<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.95.241.140</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.95.241.140"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/72.95.241.140"/>
	<updated>2026-06-05T22:53:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394453</id>
		<title>Nikola Tesla</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394453"/>
		<updated>2010-01-05T00:19:19Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nikola Tesla (10 July 1856 – 7 January 1943) was an inventor and a mechanical and electrical engineer. He was one of the most important contributors to the birth of commercial electricity and is best known for his many revolutionary developments in the field of electromagnetism in the late 19th and early 20th centuries. Tesla&#039;s patents and theoretical work formed the basis of modern alternating current (AC) electric power systems, including the polyphase system of electrical distribution and the AC motor, with which he helped usher in the Second Industrial Revolution.&lt;br /&gt;
&lt;br /&gt;
In Assassins Creed canon, Tesla was an ally of the [[Assassins]], who&amp;amp;nbsp;wanted him to&amp;amp;nbsp;destroy the Staff using his mastery of electricity. Unfortunately, this resulted to the [http://www.wikipedia.org/wikia/Tunguska_event Tunguska Explosion] which either destroyed the Staff completely, or&amp;amp;nbsp;could have just&amp;amp;nbsp;blasted the&amp;amp;nbsp;Piece of Eden miles away.&lt;br /&gt;
[[Category:[[Glyphs]]]]&lt;br /&gt;
[[Category:[[Glyphs]]]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394452</id>
		<title>Nikola Tesla</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394452"/>
		<updated>2010-01-05T00:19:04Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nikola Tesla (10 July 1856 – 7 January 1943) was an inventor and a mechanical and electrical engineer. He was one of the most important contributors to the birth of commercial electricity and is best known for his many revolutionary developments in the field of electromagnetism in the late 19th and early 20th centuries. Tesla&#039;s patents and theoretical work formed the basis of modern alternating current (AC) electric power systems, including the polyphase system of electrical distribution and the AC motor, with which he helped usher in the Second Industrial Revolution.&lt;br /&gt;
&lt;br /&gt;
In Assassins Creed canon, Tesla was an ally of the [[Assassins]], who&amp;amp;nbsp;wanted him to&amp;amp;nbsp;destroy the Staff using his mastery of electricity. Unfortunately, this resulted to the [http://www.wikipedia.org/wikia/Tunguska_event Tunguska Explosion] which either destroyed the Staff completely, or&amp;amp;nbsp;could have just&amp;amp;nbsp;blasted the&amp;amp;nbsp;Piece of Eden miles away.&lt;br /&gt;
[[Category:[[Glyphs]]]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394451</id>
		<title>Nikola Tesla</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikola_Tesla&amp;diff=394451"/>
		<updated>2010-01-05T00:18:28Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nikola Tesla (10 July 1856 – 7 January 1943) was an inventor and a mechanical and electrical engineer. He was one of the most important contributors to the birth of commercial electricity and is best known for his many revolutionary developments in the field of electromagnetism in the late 19th and early 20th centuries. Tesla&#039;s patents and theoretical work formed the basis of modern alternating current (AC) electric power systems, including the polyphase system of electrical distribution and the AC motor, with which he helped usher in the Second Industrial Revolution.&lt;br /&gt;
&lt;br /&gt;
In Assassins Creed canon, Tesla was an ally of the [[Assassins]], who&amp;amp;nbsp;wanted him to&amp;amp;nbsp;destroy the Staff using his mastery of electricity. Unfortunately, this resulted to the [http://www.wikipedia.org/wikia/Tunguska_event Tunguska Explosion] which either destroyed the Staff completely, or&amp;amp;nbsp;could have just&amp;amp;nbsp;blasted the&amp;amp;nbsp;Piece of Eden miles away.&lt;br /&gt;
[[Category:Glyphs]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191394</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191394"/>
		<updated>2009-12-21T05:22:33Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{revamp}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{imageneed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =Subject Seventeen&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =Modern times (2012)&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the primary protagonist of the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond has been confirmed in the game booklet to be 25 years old (the same as Altair).&lt;br /&gt;
&lt;br /&gt;
Desmond Miles was born in an assassin hideout much like [[Masyaf]], a modern day Assassin enclave called &#039;The Farm&#039;, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be raised as an assassin. He was unable to leave this small community of thirty or so people, but wanted to&amp;amp;nbsp;since&amp;amp;nbsp;he believed that they were &amp;quot;just a bunch of hippies who wanted to fight the man.&amp;quot; He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond&amp;amp;nbsp;also states&amp;amp;nbsp;that he has no regrets leaving his father&amp;amp;nbsp;and mother&amp;amp;nbsp;because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;,&amp;amp;nbsp;and at one point when [[Vidic]]&amp;amp;nbsp;makes accusations of&amp;amp;nbsp;him being an assassin and he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;.&amp;amp;nbsp;During some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license. Until the end of Assassins creed 2, Desmond had never killed anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Altiar_and_Ezio.jpg|thumb|143px|Desmond&#039;s two known ancestors, Altaïr and Ezio]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd&amp;amp;nbsp;foggy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
