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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501681</id>
		<title>Synchronization</title>
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		<updated>2012-04-15T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;78.189.31.180: พี่คลิกครบ 1 เดือนมันมีข้อความมาอย่างนี้ค่ะHere are the most common csaeus: - The Advertisement clicks expired. - You may have scripts blocked. - Your browser&amp;#039;s cache may&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Chronicles|AC2|AC2D|ACB|ACR|AC3}}&lt;br /&gt;
{{Quote|We found similar reactions among patients who undergo hypnosis to relive traumatic events. They can’t jump directly into the specific memory. They need to be eased in. Even then, there can be problems.|[[Lucy Stillman]] to [[Desmond Miles]], regarding the difficulties of synchronization.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:Synchronization Bar 2.png|thumb|250px|right|The meter of the Animus 1.28.]]&lt;br /&gt;
&#039;&#039;&#039;Synchronization&#039;&#039;&#039; refers to the [[Animus]]&#039; visual representation and measurement of its user&#039;s adherence to the memories of their ancestor. Following the memories as exactly as they had happened would result in full synchronization, and the unlocking of certain repressed memories.&lt;br /&gt;
&lt;br /&gt;
Inversely, a loss of synchronization resulted in the instability of the memory, which would eventually culminate in expulsion from the memory entirely. If such a desynchronization occurred, the simulation would restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
==Synchronization meter==&lt;br /&gt;
[[File:AC_II_Sync_v.png|thumb|300px|right|The meter of the Animus 2.0.]]&lt;br /&gt;
Synchronization was visualized by a bar on the top left corner of the HUD, and had a capacity of up to 20 bars for the Animus 1.28,&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt; and up to 25 bars for the Animus 2.0.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once synchronization reached critically low levels, the screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. If all synchronization was lost, the meter would disappear; with one more desynchronizing action triggering a complete restart of the memory.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
พี่คลิกครบ 1 เดือนมันมีข้อความมาอย่างนี้ค่ะHere are the most common csaeus: - The Advertisement clicks expired. - You may have scripts blocked. - Your browser&#039;s cache may be in conflict. - The browser&#039;s flash plugin is disabled or needs to be re-installed. - Probably nothing serious and you just need to refresh the page. หมายความว่ายังไงเหรอคะ&lt;br /&gt;
พี่คลิกครบ 1 เดือนมันมีข้อความมาอย่างนี้ค่ะHere are the most common csaeus: - The Advertisement clicks expired. - You may have scripts blocked. - Your browser&#039;s cache may be in conflict. - The browser&#039;s flash plugin is disabled or needs to be re-installed. - Probably nothing serious and you just need to refresh the page. หมายความว่ายังไงเหรอคะ&lt;br /&gt;
&lt;br /&gt;
==Increasing Synchronization==&lt;br /&gt;
===Animus 1.28===&lt;br /&gt;
For the [[Abstergo Industries]] Animus, synchronization was divided into base and additional synchronization. Base synchronization was tied to the main memory, while additional synchronization came from side memories.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the memories of Altaïr, the base level of synchronization available increased along with his [[Ranks|rank]] in the Assassin Order. Maximum synchronization in the memories of him as a [[Novice]] was 4, but increased by 1 at every rank, until finally reaching 13 at the rank of [[Master Assassin]]. This could suggest that the synchronization level was tied to the ancestor&#039;s skill level or capabilities at the time.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In turn, additional synchronization could be earned through completion of additional memories, such as [[Save Citizen|saving citizens]] and climbing up to [[View Points]]. Completing fifteen of these would trigger the Animus to announce &#039;&#039;&amp;quot;DNA Synchronization Augmented&amp;quot;&#039;&#039; on the screen, and increase the synchronization meter by 1. Up to 7 such additional bars could be obtained.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animus 2.0===&lt;br /&gt;
[[File:ACBH_Sync_v.png|thumb|270px|The health meter of the Animus 2.0.]]&lt;br /&gt;
Synchronization in [[Rebecca Crane]]&#039;s Animus was seen as more of a status, and was indicated through percentage, rather than with a meter. Meanwhile, an additional health meter replaced the Animus 1.28&#039;s synchronization meter in function.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synchronization could be increased by completing side memories, recovering objects (such as [[Codex]] pages, [[Feather|feathers]] or [[Monteriggioni Statuettes|statuettes]]), and unlocking the [[Armor of Altaïr]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The health meter, in turn, was increased by equipping armor and deciphering Codex pages. Maximum health could be achieved whilst wearing Altaïr&#039;s Armor, or a full Missaglias set, and by having all 30 Codex Pages deciphered.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike in the Animus 1.28, damage did not always completely deplete one bar of the meter. Depending on the power of the attack, or the height of the fall, a bar could only partially disappear, and would be recovered quickly after a few seconds. A completely empty bar, however, needed to be healed, or would recover much more slowly.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==100% Synchronization==&lt;br /&gt;
After her team had traveled to [[Monteriggioni]], Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for 100% or Full Memory Synchronization in certain memories. To achieve this, Desmond was required to relive the memory almost exactly as his ancestor had.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common conditions for 100% were either time-related, weapon-specific, or required him to remain undetected. Failing to complete the optional condition, despite finishing the memory, resulted in a 50% completion message.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing any of the first seven main memory sequences with 100% synchronization would unlock a [[Cheats|cheat]] that could be used when replaying memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, as Desmond increased his synchronization with Ezio, he began to unlock a number of [[Cristina Memories|his repressed memories]]. These were obtained every 15% increase in total synchronization, until the fifth and final memory was unlocked at 75% synchronization.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
On the Xbox 360 version of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, the &amp;quot;Absolute Symbiosis&amp;quot; [[Assassin&#039;s Creed Achievements|achievement]] can be unlocked by obtaining all twenty bars of Synchronization.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]&lt;br /&gt;
!Absolute Symbiosis&lt;br /&gt;
|Have a complete Synchronization meter.&lt;br /&gt;
|45[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; has two [[Assassin&#039;s Creed: Brotherhood Achievements|achievements]] for completing 100% synch.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perfectrecall.png]]&lt;br /&gt;
!Perfect Recall&lt;br /&gt;
|Achieve 100% [[Synchronization]] with a Sequence other than Sequence 1.&lt;br /&gt;
|30[[File:G.png|link=]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:il Principe.png|65px]]&lt;br /&gt;
!Il Principe*&lt;br /&gt;
|Receive 100% synch in ACB and full synch in all missions of &#039;&#039;[[The Da Vinci Disappearance]]&#039;&#039;.&lt;br /&gt;
|100[[File:G.png|link=]]&lt;br /&gt;
|Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; has an [[Assassin&#039;s Creed: Revelations Achievements|achievement]] for completing the main nine sequences 100% synch.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fond_Memories.png]]&lt;br /&gt;
!Fond Memories&lt;br /&gt;
|Achieve 100% [[Synchronization]] in all Sequences&lt;br /&gt;
|20[[File:G.png|link=]]&lt;br /&gt;
|Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{ACIII}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III Gameplay]]&lt;/div&gt;</summary>
		<author><name>78.189.31.180</name></author>
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