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		<title>Assassin&#039;s Creed: Project Legacy</title>
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		<updated>2011-01-12T16:19:44Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Project Legacy Florins and XP Farming Guide */ florins from changing clock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]], through a machine known as the DDS (Data Dump Scanner). Presumably, the DDS is similar to an Animus, but can allow a person to relive the memory of someone who is not related to them. Currently, there are three memory packs available: &amp;quot;Italian Wars&amp;quot;, &amp;quot;Rome&amp;quot;, and &amp;quot;Holidays&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holidays&amp;quot; pack was released in December 2010 with a single chapter, &amp;quot;Ghosts of Christmas Past&amp;quot;. The memories within feature different protagonists, and new chapters are to be released in 2011, with one of them focuses on the famous Renaissance man Paracelsus.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
==Holidays==&lt;br /&gt;
: &#039;&#039;Main Article: Chapter 1 - [http://assassinscreed.wikia.com/wiki/Chapter_1_-_Ghosts_of_Christmas_Past Ghosts of Christmas Past]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp, although florins can be gotten much easier by changing the clock on your computer 24 hours ahead while on the territories screens, as it will let you collect the money from the territories. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests===&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of the new Holiday Set, buy a revolver and get as many Money-Filled Suitcases as possible. The event that Erudito gives you as a gift for completing the rest gives 10 XPR, which is the best for boosting. It can raise you 5 levels if you have 10 cases, at the 20&#039;s. It gives 309 florins per event, which is not very good, but there is no better event for XP.&lt;br /&gt;
*Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Crescendo should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Italian Wars&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Vying For The Village&lt;br /&gt;
|Stand&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|267&lt;br /&gt;
|1.57&lt;br /&gt;
|38.14&lt;br /&gt;
|If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Bloodwork&lt;br /&gt;
|Professionals&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|267&lt;br /&gt;
|1.67&lt;br /&gt;
|89.00&lt;br /&gt;
|29 fpr with pigeon purchase. &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Into The Den&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|667&lt;br /&gt;
|1.73&lt;br /&gt;
|60.64&lt;br /&gt;
|49.27 fpr with lock picking tools purchase &#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|3&lt;br /&gt;
|People Skills&lt;br /&gt;
|Problem Solvers&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|728&lt;br /&gt;
|2.09&lt;br /&gt;
|66.18&lt;br /&gt;
|Best for florins, and decent xp. The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is 164,000 florins.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Measures&lt;br /&gt;
|Running the Ramparts&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|182&lt;br /&gt;
|2.00&lt;br /&gt;
|36.40&lt;br /&gt;
|Best for XP, recommend you keep 1 spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&lt;br /&gt;
|-&lt;br /&gt;
|Cleaning House&lt;br /&gt;
|Mano a Mano&lt;br /&gt;
|16&lt;br /&gt;
|44&lt;br /&gt;
|971&lt;br /&gt;
|2.75&lt;br /&gt;
|60.69&lt;br /&gt;
|Best for florins AND XP / dual farming&lt;br /&gt;
|-&lt;br /&gt;
|Storm Warning&lt;br /&gt;
|Blindfold&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|300&lt;br /&gt;
|2.30&lt;br /&gt;
|30.00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|The Lady&#039;s Favor&lt;br /&gt;
|Tempting Fate&lt;br /&gt;
|19&lt;br /&gt;
|74&lt;br /&gt;
|710&lt;br /&gt;
|2.60&lt;br /&gt;
|25.35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchmaker&lt;br /&gt;
|10&lt;br /&gt;
|26&lt;br /&gt;
|161&lt;br /&gt;
|2.60&lt;br /&gt;
|16.10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|She Who Has Everything&lt;br /&gt;
|9&lt;br /&gt;
|24&lt;br /&gt;
|150&lt;br /&gt;
|2.60&lt;br /&gt;
|16.60&lt;br /&gt;
|Best exp for a the smallest AP investment possible&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic&lt;br /&gt;
|Revelation&lt;br /&gt;
|37&lt;br /&gt;
|233&lt;br /&gt;
|999&lt;br /&gt;
|6.29&lt;br /&gt;
|13.32&lt;br /&gt;
|Great XP, the worst for florins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Life And Death&lt;br /&gt;
|Bloodhounds&#039;&lt;br /&gt;
|34&lt;br /&gt;
|192&lt;br /&gt;
|1468&lt;br /&gt;
|5.60&lt;br /&gt;
|24.46&lt;br /&gt;
|Second &#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crescendo&lt;br /&gt;
|40&lt;br /&gt;
|256&lt;br /&gt;
|1888&lt;br /&gt;
|6.40&lt;br /&gt;
|47.20&lt;br /&gt;
|Best EXP and Florins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Rome&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Firestorm&lt;br /&gt;
|Marathon&lt;br /&gt;
|37&lt;br /&gt;
|202&lt;br /&gt;
|1886&lt;br /&gt;
|5.46&lt;br /&gt;
|50.97&lt;br /&gt;
|Best for EXP, third best for florins, not counting assassin and surgical kit requirements, which are easily attainable.&lt;br /&gt;
|}&lt;br /&gt;
====Alternatives====&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=300C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*300: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 200 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+30/100)-(150(1)+200(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+0.3)-(150+400+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 3,120 is the income of the crafting chain): &amp;lt;math&amp;gt;T=3,120 -1,350&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=1,970&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 1,770.&lt;br /&gt;
&lt;br /&gt;
*Edited - base selling price of Poisoned Dagger is 300, not 750 as posted previously, cutting the profit margin on this chain significantly.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
The Cannon is extremely profitable, with a base price of 15000, but requires olive (wood), zinc, and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Codes==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an item in your Lockbox called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
By entering &#039;&#039;&#039;VGVTC8GX&#039;&#039;&#039; you&#039;re granted an Abstergo Insider badge with the description &amp;quot;Work those connections.&amp;quot; The Insider Badge increases your chances to win in PvP.{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
== Profile Page==&lt;br /&gt;
﻿The Profile Page shows clearly what Skills, Stats and Achievments you have.&lt;br /&gt;
===Skills, There are 4 skills:===&lt;br /&gt;
Conflict - Raises your AP.&lt;br /&gt;
&lt;br /&gt;
Intrigue - Gives a bonus to the Florins You Produce/Get from missions.&lt;br /&gt;
&lt;br /&gt;
Shadow - Makes the chance of you getting an Item drop Higher.&lt;br /&gt;
&lt;br /&gt;
Knowledge - Raises the amount of Crafting Spots you can Have.&lt;br /&gt;
&lt;br /&gt;
[[File:Skills.jpg|thumb|left|Glen Dickson&#039;s Skill&#039;s Page]]&lt;br /&gt;
===Stats===&lt;br /&gt;
Stats show your history and data of Money, Crafting, Memories, Mnemonic Sets, Social, Achievments, PVP, Territories.&lt;br /&gt;
===Achievments===&lt;br /&gt;
Achievments show what you have Achieved. For Example getting to a certain level, or completing a certain mission.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ezio_Auditore_da_Firenze&amp;diff=223173</id>
		<title>Ezio Auditore da Firenze</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ezio_Auditore_da_Firenze&amp;diff=223173"/>
		<updated>2010-12-30T17:17:32Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: Undo revision 106717 by 70.186.210.161 (talk) - Source?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|AC2D|Assassins|Ren|Good}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   = char_ezio.png&lt;br /&gt;
