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	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=78.62.79.51</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-09T07:22:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Safety_and_Peace/@comment-78.62.79.51-20120404060928/@comment-78.62.79.51-20120406163936&amp;diff=975001</id>
		<title>User blog comment:D. Cello/Safety and Peace/@comment-78.62.79.51-20120404060928/@comment-78.62.79.51-20120406163936</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Safety_and_Peace/@comment-78.62.79.51-20120404060928/@comment-78.62.79.51-20120406163936&amp;diff=975001"/>
		<updated>2012-04-06T16:39:37Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Nope, I liked it, when i was watching the cinematic trailer and teaser, i tought this is going to be badass, but it was a little bit... Dont know how to say that... , also the ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nope, I liked it, when i was watching the cinematic trailer and teaser, i tought this is going to be badass, but it was a little bit... Dont know how to say that... , also the character detail, comapring altair from AC 1 and AC 2. The whole graphics became something similiar to cartoon. Also Da Vinci was shown as a geek, altough in reality many specialists claim he had atlethic build, I believe he was somehow similiar to Piri Reis, only more excentric, passionate. Well, i simply didn&#039;t fell the old Assassins spirit. Also you have to admit, that the aniamtions where much better in AC1, AC2 only offers more of them and cinemtic cutscenes.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Safety_and_Peace/@comment-78.62.79.51-20120404060928&amp;diff=974998</id>
		<title>User blog comment:D. Cello/Safety and Peace/@comment-78.62.79.51-20120404060928</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Safety_and_Peace/@comment-78.62.79.51-20120404060928&amp;diff=974998"/>
		<updated>2012-04-04T06:09:28Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Cello is right. Watch the first AC trailers and you will see the difference between AC1 (the original) and the last 3 games. Tough it is really a pleasure to kill enemies fast, h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cello is right. Watch the first AC trailers and you will see the difference between AC1 (the original) and the last 3 games. Tough it is really a pleasure to kill enemies fast, have recruits, use various inventions... But the spirit of the assassins is gone! Everything in this world is becoming more and more &amp;quot;empty&amp;quot;. Lets see what the AC3 will bring, whether they bring back the spirit of the AC or whether another bunch of gameplay improvements...&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_03/05_--_ACWiki%27s_Fan_Section_and_AC3_first_trailer/@comment-182.239.197.102-20120307083538/@comment-78.62.79.51-20120307170150&amp;diff=971023</id>
		<title>User blog comment:D. Cello/Assassinews 03/05 -- ACWiki&#039;s Fan Section and AC3 first trailer/@comment-182.239.197.102-20120307083538/@comment-78.62.79.51-20120307170150</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_03/05_--_ACWiki%27s_Fan_Section_and_AC3_first_trailer/@comment-182.239.197.102-20120307083538/@comment-78.62.79.51-20120307170150&amp;diff=971023"/>
		<updated>2012-03-07T17:01:50Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;America was the first ruled by the people? Umm... I don&amp;#039;t think so... It was Florence&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;America was the first ruled by the people? Umm... I don&#039;t think so... It was Florence&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Master_Sima_Yi/Assassinews_02-03-%2712_%E2%80%94_Leaked_AC3_info!/@comment-26113331-20120303170150/@comment-78.62.79.51-20120303192108&amp;diff=992758</id>
		<title>User blog comment:Master Sima Yi/Assassinews 02-03-&#039;12 — Leaked AC3 info!/@comment-26113331-20120303170150/@comment-78.62.79.51-20120303192108</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Master_Sima_Yi/Assassinews_02-03-%2712_%E2%80%94_Leaked_AC3_info!/@comment-26113331-20120303170150/@comment-78.62.79.51-20120303192108&amp;diff=992758"/>
		<updated>2012-03-03T19:21:08Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;What makes it authentic is a good work on architecture, cloth fashion and the DETAILS. Different languages only gives an exotic look, witch I kinda like, but I think there will b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What makes it authentic is a good work on architecture, cloth fashion and the DETAILS. Different languages only gives an exotic look, witch I kinda like, but I think there will be difference between the old and mdoern english, ahivng in kind, that there will be british too, meaning a mixture of cultures :)&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_01/17_--_ACW_New_Admin,_key_Ubisoft_figure_leaves_AC/@comment-78.62.79.51-20120121201540&amp;diff=970238</id>
		<title>User blog comment:D. Cello/Assassinews 01/17 -- ACW New Admin, key Ubisoft figure leaves AC/@comment-78.62.79.51-20120121201540</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_01/17_--_ACW_New_Admin,_key_Ubisoft_figure_leaves_AC/@comment-78.62.79.51-20120121201540&amp;diff=970238"/>
		<updated>2012-01-21T20:15:40Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Well I think it could have been the best game in the series if not a few things: 1. It has very action to do, I mean the storyline is quite short, the Capadocia hasn&amp;#039;t got anythi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well I think it could have been the best game in the series if not a few things:&lt;br /&gt;
1. It has very action to do, I mean the storyline is quite short, the Capadocia hasn&#039;t got anything interesting to do after the main mission&#039;s in there, the Constantinopole had a lot of potential but it hasn&#039;t been used (assassination contracts and etc. that i really missed in the game)&lt;br /&gt;
2. This was the game that features the SUBJECT 16, it should have been more spectacular, more... well you know, special, not a few cutscenes, where he lays on the ground like a baby asking, can he go with desmond thrue the portal and says a few words.&lt;br /&gt;
3. If not for the janisarries the combat would have been wonderful, now i really hate, when they are constantly firing pistol and they cannot be killed durig a kill streak in one hit...&lt;br /&gt;
Well anyway, loved the game ^_^ atleast they made a few scenes, where you and fellow assassins are together are traveling to an objective (i was expecting even more epic scenes, after dissapointment at he Brotherhood where no such scenes were present as in the trailers.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Honor,_Lost_and_Won&amp;diff=284446</id>
		<title>Honor, Lost and Won</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Honor,_Lost_and_Won&amp;diff=284446"/>
		<updated>2012-01-01T13:17:48Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR}}&lt;br /&gt;
{{WPmemories}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image =honor-lost-and-won-memory.png&lt;br /&gt;
|description = &#039;&#039;Follow the Janissaries to their compound and locate Tarik Barleti to learn where he has sent the weapons purchased by Manuel. Be careful, your disguise is not perfect.&#039;&#039;&lt;br /&gt;
||appearance = &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|previous = [[Into the Shadows]]&lt;br /&gt;
