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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nightcap&amp;diff=394317</id>
		<title>Nightcap</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nightcap&amp;diff=394317"/>
		<updated>2013-09-03T20:07:30Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image = Nightcap-memory.png&lt;br /&gt;
|description = &#039;&#039;Pay a surprise visit to the beautiful [[Cristina Vespucci]].&#039;&#039;&lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|previous = [[Sibling Rivalry]]&lt;br /&gt;
|next = [[Paperboy]]&lt;br /&gt;
|ancestor = [[Ezio Auditore da Firenze]]&lt;br /&gt;
|location = [[Florence]], [[Tuscany]], [[Italy]]&lt;br /&gt;
|date = 26-27 December 1476}}&lt;br /&gt;
&#039;&#039;&#039;Nightcap&#039;&#039;&#039; was a virtual representation of one of [[Ezio Auditore da Firenze]]&#039;s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After talking with his brother [[Federico Auditore da Firenze|Federico]] on a nearby church rooftop at the end of their race, Ezio told him that he needed to visit [[Cristina Vespucci]] at her house, the [[Casa di Vespucci]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
*&#039;&#039;&#039;Federico:&#039;&#039;&#039; &#039;&#039;Alright. Enough of that. We really should head home. Let&#039;s go.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Wait.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Federico:&#039;&#039;&#039; &#039;&#039;What...?&#039;&#039;&lt;br /&gt;
Federico looked towards Cristina&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Federico:&#039;&#039;&#039; &#039;&#039;Ezio! Let Cristina sleep.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;There will be time enough for that – later.&#039;&#039;&lt;br /&gt;
Federico sighed, and Ezio performed a [[Leap of Faith]].&lt;br /&gt;
[[File:Nightcap 1.png|250px|thumb|Vieri and his men looking for Ezio]]&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Cazzo,&#039;&#039; (Fuck) &#039;&#039;it&#039;s [[Vieri de&#039; Pazzi|Vieri]], I&#039;d better hide.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vieri:&#039;&#039;&#039; &#039;&#039;Keep looking! He couldn&#039;t have gotten far...&#039;&#039;&lt;br /&gt;
Ezio was able to hide until Vieri left to continue the search elsewhere. He then made his way over to Cristina&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Cristina... Cristina!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cristina:&#039;&#039;&#039; &#039;&#039;Who&#039;s there?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Me!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cristina:&#039;&#039;&#039; &#039;&#039;Ezio! I should have known.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;May I come in?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cristina:&#039;&#039;&#039; &#039;&#039;Fine. But only for a minute.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;A minute is all I need.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cristina:&#039;&#039;&#039; &#039;&#039;Indeed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Wait... that came out wrong.&#039;&#039;&lt;br /&gt;
Ezio climbed up to Cristina&#039;s window.&lt;br /&gt;
[[File:Nightcap 4.png|thumb|250px|Ezio and Cristina kissing]]&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Come here.&#039;&#039;&lt;br /&gt;
Cristina sighed happily.&lt;br /&gt;
*&#039;&#039;&#039;Cristina:&#039;&#039;&#039; &#039;&#039;Oh, Ezio...&#039;&#039;&lt;br /&gt;
Ezio and Cristina spent the night together.&lt;br /&gt;
*&#039;&#039;&#039;Father:&#039;&#039;&#039; &#039;&#039;Cristina! Cristina!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Sveglia!&#039;&#039; (Wake up!) &#039;&#039;Your tutor will be here soon!&amp;lt;br /&amp;gt;Come, my daughter... Is it really so terrible tha–&amp;lt;br /&amp;gt;Figlio d&#039;un cane!&#039;&#039; (Son of a bitch!) &#039;&#039;What is this?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Perdonate, Messere! Chiedo venia!&#039;&#039; (Forgive me, sir! I beg your pardon!)&lt;br /&gt;
*&#039;&#039;&#039;Father:&#039;&#039;&#039; &#039;&#039;I&#039;ll kill you!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Now, now! That&#039;s not necessary...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Father:&#039;&#039;&#039; &#039;&#039;Guards! Guards! Voglio la sua testa&#039;&#039; (Bring me his head!)&lt;br /&gt;
[[Guards]] advanced on Ezio, but he outran them.&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;There&#039;s really no need for violence...&amp;lt;br /&amp;gt;You have me confused with someone else...&amp;lt;br /&amp;gt;She needed some help... with... some things...&amp;lt;br /&amp;gt;I&#039;m mostly innocent!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Ezio slept with Cristina Vespucci. However, he was discovered by her father the next morning, before escaping the guards that were ordered to chase after him.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Nightcap 2.png|Cristina answering Ezio&lt;br /&gt;
Nightcap 3.png|Ezio climbing up to Cristina&#039;s room&lt;br /&gt;
Cristina_v_(2).png|Cristina&#039;s father threatening Ezio&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
{{AC2Memories}}&lt;br /&gt;
[[Category:Memories of Ezio Auditore da Firenze]]&lt;br /&gt;
[[Category:Memories relived using Animus 2.0]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Social_stealth&amp;diff=485705</id>
		<title>Social stealth</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Social_stealth&amp;diff=485705"/>
		<updated>2013-08-08T15:42:20Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
&#039;&#039;&#039;Social Stealth&#039;&#039;&#039;, or how inconspicuous one could remain in public environments, was a key ability to master for a member of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
A [[Master Assassin]] knew that targets were unable to prepare themselves for a covert strike completely. For the Assassins, remaining unexposed was the safest way to move about without catching the attention of [[guards]], arousing the crowd or alerting an [[Assassination Targets|assassination target]]. Thus, avoiding attention was vital to the survival of Assassins during their assassination missions.&lt;br /&gt;
&lt;br /&gt;
Based on the second tenet of [[the Creed]], remaining anonymous was a priority for members of the Order; Assassins achieved greater chances of success during investigations and assassinations when they did not arouse suspicion. It was vital for Assassin apprentices to understand the people, and utilize them, or other surrounding elements to their advantage. To this effect, Assassins used crowds to mask their approach, create distractions, and only revealed themselves during assassinations when necessary.&lt;br /&gt;
&lt;br /&gt;
Whether performing silent executions or public assassinations, Assassins struck at the most appropriate moment, where they could accomplish a covert kill and also run or hold their ground against guards when required. Whether approaching a target from behind and killing them with the [[Hidden Blade]], or gently pushing past a crowd before bursting through the guards on a rampage charge towards a target, the knowledge of social stealth was an indispensable skill. Though mastering an assassination was a priority, mastering the approach to the act was equally important for Assassins.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Third Crusade==&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|left|250px|Altaïr hiding among a group of scholars]]&lt;br /&gt;
During the [[Third Crusade]], the Assassin [[Altaïr Ibn-La&#039;Ahad]]&#039;s current social status was displayed on the heads-up display (HUD) of the [[Animus]] virtual machine, either via the &#039;&#039;social status icon&#039;&#039; or &#039;&#039;witness indicator&#039;&#039;. The social status icon switched to the witness indicator under context – they were never displayed simultaneously. The witness indicator only appeared when Altaïr was in the presence of guards who were &#039;&#039;not&#039;&#039; in open conflict with him. In all other cases, the social status icon was visible.&lt;br /&gt;
&lt;br /&gt;
The social stealth system kept track of how much attention nearby guards paid to Altaïr and his actions. [[Citizens]] and guards would react differently, depending his actions around or towards them. Whilst walking within the cities and [[Kingdom]], Altaïr was able to force people out of his way and gently push past them. Though the former attracted attention and prompted some citizens to shove him in retaliation, Altaïr was able to pass through the crowd much more quickly. Gently pushing or moving past civilians would attract no attention, but took more time in crowded areas.&lt;br /&gt;
&lt;br /&gt;
Socially unacceptable behavior would increase the attention that guards and civilians paid to Altaïr&#039;s presence. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior would enable safe travel through city streets. Should guards chase Altaïr, he was able to use the following places as [[hiding spots]]:&lt;br /&gt;
*Groups of [[scholars]]&lt;br /&gt;
*Benches (only when occupied by two civilians)&lt;br /&gt;
*Piles of hay&lt;br /&gt;
*Rooftop gardens&lt;br /&gt;
&lt;br /&gt;
Remaining anonymous refilled Altaïr&#039;s [[synchronization]] bar. When Altaïr attracted excess attention, omnipresent guards would recognize his identity as an Assassin, and attempt to kill him, eliminating his anonymity and forcing him to seek a hiding spot. An important and dependable way to assure anonymity was to [[Blending|blend]]. Since Assassins dressed in attire similar to religious scholars, a change in Altaïr&#039;s mannerisms to mimic a group (folding the hands and assuming a prayerful stance) ensured a slow, yet safe passage through guarded entrances and areas.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social status icon===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Status&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Explanation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogowhite.svg|75px]]&lt;br /&gt;
|Anonymous&lt;br /&gt;
|When Altaïr was not visible to guards, he remained Anonymous. Represented by a white social status bar, this status was ideal during assassination attempts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogored.svg|75px]]&lt;br /&gt;
|Exposed&lt;br /&gt;
|When Altaïr drew too much attention to himself, he would become Exposed. The social status icon changed shape and color, flashing red. He could either kill all guards present (instantly returning to Anonymous status) or attempt to flee.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogoyellow.svg|75px]]&lt;br /&gt;
|Unseen&lt;br /&gt;
|When Altaïr chose to flee, and was able to break the line of sight of pursuing guards, the social status icon would flash yellow and an audible beeping sound was heard, signifying an Unseen status. At this point, Altaïr could find a hiding spot or outrun his pursuers until he reached anonymity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogoblue.svg|75px]]&lt;br /&gt;
|Vanishing&lt;br /&gt;
|Whilst in Unseen status, Altaïr entered Vanishing status. After a few seconds, the guards would approach his last sighted position, and if they were unable to trace Altaïr, they would give up their search for the Assassin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogogreen.svg|75px]]&lt;br /&gt;
|Vanished&lt;br /&gt;
|When the guards gave up their chase, Altaïr had Vanished. During this status, he could not be Exposed again. He would remain in this state as long as he continued to hide in a hiding spot. Once he left the spot however, he was able to be Exposed again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Witness indicator===&lt;br /&gt;
[[File:AC1 Sync Bar.png|thumb|250px|right|The indicator to the left of the Synchronization Bar]]&lt;br /&gt;
The witness indicator distinguished the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it had an eye in its center that glowed yellow or red, depending on the soldiers&#039; level of awareness.&lt;br /&gt;
*&#039;&#039;&#039;Unaware:&#039;&#039;&#039; A yellow witness indicator meant that the guards near to Altaïr were either unaware or suspicious. An unaware soldier had his hands to his side, oblivious of the threat posed by Altaïr.&lt;br /&gt;
*&#039;&#039;&#039;Suspicious:&#039;&#039;&#039; A suspicious soldier was slightly cautious of Altaïr&#039;s presence, but not enough to attack or draw his sword. Instead, he rested his hand on his sword hilt, with the blade drawn slightly. Unaware and suspicious guards were unlikely to attack, unless provoked. The witness indicator glowed yellow whilst soldiers were suspicious of Altaïr, or unaware of him.&lt;br /&gt;
*&#039;&#039;&#039;Informed:&#039;&#039;&#039; A flashing red witness indicator meant that guards near to Altaïr were extremely suspicious, and prepared to attack him. An informed soldier had his sword fully drawn, ready to engage in combat, due to his suspicion of the Assassin; during this state, guards were provoked easily. Altaïr could escape by blending with scholars, or killing the suspicious guards. All guard patrols in the Middle Districts of cities were always Informed, similar to those within the Kingdom.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Renaissance==&lt;br /&gt;
[[File:AC_II_Sync_v.png|thumb|250px|right|The notoriety meter to the left of the Synchronization Bar]]&lt;br /&gt;
The social stealth engine of the Animus 2.0 differed from its predecessor, which allowed additional features to be monitored. The Assassin [[Ezio Auditore]] was able to blend into any crowds, bribe [[herald]]s, and either hire [[courtesans]] or [[thieves]] to distract specific targets. He could pickpocket civilians for florins, and ran the risk of being [[Civilians#Pickpockets|pickpocketed]] himself. Ezio was able to hide in carts of hay, flower petals, and autumn leaves, and dive underwater to escape from pursuers. Doing so, however, was not necessarily an effective form of escape since [[Seekers]] could search for Ezio in hiding spots. Evading guards was far easier since Ezio was able to leave a hiding spot at any time.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notoriety system===&lt;br /&gt;
The notoriety icon, set next to the synchronization bar, indicated Ezio&#039;s level of notoriety amongst guards. When caught undertaking socially unacceptable deeds, his notoriety in that individual city or location increased.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notorious actions====&lt;br /&gt;
#Killing or fighting civilians&lt;br /&gt;
#Becoming detected by guards in a restricted area&lt;br /&gt;
#Bumping into a stationary guard, without the gentle push or brushing aside&lt;br /&gt;
#Being caught pickpocketing civilians&lt;br /&gt;
#Being caught looting bodies&lt;br /&gt;
#Being caught carrying bodies&lt;br /&gt;
#Knocking into [[Civilians#Minstrels|minstrels]]&lt;br /&gt;
#Being discovered in a hiding spot by Seekers&lt;br /&gt;
#Causing guards to flee from fights&lt;br /&gt;
#Killing guards in open conflict&lt;br /&gt;
#High profile assassinations&lt;br /&gt;
#Killing [[Borgia Messengers]] and pickpockets&lt;br /&gt;
#Hijacking guards&#039; horses&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Redeemable actions====&lt;br /&gt;
[[File:LL_1_v.png|thumb|250px|Ezio ripping down a wanted poster]]&lt;br /&gt;
#Removing [[wanted posters]] would lower Ezio&#039;s notoriety by 25%, however if guards saw this act, the Assassin would receive a small increase in notoriety, and a guard would shove him.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; If a poster was located on the wall of a [[Borgia Towers|Borgia tower]], igniting the tower would not lower Ezio&#039;s notoriety.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
#On bribing heralds, Ezio&#039;s notoriety was lowered by 50%. After this, the Assassin could pickpocket the heralds to retrieve the 500 florins he had bribed them with, however, this would cause a slight rise in notoriety. He could also kill and loot heralds after bribing them, though it yielded the same results.&lt;br /&gt;
#Assassinating [[official]]s who gave false witness, or selected key guards, would reduce Ezio&#039;s notoriety by 75%. This was the most effective way to lower high levels of notoriety, however, it was usually only available when Ezio attained a significantly high level of notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===States of notoriety===&lt;br /&gt;
When the notoriety meter reached full capacity, guards were on constant lookout and always suspicious of Ezio. As such, they would attack him almost immediately after they caught sight of him. However, when the notoriety meter was empty, dubbed &amp;quot;incognito&amp;quot;, guards would not pay attention to Ezio&#039;s presence unless he moved into restricted areas or committed socially unacceptable acts.&lt;br /&gt;
&lt;br /&gt;
Special [[capes]] obtained by Ezio would enable a permanent incognito state in certain cities and areas when worn, which he could acquire by completing main memories or by completing certain tasks.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; However, the [[Assassin&#039;s Creed II outfits#Auditore Cape|Auditore cape]] possessed an opposite effect; when worn, Ezio would become permanently notorious in any city during the 15th century.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social Status Indicator===&lt;br /&gt;
The Social Status Indicator (also known as SSI) of the Animus 2.0 contained two components:&lt;br /&gt;
&lt;br /&gt;
====Arrow indicators====&lt;br /&gt;
An arrow located above a guard&#039;s head indicated Ezio&#039;s level of detection by them.&lt;br /&gt;
*When the arrow turned yellow, this indicated that the guard had begun investigating Ezio&#039;s actions and had become alert to his surroundings. The amount of time needed for a guard to recognize Ezio depended from the type of guard observing the environment and his actions.&lt;br /&gt;
*When the arrow turned red, the guard had recognized Ezio and would immediately engage him in combat, or pursue the Assassin if he attempted to flee.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mini-map frame====&lt;br /&gt;
The Social Status Indicator, instead of being located to the left of the synchronization bar, was a frame that surrounded the mini-map on the bottom-right of the Animus 2.0&#039;s heads-up display. The indicator&#039;s colors were the same from those in the Animus 1.28.&lt;br /&gt;
*White: Ezio&#039;s status was &amp;quot;anonymous&amp;quot;&lt;br /&gt;
*Red: Ezio was in open conflict with guards.&lt;br /&gt;
*Yellow: Ezio had broken the pursuing guards&#039; line of sight, whilst in open conflict with them.&lt;br /&gt;
*Blue: Ezio was &amp;quot;vanishing&amp;quot; from view, though guards were still searching for him.&lt;br /&gt;
*Green: Ezio was &amp;quot;hidden&amp;quot;, having lost the guards pursuing him, or unaware to any guards present.&lt;br /&gt;
&lt;br /&gt;
In addition, the mini-map displayed an orange circle when guards&#039; line of sight was broken. This orange circle represented the area where guards were actively searching for Ezio. Exiting the circle greatly increased Ezio&#039;s chances of escape without the need to hide; though the guards were still able to see him from within the indicated area.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Templar Awareness===&lt;br /&gt;
[[File:ACR_Sync_Bar.png|thumb|250px|Templar awareness meter to the left of the synchronization bar]]&lt;br /&gt;
