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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Contracts_(Project_Legacy)&amp;diff=156285</id>
		<title>Contracts (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Contracts_(Project_Legacy)&amp;diff=156285"/>
		<updated>2010-12-06T05:38:25Z</updated>

		<summary type="html">&lt;p&gt;74.236.52.38: /* On the Trail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PL Memory FullMap.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
There are several &#039;&#039;&#039;contract&#039;&#039;&#039; missions in &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; that take place across Europe. Completing all of these missions will earn you the &amp;quot;Steadfast&amp;quot; [[Assassin&#039;s Creed: Project Legacy Achievements|achievement]]. The missions are unlocked after linking the game with an &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; save file, and after the associated contract mission is completed in &#039;&#039;Brotherhood&#039;&#039;, using your [[Apprentices|Assassin recruits]].&lt;br /&gt;
&lt;br /&gt;
==London, England==&lt;br /&gt;
[[File:PL Memory London.jpg|thumb|left]]Henry VII of the House of Tudor rules England with unflinching power. Though England enjoys peace and stability under his command, he may soon become a victim of [[Templar]] manipulation.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dousing Fires===&lt;br /&gt;
Requirements: 15 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 30 XP, 393 florins.&lt;br /&gt;
&lt;br /&gt;
Margaret&#039;s death has sent her co-conspirators scrambling into the streets of small baronies throughout England. They urge the people to rise up against Henry&#039;s throne. We must find the leaders of these rallies and kill them.&lt;br /&gt;
[[File:PL DousingFires.jpg|thumb|right|Dousing Fires]]&lt;br /&gt;
*We don the local garb and infiltrate the agitated crowds, seeking those most vocal or most convincing.&lt;br /&gt;
*These men are playing on ignorance and fear! Though no leadership is free of corruption, we find many false claims and exaggerations in the speeches. Templar tactics.&lt;br /&gt;
*Killing these men will be simple enough, but how to deal with the repercussions? Shall we martyr them?&lt;br /&gt;
*Ultimately, we decided the will of these people is not our concern. They have a right to express their grievances and demand action for them. With careful, discreet shots, we kill all but one of the Templars. The last, we question. For his life, he shares disturbing information.&lt;br /&gt;
*While we have not interest in protecting Henry from his people, we must not allow Templars to lead the rebellion. No doubt we will find them among the numbers.&lt;br /&gt;
*The surviving Templar explains that these distractions were intended to keep us from the real plot -- the Templars have infiltrated the Star Chamber, England&#039;s secret high court!&lt;br /&gt;
&lt;br /&gt;
===Pretenders===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 15 XP, 262 florins.&lt;br /&gt;
&lt;br /&gt;
Templars actively struggle to gain power over the English throne. King Henry VII spoiled their first two attempts, imprisoning Lambert Simnel and hanging Perkin Warbeck, both pretenders to the throne. Find the link and end future attempts.&lt;br /&gt;
[[File:PL Pretenders.jpg|thumb|right|Pretenders]]&lt;br /&gt;
*Henry tells us that both pretenders had a co-conspirator: Margaret of York, but he cannot touch her due to her family ties to the Holy Roman Emperor.&lt;br /&gt;
*We do not tell Henry who we are, only that we have similar interests. He makes us assure him that Margaret dies &amp;quot;naturally.&amp;quot;&lt;br /&gt;
*Margaret believes herself to be safe. We are amazed to find her surrounded by acquaintances but not guards.&lt;br /&gt;
*Two of us distract Margaret&#039;s serving staff, delaying them with questions and propositions, while a third enters her home.&lt;br /&gt;
*To avoid wasting our poison on a food taster or unintended servant, we separate the components of a deadly brew, harmless until combined within the body. A dash in the food, a pinch in her face paint, and just a touch on her pillow.&lt;br /&gt;
*Margaret of York has died a &amp;quot;peaceful&amp;quot; death. Outside the Brotherhood, King Henry alone knows of our involvement. We will let him believe our services were bought with royal coin, but, in truth, we have dealt a major blow to the Templar scheme in England.&lt;br /&gt;
&lt;br /&gt;
===The Star Chamber===&lt;br /&gt;
Requirements: 20 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 35 XP, 525 florins.&lt;br /&gt;
&lt;br /&gt;
King Henry uses the Star Chamber to try powerful public figures without any public knowledge of the proceedings. Now that our enemy has worked its way into the court, they wield a very dangerous weapon.&lt;br /&gt;
[[File:PL TheStarChamber.jpg|thumb|right|The Star Chamber]]&lt;br /&gt;
*Henry uses the chamber to castrate dangerous political enemies. If it takes aim at our allies, the damage could be immense. We will identify the Templars and remove them.&lt;br /&gt;
*We ask the king directly if he doubts any man on the council. He does not. He advises us to cease our investigation. We bribe some of his court and uncover a few vague rumors.&lt;br /&gt;
*Further ignoring Henry;s request, we begin to follow the council members. For days, we observe nothing suspicious. We threaten them to see how they will react, but they do not. Perhaps the Templar was toying with us?&lt;br /&gt;
*Contact! Two ambassadors from Roma have arrived and met with four elder member of the Star Chamber. Letters delivered by the ambassadors bear the Borgia seal! The English sign and return them!&lt;br /&gt;
*We ambush the Borgia party, easily slaying both men before they can react! The letter warns of our interference in the Templar plot. We will turn over the letter and let the King deal with his own men.&lt;br /&gt;
*We exposed the Templars sitting on the Star Chamber council and handed them over to Henry&#039;s guards. In gratitude, the king has offered us one of the empty seats. We leave it up to the Brotherhood to decide if they will claim it.&lt;br /&gt;
&lt;br /&gt;
== Cologne, Germany ==&lt;br /&gt;
[[File:PL Memory Cologne.jpg|thumb|left]]Maximillian&#039;s Holy Roman Empire is celebrating is blossoming culture, science and reform, seeing significant advances in Germany. The Brotherhood is carefully following this progress.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Forget to Mention===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 14 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
The historian Conradus Celtis focuses his studies on the history of the world rather than a specific region. Though his goals are admirable, he has uncovered quite a few secrets that need to remain secret.&lt;br /&gt;
[[File:PL ForgetToMention.jpg|thumb|right|Forget to Mention]]&lt;br /&gt;
*Our contacts in Germany arrange a meeting with Celtis. We have offered him knowledge about underground orders and cults, an offer we are told he immediately accepted. We plan to share nothing about our own.&lt;br /&gt;
*Celtis is a gracious host, welcoming me in and treating me as an honored guest. He seems to have guessed who I am.&lt;br /&gt;
*He wastes no time, explaining that he is writing a book that tracks our Order throughout history. I deny our part in any Order and he simply smiles.&lt;br /&gt;
*He asks to see my hidden blade. Is it true that I have removed my finger to show my loyalty? He studies my glove as he asks who leads us.&lt;br /&gt;
*He tells me he wishes to portray us as heroes, that history should celebrate our work. I explain why that cannot happen. Why it will not happen. It pains me to threaten this scholar, but I must.&lt;br /&gt;
*Celtis agrees to keep our secret, through he has lost years of work. He protests, but I take his work back to Roma with me. It is too dangerous. However, despite everything, I believe we may have gained an ally with the power to write history.&lt;br /&gt;
&lt;br /&gt;
===School Tax===&lt;br /&gt;
Requirements: 20 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 27 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
Elector Friedrich der Weise intends to construct a University in Wittenberg, one dedicated to religious reform. Even now, the Borgia prepare a bribe for Friedrich and his colleagues, to encourage them to back away from their &amp;quot;foolish&amp;quot; project. We will intercept the money.&lt;br /&gt;
[[File:PL SchoolTax.jpg|thumb|right|School Tax]]&lt;br /&gt;
*We arrive in Wittenberg and procure several shabby costumes. We will attack as bandits!&lt;br /&gt;
*We intercept the Borgia carriage outside the city! Our costumes work; the driver responds by trying to wheel his carriage around to flee us!&lt;br /&gt;
*The driver cannot maintain control and the carriage overturns! Its defenders climb out and we cut them down!&lt;br /&gt;
*The driver hobbles away on a broken leg. We let him escape while we collect the coffers buried inside the wreckage.&lt;br /&gt;
*Weise&#039;s teachers intend to question the practices of Rodrigo and his circle. Open defiance is usually met with violence from the Borgia. Why send a bribe? These men must be powerful.&lt;br /&gt;
*We went to great lengths to ensure the Borgia will believe their bribe stolen by bandits. Meanwhile, the university has received a tremendous contribution from an anonymous donor.&lt;br /&gt;
&lt;br /&gt;
==Moscow, Russia==&lt;br /&gt;
[[File:PL Memory Moscow.jpg|thumb|left]]As Ivan III Vasilevich seeks to expand Moscow&#039;s power and territory, he focuses internally on security and knowledge. Very little information leaves Moscow and we are fairly blind to Ivan&#039;s ambitions and alliances.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chasing Ghosts===&lt;br /&gt;
===Gone Silent===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 16 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
Our Brother in Moscow, Pietro Antonio Solari, has gone missing, leaving us blind to Ivan&#039;s plans. Use whatever means necessary to find out what happened to Solari and whether or not we are compromised.&lt;br /&gt;
[[File:PL GoneSilent.jpg|thumb|right|Gone Silent]]&lt;br /&gt;
*Solari was sent to Moscow years ago with several of our Brothers. All of them were Italian architects personally recruited by Ivan to renovate the Kremlin, where we will begin our search.&lt;br /&gt;
*With careful, coordinated moves, we enter the secured hallways of the citadel and work our way towards our goal.&lt;br /&gt;
*As we work at the lock, two guards enter the connecting hallway. We have no reason to kill these men, so we lure them into the room and strike them unconscious!&lt;br /&gt;
*We take as many records as we can carry in an attempt to fill in the gaps left by our missing agent.&lt;br /&gt;
*Oure translators tell us Pietro was murdered. Records show that the murderer is another Italian who uses only the name “Aristotele.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Scapegoats===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Paris, France==&lt;br /&gt;
[[File:PL Memory Paris.jpg|thumb|left]]King Louis XII of the House of Valois rules France from afar. His military conquests have temporarily drawn him away from his throne.&lt;br /&gt;
&lt;br /&gt;
===On the Trail===&lt;br /&gt;
Requirements: 15 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 25 XP, 510 florins.&lt;br /&gt;
&lt;br /&gt;
We know that Louis XII has left his kingdom in the hands of Templars loyal to the Borgia. They have captured one of our Brothers and now subject him to torture, hoping to loosen his tongue. If they break him, the impact could be staggering—we must find him soon!&lt;br /&gt;
