<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.37.68.139</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.37.68.139"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/75.37.68.139"/>
	<updated>2026-06-06T01:36:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203651</id>
		<title>Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203651"/>
		<updated>2011-06-08T01:25:06Z</updated>

		<summary type="html">&lt;p&gt;75.37.68.139: /* Assassin&amp;#039;s Creed in other media */ Speculation on &amp;quot;easter eggs&amp;quot;. Just because the design has a barely similar shape doesn&amp;#039;t mean that it&amp;#039;s a reference to Assassin&amp;#039;s Creed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] contains a number of &#039;&#039;&#039;easter eggs&#039;&#039;&#039; inside its games, and many other games have easter eggs related to &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; within them. This page lists them.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Transformers===&lt;br /&gt;
An arrangement of windows seen on certain buildings form the face of Optimus Prime in truck mode from the &#039;&#039;Transformers&#039;&#039; franchise.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=gUHufgPSddk Optimus Prime Easter Egg]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jamal===&lt;br /&gt;
Upon leaving [[Masyaf]] for the first time, one of the [[Assassins]] in the Kingdom is marked as an enemy (glowing red when seen through [[Eagle Vision]]). He can be silently assassinated with no consequences, but openly attacking him will prompt the other Assassins to attack you.&lt;br /&gt;
&lt;br /&gt;
This Assassin is actually [[Jamal]], the traitor inside the order that, along with [[Masun]], opened the gates for the [[Templars|Templar]] [[Siege of Masyaf|attack at Masyaf]]. He was originally set to be a mission target to be assassinated, but the mission was cut, and the character remained as a minor Easter Egg.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
===Mario===&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2: It&#039;s a-me, Mario!|300px|right]]&lt;br /&gt;
At the beginning of the third sequence, [[Mario Auditore da Firenze|Ezio&#039;s uncle Mario]] says &#039;&#039;&amp;quot;It&#039;s-a-me! Mario!&amp;quot;&#039;&#039; which is a reference to Super Mario Bros. To further support this is Mario Auditore&#039;s Italian nationality, like Mario of Super Mario Bros.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Giant Octopus===&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|300px|left|Ezio about to dodge one of the octopus&#039;s tentacles.]]&lt;br /&gt;
A [[Giant Octopus|giant octopus]] can be found in the [[Assassin&#039;s Tombs|Assassin&#039;s Tomb]] of [[Santa Maria Della Visitazione]].&lt;br /&gt;
&lt;br /&gt;
To find the giant octopus, you must look down into the water near the lever for one minute. Once a minute or so has passed, a cutscene plays, showing a large octopus swimming by. A second cutscene can be activated if the player looks down again. The cutscene shows Ezio narrowly dodging one of the octopus&#039;s tentacle, before it swims away.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Ghosts of the Past===&lt;br /&gt;
[[Video:Ghosts of the Past - AC2 Bonfire on the Vanities Easter Egg|thumb|300px|left]]&lt;br /&gt;
By downloading the [[Bonfire of the Vanities (DLC)|Bonfire of the Vanities DLC]], Ezio is briefly able to see a vision of his whole family.&lt;br /&gt;
&lt;br /&gt;
After meeting up with [[Niccolò Machiavelli]], return to [[Palazzo Auditore]] and step into the center of the courtyard. Ezio will enter a mode similar to his Eagle Vision, and be able to see the figures of his parents and all of his siblings around the palazzo. Once you leave, the vision will disappear and you will not be able to see it again. (The vision cannot be viewed if you have completed Bonfire of the Vanities, so make sure to do this beforehand).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Palazzo Ducale===&lt;br /&gt;
[[Video:--Assassin&#039;s Creed 2-- Palazzo Ducale Easter Egg|thumb|300px|right|Palazzo Ducale Easter Egg]]&lt;br /&gt;
After using the Super Jump or Fence glitch to get into the [[Palazzo Ducale]], you can access the Doge&#039;s quarters where Carlo Grimaldi assassinated the Doge. The candle that Carlo Grimaldi and Doge Mocenigo were playing under is unlit, but the chess pieces are in the exact same position, though Ezio assassinated Grimaldi years ago. After you go into these quarters, the sky and the building turn a blood red.&lt;br /&gt;
