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	<updated>2026-06-13T08:20:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Captain_Kidd%27s_Sawtooth_Cutlass&amp;diff=133478</id>
		<title>Captain Kidd&#039;s Sawtooth Cutlass</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Captain_Kidd%27s_Sawtooth_Cutlass&amp;diff=133478"/>
		<updated>2012-11-21T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Kidds-sword-largetcm.jpeg|thumb|250px|Concept art of Captain Kidd&#039;s Sawtooth Cutlass.]]&lt;br /&gt;
&#039;&#039;&#039;Captain Kidd&#039;s Sawtooth Cutlass&#039;&#039;&#039; was a powerful [[Swords and Maces|sword]] used in close-quarters combat, and was the personal weapon of the infamous [[William Kidd]].&lt;br /&gt;
&lt;br /&gt;
The cutlass was found in an isolated ruin on [[Cerros]], which the [[Assassins|Assassin]] [[Ratonhnhaké:ton]] explored during the [[American Revolutionary War|American Revolution]]. He obtained the weapon after he [[Lost Mayan Ruins|navigated the ruins]] where it was kept.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Captain Kidd&#039;s Sawtooth Cutlass has unique killing animations, similar to the [[Dagger of Brutus]] in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, and [[Vlad Tepes&#039; Sword]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]].&#039;&#039;&lt;br /&gt;
*The statistics for this weapon are second only to the replica of Washington&#039;s battle sword. In this case, it is advised to use this weapon as soon as Connor acquires it, until he possesses Washington&#039;s battle sword.&lt;br /&gt;
*A glitch may sometimes occur in which the sword will disappear. To re-equip it, Ratonhnhaké:ton will need to visit the [[Davenport Homestead]]&#039;s armory or a general store, equip another weapon, and then select the cutlass again.&lt;br /&gt;
*Occasionally, some [[officers]] and [[Jägers]] could be seen to have this weapon equipped.&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 336pt; border-collapse: collapse;&amp;quot; width=&amp;quot;448&amp;quot;&lt;br /&gt;
|- height=&amp;quot;20&amp;quot; style=&amp;quot;height: 15pt;&amp;quot;&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;border: 0.5pt solid windowtext; width: 96pt; height: 15pt;&amp;quot; width=&amp;quot;128&amp;quot;|Game&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0.5pt 0.5pt 0.5pt 0px; border-style: solid solid solid none; border-color: windowtext windowtext windowtext black; width: 48pt;&amp;quot; width=&amp;quot;64&amp;quot;|Combo&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0.5pt 0.5pt 0.5pt 0px; border-style: solid solid solid none; border-color: windowtext windowtext windowtext black; width: 48pt;&amp;quot; width=&amp;quot;64&amp;quot;|Speed&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0.5pt 0.5pt 0.5pt 0px; border-style: solid solid solid none; border-color: windowtext windowtext windowtext black; width: 48pt;&amp;quot; width=&amp;quot;64&amp;quot;|Damage&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0.5pt 0.5pt 0.5pt 0px; border-style: solid solid solid none; border-color: windowtext windowtext windowtext black; width: 48pt;&amp;quot; width=&amp;quot;64&amp;quot;|Parrying&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0.5pt 0.5pt 0.5pt 0px; border-style: solid solid solid none; border-color: windowtext windowtext windowtext black; width: 48pt;&amp;quot; width=&amp;quot;64&amp;quot;|Price&lt;br /&gt;
|- height=&amp;quot;20&amp;quot; style=&amp;quot;height: 15pt;&amp;quot;&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;border-width: 0px 0.5pt 0.5pt; border-style: none solid solid; border-color: black windowtext windowtext; height: 15pt;&amp;quot;|Assassin&#039;s Creed 3&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width:0px0.5pt0.5pt0px;border-style:nonesolidsolidnone;border-color:blackwindowtextwindowtextblack;text-align:center;&amp;quot;|4&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width:0px0.5pt0.5pt0px;border-style:nonesolidsolidnone;border-color:blackwindowtextwindowtextblack;text-align:center;&amp;quot;|4&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width:0px0.5pt0.5pt0px;border-style:nonesolidsolidnone;border-color:blackwindowtextwindowtextblack;text-align:center;&amp;quot;|  5&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0px 0.5pt 0.5pt 0px; border-style: none solid solid none; border-color: black windowtext windowtext black;&amp;quot;|  Able&lt;br /&gt;
| class=&amp;quot;xl65&amp;quot; style=&amp;quot;border-width: 0px 0.5pt 0.5pt 0px; border-style: none solid solid none; border-color: black windowtext windowtext black;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC3}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III weapons]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Trip-wire_bomb_casing&amp;diff=542436</id>
		<title>Trip-wire bomb casing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Trip-wire_bomb_casing&amp;diff=542436"/>
		<updated>2012-11-21T17:40:11Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR}}&lt;br /&gt;
[[File:Trip_wire_bomb.jpg|thumb|The casing for a trip-wire bomb.]]&lt;br /&gt;
&#039;&#039;&#039;Trip-wire bomb casings&#039;&#039;&#039; were a component that was used in the [[Bomb-crafting stations|crafting]] of bombs by [[Turkish Assassins|Ottoman Assassins]], that triggered an explosion when a guard or a civilian stepped on the wires which the finished bomb was set with. &lt;br /&gt;
&lt;br /&gt;
As the wires needed to be planted into the ground, they took 3 seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful when placed in a trap location. For instance, as some [[Templars|Templar]] Den captains fled when they spotted the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]], a lethal trip-wire bomb could be placed on their route back to their hiding place. &lt;br /&gt;
&lt;br /&gt;
In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs.&lt;br /&gt;
**Due to this, civilians could set off a trip-wire bomb, disrupting Ezio&#039;s plans, which should have been taken into consideration whenever he placed one.&lt;br /&gt;
*Trip-wire bombs also featured in the second stage of the [[Animi Training Program]] as an ability, though they are limited to dazing those caught in its effect for a short while.&lt;br /&gt;
