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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus&amp;diff=38529</id>
		<title>Animus</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus&amp;diff=38529"/>
		<updated>2009-11-28T02:06:19Z</updated>

		<summary type="html">&lt;p&gt;76.204.102.73: /* In Assassin&amp;#039;s Creed II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animus.jpg|thumb|The Animus.|300px]]The &#039;&#039;&#039;Animus&#039;&#039;&#039; (Latin for &amp;quot;mind&amp;quot; or &amp;quot;soul&amp;quot;) is a machine, developed by [[Abstergo Industries]], to read a subject&#039;s [[genetic memory]], and, from it, create a simulation of the ancestor&#039;s life that the subject can interact with, &amp;quot;playing&amp;quot; as the ancestor.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
A subject lies on top of the Animus, placing his head in the intended location. A circular glass screen opens around his head. This screen serves as a display for the Animus&#039;s menus.&lt;br /&gt;
&lt;br /&gt;
The subject selects a memory to play, and the Animus&#039;s simulation begins. The glass screen is not used for the simulation- it appears that the simulation is actually projected into the subject&#039;s head. The subject appears to control the character in the simulation as someone would in a dream, with thought only. The game manual hints that the Animus is controlled by a video game controller, but that is probably just a bit of foolery to explain why they&#039;re writing the manual.&lt;br /&gt;
&lt;br /&gt;
===Synchronization===&lt;br /&gt;
{{main|Synchronization}}&lt;br /&gt;
As the subject interacts with the simulation, his actions must remain Synchronized with those of his the ancestor whose memories are being reenacted. Important events in the ancestor&#039;s life must be recreated by the subject in the simulation. Failure to do so, or otherwise straying from the &amp;quot;path&amp;quot;, will result in a loss of [[Synchronization]]. Too much Synchronization loss, and the entire simulation must restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
Synchronization is measured by a bar on the top left of the HUD.&lt;br /&gt;
&lt;br /&gt;
===Genetic memory===&lt;br /&gt;
{{main|Genetic memory}}&lt;br /&gt;
Genetic memory is the accumulated memory of a person&#039;s ancestors, encoded in his DNA. While the theory is controversial in real life, it is evidently true in the &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; world, as otherwise, the Animus would not work.&lt;br /&gt;
&lt;br /&gt;
==Physical characteristics==&lt;br /&gt;
The animus is colored chrome, with blue lights in some places. On top of the Animus is a metallic bed, where the subject lies as his genetic memory is read. A computer under the bed runs a simulation of the subject&#039;s genetic memory. There is a glass screen that opens around the subject&#039;s head, to display the menus of the Animus.&lt;br /&gt;
&lt;br /&gt;
The Animus releases a large amount of heat. At one point it apparently overheats, although this may have been a deliberate stall on [[Lucy]]&#039;s part. When it overheated, the blue lights began flashing orange instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In the first gameplay trailer for &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it appears that the Animus has gone through major revisions. These appear to be the result of an upgrade to the Animus, or its software.&amp;amp;nbsp;It is in fact&amp;amp;nbsp;a&amp;amp;nbsp;different&amp;amp;nbsp;Animus than the one Abstergo&amp;amp;nbsp;build. This new &#039;Animus 2.0&#039; was kept in a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
&lt;br /&gt;
When [[Ezio]] assassinates a target, the screen and HUD seem to &#039;melt&#039; away to the death cutscene. The &#039;talk&#039; scene is also different, as in the first game, the scene was an icy blue, but in the sequel, it appears to be a white color. The Animus&#039;s logo appears to have changed too. The first logo was actually the [[Abstergo Industries]]&#039; logo. The new logo, as seen on the [http://assassinscreed.us.ubi.com/assassins-creed-2/ official website], is a [[Wikipedia:Penrose triangle|Penrose triangle]].&lt;br /&gt;
&lt;br /&gt;
It also seems that the synchronization has been increased since Ezio has his own facial features (in spite of having the scar of Desmond) and an Italian accent unlike Altaïr in the first Animus who had the face of Desmond, and an American accent (though he sometimes spoke Arabic). This has been hinted as part of the &amp;quot;bleeding&amp;quot; effect of an ancestor&#039;s mind blending with the descendant&#039;s, a problematic error in the first Animus - which led to the insanity and death of [[Subject 16]] - but became part of the controlled environment of the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