&lt;br /&gt;
However, this may not be intentional, but accidental, as scenery when entering other buildings such as the Villa Auditore lighten or darken to match the interior of that building. In this case, the tone is changed to orange or red to match the interior of this specific room, thus changing the outside scenery and sky to orange and red respectively.&lt;br /&gt;
&lt;br /&gt;
===Dummy Keys===&lt;br /&gt;
In the missions &amp;quot;[[Knowledge Is Power]]&amp;quot; and &amp;quot;[[Assassination Contracts#Hunting the Hunter|Hunting the Hunter]]&amp;quot;, the player may loot any of the dummy targets and find keys. The keys have no effect whatsoever in the game.&lt;br /&gt;
&lt;br /&gt;
===Batman===&lt;br /&gt;
Occasionally, while freerunning or climbing a building, a male bystander can be heard saying &#039;&#039;&amp;quot;Another capering crusader.&amp;quot;&#039;&#039; This is a reference to the DC Comics superhero Batman, who uses stealth and has a tendency to run on rooftops. Batman is sometimes referred to as the Caped Crusader.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
===The Hunchback of Notre Dame (Film adaption)===&lt;br /&gt;
One of the [[Assassin&#039;s Creed: Brotherhood Achievements|achievements for &#039;&#039;Brotherhood&#039;&#039;]] is titled &amp;quot;Sanctuary! Sanctuary!&amp;quot; The same words were shouted by Quasimodo when he carried Esmeralda into the cathedral in order to prevent her execution.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Project Legacy&#039;&#039;===&lt;br /&gt;
In the [[Sanctuary]], if you look at one of [[Lucy Stillman]]&#039;s monitors, you see the Memories menu of &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; set to the [[Chapter 3 - Mario Auditore|memories of Mario Auditore]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Castle Crashers&#039;&#039;===&lt;br /&gt;
The first memory in the [[Castel Sant&#039;Angelo]] is called &amp;quot;[[Castello Crasher]].&amp;quot; This can be translated into &amp;quot;Castle Crasher,&amp;quot; which is close to the PS3 and Xbox 360 downloadable game, &#039;&#039;Castle Crashers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Metal Gear Solid&#039;&#039;===&lt;br /&gt;
Just before meeting [[Leonardo da Vinci]] for the first time in the game, Ezio will come across a factory-made cardboard box that is completely unsuitable for the era, though he looks away when Leonardo comes around the corner. This is a reference to the &#039;&#039;[http://en.wikipedia.org/wiki/Metal_Gear Metal Gear Solid]&#039;&#039; series, as the signature stealth move of [http://en.wikipedia.org/wiki/Solid_Snake Solid Snake] (the series&#039; protagonist) is to hide in a box or crate.&lt;br /&gt;
&lt;br /&gt;
A second tribute is the [[Raiden Skin|Raiden suit]], available to all who complete every challenge in the [[Animus Virtual Training Program]] with at least a bronze medal.&lt;br /&gt;
&lt;br /&gt;
===Mario References===&lt;br /&gt;
One of the &#039;&#039;Brotherhood&#039;&#039; achievements is titled &amp;quot;Principessa in Another Castello.&amp;quot; This translates to &amp;quot;Princess in Another Castle,&amp;quot; which is what would be told to Mario in the original Mario games when he defeats Bowser&#039;s minions in their castles.&lt;br /&gt;
&lt;br /&gt;
Another Mario reference is the &amp;quot;Plumber&amp;quot; achievement, which shows the picture of a Mario World [http://assassinscreed.wikia.com/wiki/File:Plumber.png Warp Pipe].&lt;br /&gt;
&lt;br /&gt;
===Montreal===&lt;br /&gt;
During one of the memories in Sequence 6, whilst escorting [[Bartolomeo d&#039;Alviano]] and his [[Mercenaries]] disguised as French soldiers, a French guard asks Ezio Auditore which region of France he hails from, to which he replies &amp;quot;Montréal.&amp;quot; This is likely a reference to [[Ubisoft|Ubisoft Montreal]], the main developers of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Alternatively, it could be a reference to the birth-place of [[Francisco Randez]] - the character model after whom Desmond Miles was designed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Ubisoft Montreal is located in Montreal, a city in Canada (province of Québec), not France. However, there is also a small village in France, called Montréal, which existed before Jacques Cartier found the island on which Montréal lies today.&lt;br /&gt;
&lt;br /&gt;
===Machiavelli&#039;s Works===&lt;br /&gt;
