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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148505</id>
		<title>Civilian</title>
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		<updated>2014-01-23T03:00:54Z</updated>

		<summary type="html">&lt;p&gt;76.26.202.50: /* Orphans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|ACB|ACR|AC3|AC3L|AC4|PL}}&lt;br /&gt;
[[File:Flying Machine 2.0 3.png|thumb|250px|Ezio Auditore blending with a crowd of civilians]]&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the [[Humans|human]] members of a nation&#039;s population, who could be found abundantly in cities and more scarcely in the countryside.&lt;br /&gt;
&lt;br /&gt;
They are generally of no significance to either the [[Templars]] or the [[Assassins]], save for the fact that both were working to better the lives of humanity as a whole. [[The Creed]] forbid Assassins from the unnecessary killing of civilians. A number of types stood out from the general populace, and could either help or hinder the members of either order.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Middle Ages===&lt;br /&gt;
[[File:AC1_Civilians.png|thumb|250px|Altaïr by a group of civilians in Acre]]&lt;br /&gt;
Civilians were the denizens of the cities and [[Kingdom|countryside]] of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin&#039;s presence and actions.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a fight occurred, they would watch closely, make comments on those who [[Freerunning|free-ran]] throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies.&lt;br /&gt;
&lt;br /&gt;
Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In accordance with the first tenet of [[The Creed|their Creed]], Assassins would neither kill nor harm civilians, seeing them as innocents.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
[[File:AC2_Civilians.png|thumb|250px|left|Several civilians in Florence]]&lt;br /&gt;
Citizens during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since [[Ezio Auditore da Firenze]] was also able to [[blending|blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]] like [[Altaïr Ibn-La&#039;Ahad]], who could only hide among [[scholars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In [[Constantinople]], Ezio learned how to use [[Gold bombs|pyrite coin bombs]], and would throw them to the ground while being chased by [[guards]], attracting civilians that would form a blockade and behave aggressively to his pursuers.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===American Revolution===&lt;br /&gt;
[[File:ACIII-TriptoBoston 10.png|thumb|250px|Civilians gathering in Boston]]&lt;br /&gt;
The citizens of the early American colonies are represented in a wider demographic than previous. Small children and domestic animals were a common sight.&lt;br /&gt;
&lt;br /&gt;
Colonial civilians could not be directly attacked, though they could still be harmed in the crossfire of ranged combat. [[Haytham Kenway]] and [[Ratonhnhaké:ton]] could blend with any pair of civilians, even if the civilians were not part of a larger group.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Several archetypes of citizens were intermixed with the populous, each bringing a unique form of interaction with their surroundings.&lt;br /&gt;
&lt;br /&gt;
===Beggars===&lt;br /&gt;
[[File:AC1_Beggar.png|thumb|250px|left|A beggar in Acre harassing Altaïr]]&lt;br /&gt;
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment.&lt;br /&gt;
&lt;br /&gt;
If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also alert the Assassin&#039;s targets of their approach, if threatened or hit.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, beggars did appear in the [[Italy|Italian]] regions of [[Romagna]] and [[Tuscany]], but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up,  and proceed to walk away.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cities of [[Rome]] and[[ Constantinople]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and usually could only be found in the parts of the city still under [[House of Borgia|Borgia]] influence.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; In Constantinople, beggars were always present in a district, regardless of whether [[Byzantine Empire|Byzantines]] or [[Ottoman Empire|Ottomans]] controlled the area.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carriers===&lt;br /&gt;
[[File:AC1_Jar_Carriers.png|thumb|250px|Altaïr passing by a group of jar carriers]]&lt;br /&gt;
In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin&#039;s current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AC2_Civilian_Box_Carrier.png|left|thumb|250px|A box carrier in Florence]]&lt;br /&gt;
During the Renaissance, box carriers and goat carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a [[Horses|horse]] too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt; In Colonial America, several types of carriers could be seen, wearing basket bags, carrying buckets or holding crates and barrels.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scholars===&lt;br /&gt;
{{Main|Scholars}}&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|250px|Altaïr among a group of scholars]]&lt;br /&gt;
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; During Altaïr&#039;s visit to [[Alep]], individual scholars could be found walking around, but Altaïr could not blend with them.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thugs===&lt;br /&gt;
{{Main|Thugs}}&lt;br /&gt;
[[File:AC1_Altair_Thug_Pickpocket.png|left|thumb|250px|Altaïr pickpocketing a thug]]&lt;br /&gt;
Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him attempting to [[Pickpocketing|steal]] [[throwing knives]] from their pouches. In response, they would engage the Assassin in a brawl, but if Altaïr drew a weapon, the thugs would immediately flee. Conversely, if guards happened to be watching the fistfight and witnessed Altaïr draw a weapon to scare the thugs away, they would immediately attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two events in [[Forlì]] did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troublemakers===&lt;br /&gt;
[[File:AC1 Troublemaker.png|250px|thumb|A troublemaker shoving Altaïr away]]&lt;br /&gt;
During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles]] in the [[Animus]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vigilantes===&lt;br /&gt;
{{Main|Vigilantes}}&lt;br /&gt;
[[File:ACB_Rome_Vigilantes.png|thumb|left|250px|A group of vigilantes in Rome]]&lt;br /&gt;
Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question.&lt;br /&gt;
&lt;br /&gt;
To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin&#039;s escape.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly helpful for stopping assassination targets who fled from Altaïr, notably the Templars [[Talal]], [[Jubair al Hakim]], [[Sibrand]], and [[Abu&#039;l Nuqoud]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia Towers|Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minstrels===&lt;br /&gt;