&lt;br /&gt;
*Upon our arrival in France, we find the populace eager to talk about corruption and conspiracy. Though much of it is surely rumor, we find several solid leads.&lt;br /&gt;
&lt;br /&gt;
*We are led to Archbishop Georges d’Amboise, Louis’ chief advisor. The Borgia may already have his ear. We follow him throughout the city, waiting until he is alone.&lt;br /&gt;
&lt;br /&gt;
*We grab d’Amboise and shove him into an alley, away from public scrutiny. He panics, fearing for his life. He is not wrong to panic. He has provided us with a list of ministers who he believes were involved.&lt;br /&gt;
&lt;br /&gt;
*The ministers are careless, flaunting their connections to buy more power. We divide our forces and target three men.&lt;br /&gt;
&lt;br /&gt;
*Each of us received only scraps of information, but together, we have much more!&lt;br /&gt;
&lt;br /&gt;
*At dusk, we bury the three ministers outside the city. Their disappearance should cause delay in Cesare’s plans. We now know where to find our captured brother, but he will be well protected. We will need time to prepare.&lt;br /&gt;
&lt;br /&gt;
===Destructive Criticism===&lt;br /&gt;
===Man Down===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Vienna, Austria==&lt;br /&gt;
[[File:PL Memory Vienna.jpg|thumb|left]]Holy Roman Emperor Maximilian I&#039;s warfare experience has taught him the weaknesses of relying on foreign mercenary armies. We believe we have found a way to bribe him, to turn him against any allies he may have in [[Rome|Roma]]. Perhaps we can further divide the attention of our enemies.&lt;br /&gt;
===A Slap to the Face===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Lisbon, Portugal ==&lt;br /&gt;
[[File:PL Memory Lisbon.jpg|thumb|left]]King Manuel has brought great wealth to Portugal, as well as a relentless drive to dominate naval trade routes and land discoveries. With such blossoming power, his diplomatic ambitions cause us concern.&lt;br /&gt;
&lt;br /&gt;
===Exodus===&lt;br /&gt;
===A Fleeting Chance===&lt;br /&gt;
===A Fighting Chance===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Barcelona, Spain==&lt;br /&gt;
[[File:PL Memory Barcelona.jpg|thumb|left]]Queen Isabella and King Ferdinand are Spain&#039;s Catholic royalty. Their masterful diplomacy and religious initiatives have gained them Templar attention in the past. It must not happen again.&lt;br /&gt;
===Picking Up the Pieces===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Constantinople, Ottoman Empire==&lt;br /&gt;
[[File:PL Memory Constantinople.jpg|thumb|left]]Sultan Bayezid II rules the Ottoman Empire with a just hand. He controls deadly naval power as well; we must never underestimate its might, nor allow our enemies to influence it.&lt;br /&gt;
&lt;br /&gt;
===Age of Discovery===&lt;br /&gt;
===My Enemy&#039;s Enemy===&lt;br /&gt;
===Weeds and Seeds===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Calicut, India==&lt;br /&gt;
[[File:PL Memory Calicut.jpg|thumb|left]]The Indian city of Calicut is a major trading hub for exotic spices under the control of the Saamoothiri. Our Order has established a guild near the shore to watch over the busy port as the world&#039;s powers seek to control it.&lt;br /&gt;
&lt;br /&gt;
===Vanishing Act===&lt;br /&gt;
===Hunted===&lt;br /&gt;
===Insidious===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>74.236.52.38</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Contracts_(Project_Legacy)&amp;diff=156284</id>
		<title>Contracts (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Contracts_(Project_Legacy)&amp;diff=156284"/>
		<updated>2010-12-06T05:36:54Z</updated>

		<summary type="html">&lt;p&gt;74.236.52.38: /* On the Trail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PL Memory FullMap.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
There are several &#039;&#039;&#039;contract&#039;&#039;&#039; missions in &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; that take place across Europe. Completing all of these missions will earn you the &amp;quot;Steadfast&amp;quot; [[Assassin&#039;s Creed: Project Legacy Achievements|achievement]]. The missions are unlocked after linking the game with an &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; save file, and after the associated contract mission is completed in &#039;&#039;Brotherhood&#039;&#039;, using your [[Apprentices|Assassin recruits]].&lt;br /&gt;
&lt;br /&gt;
==London, England==&lt;br /&gt;
[[File:PL Memory London.jpg|thumb|left]]Henry VII of the House of Tudor rules England with unflinching power. Though England enjoys peace and stability under his command, he may soon become a victim of [[Templar]] manipulation.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dousing Fires===&lt;br /&gt;
Requirements: 15 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 30 XP, 393 florins.&lt;br /&gt;
&lt;br /&gt;
Margaret&#039;s death has sent her co-conspirators scrambling into the streets of small baronies throughout England. They urge the people to rise up against Henry&#039;s throne. We must find the leaders of these rallies and kill them.&lt;br /&gt;
[[File:PL DousingFires.jpg|thumb|right|Dousing Fires]]&lt;br /&gt;
*We don the local garb and infiltrate the agitated crowds, seeking those most vocal or most convincing.&lt;br /&gt;
*These men are playing on ignorance and fear! Though no leadership is free of corruption, we find many false claims and exaggerations in the speeches. Templar tactics.&lt;br /&gt;
*Killing these men will be simple enough, but how to deal with the repercussions? Shall we martyr them?&lt;br /&gt;
*Ultimately, we decided the will of these people is not our concern. They have a right to express their grievances and demand action for them. With careful, discreet shots, we kill all but one of the Templars. The last, we question. For his life, he shares disturbing information.&lt;br /&gt;
*While we have not interest in protecting Henry from his people, we must not allow Templars to lead the rebellion. No doubt we will find them among the numbers.&lt;br /&gt;
*The surviving Templar explains that these distractions were intended to keep us from the real plot -- the Templars have infiltrated the Star Chamber, England&#039;s secret high court!&lt;br /&gt;
&lt;br /&gt;
===Pretenders===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 15 XP, 262 florins.&lt;br /&gt;
&lt;br /&gt;
Templars actively struggle to gain power over the English throne. King Henry VII spoiled their first two attempts, imprisoning Lambert Simnel and hanging Perkin Warbeck, both pretenders to the throne. Find the link and end future attempts.&lt;br /&gt;
[[File:PL Pretenders.jpg|thumb|right|Pretenders]]&lt;br /&gt;
*Henry tells us that both pretenders had a co-conspirator: Margaret of York, but he cannot touch her due to her family ties to the Holy Roman Emperor.&lt;br /&gt;
*We do not tell Henry who we are, only that we have similar interests. He makes us assure him that Margaret dies &amp;quot;naturally.&amp;quot;&lt;br /&gt;
*Margaret believes herself to be safe. We are amazed to find her surrounded by acquaintances but not guards.&lt;br /&gt;
*Two of us distract Margaret&#039;s serving staff, delaying them with questions and propositions, while a third enters her home.&lt;br /&gt;
*To avoid wasting our poison on a food taster or unintended servant, we separate the components of a deadly brew, harmless until combined within the body. A dash in the food, a pinch in her face paint, and just a touch on her pillow.&lt;br /&gt;
*Margaret of York has died a &amp;quot;peaceful&amp;quot; death. Outside the Brotherhood, King Henry alone knows of our involvement. We will let him believe our services were bought with royal coin, but, in truth, we have dealt a major blow to the Templar scheme in England.&lt;br /&gt;
&lt;br /&gt;
===The Star Chamber===&lt;br /&gt;
Requirements: 20 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 35 XP, 525 florins.&lt;br /&gt;
&lt;br /&gt;
King Henry uses the Star Chamber to try powerful public figures without any public knowledge of the proceedings. Now that our enemy has worked its way into the court, they wield a very dangerous weapon.&lt;br /&gt;
[[File:PL TheStarChamber.jpg|thumb|right|The Star Chamber]]&lt;br /&gt;
*Henry uses the chamber to castrate dangerous political enemies. If it takes aim at our allies, the damage could be immense. We will identify the Templars and remove them.&lt;br /&gt;
*We ask the king directly if he doubts any man on the council. He does not. He advises us to cease our investigation. We bribe some of his court and uncover a few vague rumors.&lt;br /&gt;
*Further ignoring Henry;s request, we begin to follow the council members. For days, we observe nothing suspicious. We threaten them to see how they will react, but they do not. Perhaps the Templar was toying with us?&lt;br /&gt;
*Contact! Two ambassadors from Roma have arrived and met with four elder member of the Star Chamber. Letters delivered by the ambassadors bear the Borgia seal! The English sign and return them!&lt;br /&gt;
*We ambush the Borgia party, easily slaying both men before they can react! The letter warns of our interference in the Templar plot. We will turn over the letter and let the King deal with his own men.&lt;br /&gt;
*We exposed the Templars sitting on the Star Chamber council and handed them over to Henry&#039;s guards. In gratitude, the king has offered us one of the empty seats. We leave it up to the Brotherhood to decide if they will claim it.&lt;br /&gt;
&lt;br /&gt;
== Cologne, Germany ==&lt;br /&gt;
[[File:PL Memory Cologne.jpg|thumb|left]]Maximillian&#039;s Holy Roman Empire is celebrating is blossoming culture, science and reform, seeing significant advances in Germany. The Brotherhood is carefully following this progress.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Forget to Mention===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 14 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
The historian Conradus Celtis focuses his studies on the history of the world rather than a specific region. Though his goals are admirable, he has uncovered quite a few secrets that need to remain secret.&lt;br /&gt;
[[File:PL ForgetToMention.jpg|thumb|right|Forget to Mention]]&lt;br /&gt;
*Our contacts in Germany arrange a meeting with Celtis. We have offered him knowledge about underground orders and cults, an offer we are told he immediately accepted. We plan to share nothing about our own.&lt;br /&gt;
*Celtis is a gracious host, welcoming me in and treating me as an honored guest. He seems to have guessed who I am.&lt;br /&gt;
*He wastes no time, explaining that he is writing a book that tracks our Order throughout history. I deny our part in any Order and he simply smiles.&lt;br /&gt;
*He asks to see my hidden blade. Is it true that I have removed my finger to show my loyalty? He studies my glove as he asks who leads us.&lt;br /&gt;
*He tells me he wishes to portray us as heroes, that history should celebrate our work. I explain why that cannot happen. Why it will not happen. It pains me to threaten this scholar, but I must.&lt;br /&gt;
*Celtis agrees to keep our secret, through he has lost years of work. He protests, but I take his work back to Roma with me. It is too dangerous. However, despite everything, I believe we may have gained an ally with the power to write history.&lt;br /&gt;
&lt;br /&gt;
===School Tax===&lt;br /&gt;
Requirements: 20 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 27 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