Shortly after Ezio successfully enlisted the help of the three other guilds, [[Niccolò Machiavelli]] asked Ezio how he had managed it. Ezio simply answered that it was &amp;quot;[http://en.wikipedia.org/wiki/Virtù Virtù],&amp;quot; a concept about the spirit of leadership that Machiavelli was later known to have theorized.&lt;br /&gt;
&lt;br /&gt;
Also, at the end of Sequence 7, Machiavelli stated that &#039;&#039;&amp;quot;I intend to write a book about you one day&amp;quot;&#039;&#039; to Ezio, who then responded with &#039;&#039;&amp;quot;If you do, make it short.&amp;quot;&#039;&#039; This is clearly a reference to Machiavelli&#039;s notoriously short book, &amp;quot;[http://en.wikipedia.org/wiki/The_Prince The Prince].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, an achievement entitled &amp;quot;Il Principe&amp;quot; (which translates to &amp;quot;The Prince&amp;quot;) can be unlocked by achieving 100% [[Synchronization]] for all the memories in &#039;&#039;Brotherhood&#039;&#039;, including [[The Da Vinci Disappearance]] memories.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; in other media==&lt;br /&gt;
The stories and characters of &#039;&#039;Assassin&#039;s Creed&#039;&#039; are not only featured in the official video games, but in other media as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;AdventureQuest Worlds&#039;&#039;===&lt;br /&gt;
In AdventureQuest Worlds, go to Yulger at the inn, and look into his suggestion shop. There will be two outfits called &amp;quot;Hashashin Armor&amp;quot; on sale for 500,000 gold for free players, and the &amp;quot;Armored Hashashin Armor&amp;quot; for 300,000 gold for upgraded players, both designed and created by a member named &amp;quot;Rohan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Hashashin Armor includes two hidden blades, though located on top of the player&#039;s wrist, rather than on the bottom.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Age II&#039;&#039;===&lt;br /&gt;
Varric&#039;s crossbow is called Bianca, like [[Bartolomeo d&#039;Alviano]]&#039;s sword. Also, the brothel in Hightown is called the &amp;quot;Blooming Rose&amp;quot;, a direct translation of the [[Rome|Roman]] [[Courtesans|courtesan]] headquarters, the [[Rosa in Fiore]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Grand Theft Auto IV&#039;&#039;===&lt;br /&gt;
After completing a set of assassination missions for a mysterious figure called the Fixer, the player will receive an Achievement/Trophy called &#039;&#039;Assassin&#039;s Greed&#039;&#039; which is a direct play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name. Moreover, the requirement for the Achievement/Trophy is the completion of nine assassination missions, which parallels the first Assassin&#039;s Creed game, in which Altair was tasked by Al Mualim to [[Hunt for the Nine|kill nine Templars]] in exchange for his reinstatement as a [[Master Assassin]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hero Smash&#039;&#039;===&lt;br /&gt;
Within Hero Smash, the antagonist is known as [http://herosmashwiki.com/index.php/Luigi_DaVinci Luigi DaVinci]. Luigi has a laser blade, attached to his left arm. The laser blade performs much like the hidden blade, but is positioned on top of the arm. This appears to be a reference to the [[Smuggler]] &#039;&#039;Brotherhood&#039;&#039; multiplayer character.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Invictus Games&#039;&#039;===&lt;br /&gt;
In the iPhone games &amp;quot;Froggy Jump&amp;quot; and &amp;quot;Froggy Launcher&amp;quot; there is a torso item called &amp;quot;Assassin armour&amp;quot; which looks just like Ezio&#039;s armour in &#039;&#039;Assassins Creed II&#039;&#039;, that can be bought for 2 Diamonds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Killzone 3&#039;&#039;===&lt;br /&gt;
[[File:525_large.jpg|thumb|left|250px|Capture Troopers.]]&lt;br /&gt;
In &#039;&#039;Killzone 3&#039;&#039;, the Helghast Capture Troopers wield knives attached to their right forearms, which work like [[Hidden Blade|hidden blades]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;LittleBig Planet&#039;&#039;===&lt;br /&gt;
As a part of their promotion for &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Ubisoft released a downloadable costume for the PS3 exclusive &#039;&#039;LittleBig Planet&#039;&#039;, Ezio&#039;s Assassin Costume on December 8, 2009.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Metal Gear Solid 4&#039;&#039;===&lt;br /&gt;