|imgdesc = Ezio Auditore as a [[Master Assassin]].&lt;br /&gt;
|birth   = June 24, 1459&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[[Florence]], [[Italy]]&lt;br /&gt;
|period  = Italian [[Renaissance]]&lt;br /&gt;
|faction = [[House of Auditore|Auditore]]&amp;lt;br&amp;gt;[[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Ascendance]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Lost Legacy]]&#039;&#039;&lt;br /&gt;
|actor   = [[wikipedia:Devon Bostick|Devon Bostick]]&lt;br /&gt;
|voice   = [[Roger Craig Smith]]&amp;lt;br&amp;gt;[[Kid Beyond]] (&#039;&#039;[[Assassin&#039;s Creed II: Discovery|Discovery]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|My name is Ezio Auditore da Firenze, and like my father and grandfathers before me, I am an Assassin.|Ezio Auditore da Firenze.|Assassin&#039;s Creed II}}&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore da Firenze&#039;&#039;&#039; (born 1459) was a [[Florence|Florentine]] noble during the [[Italy|Italian]] [[Renaissance]] and, unbeknownst to most historians and philosophers, a central member and Grand Master of the [[Assassin&#039;s Order]]. A descendant of [[Altaïr Ibn-La&#039;Ahad]] and ancestor to both [[Desmond Miles]] and [[Subject 16]], Ezio was unaware of his Assassin heritage until the age of 17, when his [[Giovanni Auditore da Firenze|father]] and two brothers, [[Federico Auditore da Firenze|Federico]] and [[Petruccio Auditore da Firenze|Petruccio]], were murdered. Ezio fled [[Florence]] – his birthplace – and took refuge at the [[Villa Auditore]] in the [[Tuscany|Tuscan]] town of [[Monteriggioni]].&lt;br /&gt;
&lt;br /&gt;
Learning of his heritage from his uncle, [[Mario Auditore]], Ezio begun his Assassin training, as well as his quest for vengeance against the [[Grand Master of the Templar Order]], [[Rodrigo Borgia]], who had ordered the executions of his father and two brothers. During his quest, Ezio managed to not only unite the pages of Altaïr&#039;s [[Codex]] for the first time since [[Domenico Auditore]], but also to save the cities of Florence, [[Venice]], and later [[Rome]] from the [[Templars]]&#039; wrath. He ensured the future travels of [[Christoffa Corombo]] to the &amp;quot;New World&amp;quot; and, in [[Liberation of Rome|liberating Rome]] from Borgia control, helped spread the Renaissance and Assassin ideals of independence and free thought throughout Italy.&lt;br /&gt;
&lt;br /&gt;
Shortly before the death of Rodrigo Borgia in 1503, Ezio was pronounced the [[Grand Master of the Assassin Order|Grand Master]], or &amp;quot;ll Mentore&amp;quot;, of the Assassin Order.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
====Pre-Execution====&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-ezio-start-1.png|thumb|left|250px|A much younger Ezio when he was still a Florentine noble.]]Ezio Auditore da Firenze was born in Florence on June 24, 1459 AD, the second son of Giovanni Auditore and [[Maria Auditore da Firenze|Maria Auditore]]. Until the age of 17, Ezio lived a life of luxury as a member of the Florentine noble class, unaware of his father&#039;s allegiance to the Assassin Order. As a youth he was apprenticed to the great banker Giovanni Tornabuoni, presumably to learn the banking trade, so that he could become the leader of the Auditore bank in the future.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Lineage&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 1476, Ezio, his older brother Federico, and friends of the family got into a fight with [[Vieri de&#039; Pazzi]] and his gang. Ezio single-handedly defeated several members of the opposing gang, but Vieri managed to escape the scene before Ezio could do anything to him. Just before the fight, Ezio received a cut on his lip – caused by a rock thrown by Vieri – for which Federico suggested that they visit the local doctor. After looting several people left unconscious by the fight, the two brothers ran across the rooftops to the [[Doctor]].&lt;br /&gt;
&lt;br /&gt;
After the doctor had tended to his wound, a church nearby caught the eye of the brothers, and Federico suggested a race. Ezio won and together the two looked out over the city. Realizing that they were nearby, Ezio traveled to the house of [[Cristina Vespucci]] and spent the night with her. Caught by Cristina&#039;s father the morning after, Ezio fled from a group of pursuing [[guards]] before meeting with his father at the [[Palazzo Auditore]]. Giovanni scolded him, but later softened, admitting that it reminded him of his own youth. He then assigned Ezio the task of delivering several letters to his contacts.&lt;br /&gt;
&lt;br /&gt;
After returning home, Ezio found his distraught [[Claudia Auditore da Firenze|sister]] crying after discovering her boyfriend, [[Duccio]], had been unfaithful. After obtaining his whereabouts, Ezio beat the man and warned him to stay away from his sister. Upon returning to the palazzo again, his little brother Petruccio asked Ezio to collect eagle [[feather]]s from the rooftops, as he was ill and couldn&#039;t leave the house or get out of bed. After a tiring search for feathers – about which Petruccio was secretive – Ezio&#039;s mother secured his services in picking up some paintings from a young artist that she patronized, [[Leonardo da Vinci]]. On the walk home, Leonardo struck up a conversation, beginning a friendship between the two young men that would last throughout their adult lives.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Auditore Execution====&lt;br /&gt;
[[File:QuickTimePlayer_2009-09-25_20-14-39-52.png|thumb|Ezio&#039;s family being hanged for treason.]]&lt;br /&gt;
{{Quote|I&#039;ll kill you for what you&#039;ve done!|Ezio Auditore to Uberto Alberti after watching his family&#039;s execution in 1476.|Assassin&#039;s Creed II}}&lt;br /&gt;
Upon returning home, Ezio was asked by his father to deliver two letters to contacts of his in the city then retrieve a letter for him from a pigeon coup not far from the house. Ezio agreed, and after two odd encounters with the people he&#039;d delivered the letters to, Ezio retrieved the note from the pigeon coup only to witness guards running across Florence. After completing his errands, Ezio returned home to find the house ransacked, his father and brothers missing and his mother and sister hiding. Learning that city guards had been ordered to arrest Giovanni and all of his sons, Ezio made his way to the [[Palazzo della Signoria]], where his father and brothers were being held. Climbing the building and speaking to his father through his cell window, Ezio was instructed to find a chest hidden in his office, take everything out of it, then deliver a sealed letter to [[Uberto Alberti]], [[Lorenzo de&#039; Medici]]&#039;s personal assistant and a close friend of the Auditore family. Doing so, Ezio found his father&#039;s Assassin robes and the letter containing details of a plot against the city of Florence and the Auditore family. Ezio brought the incriminating documents to Alberti and was assured that his family would be released the following day when the information was presented as evidence of their innocence.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Ezio then traveled to the home of Cristina Vespucci, where he spent the night.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day, Ezio returned to the Piazza della Signoria to find Alberti presiding over the execution of the Auditores (watched over all the while by a mysterious stranger who turned out to be Rodrigo Borgia who had been present with Alberti the previous night). Giovanni claimed his innocence, citing the information given to Alberti as evidence. But Alberti denied any knowledge of such information. Ezio shouted that Alberti was indeed lying, but his efforts to prevent the execution were ultimately in vain, and he could only watch helplessly as his father and brothers were hanged. When he attempted to charge the scaffold to avenge his kinsmen, Alberti ordered the city guards to murder him. At the urging of one of Giovanni&#039;s friends, a [[Thieves|thief]], Ezio fled the Piazza della Signoria and sought shelter in a [[Courtesans|brothel]], run by the sister of the [[Annetta|Auditore housemaid]], a courtesan named [[Paola]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heritage===&lt;br /&gt;