|next = [[Bearer of Mixed Tidings]]&lt;br /&gt;
|ancestor = [[Ezio Auditore da Firenze]]&lt;br /&gt;
|location =  [[Constantinople]]&lt;br /&gt;
|date = 1511}}&lt;br /&gt;
&#039;&#039;&#039;Honor, Lost and Won&#039;&#039;&#039; is a memory in &#039;&#039;[[Assassin&#039;s Creed Revelations]]&#039;&#039;.&lt;br /&gt;
==Description==&lt;br /&gt;
Ezio follows the [[Janissaries]] to their barracks and locates [[Tarik Barleti]] to learn where he had sent the weapons purchased by [[Manuel Palaiologos]] and assassinate the corrupt Captain.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
[[File:Honor lost won v 3.png|thumb|250px|A guard informing about the dead Janissary.]]&lt;br /&gt;
Ezio follows the Janissaries, wearing his slightly damaged disguise.&lt;br /&gt;
*&#039;&#039;&#039;Janissary 1:&#039;&#039;&#039; &#039;&#039;[[Selim I|Selim]] understands our plight. The [[Byzantines]], the Mamluks, the Safavid. Only he has the courage to face these threats.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 2:&#039;&#039;&#039; &#039;&#039;Haklisin. (You speak truth.) Selim is a warrior. Like Osman and Mehmet.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 1:&#039;&#039;&#039; &#039;&#039;So why has our Sultan chosen a cat over our lion.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 2:&#039;&#039;&#039; &#039;&#039;[[Ahmet]] shares the Sultan&#039;s calm temperament. They are too much alike, I fear.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 1:&#039;&#039;&#039; &#039;&#039;Why does Ahmet linger in this city? He knows he is not wanted.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 2:&#039;&#039;&#039; &#039;&#039;He is like a moth hovering around an open flame. Waiting for his father to perish so that he may step to the throne.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 1:&#039;&#039;&#039; &#039;&#039;Did you hear? He offered Tarik a sum of money in exchange for our loyalty.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary 2:&#039;&#039;&#039; &#039;&#039;God damn him. What did Tarik do?&#039;&#039;&lt;br /&gt;
They arrive at the Janissaries camp.&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Khardeshlerim!&#039;&#039; (Brothers!) &#039;&#039;One of our own was found murdered and stripped of his garments not an hour ago, his body dumped like a mound of rubbish. Keep a close watch on these streets as you move about. Someone is planning to strike in our name. We must be ready.&#039;&#039;&lt;br /&gt;
Ezio infiltrates the camp and oversees Tarik meeting with a Janissary.&lt;br /&gt;
*&#039;&#039;&#039;Janissary:&#039;&#039;&#039; &#039;&#039;Tarik. A message for you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;Harikulade.&#039;&#039; (Perfect.) &#039;&#039;The rifles have arrived in [[Cappadocia]], where [[Manuel Palaiologos|Manuel]] has garrisoned his army.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary:&#039;&#039;&#039; &#039;&#039;And our men, are they still with him?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;Evet.&#039;&#039; (Yes.) &#039;&#039;They will contact us when the Byzantines decamp, then we will meet them when they reach Bursa.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary:&#039;&#039;&#039; &#039;&#039;Everything is falling into place, efendim&#039;&#039; (my Lord).&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;Evet.&#039;&#039; (Yes.) &#039;&#039;For once.&#039;&#039;&lt;br /&gt;
Ezio assassinates Tarik.&lt;br /&gt;
[[File:Honor lost won v 6.png|thumb|250px|Tarik revealing his business with the Byzantines.]]&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;Ah, what a bitter irony. Is this the result of Suleiman&#039;s investigation?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;You collude with the Sultan&#039;s enemies. What did you expect would come of such treachery?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;I blame myself. Not for treason, but hubris. I was preparing an ambush. Preparing to strike the Byzantine Templars where they felt safest.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;What proof do you have of this?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;See here. This will lead you to the Byzantines in Cappadocia. Destroy them if you can.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;You have done well, Tarik. Forgive me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tarik:&#039;&#039;&#039; &#039;&#039;Protect my homeland, Assassin. Allah ashkina&#039;&#039; (In God&#039;s name), &#039;&#039;redeem the honor we have lost in this fight.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Janissary:&#039;&#039;&#039; &#039;&#039;Murderer! Kill him!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;I am getting tired of this uniform.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Ezio kills Tarik, but finds out he was an innocent man who tried to track the Byzantines himself, though through different means.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To gain full [[Synchronization]], Ezio must perform an air assassination on Tarik.&lt;br /&gt;
*The Janissary&#039;s mask that Ezio gets is half broken.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Honor lost won v 1.png&lt;br /&gt;
Honor lost won v 2.png&lt;br /&gt;
Honor lost won v 4.png&lt;br /&gt;
Honor lost won v 5.png&lt;br /&gt;
Honor lost won v 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACRMemories}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ehre, verloren und gewonnen]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Memories]]&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_09/23_--_Videos_and_cinematics/@comment-24.144.179.25-20110925030959/@comment-78.62.79.51-20110925064401&amp;diff=971846</id>
		<title>User blog comment:D. Cello/Assassinews 09/23 -- Videos and cinematics/@comment-24.144.179.25-20110925030959/@comment-78.62.79.51-20110925064401</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_09/23_--_Videos_and_cinematics/@comment-24.144.179.25-20110925030959/@comment-78.62.79.51-20110925064401&amp;diff=971846"/>
		<updated>2011-09-25T06:44:01Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;It would explain why desmonds cloths are different colour ;)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would explain why desmonds cloths are different colour ;)&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_talk:Yanssellb&amp;diff=733583</id>
		<title>User talk:Yanssellb</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_talk:Yanssellb&amp;diff=733583"/>
		<updated>2011-09-16T13:38:26Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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|align=&amp;quot;center&amp;quot;|[[File:Aclogo.png|100px|center]]&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Order, Yanssellb&#039;&#039;&#039;!&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;hr /&amp;gt;&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the [[Assassin&#039;s Creed Wiki|Assassin&#039;s Creed Wiki!]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;We hope you enjoy your stay, and we look forward to working with you!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;lt;font color=black&amp;gt;&#039;&#039;&#039;Have you something to say?&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
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|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
