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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_2_%E2%80%93_Francesco_Vecellio&amp;diff=303210</id>
		<title>Italian Wars: Chapter 2 – Francesco Vecellio</title>
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		<updated>2010-12-25T19:03:21Z</updated>

		<summary type="html">&lt;p&gt;71.233.150.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Italian Wars: Chapter 2 of the Facebook game,&#039;&#039;&#039; &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 2|thumb|right|450px]]Video Summary: &amp;quot;You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano|Niccolò di Pitigliano&#039;s]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==On The Hunt==&lt;br /&gt;
[[File:PL_Memory_OnTheHunt.jpg|thumb|left]]My target is old, unsuspecting. Age will take his life soon, but I will not allow it. I am here to send a message to his allies. I must study his routines, find his weaknesses, and sow discord within his community.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Barfly===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Farmer&#039;s Garb, 1 Round Of Drinks (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 80 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Thug, Thief, Street Crier&lt;br /&gt;
&lt;br /&gt;
When an old soldier has outlived his glory, he may try to revive it through drink and dinner, boasting his victories in a bustling tavern. No doubt I will learn much about my target by visiting his preferred spots.&lt;br /&gt;
&lt;br /&gt;
[[File:Barfly.png|thumb|Barfly]]&lt;br /&gt;
&lt;br /&gt;
* The people in this tavern laugh at Niccolò&#039;s exaggerated stories. They poke holes in them!&lt;br /&gt;
* Niccolò&#039;s guards frequent this tavern. I keep their glasses full and eventually they begin to talk.&lt;br /&gt;
* I indulge in a few glasses myself, but not enough to lose my focus. The proprieter shares stories about Niccolò&#039;s drunken exploits.&lt;br /&gt;
* I sit with one of Niccolò&#039;s servants. She tries to change the subject, but I do manage to pry some information from her.&lt;br /&gt;
* I stand and weave a rousing story about Niccolò&#039;s exploits. The crowd groans and provides me with valuable contradictions.&lt;br /&gt;
* The residents of Lonigo have grown tired of Niccolò&#039;s excesses. Through my time spent in his favourite taverns, I have gained both information and allies.&lt;br /&gt;
&lt;br /&gt;
===Interception===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Hidden Blade, 1 Leather Armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has been entertaining couriers from Rome. They move in shadow, usually without guards, making them easy targets for me. If they refuse to share the information I want, I have techniques to make them talk!&lt;br /&gt;
&lt;br /&gt;
[[File:Interception.png|thumb|Interception]]&lt;br /&gt;
&lt;br /&gt;
* This courier is stubborn, but breaking a will is easy once you&#039;ve broken a bone!&lt;br /&gt;
* He gives me a good chase, but I have memorized the alleyways of Lonigo. Once tackled, he is quick to relay his message!&lt;br /&gt;
* This courier defies me, so I expose a [[Hidden Blade|wrist blade]] and nick his throat! He talks.&lt;br /&gt;
* I demonstrate my anatomical knowledge with the tip of my knife. The courier tells me everything he knows!&lt;br /&gt;
* My victim refuses to talk, despite my best efforts. I kill him swiftly and recover information from his belongings.&lt;br /&gt;
* Niccolò di Pitigliano has not left the game. The information I have recovered from his couriers has frightening implications!&lt;br /&gt;
&lt;br /&gt;
===Word Of Mouth===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Lonigo Citizen Disguise.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 4 XP, 45 florins.&lt;br /&gt;
&lt;br /&gt;
Often the easiest way to gather information is to do nothing but walk. I pick the busiest streets in Lonigo and cloesly follow the ebb and flow of the crowd, careful not to draw attention, yet close enough to overhear their gossip.&lt;br /&gt;
&lt;br /&gt;
[[File:Word_of_Mouth.png|thumb|Word of Mouth]]&lt;br /&gt;
&lt;br /&gt;
* I eavesdrop on a group of farmers involved in a land dispute with Niccolò. He seems to have many enemies.&lt;br /&gt;
* I get no specific information, but the people here seem on edge. Perhaps I can use this to my advantage!&lt;br /&gt;
* When the murmur of a crowd grows, people tend to think their conversations are masked. I listen.&lt;br /&gt;
* Niccolò&#039;s guards mock him when they&#039;re off duty. Interesting...&lt;br /&gt;
* A couple discuss Niccolò. I confirm a rumour and vanish into the crowd before they turn. Paranoia leads to richer gossip.&lt;br /&gt;
* After a day walking beside its people, I feel Lonigo&#039;s pulse. I understand not only how her populace think, but how it moves. I am one step closer to trapping my prey!&lt;br /&gt;
&lt;br /&gt;
===Siren&#039;s Lure===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Simple Gift (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 7 XP, 75 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
&lt;br /&gt;
My target spends his nights with a [[Courtesans|pampered lady]] on each arm. He uses them to feel young; they use him to feel powerful. No doubt these courtesans are privy to secrets he would like to bury.&lt;br /&gt;
&lt;br /&gt;
[[File:Sirens_lure.png|thumb|Siren&#039;s Lure]]&lt;br /&gt;
&lt;br /&gt;
* Fortunately, this woman is more interested in coin than secrecy!&lt;br /&gt;
* I have uncovered an intriguing, yet disgusting detail!&lt;br /&gt;
* I suspected Niccolò&#039;s vices might be unusual, but these surpass even my imagination!&lt;br /&gt;
* This woman seems to be genuine in her fondness for Niccolò. I tread carefully. Her reactions tell me what I wish to know.&lt;br /&gt;
* We laugh as she describes Niccolò&#039;s...difficulties.&lt;br /&gt;
* I have uncovered vile details about Niccolò&#039;s private life! They are valuable to my plans, but I will spend many years trying to expunge them from my memory.&lt;br /&gt;
&lt;br /&gt;
===Every Last Detail===&lt;br /&gt;