[[File:AC2_Minstrel.png|thumb|250px|A Minstrel in Florence]]&lt;br /&gt;
Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]]. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to beggars, they could break the Assassin&#039;s cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their [[Social Stealth|notoriety]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, Ezio and the [[Turkish Assassins|Ottoman Assassins]] encountered Italian minstrels preparing to perform at [[Topkapı Palace]], and subsequently beat them, before stealing their clothes for infiltration purposes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
{{Main|Pickpocketing#Pickpockets|Pickpockets}}&lt;br /&gt;
[[File:Easy_go_2.png|thumb|left|250px|A pickpocket stealing from Ezio in Rome]]&lt;br /&gt;
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal an Assassin&#039;s florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket&#039;s sight, they would attempt to escape by the use of free-running.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted [[Archers|archer]], [[crossbowmen|crossbowman]], or [[Arquebusiers|arquebusier]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket&#039;s previous victims.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[shop quests]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Couriers===&lt;br /&gt;
{{Main|Borgia Messengers}}&lt;br /&gt;
[[File:ACB_Borgia_Messenger.png|thumb|250px|A typical Borgia messenger]]&lt;br /&gt;
Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, [[Templar Tax Collectors|Templar tax collectors]] served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their [[Assassin Dens]].&lt;br /&gt;
&lt;br /&gt;
===Citizens in distress===&lt;br /&gt;
{{Main|Save Citizen}}&lt;br /&gt;
[[File:AC1_Save_Citizen.png|left|250px|thumb|Altaïr defending a scholar]]&lt;br /&gt;
In the High Middle Ages, an Assassin could often discover citizens that required their attention within the Kingdom&#039;s three cities.&lt;br /&gt;
&lt;br /&gt;
In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Altaïr&#039;s visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:People_5.png|thumb|250px|Ezio recruiting a rescued citizen]]&lt;br /&gt;
In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards.&lt;br /&gt;
&lt;br /&gt;
Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a [[swords and maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins&#039; cause, becoming [[apprentices]] of the Order shortly thereafter.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalkers===&lt;br /&gt;
{{Main|Stalkers}}&lt;br /&gt;
[[File:ACR Stalker 1.png|thumb|left|250px|A stalker attacking Ezio]]&lt;br /&gt;
During Ezio Auditore&#039;s stay in [[Constantinople]], some Byzantine Templars disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised themselves as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a [[short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orphans===&lt;br /&gt;
[[File:AC3_Orphans.png|thumb|250px|A group of orphans harassing Ratonhnhaké:ton]]&lt;br /&gt;
During the American Revolution, groups of small children approached [[Haytham Kenway]] and [[Ratonhnhaké:ton]], seeking attention. These children always approached in groups of three, and sought only to get the attention with their impromptu street performances. Any nearby civilians would cheer the orphans on, however guards would rudely disperse the children, should they cross paths.&lt;br /&gt;
&lt;br /&gt;
Like other civilians, Orphans could be distracted by throwing them some money. However, unlike the beggars or minstrels, drawing a weapon did not scare them away. Unlike other civilians, an orphan could only be killed if it was in the path of enemy gunfire. Should it occur that an orphan be shot, a new orphan would automatically regenerate in its place.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using [[Eagle Vision]], civilians were the only ones who did not glow any color. They were simply shown as a dull grey, being neither an ally nor an enemy.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the social class of civilians could be distinguished based on their attire. As such, a richer civilian could be pickpocketed for more money.&lt;br /&gt;
*Prior to &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; there were extremely few instances of children appearing in-game, and none could be interacted within free roaming sequences.&lt;br /&gt;
**The only children present before &#039;&#039;Assassin&#039;s Creed III&#039;&#039; were Ezio&#039;s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]&#039;s children, [[Bianca Riario|Bianca]] and [[Ottaviano Riario]], a child in [[Monteriggioni]] upon Ezio&#039;s and [[Mario Auditore|Mario]]&#039;s return from [[vaticano District|the Vatican]], and the lost boy whose mother was captured by [[Silvestro Sabbatini]].&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
*When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by [[Abstergo Industries]], he could no longer be desynchronized by killing civilians.&lt;br /&gt;
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay video], Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.&lt;br /&gt;
*An [[assassin&#039;s Creed achievements|achievement]] called &amp;quot;&#039;&#039;&#039;Enemy of the Poor&#039;&#039;&#039;&amp;quot; could be obtained by throwing female beggars 25 times.&lt;br /&gt;
*The Animus interface referred to scholars as a mobile hiding spot.&lt;br /&gt;
*Interestingly, the only female characters within the Masyaf castle could be seen in the garden area.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
*Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.&lt;br /&gt;
*Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behavior. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.&lt;br /&gt;
*Members of the [[Cypriot Resistance]] also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance was on Altaïr&#039;s side, they would still often complain and threaten Altaïr should he stumble into them.&lt;br /&gt;
*Civilian population in the game was severely limited, due to the PSP&#039;s system. This was explained in-game as the result of the Templars&#039; harsh regime.&lt;br /&gt;
*Drunkards could be found in certain areas of [[Kyrenia]]&#039;s Harbor District, though they would nearly always be asleep on the streets, usually with a mug nearby.&lt;br /&gt;
*While escaping from [[Piracy|pirates]] in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.&lt;br /&gt;
*There was a rare glitch in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; where a group of civilians listening to a [[Heralds|herald]] would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, as Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.&lt;br /&gt;