Elector Friedrich der Weise intends to construct a University in Wittenberg, one dedicated to religious reform. Even now, the Borgia prepare a bribe for Friedrich and his colleagues, to encourage them to back away from their &amp;quot;foolish&amp;quot; project. We will intercept the money.&lt;br /&gt;
[[File:PL SchoolTax.jpg|thumb|right|School Tax]]&lt;br /&gt;
*We arrive in Wittenberg and procure several shabby costumes. We will attack as bandits!&lt;br /&gt;
*We intercept the Borgia carriage outside the city! Our costumes work; the driver responds by trying to wheel his carriage around to flee us!&lt;br /&gt;
*The driver cannot maintain control and the carriage overturns! Its defenders climb out and we cut them down!&lt;br /&gt;
*The driver hobbles away on a broken leg. We let him escape while we collect the coffers buried inside the wreckage.&lt;br /&gt;
*Weise&#039;s teachers intend to question the practices of Rodrigo and his circle. Open defiance is usually met with violence from the Borgia. Why send a bribe? These men must be powerful.&lt;br /&gt;
*We went to great lengths to ensure the Borgia will believe their bribe stolen by bandits. Meanwhile, the university has received a tremendous contribution from an anonymous donor.&lt;br /&gt;
&lt;br /&gt;
==Moscow, Russia==&lt;br /&gt;
[[File:PL Memory Moscow.jpg|thumb|left]]As Ivan III Vasilevich seeks to expand Moscow&#039;s power and territory, he focuses internally on security and knowledge. Very little information leaves Moscow and we are fairly blind to Ivan&#039;s ambitions and alliances.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chasing Ghosts===&lt;br /&gt;
===Gone Silent===&lt;br /&gt;
Requirements: 10 AP (per execution).&amp;lt;br/&amp;gt;&lt;br /&gt;
Rewards: 16 XP, ? florins.&lt;br /&gt;
&lt;br /&gt;
Our Brother in Moscow, Pietro Antonio Solari, has gone missing, leaving us blind to Ivan&#039;s plans. Use whatever means necessary to find out what happened to Solari and whether or not we are compromised.&lt;br /&gt;
[[File:PL GoneSilent.jpg|thumb|right|Gone Silent]]&lt;br /&gt;
*Solari was sent to Moscow years ago with several of our Brothers. All of them were Italian architects personally recruited by Ivan to renovate the Kremlin, where we will begin our search.&lt;br /&gt;
*With careful, coordinated moves, we enter the secured hallways of the citadel and work our way towards our goal.&lt;br /&gt;
*As we work at the lock, two guards enter the connecting hallway. We have no reason to kill these men, so we lure them into the room and strike them unconscious!&lt;br /&gt;
*We take as many records as we can carry in an attempt to fill in the gaps left by our missing agent.&lt;br /&gt;
*Oure translators tell us Pietro was murdered. Records show that the murderer is another Italian who uses only the name “Aristotele.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Scapegoats===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Paris, France==&lt;br /&gt;
[[File:PL Memory Paris.jpg|thumb|left]]King Louis XII of the House of Valois rules France from afar. His military conquests have temporarily drawn him away from his throne.&lt;br /&gt;
&lt;br /&gt;
===On the Trail===&lt;br /&gt;
Requirements: 15 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 25 XP, 510 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We know that Louis XII has left his kingdom in the hands of Templars loyal to the Borgia. They have captured one of our Brothers and now subject him to torture, hoping to loosen his tongue. If they break him, the impact could be staggering—we must find him soon!&lt;br /&gt;
&lt;br /&gt;
§ Upon our arrival in France, we find the populace eager to talk about corruption and conspiracy. Though much of it is surely rumor, we find several solid leads.&lt;br /&gt;
&lt;br /&gt;
§ We are led to Archbishop Georges d’Amboise, Louis’ chief advisor. The Borgia may already have his ear. We follow him throughout the city, waiting until he is alone.&lt;br /&gt;
&lt;br /&gt;
§ We grab d’Amboise and shove him into an alley, away from public scrutiny. He panics, fearing for his life. He is not wrong to panic. He has provided us with a list of ministers who he believes were involved.&lt;br /&gt;
&lt;br /&gt;
§ The ministers are careless, flaunting their connections to buy more power. We divide our forces and target three men.&lt;br /&gt;
&lt;br /&gt;
§ Each of us received only scraps of information, but together, we have much more!&lt;br /&gt;
&lt;br /&gt;
§ At dusk, we bury the three ministers outside the city. Their disappearance should cause delay in Cesare’s plans. We now know where to find our captured brother, but he will be well protected. We will need time to prepare.&lt;br /&gt;
&lt;br /&gt;
===Destructive Criticism===&lt;br /&gt;
===Man Down===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Vienna, Austria==&lt;br /&gt;
[[File:PL Memory Vienna.jpg|thumb|left]]Holy Roman Emperor Maximilian I&#039;s warfare experience has taught him the weaknesses of relying on foreign mercenary armies. We believe we have found a way to bribe him, to turn him against any allies he may have in [[Rome|Roma]]. Perhaps we can further divide the attention of our enemies.&lt;br /&gt;
===A Slap to the Face===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Lisbon, Portugal ==&lt;br /&gt;
[[File:PL Memory Lisbon.jpg|thumb|left]]King Manuel has brought great wealth to Portugal, as well as a relentless drive to dominate naval trade routes and land discoveries. With such blossoming power, his diplomatic ambitions cause us concern.&lt;br /&gt;
&lt;br /&gt;
===Exodus===&lt;br /&gt;
===A Fleeting Chance===&lt;br /&gt;
===A Fighting Chance===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Barcelona, Spain==&lt;br /&gt;
[[File:PL Memory Barcelona.jpg|thumb|left]]Queen Isabella and King Ferdinand are Spain&#039;s Catholic royalty. Their masterful diplomacy and religious initiatives have gained them Templar attention in the past. It must not happen again.&lt;br /&gt;
===Picking Up the Pieces===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Constantinople, Ottoman Empire==&lt;br /&gt;
[[File:PL Memory Constantinople.jpg|thumb|left]]Sultan Bayezid II rules the Ottoman Empire with a just hand. He controls deadly naval power as well; we must never underestimate its might, nor allow our enemies to influence it.&lt;br /&gt;
&lt;br /&gt;
===Age of Discovery===&lt;br /&gt;
===My Enemy&#039;s Enemy===&lt;br /&gt;
===Weeds and Seeds===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Calicut, India==&lt;br /&gt;
[[File:PL Memory Calicut.jpg|thumb|left]]The Indian city of Calicut is a major trading hub for exotic spices under the control of the Saamoothiri. Our Order has established a guild near the shore to watch over the busy port as the world&#039;s powers seek to control it.&lt;br /&gt;
&lt;br /&gt;
===Vanishing Act===&lt;br /&gt;
===Hunted===&lt;br /&gt;
===Insidious===&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>74.236.52.38</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_3_%E2%80%93_Mario_Auditore&amp;diff=303263</id>
		<title>Italian Wars: Chapter 3 – Mario Auditore</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_3_%E2%80%93_Mario_Auditore&amp;diff=303263"/>
		<updated>2010-12-05T03:27:26Z</updated>

		<summary type="html">&lt;p&gt;74.236.52.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 3 of the Facebook game,&#039;&#039;&#039; &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 3|thumb|right|450px]]Video Summary: &amp;quot;We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the [[House of Auditore|Auditore family]]. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&amp;quot;﻿&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Resourceful==&lt;br /&gt;
[[File:PL_Memory_Resourceful.jpg|thumb|left]]Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Lumbering===&lt;br /&gt;
Requirements: 5 AP (per execution), 3 Villager, 1 Woodsman&#039;s Axe (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Charcoal, Olive, Oak Gall, Pine, Holm Oak, Cork, Hide.&lt;br /&gt;
&lt;br /&gt;
Our carpenters rely on a steady supply of timer to keep the city in working order. Should we come under siege, we will count on the efficiency of the woodworkers to build quickly!&lt;br /&gt;
&lt;br /&gt;
[[File:Lumbering.png|thumb|Lumbering]]&lt;br /&gt;
&lt;br /&gt;
*I lend my strength to the workers, hauling wood through the streets and piling it in the store yard.&lt;br /&gt;
*I volunteer some of my soldiers to help haul the timber. It brings us closer to the people while strengthening my men.&lt;br /&gt;
*I am no stranger to labor. I grab an axe and get to work!&lt;br /&gt;
*The carpenters teach me several of their folk songs, passed down through generations. We laugh as I butcher every note!&lt;br /&gt;
*As we work, I make suggestions about fortifying Monteriggioni. The carpenters are eager to expand on my ideas, but they do not hesitate to tell me when I am too ambitious.&lt;br /&gt;
*We have stockpiled more than enough lumber to sustain us through an attack. Our artisans craft goods from the excess lumber and sell them to our allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Public Gardens===&lt;br /&gt;
Requirements: 4 AP (per execution), 3 Garden Tools, 3 Farmer, 1 Seeds (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Seeds, Olives, Wheat, Lettuce, Carrot, Grapes.&lt;br /&gt;
&lt;br /&gt;
Though we tend to our fields and trade with our neighbors, we have found great benefit in growing our food within the town&#039;s walls. Even if we are surrounded, we will never starve.&lt;br /&gt;
&lt;br /&gt;
[[File:The_public_gardens.png|thumb|The Public Gardens]]&lt;br /&gt;
&lt;br /&gt;
*I have never been much for plant-tending, but the gardeners seem to be pleased by their progress this year!&lt;br /&gt;
*The farmers haul in compost from our horses and then mix it with the soil. I am not pleased by the smell, but they assure me it is necessary.&lt;br /&gt;
*I watch the gardeners dig small ditches to direct and divert the rain flow. I consider how such a strategy might be used on the battlefield.&lt;br /&gt;
*Today I get my hands dirty! I am planting bulbs alongside the lovely ladies who labor in these gardens.&lt;br /&gt;
*The gardeners teach me how to use their tools and I learn fast! After all, I teach weapon techniques to my soldiers and these are not so different.&lt;br /&gt;
*A bountiful harvest! We have a surplus of food, so we sell it to our neighboring communes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Digging In===&lt;br /&gt;
Requirements: 6 AP (per execution), 3 Miner, 1 Pick (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Iron, Copper, Silver, Zinc, Tin, Semi - Precious Stones, Gold, Precious Stones.&lt;br /&gt;
&lt;br /&gt;
We import a lot of our ore from the region, but we also rely on a humble mine outside of Monteriggioni&#039;s walls. It is dangerous work, but we all understand its importance.&lt;br /&gt;
&lt;br /&gt;
[[File:Digging_in.png|thumb|Digging in]]&lt;br /&gt;
&lt;br /&gt;
*My men tell me it is too dangerous to enter the mine. I shoot them a stern look and they back down!&lt;br /&gt;
*Once you have reached the lowest depths of that mine, you cannot help but think of potential disasters!&lt;br /&gt;
*The air is thin and the heat is nearly unbearable, yet these miners do not falter.&lt;br /&gt;
*My men employ old, dangerous equipment. I promise to replace it.&lt;br /&gt;
*The mine has been here longer than I have. I wonder what secrets my ancestors have buried here. Perhaps I will look for them another time. Today, I am here to work!&lt;br /&gt;
*Better tools and focused workers have yielded more ore than we expected. No doubt there is profit to be made from our good fortune!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==People Skills==&lt;br /&gt;
