well be talking about his &#039;&#039;own&#039;&#039; son, yes? When he says he needs to recharge, I wonder if he&#039;s connected to a computer somewhere far away......Like some kind of machine that holds consciences of dead people. Like some kind of afterlife thingy. Any religion goes in the AC Universe. Strang3Happ3nings 01:20, November 24, 2010 (UTC)&lt;br /&gt;
*Personally, that was basically the only message I got from &amp;quot;the truth&amp;quot; and the ending- that even when the gamer believes they are out of the animus, they are still in one.  The first clue is obviously from subject 16, he refers to the &amp;quot;sun&amp;quot; (solar flare), then he refers to &amp;quot;your son&amp;quot; which he says specifically to Desmond.  At first I thought it may have been a reference to the momentarily mentioned pregnant woman, however, the couple lines of dialog at the very end of the game directed me elsewhere.  Some unknown male voices are talking, one says &amp;quot;he is going into shock&amp;quot; and &amp;quot;its the animus that did this to him&amp;quot; and the other tells the first to &amp;quot;put him back in&amp;quot;, then you hear a third voice struggle to say &amp;quot;no&amp;quot;.  This extra but of information made me believe that someone is reliving Desmonds memories, and that most likely it is Desmond&#039;s son.  The final clue I noticed on my second playthrough, subject 16 also said &amp;quot;it is far later than you know&amp;quot;, this I thought dramatically reinforces the notion that the whole game takes place inside another animus.  I suppose it could be Desmond himself  being forced to relive memories by abstergo again, but I do believe that his son is the one doing the reliving, after all he would of course have the DNA required to do so.    - Icarus Pariah 1:15, December 23, 2010&lt;br /&gt;
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== Is it cannon? ==&lt;br /&gt;
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Desmond, in-game, can interact at different intervals with the other Modern day Assassins. Do we consider this to be part of the series cannon? If so should the details of the conversations be put in his Biography?&lt;br /&gt;
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Also, do we know if picking up the Modren day artefacts is cannon too?[[User:Kam-Sage|Kam-Sage]] 17:59, December 24, 2010 (UTC)&lt;br /&gt;
:Cannon go boom! Yes, it is canon. --&amp;lt;span style=&amp;quot;color:#BF404D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[User:Jasca Ducato|Jasca Ducato]]&#039;&#039;&#039;&#039;&#039; &amp;lt;sub&amp;gt;[[User talk:Jasca Ducato|Council Chamber]]&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[Special:Contributions/Jasca_Ducato|Assassination record]]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; 03:22, December 25, 2010 (UTC)&lt;br /&gt;
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== Two men ==&lt;br /&gt;
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It says that after Desmond stabs Lucy two men put him in the animus again after he goes into shock. Does that mean Abstergo found him again or could it be that Shaun and Rebecca and two other Assassins Put him in the animus after he went into shock and do the assassins know thst &#039;&#039;Juno&#039;&#039; was controlling Desmond?&lt;/div&gt;</summary>
		<author><name>78.86.216.220</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93120</id>
		<title>Assassination contract</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93120"/>
		<updated>2010-07-11T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;78.86.216.220: /* Mark And Execute */&lt;/p&gt;
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&lt;div&gt;[[File:Assassination_Contract.png|thumb|281px|The pigeon cage where an Assassination Contract awaits.]]&lt;br /&gt;
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&#039;&#039;&#039;Assassination Contracts&#039;&#039;&#039; are contracts sent by [[Lorenzo de&#039; Medici]] to [[Ezio]] to assassinate key people responsible for certain nefarious deeds. Ezio finds these contracts in pigeon cages, similar to the way [[Al Mualim]] sends them. These contracts are acquired in the same order regardless of which cage was chosen.&lt;br /&gt;
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==[[Florence]]==&lt;br /&gt;
[[File:Pigeoncoop.jpg|thumb|left|Ezio aquires a new contract]]&lt;br /&gt;
===Day at the Market===&lt;br /&gt;
Lorenzo explains that there is a plot to cut off Florence&#039;s supply line, which can be prevented by assassinating a merchant located in the San Marco district. It is relatively simple, as he is standing next to an [[Art Merchant]]. Use [[Eagle Vision]] to detect him easily. Remember that there is an Elite Guard near one of the entrances of the corridor that leads to the target.&lt;br /&gt;
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===Fallen Archers===&lt;br /&gt;