*Potential Assassin recruits in Rome always had the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]&#039;s former fiancé.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;&lt;br /&gt;
*Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.&lt;br /&gt;
*Some civilians in [[Constantinople]] would speak using Italian accents and terms, representing the diverse culture of the city.&lt;br /&gt;
*In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed III&#039;&#039;&lt;br /&gt;
*Adult civilians and domestic animals could be killed if they were manually targeted.&lt;br /&gt;
*Civilians tended to stare at Connor, and make comments about how aggressive he seemed even if he was just fast-walking.&lt;br /&gt;
*Connor and his father could automatically shove civilians when running, as opposed to falling over.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;&lt;br /&gt;
*Unlike previous games, civilians could not be killed with regular weapons, though they were still susceptible to both sleep and berserk darts. If Edward was attacked by a civilian under the influence of a berserk dart, he would not be able to parry or counter attack.&lt;br /&gt;
*In the E3 promotional video, Edward could be seen naturally engaging in conversation with various civilians, though no such feature was present in the final version of the game.&lt;br /&gt;
*Civilians no longer drown upon falling into water.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
{{ACPL}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>76.26.202.50</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148504</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148504"/>
		<updated>2014-01-23T02:58:53Z</updated>

		<summary type="html">&lt;p&gt;76.26.202.50: /* Orphans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|ACBL|AC2|ACB|ACR|AC3|AC3L|AC4|PL}}&lt;br /&gt;
[[File:Flying Machine 2.0 3.png|thumb|250px|Ezio Auditore blending with a crowd of civilians]]&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the [[Humans|human]] members of a nation&#039;s population, who could be found abundantly in cities and more scarcely in the countryside.&lt;br /&gt;
&lt;br /&gt;
They are generally of no significance to either the [[Templars]] or the [[Assassins]], save for the fact that both were working to better the lives of humanity as a whole. [[The Creed]] forbid Assassins from the unnecessary killing of civilians. A number of types stood out from the general populace, and could either help or hinder the members of either order.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Middle Ages===&lt;br /&gt;
[[File:AC1_Civilians.png|thumb|250px|Altaïr by a group of civilians in Acre]]&lt;br /&gt;
Civilians were the denizens of the cities and [[Kingdom|countryside]] of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin&#039;s presence and actions.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a fight occurred, they would watch closely, make comments on those who [[Freerunning|free-ran]] throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies.&lt;br /&gt;
&lt;br /&gt;
Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In accordance with the first tenet of [[The Creed|their Creed]], Assassins would neither kill nor harm civilians, seeing them as innocents.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
[[File:AC2_Civilians.png|thumb|250px|left|Several civilians in Florence]]&lt;br /&gt;
Citizens during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since [[Ezio Auditore da Firenze]] was also able to [[blending|blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]] like [[Altaïr Ibn-La&#039;Ahad]], who could only hide among [[scholars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In [[Constantinople]], Ezio learned how to use [[Gold bombs|pyrite coin bombs]], and would throw them to the ground while being chased by [[guards]], attracting civilians that would form a blockade and behave aggressively to his pursuers.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===American Revolution===&lt;br /&gt;
[[File:ACIII-TriptoBoston 10.png|thumb|250px|Civilians gathering in Boston]]&lt;br /&gt;
The citizens of the early American colonies are represented in a wider demographic than previous. Small children and domestic animals were a common sight.&lt;br /&gt;
&lt;br /&gt;
Colonial civilians could not be directly attacked, though they could still be harmed in the crossfire of ranged combat. [[Haytham Kenway]] and [[Ratonhnhaké:ton]] could blend with any pair of civilians, even if the civilians were not part of a larger group.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Several archetypes of citizens were intermixed with the populous, each bringing a unique form of interaction with their surroundings.&lt;br /&gt;
&lt;br /&gt;
===Beggars===&lt;br /&gt;
[[File:AC1_Beggar.png|thumb|250px|left|A beggar in Acre harassing Altaïr]]&lt;br /&gt;
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment.&lt;br /&gt;
&lt;br /&gt;
If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also alert the Assassin&#039;s targets of their approach, if threatened or hit.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, beggars did appear in the [[Italy|Italian]] regions of [[Romagna]] and [[Tuscany]], but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up,  and proceed to walk away.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cities of [[Rome]] and[[ Constantinople]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and usually could only be found in the parts of the city still under [[House of Borgia|Borgia]] influence.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; In Constantinople, beggars were always present in a district, regardless of whether [[Byzantine Empire|Byzantines]] or [[Ottoman Empire|Ottomans]] controlled the area.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carriers===&lt;br /&gt;
[[File:AC1_Jar_Carriers.png|thumb|250px|Altaïr passing by a group of jar carriers]]&lt;br /&gt;
In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin&#039;s current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AC2_Civilian_Box_Carrier.png|left|thumb|250px|A box carrier in Florence]]&lt;br /&gt;
During the Renaissance, box carriers and goat carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a [[Horses|horse]] too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt; In Colonial America, several types of carriers could be seen, wearing basket bags, carrying buckets or holding crates and barrels.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scholars===&lt;br /&gt;
{{Main|Scholars}}&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|250px|Altaïr among a group of scholars]]&lt;br /&gt;
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; During Altaïr&#039;s visit to [[Alep]], individual scholars could be found walking around, but Altaïr could not blend with them.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thugs===&lt;br /&gt;
{{Main|Thugs}}&lt;br /&gt;