[[File:Metal-gear-solid-4-guns-of-the-patriots.jpg|thumb|250px|The Altaïr costume in Metal Gear Solid.]]&lt;br /&gt;
On April Fools&#039; Day 2008, it was revealed that an Altaïr costume for Old Snake could be unlocked in the game &#039;&#039;Metal Gear Solid 4&#039;&#039;. [[Wikipedia:Hideo Kojima|Hideo Kojima]] (from Konami, the creators of Metal Gear Solid 4) later announced that this was no joke, and that the costume would really be unlocked if the player did &amp;quot;something special.&amp;quot; In order to unlock the costume, the player must either acquire the &amp;quot;Assassin Emblem&amp;quot; (a nod to the game&#039;s title), or input a password in the Extras section.&lt;br /&gt;
&lt;br /&gt;
The costume can be used as an alternative disguise early in-game, and can keep the player from gaining any unwanted attention. When the costume is put on, the protagonist will bend his ring finger back to his palm, which is maintained so long as he wears the costume. This is a nod to Altaïr&#039;s missing ring finger.&lt;br /&gt;
&lt;br /&gt;
Specifically, the password has been revealed to be &#039;&#039;aottrykmyn&#039;&#039;.&amp;lt;ref&amp;gt;[http://twobrothersandasister.com/?p=2365 Two Brothers and a Sister]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Metal Gear Solid Peace Walker&#039;&#039;===&lt;br /&gt;
[[File:LeapOfFaithMGS.jpg|thumb|250px|right|Big Boss performing a Leap of Faith into the straw box.]]&lt;br /&gt;
{{quote|Back in the time of the Crusades, members of the order of Assassins used what is called the Assassin&#039;s Straw Box to hide and get close to their enemies.|Kazuhira Miller, commenting on the player&#039;s newly procured item.|wikipedia:Metal Gear Solid: Peace Walker}}&lt;br /&gt;
In one of the game&#039;s missions (namely &#039;&#039;Main Ops 16&#039;&#039;) a unique box made of straw dubbed the &#039;&#039;Assassin&#039;s Straw Box&#039;&#039; can be obtained. To do so, the player must ensure there&#039;s a vacant slot in the equipment section, climb onto the roof of the shack above where the straw box is, then perform a &amp;quot;[[Leap of Faith]]&amp;quot; into it. The &amp;quot;leap of faith&amp;quot; is accompanied by an eagle&#039;s screech, similar to its mechanism in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Right after you obtain the straw box, one of the main protagonists, Kazuhira Miller, will mention its use during the Third Crusade (the time period of &#039;&#039;Assassin&#039;s Creed&#039;&#039;) and how it was used by the [[Assassins]]. The box can hold two people simultaneously, and allow a special function which other box items don&#039;t have, which is knocking out guards while hiding in the box, and recruiting the knocked-out soldier using Fulton Recovery (if another player is present). Continued use can damage the item, to the point where the box will be destroyed completely.&lt;br /&gt;
&lt;br /&gt;
After the aforementioned mission is completed, the Assassin&#039;s Straw Box will be available in the inventory.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Naruto: The Broken Bond&#039;&#039;===&lt;br /&gt;
Completing all the bounty hunter missions in the game will award you with the achievement &amp;quot;Naruto&#039;s Creed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prince of Persia&#039;&#039;===&lt;br /&gt;
[[File:FS ezio costume.jpg|thumb|left|250px|The Prince wearing Ezio&#039;s Assassin robes in &#039;&#039;The Forgotten Sands&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;Prince of Persia (2008)&#039;&#039;, Altaïr&#039;s costume is available as a free DLC for use by The Prince. Additionally, an achievement entitled &amp;quot;Assassin&#039;s View&amp;quot; can be unlocked by standing on a [[View Point]] upon the Martyr&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
Similarly, in &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;, Ezio&#039;s costume can be purchased via Uplay for 30 points.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Saboteur&#039;&#039; (2009)===&lt;br /&gt;
The main protagonist Sean Devlin earns a racing car with white stripes named Altaïr, which is nicknamed &amp;quot;The Flying Eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Witcher 2&#039;&#039;===&lt;br /&gt;
[[Video:The Witcher 2: |thumb|300px|right|Geralt discovers the body of an Assassin.]]&lt;br /&gt;
During one particular mission, Geralt can walk up to some haystacks and find the body of a white-robed man that looks suspiciously like an Assassin.&lt;br /&gt;
&lt;br /&gt;