&lt;br /&gt;
The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to&amp;amp;nbsp;locate and project&amp;amp;nbsp;genetic memory from an individual&amp;amp;nbsp;received from&amp;amp;nbsp;their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
&lt;br /&gt;
Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as Altaïr at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to Altaïr&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestral lineage&amp;amp;nbsp;were mostly&amp;amp;nbsp;assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
&lt;br /&gt;
Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole from Vidic&#039;s labcoat pocket. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire through an intercom device. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents she responds that she doesn&#039;t know but that they probably escaped. After accessing the target memory Abstergo’s executives order Desmond to be&amp;amp;nbsp;killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally, an assassin.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors , [[Ezio Auditore da Firenze]] due to the comparison of DNA Memory between him and [[Subject 16]] (Which speculates they might be related). Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly maneuverable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
&lt;br /&gt;
Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;that Subject 16 had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a relationship with&amp;amp;nbsp;the Templar, [[Maria]], the decoy of&amp;amp;nbsp;Robert de Sable&amp;amp;nbsp;in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. Instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
&lt;br /&gt;
During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], who also refers to herself as &amp;quot;One Who Came Before&amp;quot;,&amp;amp;nbsp;warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She also informs Desmond that they have the Animus onboard and he should delve back in, looking for anymore memories that may reveal more information, whilst she and the others try to analyze Minerva&#039;s warning and Subject 16&#039;s Animus video.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar in his mouth as his ancestors Altaïr and Ezio did.&lt;br /&gt;
*Desmond&#039;s clothes&amp;amp;nbsp;are similar&amp;amp;nbsp;to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s, inherited from his father, Giovanni. &amp;amp;nbsp;&lt;br /&gt;
*Desmond&amp;amp;nbsp;obtains Eagle Vision&amp;amp;nbsp;from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
*It is likely that Lucy and Desmond will enter a relationship in [[Assassin&#039;s Creed III]], given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
*Desmond will most likely become a Master Assassin during the Assassin&#039;s Creed series. He already has mastered eagle vision, free running, climbing, and even fighting. How much more training can be obtained is still unknown however.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond, like Altair and Ezio, is a born Assassin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84822</id>
		<title>Assassin&#039;s Creed II outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84822"/>
		<updated>2009-12-21T05:19:07Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plaincape.png|thumb|left|Plain Cape]][[File:Medicicape.png|thumb|Medici Cape]][[File:Venetiancape.png|thumb|left|Venetian Cape]]&lt;br /&gt;
In Assassins Creed II,&amp;amp;nbsp;[[Ezio Auditore da Firenze|Ezio]] will be able to obtain four outfits. It is possible to obtain a fifth one, Altaïr&#039;s costume, by purchasing it for 30 Upoints from Uplay. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Plain Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;The Plain Cape is purely cosmetic. While wearing it guards will react to you normally and your notoriety will be effected normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Brown with Red inside.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Medici Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing the Medici Cape in Florence or Tuscany your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Red with the Medici family symbol.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venetian Cape: &#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;[[File:Auditorecape.png|thumb|Auditore Cape]]While wearing the Venetien Cape in Romagna or Venice your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Color: &#039;&#039;&#039;Blue with the symbol of the city of Venice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Auditore Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing this cape outside of Montereggioni you automatically become Notorious. When you remove the cape however, you notoriety returns to its previous level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color:&amp;amp;nbsp;&#039;&#039;&#039;Black with the Auditore family symbol.