[[File:AC1_Altair_Thug_Pickpocket.png|left|thumb|250px|Altaïr pickpocketing a thug]]&lt;br /&gt;
Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him attempting to [[Pickpocketing|steal]] [[throwing knives]] from their pouches. In response, they would engage the Assassin in a brawl, but if Altaïr drew a weapon, the thugs would immediately flee. Conversely, if guards happened to be watching the fistfight and witnessed Altaïr draw a weapon to scare the thugs away, they would immediately attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two events in [[Forlì]] did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troublemakers===&lt;br /&gt;
[[File:AC1 Troublemaker.png|250px|thumb|A troublemaker shoving Altaïr away]]&lt;br /&gt;
During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles]] in the [[Animus]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vigilantes===&lt;br /&gt;
{{Main|Vigilantes}}&lt;br /&gt;
[[File:ACB_Rome_Vigilantes.png|thumb|left|250px|A group of vigilantes in Rome]]&lt;br /&gt;
Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question.&lt;br /&gt;
&lt;br /&gt;
To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin&#039;s escape.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly helpful for stopping assassination targets who fled from Altaïr, notably the Templars [[Talal]], [[Jubair al Hakim]], [[Sibrand]], and [[Abu&#039;l Nuqoud]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia Towers|Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minstrels===&lt;br /&gt;
[[File:AC2_Minstrel.png|thumb|250px|A Minstrel in Florence]]&lt;br /&gt;
Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]]. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to beggars, they could break the Assassin&#039;s cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their [[Social Stealth|notoriety]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, Ezio and the [[Turkish Assassins|Ottoman Assassins]] encountered Italian minstrels preparing to perform at [[Topkapı Palace]], and subsequently beat them, before stealing their clothes for infiltration purposes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
{{Main|Pickpocketing#Pickpockets|Pickpockets}}&lt;br /&gt;
[[File:Easy_go_2.png|thumb|left|250px|A pickpocket stealing from Ezio in Rome]]&lt;br /&gt;
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal an Assassin&#039;s florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket&#039;s sight, they would attempt to escape by the use of free-running.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted [[Archers|archer]], [[crossbowmen|crossbowman]], or [[Arquebusiers|arquebusier]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket&#039;s previous victims.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[shop quests]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Couriers===&lt;br /&gt;
{{Main|Borgia Messengers}}&lt;br /&gt;
[[File:ACB_Borgia_Messenger.png|thumb|250px|A typical Borgia messenger]]&lt;br /&gt;
Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, [[Templar Tax Collectors|Templar tax collectors]] served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their [[Assassin Dens]].&lt;br /&gt;
&lt;br /&gt;
===Citizens in distress===&lt;br /&gt;
{{Main|Save Citizen}}&lt;br /&gt;
[[File:AC1_Save_Citizen.png|left|250px|thumb|Altaïr defending a scholar]]&lt;br /&gt;
In the High Middle Ages, an Assassin could often discover citizens that required their attention within the Kingdom&#039;s three cities.&lt;br /&gt;
&lt;br /&gt;
In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Altaïr&#039;s visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:People_5.png|thumb|250px|Ezio recruiting a rescued citizen]]&lt;br /&gt;
In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards.&lt;br /&gt;
&lt;br /&gt;
Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a [[swords and maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins&#039; cause, becoming [[apprentices]] of the Order shortly thereafter.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalkers===&lt;br /&gt;
{{Main|Stalkers}}&lt;br /&gt;
[[File:ACR Stalker 1.png|thumb|left|250px|A stalker attacking Ezio]]&lt;br /&gt;
During Ezio Auditore&#039;s stay in [[Constantinople]], some Byzantine Templars disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised themselves as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a [[short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orphans===&lt;br /&gt;
[[File:AC3_Orphans.png|thumb|250px|A group of orphans harassing Ratonhnhaké:ton]]&lt;br /&gt;
During the American Revolution, groups of small children approached [[Haytham Kenway]] and [[Ratonhnhaké:ton]], seeking attention. These children always approached in groups of three, and sought only to get the attention with their impromptu street performances. Any nearby civilians would cheer the orphans on, however guards would rudely disperse the children, should they cross paths.&lt;br /&gt;
&lt;br /&gt;
Like other civilians, Orphans could be distracted by throwing them some money. However, unlike the beggars or minstrels, drawing a weapon did not scare them away. An orphan could only be killed if it was in the path of enemy gunfire, If an orphan was shot, a new orphan would automatically regenerate in its place.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using [[Eagle Vision]], civilians were the only ones who did not glow any color. They were simply shown as a dull grey, being neither an ally nor an enemy.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the social class of civilians could be distinguished based on their attire. As such, a richer civilian could be pickpocketed for more money.&lt;br /&gt;
*Prior to &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; there were extremely few instances of children appearing in-game, and none could be interacted within free roaming sequences.&lt;br /&gt;
**The only children present before &#039;&#039;Assassin&#039;s Creed III&#039;&#039; were Ezio&#039;s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]&#039;s children, [[Bianca Riario|Bianca]] and [[Ottaviano Riario]], a child in [[Monteriggioni]] upon Ezio&#039;s and [[Mario Auditore|Mario]]&#039;s return from [[vaticano District|the Vatican]], and the lost boy whose mother was captured by [[Silvestro Sabbatini]].&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
*When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by [[Abstergo Industries]], he could no longer be desynchronized by killing civilians.&lt;br /&gt;
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay video], Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.&lt;br /&gt;
*An [[assassin&#039;s Creed achievements|achievement]] called &amp;quot;&#039;&#039;&#039;Enemy of the Poor&#039;&#039;&#039;&amp;quot; could be obtained by throwing female beggars 25 times.&lt;br /&gt;
*The Animus interface referred to scholars as a mobile hiding spot.&lt;br /&gt;