Requirements: 8 AP (per execution), 4 Courtesans, 1 Fancy Gift (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 13 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
My Order prides itself on precision. I must study the behaviour of my target before I strike. I must have an escape plan. There is no room for error.&lt;br /&gt;
&lt;br /&gt;
[[File:Every_last_detail.png|thumb|Every Last Detail]]&lt;br /&gt;
&lt;br /&gt;
* Masked by the movement of the crowd, I study the times that Niccolò leaves and returns to his house. I note the number of guards he brings and the types of weapons they wield.&lt;br /&gt;
* From a rooftop, I watch Niccolò&#039;s guests arrive; courtesans, couriers, scoundrels and nobles. Most visit alone, but occasionally he entertains a large party of guests.&lt;br /&gt;
* I study the doors and windows of my target&#039;s house. Should I choose to kill him here, I must be prepared for surprises.&lt;br /&gt;
* I follow Niccolò and his guards to the market. I take note of what he purchases and who sells it to him.&lt;br /&gt;
* I test Niccolò&#039;s guards, sometimes with thrown pebbles, but usually with my voice. I watch their patterns as they move in to investigate and I time how long it takes before they call off their hunt.&lt;br /&gt;
* I am confident that I can now predict Niccolò&#039;s daily actions, and I have an intuition about how his guards will respond to an attack. Soon, I will take advantage of this knowledge...&lt;br /&gt;
&lt;br /&gt;
==Bait And Trap==&lt;br /&gt;
[[File:PL_Memory_BaitAndTrap.jpg|thumb|left]]My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Character Assassination===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Street Crier, 1 Valuable Gift (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 6 XP, 440 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Lonigo already harbour ill will towards Niccolò. It is time to unleash them! My assistants will spread rumours, make wild accusations, and incite violence.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_assassination.png|thumb|Character Assassination]]&lt;br /&gt;
&lt;br /&gt;
* Word gets around that Niccolò has an unhealthy attraction to his [[Horses|horse]]. He must be furious!&lt;br /&gt;
* Workers in the marketplace expel Niccolò&#039;s men! Though they protest, the citizens of Lonigo outnumber them.&lt;br /&gt;
* Niccolò has been branded a traitor! I am certain he will denounce such a claim, but we both know this one is not merely a rumour.&lt;br /&gt;
* A group forms outside Niccolò&#039;s home, demanding answers! They will get none, of course.&lt;br /&gt;
* I bribe several [[Heralds|street criers]] to distribute my own doctored version of the news for a day.&lt;br /&gt;
* I have created a battlefield of public opinion. With his attention focused on another front, Niccolò will not expect my advance!&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
Requirements: 2 AP (per execution), 1 Lonigo Citizen Disguise, 1 Hidden Blade, 1 Throwing Knife (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Lonigo&#039;s politicians have overlooked, falsified and intervened to cover for Niccolò. No doubt he crawls to them now as I turn this town against him. He will find their offices empty.&lt;br /&gt;
&lt;br /&gt;
[[File:Politics.png|thumb|Politics]]&lt;br /&gt;
&lt;br /&gt;
* This one spits threats at me but how quickly they change to pleas once he realizes my trade!&lt;br /&gt;
* I dispatch my victim from a rooftop nearby. A perfect shot!&lt;br /&gt;
* He struggles to speak while I tighten the coil around his neck! I have no interest in what he wants to say.&lt;br /&gt;
* He offers money for his life. Predictable! So is his flight when he realizes I will not accept his bribe.&lt;br /&gt;
* This politician has some skill at swordplay, but one missed thrust is all it takes for me to run him through!&lt;br /&gt;
* I have severed any powerful ties Niccolò might call upon, but now I risk exposure if I linger too long. I must strike soon!&lt;br /&gt;
&lt;br /&gt;
===Church Dues===&lt;br /&gt;
Requirements: 6 AP (per execution), 1 Hidden Blade, 1 Dagger, 1 Leather Armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 10 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;church&amp;quot; in Lonigo has been bribed to brand Niccolò&#039;s enemies as heretics, condemning them to unfair trials and often execution. These are not &amp;quot;men of God.&amp;quot; These are men who believe they are gods. I intend to demonstrate their mortality!&lt;br /&gt;
&lt;br /&gt;
[[File:Church_dues.png|thumb|Church Dues]]&lt;br /&gt;
&lt;br /&gt;
*He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.&lt;br /&gt;
*A church is a place of false security. I finish one of my targets in plain sight!&lt;br /&gt;
*I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!&lt;br /&gt;
*A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!&lt;br /&gt;
*I am careful not to draw any blood. This church still belongs to the people of Lonigo.&lt;br /&gt;
*The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.&lt;br /&gt;
&lt;br /&gt;
===Where It Hurts===&lt;br /&gt;
Requirements: 7 AP (per execution), 3 Saps, 1 Bow, 4 Thugs, 3 Arrows (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 10 XP, 160 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Semi-Precious Stones, Precious Stones.&lt;br /&gt;
&lt;br /&gt;
Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Where_it_hurts.png|thumb|Where It Hurts]]&lt;br /&gt;
&lt;br /&gt;
*The men I have recruited return with bloodied blades and full purses!&lt;br /&gt;
*A profitable attack. Niccolò will feel the sting of this one!&lt;br /&gt;
*I suspect my hired help is pocketing most of the money they recover. I suppose they&#039;ve earned it.&lt;br /&gt;
*Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.&lt;br /&gt;
*I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.&lt;br /&gt;
*Though we have only taken a small portion of Niccolò&#039;s funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.&lt;br /&gt;
&lt;br /&gt;
===No Escape===&lt;br /&gt;