In [[Constantinople]], Ezio had to contend with two factions, the [[Ottomans]], who would only attack if they saw him doing something illegal, and the [[Byzantines]], who were on the hunt for any Assassins and would attack him on sight. Performing illegal actions increased the Templars&#039; awareness of the Assassins, and led to an [[Den Defense|attack]] on an [[Assassin Dens|Assassin Den]] should it become high enough. Any of the following would also increase Templar Awareness:&lt;br /&gt;
*Renovating shops, [[banks]] or [[faction buildings]].&lt;br /&gt;
*Recruiting [[apprentices]].&lt;br /&gt;
*Recapturing an occupied Assassin Den.&lt;br /&gt;
*Purchasing landmarks.&lt;br /&gt;
*Killing guards in open combat. (Ottoman or Byzantine)&lt;br /&gt;
*Killing civilians of any kind, except officials.&lt;br /&gt;
*Being stabbed by [[Stalkers]].&lt;br /&gt;
&lt;br /&gt;
[[File:ACR_Stalker_2.png|thumb|250px|Ezio killing a stalker]]&lt;br /&gt;
Ezio could decrease Templar Awareness by bribing heralds (100 akçe, 25% decrease), killing Stalkers (25% decrease), or killing officials (50% decrease). Templar Awareness could also be made irrelevant once Ezio has raised seven of his apprentices to the level of [[Master Assassin]] and assigned them to protect an Assassin Den, preventing further attacks.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Colonial America==&lt;br /&gt;
[[File:ACIII-MostWanted_3.png|thumb|250px|Samuel Adams tearing down a wanted poster of Connor]]&lt;br /&gt;
For the social stealth engine of the Animus 3.0, [[Ratonhnhaké:ton|Connor]]&#039;s notoriety consisted of four tiers, with gradually more difficult guards sent on patrol.&lt;br /&gt;
&lt;br /&gt;
When incognito, Connor could walk or run freely, and did not attract attention unless doing something illegal. When his notoriety was at level one, guards would notice him when he passed, but would not become hostile unless he lingered for too long, or did something illegal.&lt;br /&gt;
&lt;br /&gt;
At level two notoriety, guards would become suspicious of him on sight and try to approach him, but would attack him if he stayed in their sight for a short while.&lt;br /&gt;
&lt;br /&gt;
Finally, at level three notoriety, the [[Jäger]] forces would be introduced and would actively search for him. Following this, guards would attack Connor on sight, and the commotion would usually attract a large number of guards and Jäger soldiers.&lt;br /&gt;
&lt;br /&gt;
Connor could reduce his notoriety in [[Boston]] and [[New York City|New York]] to incognito by tearing down wanted posters, or through bribing [[town criers]] and those inside printer shops. However, Connor was unable to reduce notoriety in the [[Frontier]], where soldiers would constantly attack him; he was only incognito in the area belonging to the [[Continental Army]] at [[Valley Forge]], or in [[forts]] he had captured for them.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-Ontheside_6.png|thumb|left|250px|Connor blending with a group of civilians]]&lt;br /&gt;
Another addition to the social stealth engine of the Animus 3.0 was Connor&#039;s ability to blend with any group of civilians. This was common by market stalls, leaning against walls or boxes, sitting on benches, and sometimes on the ground in an alley. From there, as a guard approached, Connor could assassinate from these spots, performing an environmental kill.&lt;br /&gt;
&lt;br /&gt;
For the Assassin [[Aveline de Grandpré]], notoriety was raised individually for each of her three personas, with the Assassin persona having a minimum level one notoriety status. Aveline could reduce her notoriety level in [[New Orleans]] by three different methods for each of her personas:&lt;br /&gt;
&lt;br /&gt;
#Tearing down wanted posters, which reduced the notoriety of her Slave persona.&lt;br /&gt;
#Bribing corrupt magistrates, which reduced the notoriety of her Assassin persona.&lt;br /&gt;
#Assassinating false witnesses, which reduced the notoriety of her Lady persona.&lt;br /&gt;
&lt;br /&gt;
Aveline&#039;s personas also held distinctive traits that aided in social stealth, such as her Slave persona, which was able to blend easily with other slaves by picking up and transporting cargo throughout the city.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;, there were additional hiding spots, including large barrels and boxes, behind certain walls, and the inside of doorways.&lt;br /&gt;
*Due to their lesser intelligence, [[Brutes]] took a longer amount of time to recognize Ezio.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
[[Category:Assassin skills]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Caterina_Sforza&amp;diff=136899</id>
		<title>Caterina Sforza</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Caterina_Sforza&amp;diff=136899"/>
		<updated>2013-07-22T15:14:04Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACRE|2book|Bbook|Featured}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Quote|One should always have the freedom to choose.|Caterina to Ezio Auditore, 1500.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Caterina Sforza&lt;br /&gt;
|image = Char catarina.png&lt;br /&gt;
|birth = 1463&amp;lt;br /&amp;gt;[[Milan]], {{Wiki|Duchy of Milan}}&lt;br /&gt;
|death = 28 May 1509 (aged 46)&amp;lt;br /&amp;gt;[[Florence]], {{Wiki|Republic of Florence}}&lt;br /&gt;
|period = [[Renaissance]]&lt;br /&gt;
|faction = House of Sforza&amp;lt;br /&amp;gt;[[Girolamo Riario|House of Riario]]&amp;lt;br /&amp;gt;[[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br /&amp;gt;[[Assassin&#039;s Creed: Brotherhood (novel)|&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; novel]]&amp;lt;br /&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Recollection]]&#039;&#039;&lt;br /&gt;
|voice = [[Cristina Rosato]]}}&lt;br /&gt;
&#039;&#039;&#039;Caterina Sforza&#039;&#039;&#039; (1463 - 1509) was the Countess of [[Forlì]] and Imola, and the daughter of [[Galeazzo Maria Sforza]], the Duke of Milan. She was engaged to [[Sixtus IV|Pope Sixtus IV]]&#039;s nephew, [[Girolamo Riario]], at only 10 years of age, and consummated the marriage at 14.&lt;br /&gt;
&lt;br /&gt;
As countess of Forlì, she became a strong ally of the [[Assassins|Assassin Order]], meeting the Assassin [[Ezio Auditore da Firenze]] after her husband Girolamo had her trapped on a small island in [[Romagna]]. Eight years later, Caterina had her husband killed by the Orsi brothers after finding out that he was working for the [[Templars]], along with being a lousy husband.&lt;br /&gt;
&lt;br /&gt;
Offering to keep the ancient artifact, the &amp;quot;[[Ezio&#039;s Apple of Eden|Apple of Eden]]&amp;quot;, safe in Forlì, Caterina and the Assassins Ezio and [[Niccolò Machiavelli]] found the city taken by the Orsi brothers, who were hired by the Templars. Retaking the city, Ezio saved Caterina&#039;s children from the Orsi and killed the two brothers, though the Apple was eventually taken from him by a [[Girolamo Savonarola|mysterious monk]].&lt;br /&gt;
&lt;br /&gt;
Caterina later traveled to the [[Italy|Italian]] Assassins&#039; headquarters in [[Monteriggioni]], requesting for aid against [[Cesare Borgia]]&#039;s army. Unexpectedly, Monteriggioni was besieged by Cesare the next day, causing the town to be destroyed and Caterina to be captured.&lt;br /&gt;
&lt;br /&gt;
The next year, Caterina was transported to the [[Castel Sant&#039;Angelo]] in [[Rome]] to be jailed. However, her imprisonment lasted not even a day, as Ezio Auditore infiltrated the Castel, with the primary aim of killing Cesare and [[Rodrigo Borgia]]. With the two away from the Castel, however, Ezio decided to free Caterina with a key taken from [[Lucrezia Borgia]], and a few weeks later, Caterina returned to [[Florence]] to await the restoration of her lands.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Caterina was born in [[Milan]], as the daughter of [[Galeazzo Maria Sforza]] and {{Wiki|Lucrezia Landriani}}.&lt;br /&gt;
&lt;br /&gt;
In 1473, at the age of 10, she was betrothed to Girolamo Riario, the nephew of Pope Sixtus IV. Four years later, they consummated the marriage, and Caterina gave birth to her first child, [[Bianca Riario]], nine months later.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeting Ezio Auditore===&lt;br /&gt;
{{Dialogue|Caterina|Perhaps we&#039;ll see each other again. Should you ever find yourself in the city of Forlì, it would be my... pleasure, to welcome you.|Ezio|I look forward to enjoying your hospitality.|Caterina and Ezio Auditore, after the latter rescued her.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Tutti a Bordo 5.png|thumb|250px|left|Ezio helping Caterina onto the gondola]]&lt;br /&gt;
Close to the departure of [[Leonardo da Vinci]] from Forlì, Caterina was also in the town, and had been trapped on a small rock in the middle of a lake. Luckily for her, Ezio Auditore heard her screaming for help, and came to her aid with a [[gondola]], delivering her safely back to land. For this assistance, Caterina thanked Ezio by telling the captain of the [[Venice|Venetian]] ship to grant Ezio passage to Venice.&lt;br /&gt;
&lt;br /&gt;
While sailing away from Forlì, Ezio stated that Caterina was his &amp;quot;next conquest&amp;quot;, before being reprimanded by Leonardo, who explained Caterina&#039;s importance to Ezio and remarked that seducing her would not be such a good idea. Leonardo described her to be &#039;&#039;&amp;quot;as powerful and dangerous as she is young and beautiful.&amp;quot;&#039;&#039; Ezio simply replied that Caterina was his &amp;quot;kind of lady.&amp;quot;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle of Forlì===&lt;br /&gt;
{{Quote|Bastardi! &#039;&#039;(Bastards!)&#039;&#039; You think you can threaten me? I&#039;ll give you NOTHING! You want my children? Take them! I have the instrument to make more!|Caterina replying to the threats of the Orsi brothers.|Battle of Forlì (DLC)}}&lt;br /&gt;
[[File:Warm welcome 1.png|thumb|250px|Niccolò, Caterina and Ezio walking towards Forlì]]&lt;br /&gt;
In 1484, Caterina moved with her family to Forlì. In 1488, shortly after the murder of her husband, Caterina was contacted by her allies, the Assassin Order, who asked her if they could hide an &amp;quot;important artifact&amp;quot; inside the [[Rocca di Ravaldino]] in Forlì. Caterina agreed, and met with Niccolò Machiavelli and Ezio Auditore, who she previously had not known to be an Assassin, in the countryside of [[Romagna]].&lt;br /&gt;
&lt;br /&gt;
While walking towards Forlì, Caterina informed Niccolò and Ezio that she had hired the Orsi brothers to kill her husband, since he had been a Templar, as well as a &#039;&#039;&amp;quot;lousy father, boring in bed, and a pain in [her] ass.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As they drew closer to the city, they were met by a large crowd of Forlì&#039;s citizens fleeing. One of them informed Caterina and the Assassins that Forlì was being [[Battle of Forlì|attacked]] by the Orsi brothers. Niccolò concluded that the two were working for Rodrigo Borgia, and were probably looking for the map that Girolamo had made of all the locations of the [[Codex]] pages.&lt;br /&gt;
&lt;br /&gt;
Caterina took her soldiers to fight and reclaim her city, while Ezio served in the battle as both a soldier and protector to Caterina. By the time the group had reached the Rocca di Ravaldino, the Orsi brothers had taken two of Caterina&#039;s children hostage as a lure to steal the Apple of Eden, of which they had heard was in Ezio&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
[[File:Godfather 2.png|thumb|left|250px|Caterina and Ezio talking to the Orsi brothers]]&lt;br /&gt;
When the brothers threatened to kill her children if she did not relinquish the Apple, Caterina lifted her skirt, showing her panties, and cried that she had &#039;&#039;&amp;quot;the instrument to make more.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caterina did not wish the brothers to think that they were victorious, but she was desperate to get her children back, and requested Ezio to retrieve them for her. Ezio left the city immediately, found the children, and managed to kill [[Ludovico Orsi]]. Meanwhile, the Templars attacked the citadel again and took the Apple, which Ezio had placed in Caterina&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
After Ezio returned with Caterina&#039;s children and found out about the attack, he left Forlì and followed [[Checco Orsi]] into the countryside, where he assassinated him and retrieved the Apple. Checco managed to stab Ezio right before dying, and Ezio lost consciousness because of his wound; though not before seeing the Apple being stolen from him by a black robed monk with a missing finger.&lt;br /&gt;
&lt;br /&gt;
[[File:Checcomate 6.png|thumb|250px|Caterina sitting besides Ezio]]&lt;br /&gt;
Caterina&#039;s soldiers found Ezio&#039;s unconscious body next to Checco&#039;s, and took him to the [[Palazzo Comunale (Forlì)|Palazzo Comunale]], where Caterina nursed him until he regained consciousness. Ezio then set off to find the monk, after Caterina had given him the map that her husband had made of the Codex pages.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Battle of Forlì (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Florence===&lt;br /&gt;
Caterina was later exiled to Florence, where she married {{Wiki|Giovanni de&#039; Medici il Popolano|Giovanni de&#039; Medici}}. They had one son, baptized as Ludovico. However, after Giovanni&#039;s death in 1498, Caterina re-christened her son as {{Wiki|Giovanni dalle Bande Nere|Giovanni}}.&lt;br /&gt;
&lt;br /&gt;
===Siege of Monteriggioni===&lt;br /&gt;
{{Dialogue|Ezio|Caterina. To what do I owe the pleasure of your presence here?|Caterina|I desire... an allegiance. The papal armies have resumed their march on ﻿Forlì. Your mercenaries would be a great asset to my cause.|Ezio and Caterina about her request.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:Reunion 1 v.png|thumb|left|250px|Caterina proposing the alliance]]&lt;br /&gt;
In 1500, Caterina and some of her soldiers went to temporarily stay in Monteriggioni, in order to forge an alliance with the [[mercenaries]] working for the [[Villa Auditore]]. Though she spoke with Ezio about this, he said that they would discuss it later, after he had told the others about what he had discovered during his [[Confrontation at the Vatican|travel to the Vatican]].&lt;br /&gt;
&lt;br /&gt;
When Ezio was relaxing in his bathtub after the meeting, Caterina entered his room and removed her dress, the two kissed and she slept with Ezio. However, the next morning, they were interrupted as the town was besieged by the [[Papacy|Papal]] army, under the command of Cesare Borgia.&lt;br /&gt;
&lt;br /&gt;
Caterina joined her troops in the defense outside the city, but was captured by some of Cesare&#039;s soldiers. Following this, she was held by [[Juan Borgia the Elder|Juan Borgia]], and forced to witness the execution of [[Mario Auditore]] at Cesare&#039;s hands.&amp;lt;ref name=&amp;quot;ACB&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imprisonment in the Castel Sant&#039;Angelo===&lt;br /&gt;
{{Quote|Good people of Roma, stay strong! You will be free, your time will come, I swear it!|Caterina encouraging the Roman citizens before being taken into the Castel.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:CCrasher 1.png|thumb|250px|Caterina arriving at the Castel Sant&#039;Angelo]]&lt;br /&gt;
In 1501, Caterina was brought to Rome in a carriage, and was seen being taken out of it just outside the Castel Sant&#039;Angelo. Lucrezia Borgia &amp;quot;welcomed&amp;quot; her to Rome, and warned the nearby [[citizens]] that the same would happen to any of those who opposed Cesare. After a heated argument between the two, Caterina was taken away by the [[guards]] and imprisoned within the Castello.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Ezio infiltrated the Castel Sant&#039;Angelo in order to assassinate Rodrigo and Cesare Borgia. Unfortunately, Cesare left before Ezio could face him, and evidently, Rodrigo had not been at the Castello for some time. Nevertheless, Ezio eventually found Caterina locked up in a cell, and witnessed her being beaten by Lucrezia from outside of the window. Ezio then pursued Lucrezia, as she had taken the key to Caterina&#039;s cell.&lt;br /&gt;
&lt;br /&gt;
[[File:Burdens 2.png|thumb|left|250px|Ezio carrying Caterina]]&lt;br /&gt;
After killing a few guards, Ezio carried Lucrezia back to Caterina&#039;s prison, ignoring the woman&#039;s protests. When he arrived at Caterina&#039;s cell, Caterina slipped her hand into Lucrezia&#039;s dress and took the key to unlock the door. As the Assassin and Caterina both forced Lucrezia into Sforza&#039;s old cell, Lucrezia called for guards, but Caterina banged Lucrezia&#039;s head against the door to knock her unconscious.&lt;br /&gt;
&lt;br /&gt;
As she was unable to walk due to her injury, Ezio carried Caterina out of the Castello, making sure that the way was clear. When Ezio mentioned bringing her home to her family She told Ezio that they were not his family and the night at the Villa wasn&#039;t out of love, she had to insure their alliance Upon reaching the walls, the two rode on [[Horses|horseback]], and Ezio ordered her to go to [[Tiber Island]] while he stayed behind to distract the guards. Once there, [[La Volpe]] found Caterina and brought her safely to the [[Tiber Island headquarters|Roman Assassin headquarters]], where she was tended to by a [[Doctors|doctor]].&amp;lt;ref name=&amp;quot;ACB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Later life and death===&lt;br /&gt;
{{Quote|I am of no use to anyone without Forlì. I leave to be with my children and await the restoration of my lands.|Caterina, before leaving Rome.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:BHPlan 3.png|thumb|250px|Caterina before leaving Rome]]&lt;br /&gt;
Caterina, knowing she was of little use to anyone without Forlì, decided to leave Rome in order to care for her children and await the restoration of her lands.&lt;br /&gt;
&lt;br /&gt;
She intended to leave unannounced on horseback, though Ezio caught her just before she left. She then encouraged Ezio to unite the Assassins as their leader and take back Rome. Her last words before galloping out of Ezio&#039;s sight were &#039;&#039;&amp;quot;Vittoria agli Assassini!&amp;quot;&#039;&#039; (Victory to the Assassins!).&lt;br /&gt;
&lt;br /&gt;
Having returned to Florence, she made a petition to regain control of Forlì, though this was denied. She eventually died of pneumonia on 26 May 1509.&amp;lt;ref name=&amp;quot;ACB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{Quote|That woman is as powerful and dangerous as she is young and beautiful.|Leonardo da Vinci regarding Caterina.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Tutti a Bordo 7.png|thumb|250px|left|Caterina speaking with a ship captain]]&lt;br /&gt;
Caterina Sforza was a strong and fierce woman, ready to take on any threat she encountered. She was capable of leading an army into battle, as she was both bold and a skilled strategist. Her aggressive attitude, especially her colorful vocabulary, gained her both the respect and the fear of the men she commanded.&lt;br /&gt;
&lt;br /&gt;
However, Caterina was also a very maternal and caring person when it came to her loved ones. During the Battle of Forlì, when the Orsi brothers took two of her children, Caterina became extremely worried and implored Ezio to safely return her children for her, while she and Machiavelli safeguarded the Rocca di Ravaldino.&lt;br /&gt;
&lt;br /&gt;
Caterina was also a rather shrewd person, being able to infatuate Ezio to further her own cause. Through these means, she hoped to acquire an allegiance and the help of Monteriggioni&#039;s mercenaries in her battle against the Papal army.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*In the novel &#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;, the scene where Ezio first met Caterina slightly differed from that of the game. As she walked on the port, she was seen arguing with her husband. Tired of her, Girolamo told Caterina to sit in the nearest gondola, and as she did, he then gave it a powerful shove to the prow and walked away. As the gondola drifted further from land, she began to shout, and Ezio, who watched the scene unfold, came to her assistance.&lt;br /&gt;
