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	<updated>2026-06-05T22:53:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312673</id>
		<title>Jesper Kyd</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312673"/>
		<updated>2011-12-05T18:02:53Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Assassins-Creed-Brotherhood-Soundtrack-Review-Jesper-Kyd.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Jesper Jakobson Kyd&#039;&#039;&#039; (born February 3, 1972) is an acclaimed video game and film score composer.&lt;br /&gt;
&lt;br /&gt;
The Danish-born composer is best known for composing music for the [http://en.wikipedia.org/wiki/Hitman_%28series%29 Hitman series].&lt;br /&gt;
&lt;br /&gt;
He continued his work with &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, going on to provide music to all of the primary installments in the [[Assassin&#039;s Creed (series)|series]], including &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the latter of which he shared credit with composer [[Lorne Balfe]]. Kyd composed background music for single-player, while Balfe handled the main theme, single-player cutscenes, and music for multiplayer.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://jesperkyd.com/messageboard/index.php?showtopic=1141 Official Jesper Kyd forum]&lt;br /&gt;
*[http://www.jesperkyd.com/ Official website]&lt;br /&gt;
*[http://ugdb.com/article/view/interview-assassin-s-creed-brotherhood-ps3 Assassin&#039;s Creed: Brotherhood - Interview]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Kyd, Jesper}}&lt;br /&gt;
[[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Patrice_D%C3%A9silets&amp;diff=415644</id>
		<title>Patrice Désilets</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Patrice_D%C3%A9silets&amp;diff=415644"/>
		<updated>2011-12-04T21:40:34Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|realworld}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:257178_10150208555791334_520826333_7184562_3942488_o.jpg|thumb|250px|Patrice Désilets in his new THQ studio]]&#039;&#039;&#039;Patrice Désilets&#039;&#039;&#039; is a French Canadian game designer best known for his work as creative director on [[Ubisoft]]&#039;s &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Biography ==&lt;br /&gt;
Born in 1974 at [[wikipedia:Saint-Jean-sur-Richelieu, Quebec|Saint-Jean-sur-Richelieu, Quebec]], Patrice Désilets is the son of Jacques Désilets, mathematician and director of [[wikipedia:CEGEP|CEGEP]], and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. At the age of five, Young Patrice already discovered the world of computers using the computer Apple 2 of his father. Enrolled in [[wikipedia:Collège Édouard-Montpetit|Collège Édouard-Montpetit]], there he practiced improvisation and theater, disciplines he takes as a reference for video games today. He then studied at [[wikipedia:Université de Montréal|Université de Montréal]] and graduated in 1996. Shortly after, Ubisoft implanted in Montreal, and Patrice Désilets joined the company July 2, 1997. Patrice currently lives in Montréal with Emelie Garneau and their two daughters.&lt;br /&gt;
&lt;br /&gt;
A book he read during his studies at Édouard-Montpetit about secret societies of the Middle Age inspired him for &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue ==&lt;br /&gt;
In May 2010, Patrice left Ubisoft, to get a &amp;quot;creative break from the industry&amp;quot;.&amp;lt;ref&amp;gt;http://www.gamasutra.com/view/news/28931/Assassins_Creed_Director_Taking_Creative_Break_From_Industry.php&amp;lt;/ref&amp;gt; Now he works in THQ Inc and has announced that he&#039;s starting development on a new game in summer of 2011. Patrice sent the following letter to Kotaku in October 2010, expaining his departure from Ubisoft:&amp;lt;ref&amp;gt;http://kotaku.com/5667561/former-assassins-creed-boss-explains-his-move-to-thq&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montréal, October 2010&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hello everyone,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you may know, last May, I made the difficult decision to leave Ubisoft after 13 incredible years. I felt that it was the right time for me to pursue new opputunities as well as enjoy life outside the industry. SInce then, a lot of speculation and rumors grew as to where the next chapter of my career would bring me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today, I am happy to share with you my decision to join forces with THQ. Under my own label and team, which has yet to be created, I will be making my next few games within THQ&#039;s Montreal-based studios.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am very eager to start working on new games, but for various reasons and mostly out of respect for those who gave me my first chance in the industry, I will not be working on any projects until Summer of 2011.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now I will go back to my obliged creative hibernation and enjoy spending time with my family... I can&#039;t wait to see you all at E3 2011 where I will be revealing a lot more. Until then, I hope you all buy and enjoy AC: Brotherhood and Homefront:) I know I will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank you, see you soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patrice Désilets A.K.A &amp;quot;the beard&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Games ==&lt;br /&gt;
*&#039;&#039;[[wikipedia:Hype: The Time Quest|Hype: The Time Quest]]&#039;&#039; (1999)&lt;br /&gt;