Requirements: 7 AP (per execution), 2 Thugs, 2 Bows, 5 Arrows (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 10 XP, 130 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Simple Gift, Fancy Gift, Silver, Valuable Gift, Gold, Expensive Gift.&lt;br /&gt;
&lt;br /&gt;
Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.&lt;br /&gt;
&lt;br /&gt;
[[File:No_escape.png|thumb|No Escape]]&lt;br /&gt;
&lt;br /&gt;
*The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.&lt;br /&gt;
*We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.&lt;br /&gt;
*My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!&lt;br /&gt;
*Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò&#039;s family, but he must not feel like he has control.&lt;br /&gt;
*My men are untrained, but I have made sure we outnumber Niccolò&#039;s horsemen two-to-one. We easily take a convoy!&lt;br /&gt;
*We were vigilant and none of Niccolò&#039;s convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!&lt;br /&gt;
&lt;br /&gt;
==Bloodwork==&lt;br /&gt;
[[File:PL_Memory_Bloodwork.jpg|thumb|left]]With Niccolò&#039;s community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Boxing In===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Lonigo Citizen Disguise, 1 Barricade (per execution), 1 Oil Flask (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Reward: 7 XP, 468 florins.&lt;br /&gt;
&lt;br /&gt;
I must scout every possible exit from Niccolò&#039;s manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.&lt;br /&gt;
&lt;br /&gt;
[[File:Boxing_in.png|thumb|Boxing In]]&lt;br /&gt;
&lt;br /&gt;
*I seal several of the windows shut from the outside!&lt;br /&gt;
*I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!&lt;br /&gt;
*I spill a vial of oil onto the stairs — a crude, but effective trick!&lt;br /&gt;
*I extinguish several lights around the manor&#039;s perimeter. Unlike my target, I am trained to work in the dark!&lt;br /&gt;
*I hang some of Niccolò&#039;s own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.&lt;br /&gt;
*I have severely limited Niccolò&#039;s options for escape. It seems excessive, but I am a man of detail!&lt;br /&gt;
&lt;br /&gt;
===Crowd Control===&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Thugs, 2 Street Criers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Reward: 11 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
I have instructed my hired help to swarm the front entrance of Niccolò&#039;s manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.&lt;br /&gt;
&lt;br /&gt;
[[File:Crowd_control.png|thumb|Crowd Control]]&lt;br /&gt;
&lt;br /&gt;
*The crowd swells! Furious shouts draw more and more people to it!&lt;br /&gt;
*Someone peeks at the crowd from a window upstairs! Niccolò?&lt;br /&gt;
*They hurl fruit at the manor&#039;s facade! They know there will be no retaliation — the crowd is too big!&lt;br /&gt;
*Several of Niccolò&#039;s private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.&lt;br /&gt;
*Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!&lt;br /&gt;
*I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò&#039;s aid!&lt;br /&gt;
&lt;br /&gt;
===Professionals===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Courier Pigeon (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 220 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Assassin.&lt;br /&gt;
&lt;br /&gt;
My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.&lt;br /&gt;
&lt;br /&gt;
[[File:Professionals.png|thumb|Professionals]]&lt;br /&gt;
&lt;br /&gt;
*I have killed with this one before, several years ago!&lt;br /&gt;
*This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!&lt;br /&gt;
*A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.&lt;br /&gt;
*Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.&lt;br /&gt;
*I am joined by one of my own students. This will be a solid lesson for him, should he survive it!&lt;br /&gt;
*I have called upon my Order to aid me while I end Niccolò&#039;s life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.&lt;br /&gt;
&lt;br /&gt;
===Cruel Efficiency===&lt;br /&gt;
Requirements: 10 AP (per execution), 5 Assassins, 5 Rapiers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 16 XP, 280 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has amassed his guards behind his manor. He will attempt to flee Lonigo soon. My Brothers will slip through the crowd and slay as many as they can!&lt;br /&gt;
&lt;br /&gt;
[[File:Cruel_efficiency.png|thumb|Cruel Efficiency]]&lt;br /&gt;
&lt;br /&gt;
*One of my Brothers tosses a smoke bomb into the crowd. The guards scatter!&lt;br /&gt;
*Two assassins strike as one, their blades saluting each other as they pierce through their victims!&lt;br /&gt;
*I hear the whistle of throwing daggers and three guards drop!&lt;br /&gt;
*The guards shout to each other, confused! One man is silenced mid-sentence.&lt;br /&gt;
*I see only glimpses of my Brothers as they weave through the crowd!&lt;br /&gt;
*Content that the guards are busy, I prepare to head inside the manor. No doubt there will be more inside, but I am sure I can handle them alone.&lt;br /&gt;
&lt;br /&gt;
===Into The Den===&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Leather Armor, 1 Hidden Blade, 1 Longsword, 1 Lock Picking Tools (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 19 XP, 550 florins.&lt;br /&gt;
&lt;br /&gt;
I have entered the manor. The noise outside is tremendous, but I hear multiple voices inside. I must tread carefully as I scout for my prey.&lt;br /&gt;
&lt;br /&gt;
[[File:Into_the_den.png|thumb|Into the Den]]&lt;br /&gt;
&lt;br /&gt;
*I find a group of guards rifling through Niccolò&#039;s cabinets. They will take their payment however they can and leave him soon.&lt;br /&gt;
*Several men have gathered near the entrance. They discuss how they will safely move Niccolò from the manor. He is not with them.&lt;br /&gt;
*I hear Niccolò&#039;s voice from the floor above me!&lt;br /&gt;
*I sidestep into the shadows of a bedroom as several guards run past! They are focused on the carnage outside and do not stop to search.&lt;br /&gt;
