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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191521</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191521"/>
		<updated>2010-01-18T02:42:33Z</updated>

		<summary type="html">&lt;p&gt;76.22.231.21: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|birth   =1987 (age 25)&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =&amp;quot;Subject 17&amp;quot;&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =[[Modern Times]]&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not anymore.|Desmond Miles to [[Warren Vidic]]}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) is the main protagonist of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] and the descendant of a long line of [[Assassins]]. He is initially forced to use a machine, called the [[Animus]], by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the Apple, a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of the modern day Assassins, Desmond once again uses an improved Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond Miles was born in 3566 at an Assassin &amp;quot;hideout&amp;quot; in the desert, an off the grid compound of about 30 much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. However, at the age of 16, Desmond fled the hideout, claiming that &amp;quot;he wanted to see the rest of the world&amp;quot;, tired of his repressive parents and inability to leave the compound. He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. At some point after leaving the hideout, Desmond became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase things. He was eventually found, however, traced through a fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
[[File:Animus.png|thumb|The First [[Animus]] that Desmond is connected to, owned by the [[Templars]].  Also inferior to the [[Animus 2.0]].]]&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|[[Warren Vidic]] overlooks Desmond inside the [[Animus]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure due to Desmond’s subconscious lack of confidence in accessing that specific memory. As such, Desmond was forced to move back to an eariler memory that he &#039;&#039;could&#039;&#039; access and move forward from there; this then allowed Desmond to simulate the experiences of his ancestor, [[Altaïr Ibn-La&#039;Ahad]]. Whilst he claimed to be nothing more than a bartender, Vidic reveals that they knew of his past as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] tell Desmond that they&#039;re trying to access a certain memory, but Desmond&#039;s subconscious is restraining. Vidic warns Desmond that if he refuses to assist them, they will induce a coma, continue their work, and, when done with Desmond, leave him to die. Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovers that he is able to explore the lab he is being held in, accessing the Animus computer and, after stealing his keycard, the personal computer of Warren Vidic. Through these [[e-mail]]s, Desmond learns of a [[Subject 16]] who had begun suffering from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as tidbits of information from the outside world. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the Assassin; their desert hidehout having previously been destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents, she responds by saying that she doesn&#039;t know, but that they probably escaped. During this discussion, Lucy reveals herself to be a undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieves Vidic&#039;s goal, and discovers the location of numerous Pieces of Eden. Executives of Abstergo Industries order his execution, but his life is saved by Stillman&#039;s intervention, who asks to keep Desmond alive in order to reaccess his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|1 = How many of these things are there?&lt;br /&gt;
|2 = Desmond escaping Abstergo through Animi offices with Lucy.&lt;br /&gt;
}}&lt;br /&gt;
At the beginning of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Desmond is still being held within the laboratory at Abstergo, continuing directly from the last game from a couple of hours. Lucy suddenly arrives, covered in blood and demanding Desmond to get into the Animus before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He is quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which [[Lucy]] quickly ends, allowing them to continue on stealthily. The two soon enter a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s questions about them are met with silence. Desmond once instinctively called upon his recently activated [[Eagle Vision]] when, at the door to an elevator, a password was needed that Lucy did not have. Once in the carpark the two are halted by yet more Abstergo guards, but are able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the assassin&#039;s hideout, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who have been working with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and is quickly plugged in the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from being in the Animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and newfound free- running skills. Just as he begun, however, he started suffering vivid hallucinations of the Crusader era. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond followed the memories of [[Altaïr]] once again, this time without the use of the Animus, and watches as Altaïr and [[Maria Thorpe]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|left|330px|Desmond performing the art of free-running thanks to the [[bleeding effect]], a skill he obtained from his ancestor, [[Ezio]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a hologram-esque &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva is in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond is quickly pulled out of the Animus, though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy tosses Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appears, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two assassins fight off the Templars with Desmond, now fully synchronized with Ezio, performing masterfully, slaying many of the security officials with his new Hidden Blade. With his entourage eliminated, Vidic is left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then flee north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&lt;br /&gt;