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*Our local &#039;&#039;&#039;[[Assassin&#039;s Creed Wiki:Istruttori|staff members]]&#039;&#039;&#039; can always lend a hand!&lt;br /&gt;
*You can also visit the wiki&#039;s &#039;&#039;&#039;[[Assassin&#039;s Creed Wiki:Community Portal|community portal]]&#039;&#039;&#039;!&lt;br /&gt;
*We also have the &#039;&#039;&#039;[[Assassin&#039;s Creed Wiki:IRC|IRC]]&#039;&#039;&#039; if you&#039;re ever in the mood for a chat!&lt;br /&gt;
*There is also our &#039;&#039;&#039;[[Forum:Index|forums]]&#039;&#039;&#039;, where all users can help you out.&lt;br /&gt;
*You can also check out the &#039;&#039;&#039;[[Blog:Recent posts|blogs]]&#039;&#039;&#039;, where you and other contributors can voice out your opinion.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:Knights.png|100px|center]]&amp;lt;br /&amp;gt;&amp;lt;font color=black&amp;gt;&#039;&#039;&#039;We seek unity, stability and order.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
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*Not sure where to start?&lt;br /&gt;
**The &#039;&#039;&#039;[[Assassin&#039;s Creed Wiki:WikiProject|AC WikiProjects]]&#039;&#039;&#039; are always accepting new members!&lt;br /&gt;
**You can always help out by sharing what you know on some of our &#039;&#039;&#039;[[:Category:Article stubs|stubs]]&#039;&#039;&#039;.&lt;br /&gt;
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**Got a useful concept for an article? Why not help out in some articles &#039;&#039;&#039;[[:Category:Articles revamp|in need of a revamp]]&#039;&#039;&#039;?&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;We wish you safety and peace on your future endeavors.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Happy Editing! ^_^&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to contact me on my talkpage if you need anything. ;D -- [[User:D. Cello|D. Cello]] 04:19, May 19, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, just wanted to ask you, where did you get that picture of Altair writing the codex and helding the Apple in his other hand?&lt;br /&gt;
&lt;br /&gt;
lukas.bobinas@gmail.com&lt;br /&gt;
&lt;br /&gt;
thank you&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:AssassinRome/Alta%C3%AFr_and_Ezio_talk_in_Revelations%3F/@comment-78.62.79.51-20110623170728&amp;diff=964504</id>
		<title>User blog comment:AssassinRome/Altaïr and Ezio talk in Revelations?/@comment-78.62.79.51-20110623170728</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:AssassinRome/Alta%C3%AFr_and_Ezio_talk_in_Revelations%3F/@comment-78.62.79.51-20110623170728&amp;diff=964504"/>
		<updated>2011-06-23T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Your idea is possible, languages doesn&amp;#039;t matter, apple could be translating theyr language, like animus translated Minervas speech to Ezio in Italic, and the animus translated in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your idea is possible, languages doesn&#039;t matter, apple could be translating theyr language, like animus translated Minervas speech to Ezio in Italic, and the animus translated in Enlgish... Apple can translate toughts into verbal language.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Assassin_of_persia/So_those_were_left_for_Ezio/@comment-3467518-20110623134205/@comment-78.62.79.51-20110623170342&amp;diff=965687</id>
		<title>User blog comment:Assassin of persia/So those were left for Ezio/@comment-3467518-20110623134205/@comment-78.62.79.51-20110623170342</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Assassin_of_persia/So_those_were_left_for_Ezio/@comment-3467518-20110623134205/@comment-78.62.79.51-20110623170342&amp;diff=965687"/>
		<updated>2011-06-23T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;:DDDDD, these ropes are not left for ezio because Altair had no idea about him then, only when he got the apple, he might have seen the vision about Ezio and then tought about le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:DDDDD, these ropes are not left for ezio because Altair had no idea about him then, only when he got the apple, he might have seen the vision about Ezio and then tought about leaving something for him. Like walking in the battlefield of masyaf (in the AC R cinematic trailer) and looking at Ezio, then Ezio after 300 saw him.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:AED/Footprints_in_the_Villa/@comment-78.62.79.51-20110623170016&amp;diff=960546</id>
		<title>User blog comment:AED/Footprints in the Villa/@comment-78.62.79.51-20110623170016</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:AED/Footprints_in_the_Villa/@comment-78.62.79.51-20110623170016&amp;diff=960546"/>
		<updated>2011-06-23T17:00:17Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;It&amp;#039;s not Ezios blood, because when you turn on eagle vision after you exit the van, there are no footprints!!!! They appear after finshing the first segment of memory in sanctuar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s not Ezios blood, because when you turn on eagle vision after you exit the van, there are no footprints!!!! They appear after finshing the first segment of memory in sanctuary. Maybe it&#039;s something left in development process, like Masun is red, because it was intended to be a mission where altair needed to kill him.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192342</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192342"/>
		<updated>2011-06-22T14:44:01Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|ACBL|AC2|Brotherhood|Revelations|Assassins|Featured}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = desmondspng.png&lt;br /&gt;
|imgdesc = Full body portrait of Desmond Miles&lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Save it. After what those Templar bastards put me through. I&#039;m ready, willing, and able.|Desmond agrees to join the Assassins|Assassin&#039;s Creed II}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) was a traveling hermit and a descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. In August 2012, he was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], during the [[Third Crusade]], in order to learn the location of &amp;quot;[[Sixth Apple|the Apple]]&amp;quot;, one of the [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of [[Lucy Stillman]], Desmond once again used an Animus to explore the memories of another ancestor of his, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins through the [[bleeding effect]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood.|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert known as &amp;quot;[[The Farm]]&amp;quot;, an off-the-grid compound with a population of about thirty people, much like the city of [[Masyaf]]. Though he was destined to be trained as an Assassin, he was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, wanting &#039;&#039;&amp;quot;to see the rest of the world.&amp;quot;&#039;&#039; He later told Lucy Stillman that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his wardens, with the farm as his prison.&lt;br /&gt;
&lt;br /&gt;
After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Templars, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was kidnapped to be brought to the [[Abstergo laboratory]] in [[Italy]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|Dr. Vidic explains the concept of genetic memory to Desmond.]]&lt;br /&gt;