[[File:PL_Memory_PeopleSkills.jpg|thumb|left]]Monteriggioni is nothing without her people, her skilled artisans and guardsmen, her thinkers and doers. I make an effort to visit them when I can, to help with their work and get to know their skills as well as their troubles.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Working Girls===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Olives (per execution), 2 Grapes (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 75 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
&lt;br /&gt;
Monteriggioni&#039;s courtesans are often underestimated. In truth, they have impressive influence over the region&#039;s politics. Though it may stain my reputation to spend time with them, I find these women have much to teach me.&lt;br /&gt;
&lt;br /&gt;
[[File:Working_Girls.png|thumb|Working Girls]]&lt;br /&gt;
&lt;br /&gt;
*We discuss philosophy and I find myself unable to contend! Though I certainly have knowledge that I cannot share, I suspect she does as well.&lt;br /&gt;
*The courtesans ask if my soldiers can protect them. I soon realize they are not concerned about the Fiorentini, but instead with the people within Monteriggioni! I ask them for a list of names.&lt;br /&gt;
*I must be cautious around these women. Though they are valuable allies, they will try to sweet talk their way into power!&lt;br /&gt;
*I have learned to pick through their gossip for important details: the morale of my soldiers, schemes and betrayals, and even insight into other cities when the courtesans travel.&lt;br /&gt;
*We argue about astronomy. The theories she has heard are ridiculous and I tell her so! She is not happy with me, but she will get over it.&lt;br /&gt;
*I leave the courtesans, unable to hide the enormous grin on my face. The townspeople will gossip. Let them. I know they are overlooking one of our strongest assets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arms Race===&lt;br /&gt;
Requirements: 7 AP (per execution), 4 Blacksmith, 1 Hide (per execution), 1 Charcoal (per execution), 3 Iron (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 13 XP, 105 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Leather Armor, Chainmail Armor, Shield, Plate Armor.&lt;br /&gt;
&lt;br /&gt;
If we are to continue our defiance against the Fiorentini, we must keep our weapons and armor in prime condition. I will not have my men dying because I cut corners.&lt;br /&gt;
&lt;br /&gt;
[[File:Arms_race.png|thumb|Arms Race]]&lt;br /&gt;
&lt;br /&gt;
*I watch as a smith follows imported plans to strengthen our armor. He succeeds! I am eager to try it out on the field!&lt;br /&gt;
*I notice a few of my soldiers wearing damaged armor. I personally deliver them to the forge for repairs.&lt;br /&gt;
*I take a turn at the anvil. The smith admires my strength, but he says I lack finesse. I tell him the same has been said about my time on the battlefield!&lt;br /&gt;
*We study the pikes that are bringing so much success to the Swiss and work to improve our own.&lt;br /&gt;
*The smiths provide me with a large supply of equipment to bring back to my Villa. They know I will put it to good use in training new soldiers.&lt;br /&gt;
*Monteriggioni&#039;s blacksmiths have delivered once again! I am confident my soldiers will march with the best equipment I can provide them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Chalk (per execution), 1 Verdigris (per execution), 1 Sandarach (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Artist.&lt;br /&gt;
&lt;br /&gt;
Though our town is small, we know that we live in a time of artistic rebirth. Our painters travel abroad to study with the masters, hoping to bring fame for Monteriggioni.&lt;br /&gt;
&lt;br /&gt;
[[File:Rebirth.png|thumb|Rebirth]]&lt;br /&gt;
&lt;br /&gt;
*I visit a fresco painter hard at work on a church ceiling. Like many, his subject is the Crucifixion. I can feel his faith in every brush stroke.&lt;br /&gt;
*A painter asks if I would like to commission a portrait. I tell him there are much more attractive subjects within Monteriggioni&#039;s walls.&lt;br /&gt;
*Though our sculptors are vastly outnumbered by our painters, they manage to bring in an impressive profit for their work.&lt;br /&gt;
*I take advantage of my brother&#039;s connections in Firenze to import fine art. I have created a small gallery in the Villa. Monteriggioni&#039;s artists are always welcome to study them.&lt;br /&gt;
*I invest money to improve town&#039;s beauty. Though Monteriggioni is no stranger to war, we must do what we can to make it feel like home.&lt;br /&gt;
*I leave the artists to their trade, content that they will bring visitors to our town as well as fame. As their skill and renown increases, so does our connection to other cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Men Of War===&lt;br /&gt;
Requirements: 8 AP (per execution), 2 Dagger, 2 Pike, 2 Longsword, 2 War Hammer.&lt;br /&gt;
&lt;br /&gt;
Rewards: 15 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Monteriggioni Mercenary.&lt;br /&gt;
&lt;br /&gt;
Though I try to involve myself with every aspect of the city, there is one I know best. Combat. I pride myself in my ability to take a man who has never seen a battle and prepare him for the worst imaginable!&lt;br /&gt;
&lt;br /&gt;
[[File:Men_of_war.png|thumb|Men of War]]&lt;br /&gt;
&lt;br /&gt;
*This one believes himself a swordsman, despite his lack of formal training. I disarm him and he quickly surrenders. I tell him we do not surrender! If we lose a sword, we take another from the enemy&#039;s hands.&lt;br /&gt;
*I am impressed by my student&#039;s skills. He has served with another army. It will take a while to break him of his habits, but he has a good head start on the others.&lt;br /&gt;
*I find it important to keep things jovial as we train. The students must feel like they are part of our army, not simply employed by it.&lt;br /&gt;
*Today we train with exotic weapons. I doubt we will employ any of them for actual combat, but it is a welcomed change of pace for my men.&lt;br /&gt;
*I hope to instill a sense of kinship in my mercenaries. I cannot risk losing them to an army with better pay.&lt;br /&gt;
*A new group of soldiers is ready to defend Monteriggioni. I have taught them to fight as a family, to fight for our family. Let our enemies come, I tell them, so that we may prove ourselves in battle. They cheer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Problem Solvers===&lt;br /&gt;
Requirements: [[Territories|Asassin&#039;s Guild]], 12 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 600 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin, Elite Assassin.&lt;br /&gt;
&lt;br /&gt;
Abstergo&#039;s not going to be happy I&#039;m showing you this, which is exactly why I&#039;m doing so. Why are they focusing on Monteriggioni again? I suspect it&#039;s because our pal Mario had connections to one of the artifacts. They want you to stumble onto something without making any sense of it! Good thing I&#039;ll be watching too! -Erudito&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Solvers.jpg|thumb|Problem Solvers]]&lt;br /&gt;
&lt;br /&gt;
*My Brothers arrive without a sound. We have much to discuss!&lt;br /&gt;
*My Brothers have brought news of Templar movements. What are they planning?&lt;br /&gt;
*News from Rome. It is there, but protected. We must act!&lt;br /&gt;
*Tonight I slip out of the city with my Brothers. Tonight I hunt.&lt;br /&gt;
*We have drawn up a list of targets. Each death will have a critical effect on Italy&#039;s balance of power.&lt;br /&gt;
*Security Warning: Please refrain from revisiting this memory. It has been corrupted by outside intrusions and has been rendered invalid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Measures==&lt;br /&gt;
[[File:PL_Memory_DefensiveMeasures.jpg|thumb|left]]There is much we can do to keep Monteriggioni prepared for an attack. We will rely on careful observations to craft a battle plan and make sure everyone moves according to it.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Animal Husbandry===&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP (per execution), 1 Monteriggioni Mercenary, Monteriggioni Riding Horse, 3 Carrot (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 16 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
Any worthwhile mercenary will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take.&lt;br /&gt;
&lt;br /&gt;
[[File:Animal_Husbandry.jpg|thumb|Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
*The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat.&lt;br /&gt;
*Today I am happy to help feed the animals. After all, some of them will die alongside us; others will actually be key to keeping us alive.&lt;br /&gt;
*It worries me that our stables are outside the ramparts. Should we ever need to retreat and tuck inside, we will be handing over our livestock to the enemy. Still, it cannot be avoided, the animals must graze.&lt;br /&gt;
*My own horse has served me well, but she is beginning to feel her age; she no longer moves as she once did. I have begun to scout for her replacement.&lt;br /&gt;
*Today, several of my men join me at the stables. We will allow horse and rider get used to each other before they are called to war.&lt;br /&gt;
*My visits to the stables always seem to clear my mind. Monteriggioni continues to produce the finest steeds in the region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Running The Ramparts===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Monteriggioni Mercenary.&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 150 florins.&lt;br /&gt;
&lt;br /&gt;
I train my mercenaries to patrol the extent of the ramparts. I teach them what to look for on the horizon, where to position themselves in an attack, and how to aim from such heights.&lt;br /&gt;
&lt;br /&gt;
[[File:Running_The_Ramparts.jpg|thumb|Running The Ramparts]]&lt;br /&gt;
&lt;br /&gt;
*There are a total of fourteen towers along the ramparts. I have assigned three men to each to allow more frequent fire upon the enemy.&lt;br /&gt;
*I run my men around the walls. They will need to be ready to move quickly to weakened areas of the ramparts, should the enemy reach them.&lt;br /&gt;
*Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.&lt;br /&gt;
*I train my men to watch inside the ramparts as well. Guards have a better view of the people below and can respond quickly to any problems.&lt;br /&gt;
*We stop at each tower, checking to make sure all supplies are present and the weapons are in working order.&lt;br /&gt;
*I am confident that, should our front lines fall, our tower defenses will be devastating to any siege force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Shadow Game===&lt;br /&gt;
Requirements: 15 AP (per execution), 3 Thief, 7 Courtesan, 4 Artist, 1 Courier Pigeon (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 30 XP, 350 florins.&lt;br /&gt;
&lt;br /&gt;
Information is our most valuable currency. We employ several spies who spend more time outside Monteriggioni than at home. They are swindlers and silver-tongues, politicians and gamblers.&lt;br /&gt;
&lt;br /&gt;
[[File:The_Shadow_Game.jpg|thumb|The Shadow Game]]&lt;br /&gt;
&lt;br /&gt;
*We send one of our best courtesans to Roma, where she will attempt to attach herself to influential nobles and report back to us.&lt;br /&gt;
*I have sent a pair of artists, a brother and sister, to Forlì. We hope that they will encounter and befriend other artists who have travelled more and have picked up useful information.&lt;br /&gt;
*I have sent a spy to Firenze. My brother would likely disapprove, but I do not plan to tell him.&lt;br /&gt;
