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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-06T05:48:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444060</id>
		<title>Rebecca Crane</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444060"/>
		<updated>2010-11-20T03:15:04Z</updated>

		<summary type="html">&lt;p&gt;72.82.206.248: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Assassins|Modern}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|name = Rebecca Crane&lt;br /&gt;
|image = Zw-rebecca-1.png&lt;br /&gt;
|birth = 1984&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice = [[Eliza Schneider]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca Crane&#039;&#039;&#039; is one of the modern day [[Assassins]] introduced in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. She is the creator of the [[Animus 2.0]] - which she affectionately refers to as &amp;quot;Baby&amp;quot; - and provides technical support for the Assassins alongside her partner, [[Shaun Hastings]]. She appears to be an old friend of [[Lucy Stillman]], although, prior to the game, the two purportedly did not see one another for seven years, perhaps due to Lucy&#039;s internment at [[Abstergo]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca serves as tech support for the Animus 2.0. She often leaves notes within the [[Database Articles|database entries]] that Shaun makes available for [[Desmond Miles]] while he is in the Animus, especially if the entries (i.e. about a particular structure) indicate the presence of a [[glyph|Glyph]] or [[Assassin&#039;s Tombs|Assassin&#039;s Tomb]] therein. The data module that Rebecca receives from Lucy with the records of the [[Animus|Abstergo version of the Animus]] allow Desmond to interact with the encrypted files [[Subject 16]] left behind in [[Ezio Auditore da Firenze]]&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
It is unknown whether Rebecca is a &amp;quot;proper&amp;quot; Assassin like Desmond and Lucy. She makes allusions, but nothing is ever conclusively said about the nature of her place in relation to the Assassins. She did, however, play an important role in inducting Shaun Hastings into the Order. When Shaun, with his gifts for connection and conspiracy, endangered his own life by trying to tell the world what Abstergo was up to, Rebecca saved him from [[Templar]] silencers, and recruited him as an Assassin.&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed II===&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca monitors the Animus to make sure nothing goes wrong (such as what happened at the start of the first &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;). She will often provide a comment relating to being at the top of most rather tall buildings, such as remarking that &amp;quot;the view must be great&amp;quot; from the top of a church, or that she thinks Desmond is itching to get to the top of a bell tower.&lt;br /&gt;
&lt;br /&gt;
Aside from providing technical support for the Animus, and her small segments of banter with Shaun and Desmond, Rebecca doesn&#039;t play a significant story role until the end of the game, when she helps Shaun pack up the Animus gear while Desmond and Lucy defend their location from Abstergo. As they escape into a truck, she is able to get the Animus working inside it, which allows Desmond to re-enter the [[Renaissance]] and finish any remaining memories while on the way to their second base up North. This consequently allows the player to finish up any [[Side Missions]] and plot elements they may have missed, such as [[Races]]  and [[Feather]] collecting, to name a few.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
Rebecca is an energetic, somewhat immature young woman - despite the fact that she saved his life, Shaun Hastings is quick to belittle and gibe at her. She is tolerant and optimistic, representing Shaun&#039;s foil - she is the polar opposite of her colleague, friendly and talkative. She shows great pride in her work, praising her redesign of the Animus as having a far more enlightened and creative construct; a &amp;quot;competitive edge&amp;quot; as she calls it. She also remains convinced that, despite Shaun&#039;s dubiousness of their means, the Assassins are, as Desmond puts it, &amp;quot;the good guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When in the Animus 2.0, Rebecca adds information to the database using the name REBECCAC84. This username holds her first name, the initial of her last name, and possibly her birth year. This may mean that she was 28 as of [[Modern Times|2012]].&lt;br /&gt;
*When Lucy Stillman and Desmond Miles first enter the hideout, Rebecca greets Lucy happily and exclaims: &#039;&#039;&amp;quot;It&#039;s been so long... Seven years!&amp;quot;&#039;&#039; This means that the last time the two friends saw each other was in 2005.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, she appears to have put on make-up, unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*It is shown when Desmond is eating a burger in Monteriggioni that she is a vegetarian after yelling out, &amp;quot;Carnivore&amp;quot; when she spotted him eating.&lt;br /&gt;
*From reading the emails by accessing Rebecca&#039;s account, she loses her MP3 player and she &amp;quot;can&#039;t sleep without it.&amp;quot; She is also called a Templar by Shaun.&lt;br /&gt;
*Upon talking to her in the early parts of the game, she mentions to Desmond that she went into the Animus once. She says she was a Prussian mercenary. She comments, &amp;quot;Boring!&amp;quot; due to spending several hours constantly shooting.&lt;br /&gt;
*It was revealed in &#039;&#039;Assassin&#039;s Creed: Brotherhood &#039;&#039;that she loved playing sports and had another job before working with the Assassins. This job was then revealed to be a snowboarder, but she had to quit because she broke her leg and found technology more interesting..&lt;br /&gt;