====Exacting revenge====&lt;br /&gt;
{{Quote|The Auditore are not dead! I&#039;m still here! Me! Ezio! Ezio Auditore!|Ezio Auditore, 1476.|Assassin&#039;s Creed II}}&lt;br /&gt;
Paola, who unbeknownst to Ezio was an Assassin herself, agreed to assist Ezio in his quest for vengeance, teaching him how to survive in the city as an outlaw through [[pickpocketing]] and blending in crowds. She further directed Ezio to Leonardo da Vinci to repair the [[Hidden Blade]] of the late Giovanni Auditore, but did not notice that Ezio was being watched. At Leonardo&#039;s workshop, a guard banged on the door, ordered Leonardo outside, and tried to beat Ezio&#039;s location from him. Ezio realized something was wrong and crept up behind the guard, stabbing him from behind.&lt;br /&gt;
&lt;br /&gt;
[[File:Uberto2.jpg|thumb|left|250px|Ezio furiously stabbing Uberto Alberti.]]&lt;br /&gt;
After Leonardo had thanked him, Ezio sought out and assassinated Alberti in the courtyard of the [[wikipedia:Basilicia of Santa Croce, Florence|Basilica of Santa Croce]], who was attending Verrochio&#039;s latest exhibit. After making his way inside the courtyard, he attacked Alberti in a frenzied rage, stabbing him multiple times in the chest, before proudly proclaiming the survival of the Auditore family through him.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;After killing Alberti, he took the documents that Alberti stole from Ezio and his father. Ezio also took a letter from Alberti that was supposed to be for his wife and son. Ezio decided he would see that she gets the letter, not wanting to sink to Alberti&#039;s level.&lt;br /&gt;
&lt;br /&gt;
====Family Ties====&lt;br /&gt;
{{Quote|Don&#039;t you recognize me? It&#039;s a-me, Mario!|Mario Auditore greets his nephew upon his arrival at Monteriggioni.|Assassin&#039;s Creed II}}&lt;br /&gt;
Now the most wanted man in Florence, Ezio fled the city with his mother and sister in the hopes of making their way to Spain, stopping beforehand at the Auditore family&#039;s villa in the town of Monteriggioni for shelter. During their travel to Monteriggioni, the three were accosted by Vieri de&#039; Pazzi and his followers, but were saved by the timely arrival of Ezio&#039;s uncle, Mario Auditore, and his [[mercenaries]]. Mario informed Ezio of the existence of the Assassins, in an obvious attempt to induct him into the Order, revealing that many of his ancestors, including Giovanni, were part of it. However, Ezio refused his ancestry, wishing only to continue his journey to Spain to ensure his mother and sister&#039;s safety. Enraged, Mario left Monteriggioni for the city of [[San Gimignano]], where Vieri de&#039; Pazzi had been located, in the attempt to relieve Monteriggioni of continual assaults by his minions. Guilt-ridden and knowing his presence was a primary reason for the ongoing attacks, Ezio traveled to San Gimignano to accept Mario&#039;s offer.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ezio arrived outside the city, he joined Mario and his mercenaries in their assault, waiting until nightfall to make their way to Vieri de&#039; Pazzi by killing guards patrolling near the city gates. After witnessing a brief meeting between Rodrigo Borgia, [[Jacopo de&#039; Pazzi]], [[Francesco de&#039; Pazzi]] and Vieri, Ezio made for his foe; while Mario and his mercenaries kept Vieri&#039;s thugs distracted, Ezio challenged and fought Vieri for the last time, eventually overpowering and killing him after a brief duel. Ezio tried to extract a confession from his old enemy, but to no avail as Vieri chose to be snide even to the very end. Infuriated by this, Ezio flew into a rage and insulted Vieri&#039;s corpse, continuing until his uncle calmed him down, and reminded him of a tradition of the Assassins: showing respect to those they have killed.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Business with the Pazzi====&lt;br /&gt;
{{Quote|I&#039;ve been sent from Firenze by Il Magnifico to attend to some unfinished business; I&#039;m looking for [[Jacopo de&#039; Pazzi]].|Ezio, upon returning from Florence after dealing with [[Francesco de&#039; Pazzi]].|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:FrancescoDeath2.jpg|thumb|250px|Ezio and Francesco]]&lt;br /&gt;
Following Vieri&#039;s death, Ezio returned to Florence in 1478 to gather information from [[La Volpe]] and prevent the planned [[Pazzi]] [[Pazzi Conspiracy|takeover]], as well as the deaths of Lorenzo de&#039; Medici and his brother [[Giuliano de&#039; Medici|Giuliano]]. Arriving too late to save Guilano, Ezio managed to prevent the death of Lorenzo, the ruler of Florence, and restored his family&#039;s good name. However, the Pazzi had already succeeded in their plan and brought the city into a state of civil war. After escorting Lorenzo to safety at [[Palazzo Medici|his palazzo]], Ezio learned from Lorenzo&#039;s lieutenant [[Poliziano]] the location of Francesco de&#039; Pazzi at the Piazza della Signoria. As Pazzi and Medici troops battled in the streets below them, Ezio chased down and slew Francesco, although Jacopo de&#039; Pazzi and several other conspirators were able to escape the city. Shortly afterward, the Medici publicly cleared the name of the Auditore family and provided Ezio with the names of the conspirators who had escaped.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learning that the Pazzi conspirators had fled to San Gimignano, Ezio tracked down and killed [[Antonio Maffei]], [[Stefano da Bagnone]], [[Bernardo Baroncelli]] and [[Francesco Salviati]], extracting from each man information on Jacopo de&#039; Pazzi&#039;s hiding place. Using the information, Ezio located his quarry and tracked Jacopo to an ancient Roman theatre. Once there, Ezio eavesdropped on a meeting between Jacopo, Rodrigo Borgia and a Venetian merchant, [[Emilio Barbarigo]]. After fatally wounding Jacopo for his failure to capture Florence, Borgia revealed that he was aware of Ezio&#039;s presence. While Borgia and Emilio fled, Ezio was apprehended by Borgia&#039;s bodyguards, but he overpowered and killed them, before swiftly putting the dying Jacopo out of his misery.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Journey to Venice====&lt;br /&gt;
{{dialogue3|Carlo|Your little house of cards is crumbling, Emilio...|Emilio|A minor setback, it will be dealt with. This povero scemo (poor fool) Antonio and his thieves...|Never mind that! It&#039;s the assassin you should be worried about!|Why? Is...is he in Venezia?|Carlo Grimaldi and Emilio Barbarigo discuss Ezio minutes before the latter&#039;s assassination|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
With the Pazzi conspiracy ended, Ezio returned to Lorenzo in 1480 and declared his success. Before leaving the city for Venice, Ezio was granted a gift; a [[Outfits|Medici cape]], that would keep the city guards&#039; attention from him. Ezio then made his way to Leonardo&#039;s workshop, only to find that he had just left for Venice himself. Meeting with Leonardo in the [[Appennine Mountains]], Ezio accompanied him to the city of [[Forlì]], narrowly avoiding the Templar soldiers sent after them by Rodrigo Borgia.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio carrying rosa.png|thumb|left|250px|Ezio, carrying Rosa to safety.]]&lt;br /&gt;