*A variation of this bomb in used by Assassin [http://assassinscreed.wikia.com/wiki/Ratonhnhak%C3%A9:ton Ratonhnhaké:ton] during the American Revolution. It was called a trip mine.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ACR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations weapons]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148448</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148448"/>
		<updated>2012-11-11T13:54:57Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Orphans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|ACR|AC3|PL}}&lt;br /&gt;
[[File:AC2 Ezio in crowd.jpg|thumb|250px|Ezio Auditore in Venice among a crowd of civilians.]]&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; were the [[Humans|human]] members of a nation&#039;s population, who could be found abundantly in cities and more scarcely in the countryside.&lt;br /&gt;
&lt;br /&gt;
They were generally of no significance to either the [[Templars]] or the [[Assassins]], save for the fact that both were working to better the lives of humanity as a whole. However, a number of types stood out from the general populace, and could either help or hinder the members of either order.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== High Middle Ages ===&lt;br /&gt;
[[File:AC1_Civilians.png|thumb|250px|Altaïr by a group of civilians in Acre.]]&lt;br /&gt;
Civilians were the denizens of the cities and [[Kingdom|countryside]] of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin&#039;s presence and actions.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a fight occurred, they would watch closely, make comments on those who [[Freerunning|free-ran]] throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies. Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In accordance with the first tenet of [[The Creed|their Creed]], Assassins would neither kill nor harm civilians, seeing them as innocents.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Renaissance ===&lt;br /&gt;
[[File:AC2_Civilians.png|thumb|250px|Several civilians in Florence.]]&lt;br /&gt;
Citizens during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since [[Ezio Auditore da Firenze]] was also able to [[blending|blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]] like [[Altaïr Ibn-La&#039;Ahad]], who could only hide among [[scholars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In [[Constantinople]], Ezio learned how to use [[Gold bombs|pyrite coin bombs]], and would throw them to the ground while being chased by [[guards]], attracting civilians that would form a blockade and behave aggressively to his pursuers.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
===American Revolution===&lt;br /&gt;
The citizens of the early American colonies are represented in a wider demographic than previous.  Small children and domestic animals are now a common sight.  Colonial civilians cannot be directly attacked by the player, though they can still be harmed in the crossfire of ranged attacks, whilst aiming at enemies.  The player may now blend with any two civilians, even if they are not part of the same group.&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Several archetypes of citizens were intermixed with the populous, each bringing a unique form of interaction with their surroundings.&lt;br /&gt;
&lt;br /&gt;
=== Beggars ===&lt;br /&gt;
[[File:AC1_Beggar.png|thumb|250px|A beggar in Acre harassing Altaïr.]]&lt;br /&gt;
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment. If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also could alert the Assassin&#039;s targets of their approach, if threatened or hit.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, beggars did appear in the [[Italy|Italian]] regions of [[Romagna]] and [[Tuscany]], but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up, thank them, and proceed to walk away.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The city of [[Rome]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and usually could only be found in the parts of the city still under [[House of Borgia|Borgia]] influence.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; In Constantinople, beggars were always present in a district, regardless of whether [[Byzantines]] or [[Ottomans]] controlled the area.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
[[File:AC1_Jar_Carriers.png|thumb|250px|Altaïr passing by a group of jar carriers.]]&lt;br /&gt;
In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin&#039;s current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AC2_Civilian_Box_Carrier.png|thumb|250px|A box carrier in Florence.]]&lt;br /&gt;
During the Renaissance, only box carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a [[Horses|horse]] too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scholars ===&lt;br /&gt;
{{Main|Scholars}}&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|250px|Altaïr among a group of scholars.]]&lt;br /&gt;
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; During Altaïr&#039;s visit to [[Alep]], individual scholars could be found walking around, but Altaïr could not blend with them.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thugs ===&lt;br /&gt;
{{Main|Thugs}}&lt;br /&gt;
[[File:AC1_Altair_Thug_Pickpocket.png|thumb|250px|Altaïr pickpocketing a thug.]]&lt;br /&gt;
Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him attempting to [[Pickpocketing|steal]] [[throwing knives]] from their pouches. In response, they would engage the Assassin in a brawl, but if the he drew a weapon, they would immediately flee. If guards happened to be watching the fistfight and Altaïr drew a weapon to scare the thugs away, the guards would immediately attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two [[Beat Up|events]] in [[Forlì]] did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troublemakers ===&lt;br /&gt;
[[File:AC1 Troublemaker.png|250px|thumb|A troublemaker shoving Altaïr away.]]&lt;br /&gt;
During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles]] in the [[Animus]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vigilantes ===&lt;br /&gt;
{{Main|Vigilantes}}&lt;br /&gt;
[[File:ACB_Rome_Vigilantes.png|thumb|250px|A group of vigilantes in Rome.]]&lt;br /&gt;
Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question. To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin&#039;s escape.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly helpful for stopping assassination targets who fled from Altaïr, notably the Templars [[Talal]], [[Jubair al Hakim]], [[Sibrand]], and [[Abu&#039;l Nuqoud]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minstrels ===&lt;br /&gt;