Several [[Pazzi]] Archers were spotted attacking the [[Palazzo della Signoria]], tracked down to the San Marco district, the largest district in Florence. There are 3 of them and they are spread out quite thinly, so it may take a while to reach them. You can choose open combat or stealthy assassination to take them out.&lt;br /&gt;
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===Political Suicide===&lt;br /&gt;
Lorenzo claims that a member of the Signoria was working with the Pazzi to turn the tide against the Medici. They are meeting in a pass, therefore, concealed from rooftops. Each side is guarded by 4 guards. It is best to hire some [[Courtesans]] or Thieves to distract the guards (using Mercenaries will result in desynchroniation) and use some of them to conceal you from your target. You cannot be detected by him or his companion or you will be desynchronized.&lt;br /&gt;
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===Caveat Emptor===&lt;br /&gt;
It seems that a member of the Salvucci family who helped smuggle enemies into Florence has been sighted. Find the target and kill him without being detected. He has one guard following him.&lt;br /&gt;
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===Meeting Adjourned===&lt;br /&gt;
Several enemies are planning a meeting in the city; you have to tail the only known lead and then kill all those affiliated. Tail him and he&#039;ll walk into a heavily guarded room. Your number of targets increases as you have to kill all those responsible. It is simplest to toss a [[Smoke Bomb]] and start assassinating everyone. Be careful, the lead is a quick walker and one of the targets may start fleeing in the chaos.&lt;br /&gt;
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===Needle in a Haystack===&lt;br /&gt;
Lorenzo remarks that we are so close to eliminating all those responsible for the attack on Florence. One of the conspirators have been spotted near the [[Santa Maria Novella]]. The target will be in one of the courtyards within the area. It appears to be entirely random as to which garden he appears in. It is recommended you search from the roofs and use Eagle Vision to detect him, if he detects you, you will be desynchronized.&lt;br /&gt;
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===Peacekeeper===&lt;br /&gt;
A contingent of traitorous guards are planning to march to Lorenzo&#039;s palazzo, Ezio has to kill them before they start a riot. The timer only starts once you have sighted them. They are just west of the bridge, where the guards are composed of 10 [[Brutes]]. It is easy to dispatch of them by tossing a Smoke Bomb and assassinating or poisoning everyone.&lt;br /&gt;
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===Leader of the Pack===&lt;br /&gt;
Several condotierri who attacked Lorenzo&#039;s palazzo are regrouping; Ezio has to tail one of them to their garrison and kill their leader. First things first, make sure you&#039;re full on Smoke Bombs. Find the target, then tail him for awhile. As you tail him, more and more guards will start to follow him. You will get to some alley entrance that&#039;s guarded. There should be some Courtesans nearby, hire them to distract the guards then run into the garden area that&#039;s full of enemies. Smoke Bombs and the Hidden Blade should finish this. Otherwise, you can bypass the guards by climbing up the walls and Air Assassinating the guard leader. It doesn&#039;t take much to get the majority of guards fleeing.&lt;br /&gt;
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==[[Tuscany]]==&lt;br /&gt;
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===Reap What You Sow===&lt;br /&gt;
One of the benefactors of the Pazzi has been found in a farm East of San Gimignano. First go the [[View Point]] located conveniently near your target, then perform a [[Leap of Faith]] into the hay below. This cart of hay is also conveniently placed adjacent to your target, so assassinate him from the Hiding Spot. If he spots you if because you did not follow the aforementioned strategy, he will run away from you, but you can still catch up and kill him.&lt;br /&gt;
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===Don’t Get Your Hands Dirty===&lt;br /&gt;
There are 4 guards who want Lorenzo dead. Your task is to have these guards killed without &#039;&#039;appearing &#039;&#039;to have killed them yourself. It fairly easy because three of the guards are on towers. Simply, climb up to the top of the tower, grab them and throw them over the edge to their death. T&lt;br /&gt;
he fourth guard is in the market at ground level, you can poison him and wait, hire the nearby mercenaries to kill him, or throw him into the nearby drying rack.&lt;br /&gt;
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===Supply In Demand===&lt;br /&gt;
A local guild leader has been supplying the Pazzi with arms. Your task is to tail one of his men to find him then kill him. After tailing the member, simply assassinate the leader while running to him.&lt;br /&gt;
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===Flee Market===&lt;br /&gt;