Eventually arriving in Forlì, one year later, the two made their way to the city docks, where Ezio was refused passage without a pass. It was at this moment that the two heard the screams of a noble lady stranded in the city&#039;s wetlands. Ezio swiftly hastened to her rescue and was able to row the woman ashore. The lady introduced herself as [[Caterina Sforza]] and coerced the dockman into granting Ezio passage to Venice. Once in Venice, Ezio and Leonardo were given a brief tour of the city by [[Alvise Da Vilandino|Alvise]] before Ezio began to seek a way into the Palazzo of Emilio Barbarigo, although this effort proved to be in vain. Suddenly pushed aside, Ezio watched as a gang of thieves attempted and failed to breach the Palazzo, leading Ezio to subsequently aid the thief [[Rosa]], who had been shot through the leg with an arrow. After successfully escaping the city guards, Ezio was introduced to the leader of the Venetian thieves guild, [[Antonio]], and together, they concocted a new plot to kill Emilio Barbarigo and liberate the merchant district.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The plot, taking place during 4 years, was successful and gave Ezio the name of another Templar conspirator – [[Carlo Grimaldi]]. A government official and member of the Council of Ten, Carlo was close to [[Giovanni Mocenigo]], the Doge of Venice and hoped to turn him to the Templar cause. Overhearing another meeting between Borgia and Carlo, Ezio uncovered a plot to poison the Doge and replace him with [[Marco Barbarigo]]. Returning to Antonio, he sought to find a way into the [[Palazzo Ducale]]. The pair searched the front gates, the rear walls and even passing over the [[Basilica di San Marco]]; but they were hampered at every turn. Returning to the piazza below, an enraged Antonio remarked that only birds might get into the Doge&#039;s palace, reminding Ezio of Leonardo&#039;s [[Flying Machine|flying machine]], which he had seen on the way to Forlì. After a somewhat unsuccessful test flight, Leonardo came up with a way to ensure that Ezio reached his destination.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio assassinates Carlo.jpg|thumb|250px|Ezio assassinates Carlo Grimaldi.]]&lt;br /&gt;
After removing the city guards at four separate locations, Antonio&#039;s thieves proceeded to light massive bonfires throughout the city, giving Ezio the lift Leonardo&#039;s flying machine needed to make it to the Palazzo Ducale. The plan worked, and Ezio breached the Palazzo Ducale, although he was too late to save the Doge. Carlo fled the scene, crying out that Ezio had assassinated the Doge, only to meet his own end at Ezio&#039;s hands moments later. However, Ezio was now the most wanted man in Venice and was forced to flee the city guards.&lt;br /&gt;
&lt;br /&gt;
Returning to Leonardo&#039;s workshop for help in 1486, Ezio was directed to [[Teodora Contanto|Sister Teodora]]&#039;s brothel, where Antonio was hiding. Under the cover of [[Carnevale]], Ezio made his way to the brothel and began planning the death of Marco Barbarigo, competing in the four games of the Carnevale to win the [[Golden Mask|golden mask]] that would gain him entrance to Marco&#039;s private party. Ezio was successful but found that Marco&#039;s cousin, [[Silvio Barbarigo]] and Marco&#039;s personal slave-bodyguard, [[Dante Moro]] intimidated and bribed the judges into denying him his prize. However, Ezio was successful in regaining the mask from Moro and managed to infiltrate the Doge&#039;s personal party and assassinate Marco with [[Pistol|an ingenious new weapon]], leaving the door open for [[Agostino Barbarigo|Agostino]], a Barbarigo not involved with the Templars, and an ally of Antonio&#039;s, to legitimately become Doge.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With his quest nearly at an end, Ezio tracked down Silvio Barbarigo and Dante Moro, who had occupied the Arsenal with an army of mercenaries. Needing a force of his own, Ezio was directed to find the mercenary leader, [[Bartolomeo d&#039;Alviano]], only to find Silvio&#039;s thugs had attacked Bartolomeo&#039;s headquarters and captured him and a number of his soldiers. Ezio swiftly located and liberated Bartolomeo and his soldiers; once he learned of Ezio&#039;s purpose, the mercenary captain was more than willing to assist in Silvio&#039;s destruction. Having tracked the Templars down to the city&#039;s Arsenal, Ezio managed to storm the building with the help of Bartolomeo and his men, and killed Dante Moro and Silvio Barbarigo in the ensuing battle. However, he was astonished to learn that the plot to remove the Doge was merely a distraction, so that the Templars could move their vessel to [[Cyprus]], although the reasons for this were unknown to Ezio.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Induction into the Order===&lt;br /&gt;
====The Spaniard and the Apple====&lt;br /&gt;
{{Quote|It&#039;s been over ten years since I watched my father and brothers die. Ten years hunting the men responsible. I&#039;m close to the end now, but no closer to knowing what any of it was for!|Ezio discusses his life as an Assassin}}&lt;br /&gt;
[[File:Zw-ezio-seal.png|thumb|250px|Ezio, receiving the Assassin&#039;s mark.]]&lt;br /&gt;
&lt;br /&gt;
Two more years passed before word of the Templar vessel reached Ezio once again on his twenty ninth birthday,&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=NSagHiz6Ujo&amp;amp;feature=related&amp;lt;/ref&amp;gt; when Rosa brought him a shipping manifest detailing the return of the ship that very day. Sneaking into the Arsenal, Ezio watched as a Templar soldier carrying a [[Piece of Eden]] disembarked from the ship and made his way to a Templar base in the city. Following the soldier, Ezio assassinated and impersonated the guard, carrying the Piece of Eden to a meeting with Rodrigo Borgia himself. Finally able to confront the man ultimately responsible for the deaths of his father and brothers, Ezio criticized the Templar Grand Master for the non-appearance of the supposed &amp;quot;prophet&amp;quot; detailed in the Codex prophecy. Borgia responded, proudly naming himself the prophet before engaging Ezio in battle. The battle was short, and Ezio easily bested the Templar. On the backfoot, Borgia called upon the city guards and taunted the Assassin, saying that &amp;quot;his people&amp;quot; had failed to show up.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this very moment Mario Auditore, Antonio, Paola, Teodora, La Volpe and Bartolomeo d&#039;Alviano appeared, driving off Borgia and revealing themselves to Ezio as Assassins. With the arrival of [[Niccolò Machiavelli]], it was revealed to Ezio that he was in fact the supposed &amp;quot;prophet&amp;quot;, and that for the past decade they had all worked together to induct Ezio into the Assassins Order. That night, they all met again and Ezio was formally inducted into the Order.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Time in the Wetlands====&lt;br /&gt;
{{quote|Muori col tuo orgoglio, per quanto vale... Requiescat in pace.&amp;lt;br&amp;gt;(Die with your pride, for what it&#039;s worth... Rest in peace.)|Ezio Auditore to Ludovico Orsi|Battle of Forlì (DLC)}}&lt;br /&gt;
Shortly after his induction, Ezio met with Mario and Niccolò, and travelled to Leonardo da Vinci&#039;s studio, hoping he could shed some light upon the strange artifact [[Rodrigo Borgia]] had dubbed &amp;quot;[[Sixth Apple|the Apple]]&amp;quot;. Leonardo examined the unique device, commenting that the metal it was made of should not exist, and that its design was highly advanced despite its age. Briefly touching the Apple, Ezio accidentally activated the device, which started to glow and show strange holographic images. De-activating the device, Niccolò announced that he had arranged for the Piece of Eden to be held in the [[Rocca di Ravaldino]], protected by an ally of the Assassin&#039;s, Caterina Sforza. Niccolò and Ezio met with Caterina in [[Romagna]], just outside the city of Forlì. After briefly discussing the Apple, the three made their way back to the city, only to find that it had been invaded by the Orsi brothers: [[Checco Orsi|Checco]] and [[Ludovico Orsi|Ludovico]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;&amp;gt;&#039;&#039;[[Battle of Forlì (DLC)|Assassin&#039;s Creed II: Battle of Forlì]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the group fought its way to the city&#039;s locked gates, Ezio managed to find another way inside and opened the gates, allowing them to continue their way to the Citadel. Reaching the Rocca di Ravaldino, they found out that two of Caterina’s children, [[Ottaviano Riario|Ottaviano]] and [[Bianca Riario|Bianca]], were in the hands of the Orsi brothers, who had recently arrived and begun attacking the Citadel. Repelling the attack, Ezio left the Apple in Caterina&#039;s hands, before going to rescue her two children.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-bof7.png|thumb|250px|Ezio briefly glimpses Savonarola, before passing out.]]&lt;br /&gt;