&lt;br /&gt;
==Characteristic, personality and skills==&lt;br /&gt;
[[File:Altairezio.jpg|thumb|left|280px|Desmond&#039;s two ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]].]] &lt;br /&gt;
[[File:IMG_1520.jpg|thumb|200px|A close-up of Desmond&#039;s face, showing the striking resemblance to one of is ancestors, [[Altaïr Ibn-La&#039;Ahad]].]]&lt;br /&gt;
&lt;br /&gt;
Despite his amazing resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, Desmond has very little in common with either of them. Although he was born into the [[Assassin&#039;s Order]], Desmond fled early on and lived his life independent from them; keeping to himself much of the time and preferring to stay off the radar. The only recorded incident of Desmond actually publicly appearing was for a fingerprint needed for a motorcycle license, which in turn allowed Abstergo Industries to locate him. A discreet individual, Desmond did not wear extravagant clothing, preferring only a white hooded jacket and jeans. Interestingly, when up, the hood exhibited a beak-like feature similar to both Ezio and Altaïr. &lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life, having been aware of the existence of both Templars and Assassins all his life, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction.  After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
As he was forced to relive the memories of his ancestor Altaïr, Desmond begun to pick up subtle skills due to the [[Bleeding Effect]]; these included eagle vision, as well as possibly the ability to eavesdrop and pickpocket. Later on, upon willingly exploring the memories of his ancestor Ezio Auditore, Desmond once again begun to fully adopt the skills he was exposed to; this time including free-running, improved hand-to-hand skills, and [[Hidden Blade]] combat.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
&lt;br /&gt;
*Although he is the main character in both games, players spend little time actually controlling him.&lt;br /&gt;
&lt;br /&gt;
*Desmond possesses the same scar on his mouth as his ancestors Altaïr and Ezio did. He also looks a lot like both of them and he is 25 years of age in 2012, the same as Altair&#039;s age in 1191.&lt;br /&gt;
&lt;br /&gt;
*Desmond&#039;s clothes are similar to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of Assassin&#039;s Creed II. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]]. Perhaps the design became of standard use for [[Assassins]] after Ezio defeated [[Rodrigo Borgia]].&lt;br /&gt;
&lt;br /&gt;
*Desmond obtains [[Eagle Vision]] from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the [[Bleeding Effect]] in the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be yellowish-gold, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
&lt;br /&gt;
*Shaun Hastings suggests that Desmond is a vegetarian.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[Video:Desmond&#039;s Reunion|thumb|300px|left|Desmond&#039;s Reunion 2:05 - 2:53]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>76.22.231.21</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sword_of_Alta%C3%AFr&amp;diff=499984</id>
		<title>Sword of Altaïr</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sword_of_Alta%C3%AFr&amp;diff=499984"/>
		<updated>2010-01-02T19:40:44Z</updated>

		<summary type="html">&lt;p&gt;76.22.231.21: /* Sword Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sword_of_Altair.jpg|thumb|Real life replica of Altair&#039;s sword]]&lt;br /&gt;
Altaïr&#039;s personal sword that he uses throughout &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Altair&#039;s Chronicles&#039;&#039;, and &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;. The blade&#039;s hilt is shaped like an eagle&#039;s wings, while the blade itself is both long and agile, making it a light and deadly weapon. In the first game however, his last sword is a gold Syrian sword. This same sword is apparently the weapon of choice for the guards at Masyaf. It is also available as a weapon in Assassin&#039;s Creed 2. It is unknown where the sword originated from, but it is rumored to come from Syria.&lt;br /&gt;
&lt;br /&gt;
=== Assassin&#039;s Creed: Altaïr&#039;s Chronicles ===&lt;br /&gt;
Altaïr was equipped with his sword even before the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, using it to wipe out platoons of [[Templars]].&lt;br /&gt;
&lt;br /&gt;
=== Assassin&#039;s Creed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AltairsSword.png|thumb|Altaïr equipping his sword]]&lt;br /&gt;
&lt;br /&gt;
Altaïr starts the game with his sword, which he is very skilled with until [[Al Mualim]] demotes him to [[Novice]] for breaking all three tenets of [[The Creed]]. His demotion decreases his skill greatly. During his progression back to his former rank, [[Master Assassin]], Altaïr eventually regains his mastery with [[Longsword|Longswords]].&lt;br /&gt;
&lt;br /&gt;
=== Assassin&#039;s Creed: Bloodlines ===&lt;br /&gt;
Altaïr still possesses his sword during the events after &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Assassin&#039;s Creed 2 ===&lt;br /&gt;
Altaïr&#039;s sword appears in the Monteriggioni weapons shop. It is available for purchase for 42,500 florins after DNA Sequence 8. The sword in the game is shorter compared to the other longswords [[Ezio]] can use; the entire sword being only a little longer than the length of his arm. However, Altaïr&#039;s sword is the strongest weapon available. Strange is that Altair&#039;s sword is the best in the game because in Assassins Creed the Syrian sword was the best Longsword. It is interesting to note, that in later memory sequences of the game, if and when the player has the sword equipped, it is quite easily knocked away from Ezio by [[Brute]] guards. Also of note is that the &#039;Old Syrian Sword&#039; available at Blacksmiths throughout Italy, has the Eagle&#039;s head hilt of Altair&#039;s final sword in &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Altairsword1.png|thumb|left|Ezio using his ancestor&#039;s sword]]&lt;br /&gt;