*I suspect someone within our own community shares information with the enemy! I unleash one of my agents to flush him out.&lt;br /&gt;
*A report sent by courier pigeon claims the Fiorentini are planning another attack! We must hasten our preparations!&lt;br /&gt;
*Our spies have left home. The goal is to intercept delicate information about enemy movement, but the priority is always the safe return of our agents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
Requirements: 7 AP (per execution), 2 Monteriggioni Riding Horse, 4 Monteriggioni Mercenary, 2 Lettuce (per execution), 3 Carrot (per execution), 8 Wheat (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 14 XP, 240 florins.&lt;br /&gt;
&lt;br /&gt;
Several small villages and single buildings dot the countryside beyond Monteriggioni&#039;s walls. They provide us with some strategic advantage, but at great personal risk. It is important to make sure we have plans to protect them, should war come our way.&lt;br /&gt;
&lt;br /&gt;
[[File:Outskirts.jpg|thumb|Outskirts]]&lt;br /&gt;
&lt;br /&gt;
*I visit a small farm dwelling where a family of four tends to several nearby fields. A good share of our food comes from this family&#039;s determination. I stress that they are welcome within our walls when the enemy advances.&lt;br /&gt;
*The friar who runs a nearby church refuses to leave, even in the face of an enemy army. I cannot convince him that he puts himself at great risk!&lt;br /&gt;
*Several of the farm dwellings have agreed to keep watch for any signs of trouble. I pay them well for their cooperation.&lt;br /&gt;
*I post mercenaries along the countryside roads, not only to watch for trouble, but to demonstrate our commitment to our neighbors.&lt;br /&gt;
*Many of the young men from these villages sign up to fight for Monteriggioni. I answer their questions and encourage them to practice their skills.&lt;br /&gt;
*Satisfied that our allies are under our protection, I return to Monteriggioni. I cannot decide if they are foolish or brave to live outside of our walls, but it is their choice to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cleaning House==&lt;br /&gt;
[[File:PL_Memory_CleaningHouse.jpg|thumb|left]]Disorder grips Monteriggioni. Theft and violence run rampant. Angry mobs gather in the streets to mete out their own justice. This is not natural for our humble community; I suspect we are dealing with a skilled manipulator.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Cooling Tempers===&lt;br /&gt;
Requirements: 4 AP (per execution), 4 Monteriggioni Mercenary, 2 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 8 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
Amidst the chaos, families gather into crowds. They hurl insults as well as furniture! These are good people, but something has set them off!&lt;br /&gt;
&lt;br /&gt;
[[File:Cooling_Tempers.jpg|thumb|Cooling Tempers]]&lt;br /&gt;
&lt;br /&gt;
*I am able to draw some attention from the crowd. I do my best to calm them.&lt;br /&gt;
*&amp;quot;The boy stole my necklace!&amp;quot; a woman screams. &amp;quot;I did no such thing,&amp;quot; he replies, &amp;quot;but you tried to burn down our home!&amp;quot; I step between them with my arms extended!&lt;br /&gt;
*I send my soldiers into the conflict to separate the families!&lt;br /&gt;
*I have a very loud voice when I lose my patience. I easily silence both families for a moment and urge them to see reason!&lt;br /&gt;
*Neither side has any proof of wrongdoing. I suggest that someone may be taking advantage of an old family feud!&lt;br /&gt;
*I manage to diffuse the argument! Reluctantly, the families return home to sulk, but I cannot be sure they will remain peaceful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If You Can&#039;t Beat Us...===&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Monteriggioni Mercenary, 3 Longsword.&lt;br /&gt;
&lt;br /&gt;
Reward: 15 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Thief.&lt;br /&gt;
&lt;br /&gt;
Today, we caught several thieves operating within our city. My men had violent plans to punish them, but I intervened. Perhaps we can make better use of these bandits!&lt;br /&gt;
&lt;br /&gt;
[[File:If_You_Can&#039;t_Beat_Us....jpg|thumb|If You Can&#039;t Beat Us...]]&lt;br /&gt;
&lt;br /&gt;
*This thief was given specific instructions on what to steal and where to place it, but he has never met his employer.&lt;br /&gt;
*A thief warns me that there are many people within our walls working to destabilize Monteriggioni, but he does not have names.&lt;br /&gt;
*One of the captives squirms loose, but I stop him with the tip of my blade! He soon agrees to hear me out!&lt;br /&gt;
*These thieves are young and reckless, but time on the streets seems to have honed their talents. We will work hard to correct their attitudes!&lt;br /&gt;
*These young men are not from Monteriggioni. They were paid anonymously to come here.&lt;br /&gt;
*We have gained skilled allies today. I trust them about as far as I can spit, which is why I plan to eventually unleash them upon another city. For now, though, they may prove useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casting the Net===&lt;br /&gt;
Requirements: 10 AP (per execution), 10 Monteriggioni Mercenary, 5 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
I will send every available agent into the city to find this agitator! I worry that we are seeing clouds before a storm, that an attack from within precedes a siege.&lt;br /&gt;
&lt;br /&gt;
[[File:Casting_The_Net.jpg|thumb|Casting the Net]]&lt;br /&gt;
&lt;br /&gt;
*A fortunate detail! The agitator is still here...&lt;br /&gt;
*We offer coin in exchange for information and several witnesses sell us their stories. It becomes difficult to distinguish fact from fiction!&lt;br /&gt;
*We hear several names mentioned, but one shows up more than the rest.&lt;br /&gt;
*The agitator may try to flee. He will soon realize Monteriggioni&#039;s walls are equally effective at keeping people inside the town.&lt;br /&gt;
*We are almost upon our prey. The hunt is exhilarating!&lt;br /&gt;
*Luciano Pezzati. Just a name for now, but we know he is hiding in Monteriggioni. We will find him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cornered===&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Monteriggioni Mercenary (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP, 525 florins.&lt;br /&gt;
&lt;br /&gt;
We close in on Luciano Pezzati and his men rush out to block us! They are hired mercenaries, not thugs. This will not be easy!&lt;br /&gt;
&lt;br /&gt;
[[File:Cornered.jpg|thumb|Cornered]]&lt;br /&gt;
&lt;br /&gt;
*The enemy focuses their attacks, often assaulting my soldiers in threes. Some of my best men fall early, but the rest adapt quickly to the strategy!&lt;br /&gt;
*I feint and my opponent takes the bait. In one swing, I open his throat and spin to meet a new opponent approaching from behind!&lt;br /&gt;
*An arrow brushes past my face and I feel the fletching against my ear. I point towards the archer and my men overtake him!&lt;br /&gt;
*A pikeman keeps me at a distance. It is a cumbersome weapon, but he is exceptionally skilled. I grab the end of the weapon and hold onto it while my men run him down!&lt;br /&gt;
*One of Luciano&#039;s men tries to run, but my soldiers were raised in these streets. They easily intercept him!&lt;br /&gt;
*Several bodies are sprawled across the street, both my enemy&#039;s men and my own. We have drawn a crowd! Luciano is vulnerable now, I must deal with him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mano-A-Mano===&lt;br /&gt;
Requirements: 20 AP (per execution), 1 Parrying Dagger, 1 Chainmail Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 800 florins.&lt;br /&gt;
&lt;br /&gt;
Luciano has barricaded himself in the inn. We hammer down the door and find him waiting, dagger in hand. I need him alive! I gesture my soldiers to stay back and unsheathe a dagger of my own!&lt;br /&gt;
&lt;br /&gt;
[[File:Mano-A-Mano.jpg|thumb|Mano-A-Mano]]&lt;br /&gt;
&lt;br /&gt;
*We are both skilled with our blades. We thrust and parry, rarely drawing any blood!&lt;br /&gt;
*We circle the inn&#039;s wooden tables. Luciano kicks a chair at me and I narrowly dodge it!&lt;br /&gt;
*He taunts me! He tells that my town will soon belong to the Fiorentini!&lt;br /&gt;
*I change my strategy and wait for Luciano to attack me. As he leans in, I slice his fingers. Not deep enough! I must try to disarm him!&lt;br /&gt;
*He dives towards me before I can react and tumbles away with a bloodied blade! He cut me good, but not nearly as deep as he had hoped. It will not slow me down!&lt;br /&gt;
*I evade a strong swing from Luciano and plunge my dagger into his shoulder! His arm spasms and his blade clatters to the floor, but he flashes another blade with his left arm! I throw all my weight into my swing and hammer the hilt of my dagger into his temple. My men drag his unconscious body back to the Villa Auditore. We will have answers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Storm Warning==&lt;br /&gt;
[[File:PL_Memory_StormWarning.jpg|thumb|left]]Our captive has confirmed that the Fiorentini are moving an army towards Monteriggioni! Worse still, they are led by Federico da Montefeltro, one of Italia&#039;s fiercest condottieri. He will find us no strangers to sieges! I must move swiftly to prepare my forces!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scramble===&lt;br /&gt;
Requirements: 16 AP (per execution), 1 Archers, 1 Swordsmen, 1 Heavy Cavalry, 1 Pikemen.&lt;br /&gt;
&lt;br /&gt;
Rewards: 36 XP, 600 florins.&lt;br /&gt;
&lt;br /&gt;
While much of our strategy will shift as the enemy advances, I must divide my forces into formations. Each unit will support another. We work as one!&lt;br /&gt;
&lt;br /&gt;
[[File:Scramble.jpg|thumb|Scramble]]&lt;br /&gt;
&lt;br /&gt;
*I send more soldiers up into the ramparts, where they will fight to keep enemy ladders away and defend our archers, should anyone manage to push through!&lt;br /&gt;
*I match my pikemen with my crossbowmen to intercept charges by the enemy. It is a difficult combination for any knight to breach.&lt;br /&gt;
*I place my longbowmen in the towers. While a crossbow is a blessing for an untrained army, skill with a longbow will always outperform it.&lt;br /&gt;
*I assign my cavalry to flank the enemy, should they get too close to the walls. Those in heavy armor will ride closely together and trample Montefeltro&#039;s infantry!&lt;br /&gt;
*Light cavalry will support the heavy cavalry. The enemy will try to pick away at us in smaller skirmishes where they see a speed advantage.&lt;br /&gt;
*Our defenses are ready for whatever the Fiorentini may send our way. This town was built for battle! They will break upon Monteriggioni&#039;s walls!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suiting Up===&lt;br /&gt;
Requirements: 8 AP (per execution), 5 Monteriggioni Mercenary, 5 Chainmail Armor, 6 Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18 XP, 250 florins.&lt;br /&gt;
&lt;br /&gt;
I command my soldiers to retrieve their equipment and meet me on the battlefield! We still have much to do before the Fiorentini arrive and I will not be caught unprepared!&lt;br /&gt;
&lt;br /&gt;
[[File:Suiting_Up.jpg|thumb|Suiting Up]]&lt;br /&gt;
&lt;br /&gt;
*Each of us moves to assigned armor stations where assistants help us don our armor. I prefer to fight unencumbered, but some of my soldiers wear many pieces.&lt;br /&gt;
*The blacksmiths prepare our weapons outside the front gate.&lt;br /&gt;
*Dressed in our colors, our horses carry us onto the field.&lt;br /&gt;