Making his way into Romagna, Ezio overpowered the guard detail assigned to imprison Bianca, who directed Ezio to her brother Ottaviano. As Bianca fled back to the city, Ezio made his way the the lighthouse upon which Ottaviano was being held by Ludovico himself. Climbing the tower, Ezio dispatched Ludovico and freed Ottaviano, though not before learning that the kidnapping was a distraction, which had allowed the brothers to steal the Apple. Ezio swiftly tracked down and killed Checco Orsi and his remaining men. Retrieving the Apple, Ezio failed to notice that Checco had stabbed him in the abdomen. Injured, Ezio collapsed to the floor, the Apple rolling from his hand. Before losing consciousness Ezio saw a [[Girolamo Savonarola|monk]] with a missing finger pick up the Apple and walk away, despite Ezio&#039;s warnings against doing so.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caterina’s guards later found Ezio next to Checco’s corpse and returned him to Forlì, where Caterina nursed him back to health. Returned to his senses, Ezio, now bearded, hurriedly explained to Caterina that the Apple had been stolen from him by a man in black. She recognized him for a monk and told Ezio to search for the monk at the church outside the city walls. There was no sign of the monk, but Ezio met with [[Brother O’Callahan]], who told him to continue his search at San Vincenzo, in central Forlì. An abbot there identified Ezio as Stefano de Bagnone&#039;s killer and ran away, but was intercepted, and, once convinced he was not about to die, gave Ezio the name of the nine fingered monk: Girolamo Savonarola.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Sailing to Spain|Journey in Spain]]====&lt;br /&gt;
{{Quote|My thirst for vengeance is strong, but my responsibility to the Assassins is stronger still.|Ezio Auditore, 1491|Assassins Creed II: Discovery}}&lt;br /&gt;
While trying to locate Savonarola, Ezio was told by a Thief to meet Antonio at the Thieves&#039; Guild in Venice. Upon arriving there, Ezio found Antonio accompanied by another man, [[Luis de Santángel]]. Luis was looking for a good &amp;quot;killer&amp;quot; who could oversee a meeting involving Luis&#039; friend Christoffa Corombo, but Ezio expressed no interest. However, when he heard that Rodrigo Borgia was also involved in the meeting, he rushed to Christoffa&#039;s location, finding out that it was a trap. However, he managed to save Christoffa, who explained that Rodrigo was interested in his plans to sail west. Soon afterwards, Ezio met with Antonio again, who told him to go see both Luis and Christoffa in the gardens district.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Discovery&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Acd23.png|thumb|right|250px|Ezio locked in combat with a guard during his time in Spain.]]&lt;br /&gt;
They then told him that the Templars were in possession of Christoffa&#039;s atlas, which featured the journey&#039;s route. Ezio quickly recovered the atlas and brought it back to Christoffa and Luis. Luis informed Ezio of the presence of Spanish Assassins, who were held captive by the Spanish Inquisitor General, [[Tomás de Torquemada]]. Thinking it his mission to rescue them, Ezio temporarily diverged from his goal to reclaim the Apple of Eden and set out to Spain, but not before Antonio gave him the names of two of his contacts.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Discovery&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving in Spain and briefly losing his sword to a thief, Ezio went on to look for one of the contacts. When he arrived at the location, he met a man who called himself [[Raphael Sanchez]] and soon after revealed himself to be an Assassin. He informed Ezio of the location of the first captured Assassin, and Ezio rushed to save him. Right before the Assassin could be burned by the Inquisitors, Ezio killed all the guards and freed him. After Ezio&#039;s return, Raphael revealed that it was [[Gaspar Martinez]] who was ordered to capture the Assassins by Torquemada. Ezio located Gaspar and found him, Torquemada and a guard surrounding a captured Assassin.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Discovery&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torquemada revealed to the captured Assassin, and indirectly to Ezio, that Rodrigo Borgia had ordered him to capture Assassins in Spain, because they were &amp;quot;non-believers&amp;quot; (in the Catholic religion). After the guard killed the Assassin, the group disbanded and Gaspar was left unguarded. Ezio then met with him and asked him what he knew of the Templars, but Gaspar feigned ignorance and said that they &amp;quot;went away two centuries ago.&amp;quot; He fell silently to Ezio&#039;s blade, and Ezio acquired a list of six other Assassins&#039; names.&lt;br /&gt;
&lt;br /&gt;
After freeing the first man on the list, Ezio took him back to Raphael, informing the latter of the existence of the list. However, all the remaining Assassins were located in [[Zaragoza]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio others.jpg|thumb|250px|Ezio with Luis, Raphael, and Christoffa.]]&lt;br /&gt;
Once in Zaragoza, Raphael told Ezio to find the Inquisition&#039;s Calficador, [[Pedro Llorente]], whose tribunal met at the far side of town. Arriving there, Ezio found that Torquemada was also present. One of the Assassins was being tried, and after he refused to convert and confess, was killed. Ezio eavesdropped on the ensuing conversation and found out that Torquemada was under orders from Rodrigo Borgia to arrest the Assassins. He hurried to locate the remaining five Assassins. Four of them where held captive inside some catacombs. The last was held inside a church. After securing their safety, Ezio killed Pedro Llorente. Returning to Raphael, he requested to return to Italy. However, Raphael still needed some help against the Inquisitors in Granada. Ezio complied, helping to assassinate a Templar spy in the city and discovering along the way that Luis Santangel was also an Assassin.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Discovery&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once again he excused himself to return to Italy, but disturbed again by the Templars. He is forced again to fight off the Templars to defend Luis, and informed that Raphael has been captured. Ezio fights to rescue Raphael, then finally infiltrate Torquemada&#039;s fortress. Torquemada escapes, but Ezio still have duties for the Piece of Eden and decide not to pursue him, Ezio excuses to finally return to Italy and Telling Luis and Raphael to tell him when Christoffa returns from his journey to find the &amp;quot;New World.&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Discovery&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The [[Bonfire of the Vanities]]====&lt;br /&gt;
[[File:Ac2bonfire.jpg|thumb|left|Ezio about to knock the Apple of Eden out of Savonarola&#039;s hand.]]&lt;br /&gt;
{{quote|There is no book or teacher to give you the answers, to show you the way. Choose your own way! Do not follow me, or anyone else.|Ezio after Savanarola&#039;s death|Bonfire of the Vanities (DLC)}}&lt;br /&gt;