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Collecting all 100 feathers scattered throughout Italy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:zw-altairoutfit-inv.png|thumb|right|Altair&#039;s Robes]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Altaïr&#039;s Robes&#039;&#039;&#039;: ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;Accessing Altaïr from the Animus databases will not effect Ezio&#039;s current equipment or armor settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Altaïr&#039;s robes&amp;amp;nbsp;from Assassin&#039;s Creed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Claiming the Ubisoft UPlay award (30 points) on UPlay Win.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Altaïr&#039;s Robes doesn&#039;t actually have Ezio wear Altaïr&#039;s outfit, it changes the character model to Altaïr himself. This is shown as the left ring finger is amputated, the double blade doesn&#039;t have a physical form on the character despite being usable, and the beard Ezio gains in the final memory sequences is not present while playing as Altaïr in these sequences.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84821</id>
		<title>Assassin&#039;s Creed II outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84821"/>
		<updated>2009-12-21T05:18:00Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
[[File:Plaincape.png|thumb|left|Plain Cape]][[File:Medicicape.png|thumb|Medici Cape]][[File:Venetiancape.png|thumb|left|Venetian Cape]]&lt;br /&gt;
In Assassins Creed II,&amp;amp;nbsp;[[Ezio&amp;amp;nbsp;Auditore da Firenze|Ezio]]&amp;amp;nbsp;will be able to obtain four outfits. It is possible to obtain a fifth one, Altaïr&#039;s costume, by purchasing it for 30 Upoints from Uplay. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Plain Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;The Plain Cape is purely cosmetic. While wearing it guards will react to you normally and your notoriety will be effected normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Brown with Red inside.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Medici Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing the Medici Cape in Florence or Tuscany your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Red with the Medici family symbol.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venetian Cape: &#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;[[File:Auditorecape.png|thumb|Auditore Cape]]While wearing the Venetien Cape in Romagna or Venice your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Color: &#039;&#039;&#039;Blue with the symbol of the city of Venice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Auditore Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing this cape outside of Montereggioni you automatically become Notorious. When you remove the cape however, you notoriety returns to its previous level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color:&amp;amp;nbsp;&#039;&#039;&#039;Black with the Auditore family symbol.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Collecting all 100 feathers scattered throughout Italy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:zw-altairoutfit-inv.png|thumb|right|Altair&#039;s Robes]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Altaïr&#039;s Robes&#039;&#039;&#039;: ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;Accessing Altaïr from the Animus databases will not effect Ezio&#039;s current equipment or armor settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Altaïr&#039;s robes&amp;amp;nbsp;from Assassin&#039;s Creed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Claiming the Ubisoft UPlay award (30 points) on UPlay Win.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Altaïr&#039;s Robes doesn&#039;t actually have Ezio wear Altaïr&#039;s outfit, it changes the character model to Altaïr himself. This is shown as the left ring finger is amputated, the double blade doesn&#039;t have a physical form on the character despite being usable, and the beard Ezio gains in the final memory sequences is not present while playing as Altaïr in these sequences.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84820</id>
		<title>Assassin&#039;s Creed II outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84820"/>
		<updated>2009-12-21T05:16:29Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ezio Auditore Da Firenze|Ezio Auditore da Firenze]]&lt;br /&gt;
[[File:Plaincape.png|thumb|left|Plain Cape]][[File:Medicicape.png|thumb|Medici Cape]][[File:Venetiancape.png|thumb|left|Venetian Cape]]&lt;br /&gt;
In Assassins Creed II, Ezio will be able to obtain four outfits. It is possible to obtain a fifth one, Altaïr&#039;s costume, by purchasing it for 30 Upoints from Uplay. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Plain Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;The Plain Cape is purely cosmetic. While wearing it guards will react to you normally and your notoriety will be effected normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Brown with Red inside.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Medici Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing the Medici Cape in Florence or Tuscany your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Red with the Medici family symbol.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venetian Cape: &#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;[[File:Auditorecape.png|thumb|Auditore Cape]]While wearing the Venetien Cape in Romagna or Venice your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Color: &#039;&#039;&#039;Blue with the symbol of the city of Venice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Auditore Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing this cape outside of Montereggioni you automatically become Notorious. When you remove the cape however, you notoriety returns to its previous level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color:&amp;amp;nbsp;&#039;&#039;&#039;Black with the Auditore family symbol.