*Interestingly, the only female characters within the Masyaf castle could be seen in the garden area.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
*Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.&lt;br /&gt;
*Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behavior. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.&lt;br /&gt;
*Members of the [[Cypriot Resistance]] also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance was on Altaïr&#039;s side, they would still often complain and threaten Altaïr should he stumble into them.&lt;br /&gt;
*Civilian population in the game was severely limited, due to the PSP&#039;s system. This was explained in-game as the result of the Templars&#039; harsh regime.&lt;br /&gt;
*Drunkards could be found in certain areas of [[Kyrenia]]&#039;s Harbor District, though they would nearly always be asleep on the streets, usually with a mug nearby.&lt;br /&gt;
*While escaping from [[Piracy|pirates]] in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.&lt;br /&gt;
*There was a rare glitch in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; where a group of civilians listening to a [[Heralds|herald]] would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, as Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.&lt;br /&gt;
*Potential Assassin recruits in Rome always had the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]&#039;s former fiancé.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;&lt;br /&gt;
*Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.&lt;br /&gt;
*Some civilians in [[Constantinople]] would speak using Italian accents and terms, representing the diverse culture of the city.&lt;br /&gt;
*In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed III&#039;&#039;&lt;br /&gt;
*Adult civilians and domestic animals could be killed if they were manually targeted.&lt;br /&gt;
*Civilians tended to stare at Connor, and make comments about how aggressive he seemed even if he was just fast-walking.&lt;br /&gt;
*Connor and his father could automatically shove civilians when running, as opposed to falling over.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;&lt;br /&gt;
*Unlike previous games, civilians could not be killed with regular weapons, though they were still susceptible to both sleep and berserk darts. If Edward was attacked by a civilian under the influence of a berserk dart, he would not be able to parry or counter attack.&lt;br /&gt;
*In the E3 promotional video, Edward could be seen naturally engaging in conversation with various civilians, though no such feature was present in the final version of the game.&lt;br /&gt;
*Civilians no longer drown upon falling into water.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
{{ACPL}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>76.26.202.50</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Siege_of_Charles-Towne&amp;diff=526282</id>
		<title>The Siege of Charles-Towne</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Siege_of_Charles-Towne&amp;diff=526282"/>
		<updated>2014-01-03T17:56:16Z</updated>

		<summary type="html">&lt;p&gt;76.26.202.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC4}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image = The_Siege_of_Charles-Towne_9.png&lt;br /&gt;
|description = &#039;&#039;Edward offers to help Blackbeard acquire medicines from the stubborn residents of Charles-Towne.&#039;&#039;&lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|fullsync = &amp;lt;small&amp;gt;&lt;br /&gt;
*Use sleep darts on 3 [[crocodiles]].&lt;br /&gt;
*Skin a crocodile.&amp;lt;/small&amp;gt;&lt;br /&gt;
|previous = [[Devil&#039;s Advocate]]&lt;br /&gt;
|next = [[We Demand a Parlay]]&lt;br /&gt;
|ancestor = [[Edward Kenway]]&lt;br /&gt;
|location = [[Charleston|Charles-Towne]], [[South Carolina]]&lt;br /&gt;
|date = 1718}}&lt;br /&gt;
&#039;&#039;&#039;The Siege of Charles-Towne&#039;&#039;&#039; was a virtual representation of one of [[Edward Kenway]]&#039;s [[Genetic memory|genetic memories]], relived by [[Abstergo Entertainment research analyst|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
As was discussed, Edward met up with [[Edward Thatch|Thatch]] near [[Charleston|Charles-Towne]] to find more medicines.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Heyo, [[Stede Bonnet|Bonnet]]. Flying your own flag at last!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stede:&#039;&#039;&#039; &#039;&#039;Yes... Yes, Blackbeard cut me loose sadly. Time to have a go at this myself.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Well, that&#039;s grand!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stede:&#039;&#039;&#039; &#039;&#039;Yes, it&#039;s for the best, I think. I should have some wild stories when next we meet. Edward... you constant friendship has been my most treasured find on these seas. Well above gold and silver and rum, I... I prize the courage you have inspired in me this year. Thank you, Sir! A fair good morrow to you!&#039;&#039;&lt;br /&gt;
Edward found Thatch holding hostages.&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Are you not loved at home? Are you not wanted by your wives and families and countrymen? How else to explain your government&#039;s complete disinterest in your well-being? Hostages for medicines, these were my only terms! And yet, six days of pure fucking silence! So I must conclude that you men are the pariahs of Charles-Towne, and I would profit better by using your organs for chum and your bones for char! By [[Jesus Christ|Christ]]! This is my predicament: to kill ya, or to press you into my service. It&#039;s a decision I&#039;ll make hardly, but not with remorse. Ahoy, Edward.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;What the hell are you doing, man? All of Charles-Towne can see this mess.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;It&#039;s the idea. Out of range but well in sight.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;So where&#039;s the medicine?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;I sent a party ashore to barter with the governor. That were a week ago. No noise since.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;I&#039;ll handle it. Give me a day.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Adéwalé]]:&#039;&#039;&#039; &#039;&#039;There&#039;s movement up ahead. Is it [[Guards|soldiers]]?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Aye, and in something of a hurry. I propose we follow... else they spring something we ain&#039;t ready for.&#039;&#039;&lt;br /&gt;
Edward started to tail the [[gunboat]].&lt;br /&gt;