{{Quote|I&#039;m not an Assassin... not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by Abstergo Industries, a pharmaceutical company and front for the Templars, for use as a test subject in the Animus, a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;[[genetic memory]]&amp;quot; left behind in their descendants&#039; DNA.&lt;br /&gt;
&lt;br /&gt;
At first, [[Warren Vidic]] attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. While Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and Lucy told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|250px|Desmond and Lucy having their first private conversation.]]&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor Altaïr - a member of a creed of Assassins active around the Third Crusade. He did so over several days under the watchful eye of Vidic, but during the nights, Desmond was given a code that allowed him to open his room&#039;s door and explore the lab he was being held in, accessing the Animus computer and (after stealing Vidic&#039;s pen) gaining access to his personal computer.&lt;br /&gt;
&lt;br /&gt;
Through [[e-mails]], Desmond learned much about Abstergo, as well as the Animus subject who had preceded him, [[Subject 16]], who had suffered from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.&lt;br /&gt;
&lt;br /&gt;
After the rescue attempt failed, Vidic boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Vidic left, however, Lucy reassured Desmond that his parents had &#039;&#039;&amp;quot;probably escaped.&amp;quot;&#039;&#039; During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|left|250px|Desmond using his [[Eagle Vision]].]]&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries then ordered his execution, but his life was saved by Lucy&#039;s intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary. After the executives left, Desmond realized that he was able to use [[Eagle Vision]], an ability he shared with his Assassin ancestors which he had picked up through the bleeding effect. Using it for the first time, he saw Vidic&#039;s and Lucy&#039;s true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|250px|Desmond fighting off the Abstergo guards.]]&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altaïr? Oh, shit...|Desmond discovering his lineage.|Assassin&#039;s Creed II}}&lt;br /&gt;
After Desmond spent some time alone in the laboratory, Lucy suddenly arrived, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, he experienced the birth of another of his ancestors, Ezio Auditore. He was pulled out abruptly, however, so that they could both make their escape.&lt;br /&gt;
&lt;br /&gt;
The two of them were quickly spotted by Abstergo&#039;s security, though Lucy was able to react fast enough to lock a door and keep the guards from getting to them. Unfortunately, they were forced into an engagement with two more security personnel which Lucy promptly dealt with, astonishing Desmond, allowing them to continue on undetected. The two soon entered a transparent elevator, that led down to a large open room filled with office blocks, housing a large number of Animus machines.&lt;br /&gt;
&lt;br /&gt;
Following Lucy through the maze-like walkways between the Animi to avoid the guard patrols, they made their way to the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. Once in the car park underneath the building, the two were halted by more of Abstergo&#039;s guards, but were able to defeat them and escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|left|Desmond sitting in the Animus 2.0 next to Lucy.]]&lt;br /&gt;
Arriving at one of the Assassins&#039; [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to become trained as an Assassin, which could be achieved in a matter of days, thanks to the bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the [[Animus 2.0]], and began reliving Ezio&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
After learning the skills of an Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from, for being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|Desmond experiencing the bleeding effect.]]&lt;br /&gt;
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his eagle vision and new-found [[Free Running|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the Crusader era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.&lt;br /&gt;
&lt;br /&gt;
Taken back to medieval [[Acre]] by the bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through this vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond&#039;s next ancestor after Altaïr.&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by [[Assassin&#039;s Creed II DLC|&amp;quot;corrupted memory sequences&amp;quot;]]. Eventually, the team learned that Ezio&#039;s nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492 so as to gain access to both another Piece of Eden, the [[The Staff|Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; hologram who called herself, [[Minerva]].&lt;br /&gt;
&lt;br /&gt;
Minerva warned the Assassins of the end of the world, recounting the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
As he climbed out of the Animus, Lucy tossed Desmond a [[Hidden Blade|hidden blade]] with the [[Assassin insignia]] on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.&lt;br /&gt;
&lt;br /&gt;
The two eliminated all of the Templars that assaulted them, with Desmond – now being fully synchronized with Ezio and thus, had learned all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Vidic was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary. The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni===&lt;br /&gt;
{{Quote|What if I can&#039;t stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the bleeding effect.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safe houses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy2.jpg|thumb|left|225px|Desmond and Lucy heading for the Sanctuary.]]&lt;br /&gt;
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leaped off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via a tunnel used by Ezio and the villagers of Monteriggioni to escape after [[Fall of Monteriggioni|the attack]].&lt;br /&gt;
&lt;br /&gt;
As they passed through the tunnels, Desmond saw more visions, which worried him, making him wonder if he would eventually &#039;&#039;&amp;quot;start painting symbols on the walls.&amp;quot;&#039;&#039; Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead, and that he needed to focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_animus.jpg|thumb|225px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]&lt;br /&gt;
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]&#039;s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates, however he admitted that he needed to do further research. After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting devices of Rebecca&#039;s construction into four electrical power boxes located around Monterrigioni, that would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Vault===&lt;br /&gt;
{{Template:Dialogue3|Unnamed man|Shit! He&#039;s gone into shock!|William M|Put him back in the machine, it&#039;s the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William M. and a unnamed man regarding Desmond&#039;s current health, 2012.}}&lt;br /&gt;