[[File:AC2_Minstrel.png|thumb|250px|A Minstrel in Florence.]]&lt;br /&gt;
Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]]. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to beggars, they could break the Assassin&#039;s cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their [[Social Stealth|notoriety]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; In Constantinople, Ezio and the [[Turkish Assassins|Ottoman Assassins]] encountered Italian minstrels preparing to perform at [[Topkapı Palace]], and subsequently beat them, before stealing their clothes for infiltration purposes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pickpockets ===&lt;br /&gt;
{{Main|Pickpocketing#Pickpockets|Pickpockets}}&lt;br /&gt;
[[File:Easy_go_2.png|thumb|250px|A pickpocket stealing from Ezio in Rome.]]&lt;br /&gt;
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal an Assassin&#039;s florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket&#039;s sight, they would attempt to escape by the use of free-running.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted [[Archers|archer]], [[crossbowmen|crossbowman]], or [[Arquebusiers|arquebusier]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket&#039;s previous victims.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Couriers ===&lt;br /&gt;
{{main|Borgia Messengers}}&lt;br /&gt;
[[File:ACB_Borgia_Messenger.png|thumb|250px|A typical Borgia messenger.]]&lt;br /&gt;
Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Constantinople, [[Templar Tax Collectors|Templar tax collectors]] served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their [[Assassin Dens]].&lt;br /&gt;
&lt;br /&gt;
=== Citizens in distress ===&lt;br /&gt;
{{Main|Save Citizen}}&lt;br /&gt;
[[File:AC1_Save_citizen_woman.png|250px|thumb|A citizen being harassed by guards.]]&lt;br /&gt;
In the High Middle Ages, an Assassin could often discover citizens that required their attention within the Kingdom&#039;s three cities. In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Altaïr&#039;s visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:People_5.png|thumb|250px|Ezio recruiting a rescued citizen.]]&lt;br /&gt;
In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards. Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a [[Swords and Maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins&#039; cause, becoming [[apprentices]] of the Order shortly thereafter.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Stalkers ===&lt;br /&gt;
{{Main|Stalkers}}&lt;br /&gt;
[[File:ACR Stalker 1.png|thumb|250px|A stalker attacking Ezio.]]&lt;br /&gt;
During Ezio Auditore&#039;s stay in [[Constantinople]], some Byzantine Templars disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised themselves as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a [[short blade]].&lt;br /&gt;
&lt;br /&gt;
Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
===Orphans===&lt;br /&gt;
During the American Revolution, groups of small children may approach [[Ratonhnhaké:ton]] seeking attention. These children will always approach in groups of three, and seek only to get the Assassin&#039;s attention with their impromptu street performances. Any nearby civilians will cheer the orphans on, however guards will rudely disperse the children, should they cross paths. Orphans can be distracted by throwing them some money. It is impossible to kill orphans, as Ubisoft does not condone child violence.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*When using [[Eagle Vision]], civilians were the only ones who did not glow any color. They were simply shown as a dull grey, being neither an ally nor an enemy.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, the social class of civilians could be distinguished based on their attire. As such, a richer civilian could be pickpocketed for more money.&lt;br /&gt;
*Prior to [[Assassin&#039;s Creed III]] there were extremely few instances of children appearing in-game, and none could be interacted within free roaming sequences.&lt;br /&gt;
**The only children present before Assassin&#039;s Creed III were Ezio&#039;s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]&#039;s children, [[Bianca Riario|Bianca]] and [[Ottaviano Riario]], a child in [[Monteriggioni]] upon Ezio&#039;s and [[Mario Auditore|Mario]]&#039;s return from [[Vaticano district|the Vatican]], and the lost boy whose mother was captured by [[Silvestro Sabbatini]].&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
[[File:Hourris character model AC1 by Michel Thibault.png|thumb|150px|The women of Masyaf castle.]]&lt;br /&gt;
*When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by [[Abstergo Industries]], he could no longer be desynchronized by killing civilians.&lt;br /&gt;
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay video], Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.&lt;br /&gt;
*An [[Assassin&#039;s Creed Achievements|achievement]] called &amp;quot;Enemy of the Poor&amp;quot; could be obtained by throwing female beggars 25 times.&lt;br /&gt;
*The Animus interface referred to scholars as a walking hiding spot.&lt;br /&gt;
*Interestingly, the only female characters within the Masyaf castle could be seen in the garden area.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
*Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.&lt;br /&gt;
*Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behaviour. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.&lt;br /&gt;
*Members of the Cypriot Resistance also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance was on Altaïr&#039;s side, they would still often complain and threaten Altaïr should he stumble into them.&lt;br /&gt;
*Civilian population in the game was severely limited, due to the PSP&#039;s system. This was explained in-game as the result of the Templars&#039; harsh regime.&lt;br /&gt;
*Drunkards could be found in certain areas of Kyrenia&#039;s Harbor District, though they would nearly always be asleep on the streets, usually with a mug nearby.&lt;br /&gt;
*While escaping from pirates in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.&lt;br /&gt;
*There was a rare glitch in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; where a group of civilians listening to a [[Heralds|herald]] would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, as Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.&lt;br /&gt;