*Caterina, like every other character in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; besides Ezio, could not swim. When she was trapped on the small rock, she would shout for help, swear, and would sometimes yell out her inability to swim.&lt;br /&gt;
*During the Battle of Forlì memory sequence, she used the [[Butcher Knife]] as her [[Weapons|weapon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*After rescuing her from the Castel Sant&#039;Angelo, Ezio asked, &#039;&#039;&amp;quot;Caterina, did they-? Did Cesare-?&amp;quot;&#039;&#039;, to which Caterina replied &#039;&#039;&amp;quot;No. My name must still have some value. I was left... unspoiled.&amp;quot;&#039;&#039; Historically, rumors claimed she was Cesare&#039;s lover during the time she spent in captivity, although there was no proof of any of the rumors having any basis, consensually or not.&lt;br /&gt;
*As Ezio carried Caterina out of the Castello, she revealed to him that the night that they spent together at the Villa was not out of love, but merely out of politics.&lt;br /&gt;
*Caterina was less foul-mouthed in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;; where her colorful vocabulary seemed to have passed on to [[Bartolomeo d&#039;Alviano]].&lt;br /&gt;
*The Elegant Gown item in &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; matched Caterina&#039;s dress in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
*According to the [[Assassin&#039;s Creed: Brotherhood (novel)|&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; novel]], her hair smelled of vanilla and roses.&lt;br /&gt;
*Again, in the novel, Caterina suffered much more abuse from Lucrezia than in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Early Caterina concept art.jpg|Early concept art of Caterina&lt;br /&gt;
Caterina Sforza.jpg|Caterina&#039;s concept art&lt;br /&gt;
Zw-caterinasforza.png|Caterina Sforza&#039;s Database portrait&lt;br /&gt;
Vilified 1 v.png|Caterina sharing a bed with Ezio&lt;br /&gt;
Caterina face models by Michel Thibault.png|Caterina&#039;s face models by [[Michel Thibault]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{DEFAULTSORT:Sforza, Caterina}}&lt;br /&gt;
[[Category:1463 births]]&lt;br /&gt;
[[Category:1509 deaths]]&lt;br /&gt;
[[Category:Italians]]&lt;br /&gt;
[[Category:House of Sforza]]&lt;br /&gt;
[[Category:House of Riario]]&lt;br /&gt;
[[Category:Assassin allies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood (novel) characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Recollection characters]]&lt;br /&gt;
[[Category:Historical characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Adha&amp;diff=13732</id>
		<title>Adha</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Adha&amp;diff=13732"/>
		<updated>2013-06-13T15:06:03Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|AC2|TSC}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACAC-Adha Render.png&lt;br /&gt;
|death = c. 1190&amp;lt;br&amp;gt;{{Wiki|Middle East}}&lt;br /&gt;
|hidep = yes&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039; Assassin&#039;s Creed (Mentioned only) Assassin&#039;s Creed II (Mentioned in Codex)&lt;br /&gt;
|voice =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Adha&#039;&#039;&#039; was a woman from the Middle East who possessed mysterious powers. She was in fact the &amp;quot;&#039;&#039;&#039;Chalice&#039;&#039;&#039;&amp;quot;, commonly known as an ancient &#039;artifact&#039; that held powers similar to the [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
In 1190, the Chalice was sought after by both the [[Templars|Knights Templar]] and [[Levantine Assassins]], unaware that it was a person rather than an object. She was discovered by [[Altaïr Ibn-La&#039;Ahad]], an Assassin and former acquaintance, and aided him in thwarting the Templars&#039; plans before being taken captive by them. She was subsequently deported to an unknown location and later murdered.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===The Chalice===&lt;br /&gt;
The Chalice was known to either be a holy artifact, or the descendant and heir of [[Jesus Christ]]. According to [[Rashid ad-Din Sinan]], whoever had the Chalice could unite all factions under them, granting them victory over all, and allowing them to rule the Holy Land. Seeing the danger of such an artifact, the [[Mentor]] sent one of his [[Assassins]], [[Altaïr Ibn-La&#039;Ahad]], on a [[Quest for the Chalice|mission to retrieve it]].&lt;br /&gt;
&lt;br /&gt;
His search led him to the [[Temple of the Sand]], though Altaïr discovered only an [[File:Adha.jpg|thumb|left|Adha in Templar custody.]]empty golden chest. This prompted him to assume that it had already fallen into [[Templars|Templar]] hands, and so he traveled to [[Jerusalem]].&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rescue and capture===&lt;br /&gt;
Discovering that the Chalice was being kept under Templar watch in the Holy City, Altaïr infiltrated their fortress and soon found Adha. Though he was absolutely surprised upon identifying her as the Chalice, he rescued her nonetheless.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, Adha informed him that the Templars had bribed [[Harash]], the second-in-command of the Assassins, to betray their Order; to which Altaïr decided to seek him out at the Assassin fortress of [[Alep]]. Though he planned to kill the traitor and run away with Adha, upon completing his task, Adha was kidnapped by [[Basilisk]], [[Grand Master]] of the Templar Order.&lt;br /&gt;
&lt;br /&gt;
[[File:AdhaAltaïrConversation-ACAC1.png|thumb|250px|right|Adha speaking with Altaïr]]&lt;br /&gt;
Pursuing them to a port in [[Tyre]], Altaïr fought his way onto Basilisk&#039;s ship at the head of the fleet, killing several Templar knights and Basilisk himself. However, he discovered that Adha was being held on a different ship, which escaped before Altaïr could catch up to it. He returned to shore and, seeing the Templar ship far off in the distance, called out to Adha, promising to her that he would find her one day.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
{{Quote|I had thought Adha would be the one to lead me to rest, that I might lay down my blade and live as a normal man. But now I know such dreams are best left to sleep...|Altaïr, in his Codex.|Assassin&#039;s Creed II}}&lt;br /&gt;
In 1191, during Altaïr&#039;s preparations to assassinate [[Abu&#039;l Nuqoud]] in [[Damascus]], an Assassin [[Informants|informant]] asked him &#039;&#039;&amp;quot;Any news of Adha since she left?&amp;quot;&#039;&#039; When Altaïr remained silent, as always with informants, he continued with &#039;&#039;&amp;quot;No? How sad. I&#039;m sure you&#039;ll find her someday.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the circumstances of Adha&#039;s death are unclear, Altaïr wrote in his [[Codex]] that he chased Adha&#039;s captors across the sea, but only caught up to them in time to hold Adha&#039;s lifeless body in his arms, and see the terror in her unblinking eyes. He went on to state that he had hunted down and exacted vengeance on those that had killed her, though this had brought him no comfort, nor joy.&lt;br /&gt;
&lt;br /&gt;
After Adha&#039;s death, Altaïr felt that he &amp;quot;would never again feel for a woman as [he] had for her.&amp;quot;, fortunately though, this was proved false with [[Maria Thorpe]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Though not explicitly mentioned, the fact that Altaïr and Adha knew each other by name upon first meeting in &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039; suggested that they had met at least once before.&lt;br /&gt;
*An [[Stealth Assassination (Abu&#039;l Nuqoud)|informant]] in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; mentioned Adha when Altaïr approached him.&lt;br /&gt;
*[[Emails#Conference room e-mail|An e-mail]] on the conference room computer of [[Abstergo Industries]]&#039; [[Abstergo laboratory|Roman facility]] mentioned the Chalice, and questioned whether or not it was a real Piece of Eden. It also noted that the search for it would be called off until more evidence of its existence could be found.&lt;br /&gt;
*Adha means &amp;quot;sacrifice&amp;quot; in Arabic.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{DEFAULTSORT:Adha}}&lt;br /&gt;
[[es:Adha]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501729</id>
		<title>Synchronization</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501729"/>
		<updated>2013-06-13T14:57:47Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L}}&lt;br /&gt;
{{Quote|We found similar reactions among patients who undergo hypnosis to relive traumatic events. They can&#039;t jump directly into the specific memory. They need to be eased in. Even then, there can be problems.|[[Lucy Stillman]] to Desmond Miles, regarding the difficulties of synchronization.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Synchronization&#039;&#039;&#039; referred to the [[Animus]]&#039; visual representation and measurement of its user&#039;s adherence to the memories of their ancestor. Following [[Genetic memory|genetic memories]] exactly as they had happened would result in full synchronization, and consequent access to certain repressed ones.&lt;br /&gt;
&lt;br /&gt;
Inversely, a loss of synchronization resulted in the instability of the memory, which would eventually culminate in expulsion from it entirely. If such a desynchronization occurred, the simulation would restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
==Maintaining synchronization==&lt;br /&gt;
Synchronization was visualized by a bar on the top left corner of the Heads up display, and had a capacity of up to 20 bars for the Animus 1.28,&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt; and up to 25 bars for the Animus 2.0.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once synchronization reached critically low levels, the Animus&#039; screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. If all synchronization was lost, the meter would disappear; with one more desynchronizing action triggering a complete restart of the memory.&lt;br /&gt;
&lt;br /&gt;
[[File:AC1-First Sync Attempt.png|thumb|left|250px|The first attempt at synchronizing Desmond with Altaïr]]&lt;br /&gt;
The ancestor&#039;s mental state at the time of the memory heavily affected the user&#039;s reliving of the memory in the Animus. As such, [[Desmond Miles]]&#039; very first use of the Animus caused an almost instantaneous loss of synchronization, as his subconscious could not yet handle the stress and trauma of the memory he was attempting to relive.&lt;br /&gt;
&lt;br /&gt;
Since Desmond relived the memories of two of his [[Assassins|Assassin]] ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]], his synchronization level was closely tied to how well he followed [[the Creed]]. Additionally, falling from heights, being injured in battle, or entering cornered-off areas could resulted in a loss of synchronization, indicating that this had not happened to the ancestor at the time.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, being discovered in the process of an assassination would often result in an immediate loss of synchronization, as it did not happen to the ancestor. Accompanying this, certain events, despite seeming advantageous at the time, would cause desynchronization should it be inaccurate to the ancestor&#039;s actions.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some [[Side memories and events|additional memories]] did not affect synchronization, whether or not they were completed. These indicated that the ancestor had performed these actions, but they were not completely essential to the primary objective that the Animus subject required to complete. Such examples included collecting [[flags]], and opening [[treasure chests]].&lt;br /&gt;
&lt;br /&gt;
In the Animus 1.28, synchronization lost would recover over time.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; However, in the Animus 2.0, the synchronization meter was treated as more of an indication of health, with the user needing to use medicine or visit a [[Doctors|doctor]] in order to restore it.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increasing synchronization==&lt;br /&gt;
===Animus 1.28===&lt;br /&gt;
[[File:AC1 Sync Bar.png|thumb|250px|right|The meter of the Animus 1.28]]&lt;br /&gt;
For the [[Abstergo Industries]] Animus, synchronization was divided into base and additional synchronization. Base synchronization was tied to the main memory, while additional synchronization came from side memories.&lt;br /&gt;
&lt;br /&gt;
For the memories of Altaïr, the base level of synchronization available increased along with his [[Ranks|rank]] in the Assassin Order. Maximum synchronization in the memories of him as a [[Novice]] was four, but increased by one slot at every rank, until finally reaching thirteen at the rank of [[Master Assassin]]. This could suggest that the synchronization level was tied to the ancestor&#039;s skill level or capabilities at the time.&lt;br /&gt;
&lt;br /&gt;
In turn, additional synchronization could be earned through completion of additional memories, such as [[Save Citizen|saving citizens]] and climbing up to [[View Points]]. Completing fifteen of these would trigger the Animus to announce &#039;&#039;&amp;quot;DNA Synchronization Augmented&amp;quot;&#039;&#039; on its display, and it would increase the synchronization meter by one. Up to seven such additional bars could be obtained this way.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animus 2.0===&lt;br /&gt;
[[File:AC II Sync v.png|thumb|250px|right|The meter of the Animus 2.0]]&lt;br /&gt;
Synchronization in [[Rebecca Crane]]&#039;s Animus was seen as more of a status, and was indicated through percentage, rather than with a meter. Meanwhile, an additional health meter replaced the Animus 1.28&#039;s synchronization meter in function, and was composed of multiple square indicators.&lt;br /&gt;
&lt;br /&gt;
Synchronization could be increased by completing side memories, recovering objects (such as [[Codex]] pages, [[feather]]s or [[Monteriggioni Statuettes|statuettes]]), and through unlocking the [[Armor of Altaïr]].&lt;br /&gt;
&lt;br /&gt;
The health meter, in turn, was increased by equipping armor and deciphering Codex pages. Maximum health could be achieved while wearing Altaïr&#039;s armor, or a full Missaglias set, and by having all 30 Codex pages deciphered.&lt;br /&gt;
&lt;br /&gt;
Unlike in the Animus 1.28, damage did not always completely deplete one square of the meter. Depending on the power of the attack received, or by the height of the fall, a square could only partially disappear, and would be recovered quickly after a few seconds. A completely empty square, however, would need to be healed or have armor repaired.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animus 2.01===&lt;br /&gt;
[[File:ACBH Sync v.png|thumb|250px|The meter of the Animus 2.01]]&lt;br /&gt;
After her team had traveled to [[Monteriggioni]], Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for full memory synchronization in certain memories. To achieve this, Desmond was required to relive the memory almost exactly as his ancestor had.&lt;br /&gt;
&lt;br /&gt;
The most common conditions for full synchronization were either time-related, weapon-specific, or required him to remain undetected. Failing to complete the optional condition, despite finishing the memory, resulted in a 50% completion message.&lt;br /&gt;
&lt;br /&gt;
Completing any of the first seven main memory sequences with 100% synchronization would unlock a [[Assassin&#039;s Creed: Brotherhood cheats|cheat]] that could be used when replaying memories.&lt;br /&gt;
&lt;br /&gt;
Additionally, as Desmond increased his synchronization with Ezio, he began to unlock a number of Ezio&#039;s repressed memories. These were obtained after every 15% increase in total synchronization, until the fifth and final memory was unlocked at 75% synchronization.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animus 2.03===&lt;br /&gt;
[[File:ACR Sync Bar.png|thumb|250px|right|The meter of the Animus 2.03]]&lt;br /&gt;
After the events inside the [[Colosseum Vault]], Desmond had fallen into a coma, and the Animus was used to monitor his state and keep him alive. Rebecca had shut down most of the systems to free up the memory, and created separate partitions for Desmond&#039;s consciousness to prevent its fragmentation.&lt;br /&gt;
&lt;br /&gt;
On the [[Animus Island]], Desmond spoke with [[Clay Kaczmarek|Subject 16]], who told him that the only way out of his catatonic state was to use the [[Synch Nexus]], and relive the unfinished memories of his ancestors, until they had nothing left to show him. While these memories were not recorded by Desmond&#039;s fellow Assassins outside the Animus, as the monitoring system was disabled, the 100% synchronization conditions remained available for these memories.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animus 3.0===&lt;br /&gt;
While reliving the memories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]] in the Animus 3.0, Desmond could not rely on medicine to regain synchronization lost in combat or from injuries. Health would very slowly regenerate on its own during combat, provided Desmond managed to avoid further injuries, or rapidly replenish while out of combat. Desmond would also lose synchronization with Ratonhnhaké:ton if he [[hunting|killed]] too many animals without skinning them, due to Connor&#039;s upbringing, which dictated not to waste the spoils of a hunt. Killing civilians or domestic animals also caused a loss of synchronization.&lt;br /&gt;
&lt;br /&gt;
The 100% synchronization conditions for memories changed as well. The memories now had sets of them, rather than one condition for the entire memory. Typically these new constraints had to be completed during a specific part of the memory, and the new ones appeared during other parts of it.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Eight separate [[achievements]] involved the synchronization meter, and could be unlocked in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, and &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]&lt;br /&gt;
!Absolute Symbiosis&lt;br /&gt;
|Have a complete synchronization meter&lt;br /&gt;
|{{G|45}}&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perfectrecall.png]]&lt;br /&gt;
!Perfect Recall&lt;br /&gt;
|Achieve 100% synchronization with a sequence other than Sequence 1&lt;br /&gt;
|{{G|30}}&lt;br /&gt;
|{{PS3B}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:il Principe.png|65px]]&lt;br /&gt;
!Il Principe&lt;br /&gt;
|Receive 100% synchronization in Assassin&#039;s Creed: Brotherhood and full synchronization in all missions of &#039;&#039;[[The Da Vinci Disappearance]]&#039;&#039;&lt;br /&gt;
|{{G|100}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fond Memories.png]]&lt;br /&gt;
!Fond Memories&lt;br /&gt;
|Achieve 100% synchronization in all Sequences&lt;br /&gt;
|{{G|20}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ACIIIA-Perfectionist.png|65px]]&lt;br /&gt;
!Perfectionist&lt;br /&gt;
|Complete 100% of all main mission constraints&lt;br /&gt;
|{{G|20}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ACIIIA-Completionist.png|65px]]&lt;br /&gt;
!Completionist&lt;br /&gt;
|Complete ALL progress tracker grid entries&lt;br /&gt;
|{{G|20}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frontiersman.png|65px]]&lt;br /&gt;