There are several conspirators who plot against Florence. Make your way toward the area and dispatch of the [[Archers]] first to avoid being detected. Then, perform a Leap of Faith from the pigeon marker into the cart of leaves. After this, double-assassinate them. For best results, hire some Thieves to attack the Archers instead, diverting the guards&#039; attention to them, then assassinate both of the targets. There is a bug with this mission, at least on the PC. You &#039;&#039;must&#039;&#039; kill the two conspirators before they leave the restricted area. If you let them escape across the rooftops (they are Agiles and very good at outrunning/climbing you) and then later catch up and kill them, the mission will be left incomplete, forcing you to abort the memory and try again. You do not have to double-assassinate the targets for the mission to succeed, but you must kill them before they leave the area marked red on the map, which makes this a very frustrating mission.&lt;br /&gt;
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===Vertical Slice===&lt;br /&gt;
There are several Borgia soldiers in the vicinity who may be planning a Coup. Your task is to kill them without being seen, as [[Rodrigo Borgia]] might use your involvement as an excuse for a war. Use Ezio&#039;s ledge and Hiding Spot assassinations to its fullest as most of the targets are archers. If possible, observe the enemies&#039; movements to get a look at how to assassinate them efficiently.&lt;br /&gt;
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===No Camping===&lt;br /&gt;
There are enemies who have gathered in camps around the city. Kill their leaders as quick as possible. Go to each area whilst air assassinating the leaders. Fighting the leaders is possible, however they are accompanied by many guards in the vicinity. Note that it is almost impossible to do this without a horse, as the targets are so far away from each other.&lt;br /&gt;
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===Showtime===&lt;br /&gt;
One of the people responsible for hiring the condotierri who attacked Florence has been spotted. He regularly takes a walk around the countryside, ambush him in the Ancient Roman Theater. Tail the target to the Theater, then approach him from the opposite side of the landmark to avoid conflict with the guards as much as possible. He keeps two Brutes close and will flee to the center of the theater if he sees you.&lt;br /&gt;
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==[[Romagna]]==&lt;br /&gt;
===Thin The Ranks===&lt;br /&gt;
Kill six guards. There are six guards posted in pairs, on three different locations in the city. Double assassinations are easily made, or you can kill them in an open battle.&lt;br /&gt;
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===Beginnings of a Conspiracy===&lt;br /&gt;
Some of Girlamo Riarios men broke in to the Palazzo Pitti and stolen a valuable map. Ezio needs to kill these three men wihtout getting spotted. First make sure you are filled up with poison, kill the guard close to the fountain using mercenaries, then walk towards the target one the left side of the map, poison him. make your way to the last one and assassinate with the hidden blades or Pistol before he or his bodyguard detect you.&lt;br /&gt;
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===Arch Enemies===&lt;br /&gt;
Some Borgia archers has to be taken care of, and fast. Ten archers posted on the roofs of the buildings on the edge of the river, you got two minutes to clear the roofs. The Throwing Knives works perfectly for this job, free run between the houses and kill all the archers on the way. You can get nearby guards to chase you to get the&lt;br /&gt;
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===Wet Work===&lt;br /&gt;
A boat has been seen scouting for a suitable place for an attack. Kill the captain. First make your way to the boat either swimming or taking a gondola. Taking out the guards in the smaller boats will make this task easier. When ready sneak abord the boat and kill the captain. Smokebombs and ledge assassinations can be used with great profit.&lt;br /&gt;
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===Dead On Arrival===&lt;br /&gt;
Kill the courier before he leaves. He is located not far from the pidgeon coop and can be easily killed with throwing knifes. Remember, he will flee on sight, and the adjacent archers (as well as a Leader and an Agile) will attempt to hinder you.&lt;br /&gt;
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===Go Towards The Light===&lt;br /&gt;
You need to kill the guard at the lighthouse. Keep the Guards outside the lighthouse busy using the mercenaries not far from there (or swim around them), then make your way top the top of the lighthouse and assassinate him.&lt;br /&gt;
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===Mark And Execute===&lt;br /&gt;