*Potential Assassin recruits in Rome always had the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]&#039;s former fiancé.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.&lt;br /&gt;
*Some civilians in [[Constantinople]] would speak using Italian accents and terms, representing the diverse culture of the city.&lt;br /&gt;
*In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{ACPL}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=242163</id>
		<title>Freerunning</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=242163"/>
		<updated>2012-11-11T01:51:41Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|TSC|Renaissance|Bbook|ACPL|ACL|ASD}}&lt;br /&gt;
{{WP-REAL|Parkour}}&lt;br /&gt;
{{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let&#039;s see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. (I&#039;ll be right back.)|[[Rosa]] challenging Ezio Auditore.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]]&lt;br /&gt;
&#039;&#039;&#039;Freerunning&#039;&#039;&#039; is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures.&lt;br /&gt;
&lt;br /&gt;
This particular form of movement was utilized primarily by members of the [[Assassins|Assassin Order]], and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.&lt;br /&gt;
&lt;br /&gt;
Additionally, freerunning was integrated into the [[Animi Training Program]], in order for Abstergo recruits to mimic the skills learned predominantly by Assassins in history.&lt;br /&gt;
&lt;br /&gt;
== Vertical movement ==&lt;br /&gt;
In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.&lt;br /&gt;
*&#039;&#039;&#039;Wallpass&#039;&#039;&#039; was the act of climbing a tall wall by kicking its surface once to propel upwards.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Climb-up&#039;&#039;&#039; was the movement of pulling oneself up onto an obstacle from a hanging position.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
[[File:Sixth day 4.png|thumb|250px|right|[[Ezio Auditore da Firenze|Ezio Auditore]] climbing up onto a bar.]]&lt;br /&gt;
*&#039;&#039;&#039;Drop&#039;&#039;&#039; was the act of jumping downwards, after releasing one&#039;s grip from a hanging position or bar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Long jump&#039;&#039;&#039; was a leap from a high height, and was usually followed by a break fall.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Climb leap&#039;&#039;&#039; was a vertical jump while holding onto a vertical surface, which allowed one to grab potentially out-of-reach handholds.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Beam jump&#039;&#039;&#039; was performed from [[Horses|horseback]], and allowed one to use the horse&#039;s momentum to leap from the saddle, grab a beam, and swing around to either land on it, or on an adjacent one.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Leap of Faith]]&#039;&#039;&#039; was performed only by trained Assassins and Abstergo recruits, which involved leaping from a significant height onto a cushioned material.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Horizontal movement ==&lt;br /&gt;
Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swing&#039;&#039;&#039; was a movement in which one swung onto a bar and let go, enabling one to grab another object or drop to the ground.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Pass&#039;&#039;&#039; involved quickly and smoothly passing over medium sized obstacles.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
[[File:Altair free-run.jpg|thumb|250px|[[Altaïr Ibn-La&#039;Ahad]] performing a gap jump.]]&lt;br /&gt;
*&#039;&#039;&#039;Break fall&#039;&#039;&#039; was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Arm jump&#039;&#039;&#039; was to land on the side of an obstacle in a hanging position, hands gripping the top edge and holding the body in place.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Back eject&#039;&#039;&#039; was to jump backwards from a hanging position onto an opposite structure.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Gap jump&#039;&#039;&#039; was performed similarly to a long jump, except over an open expanse between two relatively level areas.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Precision jump&#039;&#039;&#039; was a moving jump from one object to a specific spot on another object, usually with a small surface.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dive&#039;&#039;&#039; was only used with merchant stalls, where one jumped hands-first through an open stall and used a roll to get back up quickly.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Spring jump&#039;&#039;&#039; could only be done using a springboard, such as those in the [[Oltrarno District]] of [[Florence]]. It allowed one to jump forward twice as far, through the external force of the device.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Corner swing&#039;&#039;&#039; was when one would sharply turn a corner, by jumping forward and grabbing onto a lantern (or any other fixture) mounted on a building&#039;s corner, before using one&#039;s momentum to swing on it.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Vault&#039;&#039;&#039; was to use one&#039;s own momentum to slide over or under obstacles.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{{Quote|When he tires of running, an Assassin must take to the air.|[[Yusuf Tazim]] commenting on the zipline.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACR ezio constantinople.jpg|thumb|250px|right|Ezio using the Hookblade to climb.]]&lt;br /&gt;