*When reading Shaun&#039;s outbox emails, one of the assassins sent, &amp;quot;Rebecca is a templar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Van2.png|Rebecca as she appears in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassins|Crane, Rebecca]]&lt;/div&gt;</summary>
		<author><name>72.82.206.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202529</id>
		<title>Eagle Vision</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Eagle_Vision&amp;diff=202529"/>
		<updated>2010-11-20T03:12:34Z</updated>

		<summary type="html">&lt;p&gt;72.82.206.248: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eagle Vision&#039;&#039;&#039; is a supernatural ability that [[Ezio|Ezio Auditore]], [[Altaïr|Altaïr Ibn-La&#039;Ahad]], [[Desmond Miles]], [[Subject 16]] and presumably others of [[Assassin]]s of the same lineage possess. The user is able to instinctively sense how people and objects relate to him, which manifests as a colored glowing (much like an aura would in a persons &amp;quot;mind&#039;s eye&amp;quot;). This ability is known to only be accessable to the decendants and bloodlines of the [[humans]] that paired with [[Those Who Came Before]].&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;==&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|300px|Desmond identifying Lucy as an ally and Vidic as an enemy through Eagle Vision.]]&lt;br /&gt;
To use Eagle Vision, the player must press the Head button. Depending on [[Controls|control settings]], the Head button will most likely be either [[File:PlayStationTriangle.svg]] (for PlayStation 3), Y (for Xbox 360), or E (for PC default layout). In addition, the [[Synchronization]] bar must be at its current maximum capacity, otherwise pressing the Head button will instead result in a first-person view with no extra benefits.&lt;br /&gt;
&lt;br /&gt;
At the end of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Desmond [[Bleeding Effect|gains the ability]] to use Eagle Vision outside of the [[Animus]]. He sees [[Lucy Stillman]] (a fellow Assassin) glowing blue and [[Warren Vidic]] (a [[Templar]]) glowing red. Using Eagle Vision will also reveal [[Cryptic Messages]] [[Subject 16]] wrote with his own blood in the [[Abstergo laboratory]].&lt;br /&gt;
&lt;br /&gt;
===Eagle Vision===&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Red = Enemies &amp;lt;/font&amp;gt;&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#0000FF &amp;quot;&amp;gt;Blue = Allies &amp;lt;/font&amp;gt;&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#808080 &amp;quot;&amp;gt;White = Sources of information/hiding places &amp;lt;/font&amp;gt;&lt;br /&gt;
*&amp;lt;font color=&amp;quot;#808000&amp;quot;&amp;gt;Gold = Targets &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;==&lt;br /&gt;
[[File:Glyph20_-_Scuola_Grande_di_San_Marco2--article_image.jpg|thumb|300px|Ezio finding one of the glyphs.]]&lt;br /&gt;
During his escape from [[Abstergo]], Desmond discovers a new application of this power; using it on a keypad which Lucy lacks a code to unlock reveals the fingerprints of previous users. A simple process of elimination thus enables him to unlock the door.&lt;br /&gt;
&lt;br /&gt;
Ezio, like Altaïr, was able to use Eagle Vision. [[Giovanni Auditore da Firenze|His father]] and [[Mario Auditore|uncle]] also possessed this ability, and it is thought that [[La Volpe]] also possessed an advanced form of this skill as well. It is used to detect and scan [[Glyphs]] from Desmond&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
In a glyph narration from Subject 16, he says, &amp;quot;Behold the Assassins, the children of two worlds! Why do we have these gifts? Because it&#039;s in our blood!&amp;quot; This implies that because Altaïr, Ezio, Desmond and Subject 16 all have Eagle Vision, their bloodline is connected to Those Who Came Before. This theory can be supported by the fact that both Subject 16&#039;s blood and light patterns in [[the Vault]] glow when seen with Eagle Vision.&lt;br /&gt;
&lt;br /&gt;
Also Eagle Vision can now be used in 3rd Person and while Ezio is moving, allowing it to be a lot more useful during missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
When roaming [[Rome]] with Eagle Vision on, whenever you spot a [[feather]] or[[Flags| flag]], it will be marked on your [[map]], so you can pick it up whenever you want later.&lt;br /&gt;
In the multiplayer mode a similar ability, Templar Vision, exists as an ability. The ability gives you a few seconds of eagle vision. Targets are blue while pursuers are red.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An Assassin guard in the [[Kingdom]] can be seen as glowing red, but reacts as all other guards do. This guard was originally supposed to have been Jamal, an Assassin who aided [[Masun]] in betraying the Brotherhood, but the sequence where Altaïr assassinates him was cut from the final game, leaving him as a minor easter-egg.&lt;br /&gt;
*A mini-game in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; room of PlayStation Home features an Eagle Vision puzzle, which when completed opens up the [[Hideout]].&lt;br /&gt;
*In the original &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, movement was prohibited while using Eagle Vision, and the player was required to be at maximum synchronization. This was changed in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; so that the player can use Eagle Vision even while moving and without maximum synchronization.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Altair eagle vision.jpg|Altaïr using Eagle Vision to fight Al-Mualim&lt;br /&gt;
al mualim eagle vision.jpg|Altaïr&#039;s target is shown in gold&lt;br /&gt;
eagle vision comparsion.jpg|Comparsion of eagle vision to a normal view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AC}}   &lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;/div&gt;</summary>
		<author><name>72.82.206.248</name></author>
	</entry>
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