&lt;br /&gt;
=== Sword Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Stats of the sword easily show why it is the most powerful melee weapon in the game, as all 3 stats are maxed out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Altairsword2.png|thumb|right|Stats]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Weapons]]&lt;/div&gt;</summary>
		<author><name>76.22.231.21</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28933</id>
		<title>Altaïr Ibn-La&#039;Ahad</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28933"/>
		<updated>2009-12-29T15:24:38Z</updated>

		<summary type="html">&lt;p&gt;76.22.231.21: /* Characteristics and personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name    = Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
|image   = Alta-assassins-creed.jpg&lt;br /&gt;
|imgdesc = A full body portrait of Altaïr.&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[AC: Altaïr&#039;s Chronicles]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; &amp;lt;small&amp;gt;(Gameplay Chase Scene)&amp;lt;/small&amp;gt;&lt;br /&gt;
|period  = Third Crusade&lt;br /&gt;
|voice   = [[Philip Shahbaz]]&lt;br /&gt;
}}&lt;br /&gt;
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at the Masyaf fortress}}&lt;br /&gt;
&#039;&#039;&#039;Altaïr Ibn-La&#039;Ahad&#039;&#039;&#039; (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (1166 - unknown) is the main protagonist in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]]. A trained [[Assassin]], Altaïr was responsible for the near-destruction of the [[Knights Templar]] during the [[Third Crusade]], eventually becoming Grandmaster of the Assassin&#039;s Order following the death of [[Al Mualim]].&lt;br /&gt;
&lt;br /&gt;
Altaïr continued to serve as an assassin until the end of his life, destroying the Templar presence on [[Cyprus]] before writing his famed [[Codex]]. He would later take his family east, to Mongolia, in the hopes of assassinating the Templar [[Genghis Khan]]; whom he suspected of possessing a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Altaïr was born to a multi-faith family, consisting of a Christian mother and&amp;amp;nbsp;Muslim father in 1166 AD. Early in his childhood his parents left [[Masyaf]] for reasons unknown, though Altaïr felt little sorrow over their departure. Prior to the events of the series, Altaïr was inducted in the [[Assassins|Assassins Order]] and trained under [[Al Mualim]], quickly rising through the ranks to become a &amp;quot;[[Master Assassin]]&amp;quot; by the year 1191.&lt;br /&gt;
&lt;br /&gt;
Altaïr later stated in his [[Codex]] that he never felt a connection with his parents, and that when they left it was nothing more than &amp;quot;two strangers&amp;quot; departing; adding that it was Al Mualim that cared for him during that early stage in his life.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
{{quote|A small sacrifice to save many. It is necessary.|Altaïr}}&lt;br /&gt;
&lt;br /&gt;
In 1191, in the midst of the [[Third Crusade]] three Assassins – Altaïr, and the brothers [[Malik]] and [[Kadar]] – were sent by [[Al Mualim]] to explore the catacombs of the Temple Mount in [[Jerusalem]]; to receive an artifact the [[Knights Templar]] are searching for, and to deny them of it. After progressing through the catacombs, Altaïr breaks two of the tenets of the [[The Creed|Assassin&#039;s Creed]], confident in his mastery as an Assassin. Finally, upon seeing the arch-enemy of his Order – [[Robert de Sable]] – Altaïr attempts to slay the Templar Grandmaster, but is easily thwarted, and thrown from the temple, leaving Malik and Kadar trapped with the Templars. Upon returning to [[Masyaf]] Altaïr informs Al Mualim of his failure to acquire the Templar treasure and is lambasted, as this is occurring however Malik returns with the artifact, alone. Before any further action can be taken however the Templars attack Masyaf, taking the village and besieging the castle; Altaïr leads the defense of the castle, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army, before continuing into the village to remove the remaining Templar warriors. Once the attack was over however, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed and failing to acquire the Templar treasure is deemed a failure, and traitor to the Creed; Al Mualim then stabs him in the stomach with a dagger, apparently killing him.&lt;br /&gt;
&lt;br /&gt;
Following this, Altaïr wakes up from his &#039;sleep of the dead&#039; and questions Al Mualim of his survival, the Grandmaster answering only that &#039;&#039;&amp;quot;…[Altaïr] saw only what [Al Mualim] wanted him to see…&amp;quot;&#039;&#039;. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance at redemption; starting as a novice once again, Altaïr was tasked to hunt down the traitor within Masyaf who had allowed the Templars entrance to Masyaf. Successful, Altaïr returns to Al Mualim and is rewarded with a rise in rank and the return of his [[Hidden Blade]] and longsword. Once again officially a member of the Order, Altaïr was then offered an exchange; the lives of nine men for his own.&lt;br /&gt;
&lt;br /&gt;
[[File:Altair leap jerus.jpg|thumb|left|300px|Altaïr performs a leap of faith]]&lt;br /&gt;
&lt;br /&gt;
====The Nine====&lt;br /&gt;
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers&amp;amp;hellip; their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them&amp;amp;hellip; in doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine&amp;amp;hellip;|A generous offer indeed. Have you any questions?|Only where I need begin.}}&lt;br /&gt;
&lt;br /&gt;
Starting his quest, Altaïr is directed to the city of [[Damascus]], where he could locate his first target, the arms dealer and black market merchant [[Tamir]].&lt;br /&gt;