*Each of my soldiers has been trained to use a wide variety of weaponry, but I encourage each to bring his personal favorites into combat.&lt;br /&gt;
*I look to the ramparts and confirm that the archers are setting up in their towers.&lt;br /&gt;
*With great pride, I gaze across the front line of the army I have worked so hard to train and supply. I have made the effort to befriend each of these men and I trust them to prevent Monteriggioni from falling into enemy hands!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blindfold===&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Light Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
Montefeltro sends a small band of light horsemen to scout. We will attempt to cut them off, hopefully weakening both our enemy&#039;s preparedness and morale! As expected, it&#039;s not long before we encounter the party!&lt;br /&gt;
&lt;br /&gt;
[[File:Blindfold.jpg|thumb|Blindfold]]&lt;br /&gt;
&lt;br /&gt;
*The Fiorentini push hard to outrun us but we keep pace!&lt;br /&gt;
*Their horses are no match for ours, we soon overtake several of them and slay the riders!&lt;br /&gt;
*My archers focus and pick off the Fiorentini scouts with frightening accuracy!&lt;br /&gt;
*We scour the countryside in planned patrols, flushing out more scouts!&lt;br /&gt;
*We split into small groups and attempt to surround the enemy!&lt;br /&gt;
*Our enemy will be waiting for a report that will never come. This buys us more time to prepare. I must hurry back to Monteriggioni!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Talker===&lt;br /&gt;
Requirements: 5 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Round of Drinks (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
I must demonstrate confidence in my men. They expect me to speak before the battle, and I will! I ready my steed, take a drink, and then arc towards my army, sword held high!&lt;br /&gt;
&lt;br /&gt;
[[File:Big_Talker.jpg|thumb|Big Talker]]&lt;br /&gt;
&lt;br /&gt;
*I speak of family, linked not by blood, but by trust! Every man here can rely on the one next to him. We have no weak links!&lt;br /&gt;
*I remind them that Monteriggioni has held for her people for well over 200 years! We will not be the ones to let her fall!&lt;br /&gt;
*I hoist our flag high and run it across our front line. I am met by cheers!&lt;br /&gt;
*I suggest that we could lay down our weapons and beg Montefeltro for mercy! I am met with boos and hisses, followed by laughter!&lt;br /&gt;
*I tell my men to save their mercy for another day! Today we will remind the Fiorentini that death is the only thing they&#039;ll find in Monteriggioni!&lt;br /&gt;
*One of my commanders tells me I have given one of the finest speeches of my career! I cannot argue with him. The Fiorentini will likely hear the roar of my forces before they even see them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weathering The Storm==&lt;br /&gt;
[[File:PL_Memory_WeatheringTheStorm.jpg|thumb|left]]The enemy&#039;s front line stares down Monteriggioni! They have surrounded us. They spit their usual lies to demoralize us. They threaten to burn our fields. They seek surrender, but they will receive the opposite!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raining Pain===&lt;br /&gt;
Requirements: 10 AP (per execution), 3 Archers, 20 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
I order my archers to fire! Most are skilled marksmen, and they will pick off targets of opportunity, but they start by barraging the Fiorentini from afar!&lt;br /&gt;
&lt;br /&gt;
[[File:Raining_Pain.jpg|thumb|Raining Pain]]&lt;br /&gt;
&lt;br /&gt;
*The vanguard archers loose their arrows! The Fiorentini do the same! Both sides lose a large number of men.&lt;br /&gt;
*As the enemy advances, several of my marksmen begin to pick targets! There is an art to quickly identifying the best soldiers and killing them. It removes the deadlier threats, but also hits enemy morale.&lt;br /&gt;
*My vanguard humbles the Fiorentini! For every misfired enemy arrow, my men have landed twice as many hits!&lt;br /&gt;
*We lose one of our towers to crossbowmen! Montefeltro spots the opening and sends forward two ladders. I order my archers in the neighboring towers to support it and they slaughter the invaders half way up the wall!&lt;br /&gt;
*Fiorentini cavalry targets my vanguard! I order their retreat and signal my tower archers to fire! They enemy breaks off their charge!&lt;br /&gt;
*The fields beyond Monteriggioni now blossom with arrows! The enemy lines took heavy damage; the bodies of knights and their steeds create hurdles for those still charging!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gale Winds===&lt;br /&gt;
Requirements: 9 AP (per execution), 3 Light Cavalry, 2 Heavy Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
My heavy cavalry awaits orders in the center formation, while the light cavalry forms up the rearguard. They are my most mobile force in this battle, and I will soon show Montefeltro how deadly they can be!&lt;br /&gt;
&lt;br /&gt;
[[File:Gale_Winds.jpg|thumb|Gale Winds]]&lt;br /&gt;
&lt;br /&gt;
*I unleash my heavy cavalry! They form a straight line and devastate a unit of Fiorentini swordsmen!&lt;br /&gt;
*My horsemen strike, but are driven back by a solid formation of pikemen! I order my vanguard archers to pepper the field behind the retreating cavalry!&lt;br /&gt;
*An ugly infantry skirmish punches a hole through my defenses! I send in my light horsemen to fill it in!&lt;br /&gt;
*My archers have routed an enemy squad! I cannot allow them to escape. I signal my light cavalry to tear them down!&lt;br /&gt;
*My cavalry squads strike relentlessly! Sting, retreat! Sting, retreat! I watch for weakness and gesture, inflicting massive damage with each new opportunity!&lt;br /&gt;
*Training and tactics will win this day! My horsemen are the finest I have yet commanded and today they have proven lethal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wavebreakers===&lt;br /&gt;
Requirements: 8 AP (per execution), 8 Crossbow, 2 Pikemen, 3 Swordsmen, 5 Crossbow Bolt (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
The infantry in my central formation know they are the backbone of our army. I signal them to intercept incoming charges!&lt;br /&gt;
&lt;br /&gt;
[[File:Wavebreakers.jpg|thumb|Wavebreakers]]&lt;br /&gt;
&lt;br /&gt;
*Our archers come under attack and I send my pikemen to form a solid square around them. The enemy fails to breach it!&lt;br /&gt;
*Three lines of my infantry fend off a cavalry charge! The horsemen who survive impalement are torn from their mounts! There are three times as many infantry, all trained to melee! The horsemen stand no chance!&lt;br /&gt;
*The enemy breaks apart a pike formation, only to find my finest swordsman ready and waiting behind it!&lt;br /&gt;
*Some of my infantry, armed with crossbows, fire a devastating wave of bolts before moving to flank the enemy forces!&lt;br /&gt;
*My men do not disappoint! They wield years of weapons training and they are proud to demonstrate!&lt;br /&gt;
*My infantry takes the most casualties. They stand between family and tyranny, each man a brick in the town&#039;s second wall! Without them, Monteriggioni would be lost!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
Requirements: 15 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Fire Pot (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 35 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
Montefeltro&#039;s men have assembled a pair of trebuchets! We must destroy them quickly or they will demolish Monteriggioni&#039;s walls! We must not allow a breach!&lt;br /&gt;
&lt;br /&gt;
[[File:Thunderstruck.jpg|thumb|Thunderstruck]]&lt;br /&gt;
&lt;br /&gt;
*The trebuchets unleash their massive stones! One of them overshoots, but the other strikes the wall with a deafening crash!&lt;br /&gt;
*I order the stoneworkers inside Monteriggioni to strengthen the damaged wall! With the trebuchet&#039;s accuracy, the wall will be struck again! Fortunately for us, we have time to act while it is reloaded.&lt;br /&gt;
*I lead the cavalry charge! We carry torches and oil flasks. Enemy archers try to slow us with arrows, but we are too swift!&lt;br /&gt;
&lt;br /&gt;
*I hurl oil onto one of the trebuchets and then toss my torch onto its base!&lt;br /&gt;
*We ride down one of trebuchet crews! My horseman surround me and fend off any defenders as I deal with the machine!&lt;br /&gt;
*Two pyres send smoke high into the sky where the trebuchets once stood. I only wish our enemies could see the results of their ambition all way back to Firenze! Word will reach them soon enough. Montefeltro must be furious!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Under Our Noses==&lt;br /&gt;
[[File:PL_Memory_UnderOurNoses.jpg|thumb|left]]Luziano Pezatti confessed the truth behind Montefeltro&#039;s siege. He was not here for Monteriggioni; he sought what lies beneath her. Something my ancestors hid. We will find it.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Blueprints===&lt;br /&gt;
Requierements: 34 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
We must find what the Fiorentini were seeking, be it a relic, treasure, or junk. I have called in my architects and historians. Together, we will solve this mystery!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Blueprints.jpg|thumb|Blueprints]]&lt;br /&gt;
&lt;br /&gt;
*We study the Auditore journals and uncover many cryptic messages and vague references. We cannot make sense of them.&lt;br /&gt;
*I walk the architect through Monteriggioni&#039;s building layout and we discuss the possible hiding places beneath each one.&lt;br /&gt;
*I know there are secrets beneath the villa that my assistants will not find in any record book. However, I do not believe anything I have found would be so interesting to our enemy.&lt;br /&gt;
*Surely the Pieve di Santa Maria Assunta is a wise place to search. After all, churches have long kept some of mankind&#039;s darkest secrets. We spend an afternoon searching, but come away with nothing.&lt;br /&gt;
*The Auditore have a crypt in Monteriggioni, filled with secrets. My brother, [[Giovanni Auditore da Firenze|Giovanni]] explored it thoroughly when he was younger, and though his findings were ... shocking, he found no artifact.&lt;br /&gt;
*The well! Searching Auditore family records, we fund that one of my ancestors had the old well drained and then further excavated. A senseless act ... unless he was hiding something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost and Found===&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 48 XP, 660 florins.&lt;br /&gt;
&lt;br /&gt;
I bring my soldiers with me, as well as a miner, and we descend into the old well. We will spend the day down here if we must - I am sure we are on the right track!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Lost_and_Found.jpg|thumb|Lost and Found]]&lt;br /&gt;
&lt;br /&gt;
*Most of the water has been drained from this well. I search the earthen floor for any markings or switches. My men must think me mad!&lt;br /&gt;
*Some wooden structures remain from the excavation. I climb them to investigate the higher reaches of the chamber, but I find no clues.&lt;br /&gt;
*I silence my men and stand completely still. For several minutes we simply listen. Nothing!&lt;br /&gt;
*I push on the rock walls, focusing on extrusions or loose stones. Nothing moves.&lt;br /&gt;
*I find no traces of anything mechanical, and no ropes. Perhaps this was just a simple well...&lt;br /&gt;