After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the [[Colosseo|Colosseum]]. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins towards the [[Santa Maria Aracoeli]], where he unbarred the door for the other Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_Stabbing_Lucy.JPG|left|thumb|200px|Desmond, being forced by Juno to stab Lucy.]]&lt;br /&gt;
Inside, Desmond activated an elevator that took all of them down to [[Colosseum Vault|a chamber]] that held the Apple. However, as he took the Piece of Eden from its [[Vault pedestal|pedestal]], [[Juno]]&#039;s voice was heard, saying that Desmond&#039;s DNA had activated the Apple. Juno then took control of Desmond&#039;s body, and forced him to stab Lucy in the abdomen with his hidden blade.&lt;br /&gt;
&lt;br /&gt;
After collapsing in the [[Colosseum Vault]], Desmond was found by [[William M.]] and an associate. Having slipped in shock, and later a coma, his unconscious body was recovered, and transported to an unknown location.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Desmond started to go into shock, he was put back into an Animus by [[William M.]] and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered [[Pythagorean Vault|a smaller vault]] in Rome. When Ezio&#039;s DNA was activated, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond&#039;s condition worsened, and he entered a comatose state.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===Shattered consciousness===&lt;br /&gt;
[[File:ACR_Desmond_Trailer_9.JPG|thumb|250px|Desmond in the Black Room.]]&lt;br /&gt;
After both his extensive exposure to the Animus, and the strain of the Apple on his mind, Desmond&#039;s conscious shattered, leaving him in a deep coma. He was placed back into an Animus by the Assassins in an attempt to keep his mind active. Here, Desmond slipped from the &amp;quot;White Room&amp;quot;, which serves as the loading screen for genetic memories, into the &amp;quot;[[Black Room]]&amp;quot; – a &#039;safe&#039; room where Desmond could access his own fragmented memories through a back door in the Animus&#039; programming. Desmond had to repair his splintered subconscious piece by piece from within the Animus in order to wake himself from his coma, ultimately having to find a specific memory that linked himself, Altaïr and Ezio together to accomplish this.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him being aware of the Templars and Assassins since his youth, although he was initially unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy. However, he began to question his sanity after experiencing the bleeding effect.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:10_128_220_133-image2_grande.jpg|thumb|Desmond in Monteriggioni, equipped with a hidden blade.]]&lt;br /&gt;
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond developed an extra-sensory ability called eagle vision. Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Desmond_miles.jpg|thumb|Desmond Miles. Notice the scar.]]&lt;br /&gt;
*Desmond has an A+ blood type.&amp;lt;ref&amp;gt;&#039;&#039;Assassin’s Creed&#039;&#039; game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;the world&amp;quot; (or &amp;quot;man of the world&amp;quot; in Celtic) is not related to either of his ancestors, whereas Altaïr&#039;s and Ezio&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;the flying one&amp;quot; and Ezio&#039;s &amp;quot;eagle.&amp;quot; His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;soldier.&amp;quot; This name suits him however, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.&lt;br /&gt;
*Desmond is a descendant of Those Who Came Before and [[humans]]. Proof of this is his eagle vision, a product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins,&amp;quot; [[Adam and Eve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio, though how Desmond acquired it is unknown.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s eyes colour has been changed a few times. In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; his eye color was golden, in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; brown and in the [[Assassin&#039;s Creed: Brotherhood]] when you enter the Subject 16 virtual maze, his eye color turns blue, it&#039;s best seen when the dialog beetwen [[Subject 16]] and Desmond appears.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows that he never wanted to be an Assassin, nor does he have the skills yet before &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; to be one; as Shaun puts it &#039;&#039;&amp;quot;[Desmond] didn&#039;t even try to escape.&amp;quot;&#039;&#039; However, in the graphic novel included with the limited edition of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, he does call himself an Assassin, and shows skills of stealth and lethality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;===&lt;br /&gt;
*The Animus machine, during the tutorial segment, refers to the subject viewing the memories as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, which was the subject number given to Desmond during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Although likely, Desmond&#039;s presence in &#039;&#039;Bloodlines&#039;&#039; is highly debatable, due to time conflicts between &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Desmond acquires a hidden blade at the conclusion of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio inherited from his father, [[Giovanni Auditore da Firenze|Giovanni]]. However, it is very unlikely that Ezio&#039;s bracer was passed down to Desmond, as he replaced it in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
*Although only given a hidden blade, this is not the only weapon Desmond can use, as he can disarm and use his opponents&#039; tactical batons when defending the Hideout.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say &#039;&#039;&amp;quot;Hey, wassa-matta-you, Altaïr?&amp;quot;&#039;&#039;, followed by Rebecca reprimanding him for being racist. This can be done as many times as the player wants after the cutscene.&lt;br /&gt;
*In early images, Desmond is seen with a beard identical to Ezio&#039;s. It is unknown why the beard was present then, and was later removed.&lt;br /&gt;
*Surprisingly, Desmond&#039;s climbing resembles that of Altaïr rather than Ezio&#039;s, considering he has spent more time training through Ezio&#039;s memories than Altaïr&#039;s.&lt;br /&gt;
*During the beginning, when Desmond and Lucy are traversing the tunnels to get to the Sanctuary, the two will engage in a brief argument on how to climb a small wall. Desmond suggests that one of them gives the other a boost into the air to reach a ledge, however, Lucy refuses. This is a reference to the game &#039;&#039;Uncharted 2: Among Thieves&#039;&#039;, in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in &#039;&#039;Uncharted 2&#039;&#039; to cross gaps in the path.&lt;br /&gt;
*Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.&lt;br /&gt;
*Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.&lt;br /&gt;
*Should the player achieve full synchronization in Sequence 8, Desmond will appear as a [[Assassin&#039;s Creed: Brotherhood outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.&lt;br /&gt;
*An exact replica of Desmond&#039;s shirt (as well as one in an alternative color) is available from [http://store.ubiworkshop.com/products/Desmond-Miles-T%252dShirt-%28ACB-Edition%29.html].&lt;br /&gt;