*&#039;&#039;[[wikipedia:Donald Duck: Goin&#039; Quackers|Donald Duck: Goin&#039; Quackers]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[wikipedia:Prince of Persia: The Sands of Time|Prince of Persia: The Sands of Time]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (2007)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; (2010) - left mid-development&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Désilets, Patrice}}&lt;br /&gt;
[[Category:Development Team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Patrice_D%C3%A9silets&amp;diff=415643</id>
		<title>Patrice Désilets</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Patrice_D%C3%A9silets&amp;diff=415643"/>
		<updated>2011-12-04T21:40:04Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|realworld}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:257178_10150208555791334_520826333_7184562_3942488_o.jpg|thumb|250px|Patrice Désilets in his new THQ studio]]&#039;&#039;&#039;Patrice Désilets&#039;&#039;&#039; is a French Canadian game designer best known for his work as creative director on [[Ubisoft]]&#039;s &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Biography ==&lt;br /&gt;
Born in 1974 at [[wikipedia:Saint-Jean-sur-Richelieu, Quebec|Saint-Jean-sur-Richelieu, Quebec]], Patrice Désilets is the son of Jacques Désilets, mathematician and director of [[wikipedia:CEGEP|CEGEP]], and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. At the age of five, Young Patrice already discovered the world of computers using the computer Apple 2 of his father. Enrolled in [[wikipedia:Collège Édouard-Montpetit|Collège Édouard-Montpetit]], there he practiced improvisation and theater, disciplines he takes as a reference for video games today. He then studied at [[wikipedia:Université de Montréal|Université de Montréal]] and graduated in 1996. Shortly after, Ubisoft implanted in Montreal, and Patrice Désilets joined the company July 2, 1997. Patrice currently lives in Montréal with Emelie Garneau and their two daughters.&lt;br /&gt;
&lt;br /&gt;
A book he read during his studies at Édouard-Montpetit about secret societies of the Middle Age inspired him for &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue ==&lt;br /&gt;
In May 2010, Patrice left Ubisoft, to get a &amp;quot;creative break from the industry&amp;quot;.&amp;lt;ref&amp;gt;http://www.gamasutra.com/view/news/28931/Assassins_Creed_Director_Taking_Creative_Break_From_Industry.php&amp;lt;/ref&amp;gt; Now he works in THQ Inc and has announced that he&#039;s starting development on a new game in summer of 2011. Patrice sent the following letter to Kotaku in October 2010, expaining his departure from Ubisoft:&amp;lt;ref&amp;gt;http://kotaku.com/5667561/former-assassins-creed-boss-explains-his-move-to-thq&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montréal, October 2010&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hello everyone,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you may know, last May, I made the difficult decision to leave Ubisoft after 13 incredible years. I felt that it was the right time for me to pursue new opputunities as well as enjoy life outside the industry. SInce then, a lot of speculation and rumors grew as to where the next chapter of my career would bring me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today, I am happy to share with you my decision to join forces with THQ. Under my own label and team, which has yet to be created, I will be making my next few games within THQ&#039;s Montreal-based studios.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am very eager to start working on new games, but for various reasons and mostly out of respect for those who gave me my first chance in the industry, I will not be working on any projects until Summer of 2011.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now I will go back to my obliged creative hibernation and enjoy spending time with my family... I can&#039;t wait to see you all at E3 2011 where I will be revealing a lot more. Until then, I hope you all buy and enjoy AC: Brotherhood and Homefront:) I know I will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank you, see you soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patrice Désilets A.K.A &amp;quot;the beard&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Games ==&lt;br /&gt;
*&#039;&#039;[[wikipedia:Hype: The Time Quest|Hype: The Time Quest]]&#039;&#039; (1999)&lt;br /&gt;
*&#039;&#039;[[wikipedia:Donald Duck: Goin&#039; Quackers|Donald Duck: Goin&#039; Quackers]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[wikipedia:Prince of Persia: The Sands of Time|Prince of Persia: The Sands of Time]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (2007)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; (left mid-development)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Désilets, Patrice}}&lt;br /&gt;
[[Category:Development Team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312672</id>
		<title>Jesper Kyd</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312672"/>
		<updated>2011-12-04T21:36:31Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Assassins-Creed-Brotherhood-Soundtrack-Review-Jesper-Kyd.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Jesper Jakobson Kyd&#039;&#039;&#039; (born February 3, 1972) is an acclaimed video game and film score composer.&lt;br /&gt;
&lt;br /&gt;
The Danish-born composer is best known for composing music for the [http://en.wikipedia.org/wiki/Hitman_%28series%29 Hitman series].&lt;br /&gt;
&lt;br /&gt;