*It was foolish to think we would find anything but rock down here. We are done for tod- wait! The miner&#039;s flame! It dances as he approaches the back wall. There is a chamber hidden here! We put all of our strangth into pushing the wall and it slides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warm Welcome===&lt;br /&gt;
Requirements: 50 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 64 XP, 1065 florins.&lt;br /&gt;
&lt;br /&gt;
We enter a narrow hallway. There are carvings on the walls and panels on the floor. The miner, mouth agape, steps forward and is shredded by razor wire. We pull him back, but he is already dead!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Warm_Welcome.jpg|thumb|Warm Welcome]]&lt;br /&gt;
&lt;br /&gt;
*I sweep my sword before me as I slowly progress through the corridor. I encounter more razor wire and hack through it.&lt;br /&gt;
*A false floor tile! I stumble, but one of my guards catches my shoulder. I hold my torch near the floor but I see no bottom to the pit!&lt;br /&gt;
*Some of my men turn back. I do not blame them.&lt;br /&gt;
*We begin to anticipate the traps and disarm many of them before they can trigger.&lt;br /&gt;
*I narrowly dodge a triggered arrow and it pierces the chest of the man behind me!&lt;br /&gt;
*We have found it! Not some ornate treasure, but a simple wooden box. I advance and realize my misstep; a pendulum swoops from the ceiling! I try to dodge, but it splits my face, taking my left eye! I spit curses at the architect of this infernal chamber!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chasing Miracles===&lt;br /&gt;
Requirements: 60 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 75 XP, 1290 florins.&lt;br /&gt;
&lt;br /&gt;
A voice booms in my skull! &amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot; My men believe the box&#039;s contents will heal their wounds, but I tell them we must not open it! They draw their blades and attack me!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Chasing_Miracles.jpg|thumb|Chasing Miracles]]&lt;br /&gt;
&lt;br /&gt;
*I remind my men that I am a better swordsman, but they attack as one!&lt;br /&gt;
*I hold them back with the flat of my blade and the toes of my boot! They will not listen to reason!&lt;br /&gt;
*The artifact has not been hoarded like some prized treasure, but hidden away to be forgotten! Who knows what it might unleash?&lt;br /&gt;
*I am forced to strike down two of my men before they can gain an advantage!&lt;br /&gt;
*One man pushes past me and tries to open the lid. I stab him through his back!&lt;br /&gt;
*What a cruel treasure this is, hidden away in the dark. After what we have suffered, after slaying men I called my friends, I must look inside! I must know! But I will not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Willpower===&lt;br /&gt;
Requirements: 75 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 99 XP, 1498 florins.&lt;br /&gt;
&lt;br /&gt;
I want this thing out of Monteriggioni, whatever it may be! My brother will know what to do with it. As I carry the box out of the chamber, it continues to speak to me. I will not submit!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Willpower.jpg|thumb|Willpower]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;REMAIN STILL&amp;quot;, it demands! I move faster.&lt;br /&gt;
*&amp;quot;CLEAR YOUR MIND&amp;quot;. I am not sure I will ever be able to clear my mind again after this day.&lt;br /&gt;
*&amp;quot;YOU WILL BE HEALED&amp;quot;, it promises. My wound has already stopped bleeding. What is this thing?&lt;br /&gt;
*It attempts to stun me by screaming in my head! It nearly succeeds!&lt;br /&gt;
*The voice does not seem hostile, despite its urgency. Perhaps it does only wish to heal, but I will not take a chance!&lt;br /&gt;
*It is done. I have hidden the damnable thing in the Villa. Soon, Giovanni will arrive to move it away from here. It becomes the Brotherhood&#039;s problem, now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>74.236.52.38</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Cross&amp;diff=166055</id>
		<title>Daniel Cross</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Cross&amp;diff=166055"/>
		<updated>2010-08-31T00:27:33Z</updated>

		<summary type="html">&lt;p&gt;74.236.52.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Daniel Cross&lt;br /&gt;
|image = wiki_noimage.jpg&lt;br /&gt;
|period = Modern Times&lt;br /&gt;
|hidep = yes&lt;br /&gt;
|appear = [[Assassin&#039;s Creed comic book mini-series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; comic book mini-series]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniel Cross&#039;&#039;&#039; was a descendant of the [[Assassin]] [[Nikolai Orelov]]. He is a recovering drug addict and alcoholic, who is first seen in the comic in a psychiatrist&#039;s office.&lt;br /&gt;
&lt;br /&gt;
*From the little information currently known about [[Assassin&#039;s Creed: The Fall]], it sounds as if Daniel Cross is going through the Bleeding effect, as it is stated that he has [[Bleeding Effect|unsettling visions of a possible past life]], despite not having encountered an [[Animus]] as of yet.&lt;br /&gt;
*He presumably is either being held by the Templars or due to his heritage, the Assassins, as the Animus (confirmed by [[Warren Vidic]]) is not in the public domain.&lt;br /&gt;
*It is also possible that he is undergoing the bleeding effect naturally, which is mentioned as possible in Lucy&#039;s email in the first game.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Cross, Daniel}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Fall Characters]]&lt;/div&gt;</summary>
		<author><name>74.236.52.38</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rodrigo_Borgia&amp;diff=452688</id>
		<title>Rodrigo Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rodrigo_Borgia&amp;diff=452688"/>
		<updated>2010-08-22T01:54:22Z</updated>

		<summary type="html">&lt;p&gt;74.236.52.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Templars|Ren}}&lt;br /&gt;
{{WPtargets}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Character Infobox &lt;br /&gt;
&lt;br /&gt;
|name = &#039;&#039;&#039;Rodrigo Borgia&#039;&#039;&#039;&lt;br /&gt;
|image = Zw-rodrigoborgia.png&lt;br /&gt;
|imgdesc = Rodrigo Borgia&#039;s database picture&lt;br /&gt;
|home = [[wikipedia:Xàtiva|Xàtiva]]&lt;br /&gt;
|birth = 1 January 1431&lt;br /&gt;
|death = 18 August 1503&lt;br /&gt;
|period = Italian Renaissance (15th Century)&lt;br /&gt;
|faction = [[Templars]], [[Papacy]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|actor = [[Manuel Tadros]]&lt;br /&gt;
|voice = [[Manuel Tadros]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He is Rodrigo Borgia: one of the most powerful men in all of Europe, and leader of the Templar Order.|Mario Auditore}}&lt;br /&gt;
&#039;&#039;&#039;Rodrigo Borgia&#039;&#039;&#039; (1 January 1431 – 18 August 1503), born &#039;&#039;&#039;Roderic Llançol&#039;&#039;&#039;, later &#039;&#039;&#039;Roderic de Borja i Borja&#039;&#039;&#039;, was the leader of the [[Knights Templar]] during the Renaissance in Italy. He was elected [[wikipedia:Pope|Pope]] from 1492 to 1503 as &#039;&#039;&#039;[[wikipedia:Pope Alexander VI|Alexander VI]]&#039;&#039;&#039;. His enemies called him &amp;quot;&#039;&#039;&#039;The Spaniard&#039;&#039;&#039;&amp;quot; (due to his Spanish origins) while his Templar followers called him &amp;quot;&#039;&#039;&#039;Maestro&#039;&#039;&#039;&amp;quot; (&amp;quot;Master&amp;quot; in Italian and &amp;quot;teacher&amp;quot; in Spanish). He was one of the most controversial of the [[wikipedia:Renaissance|Renaissance]] popes, and his surname (Italicized as &#039;&#039;[[wikipedia:Borgia|Borgia]]&#039;&#039;) became a byword for the debased standards of the papacy of that era. He is the main antagonist of &#039;&#039;[[Assassin&#039;s Creed II]] &#039;&#039;and returns in [[Assassin&#039;s Creed: Brotherhood]], but not as the main antagonist.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The [[Medici]] were the ruling family in [[Florence]]. But a conspiracy was being plotted in a attempt to overthrow the powerful [[Lorenzo de&#039; Medici]], and Rodrigo Borgia was at the centre of it. One night in 1476, Borgia was on his way to leave Florence with few of his men in the dark streets of the city. Suddenly, [[Giovanni Auditore da Firenze]], an [[Assassins|assassin]], intercepted him. Borgia fled immediately as the assassin battled his men. Hidden behind a corner, he saw Giovanni capture one of his men. The prisoner revealed the plotted assassination of [[Galeazzo Maria Sforza]], Duke of Milan and a powerful ally of Lorenzo de&#039; Medici, to Giovanni. Giovanni quickly went to stop the attempt, but arrived too late. Rodrigo and his accomplices&#039; plan had succeeded and Borgia began planning the next move.&lt;br /&gt;
&lt;br /&gt;
Deducing the origin of the Duke of Milanese murderers by looting a [[wikipedia:Ducat|Ducat]] from one of them, Giovanni headed to [[Venice]]. There, he intercepted a message from [[Marco Barbarigo|Marco]] and [[Silvio Barbarigo]] to their master, Rodrigo. After having decoded the letter by [[Uberto Alberti]] and [[Antonio Maffei|Father Maffei]], Giovanni carried the copied message to [[Rome]], in order to discover who is behind the plots. Once arrived in the city, he gave the message to a man. By tailing this one, it appears that the letter travels in various hands before arriving in its final destination: Rodrigo&#039;s. Rodrigo headed next to see Pope Sixtus IV to obtain a military support in order to conquer Florence.&lt;br /&gt;
[[File:Borgia lineage.jpg|thumb|left|Rodrigo Borgia hiding from Giovanni Auditore in Florence.]]&lt;br /&gt;
&lt;br /&gt;
The night before the trial of the [[House of Auditore|Auditore]] family, Rodrigo was at Uberto&#039;s house. Ezio came by to give Uberto his father&#039;s letters which would prove him not guilty. Ezio noticed the hooded man [Rodrigo] behind Uberto, but paid no further notice to him. The following morning, Rodrigo attended the judgement of Giovanni and two of his sons. Years later, he would state that Ezio&#039;s brothers did not need to die, but he had them killed anyway to make a point to the assassins and to Ezio. Two years later, Rodrigo went to a meeting with the [[Pazzi]] family in [[San Gimignano]] and with the [[Templars]] in a catacomb under the Basilica of Santa Maria Novella. There he reminded them to beware the assassins, and stated that the next day would be &amp;quot;a new dawn for Florence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After Ezio thwarted the Templars in Florence, Rodrigo was to meet with the remaining conspirators in Tuscany. The Pazzi were going to ask for asylum with Rodrigo in either Venice or Rome. But before the meeting could even commence, most of the conspirators were killed by Ezio, one by one. Only Jacopo de&#039; Pazzi actually made it to the meeting alive. There Jacopo claimed that the blame rested with his nephew, Francesco, for his impatience and with [[Emilio Barbarigo]] for supplying the Pazzi troops with sub-standard weaponry. Enraged by Jacopo&#039;s snivelling excuses, Rodrigo lectured his subordinate on his failure, then stabbed him, aided by an all-too-eager Barbarigo. Ignoring Jacopo&#039;s pleas for mercy, Rodrigo stabbed him in the neck, then called out Ezio who had tailed Jacopo to the meeting. Sarcastically apologizing for killing Ezio&#039;s target for him, Rodrigo mocked Ezio; saying that he had been doing &amp;quot;this&amp;quot; for far longer than the novice assassin. He ordered his men to kill Ezio and left without bothering to make sure the deed was done. He might have guessed that Ezio would escape, and chose not to stick around for it.&lt;br /&gt;
&lt;br /&gt;