Upon his arrival, he traveled to the local [[Assassin&#039;s Bureau]] and asks permission to assassinate his target. The [[rafiq]] however, denies it, ordering Altaïr to first gather as much information as possible about his target. Disgruntled, Altaïr did as he was tasked, exploring the city&#039;s poor district, interrogating informants, pickpocketing Tamir&#039;s associates and eavesdropping on conversations around him; eventually learning the location of his target. Returning to the Bureau with this information, he received permission to assassinate Tamir, and a [[white feather]], to be wet in the victim&#039;s blood, as proof of the murder. Traveling to the plaza where Tamir is located, Altaïr witnesses Tamir slaying a business partner who had been unable to fulfill his order of weapons; and soon afterwards kills him whilst Tamir inspects the market stalls and criticises the work of his underlings. Returning to the Bureau, Altaïr is told to return to Al Mualim, who congratulates him by the accomplishment and rewards him a rank and part of his equipment back. Altaïr then left Masyaf for the other cities of the Holy Land, [[Jerusalem]] and [[Acre]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SS11.jpg|thumb|right|280px|Altaïr chases [[Talal]] though the streets]]&lt;br /&gt;
Where Altaïr first travelled is unknown, however upon his arrival at the Assassin&#039;s Bureau in Jerusalem, Altaïr was harshly received by Malik, now a [[dai]] and head of the Bureau in the city, who treats him with open contempt. Malik voices his outrage that Altaïr was allowed to live, but follows the orders of Al Mualim and allows him to investigate his target. Acquiring the necessary information, Altaïr returned to Malik, who reluctantly gives permission for the kill. Altaïr then entered the slave complex of [[Talal]], so as to eliminate his target. Altaïr&#039;s arrival was anticipated however, and he was ambushed by Talal and his followers. Dispatching them, Altaïr chases Talal over the rooftops and through streets, before finally catching up with, and assassinating Talal. Altaïr returned to the Bureau, to Masyaf, and then moved to his next target.&lt;br /&gt;
&lt;br /&gt;
In Acre, the location of his next target [[Garnier de Naplouse]], Grand Master of the Knights Hospitaller, Altaïr learns all that he can from the people of the district, before – with permission – moving against his target in the military hospital. Infiltrating Garnier&#039;s hospital, Altaïr watches his target tend to those who need caring, treating his patients with a concoctio of various herbs and medicines, before finally striking from the building&#039;s rafters. Fleeing the hospital through an upstairs window, a city wide alert is issued, although Altaïr was able to outlast it by hiding within the Bureau. Once again, the assassin returned to Masyaf, and spoke with Al Mualim. During this conversation, Altaïr reveals that de Naplouse named the Templar treasure – the [[Piece of Eden]] – that had been taken from de Sable.&lt;br /&gt;
&lt;br /&gt;
Following this, Altaïr&#039;s quest continued; eventually learning that all those he had killed were joined by a common connection – all are members of the [[Knights Templar]]. After killing eight of the nine, Altaïr is directed to Jerusalem to assassinate the Grand Master of the Knights Templar himself, [[Robert de Sable]], who is attending the funeral Altaïr&#039;s previous target in the city, [[Majd Addin]]. At the funeral Altaïr is identified and engaged by Robert and his soldiers, but is eventually able to overpower and pin down Robert. Removing his helmet, Robert is revealed to be [[Maria|a decoy]] for Altaïr, so that Robert had had time to meet up with [[Richard the Lionheart|King Richard]] at Arsuf and there, convince the Crusaders and Saracens to join forces against the Asassins. Allowing the decoy to live, Altaïr returns to the Bureau and reveals to Malik, who by this time has regained his trust in Altaïr, the deception on Robert&#039;s part. He informs Malik that Robert has fled to Arsuf in his attempt to unite Crusader and Saracen against the Assassins, and that the deaths of the Nine were Robert&#039;s smoking gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Robert.jpg|thumb|200px|left|Robert de Sable at Arsuf.]]&lt;br /&gt;
Making his way to Arsuf, Altaïr passes through the battlefield, engaging both the Saracen and Crusader armies before finally reaching Altaïr. Richard initially believes himself to be the assassin&#039;s next target, but is promptly told this is not the case. Telling Richard of Robert&#039;s plot to overthrow and rule the Holy Land, Richard allows God to decide the truth of the matter, and Altaïr is engaged by Robert&#039;s strongest Templar warriors; before finally engaging one another in person. Emerging victorious, Altaïr learns from Robert that Al Mualim was in fact a Templar, different only in that he did not wish to share the Piece of Eden with his nine brethren. Ensuring Richard that [[Ṣalāḥ ad-Dīn]] also wants peace from the costly war, Altaïr returned to Masyaf to find the city in a hypnotic trance, and the assassins opposed to his presence.&lt;br /&gt;
&lt;br /&gt;
Engaging the assassins&#039;, Altaïr kills many before he was finally overwhelmed; however, he was saved by the timely arrival of Malik and the Jerusalem based assassins. Making his way to the fortress, Altaïr learns that Al Mualim was responsible for using the Piece of Eden on the people of Masyaf. Al Mualim attempts to control Altaïr with the Piece of Eden, but fails, and the two engaged in battle. After fighting many illusions of both his former targets, and multiple copies of Al Mualim, Altaïr managed to strike down Al Mualim, ending the Piece of Eden&#039;s control over the people of Masyaf. As Al Mualim dies, he defends his actions as a means to an end-world peace- before finally challenging Altaïr&#039;s ability to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;===&lt;br /&gt;