[[File:The_Siege_of_Charles-Towne_3.png|thumb|250px|Edward looking at the British gunboat]]&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;What&#039;s your thinking?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Blackbeard&#039;s been at this eight days already, so it&#039;s a good bet someone out there has prepared the medicines, just in case.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;Ah. But they&#039;re stalling, thinking up ways to avoid paying it out.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Aye. So let&#039;s find where they&#039;ve gathered and hope for the best.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;Careful, captain. We&#039;re drifting close to a watchtower.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; &#039;&#039;The [[Jackdaw]]&#039;s got no business sailing such shallow waters.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; &#039;&#039;It&#039;ll be a bloody miracle if we ain&#039;t spotted.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;There&#039;s another watchtower.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; &#039;&#039;What&#039;s the captain thinking? If this fog shifts, we&#039;ll have nowhere to turn.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;Keep her at half-sail, captain. Speed&#039;ll do us no favors here. Careful with the banks. We cannot pass them undetected, captain. And there is no other way.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;There&#039;s always another way.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;All stop!&#039;&#039;&lt;br /&gt;
Edward went ashore and disabled the alarm bell, after which he continued to the Jackdaw.&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;I see them. Over there! Let us hope the river remains this wide.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; &#039;&#039;This ship&#039;s built for the open ocean, not stalking bayous.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;If we run aground here, we may never get out. Be sure they don&#039;t spy us trailing them. They&#039;re getting away captain!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Then I&#039;ll have to go on without her. I&#039;ll be back with the medicines.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;Aye, sir!&#039;&#039;&lt;br /&gt;
Edward continued tailing the rowboat on foot.&lt;br /&gt;
[[File:The_Siege_of_Charles-Towne_5.png|thumb|250px|Edward tailing the rowboat]]&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;It&#039;s your turn at the oars.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;The devil it is. I rowed last time.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Aye, and wagered your next turn on a poor hand of cards, as I recall.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Blast! So I did.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Come on then. The captain&#039;s waiting.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; I&#039;&#039;f heat or the reptiles don&#039;t finish us, it&#039;ll be these damnable insects.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Aye, the mosquitoes&#039;ll sup every last ounce of vitality from us.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;You think it&#039;s true what they say about Blackbeard? That fire strikes out from his head? As if some volcano?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;If he&#039;s not the devil himself, then surely he&#039;s made some pact with hell. Only be thankful his ship remains achored, and hasn&#039;t torn a path into the heart of Charles-Towne.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Bloody [[Piracy|pirates]]. Someone ought to do something.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;They&#039;ll be hunted down eventually. Every last one of them.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Who&#039;s that there?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Two old &#039;gators come for their supper.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Ryder, me old mucker. Bit warm tonight, ain&#039;t it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;We&#039;ll talk about the weather another time, mate. Bit of a hurry.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;This blockade best end soon. I&#039;m going land-crazy, and this dirty puddle won&#039;t do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;One would suppose all this was for gold. Or rum at least.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Nothing byt medicines to cure whatever ailments fester aboard their vessels.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Syphilis and scurvy, no doubt. What noxious coffins these pirate ships must be.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;You seen any [[crocodiles]] tonight? I could&#039;ve sworn I saw something pass the boat.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Nope, quiet night.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Are you sure? I heard something in the water.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Quiet &#039;till you showed up. Go on then. Captain&#039;s waiting.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Almost there.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Good. Captain Wyatt is not a patient man.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Hullo! Is that Ryder yonder?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;The very same.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Then speed along. You&#039;re expected. And you know how--&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Oh Christ!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;It took him! It took him! I told you!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Just row, for godsakes! Row!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Let&#039;s just get out of here.&#039;&#039;&lt;br /&gt;
The soldiers left the boat.&lt;br /&gt;
[[File:The_Siege_of_Charles-Towne_6.png|thumb|250px|Edward eavesdropping on the soldiers]]&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;I apologize, sir. There was an accident. Private Simon-- this crocodile--&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;I don&#039;t care about your accidents. What&#039;s the word from the harbor, soldier? Speak!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;No change, sir. They&#039;re holding fast but are yet to kill or maim any of the captives, near as we can tell. Perhaps it&#039;s time to--&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;To surrender? I&#039;ve been entrusted with the affairs of the town, and I do not intend to bow to the demands of a pirate, no matter how fierce his reputation.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Yes, sir.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;As long as the supply key is with me, no man shall touch that medicine. May plague and calamity strike them all.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Bloody idiot.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;What?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Pirates! Their ship&#039;s here! Pirates!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;Fall back! To the mansion!&#039;&#039;&lt;br /&gt;