Borgia was later found in [[Venice]], planning with [[Carlo Grimaldi]] and the Barbarigos to murder the current Doge, [[Giovanni Mocenigo]], so that one of them can replace him and take control of Venice. He chastised the Barbarigos for making their own plans and arguing over who would be the new Doge after they took Venice. He appointed Marco Barbarigo as the next Doge, and then left them to carry out his plans. While Ezio was hunting the Barbarigo&#039;s in Venice, Rodrigo was tracking the location of the Piece of Eden which Altaïr once took from the Templars. He sent ships to Cyprus in order to claim it from the Vault where Altaïr sealed it away before his death. He appeared in Venice to lay claim to the [[Piece of Eden]]; but [[Ezio Auditore da Firenze|Ezio]], disguised as the carrier of the artifact, attempted to kill him. Rodrigo was prepared for the attack, and told his men to stand down so that he could deal with Ezio personally. The two began an intense battle, with Ezio emerging as the victor. Realizing he could not defeat Ezio alone, Borgia called in a supply of guards to overwhelm Ezio. Suddenly, many of Ezio&#039;s allies appeared, revealing themselves to be assassins. They held off the guards to allow Ezio to re-challenge Borgia, who then escaped from them before Ezio could kill him.&lt;br /&gt;
&lt;br /&gt;
Rodrigo found out that [[Caterina Sforza]]&#039;s late husband had made a map of where all the codex pages were, so he hired the Orsi Brothers to retrieve it. The Orsi&#039;s found out that Caterina had the Apple, so they took it, planning to present it to Rodrigo for an extra pay off. Unfortunately for him, Ezio managed to kill both of the Orsi brothers, though the Apple eventually came into the hands of [[Girolamo Savonarola]], an arch-enemy of Rodrigo.&amp;lt;br /&amp;gt;&lt;br /&gt;
With the Apple, Savonarola took control over Florence. Rodrigo repeatedly kept sending his men to Florence in the hopes of acquiring the Apple.&lt;br /&gt;
&lt;br /&gt;
In the following years, Rodrigo fooled the Spanish Inquisitor General [[Tomas Torquemada]] into capturing and killing Assassins in [[Spain]]. Tomas, who thought Rodrigo was as much as a believer of God as he was, blindly followed his orders. He also found out about [[Christoffa Corombo]]&#039;s plans to sail west. Rodrigo knew of the presence of [[wikipedia:America|America]] and the treasures that lay there, and did not want anybody to find it before he would. Therefore he arranged a meeting with Christoffa in Venice. Christoffa&#039;s friend [[Luis Santangel]], in secret an Assassin, suspected a trap and called for the aid of Ezio. Ezio successfully rescued Christoffa, and eventually Christoffa did set sail west.&lt;br /&gt;
&lt;br /&gt;
Borgia was elected Pope in 1492 and established his power in [[Rome]]. Borgia&#039;s true intent however, was just to get in the vault that lays under the Vatican, where, he believed, God rested.&lt;br /&gt;
&lt;br /&gt;
In 1498, Rodrigo was responsible for the execution of Girolamo Savonarola, but was unable to acquire the Apple as the Assassins had already obtained it.&lt;br /&gt;
&lt;br /&gt;
Rodrigo offered his daughter Lucrezia to Caterina Sforza&#039;s son [[Ottaviano Riario]]. Rodrigo figured that with a son-in-law like Ottaviano, he could control the regions of Forlì and Imola. Caterina declined the offer, as she knew of his plans and that Lucrezia &#039;never stayed married for long&#039;. This enraged Rodrigo, and his son [[Cesare Borgia|Cesare]] began an assault on Forlì.&lt;br /&gt;
&lt;br /&gt;
[[File:Borgia.jpg|thumb|Pope Alexander VI, with the Staff of Eden.]]&lt;br /&gt;
In 1499, he was chased by [[Ezio Auditore da Firenze|Ezio]], who tried to assassinate him. Ezio sneaked into the Vatican and seemingly assassinated Borgia without being seen inside the Sistine Chapel. After Ezio finished speaking with Borgia he left only to see him rise from the ground and use his Piece of Eden, the Papal Staff, to strike down Ezio and everyone else in the room. However, he was surprised to see that Ezio was able to resist the power of his staff, Ezio brought out his own Piece of Eden:&lt;br /&gt;
&lt;br /&gt;
The Apple that Altaïr took from [[Al Mualim]]. Ezio then summoned four clones of himself to assist him in his battle against Borgia, eventually defeating him. But Borgia tripped Ezio with the staff, and snatched The Apple from his hands, and combined it with The Staff to open up the door to The Vault, which had been underneath Rome the whole time. Ezio tried to stop him, but he was lifted into the air by Borgia, unable to resist two combined Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
Borgia stabbed Ezio with a dagger and left him to die on the floor of the Sistine Chapel before escaping into the Vault. Though injured, Ezio eventually made his way to the Vault, with Borgia furiously pounding the door to the inner chambers. Ezio dropped down into the pit where Borgia was, and challenged him to one last fist fight, with no more weapons, no more plots, and no more decoys. Borgia accepted and the two had one last battle. During the battle, Borgia stated that he never believed in The Bible or in God, and only became Pope to get the Staff and access to the Vault, wanting to unify Italy under the Templar rule. Ezio defeated Borgia, holding the Pope at blade-point and telling him he was not the Prophet: he never had been.&lt;br /&gt;
&lt;br /&gt;
Broken by this revelation and accepting defeat, Borgia told Ezio to kill him and put an end to it: however Ezio refused, saying that killing Borgia would not bring back his family. Besides, the knowledge that he was not the Prophet, as he had believed, was an even sorer blow than anything else that Ezio could have thought of.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Final Words&amp;quot;==&lt;br /&gt;
(First assassination attempt by Ezio)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;I thought...I thought I was beyond this. But I&#039;m not. I&#039;ve waited too long, lost too much... Requiescat in pace (Rest in peace), you bastard!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; &#039;&#039;I don&#039;t think so!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Second &amp;quot;death scene&amp;quot; with Rodrigo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; &#039;&#039;You can&#039;t!! You can&#039;t!! It&#039;s MY destiny!! MINE!!! I am the prophet!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;You never were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; &#039;&#039;Get it over with then...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio&#039;&#039;&#039;: ...&#039;&#039;No. Killing you won&#039;t bring my family back... I&#039;m done. &#039;&#039;Nulla è reale, tutto è lecito. Requiescat in pace.&#039;&#039; (Nothing is true, everything is permitted. Rest in peace.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Blason famille it Borgia01_svg.png|thumb|Coat of arms of the Borgia. Can be seen on Borgia&#039;s personal guards (in black with red strip outfit) with slightly different colors.]]&lt;br /&gt;
*As Ezio enters the Sistine Chapel to assassinate Borgia, he is proclaiming the Nicene Creed to the congregation.&amp;amp;nbsp;It is befitting that he is assassinated as he proclaims this, as the Nicene Creed confesses the wholeness of the Christian doctrine, which Borgia later states in the final battle that he does not believe in.&lt;br /&gt;
* Although Ezio did not kill Borgia, he is listed as dead in the Animus&#039; Conspirator Web after the player completes the game and re-enters the Animus. This may be due to Ezio simply listing off Rodrigo as a target.&lt;br /&gt;
* While it is known that Rodrigo would go on to have the most debauched bloody papacy in human history, what occurs between him and Ezio is completely unknown as Rodrigo dies of a fever 4 years later in 1503 leaving ample time to wage a sizeable campaign against the Assassins himself. Some of this is elaborated on in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, which will likely depict his final fate.&lt;br /&gt;
* Throughout the entire game, Rodrigo is always wearing something that covers his head. Not once is he without a hat or a hood. He does appear without head coverings in &#039;&#039;[[Assassin’s Creed: Lineage]]&#039;&#039;, however.&lt;br /&gt;
* Rodrigo&#039;s cloak from before his rise to Pope resembles Al Mualim&#039;s robe from &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;.&lt;br /&gt;
* Rodrigo is the only assassination target Ezio has had to fight repeatedly as well as one that he spared (other being [[Tomas Torquemada]]). He is also the most formidable fighter in-game.&lt;br /&gt;
* Rodrigo uses a [[Swords and Maces|Schiavona]] for his and Ezio&#039;s first fight. He then uses the Staff of Eden as Pope. It is interesting to note that he is the only opponent that can stab people when they are knocked down. In &#039;&#039;Lineage&#039;&#039;, he used a throwing knife to nearly kill Giovanni. He is also seen using a Dagger when he stabbed Jacopo de&#039; Pazzi in the chest at the third Templar meeting, and when he stabbed Ezio in the right side during their fight in the Vatican.&lt;br /&gt;
* It is possible to kill Rodrigo while in the Sistine chapel if you poison him. After this you can wield the Staff of Eden. Unfortunately, you cannot use any of its powers.&lt;br /&gt;
* Rodrigo&#039;s fate differs in the novel, &#039;&#039;Assassin&#039;s Creed: Renaissance&#039;&#039; to that shown in the game, after Ezio defeats and spares him, Borgia is left alone to come to terms with his misery when Ezio enters the Vault: he is not seen again and it is presumed he still lives. In the novel, however, when Ezio emerges from the Vault, Borgia commits suicide with poison. His last act is to ask Ezio what he saw in the Vault, to which Ezio replies &#039;&#039;&amp;quot;Nothing. No one&amp;quot;&#039;&#039;, leading Borgia to die believing everything he has done in life was for nothing. However, this should not be considered canon due to the fact that Rodrigo appears alive in &#039;&#039;Assassin&#039;s Creed: Brotherhood.&#039;&#039;&lt;br /&gt;
* In Rodrigo&#039;s assassination target video there is a scene with Rodrigo in his Papal robes standing next to his fellow Templars who are sitted at a table. This is impossible because by the time Rodrigo became Pope, Ezio had killed all the other Templars in the game. The Pazzi, the Barbarigos and Carlo Grimaldi are shown at the table.&lt;br /&gt;
* Rodrigo had numerous children: Juan, [[Cesare Borgia|Cesare]], [[Lucrezia Borgia|Lucrezia]], Giovanni, and Gioffre from his mistress Vannozza dei Cattanei, a daughter, Laura, from his mistress Giulia Farnese, and an unknown number of children from other mistresses.&lt;br /&gt;
* He was the first pope to be elected from a conclave in the Sistine Chapel.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 - Targets: Rodrigo Borgia 3/9|thumb|400px|left|Database entry.]]&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Rodrigolineage.png|Rodrigo in Assassin&#039;s Creed: Lineage.&lt;br /&gt;
alexvi3.jpg|Pope Alexader VI&lt;br /&gt;
Borgia ingame ac2.jpg|Rodrigo Borgia as he appears in [[Assassin&#039;s Creed II]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACIIDiscovery}}&lt;br /&gt;
[[Category:Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Lineage Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Assassination Targets|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Templars|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Historical Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Pazzi Conspirators]]&lt;/div&gt;</summary>
		<author><name>74.236.52.38</name></author>
	</entry>
</feed>