He continued his work with &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, going on to provide music to all of the primary installments in the [[Assassin&#039;s Creed (series)|series]], including &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the latter of which he shared credit with composer [[Lorne Balfe]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://jesperkyd.com/messageboard/index.php?showtopic=1141 Official Jesper Kyd forum]&lt;br /&gt;
*[http://www.jesperkyd.com/ Official website]&lt;br /&gt;
*[http://ugdb.com/article/view/interview-assassin-s-creed-brotherhood-ps3 Assassin&#039;s Creed: Brotherhood - Interview]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Kyd, Jesper}}&lt;br /&gt;
[[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lorne_Balfe&amp;diff=348568</id>
		<title>Lorne Balfe</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lorne_Balfe&amp;diff=348568"/>
		<updated>2011-12-04T21:28:53Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|Realworld}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Lorne_Balfe.jpg|thumb|254px|Lorne Balfe, the secondary composer for &#039;&#039;Assassin&#039;s Creed: Revelations.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorne Balfe&#039;&#039;&#039; (born February 23, 1976) is a film and video game score composer. Born in Inverness, Scotland, currently he works at the Remote Control Productions Studio. He, along with Hans Zimmer, is known for composing music for &#039;&#039;Call of Duty: Modern Warfare 2 &#039;&#039;and scoring additional music for &#039;&#039;Crysis 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Balfe lists the trailer of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; among some of his more recent works. The song is available to listen to at his official website.&lt;br /&gt;
&lt;br /&gt;
He is also a secondary composer for &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;. He is responsible for composing the game&#039;s main theme, as well as music for in-game cinematics. Balfe also scores the background music for the Revelations&#039; [[Multiplayer/ACR|multiplayer]] mode. However, the primary composer is [[Jesper Kyd]], who composed music for all previous games of the series, and scores the majority of singleplayer music.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lornebalfe.com/ Official Website].&lt;br /&gt;
*[http://www.imdb.com/name/nm1154632/ Lorne Balfe IMDB].&lt;br /&gt;
*[http://scorenotes.com/interviews.html Interview] with Lorne Balfe about his recent work.&lt;br /&gt;
*[http://www.ujam.com/contests/acrevelations/introduction UJAM] site featuring Balfe talking about &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;.&lt;br /&gt;
*[http://itunes.apple.com/preorder/assassins-creed-revelations/id477790351 iTunes Track list]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Balfe, Lorne}}&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312671</id>
		<title>Jesper Kyd</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312671"/>
		<updated>2011-12-04T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Assassins-Creed-Brotherhood-Soundtrack-Review-Jesper-Kyd.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Jesper Jakobson Kyd&#039;&#039;&#039; (born February 3, 1972) is an acclaimed video game and film score composer.&lt;br /&gt;
&lt;br /&gt;
The Danish-born composer is best known for composing music for the [http://en.wikipedia.org/wiki/Hitman_%28series%29 Hitman series].&lt;br /&gt;
&lt;br /&gt;
He continued his work with &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, going on to provide music to all of the console game installments in the [[Assassin&#039;s Creed (series)|series]] , including &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the latter of which he shared credit with composer [[Lorne Balfe]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://jesperkyd.com/messageboard/index.php?showtopic=1141 Official Jesper Kyd forum]&lt;br /&gt;
*[http://www.jesperkyd.com/ Official website]&lt;br /&gt;
*[http://ugdb.com/article/view/interview-assassin-s-creed-brotherhood-ps3 Assassin&#039;s Creed: Brotherhood - Interview]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Kyd, Jesper}}&lt;br /&gt;
[[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312670</id>
		<title>Jesper Kyd</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Jesper_Kyd&amp;diff=312670"/>
		<updated>2011-12-04T21:25:19Z</updated>

		<summary type="html">&lt;p&gt;76.203.221.26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Assassins-Creed-Brotherhood-Soundtrack-Review-Jesper-Kyd.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Jesper Jakobson Kyd&#039;&#039;&#039; (born February 3, 1972) is an acclaimed video game and film score composer.&lt;br /&gt;
&lt;br /&gt;
The Danish-born composer is best known for composing music for the [http://en.wikipedia.org/wiki/Hitman_%28series%29 Hitman series].&lt;br /&gt;
&lt;br /&gt;
He continued his work with the &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]] series&#039;&#039;, providing music to all of the console game installments, including [[Assassin&#039;s Creed II]] , &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the latter of which he shared duties with [[Lorne Balfe]] .&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://jesperkyd.com/messageboard/index.php?showtopic=1141 Official Jesper Kyd forum]&lt;br /&gt;
*[http://www.jesperkyd.com/ Official website]&lt;br /&gt;
*[http://ugdb.com/article/view/interview-assassin-s-creed-brotherhood-ps3 Assassin&#039;s Creed: Brotherhood - Interview]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Kyd, Jesper}}&lt;br /&gt;
[[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>76.203.221.26</name></author>
	</entry>
</feed>