*As I slip my way through the manor&#039;s interior, I take note of each window and how it lines up outside, quickly check each door for locks, and plan my own escape route.&lt;br /&gt;
*Niccolò is on the top floor. I have determined that most of his guards have left the manor. I hide for a moment to finalize my strategy before moving in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing Dead==&lt;br /&gt;
[[File:PL_Memory_PlayingDead.jpg|thumb|left]]I should be dead! The assassin&#039;s blade struck true, yet I still draw breath. [[The Shroud]]! I was sure he would find it, but I still feel its presence; I hear it in my head!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===The Voice of Reason===&lt;br /&gt;
Requirements: 20 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 32 XP, 150 florins.&lt;br /&gt;
&lt;br /&gt;
It&#039;s just a faint whisper in my head, but it demands action. It speaks in a language I do not understand, but I sense what it means. &amp;quot;GET UP,&amp;quot; it demands. I try, but my wounds are too severe.&lt;br /&gt;
&lt;br /&gt;
[[File:Voice_of_reason.png|thumb|Voice of Reason]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot;&lt;br /&gt;
*&amp;quot;CONCENTRATE. CLOSE THE WOUNDS.&amp;quot;&lt;br /&gt;
*&amp;quot;OPEN YOUR EYES. SLEEP IS DEATH.&amp;quot;&lt;br /&gt;
*&amp;quot;DO NOT BELIEVE IN YOUR FRAILTY.&amp;quot;&lt;br /&gt;
*&amp;quot;COME CLOSER.&amp;quot;&lt;br /&gt;
*I drag myself over to floorboards beneath my desk and pry them open. As soon as I see it, my mind blazes.&lt;br /&gt;
&lt;br /&gt;
===White===&lt;br /&gt;
Requirements: 25 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 48 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
I touch the artifact and my world is enveloped in brilliant light. Did I die? Can this be — no, I must wake up from this!&lt;br /&gt;
&lt;br /&gt;
[[File:White2.png|thumb|White]]&lt;br /&gt;
&lt;br /&gt;
*I extend my arms and watch them stretch into the void.&lt;br /&gt;
*Eyes within eyes! An infinite sea of perception! Stop staring! Please, stop staring!&lt;br /&gt;
*My tongue catches a playful wind and unrolls like a spindle of red ribbon. It sails skyward and I grin.&lt;br /&gt;
*I reach into the white and it stains my hands. I watch it travel through my veins.&lt;br /&gt;
*I try to close my eyes, but I have none.&lt;br /&gt;
*I shake my head and the room returns to normal. I can move again! The pain is extreme, but I am rejuvenated. I grab the artifact.&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Requirements: 28 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 64XP, 250 florins.&lt;br /&gt;
&lt;br /&gt;
My manor is burning! I must flee this place! I can only hope the crowd outside has dispersed.&lt;br /&gt;
&lt;br /&gt;
[[File:Aftermath.png|thumb|Aftermath.]]&lt;br /&gt;
&lt;br /&gt;
*I stumble over two of my guards. Their throats are slit!&lt;br /&gt;
*This stairwell is impassible; burning debris has fallen from the floor above! I am not sure I have the strength left to find another route.&lt;br /&gt;
*My fingers tremble! I nearly drop the artifact, so I tuck it under my arm.&lt;br /&gt;
*The hallway is completely dark. I proceed with a hand scraping along one wall and hope for the best.&lt;br /&gt;
*I test a window, but it has been sealed from the outside!&lt;br /&gt;
*I gasp for air as I drop onto the grass outside. Where will I go? If I can even escape Lonigo, I will not survive a trip to another town, unless...&lt;br /&gt;
&lt;br /&gt;
===Side Effects===&lt;br /&gt;
Requirements: 34 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 75XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
I have no choice. Whatever power this thing holds, I must try to unleash it! I wrap myself in the Shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:Sideeffects.png|thumb|Side Effects.]]&lt;br /&gt;
&lt;br /&gt;
*I begin to vomit! A little at first, but then it flows red as I violently expel my insides.&lt;br /&gt;
*Too much! A thousand voices shouting at once! My head cannot take anymore!&lt;br /&gt;
*My body folds upon itself! My muscles pull tighter than should be possible and I feel my bones snap!&lt;br /&gt;
*I feel the Shroud&#039;s power! It is tearing me apart! I cannot control it!&lt;br /&gt;
*I am no longer in control of my own body! It reconfigures as the voices demand!&lt;br /&gt;
*I have stopped breathing. One of my eyes has gone blind, the other is slowly losing focus. I see the assassin approach. &amp;quot;Disgusting,&amp;quot; he says, as he pulls the Shroud from my dying grip. How? How did he know?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Articles needing images]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;/div&gt;</summary>
		<author><name>71.233.150.224</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_1_%E2%80%93_Bartolomeo_d%27Alviano&amp;diff=303159</id>
		<title>Italian Wars: Chapter 1 – Bartolomeo d&#039;Alviano</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_1_%E2%80%93_Bartolomeo_d%27Alviano&amp;diff=303159"/>
		<updated>2010-12-25T18:59:53Z</updated>

		<summary type="html">&lt;p&gt;71.233.150.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Italian Wars: Chapter 1 of the Facebook game,&#039;&#039;&#039; &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Chapter 1 Introduction|thumb|right|450px]]Video Summary: &amp;quot;Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
﻿{{-}}&lt;br /&gt;
&lt;br /&gt;
==Death Defiant==&lt;br /&gt;
[[File:PL_Memory_DeathDefiant.jpg|thumb|left]]The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle. The enemy ignores me; they have left me for dead. I soon will be if I do not act!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===First Aid===&lt;br /&gt;
Requirements: 1 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 1 XP, 5 florins.&lt;br /&gt;
&lt;br /&gt;
I shudder as I shift my weight onto one leg. I have been stabbed at least twice, and my bleeding brow makes it difficult to see. I must tend to these wounds before I bleed to death!&lt;br /&gt;
&lt;br /&gt;
[[File:First_aid.jpg|thumb|First Aid]]&lt;br /&gt;
&lt;br /&gt;
*It&#039;s just a scrap, but it will do!&lt;br /&gt;