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Collecting all 100 feathers scattered throughout Italy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:zw-altairoutfit-inv.png|thumb|right|Altair&#039;s Robes]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Altaïr&#039;s Robes&#039;&#039;&#039;: ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;Accessing Altaïr from the Animus databases will not effect Ezio&#039;s current equipment or armor settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Altaïr&#039;s robes&amp;amp;nbsp;from Assassin&#039;s Creed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Claiming the Ubisoft UPlay award (30 points) on UPlay Win.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Altaïr&#039;s Robes doesn&#039;t actually have Ezio wear Altaïr&#039;s outfit, it changes the character model to Altaïr himself. This is shown as the left ring finger is amputated, the double blade doesn&#039;t have a physical form on the character despite being usable, and the beard Ezio gains in the final memory sequences is not present while playing as Altaïr in these sequences.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84819</id>
		<title>Assassin&#039;s Creed II outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_outfits&amp;diff=84819"/>
		<updated>2009-12-21T05:15:56Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ezio Auditore Da Firenze]]&lt;br /&gt;
[[File:Plaincape.png|thumb|left|Plain Cape]][[File:Medicicape.png|thumb|Medici Cape]][[File:Venetiancape.png|thumb|left|Venetian Cape]]&lt;br /&gt;
In Assassins Creed II, Ezio will be able to obtain four outfits. It is possible to obtain a fifth one, Altaïr&#039;s costume, by purchasing it for 30 Upoints from Uplay. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Plain Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;The Plain Cape is purely cosmetic. While wearing it guards will react to you normally and your notoriety will be effected normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Brown with Red inside.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Medici Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing the Medici Cape in Florence or Tuscany your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Red with the Medici family symbol.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venetian Cape: &#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;[[File:Auditorecape.png|thumb|Auditore Cape]]While wearing the Venetien Cape in Romagna or Venice your notoriety will remain at zero. Guards will still react to criminal behavior, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Color: &#039;&#039;&#039;Blue with the symbol of the city of Venice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Auditore Cape:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;While wearing this cape outside of Montereggioni you automatically become Notorious. When you remove the cape however, you notoriety returns to its previous level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color:&amp;amp;nbsp;&#039;&#039;&#039;Black with the Auditore family symbol.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Collecting all 100 feathers scattered throughout Italy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:zw-altairoutfit-inv.png|thumb|right|Altair&#039;s Robes]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Altaïr&#039;s Robes&#039;&#039;&#039;: ===&lt;br /&gt;
&#039;&#039;&#039;Description: &#039;&#039;&#039;Accessing Altaïr from the Animus databases will not effect Ezio&#039;s current equipment or armor settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color: &#039;&#039;&#039;Altaïr&#039;s robes&amp;amp;nbsp;from Assassin&#039;s Creed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtained by: &#039;&#039;&#039;Claiming the Ubisoft UPlay award (30 points) on UPlay Win.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Altaïr&#039;s Robes doesn&#039;t actually have Ezio wear Altaïr&#039;s outfit, it changes the character model to Altaïr himself. This is shown as the left ring finger is amputated, the double blade doesn&#039;t have a physical form on the character despite being usable, and the beard Ezio gains in the final memory sequences is not present while playing as Altaïr in these sequences.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Agile&amp;diff=16979</id>
		<title>Agile</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Agile&amp;diff=16979"/>
		<updated>2009-12-20T22:28:46Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Agile1.jpg|thumb|Artwork of an Elite Agile]]&lt;br /&gt;
== Description ==&lt;br /&gt;
One of the new guard archetypes is the Agile which, as the name suggests is a very fast, lightly armored enemy. They even run faster than Ezio and also have the free-run ability leading to chase sequences. The Agile were designed to flee and alert nearby guards if Ezio is successful in killing a Brute or most of the enemies rather then fight or chase Ezio and stop him if the player attempts to flee in a fight.&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Agiles fight like most enemies only with daggers, they mostly&amp;amp;nbsp;appear in Venice.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