As they used freerunning for travel and escape, Assassins (or their allies) developed tools that would improve their abilities. Among these were the [[Metal Cestus#Climb Leap Glove|Climb Leap Glove]] manufactured by [[Leonardo da Vinci]],&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; and the [[Hookblade]], which was used by the Assassins of the [[Turkish Assassins|Turkish branch]].&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the climb leap technique could also be performed unaided,&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; the Climb Leap Glove improved the strength of one&#039;s grip, and allowed older or less experienced individuals to perform the technique.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hookblade aided in both vertical and horizontal movement. When used with [[ziplines]] posted on [[Constantinople]]&#039;s rooftops, the Hookblade allowed one to travel great diagonal distances much quicker than running or climbing normally. The device also extended one&#039;s reach upwards during a climb leap, or forwards during an arm jump.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the American Revolution, Assassin [http://assassinscreed.wikia.com/wiki/Ratonhnhak%C3%A9:ton Ratonhnhaké:ton] used the Tomahawk very much like the Hookblade, using it to slide along ziplines/ropes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Though referred to as &amp;quot;freerunning&amp;quot; throughout the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], the Assassins&#039; focus on speed and efficiency, rather than creativity, more closely resembled standard {{Wiki|Parkour}}.&lt;br /&gt;
*There was a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances were able to perform freerunning movements.&lt;br /&gt;
*Other than the Assassins, several factions were also known to be adept freerunners; including [[Agile guards]], [[Thieves]], [[Borgia Messengers]], [[Papal Guard]]s, [[Followers of Romulus]], and [[Janissaries]]. A few Templars have also proven to be good freerunners, such as [[Lucy Stillman]], [[Francesco de&#039; Pazzi]], and [[Haytham Kenway]].&lt;br /&gt;
*Freerunning puzzles have become a mainstay in the series since &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, coming in the form of [[Assassin Tombs]], [[Secret Locations|Templar Lairs]], [[Lairs of Romulus]], and [[Memory Seals|Memory Seal locations]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Ac23.jpg|[[Ezio Auditore da Firenze]] climbing up a church.&lt;br /&gt;
ACII Eziothieves V.png|Ezio and several thieves swinging from a bar.&lt;br /&gt;
The Creed (89).jpg|Ezio performing a corner swing.&lt;br /&gt;
Connorjumping.jpg|[[Ratonhnhaké:ton]] swinging on a tree branch.&lt;br /&gt;
AC2_Desmond_Warehouse_Freerunning.png|[[Desmond Miles]] freerunning in the [[Hideout]].&lt;br /&gt;
Apple_Retrieval_4.png|Desmond freerunning in the [[Colosseum Vault]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469083</id>
		<title>Seeker</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469083"/>
		<updated>2012-10-24T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|PL|Renaissance|Bbook}}&lt;br /&gt;
[[File:Guard-seeker-AC2.png|right|175px]]&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; were [[guards]] who, as their name suggested, would search through [[Hiding spots|hiding places]] on the suspicion that an [[Assassins|Assassin]] had taken refuge within one.&lt;br /&gt;
&lt;br /&gt;
They were slightly more heavily armored than a standard guard, though less so than [[Brutes]], and always carried [[long weapons]] such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Seekers were rather intelligent, and would persistently search wagons, wells and piles of hay to find hidden Assassins, whether or not they had previously seen one. They often traveled with other lower ranked soldiers, usually as a pair, or in groups of four.&lt;br /&gt;
&lt;br /&gt;
Upon engaging an enemy in battle, a Seeker could perform both normal and special attacks.&lt;br /&gt;
&lt;br /&gt;
=== Regular attacks ===&lt;br /&gt;
A Seeker&#039;s regular attacks could be deflected using any [[Weapons|weapon]], however, they could not be countered with a [[Swords and Maces|medium weapon]] or a [[Short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Instead, they could only be countered lethally with a [[Heavy weapons|heavy weapon]], another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult though, due to the much smaller window of opportunity for the counter.&lt;br /&gt;
&lt;br /&gt;
Their attacks could also be evaded, or the Seeker could be [[Fists|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.&lt;br /&gt;
&lt;br /&gt;
=== Special attacks ===&lt;br /&gt;
For a Seeker&#039;s armed special attack, the Sweep, it would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground.&lt;br /&gt;
&lt;br /&gt;
The Sweep could not be countered, requiring it to be either interrupted or dodged. Of those about to perform a Sweep, they would raise their weapon above their heads at approximately a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
[[File:Creed-3.jpg|thumb|250px|left|Ezio performing a Sweep attack.]]&lt;br /&gt;
[[Ezio Auditore da Firenze]] could also perform the Sweep attack, though he was required to have learned it at [[Monteriggioni]], via the fighting instructor. Whenever the Assassin used the Sweep maneuver, if he placed more effort into it, he could trip up more guards in one swing.&lt;br /&gt;
&lt;br /&gt;
In Rome, Ezio could use the sweep technique to slit the throats of nearby guards instead of sweeping them off their feet.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the Sweep technique, the sand could be evaded but not countered.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Damage&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Deflect&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Spear&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Halberd&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Special seekers&#039;&#039;&#039;&lt;br /&gt;
*During the final fight with [[Rodrigo Borgia]] in the [[Capella Sistina]], he attacked and defended much like a Seeker, though he had far more health. Following this, he may even use the Sweep attack that was characteristic to Seekers.&lt;br /&gt;
*The [[Farmer]], a lieutenant of [[Girolamo Savonarola]] during the [[Bonfire of the Vanities]], carried a pitchfork and fought like a Seeker.&lt;br /&gt;
*Certain [[Papal Guard]]s from &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; fought and were armed similarly to Seekers.&lt;br /&gt;
*The [[Byzantines]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; possessed a variation of Seekers, known as [[Varangians]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
*Seekers were much more common in &#039;&#039;Brotherhood&#039;&#039; than in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with many of them leading patrol groups.&lt;br /&gt;
*In the mission &amp;quot;[[Infrequent Flier]]&amp;quot;, during the cutscene where Ezio abandoned the burning [[Flying Machine]], a Seeker and a Brute could be seen on the roof of the [[Palazzo Ducale]]. Strangely, these were the only two guards archetypes that could not [[Freerunning|free-run]] or climb.&lt;br /&gt;