One month after the events of &amp;quot;Assassin&#039;s Creed&amp;quot;, Altaïr was once again fights the Templar decoy from Jerusalem, learning her name to be Maria Thorpe. Interrogating her, Altaïr learnt that the death of Robert de Sable had routed Templars and sent them fleeing to Cyprus. Altaïr then decided to pursue them, and eliminate the remaining Templars; taking Maria with him. Meeting with the Cypriot assassins, Altaïr moved to eliminate the Templar leader on the island – [[Frederick the Red]] – who had hidden within [[Limassol]] Castle, and was successful. Returning to the Bureau, Altaïr found it to be under attack and Maria to have escaped. Liberating the bureau, Altaïr then moves to pursue Maria, catching up with her as she is arrested by the current Templar Grandmaster – [[Armand Bouchart]] – for conspiring with the assassins. Choosing to free Maria rather than eliminate Bouchart, Altaïr eliminates the Templar&#039;s guarding her but suffers her insults, his life being threatened in the process. Returning to the bureau in Limassol, Altaïr learns that Bouchart has left for [[Kyrenia]], and of Pirate Templars storing treasures on a &#039;Grand Ship&#039;. Infiltraiting the &#039;Grand Ship&#039;, Altaïr finds the manifest to be obviously filled with errors and decided to investigate the matter further in Kyrenia. At first Maria attempts to flee, but eventually complies with Altaïr, and the two head to Kyrenia.&lt;br /&gt;
&lt;br /&gt;
Arriving in Kyrenia, Maria manages to escape whilst Altaïr is distracted by two pirates, but is eventually recaptured when Altaïr catches up with her; finding her to have just been saved by pirates by members of the local resistance to Templar rule. Leaving Maria with the resistance, Altaïr is tasked to eliminate a traitor by the resistance leader [[Barnabas]]. Upon finding the traitor – a man named Jonas – Altaïr learns of a bounty on his head and that of his &amp;quot;consort&amp;quot;, before killing the traitor. Altaïr returns to find Maria once again under attack, this time by Templar Knights. After eliminating the Templars, Altaïr is directed to eliminate fanatics in Kyrenia who are rioting over the death of Jonas, and eventually to kill the Templar Knight directing the ambushes, a soldier named Moloch. Maria warns Altaïr not to engage Moloch, for that he will not survive; Altaïr was not to be swayed.&lt;br /&gt;
&lt;br /&gt;
Locating Moloch within a castle, Altaïr was very nearly killed when the Templar catches the assassin&#039;s hidden blade, but was eventually killed.&lt;br /&gt;
&lt;br /&gt;
====The archives====&lt;br /&gt;
Returning to the bureau, Altaïr learns that Maria and the assassins had been captured by the Templar Shalim, the son of Moloch, and that Barnabas was merely a Templar impostor. Freeing the captured resistance warriors, Altaïr learns that the bureau leader of Limassol was also a Templar spy. Unnerved, Altaïr located Shalim in the city harbour; finding Maria there, disguised and preparing to infiltrate the castle of Saint Hilarion. Altaïr then decided to join her, and bursts into Shalim&#039;s room in the midst of Maria&#039;s conversation. It was then that Altaïr learnt Shalim to have a twin brother, Shahar, and the twins engage Altaïr in battle, Maria having fled. After killing the twins, Altaïr returned to the bureau and, upon hearing of the Templars&#039; deserting Kyrenia, reasons that the Templar archive must be located in Limassol. Upon his arrival however, he finds the townsfolk to be once again rioting, and out for Altaïr&#039;s head. At one stage, Altaïr was forced to call upon the power of the Piece of Eden in order to convince the townsfolk that they had been lied to, subsequently saving his own life.&lt;br /&gt;
&lt;br /&gt;
Events progress further, and eventually both Altaïr and Maria find themselves discussing the Templar plan for the Piece of Eden; although Maria is unsure that Altaïr is the right person to protect the Piece from the Templars. It is at this moment that they are ambushed by the Templars, are forced to flee into the tunnels beneath Limassol castle, stumbling upon the Templar archives in the process. Within the archive Altaïr engages and kills Bouchart, although he finds that during his travels in Kyrenia the Templars had managed to empty the archive of its treasures. Together, Altaïr and Maria flee the archive and watch as it collapses. The two then discuss their futures, with Maria disregarding the Templar way and Altaïr expressing his wish to explore the Piece of Eden for intellectual purposes. The two then leave together, heading east.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
Following the events that transpired in Cyprus Altaïr began to write his codex, and by this time both Altaïr and Maria are living with one another; she later bore at least two children with Altaïr. Exploring the Piece of Eden, Altaïr re-discovered many advance technologies, including the creation of a wrist mounted firearm and the make-up of a feather-light metal, which was weaved into his Grandmaster robes; the same robes that would later be worn by his descendant [[Ezio Auditore da Firenze]]. Altaïr later learned of the expansion of Genghis Khan&#039;s empire, and suspected him of possessing a Piece of Eden – the Sword. As such, Altaïr and his family moved to Mongolia so as to remove the conqueror; although Altaïr was himself too old to assassinate Genghis Khan, and so the responsibility passed on to his sons. &lt;br /&gt;
&lt;br /&gt;
The date and location of Altaïr&#039;s death remains unknown, although he continued to write the Codex up until the very end; in the last page of which, he remarked upon his temptation to use the Piece of Eden to extend his life, stating that he &#039;&#039;&amp;quot;[knew] the knowledge is [in] there.&amp;quot;&#039;&#039; During the events of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Altaïr is thought to have been dead for hundreds of years. His descendant, Ezio Auditore da Firenze, found the Codex and united it for the first time since his [[Domenico Auditore|great-grandfather]] had held it, and discovered it to have a secret map of the world, identifying the location of all the Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
Ezio also managed to acquire the robes of Altaïr, Grandmaster of the Assassin’s Order, which had been hidden beneath the [[Villa Auditore]] by his great-grandfather, after locating the tombs of six famed Assassins; one of which belonged to [[Qulan Gal]], the assassin of Genghis Khan, and possibly son of Altaïr.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:SS5.jpg|thumb|right|250px|Altaïr free-running from rooftop to rooftop.]]&lt;br /&gt;
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles&#039; DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins&#039; Order]]. &lt;br /&gt;
&lt;br /&gt;