After Lorenzo de’ Medici&#039;s death, Savonarola was able to easily take control over Florence with the Apple of Eden at his command. He taught the population of Florence that personal property and knowledge made the difference between the rich and the poor. Therefore, he burned everything related to the Renaissance in the Bonfire of the Vanities.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Bonfire of the Vanities&amp;quot;&amp;gt;&#039;&#039;[[Bonfire of the Vanities (DLC)|Assassin&#039;s Creed II: Bonfire of the Vanities]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio and Niccolò Machiavelli wanted to put a stop to Savonarola&#039;s rule with the aid of their two comrades in the city, Paola and La Volpe. Ezio began eliminating the monk&#039;s brainwashed followers while Niccolò, Paola, and Volpe organized a riot in the city. Soon after Ezio killed Savonarola&#039;s followers, the rioters formed an angry mob and went to the Palazzo Pitti, where Savonarola resided, demanding an end to the bonfires. Savanarola tried to use the Apple to quell the riot, but before he could, Ezio threw a knife at him, knocking the Apple out of his hand. In the ensuing chaos, the Apple was picked up by a guard in service to the Borgia (the Templars had also been trying, without success, to recover the Apple from Savonarola). Ezio followed him, killed him and recovered the Apple. Savonarola was then sentenced to be executed in the same way he had dealt with the city&#039;s knowledge: burned at the stake on the Piazza della Signoria. However, Ezio decided that no one should have to die in such agony.&lt;br /&gt;
&lt;br /&gt;
[[File:Assacreed2_b15_451.jpg|thumb|Ezio assassinating Savonarola before he can be burned.]]&lt;br /&gt;
The Assassin leapt onto the execution platform and put Savonarola out of his misery. He then looked at the stunned mob and gave a speech to them, urging them to follow their own path and rely on their own thoughts, not what they were told by the ones in power. He then left with Mario, Niccolò, Paola and La Volpe, ready to uncover the answers hidden within the Apple.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Bonfire of the Vanities&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dealing with the Borgia===&lt;br /&gt;
====Trip to the Vatican====&lt;br /&gt;
{{Quote|I thought... I thought I was beyond this. But I&#039;m not. I&#039;ve waited too long, lost too much. Requiescat in pace, you bastard!|Ezio to Rodrigo Borgia during his first assassination attempt|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
The following year (1499) saw the Assassins come together once more at the Villa Auditore, with the Piece of Eden and the completed Codex in hand. Using the two objects, they discovered the location of [[the Vault]] to be in Rome - specifically, beneath the Vatican. Unfortunately, Rodrigo Borgia had become Pope in 1492, although Mario believed he had only done so to gain access to the Papal Staff, another of the Pieces of Eden. Undeterred, Ezio went to assassinate Rodrigo Borgia.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio Rome.jpg|thumb|280px|left|Ezio battles his way to the [[Capella Sistina|Sistine Chapel]].]]&lt;br /&gt;
Fighting his way along the entire length of the [[Passetto di Borgo]], Ezio snuck into the Sistine Chapel and struck at Rodrigo from above. As he was about to deal the killing blow, Rodrigo surprised him by using the Staff to blast him away and drain the energy of those in the room. Since Ezio held the Apple, he was immune to the Staff&#039;s effects, and the two engaged in a duel. Ezio repeated history by using the same technique [[Al Mualim]] utilized in his duel against Altaïr in 1191, by creating multiple illusional copies of himself with the Apple, and it seemed that Ezio had bested Rodrigo, but the Pope overcame him. Rodrigo then took the Apple and stabbed Ezio in the abdomen, leaving him to die before fleeing into the Vault. However Ezio soon regained conciousness and, following his nemesis to the outside of the Vault, Ezio watched as Rodrigo tried in vain to open it. Laying down his arms, Ezio challenged and defeated Rodrigo in a final brawl, obtaining possession of both the Apple and the Staff, but refusing to take the Borgia’s life, having realized the futility of revenge.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Quote|Killing you won&#039;t bring my family back...I&#039;m done.|Ezio spares Rodrigo&#039;s life|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
Entering the Vault, Ezio stood in shock as he was confronted by a hologram of an individual naming herself &amp;quot;[[Minerva]]&amp;quot; and claiming to be one of [[Those Who Came Before]]. Ezio was further confounded when the hologram sought to speak to an unseen figure named Desmond Miles, before disappearing abruptly, leaving Ezio with many unanswered questions.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
{{Spoiler|Plot details for &#039;&#039;[[Assassin&#039;s Creed Brotherhood]]&#039;&#039; follow.}}&lt;br /&gt;
&lt;br /&gt;
====Siege of Monteriggioni====&lt;br /&gt;
[[File:Monterigioni.jpg|thumb|250px|Ezio destroying a siege tower.]]&lt;br /&gt;
Following his encounter in the vault, Ezio returned to Monteriggioni with his uncle Mario Auditore, who had traveled to Rome to aid his nephew. During their journey, Ezio imparted onto his uncle what he had learned from Minerva, but soon found solace in the fact that his own battles were finally at an end. That evening, Ezio once again retold the events of his encounter in the Vault, this time to Machiavelli, his sister and mother. Machiavelli in turn criticized Ezio for his failure to kill Rodrigo Borgia. That night, unconcerned with Machiavelli&#039;s outburst, Ezio returned to his bedchamber to share an intimate night with Caterina Sforza. He soon learned however, that the Borgia threat was far from over.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On January 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; 1500, [[Cesare Borgia]], the son of Rodrigo, Commander of the Papal armies and a high ranking [[Templar ]]in his own right, [[Siege of Monteriggioni|laid siege to Monteriggioni]]. Taking the Assassins by surprsie, Cesare&#039;s forces were quickly able to level half the city before Ezio managed to reach the cannons above the wall ramparts and return fire, destroying many of Cesare&#039;s own siege weapons. This was a futile effort on Ezio&#039;s behalf in order to get the citizens to safety however, as Cesare&#039;s forces managed to breach the city gates, despite the defense put up by Ezio and his uncle. Entering the city, Cesare brought a mortally wounded Mario Auditore and captured Caterina Sforza before him. Seeing his uncle lying on the ground, Ezio ran across the rooftops in a vain effort to reach them, but was shot by an [[arquebusier]] upon the city walls. At the same time Cesare &amp;quot;invited&amp;quot; Ezio to come to Rome with a shot of his own firearm; the shot killed Mario.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio, having soon regained consciousness as two of Mario&#039;s mercenaries were dragging him, continued to partake in the battle, which had by now spilled into what was left of the city streets. Retreating to the Sanctuary, Ezio and the fleeing civilians fled through a secret passageway that had been hidden behind the statue of Altaïr. After ensuring his mother and sister were safe, Ezio then made his way for Rome. An undetermined amount of time later, Ezio passed out off of his horse however, his wounds having not been treated.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====War in Rome====&lt;br /&gt;
[[File:ACB_Seq2-1.jpg|thumb|left|306px|Ezio talking to a citizen soon after arriving in Rome.]]&lt;br /&gt;
Ezio woke up as he was being tended by a woman in a small house in Rome. She told him that a man had brought him there, and had supplied him with new armor and clothing. After leaving the house and retrieving medicine from a doctor, Ezio aided a distressed civilian by assassinating [[Il Carnefice]], an executioner who had wrongfully killed the civilian&#039;s wife.&lt;br /&gt;