!Frontiersman&lt;br /&gt;
|Reach 100% synchronization in the Frontier&lt;br /&gt;
|{{G|40}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The New Tea Party.png|65px]]&lt;br /&gt;
!The New Tea Party&lt;br /&gt;
|Reach 100% synchronization in Boston&lt;br /&gt;
|{{G|40}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:If I Can Make It There.png|65px]]&lt;br /&gt;
!If I Can Make It There&lt;br /&gt;
|Reach 100% synchronization in New York&lt;br /&gt;
|{{G|40}}&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AC3L-Complete_100%_of_all_Mission_Constraints.png|65px]]&lt;br /&gt;
!Complete 100% of all Mission Constraints&lt;br /&gt;
|Achieve 100% Synchronization in all Sequences&lt;br /&gt;
|N/A&lt;br /&gt;
|{{PS3S}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
[[Category:Animus]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148481</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148481"/>
		<updated>2013-06-11T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|ACB|ACR|AC3|AC3L|AC4|PL}}&lt;br /&gt;
[[File:AC2 Ezio in crowd.jpg|thumb|250px|Ezio Auditore in Venice among a crowd of civilians]]&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the [[Humans|human]] members of a nation&#039;s population, who could be found abundantly in cities and more scarcely in the countryside.&lt;br /&gt;
&lt;br /&gt;
They are generally of no significance to either the [[Templars]] or the [[Assassins]], save for the fact that both were working to better the lives of humanity as a whole. However, a number of types stood out from the general populace, and could either help or hinder the members of either order.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Middle Ages===&lt;br /&gt;
[[File:AC1_Civilians.png|thumb|250px|Altaïr by a group of civilians in Acre]]&lt;br /&gt;
Civilians were the denizens of the cities and [[Kingdom|countryside]] of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin&#039;s presence and actions.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a fight occurred, they would watch closely, make comments on those who [[Freerunning|free-ran]] throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies. Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In accordance with the first tenet of [[The Creed|their Creed]], Assassins would neither kill nor harm civilians, seeing them as innocents.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
[[File:AC2_Civilians.png|thumb|250px|Several civilians in Florence]]&lt;br /&gt;
Citizens during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since [[Ezio Auditore da Firenze]] was also able to [[blending|blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]] like [[Altaïr Ibn-La&#039;Ahad]], who could only hide among [[scholars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In [[Constantinople]], Ezio learned how to use [[Gold bombs|pyrite coin bombs]], and would throw them to the ground while being chased by [[guards]], attracting civilians that would form a blockade and behave aggressively to his pursuers.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===American Revolution===&lt;br /&gt;
The citizens of the early American colonies are represented in a wider demographic than previous. Small children and domestic animals were a common sight. Colonial civilians could not be directly attacked, though they could still be harmed in the crossfire of ranged combat. [[Haytham Kenway]] and [[Ratonhnhaké:ton]] could blend with any pair of civilians, even if the civilians were not part of a larger group.&lt;br /&gt;
&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Several archetypes of citizens were intermixed with the populous, each bringing a unique form of interaction with their surroundings.&lt;br /&gt;
&lt;br /&gt;
===Beggars===&lt;br /&gt;
[[File:AC1_Beggar.png|thumb|250px|A beggar in Acre harassing Altaïr]]&lt;br /&gt;
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment. If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also could alert the Assassin&#039;s targets of their approach, if threatened or hit.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, beggars did appear in the [[Italy|Italian]] regions of [[Romagna]] and [[Tuscany]], but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up, thank them, and proceed to walk away.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cities of [[Rome]] and[[ Constantinople]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and usually could only be found in the parts of the city still under [[House of Borgia|Borgia]] influence.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; In Constantinople, beggars were always present in a district, regardless of whether [[Byzantines]] or [[Ottomans]] controlled the area.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carriers===&lt;br /&gt;
[[File:AC1_Jar_Carriers.png|thumb|250px|Altaïr passing by a group of jar carriers]]&lt;br /&gt;
In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin&#039;s current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AC2_Civilian_Box_Carrier.png|thumb|250px|A box carrier in Florence]]&lt;br /&gt;
During the Renaissance, box carriers and goat carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a [[Horses|horse]] too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scholars===&lt;br /&gt;
{{Main|Scholars}}&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|250px|Altaïr among a group of scholars]]&lt;br /&gt;
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; During Altaïr&#039;s visit to [[Alep]], individual scholars could be found walking around, but Altaïr could not blend with them.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thugs===&lt;br /&gt;
{{Main|Thugs}}&lt;br /&gt;
[[File:AC1_Altair_Thug_Pickpocket.png|thumb|250px|Altaïr pickpocketing a thug]]&lt;br /&gt;
Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him attempting to [[Pickpocketing|steal]] [[throwing knives]] from their pouches. In response, they would engage the Assassin in a brawl, but if Altaïr drew a weapon, the thugs would immediately flee. Conversely, if guards happened to be watching the fistfight and witnessed Altaïr draw a weapon to scare the thugs away, they would immediately attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two events in [[Forlì]] did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troublemakers===&lt;br /&gt;
[[File:AC1 Troublemaker.png|250px|thumb|A troublemaker shoving Altaïr away]]&lt;br /&gt;
During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles]] in the [[Animus]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vigilantes===&lt;br /&gt;
{{Main|Vigilantes}}&lt;br /&gt;
[[File:ACB_Rome_Vigilantes.png|thumb|250px|A group of vigilantes in Rome]]&lt;br /&gt;
Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question. To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin&#039;s escape.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly helpful for stopping assassination targets who fled from Altaïr, notably the Templars [[Talal]], [[Jubair al Hakim]], [[Sibrand]], and [[Abu&#039;l Nuqoud]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minstrels===&lt;br /&gt;
[[File:AC2_Minstrel.png|thumb|250px|A Minstrel in Florence]]&lt;br /&gt;
Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]]. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to beggars, they could break the Assassin&#039;s cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their [[Social Stealth|notoriety]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; In Constantinople, Ezio and the [[Turkish Assassins|Ottoman Assassins]] encountered Italian minstrels preparing to perform at [[Topkapı Palace]], and subsequently beat them, before stealing their clothes for infiltration purposes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
{{Main|Pickpocketing#Pickpockets|Pickpockets}}&lt;br /&gt;
[[File:Easy_go_2.png|thumb|250px|A pickpocket stealing from Ezio in Rome]]&lt;br /&gt;
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal an Assassin&#039;s florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket&#039;s sight, they would attempt to escape by the use of free-running.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted [[Archers|archer]], [[crossbowmen|crossbowman]], or [[Arquebusiers|arquebusier]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket&#039;s previous victims.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Couriers===&lt;br /&gt;
{{Main|Borgia Messengers}}&lt;br /&gt;
[[File:ACB_Borgia_Messenger.png|thumb|250px|A typical Borgia messenger]]&lt;br /&gt;
Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, [[Templar Tax Collectors|Templar tax collectors]] served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their [[Assassin Dens]].&lt;br /&gt;
&lt;br /&gt;
===Citizens in distress===&lt;br /&gt;
{{Main|Save Citizen}}&lt;br /&gt;
[[File:AC1_Save_Citizen.png|250px|thumb|Altaïr defending a scholar]]&lt;br /&gt;
In the High Middle Ages, an Assassin could often discover citizens that required their attention within the Kingdom&#039;s three cities. In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Altaïr&#039;s visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:People_5.png|thumb|250px|Ezio recruiting a rescued citizen]]&lt;br /&gt;
In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards. Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a [[Swords and Maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins&#039; cause, becoming [[apprentices]] of the Order shortly thereafter.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalkers===&lt;br /&gt;
{{Main|Stalkers}}&lt;br /&gt;
[[File:ACR Stalker 1.png|thumb|250px|A stalker attacking Ezio]]&lt;br /&gt;
During Ezio Auditore&#039;s stay in [[Constantinople]], some Byzantine Templars disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised themselves as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a [[short blade]].&lt;br /&gt;
&lt;br /&gt;
Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orphans===&lt;br /&gt;
During the American Revolution, groups of small children approached [[Haytham Kenway]] and [[Ratonhnhaké:ton]], seeking attention. These children always approached in groups of three, and sought only to get the attention with their impromptu street performances. Any nearby civilians would cheer the orphans on, however guards would rudely disperse the children, should they cross paths. Like other civilians, Orphans could be distracted by throwing them some money.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using [[Eagle Vision]], civilians were the only ones who did not glow any color. They were simply shown as a dull grey, being neither an ally nor an enemy.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the social class of civilians could be distinguished based on their attire. As such, a richer civilian could be pickpocketed for more money.&lt;br /&gt;
*Prior to &#039;&#039;[[Assassin&#039;s Creed III]] &#039;&#039;there were extremely few instances of children appearing in-game, and none could be interacted within free roaming sequences.&lt;br /&gt;
**The only children present before &#039;&#039;Assassin&#039;s Creed III&#039;&#039; were Ezio&#039;s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]&#039;s children, [[Bianca Riario|Bianca]] and [[Ottaviano Riario]], a child in [[Monteriggioni]] upon Ezio&#039;s and [[Mario Auditore|Mario]]&#039;s return from [[Vaticano district|the Vatican]], and the lost boy whose mother was captured by [[Silvestro Sabbatini]].&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
[[File:Hourris character model AC1 by Michel Thibault.png|thumb|150px|The women of Masyaf castle]]&lt;br /&gt;
*When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by [[Abstergo Industries]], he could no longer be desynchronized by killing civilians.&lt;br /&gt;
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay video], Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.&lt;br /&gt;
*An [[Assassin&#039;s Creed Achievements|achievement]] called &#039;&#039;&#039;Enemy of the Poor&#039;&#039;&#039; could be obtained by throwing female beggars 25 times.&lt;br /&gt;
*The Animus interface referred to scholars as a walking hiding spot.&lt;br /&gt;
*Interestingly, the only female characters within the Masyaf castle could be seen in the garden area.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
*Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.&lt;br /&gt;
*Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behavior. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.&lt;br /&gt;
*Members of the Cypriot Resistance also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance was on Altaïr&#039;s side, they would still often complain and threaten Altaïr should he stumble into them.&lt;br /&gt;
*Civilian population in the game was severely limited, due to the PSP&#039;s system. This was explained in-game as the result of the Templars&#039; harsh regime.&lt;br /&gt;
*Drunkards could be found in certain areas of Kyrenia&#039;s Harbor District, though they would nearly always be asleep on the streets, usually with a mug nearby.&lt;br /&gt;
*While escaping from pirates in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.&lt;br /&gt;
*There was a rare glitch in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; where a group of civilians listening to a [[Heralds|herald]] would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, as Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.&lt;br /&gt;
*Potential Assassin recruits in Rome always had the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]&#039;s former fiancé.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;&lt;br /&gt;
*Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.&lt;br /&gt;
*Some civilians in [[Constantinople]] would speak using Italian accents and terms, representing the diverse culture of the city.&lt;br /&gt;
*In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
{{ACPL}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Thespian&amp;diff=531706</id>
		<title>Thespian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Thespian&amp;diff=531706"/>
		<updated>2013-06-03T02:33:43Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR}}&lt;br /&gt;
[[File:Thespian v.png|thumb|200px|right|The Thespian]]&lt;br /&gt;
{{Quote|The Templars often rely on Lysistrata&#039;s seductive charisma to influence Ottoman officials and visiting monarchs.|[[Ubisoft]] description.}}&lt;br /&gt;
The &#039;&#039;&#039;Thespian&#039;&#039;&#039; (real name: &#039;&#039;&#039;[[Lysistrata]]&#039;&#039;&#039;) was an Animi Avatar used by [[Abstergo Industries]] to train the recruits in the second stage of their [[Animi Training Program]]. She used a dagger as her specialty weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique moves==&lt;br /&gt;
The Thespian had several unique moves:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Low Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian casually walks up to her victim and savagely kicks their left leg. As they clutch their injured limb, the Thespian unsheathes her dagger and slashes them across the side of the abdomen, before impaling their spine, sheathing her dagger as they collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Low Profile, Back)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian walks up behind her target and viciously stabs her victim in the back. Before her contract can react in any way, she spins and slashes the newly inflicted wound, severing their spine at the same time. She then sheathes her dagger, satisfied that her target is dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(High Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian runs up to her target with her dagger drawn and roughly grabs them by the side of the head, yanking it down, before spinning around to their back. In one fluid movement, the Thespian stabs her dagger sideways into her victim&#039;s neck, before softly pushing them to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(High Profile, Back)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian runs up behind her target and stabs them in the crevice of their right shoulderblade, making them kneel with the sudden pain. She then brings her target&#039;s chin up while she brings her dagger around to slit their neck, before carelessly letting them fall to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Bench Kill)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian grabs her seated target&#039;s foot and drags them off the bench, until their head rests against it. Before her victim can do anything to defend themselves, the Thespian forcefully kicks them in the face, violently sending their head backwards and breaking her target&#039;s neck on the bench behind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Aerial Kill)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian jumps from above a rooftop and removes her dagger in mid-air, before landing on her victim and jamming it into the side of their head. Standing up, she pulls her weapon out of her victim&#039;s skull before she dusts herself off.&lt;br /&gt;
&lt;br /&gt;
==Taunts==&lt;br /&gt;
*&#039;&#039;&amp;quot;What an ugly performance.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Ugh! Barbarian!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Oh, such a tragedy!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Your final curtain fall.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Die, filth!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Your attention, please!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;I hope you appreciate my artistry!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Attend me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The Thespian could be customized in different ways:&lt;br /&gt;
&lt;br /&gt;
Colors:&lt;br /&gt;
*Basic: Brown&lt;br /&gt;
*Extra 1: Black&lt;br /&gt;
*Extra 2: Blue&lt;br /&gt;
&lt;br /&gt;
In-depth customization:&lt;br /&gt;
*Heads:&lt;br /&gt;
**Head 1: Shoulder length hair.&lt;br /&gt;
**Head 2: Short hair with a bun.&lt;br /&gt;
**Head 3: Shoulder length hair with A-line bangs.&lt;br /&gt;
*Chests:&lt;br /&gt;
**Chest 1: Toga with collar necklace.&lt;br /&gt;
**Chest 2: A V-necked robe with a large pendant necklace, styled with a Templar cross.&lt;br /&gt;
**Chest 3: Opened corset with undershirt, with a Christian cross necklace.&lt;br /&gt;
*Arms:&lt;br /&gt;
**Arms 1: Thin metal bangles on both arms, with a metal armband on the upper right arm.&lt;br /&gt;
**Arms 2: Two thick studded bracelets on the left arm, with one studded bracelet and a coil armband on the right arm.&lt;br /&gt;
**Arms 3: Leather gauntlets on both arms.&lt;br /&gt;
*Legs:&lt;br /&gt;
**Legs 1: Open-toed gladiator sandals.&lt;br /&gt;
**Legs 2: Closed toe sandals, resembling ballet shoes.&lt;br /&gt;
**Legs 3: Trousers with brown leather boots.&lt;br /&gt;
*Belts:&lt;br /&gt;
**Belt 1: Olive green belt with two black straps.&lt;br /&gt;
**Belt 2: Ornate golden belt with black sash behind.&lt;br /&gt;
**Belt 3: Thick leather belt with Greek design.&lt;br /&gt;
*Accessories:&lt;br /&gt;
**Accessory 1: Thin, white draping cape with three horizontal lines towards the bottom.&lt;br /&gt;
**Accessory 2: White draping cape with a grey trim around the edge and Greek design in black.&lt;br /&gt;
**Accessory 3: Black cape with a white trim at the end, with black swirl design on the white.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*Dagger:&lt;br /&gt;
**Basic Dagger:&lt;br /&gt;
**Thespian&#039;s Dagger 01:&lt;br /&gt;
**Thespian&#039;s Dagger 02:&lt;br /&gt;
*Small Sword:&lt;br /&gt;
**Basic Sword:&lt;br /&gt;
**Thespian&#039;s Sword:&lt;br /&gt;
*Spear:&lt;br /&gt;