Near the beginning of the game, Altaïr’s disregard for the Creed and subsequent failure to obtain the Piece of Eden not only lead to his severe demotion, but cost Malik his left arm, and Kadar his life. As his quest progresses Altaïr learns from the Nine, through their final words, of their justification for the deeds of which they commited and their shared allegiance to the Templar banner; his attitude changes and he becomes less impetuous, overconfident, and demanding, learning to read between the lines and perceive the actions of the world while drawing upon the teachings of the &amp;quot;Assassins Creed&amp;quot;. By the end of his quest, his nature has changed completely, becoming calmer, more focused, and patient, with a higher wisdom of understanding. &lt;br /&gt;
&lt;br /&gt;
Altaïr travels between the four cities – [[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]] – to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over &amp;quot;Hiding in Plain Sight&amp;quot;, showing his understanding of the &amp;quot;Assassin’s Creed&amp;quot; and the importance of the second [[tenet]].&lt;br /&gt;
&lt;br /&gt;
Altaïr, bound by the second tenet of the &amp;quot;Assassins Creed&amp;quot; has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of nature, very briefly exposing himself to the public’s eye during his actual assassinations of &amp;quot;The Nine&amp;quot;. Even public assassinations do not guarantee Altaïr&#039;s exposure however, as he is a Master Ass-ass-in, and is highly skilled in adapting to changing situations and the changing environment. Knowing all too well in how maintain control in the dangerous and constantly changing environment, Altaïr&#039;s possession of such sharp perception and skills carried over into how he read the crowd for any sign of danger.&lt;br /&gt;
&lt;br /&gt;
[[File:SS7.jpg|thumb|260px|Altaïr watches the streets of Acre from a rooftop.]]&lt;br /&gt;
Altaïr&#039;s sharp sense of awareness aided him greatly during his quest to eliminate the Templars, both within the dangerous cities, and throughout the kingdom. Altaïr&#039;s acrobatic skills also helped in both assassination and escape; he used his skills to strike from many different directions, including from affront, above, and behind, when performing his assassinations. Altaïr&#039;s assassination expertise is unquestionable; being capable of appearing from the crowd unseen, quickly killing his target silently, before outrunning any who deigned to pursue him afterwards. In preparation for his strike, Altaïr stalks the district where his target resides, obtaining information on where and when he will be, so that his blade finds it mark. Using that knowledge better prepares him for the opportune moment to strike. Observing, and moving silently about the large crowds that usually gather within the kill zone, Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training also helped Altaïr in better understanding their territories, and the numerous factions within. It also gave him a better perspective on why his targets choose their paths in life, although he was not above questioning that which he did not understand. He also knows that the death of his targets help to ensure peace returns to the land.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s social mastery ensures that low-profile kills performed while hiding amongst the crowd always succeed, allowing him to eliminate any guards patrolling the streets, although as his quest progressed and his arrival predicted, this became all the more difficult. However, regardless of his anomimity, Altaïr showed that, in combination with a mastery of social stealth and tracking knowledge, blending into the crowd to becoming simply another face, allowed Altaïr to carry out his assassination target investigations more easily. In doing so, he kept to the second tenet within the Creed, which called for anomimity in all things.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s modest clothing also allowed him to disguise himself as a scholar of the Christian faith; permitting him entrance to several areas a normal citizen was not allowed; enabling him to close in on his target without raising suspicion. A lifetime of experience and training also permitted Altaïr a keen ability to predict the alertness of those guards around him, giving him time to adjust his mannerisms accordingly.&lt;br /&gt;
&lt;br /&gt;
[[file:SS3.jpg|thumb|left|250px|Talal&#039;s follower is impaled]]&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
Like his fellow assassins, Altaïr is trained in hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s weapon of choice for assassinations – the Hidden Blade – a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara], is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on his small finger to extend the blade, and does so again to retract it. Altaïr is not restricted to just the Hidden Blade however; he also uses throwing knives, a sword, and a small blade, as well as his fists when the need arises. Altaïr also uses an ability called &amp;quot;Eagle Vision,&amp;quot; a sort of sixth sense that lets him see the allegiances of those around him. When activated, his vision shows his enemies in red and his allies in blue. This vision also shows those citizens with information in white and his main targets in gold.&lt;br /&gt;
&lt;br /&gt;
After the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;, Altaïr dedicated more of his life to philosophical study – focusing upon the [[Piece of Eden]] – as opposed to actual assassination, showing himself to be a brilliant engineer and inventor. With the aid of the Piece of Eden, Altaïr was granted the foresight of advanced technological developments, which including upgrades to the Hidden Blade and the creation of a nearly impregnable, but lightweight metal that was imbued into his Master Assassin robes.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The name Altaïr is an Arabic word, which means &amp;quot;The Flying One&amp;quot;. In interviews, the game&#039;s producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr&#039;s shadow resembles that of an eagle. This is because of his attire, which includes a point at the tip of his hood which resembles the beak of an eagle, and a slit down the back of his robe, resembling the tail feathers. The second part of his name, Ibn-La&#039;Ahad means &#039;son of no-one&#039;, reflecting his mysterious origins.&lt;br /&gt;