&lt;br /&gt;
Ezio then met with Machiavelli, who informed him that Rome was in disrepair and that its citizens were being oppressed by the Borgia. Machiavelli also told him of Cesare Borgia, his new arch nemesis. Later, Ezio stumbled across the [[Followers of Romulus]] and explored one of their many [[Lairs of Romulus|lairs]], [[Nero&#039;s Golden Palace]].&lt;br /&gt;
&lt;br /&gt;
Basing himself on [[Tiber Island]] in the center of the city, Ezio rebuilt the complex, and began his mission to rid the city-state of Cesare and his father once and for all. Ezio reestablished relationships between his own [[Assassins Guild]] and the other guilds in the city, namely that of the [[Courtesans]] (led by [[Madonna Solari]], and later [[Claudia Auditore da Firenze|Claudia]], Ezio&#039;s sister), the [[Thieves]] (led by La Volpe) and the [[Mercenaries]] (led by Bartolomeo d&#039;Alviano).&lt;br /&gt;
&lt;br /&gt;
After Ezio received intelligence reports from his fellow guild leaders in the city that Cesare Borgia, Rodrigo Borgia and Caterina Sforza would be in the [[Castel Sant&#039;Angelo]], he infiltrated the heavily guarded fortress. However, Cesare had already left and Rodrigo was nowhere to be seen. Ezio managed to rescue Caterina from [[Lucrezia Borgia]], sister of Cesare and guardian of the Castel. After the ordeal in the Castel, where Ezio barely held off the Borgia guards that pursued him (only an explosion in the Castel prevented him from being overwhelmed), Ezio decided that he would rebuild the Assassin Brotherhood, and work towards the [[liberation of Rome]].&lt;br /&gt;
&lt;br /&gt;
In 1501, Ezio took in several other Assassins as [[Apprentices|understudies]], such as [[Francesco Vecellio]], whose [[Perotto Calderon|former master]] had betrayed the Assassins in order to save his [[Giovanni Borgia|infant son]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Project Legacy&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt; Ezio also aided and recruited several distressed citizens of Rome, in order to rid the city of the Borgia influence. After they had completed their training, he placed them in teams and sent them on missions across [[Italy]], and Europe.&lt;br /&gt;
&lt;br /&gt;
Soon after, Ezio tested his apprentices by ordering them to kill two Templar agents, [[Malfatto]] and the [[Silvestro Sabbatini]]. Later, Ezio received a surprise visit from Leornardo da Vinci, who provided him with upgrades to his equipment; including a second hidden blade, a [[Climb Leap Glove]] and [[Poison darts]]. Leonardo also informed Ezio of the [[war machines]] he had been forced to build for the Papal Army, requesting Ezio to find and destroy them. Ezio did so, further weakening the Borgia.&lt;br /&gt;
&lt;br /&gt;
Ezio then found out that the Banker, [[Juan Borgia the Elder|Juan Borgia]], was financially aiding Cesare Borgia in his campaign to conquer all of Italy. Claudia told Ezio that a senator, [[Egidio Troche]], was in debt to Juan. Ezio decided to help Egidio by fending off his attackers, and raising money to settle Egidio&#039;s debt. In return, Ezio discovered the location of Juan. Ezio tailed Egidio to a Borgia Captain, where Egidio turned over his money. Ezio then managed to assassinate the Captain and took his place. Afterwords, he infiltrated the pagan party held by Juan undetected, assassinated the corrupted Banker, and escaped.&lt;br /&gt;
&lt;br /&gt;
Next, Ezio visited Bartolomeo d&#039;Alviano and his mercenaries, who were hard pressed by the French forces led by [[Octavian de Valois]]. To make matters worse, Bartolomeo&#039;s wife, [[Pantasilea Baglioni]], had been kidnapped by the Baron. Bartolomeo decided to surrender, until Ezio came up with a brilliant plan. Ezio then killed a large number of French infantry, while Bartolomeo&#039;s men collected their armor. After that, Ezio and the Mercenaries infiltrated the Baron&#039;s fortress, disguised as French troops delivering Bartolomeo to the Baron. When the Baron attempted to kill Bartolomeo, Ezio intervened and blew their cover. As the mercenaries engaged the French troops, Ezio assassinated the Baron de Valois, who had been ready to shoot Pantasilea at the first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
Ezio then visited La Volpe after the events involving the Baron. La Volpe suspected that Machiavelli had betrayed the [[Assassins]] by guiding the Papal Army to Monteriggioni, and informing Rodrigo and Cesare to stay away from the Castel when Ezio had infiltrated it. Ezio disagreed, but nevertheless helped La Volpe by fending off the Borgia troops who were attacking his Thieves. La Volpe later informed him that [[Pietro Rossi]], an actor and Lucrezia Borgia&#039;s plaything, had the key to the Castel and that Cesare intended to kill Pietro. Ezio then tailed [[Micheletto]], Cesare&#039;s personal assassin, who was to infiltrate the play that Pietro would appear in, and kill him. Ezio&#039;s apprentices assassinated Micheletto&#039;s men to take their place in the play, and protect Pietro. After infiltrating the [[Colosseo]] (where the play was to be held), Ezio spared Micheletto&#039;s life, as Pietro had poisoned. After taking Pietro to a doctor and receiving the key to the Castel from him, Ezio saw a thief that was present during the [[Fall of Monteriggioni]]. He caught the thief and discovered that he was the traitor, not Machiavelli. Ezio then raced back to Tiber Island to stop La Volpe from killing Machiavelli. Afterwards, Ezio inducted Claudia into the Assassin Order, and he was then elected by Machiavelli to the rank of &#039;&#039;[[Grand Master of the Assassin&#039;s Order|il Mentore]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ezio infiltrated the Castel once again and witnessed the murder of [[Rodrigo Borgia]] by his son, Cesare. Though Cesare forced the location of the [[Apple of Eden]] from Lucrezia, Ezio successfully reached the Apple before Cesare and recovered it. He then used the Apple to demilitarize Cesare&#039;s forces. In one last battle, Ezio and his fellow Assassins fought Cesare and his surviving men at the gates of Rome. Cesare was arrested by [[Fabio Orsini]] by order of the new Pope but not before commenting that he would not be in chains for long and that he would never be killed by a man.&lt;br /&gt;
&lt;br /&gt;
Ezio, troubled by Cesare&#039;s comments, showed Leonardo the Apple, and confessed his concerns to him. At Leonardo&#039;s suggestion, Ezio decided to look into the Apple in order to see if Cesare&#039;s comments were true. Discovering that they were, Ezio left Rome immediately for Spain.&lt;br /&gt;
&lt;br /&gt;
[[File:Assassin_s_Creed_Brotherhood_Launch_Trailer_28161.jpg|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
====[[Viana]]====&lt;br /&gt;
&lt;br /&gt;
In 1507, Ezio finally tracked Cesare down in Viana. Ezio fought through the infantry in his way and finally pinned Cesare down. In this climatic battle, Ezio managed to destroy Cesare&#039;s armor. He then proceeded to throw Cesare down the city wall, after Cesare said that he will not die by the hands of men. It was implied that Cesare died from the fall.&lt;br /&gt;
&lt;br /&gt;
After the events in Viana, Ezio returned to Rome and hid the Apple of Eden inside [[The Colosseum Vault|a vault]] under the [[Santa Maria Aracoeli]], within The Temple of Juno. He then continued his tenure as &#039;&#039;il Mentore&#039;&#039; (Grand Master) of the Assassin&#039;s.&lt;br /&gt;
&lt;br /&gt;
At some point, a much older Ezio had returned to the [[Sanctuary]] beneath the Auditore Villa, possibly to salvage Altaïr&#039;s Armor, as Desmond sees him wearing it when entering the Sanctuary for the first time. He also left a clue to the Temple beneath the Colloseum&#039;s door&#039;s password, &amp;quot;1419, 1420, 1421&amp;quot;, on the walls in writing visible only to those with Eagle Vision.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