*This should help stop the bleeding!&lt;br /&gt;
*It&#039;s dirty, but I have no time to be picky!&lt;br /&gt;
*This should hold for now!&lt;br /&gt;
*That stung!&lt;br /&gt;
*I manage to stop the bleeding! I remove my slashed helm and dress my head wound with the tattered remnants of an enemy flag.&lt;br /&gt;
&lt;br /&gt;
===Rally Point===&lt;br /&gt;
Requirements: 1 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 1 XP, 8 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Soldier.&lt;br /&gt;
&lt;br /&gt;
Fallen condottieri float in the muck around me. Most have been slain or scattered by the French cavalry. I must rally the survivors.&lt;br /&gt;
&lt;br /&gt;
[[File:Rally_Point.jpeg|thumb|Rally Point]]&lt;br /&gt;
&lt;br /&gt;
*With me, brothers!&lt;br /&gt;
*Come, they haven&#039;t killed us yet!&lt;br /&gt;
*Are you going to play in the mud all day? To my side!&lt;br /&gt;
*We have survived worse than this!&lt;br /&gt;
*Stand up! You can lick your wounds later!&lt;br /&gt;
*My rallied crew is battered, but determined. They are eager for blood. So am I!&lt;br /&gt;
&lt;br /&gt;
===Tools Of The Trade===&lt;br /&gt;
Requirements: 2 AP (per execution), 1 Estoc.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 2 XP, 17 florins.&lt;br /&gt;
&lt;br /&gt;
Bianca, my beloved blade, is lost somewhere in the mud. I will return for her, but for now I must arm myself with inferior weaponry.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Tools_Of_The_Trade.jpg|thumb|Tools Of The Trade]]&lt;br /&gt;
&lt;br /&gt;
*Sorry, but you have no need for these anymore!&lt;br /&gt;
*I have trained with better weapons than this, but I take it anyway.&lt;br /&gt;
*As long as the blade is sharp, I can make use of it.&lt;br /&gt;
*This will taste a Frenchman&#039;s blood before sunset!&lt;br /&gt;
*Not bad at all!&lt;br /&gt;
*I have collected a small arsenal from the dead and dying. I heft a sword in each hand and my pockets are now full of surprises, should the enemy attack me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Turning The Tide==&lt;br /&gt;
[[File:PL_Memory_TurningTheTide.jpg|thumb|left]]The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us. Today, the dead rise!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Skirmish===&lt;br /&gt;
Requirements: 3 AP (per execution), 4 Soldiers, 2 Estocs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&lt;br /&gt;
&lt;br /&gt;
We charge the northern patrol! To them, it must seem as though we have risen from beneath the mud. Wave after wave we pour into their ranks, blades raised.&lt;br /&gt;
&lt;br /&gt;
[[File:Skirmish.jpg|thumb|Skirmish]]&lt;br /&gt;
&lt;br /&gt;
*My enemy swings high, exposing his ribs. A fatal mistake!&lt;br /&gt;
*This one tries to parry. I hit his sword full force, knowing one of my men will gut him as he struggles for balance!&lt;br /&gt;
*A boot to the groin sends my victim crawling through the mud! Three of us put our swords through his back.&lt;br /&gt;
*This one is barely an adult. A shame, but there&#039;s no mercy on this battlefield!&lt;br /&gt;
*Roaring, I tackle my victim! I stand, but he does not. The crossed hilt of my dagger protrudes from the mud like a tombstone.&lt;br /&gt;
*Victory! We lost a few men, but the enemy has lost its entire patrol. We scavenge what equipment we can and move on.&lt;br /&gt;
&lt;br /&gt;
===The Ruse===&lt;br /&gt;
Requirements: 3 AP (per execution), 3 Soldiers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&lt;br /&gt;
&lt;br /&gt;
Under the guise of surrender, a handful of us approach the western cavalry patrol. The bulk of our army waits in the vineyard, ready to flank!&lt;br /&gt;
&lt;br /&gt;
[[File:The_Ruse.JPG|thumb|The Ruse]]&lt;br /&gt;
&lt;br /&gt;
*They suspect something. I distract them with a plea for the life of my men.&lt;br /&gt;
*I try to bribe them. Land, wealth, women. Anything to keep them focused on me!&lt;br /&gt;
*My men creep up from behind while I hold the enemy&#039;s attention.&lt;br /&gt;
*They demand that we throw down our weapons. We do it. We will soon have more to choose from!&lt;br /&gt;
*I need to keep them busy just a moment longer!&lt;br /&gt;
*By the time they realize our deception, my men are nearly upon them. They try to spin their horses, but they trip over each other. We make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Role Reversal===&lt;br /&gt;
Requirements: 4 AP (per execution), 3 Soldiers, 1 French War Horse, 3 Estocs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 52 florins.&lt;br /&gt;
&lt;br /&gt;
Atop the enemy&#039;s own steeds and wielding stolen weapons, we ride down the remaining patrol! We will lose horses to their pikemen, but we have the numbers.&lt;br /&gt;
&lt;br /&gt;
[[File:Role_Reversal.JPG|thumb|Role Reversal]]&lt;br /&gt;
&lt;br /&gt;
*A soldier thrusts his pike deep into the neck of the horse beside me, toppling its rider. I veer off to trample him!&lt;br /&gt;
*I sweep my longsword off my horse&#039;s flank and hack through my opponents!&lt;br /&gt;
*Two Frenchmen try to flee, but our plan requires no survivors! I signal to my men and they cut them down.&lt;br /&gt;
*I am nearly dismounted as a pike catches on my saddle! I grip the pole and charge forward, knocking the wind from my attacker.&lt;br /&gt;
*Our horses have difficulty maneuvering through the soggy ground in a skirmish, so we ride them out of combat and charge back through.&lt;br /&gt;
*The last patrol has been silenced! We are not sure if Agnadello&#039;s garrison heard any of the battles, but we believe they were masked by the harsh storm.&lt;br /&gt;
&lt;br /&gt;
==Vying For The Village==&lt;br /&gt;
[[File:PL_Memory_VyingForTheVillage.jpg|thumb|left]]Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Fire===&lt;br /&gt;
Requirements: 4 AP (per execution), 6 Soldiers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 20 florins.&lt;br /&gt;
&lt;br /&gt;
One section of Agnadello still burns! Its residents have mostly evacuated, but we wish to win their trust. We will help them control the blaze.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Fighting_Fire.jpg‎|thumb|Fighting Fire]]&lt;br /&gt;