Edward chased and assassinated the captain, taking his key afterward.&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;Oh God! Oh God, save me! And flay all you devils! Ah!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Blackbeard made you as good an offer as ever a man got from any pirate. You might curse his methods, but medicine was all he wanted. And now he&#039;ll get it. You should have bartered, mate.&#039;&#039;&lt;br /&gt;
Edward returned to the ship.&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; &#039;&#039;He&#039;s returned, Captain!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hostage:&#039;&#039;&#039; &#039;&#039;Mmph!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;What&#039;s the take?&#039;&#039;&lt;br /&gt;
[[File:The_Siege_of_Charles-Towne_11.png|thumb|250px|Thatch telling Edward about his plans]]&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Two crates, and the means for mixing additional doses.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Ah... That&#039;s right thinking. Precious little of that these days. You hear that, Mister Wraggs? My young friend returns with offerings, and so saves your scrawny neck! Will you not thank him?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hostage:&#039;&#039;&#039; &#039;&#039;Mm hm!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;We should quit these waters, Thatch. The governor is bound to muster more soldiers.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Nah, you go on ahead. I got some business in the north.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;You&#039;re done, aren&#039;t you? Giving up on us? On [[Nassau]]?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Look, lad. I&#039;m late into my fourth decade on this Earth. And if I don&#039;t find some means to make the fifth a quiet and cozy voyage, I&#039;d rather sink to the devil&#039;s doorstep than call myself captain another year. We&#039;ll meet again, lad. In this world or the one below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Edward managed to acquire the needed medicines, and learned of Thatch&#039;s future plans.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The_Siege_of_Charles-Towne_1.png|Thatch speaking to the hostages&lt;br /&gt;
The_Siege_of_Charles-Towne_2.png|Edward asking Thatch about the situation&lt;br /&gt;
The_Siege_of_Charles-Towne_4.png|Edward sabotaging an alarm bell&lt;br /&gt;
The_Siege_of_Charles-Towne_7.png|British captain attempting to get away&lt;br /&gt;
The_Siege_of_Charles-Towne_8.png|Edward taking the captain&#039;s keys&lt;br /&gt;
The_Siege_of_Charles-Towne_10.png|Edward suggesting to leave the area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
[[Category:Memories of Edward Kenway]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>76.26.202.50</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Spain&amp;diff=489686</id>
		<title>Spain</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Spain&amp;diff=489686"/>
		<updated>2013-05-29T00:44:28Z</updated>

		<summary type="html">&lt;p&gt;76.26.202.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2D|ACB|PL}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
&#039;&#039;&#039;Spain&#039;&#039;&#039; is a country located in Western [[Europe]], located on the Iberian peninsula, together it borders [[Portugal]] to it&#039;s west and [[France]] to the north.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Spanish Inquisition===&lt;br /&gt;
As of the late 15th century, an [[Spanish Assassins|Assassins Guild]] was located in the Spanish city of [[Barcelona]]. With a firm base in the city, the Spanish [[Assassins]] had close connections to the Spanish royal house – namely [[Ferdinand II of Aragon|King Ferdinand II]] and [[Isabella I of Castile|Queen Isabella I]] – and kept a close eye on them, making sure that the [[House of Borgia|Borgia]] and the [[Templars]] did not possess too big of an influence over them.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1491, [[Rodrigo Borgia]], the [[Grand Master]] of the Templar Order, was able to fool the Spanish Inquisitor General [[Tomás de Torquemada]] into believing that the Assassins were heretics, and ordered them to be caught and executed. Torquemada, believing Rodrigo was a true follower of the church like him, followed Rodrigo&#039;s orders and had several Assassins across the country captured.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACD67.png|thumb|250px|Ezio fighting Spanish guards]]&lt;br /&gt;
The same year, [[Luis de Santángel]], the finance minister of Ferdinand II and an Assassin, traveled with his friend [[Christoffa Corombo]] to [[Venice]], where Corombo was to have a meeting with Rodrigo Borgia. After being saved from a Templar trap by the [[Italian Assassins|Italian Assassin]] [[Ezio Auditore da Firenze]], Luis and Christoffa requested that Ezio retrieve Christoffa&#039;s stolen atlas. After having done so, Luis informed Ezio of the capture and execution of Spanish Assassins; from there, Corombo and Santángel returned to Spain, to which they were followed shortly afterwards by Ezio, who felt obliged to help the Spanish Assassins.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Barcelona.png|thumb|250px|left|Barcelona]]&lt;br /&gt;
As Ezio walked through the streets of Barcelona, he encountered someone who directed him to the abandoned Assassins Guild. While he was observing its apparant emptiness, he was suddenly attacked by four guards, whom he quickly dealt with. Ezio then encountered a Brute and decided to flee, resulting in a chase. As the Assassin managed to escape through the sewers, there Ezio met [[Raphael Sánchez]], a fellow Brother.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After their encounter, Ezio set out on his quest of saving the imprisoned Assassins, seeking out [[Gaspar Martínez]]. On locating the man and engaging in a short conversation, the Assassin took Martínez&#039;s life and searched his body to find a list of names. Ezio also discovered that the execution of one of the Assassins was already being prepared, thus he ran through the streets in an attempt to arrive in time to save him; Ezio successfully managed to fend off the guards and save the Assassin, after which the pair made their way to Raphael. Upon seeing the list, Raphael replied that they were being held in [[Zaragoza]], so the Assassins decided to travel there.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Zaragoza.png|thumb|250px|Zaragoza]]&lt;br /&gt;