You must kill the one who captured one of Lorenzo&#039;s spies without being detected. Make your way towards the target, make sure you are filled up with throwing knives, poison and smokebombs just in case since this is quite tricky. First, kill the archers on the roof, then double assassinate him and his bodyguard (you can do it from the air). If you&#039;re looking for a challenge, you can clear the whole area of guards (which is quite tricky for the inexperienced, there is a lot of normal guards, two archers, and at least one Seeker and Brute to deal with).However there is an archway you can use to sneak behind the target and kill him as the spy leads him in front of it and you can sneak through and kill him the archway is unguarded.&lt;br /&gt;
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==[[Venice]]==&lt;br /&gt;
===Thicker Than Water===&lt;br /&gt;
A gondolier will lead you to your target. First make your way to the gondolier alternative using a gondola to get there. Then follow the gondolier to your target best way should be via the buildings be carefull though if your spotted your doomed. when you have made your way to the real target, you can swim behind the boat and end him with a ledge assassination.&lt;br /&gt;
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===Zero Tolerance===&lt;br /&gt;
A family friend of Lorenzo is being harassed by a merchant wihtout an end, kill him without her noticing. First make sure you have throwing knifes and poison, Then find the target, this part could be a little tricky since they are running around the area. When you find them stay blended until your are behind that man then kill him any way you would like. Poison is easy since it wont get you in any trouble with guards that will be in the vicinity. Or you can assassinate from a hiding spot.&lt;br /&gt;
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===Blade in the Crowd===&lt;br /&gt;
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The Doge has decided to send several trusted administrators to rouse the populace in Florence. They are supposed to meet with the Doge shortly. Find and kill them before the meeting without alerting them to your presence. Find the three targets within the green circles, they are quite near you. There is a 3 minute countdown. It&#039;s probably better to kill all three with poison.&lt;br /&gt;
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===Honorable Thief===&lt;br /&gt;
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One of Lorenzo&#039;s connections uncovered a plot to destroy the Venetian branch of the Medici bank. Meet his informant, a nimble thief, and follow him to the target&#039;s location. Then kill the target. The informant is to the north of St. Mark&#039;s Square. Be wary, there will be many archers that will oppose you before the end.&lt;br /&gt;
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===No Laughing Matter===&lt;br /&gt;
There are three harlequins that are actually co-conspirators of Archbishop Salviati. They have already been marked and identified for you. One is in the open and should be dealt with via an air assassination. The two others are in guarded locations. The best way to deal with them both is to let them run out away from the guards so you can chase and kill them. All of them will flee if they catch a glimpse of you.&lt;br /&gt;
===Crash a Party===&lt;br /&gt;
One of Francesco De`Pazzi`s cousins are throwing a party.tail one of the guests to his location and assassinate him. Tailing the guest is simple enough if you aren`t notorious. When you come to a guarde entrance, climb the buildings. As the party is being held in a restricted area, can`t be seen on the ground. Your target is close to some Gondolas, making for a quick and easy mistake.&lt;br /&gt;
===False Legacy===&lt;br /&gt;
A Venetian Condottiero (a Brute, actually) is forcing artists to depict him as a war hero. This job will be quite difficult as he is surrounded by Elite Guards, though he is easy to distinguish. Use the Hidden Pistol for a quick (but loud) kill or hire the nearby Mercenaries to distract them&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
This mission is the last contract you recieve. Your first task is to kill a marked target (an Agile). A single shot from the Pistol will finish it. After that, loot the body and head to the designated coordinates. Approach the person in front of the fountain. Afterwards, a Venetian Agile and some Medici Leader Guards ambush you. Killing the Agile will finish the mission and make the other Guards dissappear.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*During Sequence 14 and the free-roaming sequence, these contracts are still playable even though Lorenzo is already dead.&lt;br /&gt;
*Interestingly, in Hunting the Hunter：&lt;br /&gt;
**the other guards are bearing Medici colours.&lt;br /&gt;
**if you loot the scarecrow target afterwards, it&#039;ll yield a key, but key for what is unknown.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;/div&gt;</summary>
		<author><name>78.86.216.220</name></author>
	</entry>
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