&lt;br /&gt;
*The villagers bring us buckets and show us where to fill them.&lt;br /&gt;
*For every fire we douse, another springs to life!&lt;br /&gt;
*The heat is nearly impenetrable, but it does not deter my mercenaries!&lt;br /&gt;
*The flames spread to another building, but the villagers extinguish it before it can grow!&lt;br /&gt;
*The scorched corpse of a building collapses. My men deftly sidestep the flaming debris!&lt;br /&gt;
*We have fought back the inferno. Many of the villagers are without homes, but they are a tight community. They will take care of each other. We have earned valuable allies here.&lt;br /&gt;
&lt;br /&gt;
===Enlistment===&lt;br /&gt;
Requirements: 3 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Villager, Farmer, Miner, Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Some of the villagers are eager to fight alongside us. Some of them are veterans, long since done with war. Others are young and eager to fight back against the invaders. We turn none away.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Enlistment.jpg|thumb|Enlistment]]&lt;br /&gt;
&lt;br /&gt;
*His scars tell me he has seen his share of battles!&lt;br /&gt;
*This one is crippled, but he assures me he can ride a horse. I accept.&lt;br /&gt;
*A father and son enlist. I can sense the pride each has for the other.&lt;br /&gt;
*I have fought some of these men under different flags in the past. It does not matter. For now, we are allies.&lt;br /&gt;
*Some of the recruits are visibly shaken. My men cheer for them as they join us and make them feel welcome. Their spirits lift.&lt;br /&gt;
*We have managed to expand our army with the good people of Agnadello. They believe they will fight, and they may yet, but we merely intend the French to believe we have received reinforcements from my cousin.&lt;br /&gt;
&lt;br /&gt;
===Forging Ahead===&lt;br /&gt;
Requirements: 5 AP (per execution), 3 Villagers, 1 Blacksmith, 1 Iron (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 6 XP, 60 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Rapier.&lt;br /&gt;
&lt;br /&gt;
The local blacksmiths have offered us their forges. They work through the night to provide us with more weaponry before the French return.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Forging_Ahead.jpg|thumb|Forging Ahead]]&lt;br /&gt;
&lt;br /&gt;
*Impressive quality! I have paid for inferior blades in the past.&lt;br /&gt;
*My men test the balance of the weapons. Perfect!&lt;br /&gt;
*Some of my mercenaries have specific requests for their weapons. The smiths are impatient, but they oblige.&lt;br /&gt;
*Smiling, a smith asks me to test the blade he has crafted. I am impressed. He is not. I hand it back to him and he continues to toil.&lt;br /&gt;
*We marvel at the efficiency of the village&#039;s craftsmen.&lt;br /&gt;
*We replace our broken blades with sturdier ones crafted by Agnadello&#039;s skilled smiths.&lt;br /&gt;
&lt;br /&gt;
===Demanding Supplies===&lt;br /&gt;
Requirements: 2 AP (per execution), 4 Villagers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 2 XP, 10 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Iron, Pine, Grapes.&lt;br /&gt;
&lt;br /&gt;
Though the villagers fear retribution for aiding us, we push them to help us gather supplies. We promise to defend Agnadello.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Demanding_Supplies.jpg|thumb|Demanding Supplies]]&lt;br /&gt;
&lt;br /&gt;
*I offer my gratitude as the villagers bring in more supplies.&lt;br /&gt;
*These men are used to hard work in the vineyards. They do not disappoint us.&lt;br /&gt;
*Even as they assist us, the villagers occasionally peer over their shoulders. They are spooked.&lt;br /&gt;
*Some of the villagers have retrieved supplies from their own homes. I vow to repay them once we have won this battle.&lt;br /&gt;
*These people sacrifice much to aid us. We will not forget.&lt;br /&gt;
*Agnadello is not a large village but with the help of its people, we have managed bolster our supplies.&lt;br /&gt;
&lt;br /&gt;
===Stand!===&lt;br /&gt;
Requirements: 7 AP (per execution), 4 Rapiers, 5 Villagers, 7 Soldiers, 3 French War Horses.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 11 XP, 220 florins.&lt;br /&gt;
&lt;br /&gt;
We have done our best to prepare, but the storm is upon us! Louis XII&#039;s armies have returned. We needed more time! The enemy cavalry tears through the streets of Agnadello! We brace for impact!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Stand.jpg‎|thumb|Stand!]]&lt;br /&gt;
&lt;br /&gt;
*The enlisted villagers hold their ground against a charge, but they are soon obliterated by enemy archers!&lt;br /&gt;
*I tear half a dozen men from their horses, but it makes no difference. Agnadello is completely overrun!&lt;br /&gt;
*I am struck again and again! I struggle to remain upright!&lt;br /&gt;
*I bark orders to my men but they cannot hear me! We fight through the chaos!&lt;br /&gt;
*I send my fiercest mercenaries forward and they are trampled within moments!&lt;br /&gt;
*Once again, I taste my own blood! The bodies of my fallen Brothers are strewn about the city. An endless wall of enemy blocks me from escape. Their leader gloats. I stare into his face, one I know all too well, as he shackles me.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.233.150.224</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_1_%E2%80%93_Bartolomeo_d%27Alviano&amp;diff=303158</id>
		<title>Italian Wars: Chapter 1 – Bartolomeo d&#039;Alviano</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_1_%E2%80%93_Bartolomeo_d%27Alviano&amp;diff=303158"/>
		<updated>2010-12-25T18:59:08Z</updated>

		<summary type="html">&lt;p&gt;71.233.150.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Italian Wars:Chapter 1 of the Facebook game,&#039;&#039;&#039; &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Chapter 1 Introduction|thumb|right|450px]]Video Summary: &amp;quot;Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
﻿{{-}}&lt;br /&gt;
&lt;br /&gt;
==Death Defiant==&lt;br /&gt;