&lt;br /&gt;
His appearance is remarkably similar to Desmond&#039;s, with only a few scars seeming to separate their appearances at first glance, although one of their most distinctive shared features is in fact a shared scar atop their upper lip; a feature Ezio also shares.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Jade Raymond, producer of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Altaïr also has three different voices throughout three of the Assassins Creed games. His voice in Assassins Creed: Altaïr&#039;s Chronicles sounded a bit higher and not as deep as the original Assassins Creed game. His voice in Assassins Creed Bloodlines had more of a Middle Eastern accent than the one in the original game. &lt;br /&gt;
* The Altaïr costume can be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.&lt;br /&gt;
* Altaïr&#039;s Outfit can also be used in Assassin&#039;s Creed 2. It can be unlocked via UPlay (it&#039;s actually the Altaïr skin used during the dream). Ezio&#039;s ring finger will also vanish when this armour is worn. Additionally Ezio can still perform double assassinations, even though Altaïr&#039;s outfit only has one hidden blade. &amp;amp;nbsp;&lt;br /&gt;
* Altaïr&#039;s ability to blend with crowds and with scholars may seem hindered by his bright white clothes, which make him stick out, and the fact that he is heavily armed which could draw suspicion from guards, wielding a long sword and exposed throwing knives.  &amp;amp;nbsp;&lt;br /&gt;
* In the game Metal Gear Solid 4: Guns of the Patriots, the player can unlock Altaïr&#039;s costume for the main character (Old Snake).&amp;amp;nbsp; One can obtain it by either password or getting the assassin emblem on any difficulty. It is available on the second playthrough after you earn it.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassins|Ibn-La&#039;Ahad, Altaïr]]&lt;/div&gt;</summary>
		<author><name>76.22.231.21</name></author>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_achievements&amp;diff=84576</id>
		<title>Assassin&#039;s Creed II achievements</title>
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		<updated>2009-12-29T15:15:26Z</updated>

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&lt;div&gt;{{Good}}&lt;br /&gt;
&#039;&#039;For achievements of the first game, see [[Assassin&#039;s Creed Achievements]].&#039;&#039; __TOC__&lt;br /&gt;
==Achievement and Trophy Guide==&lt;br /&gt;
The Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; has 50 achievements for a total of 1000 Gamerpoints. (Although, for the quiz on livebythecreed.com, the correct answer is 44 for a total of 1000.)&lt;br /&gt;
&lt;br /&gt;
The PlayStation 3 version of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; has 51 Trophies (the Playstation 3 equivalent of Achievements). All the Trophies are the same and there is a Platinum trophy that&#039;s unlocked once you get all other Trophies.&lt;br /&gt;
&lt;br /&gt;
Unlike the first game, there are no Secret Achievements.&lt;br /&gt;
&lt;br /&gt;
== Assassin&#039;s Creed II Achievements ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon &lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Birth of an Assassin.jpg]]&lt;br /&gt;
!&lt;br /&gt;
|Be reborn as Ezio Auditore da Firenze.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrivederci Abstergo.jpg]]&lt;br /&gt;
!&lt;br /&gt;
|Break out of Abstergo.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welcome to the Animus 2.0.jpg]]&lt;br /&gt;
!Welcome to the Animus 2.0 &lt;br /&gt;
|Enter the Animus 2.0.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Pain of Betrayal.jpg]]&lt;br /&gt;
!The Pain of Betrayal &lt;br /&gt;
|Complete DNA Sequence 1.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vengeance.jpg]]&lt;br /&gt;
!Vengeance &lt;br /&gt;
|Complete DNA Sequence 2.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit the Son.jpg]]&lt;br /&gt;
!Exit the Sun &lt;br /&gt;
|Complete DNA Sequence 3.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sunday.jpg]]&lt;br /&gt;
!Bluudy Sundey &lt;br /&gt;
|Complete DNA Sequence 4.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Undertaker.jpg]]&lt;br /&gt;
!Undertaker &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside the catacombs under Santa Maria Novella.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Conspirators.jpg]]&lt;br /&gt;
!The Conspirators &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;5.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Unexpected Journey.jpg]]&lt;br /&gt;
!An Unexpected Journey &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;6.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bleeding Effect.jpg]]&lt;br /&gt;
!Bleeding Effect &lt;br /&gt;
|Complete training and reenter the Animus.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Merchant of Venice.jpg]]&lt;br /&gt;
!The Merchant of Venice &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;7.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Impenetrable Palazzo.jpg]]&lt;br /&gt;
!The Impenetrable Palazzo &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;8.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Masquerade.jpg]]&lt;br /&gt;
!Maskkerade &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;9.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bianca’s Man.jpg]]&lt;br /&gt;
!Bianca&#039;s Man &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;10.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Prophet.jpg]]&lt;br /&gt;
!The Proffet &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;11.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Vault.jpg]]&lt;br /&gt;
!The Vault &lt;br /&gt;
|Complete DNA Sequence&amp;amp;nbsp;14.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Old Friend Returns.jpg]]&lt;br /&gt;
!An Old Friend Returns &lt;br /&gt;
|Escape the hideout.&lt;br /&gt;
|100[[File:G.png]]&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Myth Maker.jpg]]&lt;br /&gt;
!Myth Maker &lt;br /&gt;
|Find the 8 statuettes in Monteriggioni.&lt;br /&gt;