Desmond&#039;s scar does appear later after the first part of the game, however.&lt;br /&gt;
&lt;br /&gt;
In order to use the Animus 2.0, the subject must be uplinked via a cord inserted into&amp;amp;nbsp;the hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Animus21.jpg|thumb|left|400px|Desmond in what seems to be the Animus 2.0.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The word Animus is Latin for mind and memory.&lt;br /&gt;
&lt;br /&gt;
*It is shown in Assassins Creed 2 that there are many more Animus inside Abstergo Industries. Desmond reflects on this, saying &amp;quot;What do you call these?&amp;amp;nbsp;Animuses?&amp;amp;nbsp;Animee?&amp;quot;&amp;amp;nbsp;to which Lucy tells him to shut up in a rather offensive way.&lt;br /&gt;
*The Animus 2.0 in Assassin&#039;s Creed 2 has been nicknamed Baby by Rebecca Crane, a modern day Assassin tech&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>76.204.102.73</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus&amp;diff=38528</id>
		<title>Animus</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus&amp;diff=38528"/>
		<updated>2009-11-28T02:04:18Z</updated>

		<summary type="html">&lt;p&gt;76.204.102.73: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animus.jpg|thumb|The Animus.|300px]]The &#039;&#039;&#039;Animus&#039;&#039;&#039; (Latin for &amp;quot;mind&amp;quot; or &amp;quot;soul&amp;quot;) is a machine, developed by [[Abstergo Industries]], to read a subject&#039;s [[genetic memory]], and, from it, create a simulation of the ancestor&#039;s life that the subject can interact with, &amp;quot;playing&amp;quot; as the ancestor.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
A subject lies on top of the Animus, placing his head in the intended location. A circular glass screen opens around his head. This screen serves as a display for the Animus&#039;s menus.&lt;br /&gt;
&lt;br /&gt;
The subject selects a memory to play, and the Animus&#039;s simulation begins. The glass screen is not used for the simulation- it appears that the simulation is actually projected into the subject&#039;s head. The subject appears to control the character in the simulation as someone would in a dream, with thought only. The game manual hints that the Animus is controlled by a video game controller, but that is probably just a bit of foolery to explain why they&#039;re writing the manual.&lt;br /&gt;
&lt;br /&gt;
===Synchronization===&lt;br /&gt;
{{main|Synchronization}}&lt;br /&gt;
As the subject interacts with the simulation, his actions must remain Synchronized with those of his the ancestor whose memories are being reenacted. Important events in the ancestor&#039;s life must be recreated by the subject in the simulation. Failure to do so, or otherwise straying from the &amp;quot;path&amp;quot;, will result in a loss of [[Synchronization]]. Too much Synchronization loss, and the entire simulation must restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
Synchronization is measured by a bar on the top left of the HUD.&lt;br /&gt;
&lt;br /&gt;
===Genetic memory===&lt;br /&gt;
{{main|Genetic memory}}&lt;br /&gt;
Genetic memory is the accumulated memory of a person&#039;s ancestors, encoded in his DNA. While the theory is controversial in real life, it is evidently true in the &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; world, as otherwise, the Animus would not work.&lt;br /&gt;
&lt;br /&gt;
==Physical characteristics==&lt;br /&gt;
The animus is colored chrome, with blue lights in some places. On top of the Animus is a metallic bed, where the subject lies as his genetic memory is read. A computer under the bed runs a simulation of the subject&#039;s genetic memory. There is a glass screen that opens around the subject&#039;s head, to display the menus of the Animus.&lt;br /&gt;
&lt;br /&gt;
The Animus releases a large amount of heat. At one point it apparently overheats, although this may have been a deliberate stall on [[Lucy]]&#039;s part. When it overheated, the blue lights began flashing orange instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In the first gameplay trailer for &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it appears that the Animus has gone through major revisions. These appear to be the result of an upgrade to the Animus, or its software. In fact, it is another Animus (the Animus 2.0) than the Abstergo one which was kept in a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