[[File:PL_Memory_DeathDefiant.jpg|thumb|left]]The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle. The enemy ignores me; they have left me for dead. I soon will be if I do not act!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===First Aid===&lt;br /&gt;
Requirements: 1 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 1 XP, 5 florins.&lt;br /&gt;
&lt;br /&gt;
I shudder as I shift my weight onto one leg. I have been stabbed at least twice, and my bleeding brow makes it difficult to see. I must tend to these wounds before I bleed to death!&lt;br /&gt;
&lt;br /&gt;
[[File:First_aid.jpg|thumb|First Aid]]&lt;br /&gt;
&lt;br /&gt;
*It&#039;s just a scrap, but it will do!&lt;br /&gt;
*This should help stop the bleeding!&lt;br /&gt;
*It&#039;s dirty, but I have no time to be picky!&lt;br /&gt;
*This should hold for now!&lt;br /&gt;
*That stung!&lt;br /&gt;
*I manage to stop the bleeding! I remove my slashed helm and dress my head wound with the tattered remnants of an enemy flag.&lt;br /&gt;
&lt;br /&gt;
===Rally Point===&lt;br /&gt;
Requirements: 1 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 1 XP, 8 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Soldier.&lt;br /&gt;
&lt;br /&gt;
Fallen condottieri float in the muck around me. Most have been slain or scattered by the French cavalry. I must rally the survivors.&lt;br /&gt;
&lt;br /&gt;
[[File:Rally_Point.jpeg|thumb|Rally Point]]&lt;br /&gt;
&lt;br /&gt;
*With me, brothers!&lt;br /&gt;
*Come, they haven&#039;t killed us yet!&lt;br /&gt;
*Are you going to play in the mud all day? To my side!&lt;br /&gt;
*We have survived worse than this!&lt;br /&gt;
*Stand up! You can lick your wounds later!&lt;br /&gt;
*My rallied crew is battered, but determined. They are eager for blood. So am I!&lt;br /&gt;
&lt;br /&gt;
===Tools Of The Trade===&lt;br /&gt;
Requirements: 2 AP (per execution), 1 Estoc.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 2 XP, 17 florins.&lt;br /&gt;
&lt;br /&gt;
Bianca, my beloved blade, is lost somewhere in the mud. I will return for her, but for now I must arm myself with inferior weaponry.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Tools_Of_The_Trade.jpg|thumb|Tools Of The Trade]]&lt;br /&gt;
&lt;br /&gt;
*Sorry, but you have no need for these anymore!&lt;br /&gt;
*I have trained with better weapons than this, but I take it anyway.&lt;br /&gt;
*As long as the blade is sharp, I can make use of it.&lt;br /&gt;
*This will taste a Frenchman&#039;s blood before sunset!&lt;br /&gt;
*Not bad at all!&lt;br /&gt;
*I have collected a small arsenal from the dead and dying. I heft a sword in each hand and my pockets are now full of surprises, should the enemy attack me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Turning The Tide==&lt;br /&gt;
[[File:PL_Memory_TurningTheTide.jpg|thumb|left]]The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us. Today, the dead rise!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Skirmish===&lt;br /&gt;
Requirements: 3 AP (per execution), 4 Soldiers, 2 Estocs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&lt;br /&gt;
&lt;br /&gt;
We charge the northern patrol! To them, it must seem as though we have risen from beneath the mud. Wave after wave we pour into their ranks, blades raised.&lt;br /&gt;
&lt;br /&gt;
[[File:Skirmish.jpg|thumb|Skirmish]]&lt;br /&gt;
&lt;br /&gt;
*My enemy swings high, exposing his ribs. A fatal mistake!&lt;br /&gt;
*This one tries to parry. I hit his sword full force, knowing one of my men will gut him as he struggles for balance!&lt;br /&gt;
*A boot to the groin sends my victim crawling through the mud! Three of us put our swords through his back.&lt;br /&gt;
*This one is barely an adult. A shame, but there&#039;s no mercy on this battlefield!&lt;br /&gt;
*Roaring, I tackle my victim! I stand, but he does not. The crossed hilt of my dagger protrudes from the mud like a tombstone.&lt;br /&gt;
*Victory! We lost a few men, but the enemy has lost its entire patrol. We scavenge what equipment we can and move on.&lt;br /&gt;
&lt;br /&gt;
===The Ruse===&lt;br /&gt;
Requirements: 3 AP (per execution), 3 Soldiers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&lt;br /&gt;
&lt;br /&gt;
Under the guise of surrender, a handful of us approach the western cavalry patrol. The bulk of our army waits in the vineyard, ready to flank!&lt;br /&gt;
&lt;br /&gt;
[[File:The_Ruse.JPG|thumb|The Ruse]]&lt;br /&gt;
&lt;br /&gt;
*They suspect something. I distract them with a plea for the life of my men.&lt;br /&gt;
*I try to bribe them. Land, wealth, women. Anything to keep them focused on me!&lt;br /&gt;
*My men creep up from behind while I hold the enemy&#039;s attention.&lt;br /&gt;
*They demand that we throw down our weapons. We do it. We will soon have more to choose from!&lt;br /&gt;
*I need to keep them busy just a moment longer!&lt;br /&gt;
*By the time they realize our deception, my men are nearly upon them. They try to spin their horses, but they trip over each other. We make short work of them.&lt;br /&gt;
&lt;br /&gt;
===Role Reversal===&lt;br /&gt;
Requirements: 4 AP (per execution), 3 Soldiers, 1 French War Horse, 3 Estocs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 52 florins.&lt;br /&gt;
&lt;br /&gt;
Atop the enemy&#039;s own steeds and wielding stolen weapons, we ride down the remaining patrol! We will lose horses to their pikemen, but we have the numbers.&lt;br /&gt;
&lt;br /&gt;
[[File:Role_Reversal.JPG|thumb|Role Reversal]]&lt;br /&gt;
&lt;br /&gt;
*A soldier thrusts his pike deep into the neck of the horse beside me, toppling its rider. I veer off to trample him!&lt;br /&gt;
*I sweep my longsword off my horse&#039;s flank and hack through my opponents!&lt;br /&gt;
*Two Frenchmen try to flee, but our plan requires no survivors! I signal to my men and they cut them down.&lt;br /&gt;
*I am nearly dismounted as a pike catches on my saddle! I grip the pole and charge forward, knocking the wind from my attacker.&lt;br /&gt;
*Our horses have difficulty maneuvering through the soggy ground in a skirmish, so we ride them out of combat and charge back through.&lt;br /&gt;
*The last patrol has been silenced! We are not sure if Agnadello&#039;s garrison heard any of the battles, but we believe they were masked by the harsh storm.&lt;br /&gt;