Upon arriving in Zaragoza, Ezio was told to look for [[Pedro Llorente]], who would know the locations of the remaining Assassins. Ezio soon found him, though he watched as Llorente spoke with [[Tomás de Torquemada]], before they executed an Assassin. Afterwards, Ezio overheard Torquemada speaking about Rodrigo Borgia, who had tasked him to execute the Assassins.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With his fears confirmed, Ezio made his way to the sewers, where he found the five remaining Assassins. Through his efforts, he managed to save all of them, despite the large number of guards stationed around them. Following this, Ezio escaped the sewers by performing a [[Leap of Faith]], and met up with Raphael again. The two of them then decided that Pedro Llorente had to be assassinated.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio soon found him in a courtyard, where Pedro denied any knowledge of the Templar Order. In response, Ezio told him that &amp;quot;there would be no one to save him&amp;quot;, before he quickly dealt with Llorente and returned to Raphael. From there, Raphael told Ezio of his connections to queen Isabella of Spain, and that the Templars and Assassins each held one of her ears; both Assassins decided it was best to travel to [[Granada]] to prevent the Templars from gaining control over Spain.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once they arrived in Granada, Ezio noticed the fighting that was already going on and Raphael explained to him that the Moors were the attackers. The two Assassins set out to kill the Captain Guards and save the citizens, before meeting up again. Ezio was then told of a spy, [[Juan de Marillo]], who he swiftly assassinated, and then he made his way back to Luis, who informed him that Corombo had set out to Paris to plan his journeys.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 September, 1498, the Assassins assassinated Torquemada, but this did not end the Inquisition.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; - &#039;&#039;[[Glyphs]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poisoning of Queen Isabella===&lt;br /&gt;
{{Quote|Queen Isabella has chosen to secretly serve the Borgia rather than rebel, and even now, her power over [[Manuel I of Portugal]] threatens to further spread her vile Inquisition. Her reign must come to an end.|An Italian Assassin apprentice after having researched Isabella.|Assassin&#039;s Creed: Project Legacy}}&lt;br /&gt;
[[File:PL PickingUpThePieces.jpg|thumb|left|250px|A boat in Barcelona&#039;s port]]&lt;br /&gt;
In 1498, Luis died. With his death, the Assassins lost their eyes on the Spanish royal house. In the early 1500s, Ezio Auditore sent a group of [[Apprentices|Assassin apprentices]] to retrieve Luis&#039; journal. After having successfully retrieved the journal, the apprentices found out that Luis was slowly poisoning Queen Isabella. Suspecting Luis&#039; motives were partly retaliation for the Inquisition and slaughter of his Jewish family, the apprentices studied the queen&#039;s behavior to find out more.&amp;lt;ref name=&amp;quot;AC2D&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following Isabella via the rooftops, they concluded that Isabella easily allowed herself to be influenced by priests and other religious figures. Additionally, the queen received various letters from the Borgia; threats from [[Cesare Borgia]] – the leader of the Papal armies – backed by the power of his father&#039;s status as Pope, which resulted in Isabella secretly deciding to serve the Borgia. The apprentices contacted one of Luis&#039; close associates, a servant of Isabella&#039;s, who agreed to poison the queen after having earned her trust.&amp;lt;ref name=&amp;quot;ACBH - Contracts&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; – &#039;&#039;Contracts&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ACPL - Contracts&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; – &#039;&#039;[[Contracts in Project Legacy|Contracts]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cesare Borgia&#039;s escape===&lt;br /&gt;
In 1504, Cesare Borgia had escaped from imprisonment in the [[Castel Sant&#039;Angelo]]. [[Julius II|Pope Julius II]] contacted King Ferdinand II and Queen Isabella I, who both agreed to have Cesare imprisoned in the [[Castillo de la Mota]] in [[Valencia]].&amp;lt;ref name=&amp;quot;ACBH novel&amp;quot;&amp;gt;[[Assassin&#039;s Creed: Brotherhood (novel)|&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; novel]]&amp;lt;/ref&amp;gt; However, Isabella was still under the effects of her poisoning and died later that year.&amp;lt;ref name=&amp;quot;ACBH - Contracts&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;ACPL - Contracts&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1506, Cesare&#039;s right-hand man [[Micheletto Corella]] was able to bribe one of the prison guards, who gave Cesare a rope to escape. Meeting with Micheletto outside the castle, Cesare rode off into Valencia. There, Cesare began to rebuild his forces, eventually having set up a large military encampment and operating from the [[Lone Wolf Inn]]. However, the encampment and twelve of Cesare&#039;s ships were destroyed by Ezio Auditore and the Assassin [[Niccolò Machiavelli]], using some of the [[Bombs#Hand-held bombs|hand-held bombs]] given to them by [[Leonardo da Vinci]].&amp;lt;ref name=&amp;quot;ACBH novel&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesare blamed Micheletto for the attack, and Micheletto, realizing his service to Cesare was never rewarded, attacked Cesare. However, during the struggle, Cesare was able to shoot Micheletto in the head, killing him. Soon after, while spying from the rooftops, Ezio and Machiavelli made a noise, accidentally making their presence known to Cesare. Startled, Cesare shot the roof, severely wounding Machiavelli, before he made his escape to Navarre; the land owned by his brother-in-law, King [[John III of Navarre]].&amp;lt;ref name=&amp;quot;ACBH novel&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PaxR 6.png|thumb|250px|Cesare about to be dropped to his death]]&lt;br /&gt;
Uniting with John III, Cesare was given control of the Navarrese army and led them to [[Siege of Viana|attack]] [[Viana]], hoping to regain his lost status. However, Ezio Auditore joined the battle, making an unsuccessful assassination attempt on Cesare. Cesare fled further towards Viana, with Ezio following him while fighting his way through Navarrese and Vianan soldiers.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ACBH novel&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst Cesare was fighting on the battlements of [[Viana Castle]], Ezio met up with him and the two men engaged in a fight. Slowly removing pieces of Cesare&#039;s armor, Ezio was able to defeat Cesare and throw him from the castle walls, killing him and ending his ambitions to conquer [[Italy]] and Spain.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;ACBH novel&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACPL}}&lt;br /&gt;
[[Category:Spain| ]]&lt;br /&gt;
[[Category:Countries in Europe]]&lt;/div&gt;</summary>
		<author><name>76.26.202.50</name></author>
	</entry>
</feed>