If the player examines the body, Geralt will say, &#039;&#039;&amp;quot;Hmm... Guess they&#039;ll never learn.&amp;quot;&#039;&#039; The player will then be granted a hidden ability called &amp;quot;Assassin.&amp;quot; It is interesting to note that the body is also found near a building that resembles a viewpoint.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;/div&gt;</summary>
		<author><name>75.37.68.139</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192312</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192312"/>
		<updated>2011-06-08T00:06:09Z</updated>

		<summary type="html">&lt;p&gt;75.37.68.139: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|ACBL|AC2|Brotherhood|Revelations|Assassins|Featured}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = desmondspng.png&lt;br /&gt;
|imgdesc = Full body portrait of Desmond Miles&lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) was a traveling hermit and a descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. In August 2012, he was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], during the [[Third Crusade]], in order to learn the location of &amp;quot;[[Sixth Apple|the Apple]]&amp;quot;, one of the [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of [[Lucy Stillman]], Desmond once again used an Animus to explore the memories of another ancestor of his, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins through the [[bleeding effect]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood.|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert known as &amp;quot;[[The Farm]]&amp;quot;, an off-the-grid compound with a population of about thirty people, much like the city of [[Masyaf]]. Though he was destined to be trained as an Assassin, he was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, wanting &#039;&#039;&amp;quot;to see the rest of the world.&amp;quot;&#039;&#039; He later told Lucy Stillman that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his wardens, with the farm as his prison.&lt;br /&gt;
&lt;br /&gt;
After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Templars, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was kidnapped to be brought to the [[Abstergo laboratory]] in [[Italy]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|Dr. Vidic explains the concept of genetic memory to Desmond.]]&lt;br /&gt;
{{Quote|I&#039;m not an Assassin... not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by Abstergo Industries, a pharmaceutical company and front for the Templars, for use as a test subject in the Animus, a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;[[genetic memory]]&amp;quot; left behind in their descendants&#039; DNA.&lt;br /&gt;
&lt;br /&gt;
At first, [[Warren Vidic]] attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. While Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and Lucy told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|250px|Desmond and Lucy having their first private conversation.]]&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor Altaïr - a member of a creed of Assassins active around the Third Crusade. He did so over several days under the watchful eye of Vidic, but during the nights, Desmond was given a code that allowed him to open his room&#039;s door and explore the lab he was being held in, accessing the Animus computer and (after stealing Vidic&#039;s pen) gaining access to his personal computer.&lt;br /&gt;
&lt;br /&gt;
Through [[e-mails]], Desmond learned much about Abstergo, as well as the Animus subject who had preceded him, [[Subject 16]], who had suffered from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.&lt;br /&gt;
&lt;br /&gt;
After the rescue attempt failed, Vidic boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Vidic left, however, Lucy reassured Desmond that his parents had &#039;&#039;&amp;quot;probably escaped.&amp;quot;&#039;&#039; During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|left|250px|Desmond using his [[Eagle Vision]].]]&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries then ordered his execution, but his life was saved by Lucy&#039;s intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary. After the executives left, Desmond realized that he was able to use [[Eagle Vision]], an ability he shared with his Assassin ancestors which he had picked up through the bleeding effect. Using it for the first time, he saw Vidic&#039;s and Lucy&#039;s true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|250px|Desmond fighting off the Abstergo guards.]]&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altaïr? Oh, shit...|Desmond discovering his lineage.|Assassin&#039;s Creed II}}&lt;br /&gt;