&lt;br /&gt;
When [[Ezio]] assassinates a target, the screen and HUD seem to &#039;melt&#039; away to the death cutscene. The &#039;talk&#039; scene is also different, as in the first game, the scene was an icy blue, but in the sequel, it appears to be a white color. The Animus&#039;s logo appears to have changed too. The first logo was actually the [[Abstergo Industries]]&#039; logo. The new logo, as seen on the [http://assassinscreed.us.ubi.com/assassins-creed-2/ official website], is a [[Wikipedia:Penrose triangle|Penrose triangle]].&lt;br /&gt;
&lt;br /&gt;
It also seems that the synchronization has been increased since Ezio has his own facial features (in spite of having the scar of Desmond) and an Italian accent unlike Altaïr in the first Animus who had the face of Desmond, and an American accent (though he sometimes spoke Arabic). This has been hinted as part of the &amp;quot;bleeding&amp;quot; effect of an ancestor&#039;s mind blending with the descendant&#039;s, a problematic error in the first Animus - which led to the insanity and death of [[Subject 16]] - but became part of the controlled environment of the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
Desmond&#039;s scar does appear later after the first part of the game, however.&lt;br /&gt;
&lt;br /&gt;
In order to use the Animus 2.0, the subject must be uplinked via a cord inserted into&amp;amp;nbsp;the hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Animus21.jpg|thumb|left|400px|Desmond in what seems to be the Animus 2.0.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The word Animus is Latin for mind and memory.&lt;br /&gt;
&lt;br /&gt;
*It is shown in Assassins Creed 2 that there are many more Animus inside Abstergo Industries. Desmond reflects on this, saying &amp;quot;What do you call these?&amp;amp;nbsp;Animuses?&amp;amp;nbsp;Animee?&amp;quot;&amp;amp;nbsp;to which Lucy tells him to shut up in a rather offensive way.&lt;br /&gt;
*The Animus 2.0 in Assassin&#039;s Creed 2 has been nicknamed Baby by Rebecca Crane, a modern day Assassin tech&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>76.204.102.73</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Mario_Auditore&amp;diff=363534</id>
		<title>Mario Auditore</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Mario_Auditore&amp;diff=363534"/>
		<updated>2009-11-28T02:02:00Z</updated>

		<summary type="html">&lt;p&gt;76.204.102.73: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox &lt;br /&gt;
|image=Mario.jpg&lt;br /&gt;
|faction=[[Assassins]], [[Mercenaries]]&lt;br /&gt;
|imgdesc=Artwork of Mario&lt;br /&gt;
|name=Mario Auditore da Firenze&lt;br /&gt;
|meaning=&lt;br /&gt;
|appear=&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period=Italian Renaissance (15th century)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|It&#039;s-a me, Mario!|Mario addressing Ezio for the first time in the game}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Auditore da Firenze&#039;&#039;&#039; is the uncle of [[Ezio Auditore da Firenze|Ezio]]. He was trained with his [[Giovanni Auditore da Firenze|brother]] to become an Assassin, but unlike his brother who likes infiltration and stealth, he prefers combat and group maneuvers. He has become a [[wikipedia:Condottieri|condottiere]] leading a sizable group of mercenaries to fight against the [[Templars]] (and their interests) hidden among the local nobility. He proves to be a formidable ally of his nephew, Ezio (who he refers to as &#039;nipote&#039;, which means nephew in Italian) throughout the course of the game, and trains him to improve his fighting skills. He is shown to be extremely proud of his Assassin heritage and storms off when Ezio announces his decision to take Maria and Claudia to Spain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
After rescuing Ezio from Vieri de Pazzi, Mario identifies himself by saying &amp;quot;It&#039;s-a me, Mario!&amp;quot; This is a reference to Nintendo&#039;s videogame mascot, [[wikipedia:Mario|Mario]], and his first and most famous spoken line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ss_preview_AC2_S_051_UncleMario_Villa_jpg.jpg|thumb|left|300px|Mario (center) with Ezio and two mercenaries.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Auditore da Firenze, Mario]]&lt;br /&gt;
[[Category:Assassins|Auditore da Firenze, Mario]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>76.204.102.73</name></author>
	</entry>
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