**Basic Spear:&lt;br /&gt;
**Thespian&#039;s Spear:&lt;br /&gt;
&lt;br /&gt;
Secondary weapons:&lt;br /&gt;
*Basic: A folding hidden blade attached to the wrist.&lt;br /&gt;
*Extra 1: A small pike dagger, similar to an ice pick, attached to the back of the belt.&lt;br /&gt;
*Extra 2: A small katar, similar to a push dagger, attached to the back of the belt.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Thespian&#039;s design is based on the character &#039;&#039;&#039;Kaileena &#039;&#039;&#039;from &#039;&#039;&#039;Prince of Persia: The Two Thrones&#039;&#039;&#039;&#039;&#039;&#039; another Ubisoft game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Thespian concept.jpg|Concept art of the Thespian&lt;br /&gt;
05w.jpg|The Thespian&#039;s weapons&lt;br /&gt;
Colors 1-3 Thespian.jpg|The Thespian&#039;s colors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{MPChars}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations multiplayer characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Thespian&amp;diff=531705</id>
		<title>Thespian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Thespian&amp;diff=531705"/>
		<updated>2013-06-03T02:33:11Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR}}&lt;br /&gt;
[[File:Thespian v.png|thumb|200px|right|The Thespian]]&lt;br /&gt;
{{Quote|The Templars often rely on Lysistrata&#039;s seductive charisma to influence Ottoman officials and visiting monarchs.|[[Ubisoft]] description.}}&lt;br /&gt;
The &#039;&#039;&#039;Thespian&#039;&#039;&#039; (real name: &#039;&#039;&#039;[[Lysistrata]]&#039;&#039;&#039;) was an Animi Avatar used by [[Abstergo Industries]] to train the recruits in the second stage of their [[Animi Training Program]]. She used a dagger as her specialty weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique moves==&lt;br /&gt;
The Thespian had several unique moves:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Low Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian casually walks up to her victim and savagely kicks their left leg. As they clutch their injured limb, the Thespian unsheathes her dagger and slashes them across the side of the abdomen, before impaling their spine, sheathing her dagger as they collapse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Low Profile, Back)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian walks up behind her target and viciously stabs her victim in the back. Before her contract can react in any way, she spins and slashes the newly inflicted wound, severing their spine at the same time. She then sheathes her dagger, satisfied that her target is dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(High Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian runs up to her target with her dagger drawn and roughly grabs them by the side of the head, yanking it down, before spinning around to their back. In one fluid movement, the Thespian stabs her dagger sideways into her victim&#039;s neck, before softly pushing them to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(High Profile, Back)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian runs up behind her target and stabs them in the crevice of their right shoulderblade, making them kneel with the sudden pain. She then brings her target&#039;s chin up while she brings her dagger around to slit their neck, before carelessly letting them fall to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Bench Kill)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian grabs her seated target&#039;s foot and drags them off the bench, until their head rests against it. Before her victim can do anything to defend themselves, the Thespian forcefully kicks them in the face, violently sending their head backwards and breaking her target&#039;s neck on the bench behind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Aerial Kill)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Thespian jumps from above a rooftop and removes her dagger in mid-air, before landing on her victim and jamming it into the side of their head. Standing up, she pulls her weapon out of her victim&#039;s skull before she dusts herself off.&lt;br /&gt;
&lt;br /&gt;
==Taunts==&lt;br /&gt;
*&#039;&#039;&amp;quot;What an ugly performance.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Ugh! Barbarian!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Oh, such a tragedy!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Your final curtain fall.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Die, filth!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Your attention, please!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;I hope you appreciate my artistry!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;Attend me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The Thespian could be customized in different ways:&lt;br /&gt;
&lt;br /&gt;
Colors:&lt;br /&gt;
*Basic: Brown&lt;br /&gt;
*Extra 1: Black&lt;br /&gt;
*Extra 2: Blue&lt;br /&gt;
&lt;br /&gt;
In-depth customization:&lt;br /&gt;
*Heads:&lt;br /&gt;
**Head 1: Shoulder length hair.&lt;br /&gt;
**Head 2: Short hair with a bun.&lt;br /&gt;
**Head 3: Shoulder length hair with A-line bangs.&lt;br /&gt;
*Chests:&lt;br /&gt;
**Chest 1: Toga with collar necklace.&lt;br /&gt;
**Chest 2: A V-necked robe with a large pendant necklace, styled with a Templar cross.&lt;br /&gt;
**Chest 3: Opened corset with undershirt, with a Christian cross necklace.&lt;br /&gt;
*Arms:&lt;br /&gt;
**Arms 1: Thin metal bangles on both arms, with a metal armband on the upper right arm.&lt;br /&gt;
**Arms 2: Two thick studded bracelets on the left arm, with one studded bracelet and a coil armband on the right arm.&lt;br /&gt;
**Arms 3: Leather gauntlets on both arms.&lt;br /&gt;
*Legs:&lt;br /&gt;
**Legs 1: Open-toed gladiator sandals.&lt;br /&gt;
**Legs 2: Closed toe sandals, resembling ballet shoes.&lt;br /&gt;
**Legs 3: Trousers with brown leather boots.&lt;br /&gt;
*Belts:&lt;br /&gt;
**Belt 1: Olive green belt with two black straps.&lt;br /&gt;
**Belt 2: Ornate golden belt with black sash behind.&lt;br /&gt;
**Belt 3: Thick leather belt with Greek design.&lt;br /&gt;
*Accessories:&lt;br /&gt;
**Accessory 1: Thin, white draping cape with three horizontal lines towards the bottom.&lt;br /&gt;
**Accessory 2: White draping cape with a grey trim around the edge and Greek design in black.&lt;br /&gt;
**Accessory 3: Black cape with a white trim at the end, with black swirl design on the white.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*Dagger:&lt;br /&gt;
**Basic Dagger:&lt;br /&gt;
**Thespian&#039;s Dagger 01:&lt;br /&gt;
**Thespian&#039;s Dagger 02:&lt;br /&gt;
*Small Sword:&lt;br /&gt;
**Basic Sword:&lt;br /&gt;
**Thespian&#039;s Sword:&lt;br /&gt;
*Spear:&lt;br /&gt;
**Basic Spear:&lt;br /&gt;
**Thespian&#039;s Spear:&lt;br /&gt;
&lt;br /&gt;
Secondary weapons:&lt;br /&gt;
*Basic: A folding hidden blade attached to the wrist.&lt;br /&gt;
*Extra 1: A small pike dagger, similar to an ice pick, attached to the back of the belt.&lt;br /&gt;
*Extra 2: A small katar, similar to a push dagger, attached to the back of the belt.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Thespian&#039;s design is based on the character &#039;&#039;&#039;Kaileena &#039;&#039;&#039;from &#039;&#039;&#039;Prince of Persia: The Two Thrones another Ubisoft game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Thespian concept.jpg|Concept art of the Thespian&lt;br /&gt;
05w.jpg|The Thespian&#039;s weapons&lt;br /&gt;
Colors 1-3 Thespian.jpg|The Thespian&#039;s colors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{MPChars}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations multiplayer characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armand_Bouchart&amp;diff=48913</id>
		<title>Armand Bouchart</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armand_Bouchart&amp;diff=48913"/>
		<updated>2013-06-02T20:33:51Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|acbl|Characters|Secret Crusade|Templars}}&lt;br /&gt;
{{WP-REAL|Armand Bouchart}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Armand Bouchart&lt;br /&gt;
|image = Armand Bouchart.jpg&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|birth =&lt;br /&gt;
|death = 1191&amp;lt;br /&amp;gt;[[Limassol]], [[Cyprus]]&lt;br /&gt;
|faction = [[Templars|Knights Templar]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Secret Crusade]]&#039;&#039; Assassin&#039;s Creed Revelations (Mentioned Only)&lt;br /&gt;
|voice = }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armand Bouchart&#039;&#039;&#039; (unknown - 1191) was the [[Grand Master]] of the [[Templars|Knights Templar]], succeeding [[Robert de Sable]]. He purchased the island of [[Cyprus]], and brought it under Templar control.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Armand bought Cyprus from King [[Richard I of England|Richard the Lionheart]], shortly after he had captured it from [[Isaac Comnenus]].&lt;br /&gt;
&lt;br /&gt;
Upon arriving in Cyprus, Armand established his own rule alongside his fellow Templars and lieutenants: [[Moloch]], [[Shalim]], [[Shahar]], and [[Fredrick|Frederick the Red]]. Together, they sought to locate and evacuate all the artifacts hidden within the sacred [[Templar Archive]].&lt;br /&gt;
&lt;br /&gt;
After the death of Frederick, Armand made a public announcement, threatening to tighten the security on the island. He also murdered [[Osman]] in the middle of his speech, sending a warning to the Cypriot Resistance.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the Templar [[Maria Thorpe]] pleaded with Armand for her safety from the [[Assassins]], though the Grand Master only accused her of conspiring against their Order, and she was taken away. Armand then left for [[Kyrenia]], where he would meet with more of his allies.&lt;br /&gt;
&lt;br /&gt;
As [[Altaïr Ibn-La&#039;Ahad]] infiltrated [[Buffavento Castle]], he overheard Armand and Shalim discussing their plan to send a bag to [[Alexander of Limassol]], prompting the Assassin to suspect Alexander of treachery.&lt;br /&gt;
&lt;br /&gt;
By the time Armand had completed his plans and evacuated all of the Cyprus artifacts, Altaïr caught up to him and the two dueled, resulting finally in Armand&#039;s death within the Templar Archive.&lt;br /&gt;
&lt;br /&gt;
== Final Words ==&lt;br /&gt;
[[File:Armand Bouchart Death.png|thumb|right|250px|Altaïr strikes Armand]]&lt;br /&gt;
*&#039;&#039;&#039;Armand:&#039;&#039;&#039; &#039;&#039;You are a... a credit to [[The Creed|your creed]], Altaïr.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; &#039;&#039;And you have strayed from yours.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armand:&#039;&#039;&#039; &#039;&#039;Not strayed, expanded. The world is more complicated than most dare admit. And if you, Assassin, if you knew more than how to murder, you might understand this...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; &#039;&#039;Save your lecture on virtue for yourself, and die knowing I will never let [[Apple of Eden 2|the Apple]] fall into any hands but my own!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armand:&#039;&#039;&#039; &#039;&#039;Keep it close, Altaïr. You will come to the same conclusions we did... in time...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Historically, it was Robert de Sable who bought Cyprus from King Richard I. Armand merely served under Robert&#039;s reign, as the latter was still Grand Master of the Templars at the time.&lt;br /&gt;
*Cyprus was only headed by 14 to 20 Templar soldiers alongside Armand, while Robert de Sable was the general of the mainland forces.&lt;br /&gt;
*He is mentioned briefly in Maria&#039;s Bio in Revelations&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{DEFAULTSORT:Bouchart, Armand}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Secret Crusade characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines assassination targets]]&lt;br /&gt;
[[Category:Knights Templar]]&lt;br /&gt;
[[Category:Templars]]&lt;br /&gt;
[[Category:Grand Masters of the Templar Order]]&lt;br /&gt;
[[Category:Historical characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hiding_spot&amp;diff=281221</id>
		<title>Hiding spot</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hiding_spot&amp;diff=281221"/>
		<updated>2013-06-02T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
[[File:Hidingspotacrooftop2.png|thumb|275px|A rooftop garden in [[Damascus]]]]&lt;br /&gt;
&#039;&#039;&#039;Hiding spots&#039;&#039;&#039; referred to different types of hiding places which were used by various members of the [[Assassins|Assassin Order]] to escape pursuers after breaking their line of sight, or performing an ambush.&lt;br /&gt;
&lt;br /&gt;
==Third Crusade==&lt;br /&gt;
During the [[Third Crusade]], hiding spots played a significant role for Assassins, since they frequently were their only way to successfully escape from a group of pursuers. Depending on the situation, Assassins could have used different kinds of hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Benches===&lt;br /&gt;
When there were at least two people sitting on benches, an Assassin could sit between them with his head down to hide from pursuers. The Assassin had a higher risk of being detected while on a bench compared to other hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Haystacks===&lt;br /&gt;
Of all hiding spots, haystacks were the ones that offered the most tactical use. Since they could appear both on rooftops and on the ground, they were always a good hiding place. Moreover, a [[Leap of Faith]] could be performed from a rooftop into them. Haystacks usually appeared in two different versions: as a pile or in a cart, either yellow or green.&lt;br /&gt;
&lt;br /&gt;
===Rooftop gardens===&lt;br /&gt;
Rooftop gardens were small booths which were covered with curtains on the inside. Thus, they provided an easy escape for Assassins. They appeared on rooftops ubiquitously throughout the Holy Land. Their appearance could differ depending on the city and the district. Rooftop gardens in poorer districts were usually flat, whereas the ones located in the richer districts were often decorated with ornaments and had a small, sometimes gilded, cupola.&lt;br /&gt;
&lt;br /&gt;
==Renaissance==&lt;br /&gt;
During the [[Renaissance]], hiding spots were once again quite important for the Assassins. Although they were able to escape from pursuers by breaking the line of sight or fleeing the area, hiding spots still offered an alternative way to escape. However, guards became more suspicious during that time period and often searched hiding spots for their targets.&lt;br /&gt;
&lt;br /&gt;
===Balconies===&lt;br /&gt;
Balconies were a variant of rooftop gardens which could be found in Constantinople. However, they never appeared on top of a roof and could only be accessed by climbing the conjoined wall.&lt;br /&gt;
&lt;br /&gt;
===Carts===&lt;br /&gt;
[[File:Hidingspothayflorence.png|thumb|250px|A rose-leaf cart in Florence]]&lt;br /&gt;
Haystacks worked exactly the same as during the Third Crusade. However, they were now rarely found on rooftops, and were instead usually in carts on the ground. Depending on the city, the hay was also often replaced with other things, such as rose leaves in more exalted cities such as [[Florence]] or [[Rome]], or green leaves in more rural areas such as [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
In certain locations, such as [[Constantinople]], [[Castel Gandolfo]] or [[San Donato]], large bushes could be found instead of haystacks. However, the visual nature was the only difference between them.&lt;br /&gt;
&lt;br /&gt;
===Rooftop gardens===&lt;br /&gt;
Rooftop gardens were still present during the Renaissance and had a similar style in most cities, usually only differing in the color of the curtains. However, Rome, Constantinople and [[Venice]] had rooftop gardens with a unique, posher style, usually decorated with ivy or wine ranks.&lt;br /&gt;
&lt;br /&gt;
===Tents===&lt;br /&gt;
Tents appeared in Constantinople and could be found in both [[Topkapı Palace]] and the [[Janissary]] camp. They worked essentially the same as haystacks although, unlike them, tents could only be accessed from two sides.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
Water provided an easy way to escape for Assassins, since they could jump into it from nearly every height without being hurt. Moreover, they could simply dive in order to break the line of sight with their pursuers.&lt;br /&gt;
&lt;br /&gt;
===Wells===&lt;br /&gt;
Wells appeared during the Renaissance everywhere throughout [[Italy]]. They worked similar to haystacks, but Assassins could not perform a Leap of Faith into them. Wells, apart from haystacks, were the only places which were always scanned by cautious [[House of Borgia|Borgia]] [[Seekers|Seeker guards]] in Rome. Their visual appearance changed depending on the city they were located in.&lt;br /&gt;
&lt;br /&gt;
Although existing in Constantinople too, most of the wells in the city were boarded-up with wooden planks. These could only be removed by using certain [[bombs]].&lt;br /&gt;
&lt;br /&gt;
==American Revolution==&lt;br /&gt;
Hiding spots played a smaller part in the cities of [[Boston]] and [[New York City|New York]] as [[Assassin recruits|Assassin Recruits]] could disguise themselves as [[Redcoats]], giving [[Ratonhnhaké:ton|Connor]] a mobile hiding spot whenever he wanted. Guards also remembered where Connor hid if they investigated him, forcing him out of hiding. However, hiding spots played a big role in hunting, allowing Connor to get very close to animals. This was an advantage because he could assassinate the animal, giving the best quality of kill and usable parts.&lt;br /&gt;
&lt;br /&gt;
===Carts===&lt;br /&gt;
[[File:ACIII-Execution 2.png|thumb|250px|left|[[Haytham Kenway]] hiding in a wagon]]&lt;br /&gt;
Carts were once again prominent, and functioned as they did in the Renaissance, with the exception of the covered wagon, which could only be entered from the back and was impossible to be used as a landing spot for the Leap of Faith. Connor was forced out of carts if the guards investigated them.&lt;br /&gt;
&lt;br /&gt;
===Moving carts===&lt;br /&gt;
A variation on the cart, the moving cart was simply a horse-drawn cart. Convoys had special carts that could be looted by entering them.&lt;br /&gt;
&lt;br /&gt;
===Tree branch piles===&lt;br /&gt;
What was either evergreen tree branches in piles or a fallen evergreen trees were scattered about the [[Frontier]] and [[Davenport Homestead]]. They could be used for a Leap of Faith and were often under high points in the Frontier.&lt;br /&gt;
&lt;br /&gt;
===Tall plants===&lt;br /&gt;
[[File:ACIII-HuntingLessons_2.png|thumb|250px|Ratonhnhaké:ton hiding among plants while hunting a deer]]&lt;br /&gt;
Tall, thick patches of plants could be used as hiding spots, where Connor, crouched down, could hide and move slowly about in it, hiding his movements or run through it with no ill effects. These hiding spots were very effective for use in hunting, as he could hide near the edge of the patch and throw bait to attract animals to assassinate, or hide in to get within bow-shot range. Although rare, they could be found in cities, mostly in rural areas.&lt;br /&gt;
&lt;br /&gt;
===Wells===&lt;br /&gt;
Wells functioned exactly the same way as they did in the Renaissance.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Hidingspotachay.png|A haycart&lt;br /&gt;
Hidingspothayac2.png|A haystack in [[Monteriggioni]]&lt;br /&gt;
Hidingspothaysangimignanoac2.png|A leaf cart in San Gimignano&lt;br /&gt;
Hidingspotacrooftop.png|A simple rooftop garden&lt;br /&gt;
Hidingspotroof3.png|A rooftop garden in [[Jerusalem]]&lt;br /&gt;
Hidingspotacrooftop3.png|A rooftop garden in [[Acre]]&lt;br /&gt;