After Desmond spent some time alone in the laboratory, Lucy suddenly arrived, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, he experienced the birth of another of his ancestors, Ezio Auditore. He was pulled out abruptly, however, so that they could both make their escape.&lt;br /&gt;
&lt;br /&gt;
The two of them were quickly spotted by Abstergo&#039;s security, though Lucy was able to react fast enough to lock a door and keep the guards from getting to them. Unfortunately, they were forced into an engagement with two more security personnel which Lucy promptly dealt with, astonishing Desmond, allowing them to continue on undetected. The two soon entered a transparent elevator, that led down to a large open room filled with office blocks, housing a large number of Animus machines.&lt;br /&gt;
&lt;br /&gt;
Following Lucy through the maze-like walkways between the Animi to avoid the guard patrols, they made their way to the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired Eagle Vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. Once in the car park underneath the building, the two were halted by more of Abstergo&#039;s guards, but were able to defeat them and escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|left|Desmond sitting in the Animus 2.0 next to Lucy.]]&lt;br /&gt;
Arriving at one of the Assassins&#039; [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to become trained as an Assassin, which could be achieved in a matter of days, thanks to the bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the [[Animus 2.0]], and began reliving Ezio&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
After learning the skills of an Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from, for being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|Desmond experiencing the bleeding effect.]]&lt;br /&gt;
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his eagle vision and new-found [[Free Running|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the Crusader era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.&lt;br /&gt;
&lt;br /&gt;
Taken back to medieval [[Acre]] by the bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through this vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond&#039;s next ancestor after Altaïr.&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by [[Assassin&#039;s Creed II DLC|&amp;quot;corrupted memory sequences&amp;quot;]]. Eventually, the team learned that Ezio&#039;s nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492 so as to gain access to both another Piece of Eden, the [[The Staff|Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; hologram who called herself, [[Minerva]].&lt;br /&gt;
&lt;br /&gt;
Minerva warned the Assassins of the end of the world, recounting the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
As he climbed out of the Animus, Lucy tossed Desmond a [[Hidden Blade|hidden blade]] with the [[Assassin insignia]] on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.&lt;br /&gt;
&lt;br /&gt;
The two eliminated all of the Templars that assaulted them, with Desmond – now being fully synchronized with Ezio and thus, had learned all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Vidic was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary. The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni===&lt;br /&gt;
{{Quote|What if I can&#039;t stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the bleeding effect.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safe houses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy2.jpg|thumb|left|225px|Desmond and Lucy heading for the Sanctuary.]]&lt;br /&gt;
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leaped off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via a tunnel used by Ezio and the villagers of Monteriggioni to escape after [[Fall of Monteriggioni|the attack]].&lt;br /&gt;
&lt;br /&gt;
As they passed through the tunnels, Desmond saw more visions, which worried him, making him wonder if he would eventually &#039;&#039;&amp;quot;start painting symbols on the walls.&amp;quot;&#039;&#039; Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead, and that he needed to focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_animus.jpg|thumb|225px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]&lt;br /&gt;