*In [[Florence]], the Seekers present in the city had the appearance of Venetian Seekers.&lt;br /&gt;
*In the E3 Trailer for &#039;&#039;Brotherhood&#039;&#039;, two Seekers could be seen wielding swords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*When disarmed, a Seeker had roughly the same mobility as an [[Agile guards|Agile guard]].&lt;br /&gt;
*When attempting to escape from a battle, Seekers would not be the only guards to search nearby hiding spots; all guards would search for Ezio until he had become anonymous once more.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if engaged in a fight with several other guards and a disarmed Seeker, the Seeker would rarely attempt to grab Ezio from behind and hold him for the others to attack. In &#039;&#039;Brotherhood&#039;&#039;, this could be performed by any guard.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, if Ezio dodged a Seeker&#039;s Sweep attack, he would use his bracer to break the spear, forcing the Seeker to use one of the [[improvised weapons]].&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, Seekers could not be counter-killed with a heavy weapon, unless during a kill streak.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Guard-seeker-ACB.png|A Seeker under the employ of the [[House of Borgia|Borgia]].&lt;br /&gt;
2seekers.jpg|Two Seekers in Rome.&lt;br /&gt;
Ezio leap kill.jpg|Ezio attacking a Seeker in Venice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469082</id>
		<title>Seeker</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469082"/>
		<updated>2012-10-24T00:39:08Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|PL|Renaissance|Bbook}}&lt;br /&gt;
[[File:Guard-seeker-AC2.png|right|175px]]&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; were [[guards]] who, as their name suggested, would search through [[Hiding spots|hiding places]] on the suspicion that an [[Assassins|Assassin]] had taken refuge within one.&lt;br /&gt;
&lt;br /&gt;
They were slightly more heavily armored than a standard guard, though less so than [[Brutes]], and always carried [[long weapons]] such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Seekers were rather intelligent, and would persistently search wagons, wells and piles of hay to find hidden Assassins, whether or not they had previously seen one. They often traveled with other lower ranked soldiers, usually as a pair, or in groups of four.&lt;br /&gt;
&lt;br /&gt;
Upon engaging an enemy in battle, a Seeker could perform both normal and special attacks.&lt;br /&gt;
&lt;br /&gt;
=== Regular attacks ===&lt;br /&gt;
A Seeker&#039;s regular attacks could be deflected using any [[Weapons|weapon]], however, they could not be countered with a [[Swords and Maces|medium weapon]] or a [[Short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Instead, they could only be countered lethally with a [[Heavy weapons|heavy weapon]]( not the case in AC Brotherhood, in which it could not be countered with a heavy weapon), another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult though, due to the much smaller window of opportunity for the counter.&lt;br /&gt;
&lt;br /&gt;
Their attacks could also be evaded, or the Seeker could be [[Fists|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.&lt;br /&gt;
&lt;br /&gt;
=== Special attacks ===&lt;br /&gt;
For a Seeker&#039;s armed special attack, the Sweep, it would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground.&lt;br /&gt;
&lt;br /&gt;
The Sweep could not be countered, requiring it to be either interrupted or dodged. Of those about to perform a Sweep, they would raise their weapon above their heads at approximately a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
[[File:Creed-3.jpg|thumb|250px|left|Ezio performing a Sweep attack.]]&lt;br /&gt;
[[Ezio Auditore da Firenze]] could also perform the Sweep attack, though he was required to have learned it at [[Monteriggioni]], via the fighting instructor. Whenever the Assassin used the Sweep maneuver, if he placed more effort into it, he could trip up more guards in one swing.&lt;br /&gt;
&lt;br /&gt;
In Rome, Ezio could use the sweep technique to slit the throats of nearby guards instead of sweeping them off their feet.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the Sweep technique, the sand could be evaded but not countered.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Damage&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Deflect&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Spear&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Halberd&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Special seekers&#039;&#039;&#039;&lt;br /&gt;
*During the final fight with [[Rodrigo Borgia]] in the [[Capella Sistina]], he attacked and defended much like a Seeker, though he had far more health. Following this, he may even use the Sweep attack that was characteristic to Seekers.&lt;br /&gt;
*The [[Farmer]], a lieutenant of [[Girolamo Savonarola]] during the [[Bonfire of the Vanities]], carried a pitchfork and fought like a Seeker.&lt;br /&gt;
*Certain [[Papal Guard]]s from &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; fought and were armed similarly to Seekers.&lt;br /&gt;
*The [[Byzantines]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; possessed a variation of Seekers, known as [[Varangians]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
*Seekers were much more common in &#039;&#039;Brotherhood&#039;&#039; than in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with many of them leading patrol groups.&lt;br /&gt;
*In the mission &amp;quot;[[Infrequent Flier]]&amp;quot;, during the cutscene where Ezio abandoned the burning [[Flying Machine]], a Seeker and a Brute could be seen on the roof of the [[Palazzo Ducale]]. Strangely, these were the only two guards archetypes that could not [[Freerunning|free-run]] or climb.&lt;br /&gt;
*In [[Florence]], the Seekers present in the city had the appearance of Venetian Seekers.&lt;br /&gt;
*In the E3 Trailer for &#039;&#039;Brotherhood&#039;&#039;, two Seekers could be seen wielding swords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*When disarmed, a Seeker had roughly the same mobility as an [[Agile guards|Agile guard]].&lt;br /&gt;