Hidingspotrooftopac2.png|A rooftop garden in [[Forlì]]&lt;br /&gt;
Hidingspotsrooftopvenice.png|A rooftop garden in Venice&lt;br /&gt;
Hidingspotacbrooftop.png|A rooftop garden in Rome&lt;br /&gt;
Hidingspotwellsangimignano.png|[[Ezio Auditore da Firenze]] pulling a guard into a well in San Gimignano&lt;br /&gt;
Hidingspotacbwell.png|A well in Rome&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Bloodlines&amp;diff=57587</id>
		<title>Assassin&#039;s Creed: Bloodlines</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Bloodlines&amp;diff=57587"/>
		<updated>2013-05-30T14:13:45Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACBL|Realworld|Good}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Quote|I will travel to the distant land of Cyprus to dispose of the remaining Templars before they rebuild their Order and hunt us again. I am Altaïr. I am an Assassin.|Box description.|Bloodlines}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed: Bloodlines&lt;br /&gt;
|image = Bloodlines.jpg&lt;br /&gt;
|Developer = [[Griptonite Games]]&lt;br /&gt;
|Publisher = Ubisoft&lt;br /&gt;
|US Date Released = 17 November 2009&lt;br /&gt;
|UK Date Released = 20 November 2009&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single-Player&lt;br /&gt;
|ESRB = Mature (M)&lt;br /&gt;
|Platform = PlayStation Portable&lt;br /&gt;
|Media = UMD, PSN download&lt;br /&gt;
|Website = http://assassinscreed.us.ubi.com/}}&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&#039; is a 2009 video game for the PlayStation Portable console, and is a direct sequel to 2007&#039;s &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. It was released in the United States on 17 November 2009 and worldwide on 20 November of the same year.&lt;br /&gt;
&lt;br /&gt;
The game follows the events of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, and depicts the journey of the [[Assassins|Assassin]] [[Altaïr Ibn-La&#039;Ahad]] to the island of [[Cyprus]], in order to learn more of the [[Templars]]&#039; intentions, now under the rule of [[Armand Bouchart]].&lt;br /&gt;
&lt;br /&gt;
Though the game does not feature [[Desmond Miles]], the interface, HUDs, and design of the game are still based on the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; contains similar, if not the same, gameplay to &#039;&#039;Assassin&#039;s Creed&#039;&#039; in terms of control style, although there were minor modifications to the control scheme, due to the lack of specific keys and buttons. Some features from the previous game, such as [[Eagle Vision]], were removed for the betterment of the controls.&lt;br /&gt;
&lt;br /&gt;
Due to the system platform, the AI has been seen as somewhat inferior when compared to the first game, making combat easier and simpler. A minor addition was featured in the combat aspect of the game, allowing players to instantly assassinate a target when they are downed in combat.&lt;br /&gt;
&lt;br /&gt;
Another difference between the two games is the amount of [[civilians]] present in the streets. While the first game was filled with random civilians, &#039;&#039;Bloodlines&#039;&#039; has little-to-no civilians, explained in-game that the civilians were in a constant state of insecurity due to the new system of governance. Still, civilians will react to Altaïr&#039;s improper behavior, such as scaling buildings, and running around the streets.&lt;br /&gt;
&lt;br /&gt;
[[File:Altair blend.png|thumb|left|210px|Blending was still present in &#039;&#039;Bloodlines&#039;&#039;, albeit downgraded]]&lt;br /&gt;
Stealth in &#039;&#039;Bloodlines&#039;&#039; was downgraded, again for the reason of controls. [[Blending]] was all but removed, due to the system platform. Although [[scholars]] are still present in-game, Altaïr can no longer use them as a way to hide. Although Altaïr can still blend, it only acts as a way to safely bypass guards without raising suspicion.&lt;br /&gt;
&lt;br /&gt;
Scaling the side of buildings was made easier and faster, resulting in simpler animations, again, due to the system&#039;s inferiority. High and low profile movements were still present in-game, though they were downgraded.&lt;br /&gt;
&lt;br /&gt;
Taking the place of [[flags]], a new collectible featured in the game are [[Templar coins]], which can be used to upgrade health bars, and the amount of damage a weapon can inflict. Three types of coins are present in game: Bronze, Silver and Gold, with Gold holding the highest value.&lt;br /&gt;
&lt;br /&gt;
Similar to the previous game, side missions are available to players, such as [[Save Citizen|saving civilians]] from Templar soldiers, and performing specific tasks for allies of the resistance. The variety of tasks has been expanded, such as delivering letters, and intercepting couriers. In return, Altaïr will receive coins as a reward, instead of assistance from groups, as in the previous game.&lt;br /&gt;
&lt;br /&gt;
With the game centered on the island of Cyprus, the setting was based on two areas: [[Limassol]] and [[Kyrenia]]. The look of the area is very similar to some of the cities in the first game, going as far as having the same atmosphere. Due to the small setting, [[Horses|Horseback riding]] was removed in &#039;&#039;Bloodlines&#039;&#039;. Like in the previous game, Altaïr can synchronize from high [[View Points|vantage points]] in order to map out the city. Although the map itself is already drawn out, synchronizing will provide the locations of various side-missions.&lt;br /&gt;
&lt;br /&gt;
Weapons from the previous game return in &#039;&#039;Bloodlines&#039;&#039;, such as [[Sword of Altaïr|Altaïr&#039;s sword]], his [[Short blades|short blade]], [[throwing knives]], and [[fists]]. His usage of each of the weapons is very similar to the first &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Assassinations are also similar to the first game, although the animation has been toned down to better fit the system. A new, yet very minor, assassination technique has been added to the game, allowing Altaïr to pull opponents off ledges, similar to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:ScreenBloodLines.jpg|right|thumb|260px|New assassination techniques were featured in &#039;&#039;Bloodlines&#039;&#039;]]&lt;br /&gt;
Cut-scenes were changed and differed from the previous installment. In &#039;&#039;Bloodlines&#039;&#039;, cut-scenes are played through preset dialogue, with the character models acting in preset motions and gestures. Unique gestures were only present in confrontations between boss characters, such as [[Moloch]] and the [[Dark Oracle]]. Subtitles were also added to the game.&lt;br /&gt;
&lt;br /&gt;
Story missions and assassinations were simplified and straightforward. Previous ways to [[Investigation|gather information]], such as [[pickpocketing]] and [[eavesdropping]], were removed from the game. As a replacement, missions were played in the same structure as &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with Altaïr handling one task after another and slowly gathering vital information from both his allies and enemies as each mission was cleared.&lt;br /&gt;
&lt;br /&gt;
An in-game achievement system is featured in &#039;&#039;Bloodlines&#039;&#039;, which rewards players with Templar coins. Achievements can be earned after performing specific tasks, such as killing a set number of soldiers in a specified order, and also collecting all of the Templar coins located throughout the game world.&lt;br /&gt;
&lt;br /&gt;
Despite all the downgrades, a new feature is also in this game that doesn&#039;t apply to the other games: Altaïr can now retrieve throwing knives by walking over his used ones. Since pickpocketing was removed, Altaïr can now reuse his throwing knives provided that the knife he threw landed on the ground or hit an enemy. If the knife landed on water, Altaïr could not regain them. Throwing knives may also be regained by interacting with the newly added knife box in the safehouses.&lt;br /&gt;
&lt;br /&gt;
Like any other game, &#039;&#039;Bloodlines&#039;&#039; possessed [[Bugs|errors and glitches]], such as the invisible wall and plank glitch, among others.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Altair Maria Acre.jpg|thumb|250px|Altaïr defeating Maria at Acre]]&lt;br /&gt;
During the Autumn of 1191, the Assassin Altaïr Ibn-La&#039;Ahad had heard of the Templars&#039; plan to depart for Cyprus. While the Templars made preparations to leave from [[Acre]]&#039;s harbor, Altaïr led an assault in order to intercept them and learn more.&lt;br /&gt;
&lt;br /&gt;
Encountering [[Maria Thorpe]], [[Robert de Sable]]&#039;s former stewardess, Altaïr subdued and took Maria as his prisoner. Once the Assassins departed the area with Maria, Altaïr heard from one of his subordinates that the Templars had recently purchased the island of Cyprus from [[Richard I of England|King Richard]], after the fall of [[Isaac Comnenus]]&#039; rule. Suspecting that their intentions were beyond governance, Altaïr departed for Cyprus with Maria in tow.&lt;br /&gt;
&lt;br /&gt;
Altaïr arrived at Limassol, and made contact with [[Alexander of Limassol|Alexander]], the informant mentioned by his men. Alexander discussed the Templars&#039; presence with him, and devised a plan to gather more information.&lt;br /&gt;
&lt;br /&gt;
Altaïr consulted with [[Osman]], a resistance spy within the Templar&#039;s ranks, and managed to lower the defenses of the Templar-controlled [[Limassol Castle]], in order to infiltrate the castle with ease. He was also able to learn of a certain [[Templar Archive|archive]] that the Templars were keeping a secret, though if he wanted to learn more, he would have to seek out [[Fredrick|Frederick the Red]].&lt;br /&gt;
&lt;br /&gt;
Altaïr entered the castle and encountered Frederick, though he gained no information before his target&#039;s death. Heading out of the structure, Altaïr saw that the safe house of the resistance had been burned to the ground by the Templars, and, after searching the area, learned of Maria&#039;s survival.&lt;br /&gt;
&lt;br /&gt;
[[File:Altair Bloodlines.jpg|thumb|250px|Altaïr arriving at Cyprus]]&lt;br /&gt;
Fleeing to the church area, Altaïr watched over an announcement being made by Armand Bouchart, the current [[Grand Master]] of the Templar Order, regarding the death of Frederick. Slaying Osman in the midst of his announcement, Armand threatened to tighten the grip of the government within the city if they refused to cooperate in searching for the murderer.&lt;br /&gt;
&lt;br /&gt;
Just then, Maria arrived and pleaded to Bouchart for safety, though he attributed her safe escape as being in league with the Assassins. Despite her claims, Maria was taken away by Bouchart&#039;s men on the grounds of conspiring against their Order; though she was intercepted and rescued by Altaïr.&lt;br /&gt;
&lt;br /&gt;
After regrouping by the city&#039;s harbor, Alexander helped Altaïr charter a boat for the city of Kyrenia, which was where Bouchart had fled. Consorting with Alexander&#039;s associate [[Pasha]], Altaïr was able to make his way into the city with Maria.&lt;br /&gt;
&lt;br /&gt;
Once Altaïr had arrived at the city of Kyrenia, he encountered the resistance member [[Markos]], who helped stop Maria&#039;s escape attempt. Altaïr then left her to the care of Markos while he searched for the resistance leader [[Barnabas]], the man mentioned by Alexander. Meeting with Barnabas, Altaïr was instructed to murder the claimed traitor [[Jonas]], as his end of the deal for assistance in dealing with the Templars.&lt;br /&gt;
&lt;br /&gt;
Intercepting Jonas, Altaïr learned before his target&#039;s death that the Templar figure Moloch had placed a price on both his and Maria&#039;s head. Learning of this, Altaïr made his way back to the harbor in order to ensure that she was safe. Rescuing her and Markos from harassers, Altaïr instructed them to make their way into the resistance safe house.&lt;br /&gt;
&lt;br /&gt;
After this, Altaïr returned to the safe house and reported to Barnabas, who subsequently told him of a riot happening around the city due to Jonas&#039; death. Barnabas claimed that Jonas was a well-respected man, though few knew of his treachery. Altaïr then explained that more of the resistance were making their way to the safe house, and that he should explain the situation to them.&lt;br /&gt;
&lt;br /&gt;
Departing to deal with the riot, Altaïr was successful and immediately returned to Barnabas, though he found that he had disappeared. Seeing that Markos and Maria were safe, Altaïr decided to eliminate Moloch due to the threat he posed. Infiltrating [[Kantara Castle]], Altaïr dealt with Moloch and escaped before he was caught.&lt;br /&gt;
&lt;br /&gt;
[[File:Moloch Assassination.jpg|thumb|250px|left|Altaïr and Moloch in combat]]&lt;br /&gt;
At once, Altaïr returned to the safe house, though he learned that Maria and other resistance members were taken away by the Templars. Markos explained that the discovery of their hideout was the cause of the Dark Oracle, who was told to have mystical powers. He was also able to learn that the man he knew as Barnabas was a [[Armand Bouchart&#039;s agent|traitor]], and that the real Barnabas was murdered before Altaïr&#039;s arrival. From there, he left the safe house to rescue Maria and the resistance members.&lt;br /&gt;
&lt;br /&gt;
After successfully rescuing the men at Kyrenia&#039;s harbor, he was able to learn that Maria was taken away by Moloch&#039;s son, [[Shalim]]. After liberating the resistance members, Altaïr regrouped with Markos to report of the men&#039;s status. With the uncertainty of the Oracle&#039;s mysticism, Altaïr decided to explore the Oracle&#039;s supposed prison at [[Buffavento Castle]]. There, he overheard Bouchart and Shalim, who made mention of a delivery to Alexander, which Altaïr believed to be a sign of treachery. Dwelling further into the castle, Altaïr located the Oracle and had to assassinate her in her cell, as she attacked him in a crazed frenzy, before he left the castle.&lt;br /&gt;
&lt;br /&gt;
Returning to the safe house, Altaïr asked Markos for information regarding Shalim. Told very little, he tasked himself with tailing Shalim to learn more about him. Following him, Altaïr witnessed him and his men harass the citizens of Kyrenia, and took it upon himself to liberate them. After doing so, he reported back to Markos, and learned that he regularly confessed at a nearby church. Conversing with a monk, he set up a meeting, but the monk was killed by a Templar assailant. Altaïr gave chase, though was only able to pick up one of the agent&#039;s belongings. Reporting to Markos, he learned that Shalim was frequently seen by the harbor, and decided to pick up where he left off by heading there.&lt;br /&gt;
&lt;br /&gt;
[[File:Shalim and Shahar assassination.jpg|thumb|left|250px|Altaïr defeating Moloch&#039;s twin sons]]&lt;br /&gt;
Altaïr saw a group of beautiful women meant for Shalim&#039;s entertainment, and amongst them was Maria in disguise. Following the carriage the women rode on, Altaïr reached [[Saint Hilarion Castle]] and prepared to infiltrate the castle in search of Shalim. Just as he located Shalim, Altaïr saw Maria conversing with him, who talked about the Templars&#039; intention with the Apple. Deserted by Maria, Altaïr prepared to duel both Shalim and his twin brother [[Shahar]], who he thought was the former.&lt;br /&gt;
&lt;br /&gt;
Dealing with the twins, Altaïr left the castle and reported back to Markos. Altaïr learned that Kyrenia had been fully liberated of the Templars, and that their fleets set sail for Limassol once more, to which he left in pursuit.&lt;br /&gt;
&lt;br /&gt;
Altaïr located the newly rebuilt safe house and rendezvoused with Alexander, who immediately branded the Assassin as a traitor, much to his surprise. Altaïr explained the chain of events to Alexander, who subsequently told him of the Templars&#039; abuse of power. Altaïr first dealt with the captain guards, then asked several of the pirates for Bouchart&#039;s whereabouts whilst posing as a Templar messenger.&lt;br /&gt;
&lt;br /&gt;
Altaïr learned of a recent murder committed by a Templar sergeant and left to interrogate him. After doing so, he was pointed to [[Demetris]] if he wanted more information. Questioning Demetris, he learned that he was the perpetrator of the murder, though he was killed by the same agent from Kyrenia before he could reveal any more.&lt;br /&gt;
&lt;br /&gt;
[[File:Templar Archive1.jpg|thumb|250px|Altaïr defeating Armand Bouchart]]&lt;br /&gt;
Unable to chase the agent, Altaïr returned to the safe house, though he only found a note from Alexander, instructing him to meet by the castle&#039;s courtyard. Doing so, he saw Alexander&#039;s corpse, and was greeted by the Templar agent, who was also the impostor of Barnabas.&lt;br /&gt;
&lt;br /&gt;
The agent was able to turn the whole town against Altaïr, as a mob made their way to the courtyard ready to drive him out. With this, the Assassin was forced to utilize the [[Apple of Eden 2|Apple of Eden]] to drive the civilians away without casualty. After this, the agent asked for the Apple, though as he did, he was stabbed by Maria from behind.&lt;br /&gt;
&lt;br /&gt;
After an argument, Maria informed Altaïr of the Archive&#039;s location, which was within the Castle premises. After dealing with a group of Templar soldiers, Altaïr proceeded into the Archive.&lt;br /&gt;
&lt;br /&gt;
Arriving to the sight of Bouchart knocking Maria out, Bouchart mentioned their true plans and intentions. The Archive had existed while under Comnenus&#039; rule, and because of his defeat by King Richard, the Archive was compromised. To prevent this, the Templars were forced to buy the island, and due to Altaïr&#039;s meddling, was also forced to liberate the artifacts out of it.&lt;br /&gt;
&lt;br /&gt;
[[File:Dock.jpg|thumb|250px|Maria and Altaïr, after escaping the Archive]]&lt;br /&gt;
After he was finished, Bouchart engaged in combat with Altaïr, but was eventually defeated. After helping Maria recover, Altaïr escaped the crumbling structure with Maria and the two of them made their way out before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
From there, Altaïr and Maria discussed their future intentions by Limassol&#039;s harbor. While Maria stated that her interests were sailing East for India, Altaïr pondered over his journey and understanding of the Creed. Afterwards, he too said that he would head eastwards and the two left the harbor together.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:LimitedEditionBloodlines.jpg|thumb|250px|The Limited Edition of &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;]]&lt;br /&gt;
Development of &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; was announced on 16 July 2009, six months after &#039;&#039;Assassin&#039;s Creed II&#039;&#039; was announced, debuting on GameTrailers with a short cinematic placed on an image of the PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
The trailer was narrated by one of the in-game bosses, Moloch, and revealed very few details, such as the location of the game, Cyprus, and the installment&#039;s protagonist, Altaïr Ibn-La&#039;Ahad. The game was being developed by {{Wiki|Ubisoft Montreal}} in conjunction with {{Wiki|Griptonite Games}}.&lt;br /&gt;
&lt;br /&gt;
It was revealed in {{Wiki|E3 2009}} that inter-connectivity between &#039;&#039;Bloodlines&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039; would be available, allowing players to earn bonuses on both games after connecting the PSP system to the PS3 console.&lt;br /&gt;
&lt;br /&gt;
A limited edition was also planned to be sold, which included a white PSP, along with a UMD of the game. The package also included a UMD of the movie &#039;&#039;{{Wiki|Angels and Demons (film)|Angels and Demons}}&#039;&#039;, as well as a 2 gigabyte memory stick.&lt;br /&gt;