*Desmond&#039;s t-shirt design had changed in development of the game. In screenshots, the eagle on his shirt is facing towards Desmond&#039;s right, but ingame, the eagle faces towards Desmond&#039;s left.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;===&lt;br /&gt;
*As far as Desmond&#039;s subconscious goes, he now wears a black hoodie with a white shirt. He no longer wears the courier bag, and his hidden blade appears to be removed.&lt;br /&gt;
*A replica of the black hoodie that Desmond will wear in Revelations can be pre-ordered from the UbiWorkshop site. Though the one that&#039;s currently available does not have the eagle pattern on the back, three other versions (black with eagle, white with eagle, white/red invertible) are planned for release.&lt;br /&gt;
{{GalleryBox|Desmond Miles}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood Gameplay Desmond|thumb|left|480px|Gameplay Video of Desmond]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACRevelations}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Miles, Desmond}}&lt;br /&gt;
&lt;br /&gt;
[[es:Desmond Miles]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Animus_Hardware_code_decyphered/@comment-78.62.79.51-20110611061234&amp;diff=969224</id>
		<title>User blog comment:D. Cello/Animus Hardware code decyphered/@comment-78.62.79.51-20110611061234</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Animus_Hardware_code_decyphered/@comment-78.62.79.51-20110611061234&amp;diff=969224"/>
		<updated>2011-06-11T06:12:34Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Mabe we will be replaying desmonds life events. We might get a chance to see how he was kidnaped, maybe we will even see a bit of the present time city life, I would like to see ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mabe we will be replaying desmonds life events. We might get a chance to see how he was kidnaped, maybe we will even see a bit of the present time city life, I would like to see how would ubisoft remake 2012 looking place. I am not saying a whole recreated city but at least smth, &amp;quot;the farm&amp;quot; or modern city street or bulding.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202606</id>
		<title>Eagle Vision</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202606"/>
		<updated>2011-05-12T17:15:27Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: /* Assassin&amp;#039;s Creed II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ac|ac2|acb|pl}}&lt;br /&gt;
{{quote|Why do we have these gifts? Because it&#039;s in our blood.|[[Subject 16]] about the eagle vision|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Vision&#039;&#039;&#039; is a supernatural ability that certain lineages of [[Assassins]] possess, such as the bloodlines of [[Altaïr Ibn-La&#039;Ahad]], and [[Marcus Junius Brutus]]. The user is able to instinctively sense how people and objects relate to him or her, which manifests as a colored glowing, much like an aura would in a person&#039;s mind&#039;s eye. This ability is known to be accessible only to the descendants of the [[humans]] who interbred with [[Those Who Came Before]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;==&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|250px|Desmond identifying Lucy as an ally, and Vidic as an enemy through Eagle Vision.]]&lt;br /&gt;
By using the [[Animus]] to follow the memories of his ancestor, Altaïr, [[Desmond Miles]] also gained the ability to use eagle vision, likely as a result of the [[Bleeding Effect]]. Through it, he was able to see [[Lucy Stillman]] (a fellow Assassin) glowing blue and [[Warren Vidic]] (a [[Templars|Templar]]) glowing red.&lt;br /&gt;
&lt;br /&gt;
He was also able to use this ability to see the [[Cryptic Messages|cryptic messages]] [[Subject 16]] had written in the [[Abstergo laboratory]] with his own blood.&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px; &amp;quot;&lt;br /&gt;
|Color&lt;br /&gt;
|Representation&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Enemies/Blood&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|Allies/You&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|Sources of Information/Hiding Spots/Points of Interest&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Targets/People of Interest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;==&lt;br /&gt;
[[File:Glyph20_-_Scuola_Grande_di_San_Marco2--article_image.jpg|thumb|250px|Ezio finding one of the glyphs.]]&lt;br /&gt;
During his escape from [[Abstergo]], Desmond discovered a new application of his newly-acquired power. Much like thermal vision, he used it to discover the code of a keypad, by seeing the heat signature or fingerprints left upon the correct numbers.&lt;br /&gt;
&lt;br /&gt;
[[Ezio Auditore]], much like Altaïr, was also able to use eagle vision. It is thought that [[La Volpe]] also possessed an advanced form of the skill as well, as it is claimed he could &amp;quot;look through walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a video clip hidden within one of his [[Glyphs]] (which must be scanned with eagle vision to be unlocked), Subject 16 states &#039;&#039;&amp;quot;Behold the Assassins, the children of two worlds! Why do we have these gifts? Because it&#039;s in our blood.&amp;quot;&#039;&#039; This implies that, because Altaïr, Ezio, Desmond and Subject 16 all have Eagle Vision, their bloodline is connected to Those Who Came Before. This theory is supported by the fact that both Subject 16&#039;s and Ezio&#039;s blood glow when seen with eagle vision.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;==&lt;br /&gt;
[[File:TemplarVision-ACB-usage.jpg|thumb|250px|The [[Harlequin]] using Templar Vision to find his target in the crowd.]]&lt;br /&gt;
Subject 16 also hid several [[Rifts]] throughout Ezio&#039;s memories in [[Rome]], which (unlike the Glyphs) may be seen exclusively through eagle vision.&lt;br /&gt;
&lt;br /&gt;
Abstergo trainees using Animi to hone their skills are also granted an ability called [[Multiplayer Abilities#Templar Vision|Templar Vision]]. The ability grants the user approximately 3.5 seconds of eagle vision. Targets are marked with blue, neutral personas and hiding spots are white, and pursuers are red.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*An Assassin guard in the [[Kingdom]] can be seen as glowing red, but reacts as all other guards do. This guard was originally supposed to have been [[Jamal]], an Assassin who aided [[Masun]] in betraying the Brotherhood; however, the sequence where Altaïr assassinates him was cut from the final game, leaving him as a minor [[Easter Eggs|Easter egg]].&lt;br /&gt;
*In the original &#039;&#039;Assassin&#039;s Creed&#039;&#039;, movement was prohibited while using eagle vision, and the player was required to be at maximum [[synchronization]]. This was changed, however, in succeeding games.&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; states that the eagle vision ability is actually just the Animus&#039; visualization of the Assassin&#039;s observational skills. However, as [[Juno]] later refers to Assassins seeing &amp;quot;the blue shimmer,&amp;quot; the backstory for Eagle Vision was likely changed to be a real-world ability.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*[[Giovanni Auditore]] tells Ezio to &amp;quot;use his talent&amp;quot; to find a hidden door in his office, showing that Giovanni was aware of his son&#039;s ability.&lt;br /&gt;