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]&#039;s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates, however he admitted that he needed to do further research. After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting devices of Rebecca&#039;s construction into four electrical power boxes located around Monterrigioni, that would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Vault===&lt;br /&gt;
{{Template:Dialogue3|Unnamed man|Shit! He&#039;s gone into shock!|William M|Put him back in the machine, it&#039;s the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William M. and a unnamed man regarding Desmond&#039;s current health, 2012.}}&lt;br /&gt;
After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the [[Colosseo|Colosseum]]. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins towards the [[Santa Maria Aracoeli]], where he unbarred the door for the other Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_Stabbing_Lucy.JPG|left|thumb|200px|Desmond, being forced by Juno to stab Lucy.]]&lt;br /&gt;
Inside, Desmond activated an elevator that took all of them down to [[Colosseum Vault|a chamber]] that held the Apple. However, as he took the Piece of Eden from its [[Vault pedestal|pedestal]], [[Juno]]&#039;s voice was heard, saying that Desmond&#039;s DNA had activated the Apple. Juno then took control of Desmond&#039;s body, and forced him to stab Lucy in the abdomen with his hidden blade.&lt;br /&gt;
&lt;br /&gt;
After collapsing in the [[Colosseum Vault]], Desmond was found by [[William M.]] and an associate. Having slipped in shock, and later a coma, his unconscious body was recovered, and transported to an unknown location.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Desmond started to go into shock, he was put back into an Animus by [[William M.]] and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered [[Pythagorean Vault|a smaller vault]] in Rome. When Ezio&#039;s DNA was activated, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond&#039;s condition worsened, and he entered a comatose state.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===Shattered consciousness===&lt;br /&gt;
[[File:Desmond&#039;s_mind_gis.jpg|thumb|175px|The Black Room in Desmond&#039;s subconscious.]]&lt;br /&gt;
After both his extensive exposure to the Animus, and the strain of the Apple on his mind, Desmond&#039;s conscious shattered, leaving him in a deep coma. He was placed back into an Animus by the Assassins in an attempt to keep his mind active. Here, Desmond slipped from the &amp;quot;White Room&amp;quot;, which serves as the loading screen for genetic memories, into the &amp;quot;[[Black Room]]&amp;quot; – a &#039;safe&#039; room where Desmond could access his own fragmented memories through a back door in the Animus&#039; programming. Desmond had to repair his splintered subconscious piece by piece from within the Animus in order to wake himself from his coma, ultimately having to find a specific memory that linked himself, Altaïr and Ezio together to accomplish this.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him being aware of the Templars and Assassins since his youth, although he was initially unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy. He began to question his sanity, however, after experiencing the bleeding effect.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:10_128_220_133-image2_grande.jpg|thumb|Desmond in Monteriggioni, equipped with a hidden blade.]]&lt;br /&gt;
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond developed an extra-sensory ability called eagle vision. Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Zw-desmond.png|thumb|Desmond (notice the scar).]]&lt;br /&gt;
*Desmond has an A+ blood type.&amp;lt;ref&amp;gt;&#039;&#039;Assassin’s Creed&#039;&#039; game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;the world&amp;quot; (or &amp;quot;man of the world&amp;quot; in Celtic) is not related to either of his ancestors, whereas Altaïr&#039;s and Ezio&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;the flying one&amp;quot; and Ezio&#039;s &amp;quot;eagle.&amp;quot; His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;soldier.&amp;quot; This name suits him however, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.&lt;br /&gt;