&lt;br /&gt;
==Inter-connectivity==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; has the ability to connect with the PS3 system to earn bonuses on both installments. Depending on how many [[Codex|Codex pages]] the player has collected in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, players can unlock health bonuses in &#039;&#039;Bloodlines&#039;&#039;, as well as receive upgrades for the [[Hidden Blade]] that roughly resemble the ones present in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot;|Upgrade&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot;|Unlocked by&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;40%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Health Upgrade&lt;br /&gt;
|Collecting Codex Pages&lt;br /&gt;
|Increases Altaïr&#039;s health. The amount added depends on the number of Codex pages collected.&lt;br /&gt;
|-&lt;br /&gt;
!Hidden Blade Armor Plating&lt;br /&gt;
|Collecting the 13th Codex Page&lt;br /&gt;
|Grants Altaïr the ability to block using the Hidden Blade.&lt;br /&gt;
|-&lt;br /&gt;
!Knife-Gun&lt;br /&gt;
|Collecting the 28th Codex Page&lt;br /&gt;
|Grants Altaïr the ability to fire knives out of the Hidden Blade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Altaïr&#039;s voice in &#039;&#039;Bloodlines&#039;&#039; is different from his in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, possessing a Middle Eastern accent that was not present in the previous game.&lt;br /&gt;
*The design for the throwing knives has been altered. In the first game, it is simply a flat knife, but in the game, it now possess a cylindrical hilt and a four sided blade.&lt;br /&gt;
*During the introductory cut-scene of &#039;&#039;Bloodlines&#039;&#039;, a short version of &#039;&#039;&amp;quot;Access the Animus,&amp;quot;&#039;&#039; one of the first game&#039;s original scores, can be faintly heard in the background.&lt;br /&gt;
[[File:Codex.jpg|thumb|250px|Altaïr writing an entry on his Codex]]&lt;br /&gt;
*Throughout the game, Altaïr&#039;s model is rendered without the short blade&#039;s sheath on his back. This creates a minor visual glitch in the animation, causing Altaïr to reach for his back when drawing (and returning) the short blade, even though nothing is there.&lt;br /&gt;
*At the end of each Memory Block (except for the sixth), a cut-scene plays where Altaïr is seen writing down his thoughts on his personal journal; the journal that would later become the Codex. The exact time and date this occurs is debatable, but based on what is written in the Codex, it is more likely that he began to work on it after the events in &#039;&#039;Bloodlines&#039;&#039;, due to conflicting events.&lt;br /&gt;
**However, some entries from the Codex show that Altaïr wrote entries before his time on Cyprus.&lt;br /&gt;
*The Apple of Eden can be seen on Altaïr&#039;s desk while he writes the Codex pages between Memory Blocks.&lt;br /&gt;
*The only actions present in &#039;&#039;Assassin&#039;s Creed&#039;&#039; and not in &#039;&#039;Bloodlines&#039;&#039; are the Gentle push, which is replaced by Grab, and Eagle Vision, which is replaced by &amp;quot;Target.&amp;quot;&lt;br /&gt;
*In each Codex entry, Altaïr wrote the following subjects (in chronological order):&lt;br /&gt;
**His time with the Apple of Eden.&lt;br /&gt;
**His opinion and observations about the Apple of Eden&#039;s creation and origin.&lt;br /&gt;
**The common [[Humans|man]]&#039;s natural instincts that results to violence.&lt;br /&gt;
**The origins and legacy of the [[First Civilization]].&lt;br /&gt;
**His confrontation with [[Rashid ad-Din Sinan|Al Mualim]].&lt;br /&gt;
**The chaos that surrounded life, and life&#039;s purpose.&lt;br /&gt;
*While Desmond does not make a physical appearance within the game, the tutorial segment mentions the Animus user as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, Desmond&#039;s subject number.&lt;br /&gt;
*There is a debate if this is considered a spin-off or a main installment: Because Desmond says in Assassin&#039;s Creed II about Maria in Acre not in Damascus and you first find Maria in the game at Acre. Also, Altair mentiones the library on Cyprus in Revelations.&lt;br /&gt;
                  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Altair duelling Maria.png|Altaïr duelling Maria&lt;br /&gt;
Maria captured by mercenaries.png|Maria captured by Mercenaries&lt;br /&gt;
Maria Thorpe in Bloodlines.png|A Templar telling Maria that she won&#039;t be allowed to travel to Cyprus with them&lt;br /&gt;
Maria Thorpe&#039;s ring.png|Maria and Altaïr on the ship to Kyrenia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines| ]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hiding_spot&amp;diff=281217</id>
		<title>Hiding spot</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hiding_spot&amp;diff=281217"/>
		<updated>2013-05-29T23:52:56Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|Ac4}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
[[File:Hidingspotacrooftop2.png|thumb|275px|A rooftop garden in [[Damascus]]]]&lt;br /&gt;
&#039;&#039;&#039;Hiding spots&#039;&#039;&#039; referred to different types of hiding places which were used by various members of the [[Assassins|Assassin Order]] to escape pursuers after breaking their line of sight, or performing an ambush.&lt;br /&gt;
&lt;br /&gt;
==Third Crusade==&lt;br /&gt;
During the [[Third Crusade]], hiding spots played a significant role for Assassins, since they frequently were their only way to successfully escape from a group of pursuers. Depending on the situation, Assassins could have used different kinds of hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Benches===&lt;br /&gt;
When there were at least two people sitting on benches, an Assassin could sit between them with his head down to hide from pursuers. The Assassin had a higher risk of being detected while on a bench compared to other hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Haystacks===&lt;br /&gt;
Of all hiding spots, haystacks were the ones that offered the most tactical use. Since they could appear both on rooftops and on the ground, they were always a good hiding place. Moreover, a [[Leap of Faith]] could be performed from a rooftop into them. Haystacks usually appeared in two different versions: as a pile or in a cart, either yellow or green.&lt;br /&gt;
&lt;br /&gt;
===Rooftop gardens===&lt;br /&gt;
Rooftop gardens were small booths which were covered with curtains on the inside. Thus, they provided an easy escape for Assassins. They appeared on rooftops ubiquitously throughout the Holy Land. Their appearance could differ depending on the city and the district. Rooftop gardens in poorer districts were usually flat, whereas the ones located in the richer districts were often decorated with ornaments and had a small, sometimes gilded, cupola.&lt;br /&gt;
&lt;br /&gt;
==Renaissance==&lt;br /&gt;
During the [[Renaissance]], hiding spots were once again quite important for the Assassins. Although they were able to escape from pursuers by breaking the line of sight or fleeing the area, hiding spots still offered an alternative way to escape. However, guards became more suspicious during that time period and often searched hiding spots for their targets.&lt;br /&gt;
&lt;br /&gt;
===Balconies===&lt;br /&gt;
Balconies were a variant of rooftop gardens which could be found in Constantinople. However, they never appeared on top of a roof and could only be accessed by climbing the conjoined wall.&lt;br /&gt;
&lt;br /&gt;
===Carts===&lt;br /&gt;
[[File:Hidingspothayflorence.png|thumb|250px|A rose-leaf cart in Florence]]&lt;br /&gt;
Haystacks worked exactly the same as during the Third Crusade. However, they were now rarely found on rooftops, and were instead usually in carts on the ground. Depending on the city, the hay was also often replaced with other things, such as rose leaves in more exalted cities such as [[Florence]] or [[Rome]], or green leaves in more rural areas such as [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
In certain locations, such as [[Constantinople]], [[Castel Gandolfo]] or [[San Donato]], large bushes could be found instead of haystacks. However, the visual nature was the only difference between them.&lt;br /&gt;
&lt;br /&gt;
===Rooftop gardens===&lt;br /&gt;
Rooftop gardens were still present during the Renaissance and had a similar style in most cities, usually only differing in the color of the curtains. However, Rome, Constantinople and [[Venice]] had rooftop gardens with a unique, posher style, usually decorated with ivy or wine ranks.&lt;br /&gt;
&lt;br /&gt;
===Tents===&lt;br /&gt;
Tents appeared in Constantinople and could be found in both [[Topkapı Palace]] and the [[Janissary]] camp. They worked essentially the same as haystacks although, unlike them, tents could only be accessed from two sides.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
Water provided an easy way to escape for Assassins, since they could jump into it from nearly every height without being hurt. Moreover, they could simply dive in order to break the line of sight with their pursuers.&lt;br /&gt;
&lt;br /&gt;
===Wells===&lt;br /&gt;
Wells appeared during the Renaissance everywhere throughout [[Italy]]. They worked similar to haystacks, but Assassins could not perform a Leap of Faith into them. Wells, apart from haystacks, were the only places which were always scanned by cautious [[House of Borgia|Borgia]] [[Seekers|Seeker guards]] in Rome. Their visual appearance changed depending on the city they were located in.&lt;br /&gt;
&lt;br /&gt;
Although existing in Constantinople too, most of the wells in the city were boarded-up with wooden planks. These could only be removed by using certain [[bombs]].&lt;br /&gt;
&lt;br /&gt;
==American Revolution==&lt;br /&gt;
Hiding spots played a smaller part in the cities of [[Boston]] and [[New York City|New York]] as [[Assassin recruits|Assassin Recruits]] could disguise themselves as [[Redcoats]], giving [[Ratonhnhaké:ton|Connor]] a mobile hiding spot whenever he wanted. Guards also remembered where Connor hid if they investigated him, forcing him out of hiding. However, hiding spots played a big role in hunting, allowing Connor to get very close to animals. This was an advantage because he could assassinate the animal, giving the best quality of kill and usable parts.&lt;br /&gt;
&lt;br /&gt;
===Carts===&lt;br /&gt;
[[File:ACIII-Execution 2.png|thumb|250px|left|[[Haytham Kenway]] hiding in a wagon]]&lt;br /&gt;
Carts were once again prominent, and functioned as they did in the Renaissance, with the exception of the covered wagon, which could only be entered from the back and was impossible to be used as a landing spot for the Leap of Faith. Connor was forced out of carts if the guards investigated them.&lt;br /&gt;
&lt;br /&gt;
===Moving carts===&lt;br /&gt;
A variation on the cart, the moving cart was simply a horse-drawn cart. Convoys had special carts that could be looted by entering them.&lt;br /&gt;
&lt;br /&gt;
===Tree branch piles===&lt;br /&gt;
What was either evergreen tree branches in piles or a fallen evergreen trees were scattered about the [[Frontier]] and [[Davenport Homestead]]. They could be used for a Leap of Faith and were often under high points in the Frontier.&lt;br /&gt;
&lt;br /&gt;
===Tall plants===&lt;br /&gt;
[[File:ACIII-HuntingLessons_2.png|thumb|250px|Ratonhnhaké:ton hiding among plants while hunting a deer]]&lt;br /&gt;
Tall, thick patches of plants could be used as hiding spots, where Connor, crouched down, could hide and move slowly about in it, hiding his movements or run through it with no ill effects. These hiding spots were very effective for use in hunting, as he could hide near the edge of the patch and throw bait to attract animals to assassinate, or hide in to get within bow-shot range. Although rare, they could be found in cities, mostly in rural areas.&lt;br /&gt;
&lt;br /&gt;
===Wells===&lt;br /&gt;
Wells functioned exactly the same way as they did in the Renaissance.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Hidingspotachay.png|A haycart&lt;br /&gt;
Hidingspothayac2.png|A haystack in [[Monteriggioni]]&lt;br /&gt;
Hidingspothaysangimignanoac2.png|A leaf cart in San Gimignano&lt;br /&gt;
Hidingspotacrooftop.png|A simple rooftop garden&lt;br /&gt;
Hidingspotroof3.png|A rooftop garden in [[Jerusalem]]&lt;br /&gt;
Hidingspotacrooftop3.png|A rooftop garden in [[Acre]]&lt;br /&gt;
Hidingspotrooftopac2.png|A rooftop garden in [[Forlì]]&lt;br /&gt;
Hidingspotsrooftopvenice.png|A rooftop garden in Venice&lt;br /&gt;
Hidingspotacbrooftop.png|A rooftop garden in Rome&lt;br /&gt;
Hidingspotwellsangimignano.png|[[Ezio Auditore da Firenze]] pulling a guard into a well in San Gimignano&lt;br /&gt;
Hidingspotacbwell.png|A well in Rome&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brothel&amp;diff=127065</id>
		<title>Brothel</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brothel&amp;diff=127065"/>
		<updated>2013-05-26T18:27:54Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: /* Cyprus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACBL|AC2|ACB}}&lt;br /&gt;
{{WP-REAL|Brothel}}&lt;br /&gt;
&#039;&#039;&#039;Brothels&#039;&#039;&#039; acted as the homes and workplaces of the [[courtesans]]. During the 16th century, brothels could be found in [[Florence]], [[Venice]], [[Rome]] and [[Monteriggioni]], and all of them appeared to have small rooftop gardens, which distinguished them from other nearby buildings. In Rome, other than its central brothel, the [[Rosa in Fiore]], there were several small [[faction buildings]] that could be renovated into brothels, allowing the courtesans that resided nearby to be hired.&lt;br /&gt;
&lt;br /&gt;
==Cyprus==&lt;br /&gt;
During the Fall of 1191, when Altair traveled to [[Kyrenia]] in [[Cyprus]], a brothel was located in the city&#039;s Merchant District. There, the courtesans had different appearances, though they were similar in that they wore long garments around their waists, but possessed different tops.&lt;br /&gt;
&lt;br /&gt;
==Florence==&lt;br /&gt;
===La Rosa Colta===&lt;br /&gt;
[[File:La rosa colta.jpg|thumb|200px|La Rosa Colta]]&lt;br /&gt;
La Rosa Colta (&#039;&#039;The Plucked Rose&#039;&#039;) was a brothel located in the city of Florence, headed by [[Paola]]. It was founded in 1465, when Paola decided to help the women of the streets by giving them a home and education. As it became popular, the brothel was commonly visited by members of the signoria, as well as those of the [[House of Medici|Medici family]].&lt;br /&gt;
&lt;br /&gt;
Here, the [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] was taught the ways and discretion of the courtesans, eventually learning how to [[Blending|blend]] and to [[Pickpocketing|pickpocket]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==La Rosa della Virtù==&lt;br /&gt;
[[File:Larosa dellavirtu.jpg|thumb|200px|La Rosa della Virtù]]&lt;br /&gt;
La Rosa della Virtù (&#039;&#039;The Rose of Virtue&#039;&#039;) was a brothel located in the city of Venice, and its head courtesan was [[Teodora Contanto]]. The brothel was founded and run by former nuns, therefore the Pope repeatedly attempted to see it closed down. Despite this, the brothel continued to operate until a fire in the year 1516.&lt;br /&gt;
&lt;br /&gt;
Here, Ezio spoke with Teodora and the other courtesans about planning the assassination of the [[Templars|Templar]] [[Marco Barbarigo]], who had been newly appointed as the Doge of Venice.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Rosa in Fiore==&lt;br /&gt;
[[File:Rosa in Fiore.jpg|thumb|200px|The Rosa in Fiore]]&lt;br /&gt;
{{main|Rosa in Fiore}}&lt;br /&gt;
The Rosa in Fiore (&#039;&#039;The Blooming Rose&#039;&#039;) was the center of courtesan operations in Rome, first managed by [[Madonna Solari]], then jointly by [[Maria Auditore da Firenze|Maria]] and [[Claudia Auditore da Firenze]]. The courtesans here were used to gather information on the [[House of Borgia|Borgia]]&#039;s forces in Rome, which was later utilized to weaken the family&#039;s hold over the city by the Assassin Order.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The La Rosa Colta contained a [[Glyphs|glyph]] on its exterior; likewise, the Rosa in Fiore possessed a [[Rifts|rift]] after its renovation.&lt;br /&gt;
*All brothels (excluding faction buildings) in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; were named after roses.&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, during the [[Cristina Vespucci|Cristina]] memories, Ezio could enter the Venetian brothel that was inaccessible in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
[[Category:Venice]]&lt;br /&gt;
[[Category:Rome]]&lt;br /&gt;
[[Category:Monteriggioni]]&lt;br /&gt;
[[Category:Landmarks]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Teodora_Contanto&amp;diff=510335</id>
		<title>Teodora Contanto</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Teodora_Contanto&amp;diff=510335"/>
		<updated>2013-05-26T02:00:02Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: /* Helping Ezio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Renaissance|Assassins|Featured}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I find that men are more... open, to religious change when it comes to women like me.|Sister Teodora}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Teodora Contanto&lt;br /&gt;
|image = TeodoraContantoDatabaseRender.png&lt;br /&gt;
|period = [[Renaissance]]&lt;br /&gt;
|faction = [[Courtesans]]&amp;lt;br&amp;gt;[[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&lt;br /&gt;
|voice = [[Nadia Verrucci]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teodora Contanto&#039;&#039;&#039;, also known as &#039;&#039;&#039;Sister Teodora&#039;&#039;&#039;, (1450 - unknown) was the leader of the [[Venice|Venetian]] [[courtesans]] and a member of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
She spent five years of her life in a convent, but found herself disagreeing with the beliefs of the other nuns. After leaving the convent, she founded [[La Rosa della Virtu|La Rosa Della Virtù]], her own brothel, which was staffed by women with a similar belief to her own.&lt;br /&gt;
&lt;br /&gt;
She assisted the Assassin [[Ezio Auditore da Firenze|Ezio Auditore]] during his quest to assassinate [[Marco Barbarigo]], the [[Templars|Templar]] Doge of Venice. With the help of Teodora and her girls, Ezio was able to infiltrate the Doge&#039;s Carnivale party, where he assassinated his target.&lt;br /&gt;
&lt;br /&gt;
She was also one of the Assassins that were present during Ezio&#039;s fight with [[Rodrigo Borgia]], though they had come to claim the [[Ezio&#039;s Apple|Apple of Eden]]. Teodora, [[Paola]] and [[Niccolò Machiavelli]] remained at the sidelines while the others joined the fight, and only revealed themselves after Rodrigo&#039;s departure.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{Quote|Like many young women, I was drawn to the church, but grew disillusioned by the &amp;quot;believers&amp;quot; of this city&amp;quot;.|Teodora on joining the church.|Assassin&#039;s Creed II}}&lt;br /&gt;
Teodora was born in Venice to a family of jewelers that had their own shop, and was apprenticed to her mother as a shop girl. Visitors to the shop noticed Teodora&#039;s beauty and charm, and in 1462, one man buying diamond earrings for his wife, Margarita, noticed the twelve year old Teodora and left wishing he had never married. Five years later, court records show that on 26 November she was caught having an affair with a married man at the age of 17. The man&#039;s wife found out and alerted the authorities. To avoid legal action her parents sent her to the Santa Maria degli Angeli convent as a punishment, so that she could live out the rest of her days in peace and prayer.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming a courtesan===&lt;br /&gt;