*When attempting to escape from a battle, Seekers would not be the only guards to search nearby hiding spots; all guards would search for Ezio until he had become anonymous once more.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if engaged in a fight with several other guards and a disarmed Seeker, the Seeker would rarely attempt to grab Ezio from behind and hold him for the others to attack. In &#039;&#039;Brotherhood&#039;&#039;, this could be performed by any guard.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, if Ezio dodged a Seeker&#039;s Sweep attack, he would use his bracer to break the spear, forcing the Seeker to use one of the [[improvised weapons]].&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, Seekers could not be counter-killed with a heavy weapon, unless during a kill streak.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Guard-seeker-ACB.png|A Seeker under the employ of the [[House of Borgia|Borgia]].&lt;br /&gt;
2seekers.jpg|Two Seekers in Rome.&lt;br /&gt;
Ezio leap kill.jpg|Ezio attacking a Seeker in Venice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469080</id>
		<title>Seeker</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469080"/>
		<updated>2012-10-24T00:36:34Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|PL|Renaissance|Bbook}}&lt;br /&gt;
[[File:Guard-seeker-AC2.png|right|175px]]&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; were [[guards]] who, as their name suggested, would search through [[Hiding spots|hiding places]] on the suspicion that an [[Assassins|Assassin]] had taken refuge within one.&lt;br /&gt;
&lt;br /&gt;
They were slightly more heavily armored than a standard guard, though less so than [[Brutes]], and always carried [[long weapons]] such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Seekers were rather intelligent, and would persistently search wagons, wells and piles of hay to find hidden Assassins, whether or not they had previously seen one. They often traveled with other lower ranked soldiers, usually as a pair, or in groups of four.&lt;br /&gt;
&lt;br /&gt;
Upon engaging an enemy in battle, a Seeker could perform both normal and special attacks.&lt;br /&gt;
&lt;br /&gt;
=== Regular attacks ===&lt;br /&gt;
A Seeker&#039;s regular attacks could be deflected using any [[Weapons|weapon]], however, they could not be countered with a [[Swords and Maces|medium weapon]] or a [[Short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Instead, they could only be countered lethally with a [[Heavy weapons|heavy weapon]] (not the case in AC Brotherhood, in which it could not be countered with a heavy weapon), another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult though, due to the much smaller window of opportunity for the counter.&lt;br /&gt;
&lt;br /&gt;
Their attacks could also be evaded, or the Seeker could be [[Fists|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.&lt;br /&gt;
&lt;br /&gt;
=== Special attacks ===&lt;br /&gt;
For a Seeker&#039;s armed special attack, the Sweep, it would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground.&lt;br /&gt;
&lt;br /&gt;
The Sweep could not be countered, requiring it to be either interrupted or dodged. Of those about to perform a Sweep, they would raise their weapon above their heads at approximately a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
[[File:Creed-3.jpg|thumb|250px|left|Ezio performing a Sweep attack.]]&lt;br /&gt;
[[Ezio Auditore da Firenze]] could also perform the Sweep attack, though he was required to have learned it at [[Monteriggioni]], via the fighting instructor. Whenever the Assassin used the Sweep maneuver, if he placed more effort into it, he could trip up more guards in one swing.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the Sweep technique, the sand could be evaded but not countered.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Damage&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Deflect&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Spear&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Halberd&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Special seekers&#039;&#039;&#039;&lt;br /&gt;
*During the final fight with [[Rodrigo Borgia]] in the [[Capella Sistina]], he attacked and defended much like a Seeker, though he had far more health. Following this, he may even use the Sweep attack that was characteristic to Seekers.&lt;br /&gt;
*The [[Farmer]], a lieutenant of [[Girolamo Savonarola]] during the [[Bonfire of the Vanities]], carried a pitchfork and fought like a Seeker.&lt;br /&gt;
*Certain [[Papal Guard]]s from &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; fought and were armed similarly to Seekers.&lt;br /&gt;
*The [[Byzantines]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; possessed a variation of Seekers, known as [[Varangians]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
*Seekers were much more common in &#039;&#039;Brotherhood&#039;&#039; than in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with many of them leading patrol groups.&lt;br /&gt;
*In the mission &amp;quot;[[Infrequent Flier]]&amp;quot;, during the cutscene where Ezio abandoned the burning [[Flying Machine]], a Seeker and a Brute could be seen on the roof of the [[Palazzo Ducale]]. Strangely, these were the only two guards archetypes that could not [[Freerunning|free-run]] or climb.&lt;br /&gt;
*In [[Florence]], the Seekers present in the city had the appearance of Venetian Seekers.&lt;br /&gt;
*In the E3 Trailer for &#039;&#039;Brotherhood&#039;&#039;, two Seekers could be seen wielding swords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*When disarmed, a Seeker had roughly the same mobility as an [[Agile guards|Agile guard]].&lt;br /&gt;
*When attempting to escape from a battle, Seekers would not be the only guards to search nearby hiding spots; all guards would search for Ezio until he had become anonymous once more.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if engaged in a fight with several other guards and a disarmed Seeker, the Seeker would rarely attempt to grab Ezio from behind and hold him for the others to attack. In &#039;&#039;Brotherhood&#039;&#039;, this could be performed by any guard.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, if Ezio dodged a Seeker&#039;s Sweep attack, he would use his bracer to break the spear, forcing the Seeker to use one of the [[improvised weapons]].&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, Seekers could not be counter-killed with a heavy weapon, unless during a kill streak.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Guard-seeker-ACB.png|A Seeker under the employ of the [[House of Borgia|Borgia]].&lt;br /&gt;