|5[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vitruvian Man.jpg]]&lt;br /&gt;
!Vitruvian Man &lt;br /&gt;
|Unlock all 20 pieces of Subject 16&#039;s video.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Street Cleaner.jpg]]&lt;br /&gt;
!Street Cleaner &lt;br /&gt;
|Hide 5 dead bodies in a Bale of Hay.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fly Swatter.jpg]]&lt;br /&gt;
!Fly Swatter &lt;br /&gt;
|Kick a Guard while using the Flying Machine.&lt;br /&gt;
|5[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Messer Sandman.jpg]]&lt;br /&gt;
![[Messer Sandman Trophy/Achievement|Messer Sandman]] &lt;br /&gt;
|Stun 4 guards at once by throwing sand in their face.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doctor.jpg]]&lt;br /&gt;
!Doctor &lt;br /&gt;
|Perform an Air Assassination on a Poisoned NPC.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No-hitter.jpg]]&lt;br /&gt;
![[No-Hitter Trophy/Achievement|No-hitter]] &lt;br /&gt;
|Kill 10 enemies while remaining in conflict without being hit.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kleptomaniac.jpg]]&lt;br /&gt;
!Kleptomaniac &lt;br /&gt;
|Pickpocket 1000 Florins.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Strike.jpg]]&lt;br /&gt;
!Lightning Strike &lt;br /&gt;
|Sprint for 100 meters.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweeper.jpg]]&lt;br /&gt;
![[Sweeper Trophy/Achievement|Sweeper]] &lt;br /&gt;
|Sweep 5 guards at once by using a Long Weapon.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venetian Gladiator.jpg]]&lt;br /&gt;
!Venetian Gladiator &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside Santa Maria della Visitazione.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:I can see your house from here!.jpg]]&lt;br /&gt;
!I can see your house from here! &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside the Torre Grossa.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hallowed be thy name.jpg]]&lt;br /&gt;
!Hallowed be thy name &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside the Basilica di San Marco.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison Escape.jpg]]&lt;br /&gt;
!Prison Escape &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside the Rocca di Ravaldino fortress.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choir Boy.jpg]]&lt;br /&gt;
!Choir Boy &lt;br /&gt;
|Discover the Assassin&#039;s Tomb inside Santa Maria del Fiore (The Duomo).&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin For Hire.jpg]]&lt;br /&gt;
!Assassin For Hire &lt;br /&gt;
|Complete your first assassination mission for Lorenzo Il Magnifico.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Macho Man.jpg]]&lt;br /&gt;
!Macho Man &lt;br /&gt;
|Defend a woman&#039;s honor.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steal Home.jpg]]&lt;br /&gt;
!Steal Home &lt;br /&gt;
|Win a race against thieves!&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Show your Colors.jpg]]&lt;br /&gt;
!Show your Colours &lt;br /&gt;
|Wear the Auditore cape in each city as well as the mountains.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Handy Man.jpg]]&lt;br /&gt;
!Handy Man &lt;br /&gt;
|Upgrade a building in the Stronghold.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:I like the view.jpg]]&lt;br /&gt;
!I like the view &lt;br /&gt;
|Synchronize 10 View Points.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High Dive.jpg]]&lt;br /&gt;
!High Dive &lt;br /&gt;
|Perform a Leap of Faith from the Top of Florence&#039;s Giotto&#039;s Campanile.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mailman.jpg]]&lt;br /&gt;
!Mailman &lt;br /&gt;
|Intercept a Borgia Courier.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tip of the Iceberg.jpg]]&lt;br /&gt;
!Tip of the Iceberg &lt;br /&gt;
|Use your Eagle Vision to scan a Glyph in the environment.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:A Piece of the Puzzle.jpg]]&lt;br /&gt;
!A Piece of the Puzzle &lt;br /&gt;
|Unlock a piece of Subject 16&#039;s video.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Art Connoisseur.jpg]]&lt;br /&gt;
!Art Connoisseur &lt;br /&gt;
|Buy a Painting from Florence and Venice.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Podestà of Monteriggioni.jpg]]&lt;br /&gt;
!Podestà of Monteriggioni &lt;br /&gt;
|Reach 80% of your stronghold&#039;s total value.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perfect Harmony.jpg]]&lt;br /&gt;
!Perfect Harmony &lt;br /&gt;
|Tint your clothes with those colors: Wetland Ebony and Wetland Ivory (both dye options are available in Forlì).&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:In Memory of Petruccio.jpg]]&lt;br /&gt;
!In Memory of Petruccio &lt;br /&gt;
|Collect all the Feathers. More info&amp;amp;nbsp;[[Feathers|here]].&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Light Addict.jpg]]&lt;br /&gt;
!Red Light Addict &lt;br /&gt;
|Spend 5000 florins on Courtesans.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man of the People.jpg]]&lt;br /&gt;
!Man of the People &lt;br /&gt;
|Toss more than 300 florins on the ground.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Victory lies in preparation.jpg]]&lt;br /&gt;
!Victory lies in preparation &lt;br /&gt;
|Get all Hidden Blades, Item Pouches and Armor upgrades for Ezio.&lt;br /&gt;
|10[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
!(PS3) Master Assassin &lt;br /&gt;
|Unlock all trophies.&lt;br /&gt;
| -&lt;br /&gt;
|Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement/trophy of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, &amp;quot;Victory lies in preparation&amp;quot; was voted by the community on the Ubisoft&#039;s official forums among others&amp;lt;ref&amp;gt;[http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1451095977?r=1451095977#1451095977 Vote!]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**The taste of revenge - Kill X Brutes (heavy guard)&lt;br /&gt;
**Weapon Master - Use all weapons at least once&lt;br /&gt;
**Mighty traveler - Travel X kilometers within the game&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>76.22.231.21</name></author>
	</entry>
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