{{Quote|Men hold God as an idea in their heads, not in the depths of their hearts and bodies. Men must know how to love in order to reach salvation. My girls and I provide that to our congregation.|Teodora|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:DiD 1.png|thumb|left|250px|Teodora with [[Antonio de Magianis]] at La Rosa Della Virtù]]&lt;br /&gt;
In 1473, at the age of 23, Teodora grew tired of convent life and the way it conflicted with her own personal beliefs. She left the convent, leaving behind a statement nailed to the door in which she spoke about life as a nun being &amp;quot;earthly&amp;quot; and sterile. She concluded her letter with a brief description of her own beliefs: &#039;&#039;&amp;quot;only in partnership with another can one truly enter the arms of God&amp;quot;.&#039;&#039;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That very same year, Teodora opened La Rosa Della Virtù, &amp;quot;The Rose of Virtue&amp;quot;, a bordello situated in Venice&#039;s [[Dorsoduro District]], the festival center of Venice. It was staffed solely by former nuns with similar ideals to those of Teodora. The Pope would frequently try to force the Venetian Council to shut it down, but it would remain open until 1516. Although she was no longer a part of the Catholic Church, Teodora considered herself a nun, worshipping in her own idiosyncratic brand of faith. Additionally, Teodora was somehow introduced to and inducted into the Assassin Order.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helping Ezio===&lt;br /&gt;
{{Quote|You&#039;ll need a golden mask for entry. And before you think of forging one, keep in mind, each mask is numbered. Fortunately for you, I have an idea. Let&#039;s see if we can&#039;t win you a mask. |Teodora informing Ezio of their situation.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:NtW 3.png|thumb|right|250px|Teodora explaining her plan to obtain the golden mask]]&lt;br /&gt;
In 1486, Teodora was introduced to Ezio Auditore by fellow Assassin, [[Antonio de Magianis]]. Teodora guided Ezio in his objective to kill the Templar Doge Marco Barbarigo by informing him that he could win a [[golden mask]], which would grant him access to Marco&#039;s personal Carnevale party. Ezio participated in the contest to win the mask, but even though Ezio fairly won all the matches, the mask was given to Marco&#039;s bodyguard [[Dante Moro]]. Teodora and Antonio instructed Ezio to use Teodora&#039;s courtesans to distract Dante, which would allow Ezio an opportunity to steal the mask. Ezio entered the party and met with Teodora, who offered him her girls to help Ezio stay out of the guards&#039; sight, who had been informed of Ezio&#039;s presence. After Marco appeared, Ezio assassinated him and returned to La Rosa Della Virtù, where he tried subdue her and to win himself a night with her. She cut him short and commanded her girls to &amp;quot;attend&amp;quot; to him.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acquiring the Apple of Eden===&lt;br /&gt;
{{Quote|Do you really, now? Or are you here for another reason, my son?|Teodora&#039;s response when Ezio wants to follow Rodrigo.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Play along 10.png|thumb||250px|left|Ezio&#039;s induction]]&lt;br /&gt;
In 1488, Teodora joined the other Assassins in Venice, where they hoped to acquire the Apple of Eden from the [[Grand Master|Templar Grand Master]] Rodrigo Borgia. However, when they arrived, they found Ezio already fighting the Templar and his guards. Paola, Teodora and Niccolò Machiavelli remained on the sidelines as the other Assassins assisted Ezio in the fight. When the guards were killed and Rodrigo had fled, leaving the Apple behind, they revealed themselves to be Assassins, a fact which had previously been unknown to Ezio. Ezio was then [[Initiation into the Assassin Order|inducted in the Assassin Order]], a ceremony where Teodora was also present, after which they all took a [[Leap of Faith]] from a tower.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finding the Vault===&lt;br /&gt;
{{Dialogue|Mario|Now I understand! It&#039;s not the Vault alone he&#039;s gained access to - but the staff as well!|Teodora|What staff?|The Assassins discussing the Pieces of Eden.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:X marks 7.png|thumb|right|250px|Bartolomeo suggesting the Assassins to cause trouble in Rome]]&lt;br /&gt;
In 1499, Ezio had acquired the remaining [[Codex]] pages, and Teodora and the other Assassins met again, this time in [[Monteriggioni]]. They hoped to locate [[The Vatican Vault|the Vault]] that the prophecy spoke of. Once it had been determined that the Vault was in [[Rome]], she agreed to &amp;quot;cause trouble in the city&amp;quot;, along with the others, while Ezio infiltrated the [[Vatican]]. After this, she returned to Venice, where she remained as the head of the courtesans.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Later life===&lt;br /&gt;
In 1516, La Rosa Della Virtù was burned in a fire started by a disgruntled bishop who wished to lie with one of the girls for free. The Roman Catholic Church publicly cited that the fire was an act of God. Teodora&#039;s fate remained unknown, although she would have been 66 at this time.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name Teodora is Italian for Theodora, the feminine form of Theodore, which in Greek means &amp;quot;God&#039;s Gift.&amp;quot;&lt;br /&gt;
*Teodora&#039;s design bore a strong resemblance to the [[wikipedia:Ridolfo Ghirlandaio|Ridolfo Ghirlandaio]] painting, &#039;&#039;The Nun&#039;&#039;.&lt;br /&gt;
*During the mission &amp;quot;Having a Blast,&amp;quot; if Marco was killed before Teodora leaves, guards may chase and kill her, allowing her body to be looted.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Early Teodora Contanto Concept art.jpg|Early concept art of Teodora&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{DEFAULTSORT:Contanto, Teodora}}&lt;br /&gt;
[[de:Teodora Contanto]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Courtesans]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Paola&amp;diff=412523</id>
		<title>Paola</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Paola&amp;diff=412523"/>
		<updated>2013-04-23T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Renaissance|Rbook|Assassins|Featured}}&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Ezio|And why are you going to teach me how to kill?|Paola|I&#039;m not. I&#039;m going to teach you how to survive.|Paola, to [[Ezio Auditore da Firenze|Ezio Auditore]], 1476.|Assassin&#039;s Creed II}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Paola&lt;br /&gt;
|image   = PaolaDatabaseRender.png&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|faction = [[Courtesans]]&amp;lt;br&amp;gt;[[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039; &amp;lt;br&amp;gt; [[Assassin&#039;s Creed: Revelations (novel)|&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; novel]] {{mo}}&lt;br /&gt;
|period  = [[Renaissance]]&lt;br /&gt;
|voice   = [[Claudia Ferri]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paola&#039;&#039;&#039; (1438 - unknown) was the leader of the [[Florence|Florentine]] [[courtesans]], owner of [[Brothels#La Rosa Colta|La Rosa Colta]] and a member of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
Orphaned from an early age, Paola had known many hardships during her life, until she was finally charged with the murder of a city [[Guards|guard]]. With the help of [[Giovanni Auditore da Firenze|Giovanni Auditore]], Paola managed to get out of trouble, after which she founded her brothel.&lt;br /&gt;
&lt;br /&gt;
She assisted the young [[Ezio Auditore da Firenze|Ezio Auditore]] multiple times, teaching him how to [[blend]] and lower his [[Social Stealth|notoriety]]. She also renewed his contact with [[Leonardo da Vinci]], who was able to repair his [[Hidden Blade]].&lt;br /&gt;
&lt;br /&gt;
Many years later, she was present at the claiming of the [[Ezio&#039;s Apple|Apple of Eden]] from [[Rodrigo Borgia]] in [[Venice]], along with many other Assassins that had helped Ezio during his travels.&lt;br /&gt;
&lt;br /&gt;
She also played an important part during the [[Bonfire of the Vanities]], where she and [[La Volpe]] rallied the citizens against [[Girolamo Savonarola]], hoping to free the city of his influence.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Paola was born in 1438, as the daughter of two members of the Assassin Order. When Paola was eight years old, her parents were killed at sea and she and her sister [[Annetta]] were left without care.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she was given the choice to join either a nunnery or a brothel, Paola chose to live a life on the streets instead.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming a courtesan===&lt;br /&gt;
{{Quote|I too know betrayal.|Paola about her past.|Assassin&#039;s Creed II}}&lt;br /&gt;
After having survived on the streets for 20 years, she was arrested for murdering a city guard. However, Giovanni Auditore, a member of the Assassin Order, represented her in court and won the case on a self-defense plea.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, Paola became an Assassin herself and founded a brothel, which she named &amp;quot;La Rosa Colta&amp;quot;, to help other women who had been forced to live on the streets. Annetta, meanwhile, became the [[House of Auditore|Auditore family]]&#039;s live-in servant.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Assisting Ezio Auditore===&lt;br /&gt;
{{Quote|Discretion is a paramount in my profession. We must walk the streets freely: seen, but unseen. You too must learn to blend like us and become one with the city&#039;s crowds.|Paola to Ezio.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:FT 2 v.png|thumb|left|250px|Paola and Ezio conversing]]&lt;br /&gt;
In 1476, Giovanni Auditore and two of his sons were executed by the [[Templars]], for treason against Florence. Annetta brought Giovanni&#039;s wife [[Maria Auditore da Firenze|Maria]] and daughter [[Claudia Auditore da Firenze|Claudia]] to Paola to seek refuge, where they were soon joined by Giovanni&#039;s remaining son Ezio.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paola taught Ezio how to remain undetected by the city guards, as Ezio aspired to take revenge on [[Uberto Alberti]] - the man who had arranged his family&#039;s execution. Afterwards, she sent him to Leonardo da Vinci, who would be able to repair Giovanni&#039;s broken Hidden Blade.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Ezio had his blade repaired and used it to kill Uberto, he returned to Paola, who informed him of ways to draw the city guard&#039;s suspicion away from him. After having done so, Ezio took his mother and sister to the safety of [[Monteriggioni]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acquiring the Apple of Eden===&lt;br /&gt;
{{Quote|He&#039;s gone. But we have what we came for...|Paola about Rodrigo and the Apple|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Play along 6.png|thumb|250px|right|Paola speaking with Ezio in Venice]]&lt;br /&gt;
In 1488, Paola and some of the other Assassins gathered in Venice to acquire the Apple of Eden, an ancient artifact which was to be brought to Venice by the Templars that day. They went to the location where Rodrigo Borgia, the [[Grand Master|Grand Master of the Templar Order]], would retrieve the Apple from his men.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arriving there, the Assassins stumbled upon Ezio fighting off Rodrigo and his guards. While Paola, [[Teodora Contanto]] and [[Niccolò Machiavelli]] remained on the sidelines, the other Assassins assisted Ezio in the fight. When the fight was over, Rodrigo fled and Ezio took the Apple, followed by Niccolò revealing that all of them were Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That same night, Ezio was [[Initiation into the Assassin Order|initiated into the Order]] by the other Assassins, after which they all performed a [[Leap of Faith]] from a tower.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bonfire of the Vanities===&lt;br /&gt;
{{Quote|You&#039;ve done well, Ezio.|Paola commenting on Ezio&#039;s work in Florence.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:BFV.png|thumb|250px|left|Paola and La Volpe rallying the citizens]]&lt;br /&gt;
In 1494, Girolamo Savonarola took control of Florence, which had been left without a strong leader after the death of [[Lorenzo de&#039; Medici]], with the help of the Apple that he had obtained from Ezio six years earlier.&amp;lt;ref name=&amp;quot;Bonfire of the Vanities&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)|Bonfire of the Vanities]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1497, Savonarola started the Bonfire of the Vanities, where he forced all of the Florentines to destroy any form of progression into the [[Renaissance]]. Niccolò met with Paola, and informed him that Ezio was going to assassinate all of Savonarola&#039;s lieutenants and that they would need to lead the [[Civilians|citizens]] into a revolt.&amp;lt;ref name=&amp;quot;Bonfire of the Vanities&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After all nine lieutenants had been killed, Paola, Ezio, La Volpe and Machiavelli witnessed a mob gathering in front of the [[Palazzo Pitti]] and take Savonarola captive. Shortly afterwards, Paola was also present at Savonarola&#039;s burning, though Ezio killed him before the fire reached him, and gave a speech about the Assassins guiding him and that men have the privilege of free will.&amp;lt;ref name=&amp;quot;Bonfire of the Vanities&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Later life===&lt;br /&gt;
{{Quote|Do you see where it is then?|Paola asking about the Vault|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:X marks 3.png|thumb|right|250px|Paola and the other Assassins in the Villa Auditore]]&lt;br /&gt;
In 1499, Paola traveled to the [[Villa Auditore]] to help formulate the plan to assassinate Rodrigo Borgia. She and the others distracted the city guard in [[Rome]] while Ezio infiltrated the [[Capella Sistina|Sistine Chapel]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, Paola kept contact with the Auditore family, especially Claudia, with whom she had become close friends. In 1512, Claudia mentioned Paola was still alive and a leader of the Assassins.&amp;lt;ref&amp;gt;[[Assassin&#039;s Creed: Revelations (novel)|&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; novel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to the Animus database created by [[Shaun Hastings]], Paola supposedly lost her parents in 1446 or 1447, though Annetta was born in 1457. Either one or both of these dates must be false.&lt;br /&gt;
*In [[Assassin&#039;s Creed: Renaissance]], Paola&#039;s arm was &amp;quot;marred by the ugly, long dark scars which criss-crossed it&amp;quot;, whereas in-game the damage looked more like burn marks.&lt;br /&gt;
*When learning how to blend in Assassin&#039;s Creed II, if Ezio walks up to her when she says &amp;quot;Come a little closer Ezio&amp;quot;. she&#039;ll say either &amp;quot;Like what you see&amp;quot;. or &amp;quot;You can practice on me anytime&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Early Paola concept.jpg|Early concept art of Paola&lt;br /&gt;
ac2-paola.jpg|Paola&#039;s finalized concept art&lt;br /&gt;
Paola&#039;s scar.jpg|A torture scar on Paola&#039;s upper arm&lt;br /&gt;
Play along 8.png|Paola with the Assassins, as they are introduced to Ezio&lt;br /&gt;
X marks 6.png|Paola at the Villa Auditore&lt;br /&gt;
Power to people 2.png|Paola along with Ezio and Niccolò watch the citizens of Florence rebel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
&lt;br /&gt;
[[de:Paola]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II characters]]&lt;br /&gt;
[[Category:Courtesans]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance characters]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brothel&amp;diff=127061</id>
		<title>Brothel</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brothel&amp;diff=127061"/>
		<updated>2013-04-21T18:52:30Z</updated>

		<summary type="html">&lt;p&gt;76.94.152.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|ACBL|AC2|ACB}}&lt;br /&gt;
{{WP-REAL|Brothel}}&lt;br /&gt;
&#039;&#039;&#039;Brothels&#039;&#039;&#039; acted as the homes and workplaces of the [[courtesans]]. They could be found in [[Florence]], [[Venice]], [[Rome]] and [[Monteriggioni]], and all of them appeared to have small rooftop gardens, which distinguished them from other nearby buildings. In Rome, other than its central brothel, the [[Rosa in Fiore]], there were several small [[Faction Buildings|faction buildings]] that could be renovated into brothels, allowing the courtesans that resided nearby to be hired.&lt;br /&gt;
==Cyprus==&lt;br /&gt;
When Altair went to Kyrenia, Cyprus in Fall of 1191, there was a brothel in the Merchant District. The courtesans there were different in appearance. They had garments around their waist and had different coloresd bras.&lt;br /&gt;
&lt;br /&gt;
==La Rosa Colta==&lt;br /&gt;
[[File:La rosa colta.jpg|thumb|200px|La Rosa Colta]]&lt;br /&gt;
La Rosa Colta (&#039;&#039;The Plucked Rose&#039;&#039;) was a brothel located in the city of Florence, headed by [[Paola]]. It was founded in 1465, when Paola decided to help the [[Civilians|women of the streets]] by giving them a home. It was commonly visited by members of the signoria, as well as those of the [[House of Medici|Medici family]]. Here, the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]] was taught the ways and discretion of the courtesans, eventually learning how to [[blend]] and to [[Pickpocketing|pickpocket]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==La Rosa della Virtù==&lt;br /&gt;
[[File:Larosa dellavirtu.jpg|thumb|200px|La Rosa della Virtù]]&lt;br /&gt;
La Rosa della Virtù (&#039;&#039;The Rose of Virtue&#039;&#039;) was a brothel located in the city of Venice, and its head courtesan was [[Teodora Contanto|Teodora]]. The brothel was founded and run by former nuns, therefore the Pope repeatedly tried to have it closed. Despite this, it continued to operate until a fire in the year 1516. Here, Ezio spoke with Teodora and the other courtesans about planning the assassination of [[Marco Barbarigo]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Rosa in Fiore==&lt;br /&gt;
[[File:Rosa in Fiore.jpg|thumb|200px|The Rosa in Fiore]]&lt;br /&gt;
{{main|Rosa in Fiore}}&lt;br /&gt;
The Rosa in Fiore (&#039;&#039;The Blooming Rose&#039;&#039;) was the center of courtesan operations in Rome, first managed by [[Madonna Solari]], then jointly by [[Maria Auditore da Firenze|Maria]] and [[Claudia Auditore da Firenze|Claudia Auditore]]. The courtesans here were used to gather information on the [[House of Borgia|Borgia]]&#039;s forces in Rome.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*La Rosa Colta is a [[Glyphs|glyph]] location, while the Rosa in Fiore is a [[Rifts|rift]] location.&lt;br /&gt;
*All brothels (excluding the faction buildings) in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; are named after roses.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; during the Cristina Memories, Ezio can enter the [[Venice|Venetian]] brothel that is inaccessible in [[Assassin&#039;s Creed II]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
[[Category:Venice]]&lt;br /&gt;
[[Category:Rome]]&lt;br /&gt;
[[Category:Monteriggioni]]&lt;br /&gt;
[[Category:Landmarks]]&lt;/div&gt;</summary>
		<author><name>76.94.152.153</name></author>
	</entry>
</feed>