2seekers.jpg|Two Seekers in Rome.&lt;br /&gt;
Ezio leap kill.jpg|Ezio attacking a Seeker in Venice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469079</id>
		<title>Seeker</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Seeker&amp;diff=469079"/>
		<updated>2012-10-24T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;72.48.66.115: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|PL|Renaissance|Bbook}}&lt;br /&gt;
[[File:Guard-seeker-AC2.png|right|175px]]&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; were [[guards]] who, as their name suggested, would search through [[Hiding spots|hiding places]] on the suspicion that an [[Assassins|Assassin]] had taken refuge within one.&lt;br /&gt;
&lt;br /&gt;
They were slightly more heavily armored than a standard guard, though less so than [[Brutes]], and always carried [[long weapons]] such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Seekers were rather intelligent, and would persistently search wagons, wells and piles of hay to find hidden Assassins, whether or not they had previously seen one. They often traveled with other lower ranked soldiers, usually as a pair, or in groups of four.&lt;br /&gt;
&lt;br /&gt;
Upon engaging an enemy in battle, a Seeker could perform both normal and special attacks.&lt;br /&gt;
&lt;br /&gt;
=== Regular attacks ===&lt;br /&gt;
A Seeker&#039;s regular attacks could be deflected using any [[Weapons|weapon]], however, they could not be countered with a [[Swords and Maces|medium weapon]] or a [[Short blades|short blade]].&lt;br /&gt;
&lt;br /&gt;
Instead, they could only be countered lethally with a [[Heavy weapons|heavy weapon]]( not the case in AC Brotherhood, in which it could not be countered with a heavy weapon), another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult though, due to the much smaller window of opportunity for the counter.&lt;br /&gt;
&lt;br /&gt;
Their attacks could also be evaded, or the Seeker could be [[Fists|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.&lt;br /&gt;
&lt;br /&gt;
=== Special attacks ===&lt;br /&gt;
For a Seeker&#039;s armed special attack, the Sweep, it would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground.&lt;br /&gt;
&lt;br /&gt;
The Sweep could not be countered, requiring it to be either interrupted or dodged. Of those about to perform a Sweep, they would raise their weapon above their heads at approximately a 45 degree angle.&lt;br /&gt;
&lt;br /&gt;
[[File:Creed-3.jpg|thumb|250px|left|Ezio performing a Sweep attack.]]&lt;br /&gt;
[[Ezio Auditore da Firenze]] could also perform the Sweep attack, though he was required to have learned it at [[Monteriggioni]], via the fighting instructor. Whenever the Assassin used the Sweep maneuver, if he placed more effort into it, he could trip up more guards in one swing.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the Sweep technique, the sand could be evaded but not countered.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Damage&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Speed&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Deflect&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Spear&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Halberd&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Special seekers&#039;&#039;&#039;&lt;br /&gt;
*During the final fight with [[Rodrigo Borgia]] in the [[Capella Sistina]], he attacked and defended much like a Seeker, though he had far more health. Following this, he may even use the Sweep attack that was characteristic to Seekers.&lt;br /&gt;
*The [[Farmer]], a lieutenant of [[Girolamo Savonarola]] during the [[Bonfire of the Vanities]], carried a pitchfork and fought like a Seeker.&lt;br /&gt;
*Certain [[Papal Guard]]s from &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; fought and were armed similarly to Seekers.&lt;br /&gt;
*The [[Byzantines]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; possessed a variation of Seekers, known as [[Varangians]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&lt;br /&gt;
*Seekers were much more common in &#039;&#039;Brotherhood&#039;&#039; than in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with many of them leading patrol groups.&lt;br /&gt;
*In the mission &amp;quot;[[Infrequent Flier]]&amp;quot;, during the cutscene where Ezio abandoned the burning [[Flying Machine]], a Seeker and a Brute could be seen on the roof of the [[Palazzo Ducale]]. Strangely, these were the only two guards archetypes that could not [[Freerunning|free-run]] or climb.&lt;br /&gt;
*In [[Florence]], the Seekers present in the city had the appearance of Venetian Seekers.&lt;br /&gt;
*In the E3 Trailer for &#039;&#039;Brotherhood&#039;&#039;, two Seekers could be seen wielding swords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
*When disarmed, a Seeker had roughly the same mobility as an [[Agile guards|Agile guard]].&lt;br /&gt;
*When attempting to escape from a battle, Seekers would not be the only guards to search nearby hiding spots; all guards would search for Ezio until he had become anonymous once more.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if engaged in a fight with several other guards and a disarmed Seeker, the Seeker would rarely attempt to grab Ezio from behind and hold him for the others to attack. In &#039;&#039;Brotherhood&#039;&#039;, this could be performed by any guard.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, if Ezio dodged a Seeker&#039;s Sweep attack, he would use his bracer to break the spear, forcing the Seeker to use one of the [[improvised weapons]].&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, Seekers could not be counter-killed with a heavy weapon, unless during a kill streak.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Guard-seeker-ACB.png|A Seeker under the employ of the [[House of Borgia|Borgia]].&lt;br /&gt;
2seekers.jpg|Two Seekers in Rome.&lt;br /&gt;
Ezio leap kill.jpg|Ezio attacking a Seeker in Venice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;/div&gt;</summary>
		<author><name>72.48.66.115</name></author>
	</entry>
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