*Desmond is a descendant of Those Who Came Before and [[humans]]. Proof of this is his eagle vision, a product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins,&amp;quot; [[Adam and Eve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio, though how Desmond acquired it is unknown.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows that he never wanted to be an Assassin, nor does he have the skills yet before &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; to be one; as Shaun puts it &#039;&#039;&amp;quot;[Desmond] didn&#039;t even try to escape.&amp;quot;&#039;&#039; However, in the graphic novel included with the limited edition of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, he does call himself an Assassin, and shows skills of stealth and lethality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;===&lt;br /&gt;
*The Animus machine, during the tutorial segment, refers to the subject viewing the memories as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, which was the subject number given to Desmond during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Although likely, Desmond&#039;s presence in &#039;&#039;Bloodlines&#039;&#039; is highly debatable, due to time conflicts between &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Desmond acquires a hidden blade at the conclusion of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio Auditore inherited from his father, [[Giovanni Auditore da Firenze|Giovanni Auditore]]. However, it is very unlikely that Ezio&#039;s bracer was passed down to Desmond, as he replaced it in Assassin&#039;s Creed: Brotherhood.&lt;br /&gt;
*Although only given a hidden blade, this is not the only weapon Desmond can use, as he can disarm his opponents when escaping from the Hideout and stay with their clubs.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say &#039;&#039;&amp;quot;Hey, wassa-matta-you, Altaïr?&amp;quot;&#039;&#039;, followed by Rebecca reprimanding him for being racist. This can be done as many times as the player wants after the cutscene.&lt;br /&gt;
*In early images, Desmond is seen with a beard identical to Ezio&#039;s. It is unknown why the beard was present then, and was later removed.&lt;br /&gt;
*During the beginning, when Desmond and Lucy are traversing the tunnels to get to the Sanctuary, the two will engage in a brief argument on how to climb a small wall. Desmond suggests that one of them gives the other a boost into the air to reach a ledge, however, Lucy refuses. This is a reference to the game &#039;&#039;Uncharted 2: Among Thieves&#039;&#039;, in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in &#039;&#039;Uncharted 2&#039;&#039; to cross gaps in the path.&lt;br /&gt;
*Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.&lt;br /&gt;
*Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.&lt;br /&gt;
*Should the player achieve full synchronization in Sequence 8, Desmond will appear as a [[Assassin&#039;s Creed: Brotherhood outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.&lt;br /&gt;
*An exact replica of Desmond&#039;s shirt (as well as one in an alternative color) was available from [http://ubiworkshop.myshopify.com/blogs/news/2378362-desmond-miles-t-shirt UbiWorkshop].&lt;br /&gt;
*Desmond&#039;s t-shirt design had changed in development of the game. In screenshots, the eagle on his shirt is facing towards Desmond&#039;s right, but ingame, the eagle faces towards Desmond&#039;s left.&lt;br /&gt;
{{GalleryBox|Desmond Miles}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood Gameplay Desmond|thumb|left|480px|Gameplay Video of Desmond]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACRevelations}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Miles, Desmond}}&lt;br /&gt;
&lt;br /&gt;
[[es:Desmond Miles]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>75.37.68.139</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Animusradiation/Ubisoft_E3_Conference_Liveblog!/@comment-213.143.108.116-20110606225010/@comment-75.37.68.139-20110606225425&amp;diff=963513</id>
		<title>User blog comment:Animusradiation/Ubisoft E3 Conference Liveblog!/@comment-213.143.108.116-20110606225010/@comment-75.37.68.139-20110606225425</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Animusradiation/Ubisoft_E3_Conference_Liveblog!/@comment-213.143.108.116-20110606225010/@comment-75.37.68.139-20110606225425&amp;diff=963513"/>
		<updated>2011-06-06T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;75.37.68.139: Created page with &amp;quot;That flamethrower had some range...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That flamethrower had some range...&lt;/div&gt;</summary>
		<author><name>75.37.68.139</name></author>
	</entry>
</feed>