[[File:Short Weapons AC2.jpg|left|thumb|Dagger(Top) and Short blade(Bottom)]]&lt;br /&gt;
The Agile wield small weapons such as daggers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intelligence, Agility, and Methods of Escape ==&lt;br /&gt;
Agiles are very fast, so taking to the roofs will not stop them. They can do all the free run acrobatics Ezio can do. The best method of escape is just damaging then throwing them then running to a hiding spot. Also you can just conflict them cause they are really easy to counter on.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
&lt;br /&gt;
agiles are usually found in Venice and are hang around [[Brutes]] and more heavily armored guards.&lt;br /&gt;
&lt;br /&gt;
== Special Agiles ==&lt;br /&gt;
Usually shinier and more abstract design in armor distinguishes skill in the agile&lt;br /&gt;
(add information of some one important on the game or a target, moves or attack like an agile)&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Agile&amp;diff=16978</id>
		<title>Agile</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Agile&amp;diff=16978"/>
		<updated>2009-12-20T22:25:51Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Agile1.jpg|thumb|Artwork of an Elite Agile]]&lt;br /&gt;
== Description ==&lt;br /&gt;
One of the new guard archetypes is the Agile which, as the name suggests is a very fast, lightly armored enemy. They even run faster than Ezio and also have the free-run ability leading to chase sequences. The Agile were designed to flee and alert nearby guards if Ezio is successful in killing a Brute or most of the enemies rather then fight or chase Ezio and stop him if the player attempts to flee in a fight.&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Agiles fight like most enemies only with daggers, they mostly&amp;amp;nbsp;appear in Venice.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
[[File:Short Weapons AC2.jpg|left|thumb|Dagger(Top) and Short blade(Bottom)]]&lt;br /&gt;
The Agile wield small weapons such as daggers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intelligence, Agility, and Methods of Escape ==&lt;br /&gt;
Agiles are very fast, so taking to the roofs will not stop them. They can do all the free run acrobatics Ezio can do. The best method of escape is just damaging then throwing them then running to a hiding spot. Also you can just conflict them cause they are really easy to counter on.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
&lt;br /&gt;
agiles are usually found in Venice and are hang around Brutes and more heavily armored guards.&lt;br /&gt;
&lt;br /&gt;
== Special Agiles ==&lt;br /&gt;
Usually shinier and more abstract design in armor distinguishes skill in the agile&lt;br /&gt;
(add information of some one important on the game or a target, moves or attack like an agile)&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191387</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191387"/>
		<updated>2009-12-20T21:38:35Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{revamp}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{imageneed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =Subject Seventeen&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =Modern times (2012)&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the primary protagonist of the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond Miles was born in an assassin hideout much like [[Masyaf]], a modern day Assassin enclave called &#039;The Farm&#039;, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be raised as an assassin. He was unable to leave this small community of thirty or so people, but wanted to&amp;amp;nbsp;since&amp;amp;nbsp;he believed that they were &amp;quot;just a bunch of hippies who wanted to fight the man.&amp;quot; He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond&amp;amp;nbsp;also states&amp;amp;nbsp;that he has no regrets leaving his father&amp;amp;nbsp;and mother and at one point when [[Vidic]]&amp;amp;nbsp;makes accusations of&amp;amp;nbsp;him being an assassin and he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;.&amp;amp;nbsp;During some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
[[File:Altiar_and_Ezio.jpg|thumb|143px|Desmond&#039;s two known descendants, Altiar and Ezio]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd&amp;amp;nbsp;foggy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
&lt;br /&gt;
The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to&amp;amp;nbsp;locate and project&amp;amp;nbsp;genetic memory from an individual&amp;amp;nbsp;received from&amp;amp;nbsp;their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
&lt;br /&gt;
Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestral lineage&amp;amp;nbsp;were mostly&amp;amp;nbsp;assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
&lt;br /&gt;
Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole from Vidic&#039;s labcoat pocket. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire through an intercom device. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond to be&amp;amp;nbsp;killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally, an assassin.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors , [[Ezio Auditore da Firenze]] due to the comparison of DNA Memory between him and [[Subject 16]] (Which speculates they might be related). Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly maneuverable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
&lt;br /&gt;
Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;that [[Subject 16]] had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a relationship with&amp;amp;nbsp;the Templar, [[Maria]], the decoy of&amp;amp;nbsp;Robert de Sable&amp;amp;nbsp;in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. Instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
&lt;br /&gt;
During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], who also refers to herself as &amp;quot;One Who Came Before&amp;quot;,&amp;amp;nbsp;warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She also informs Desmond that they have the Animus onboard and he should delve back in, looking for anymore memories that may reveal more information, whilst she and the others try to analyze Minerva&#039;s warning and Subject 16&#039;s Animus video.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar in his mouth as his ancestors Altaïr and Ezio did.&lt;br /&gt;
*Desmond&#039;s clothes&amp;amp;nbsp;are similar&amp;amp;nbsp;to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s, inherited from his father, Giovanni. &amp;amp;nbsp;&lt;br /&gt;
*Desmond&amp;amp;nbsp;obtains Eagle Vision&amp;amp;nbsp;from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
*It is likely that Lucy and Desmond will enter a relationship in [[Assassin&#039;s Creed III]], given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
*Desmond will most likely become a Master Assassin during the Assassin&#039;s Creed series. He already has mastered eagle vision, free running, climbing, and even fighting. How much more training can be obtained is still unknown however.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Apennine_Mountains&amp;diff=43189</id>
		<title>Apennine Mountains</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Apennine_Mountains&amp;diff=43189"/>
		<updated>2009-12-18T02:59:36Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|image    = 321.jpg&lt;br /&gt;
|icon     = &lt;br /&gt;
|heldby   =&lt;br /&gt;
|factions = [[Knight Templars|House of Borgia]]&lt;br /&gt;
|targets  = &lt;br /&gt;
|flags    = &lt;br /&gt;
|seenin   = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Appennine Mountains&#039;&#039;&#039; is a mountain range stretching from the north to the south of Italy along its east coast. It is one of the areas in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, linking [[Florence]] to [[Romagna]]/[[Forlì]]. &amp;amp;nbsp; This stretch of land is the only time you can use the coachwagon as you&amp;amp;nbsp;speed through it with Leonardo da vinci. It contains a farming area with a church (not accessible) and fair amount of money chests along the road, it is also one of the areas that you must wear the auditore cape in order to get the achievement/trophy &amp;quot;Show Your Colors&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Apenninemountains.jpg|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Locations]]&lt;br /&gt;
[[Category:Romagna Holiday]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Apennine_Mountains&amp;diff=43188</id>
		<title>Apennine Mountains</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Apennine_Mountains&amp;diff=43188"/>
		<updated>2009-12-18T02:46:00Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|image    = 321.jpg&lt;br /&gt;
|icon     = &lt;br /&gt;
|heldby   =&lt;br /&gt;
|factions = [[Knight Templars|House of Borgia]]&lt;br /&gt;
|targets  = &lt;br /&gt;
|flags    = &lt;br /&gt;
|seenin   = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Appennine Mountains&#039;&#039;&#039; is a mountain range stretching from the north to the south of Italy along its east coast. It is one of the areas in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, linking [[Florence]] to [[Romagna]]/[[Forlì]]. &amp;amp;nbsp; This stretch of land is the only time you can use the coachwagon as you&amp;amp;nbsp;speed through it with Leonardo da vinci. It contains a farming area with a church (not accessible) and fair amount of money chests along the road, it is also one of the areas that you must wear the auditore cape in order to get the achievement/trophy &amp;quot;Show Your Colors&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Apenninemountains.jpg|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Locations]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vatican_Vault&amp;diff=550125</id>
		<title>Vatican Vault</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vatican_Vault&amp;diff=550125"/>
		<updated>2009-12-18T02:21:24Z</updated>

		<summary type="html">&lt;p&gt;72.95.241.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Vault is one of the &amp;quot;temples&amp;quot; left by [[Those Who Have Gone Before]], but what exactly their purpose could be is still under speculation. It is likely that they are a store of knowledge or technology, possibly designed to give instructions on how to avoid &amp;quot;the disaster&amp;quot; that [[Minerva]] forewarns of.&lt;br /&gt;
&lt;br /&gt;
It appears that only a combination of different [[Piece of Eden|Pieces of Eden]] can open it, and are built to only allow specific people to enter, such as [[Ezio Auditore da Firenze|Ezio]], who was named a &amp;quot;prophet.&amp;quot; &amp;amp;nbsp; In Assassin&#039;s Creed 2 Ezio enters the vault under the Vatican and&amp;amp;nbsp;opens the Vault door by holding the staff (which has the peice of eden attached to it).In the Vatican vault there are what appers to be glowing hieroglyphics on the wall that only appear when Ezio comes near them.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Locations]]&lt;/div&gt;</summary>
		<author><name>72.95.241.140</name></author>
	</entry>
</feed>