&lt;br /&gt;
==Vying For The Village==&lt;br /&gt;
[[File:PL_Memory_VyingForTheVillage.jpg|thumb|left]]Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Fire===&lt;br /&gt;
Requirements: 4 AP (per execution), 6 Soldiers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 5 XP, 20 florins.&lt;br /&gt;
&lt;br /&gt;
One section of Agnadello still burns! Its residents have mostly evacuated, but we wish to win their trust. We will help them control the blaze.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Fighting_Fire.jpg‎|thumb|Fighting Fire]]&lt;br /&gt;
&lt;br /&gt;
*The villagers bring us buckets and show us where to fill them.&lt;br /&gt;
*For every fire we douse, another springs to life!&lt;br /&gt;
*The heat is nearly impenetrable, but it does not deter my mercenaries!&lt;br /&gt;
*The flames spread to another building, but the villagers extinguish it before it can grow!&lt;br /&gt;
*The scorched corpse of a building collapses. My men deftly sidestep the flaming debris!&lt;br /&gt;
*We have fought back the inferno. Many of the villagers are without homes, but they are a tight community. They will take care of each other. We have earned valuable allies here.&lt;br /&gt;
&lt;br /&gt;
===Enlistment===&lt;br /&gt;
Requirements: 3 AP (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 3 XP, 36 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Villager, Farmer, Miner, Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Some of the villagers are eager to fight alongside us. Some of them are veterans, long since done with war. Others are young and eager to fight back against the invaders. We turn none away.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Enlistment.jpg|thumb|Enlistment]]&lt;br /&gt;
&lt;br /&gt;
*His scars tell me he has seen his share of battles!&lt;br /&gt;
*This one is crippled, but he assures me he can ride a horse. I accept.&lt;br /&gt;
*A father and son enlist. I can sense the pride each has for the other.&lt;br /&gt;
*I have fought some of these men under different flags in the past. It does not matter. For now, we are allies.&lt;br /&gt;
*Some of the recruits are visibly shaken. My men cheer for them as they join us and make them feel welcome. Their spirits lift.&lt;br /&gt;
*We have managed to expand our army with the good people of Agnadello. They believe they will fight, and they may yet, but we merely intend the French to believe we have received reinforcements from my cousin.&lt;br /&gt;
&lt;br /&gt;
===Forging Ahead===&lt;br /&gt;
Requirements: 5 AP (per execution), 3 Villagers, 1 Blacksmith, 1 Iron (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 6 XP, 60 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Rapier.&lt;br /&gt;
&lt;br /&gt;
The local blacksmiths have offered us their forges. They work through the night to provide us with more weaponry before the French return.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Forging_Ahead.jpg|thumb|Forging Ahead]]&lt;br /&gt;
&lt;br /&gt;
*Impressive quality! I have paid for inferior blades in the past.&lt;br /&gt;
*My men test the balance of the weapons. Perfect!&lt;br /&gt;
*Some of my mercenaries have specific requests for their weapons. The smiths are impatient, but they oblige.&lt;br /&gt;
*Smiling, a smith asks me to test the blade he has crafted. I am impressed. He is not. I hand it back to him and he continues to toil.&lt;br /&gt;
*We marvel at the efficiency of the village&#039;s craftsmen.&lt;br /&gt;
*We replace our broken blades with sturdier ones crafted by Agnadello&#039;s skilled smiths.&lt;br /&gt;
&lt;br /&gt;
===Demanding Supplies===&lt;br /&gt;
Requirements: 2 AP (per execution), 4 Villagers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 2 XP, 10 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Iron, Pine, Grapes.&lt;br /&gt;
&lt;br /&gt;
Though the villagers fear retribution for aiding us, we push them to help us gather supplies. We promise to defend Agnadello.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Demanding_Supplies.jpg|thumb|Demanding Supplies]]&lt;br /&gt;
&lt;br /&gt;
*I offer my gratitude as the villagers bring in more supplies.&lt;br /&gt;
*These men are used to hard work in the vineyards. They do not disappoint us.&lt;br /&gt;
*Even as they assist us, the villagers occasionally peer over their shoulders. They are spooked.&lt;br /&gt;
*Some of the villagers have retrieved supplies from their own homes. I vow to repay them once we have won this battle.&lt;br /&gt;
*These people sacrifice much to aid us. We will not forget.&lt;br /&gt;
*Agnadello is not a large village but with the help of its people, we have managed bolster our supplies.&lt;br /&gt;
&lt;br /&gt;
===Stand!===&lt;br /&gt;
Requirements: 7 AP (per execution), 4 Rapiers, 5 Villagers, 7 Soldiers, 3 French War Horses.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 11 XP, 220 florins.&lt;br /&gt;
&lt;br /&gt;
We have done our best to prepare, but the storm is upon us! Louis XII&#039;s armies have returned. We needed more time! The enemy cavalry tears through the streets of Agnadello! We brace for impact!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Stand.jpg‎|thumb|Stand!]]&lt;br /&gt;
&lt;br /&gt;
*The enlisted villagers hold their ground against a charge, but they are soon obliterated by enemy archers!&lt;br /&gt;
*I tear half a dozen men from their horses, but it makes no difference. Agnadello is completely overrun!&lt;br /&gt;
*I am struck again and again! I struggle to remain upright!&lt;br /&gt;
*I bark orders to my men but they cannot hear me! We fight through the chaos!&lt;br /&gt;
*I send my fiercest mercenaries forward and they are trampled within moments!&lt;br /&gt;
*Once again, I taste my own blood! The bodies of my fallen Brothers are strewn about the city. An endless wall of enemy blocks me from escape. Their leader gloats. I stare into his face, one I know all too well, as he shackles me.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.233.150.224</name></author>
	</entry>
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