*When using eagle vision, Ezio himself is marked with blue, indicating him as an ally to any others with the ability.&lt;br /&gt;
*In the beginning of the game while playing as Desmond in the [[Hideout]], use Eagle Vision and you will see that some equipment will shine blue as if they are allies. It is unknown why. (They are marked blue to show Desmond the objects that can be used for free-running, Lucy makes a referance &amp;quot;just open your eyes&amp;quot;before testing Desmond&#039;s free-running abilities that he picked up from Ezio.)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*When traveling through Rome, eagle vision can be used to mark any [[Flags|flag]], [[feather]]s or [[treasure chests]] on the map.&lt;br /&gt;
*Whilst using eagle vision and roaming [[Monteriggioni]] as Desmond Miles, a red trail is visible leading from the fountain with the [[Assassin insignia]], until the door to [[Mario Auditore]]&#039;s study. The trail is colored similarly to the blood glyphs of Subject 16, and seems to be made up of many footprints that form a double helix (or DNA strand).&lt;br /&gt;
*When outside of the Animus, there is sometimes a pause that causes allies to glow gold for a few seconds.&lt;br /&gt;
*Unlike in &#039;&#039;Assassins Creed II&#039;&#039;, enemies and allies do not glow their standard colors after they die, and will just appear grey like civilians.&lt;br /&gt;
*When eagle vision is activated in some memories, water is shown to be glowing white like hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*A mini-game in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; room of PlayStation Home features an eagle vision puzzle that, when completed, opens up the [[Hideout]].&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;, [[Giovanni Borgia]] also displays this ability, and uses it to locate [[Francesco Vecellio]]. Francesco referred to it as using his &amp;quot;other eyes.&amp;quot;&lt;br /&gt;
*In [[Assassin&#039;s Creed: Revelations]], Eagle vision is known as Eagle Sense and will allow you to see guards patrol routes.&amp;lt;ref name = &amp;quot;Neogaf Game Informer 218 details&amp;quot;&amp;gt;[http://www.neogaf.com/forum/showthread.php?t=429488 Game Informer 218 details]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
al mualim eagle vision.jpg|Altaïr&#039;s target, [[Al Mualim]], is shown in gold, and his duplicates are shown in red.&lt;br /&gt;
eagle vision comparsion.jpg|Comparison of eagle vision to a normal view.&lt;br /&gt;
Zw-codex-eagle.png|Eagle vision used on the [[Codex]] Wall.&lt;br /&gt;
My Own Eyes PL.jpg|Giovanni Borgia using eagle vision.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Subject_16*/Assassin%27s_Creed:_Revelations_-_News/@comment-78.62.79.51-20110505170609/@comment-78.62.79.51-20110505170811&amp;diff=1027698</id>
		<title>User blog comment:Subject 16*/Assassin&#039;s Creed: Revelations - News/@comment-78.62.79.51-20110505170609/@comment-78.62.79.51-20110505170811</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Subject_16*/Assassin%27s_Creed:_Revelations_-_News/@comment-78.62.79.51-20110505170609/@comment-78.62.79.51-20110505170811&amp;diff=1027698"/>
		<updated>2011-05-05T17:08:11Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;Maybe he&amp;#039;s too old to do jump climb, so insted he has his blade modified :D&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe he&#039;s too old to do jump climb, so insted he has his blade modified :D&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Subject_16*/Assassin%27s_Creed:_Revelations_-_News/@comment-78.62.79.51-20110505170609&amp;diff=1027697</id>
		<title>User blog comment:Subject 16*/Assassin&#039;s Creed: Revelations - News/@comment-78.62.79.51-20110505170609</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Subject_16*/Assassin%27s_Creed:_Revelations_-_News/@comment-78.62.79.51-20110505170609&amp;diff=1027697"/>
		<updated>2011-05-05T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;quot;HEY PEOPLE, look at the wallpapper where ezio climbs the tower, there is something on his second hidden blade, I think it&amp;#039;s some kind of hook to grab ledges or smth?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HEY PEOPLE, look at the wallpapper where ezio climbs the tower, there is something on his second hidden blade, I think it&#039;s some kind of hook to grab ledges or smth?&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Villa_Auditore&amp;diff=554195</id>
		<title>Villa Auditore</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Villa_Auditore&amp;diff=554195"/>
		<updated>2011-03-24T19:00:09Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|PL|Good}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|name      = Villa Auditore&lt;br /&gt;
|image     = CDC_3_v.png&lt;br /&gt;
|imgdesc   = The Villa Auditore&lt;br /&gt;
|hidep     =&lt;br /&gt;
|state     = [[Tuscany]]&lt;br /&gt;
|rulers    = [[House of Auditore]]&lt;br /&gt;
|factions  =[[Assassins]], [[Mercenaries]], [[Thieves]], [[Courtesans]]&lt;br /&gt;
|hideh     = &lt;br /&gt;
|founded   = [[Domenico Auditore]]&lt;br /&gt;
|date      = 1290&lt;br /&gt;
|abandoned = After 1554&lt;br /&gt;
|hidea     = yes&lt;br /&gt;
|landmark  = &lt;br /&gt;
|flags     =&lt;br /&gt;
|targets   = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Villa Auditore&#039;&#039;&#039; was a familial home and stronghold of the [[House of Auditore|Auditore family]], located within the city of [[Monteriggioni]], in [[Toscana]]. Constructed by [[Domenico Auditore]] in 1290, the Villa remained home to the Auditore family up until the turn of the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century, when it was heavily damaged during the [[Siege of Monteriggioni]].&lt;br /&gt;
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During the ownership of [[Mario Auditore]], the Villa became rundown and in desperate need of repair; the arrival of his nephew &amp;amp;ndash; [[Ezio Auditore da Firenze]] &amp;amp;ndash; in 1476, heralded a rebirth for not only the Villa, but the city of Monteriggioni as well.&lt;br /&gt;
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==History==&lt;br /&gt;
Domenico Auditore, who built the Villa in 1290, designed the Villa not only as a home, but as a fortress and training ground for the town. The building itself was filled with hidden compartments and rooms, whilst the grounds catered to a number of different uses.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; In 1296, Domenico constructed the [[Auditore Family Crypt]]; although initially unconnected, the construction of an escape route from within the Villa brought the two constructions together.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Auditore Crypt&amp;quot;&amp;gt;&#039;&#039;[[Auditore Family Crypt|Uplay Content - Assassin&#039;s Creed II: Auditore Family Crypt]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In 1320 a Florentine attack left the facade damaged. A new facade was erected and a [[painting gallery]] was subsequently added to the interior.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
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By 1436, the Villa hosted the newest generation of Auditore assassins; the brothers [[Mario Auditore|Mario]] and [[Giovanni Auditore da Firenze|Giovanni]]. Following the death of their father and Giovanni’s departure for [[Florence]], Mario became the sole ruler of Monteriggioni and resident of the Villa in 1454. Despite his love for the Villa, it fell into disrepair along with the city it protected, due to him spending his money on war.&lt;br /&gt;
