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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Antoine_Rol&amp;diff=42142</id>
		<title>Antoine Rol</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Antoine_Rol&amp;diff=42142"/>
		<updated>2014-10-25T11:40:35Z</updated>

		<summary type="html">&lt;p&gt;78.206.140.124: /* Games credited */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|RW}}&lt;br /&gt;
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]&lt;br /&gt;
&#039;&#039;&#039;Antoine Rol&#039;&#039;&#039; is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], among which are &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Games credited==&lt;br /&gt;
*(2009) - Krysalide&lt;br /&gt;
*&#039;&#039;Test Drive Unlimited 2&#039;&#039; (2010) - Atari&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; (2010) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; (2011) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed III&#039;&#039; (2012) - Ubisoft&lt;br /&gt;
&lt;br /&gt;
==Education and experience==&lt;br /&gt;
*Ecole Emile Cohl (2006–2009)&lt;br /&gt;
*Character &amp;amp; Level Artist on &#039;&#039;Prototype&#039;&#039; (2008) - Krysalide&lt;br /&gt;
*Character Artist – &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; (2009–2010) - Ubisoft&lt;br /&gt;
*Level Artist on &#039;&#039;Test Drive Unlimited 2&#039;&#039; (2010) - Atari&lt;br /&gt;
*Character Artist – &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; (2010–2011) - Ubisoft&lt;br /&gt;
*Character Artist – &#039;&#039;Assassin&#039;s Creed III&#039;&#039; (2011–2012) - Ubisoft&lt;br /&gt;
&lt;br /&gt;
==Specialties==&lt;br /&gt;
===Programs===&lt;br /&gt;
*ZBrush&lt;br /&gt;
*Autodesk 3DS Max&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
*TopoGun&lt;br /&gt;
*CrazyBump&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
*Character design&lt;br /&gt;
*Character modelling - Low poly&lt;br /&gt;
*Character modelling - High poly&lt;br /&gt;
*3D modeling&lt;br /&gt;
*Texture mapping - diffuse, normal and specular map&lt;br /&gt;
*Texture creation - hand painted textures&lt;br /&gt;
*Rigging - cloth and softbody&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
The following is a sample gallery of Antoine Rol&#039;s character modelling and concept art for &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.  &lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]]&lt;br /&gt;
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]]&lt;br /&gt;
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]]&lt;br /&gt;
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]] &lt;br /&gt;
Doctor Zbrush.jpg|Development models for the Doctor&lt;br /&gt;
Doctor Malfato rough1.jpg|Concept art of the Doctor&lt;br /&gt;
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]]&lt;br /&gt;
Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]]&lt;br /&gt;
Barber..jpg|Concept art of the [[Barber]]&lt;br /&gt;
Captain_concept_by_Antoine_Rol.jpg|Digital render of the [[Captain]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;===&lt;br /&gt;
The following is a sample gallery of Antoine Rol&#039;s character modelling and concept art for &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;.  &lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Sentinel_concept_by_Antoine_Rol.jpg|Digital render of the [[Sentinel]]&lt;br /&gt;
Pirate_concept_by_Antoine_Rol.jpg|Digital render of the [[Privateer]]&lt;br /&gt;
Thespian_concept_by_Antoine_Rol.jpg|Digital render of the [[Thespian]]&lt;br /&gt;
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]&lt;br /&gt;
Diacre_concept_by_Antoine_Rol.jpg|Concept art of the [[Deacon]]&lt;br /&gt;
Weapons_ACR_concept_by_Antoine_Rol.jpg|Concept art for multiplayer weapons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed III&#039;&#039;===&lt;br /&gt;
The following is a sample gallery of Antoine Rol&#039;s character modelling and concept art for &#039;&#039;Assassin&#039;s Creed III&#039;&#039;.  &lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Lady Maverick - Models.jpg|Development models of the [[Lady Maverick]]&lt;br /&gt;
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick&#039;s development model&lt;br /&gt;
Sharpshooter - Development Art.jpg|A progression of the [[Sharpshooter]]&#039;s development model&lt;br /&gt;
Hessian - Concept Art.jpg|Concept art of the [[Hessian]]&lt;br /&gt;
Independent - Concept Art.jpg|Concept art of the Independent&lt;br /&gt;
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]]&lt;br /&gt;
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;===&lt;br /&gt;
The following is a sample gallery of Antoine Rol&#039;s character modelling and concept art for &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;.  &lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Concept Art - Rebel.jpg|Concept art of the [[Rebel]]&lt;br /&gt;
Concept Art - Adventurer.png|Concept art of the [[Adventurer]]&lt;br /&gt;
Concept Art - Wayfarer.jpg|Concept art of the Wayfarer&lt;br /&gt;
AC4MP - Dandy Concept Art.jpg|Concept art of the Dandy&lt;br /&gt;
Shaman Concept Art.jpg|Concept art of the [[Shaman]]&lt;br /&gt;
Duellist - Zbrush.jpg|The [[Duellist]]&#039;s development model&lt;br /&gt;
Duellist - Development Art Close-up.jpg|Close-up of the Duellist&#039;s development model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.antoinerol.com/ Antoine Rol]&#039;s official website.&lt;br /&gt;
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]&#039;s professional profile on LinkedIn.&lt;br /&gt;
{{DEFAULTSORT:Rol, Antoine}}&lt;br /&gt;
[[Category:Development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag development team]]&lt;/div&gt;</summary>
		<author><name>78.206.140.124</name></author>
	</entry>
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