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In 1476, Mario&#039;s nephew, [[Ezio Auditore da Firenze]], as well as his [[Maria Auditore da Firenze|mother]] and [[Claudia Auditore da Firenze]], came seeking shelter in Monteriggioni. Following the [[Auditore execution|execution]] of Giovanni and his brothers, Ezio had become wanted in Florence. Ezio intended to take his mother and sister to Spain, to Mario&#039;s protest.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
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Ezio decided to stay instead in Monteriggioni and seek revenge on those responsible for the execution. Ezio became, in effect, co-ruler of Monteriggioni, and was the one responsible for the renovation of the town.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
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Although the exact length of time it took for the Villa to be rebuilt is unknown, by December 1499 it was once again an opulent structure, as well as the headquarters of the Assassin Order in Italy.&lt;br /&gt;
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[[File:Villaburn.PNG|thumb|left|300px|Villa Auditore burning during the Fall of Monteriggioni.]]However, on January 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; 1500, the [[Papacy|Papal forces]] led by [[Cesare Borgia]] [[Siege of Monteriggioni|besieged Monteriggioni]], thus devastating the town and Villa and killing Mario.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; The Villa was abandoned for at least 7 years, as Ezio, his now elderly mother and sister left the ruins of Monteriggioni to wage war against the [[House of Borgia]] in [[Rome]].&lt;br /&gt;
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Sometime before 1554, possibly in Ezio&#039;s lifetime, the Auditore seized their control back over Monteriggioni, presumably repairing the Villa, too. In 1554, however, the Auditore were betrayed by Giovannino Zeti, keeper of the garrison and a Florentine exile, who gave the keys of the city to the [[House of Medici|Medici]]. The Medici conquered Monteriggioni, though they allowed the Auditore to continue ruling the city due to the families&#039; good relationship.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
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On the ninth of September 2012, [[Desmond Miles]], [[Lucy Stillman]], [[Rebecca Crane]] and [[Shaun Hastings]] set up a temporary base of operations within the [[Sanctuary]] beneath the Villa Auditore. By this stage the Villa had fallen to disrepair once again. During their stay, the Assassins lived within the Villa, coming out only to collect provisions and before leaving for Rome on October 10.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
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==Rooms==&lt;br /&gt;
[[File:Zw-mainhall.png|thumb|250px|Villa Auditore&#039;s main hall]]&lt;br /&gt;
[[File:Zw-armorroom.png|thumb|250px|Villa Auditore&#039;s armor room]]&lt;br /&gt;
The Villa Auditore had a multitude of rooms, some hidden.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; Below is a list of known rooms;&lt;br /&gt;
&lt;br /&gt;
*Main hall&lt;br /&gt;
*The [[Armory]], with a room dedicated to weapons and armor each&lt;br /&gt;
*Mario&#039;s study&lt;br /&gt;
*[[Maria&#039;s room]]&lt;br /&gt;
*The [[painting gallery]]&lt;br /&gt;
*[[Ezio&#039;s room]] and study&lt;br /&gt;
*The [[Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The glyph on the wall of the villa is a barcode, incorporated with the number 12212012. This presumably represents the end date of the Mayan calendar, December 21, 2012. That date is also when [[Abstergo Industries]], the modern day [[Knights Templar]], will launch a communications satellite containing at least one [[Piece of Eden]].&lt;br /&gt;
*In 2012, a red trail is shown in Eagle Vision, leading from the courtyard behind the villa down to the fountain at the base of the stairs.&lt;br /&gt;
*In the [[Assassin&#039;s Creed: Brotherhood]] when you turn on Eagle vision in Mario&#039;s office, the map that is supposed to be seen on the codex pages, doesn&#039;t show.&lt;br /&gt;
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==Appearances==&lt;br /&gt;
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*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*[[Assassin&#039;s Creed: Project Legacy|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;]]&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
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{{reflist}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
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[[es:Villa Auditore]]&lt;br /&gt;
[[Category:Monteriggioni]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Locations]]&lt;br /&gt;
[[Category:Landmarks]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Locations]]&lt;br /&gt;
[[Category:Villa Auditore| ]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;br /&gt;
[[Category:Good Articles]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin Order Headquarters]]&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Assassin%27s_Creed%22_next_game%27s_name_possibly_revealed/@comment-78.62.79.51-20100501095449&amp;diff=968431</id>
		<title>User blog comment:D. Cello/&quot;Assassin&#039;s Creed&quot; next game&#039;s name possibly revealed/@comment-78.62.79.51-20100501095449</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Assassin%27s_Creed%22_next_game%27s_name_possibly_revealed/@comment-78.62.79.51-20100501095449&amp;diff=968431"/>
		<updated>2010-05-01T09:54:49Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;#039;Well I think it&amp;#039;s time to abandon animus and enter the 21st century New York, crowds, lot&amp;#039;s of cars and nice place for free running from costumed &amp;quot;men in black&amp;quot; style templars&amp;quot;, …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well I think it&#039;s time to abandon animus and enter the 21st century New York, crowds, lot&#039;s of cars and nice place for free running from costumed &amp;quot;men in black&amp;quot; style templars&amp;quot;, ofcourse animus could be used for some forgotten secrets to be unrevealed.&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Assassin%27s_Creed%22_next_game%27s_name_possibly_revealed/@comment-78.62.79.51-20100426150239&amp;diff=968430</id>
		<title>User blog comment:D. Cello/&quot;Assassin&#039;s Creed&quot; next game&#039;s name possibly revealed/@comment-78.62.79.51-20100426150239</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Assassin%27s_Creed%22_next_game%27s_name_possibly_revealed/@comment-78.62.79.51-20100426150239&amp;diff=968430"/>
		<updated>2010-04-26T15:02:39Z</updated>

		<summary type="html">&lt;p&gt;78.62.79.51: Created page with &amp;#039;I believe its just an upcoming comunity site like &amp;quot;live by the creed&amp;quot;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe its just an upcoming comunity site like &amp;quot;live by the creed&amp;quot;&lt;/div&gt;</summary>
		<author><name>78.62.79.51</name></author>
	</entry>
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