== Personality and characteristics ==&lt;br /&gt;
[[File:QuickTimePlayer 2009-09-25 19-22-34-26.png|thumb|left|286px|A young Ezio gets approached by a Florentine guard after protesting at his father’s and brothers’ execution.]]&lt;br /&gt;
&lt;br /&gt;
Ezio was raised as a young Florentine nobleman, living during the 15th and 16th Century. Unlike his ancestor Altaïr, he was brought up without knowing of the Assassins&#039; existence, or of his heritage. A seducer of women and a playful man, Ezio possessed acrobatic skills far beyond those of his peers, save for his brother. He came from an affluent background and had many friends until the deaths of his father and brothers drove him out of Florence. Forced to protect his mother and sister, Ezio became an Assassin, exacting revenge on the conspirators who had betrayed his family and plotted to seize both Florence and Venice.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, Ezio allowed his emotions to get the best of him, going so far as to disrespect the corpse of Vieri de&#039; Pazzi just after his death. However, Ezio did manage to gain control of his anger, and by the time he had become a Master Assassin, could control it almost completely.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; By the time he confronted Rodrigo Borgia, he had become more dedicated to his role as an Assassin, ceasing to use revenge as a motivation. He also spared the lives of targets he thought there was no need to kill, such as [[Micheletto Corella]].&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:Ezio Auditore da Firenze-Brotherhood.jpg|thumb|250px|Ezio Auditore, 1503.]]&lt;br /&gt;
{{Quote|Despite its age, its construction is rather advanced.|Leonardo da Vinci, on Ezio&#039;s hidden blade.|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
Ezio Auditore da Firenze was both a highly skilled Assassin and adept Grand Master of the Order. Having learned and developed a vast array of skills, such as pick-pocketing, blending, armed and unarmed combat, alternative or multiple weapon attacks, stealth and public assassination techniques, free-running and long-distance combat, he was able to use a variety of weapons including two hidden blades, the [[longsword]], [[throwing knives]] and many more. Born with the ability to use [[Eagle Vision]], Ezio could instinctively differentiate friend from foe. After talking to his captive father, he would later inherit his father&#039;s Assassins robe, which he would update with various armor and dyes, which he would purchase throughout his life.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An explorer, throughout his quests, Ezio scoured the cities he visited in search of Codex pages and seals from the [[Secret Locations|six Assassins tombs]] spread across northern Italy. The Codex pages allowed Leonardo da Vinci to upgrade his weaponry, including the addition of a wheel lock firearm and poison needle concealed beneath his left hidden blade.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By collecting the six tomb seals, Ezio gained access to the [[Altaïr&#039;s armor|armor]] created by his ancestor, Altaïr Ibn-La&#039;Ahad which may have later been lost during the [[Siege of Monteriggioni]]. He also collected [[capes]] that helped him stay incognito. The only exception to this was the cape bearing the Auditore family crest, which made him easily recognizable, due to his family&#039;s history.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1499, during the Siege of Monteriggioni, Ezio lost most of his equipment, keeping only one of his Hidden Blades. He would later replace it with two new Hidden Blades, each with the Hidden Gun and Poison Blade attachments.&lt;br /&gt;
&lt;br /&gt;
During his time in [[Rome]], Ezio&#039;s usual attire would be replaced by a new suit based on elements from both his father&#039;s clothing and Altaïr&#039;s robes. It is also possible that he obtained the [[Armor of Brutus]] after stealing all the scrolls from the [[Followers of Romulus]], but it is never confirmed whether the armor was actually obtained by Ezio or not, as obtaining the armor for full synchronization is not mandatory unlike the Armor of Altaïr.&lt;br /&gt;
&lt;br /&gt;
Ezio has been a very skilled free-runner at a very young age. He possibly had learned how to free-run by the tutoring of his father and/or older brother. Ezio is a very fast runner, being able to sprint very long distances without becoming visibly tired. Although he has aged rather significantly, in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio has become an even faster and more agile free-runner, being aware of all of his surroundings as well as planning his next move very quickly and carefully. His speed and skill has given him a nearly legendary status among the Roman thieves, so far as going to convince some of them that Ezio&#039;s free-running skills are impossible for someone his age.&lt;br /&gt;
&lt;br /&gt;
===Romantic life===&lt;br /&gt;
[[File:Zw-ezio-cristina.png|thumb|286px|left|Ezio and Cristina kissing in her room.]]&lt;br /&gt;
Ezio was known for his good looks, flirtatious nature and predisposition for womanizing.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Lineage&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Throught the latter part of his life being centered around his hunt for Rodrigo Borgia, Ezio shared multiple romantic relationships with a number of different women.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1476, Ezio had had many encounters with various unnamed Florentine girls and courtesans before the execution of his family; insulting Vieri de&#039; Pazzi by suggesting that his sister seemed &amp;quot;quite satisfied with the handling he gave her earlier.&amp;quot; That year, Ezio was in a permanent relationship of sorts with Cristina Vespucci, against the wishes of her father. Following his street brawl with Vieri de&#039; Pazzi on the Ponte Vecchio, Ezio visited Cristina during the night, despite his brother&#039;s request otherwise; he was chased out by her father the next morning, and subsequently had to flee the city guards.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Two years later, when Ezio returned to Florence, Cristina was married to one of her suitors, Manfredo d&#039;Arzenta, though she admitted to still loving Ezio.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;/&amp;gt; Eight years later, when Cristina and Manfredo travelled to Venice for carnevale, Ezio, posing as her husband, wrote to her asking her to come to the Rio Terra degli Ogniscanti; Cristina complied. As both wore carnevale masks, she did not recognise him until he kissed her. She then took off his mask and asked him how he dared kiss her like that, telling him she never wanted to see him again. When Ezio tried to understand, she explained that if he really loved her, he wouldn&#039;t simply have let Manfredo marry her. When Ezio returned to Florence again in 1497, he learns from a wounded Manfredo that he and Cristina have been attacked by Savonarola&#039;s men. Ezio tracks down Cristina and kills her assailants. As he proceeds to take Cristina to a doctor, she dies in his arms, after telling him that she wishes that they could have had a second chance together.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Renaissance&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before meeting with Cristina during Carnevale, whilst trying to find a way to Venice, Ezio accompanied his friend, Leonardo da Vinci, to Forlì. He was initially refused passage aboard the ship to Venice, but his fortunes changed after encountering Caterina Sforza, who had become stranded on a small island with no means of escape. Ezio rescued her, and she repaid the favor by granting him passage to Venice. She also told him that the next time he returned to Forlì, it would &amp;quot;be her pleasure&amp;quot; to entertain him. Moments later, after Ezio revealed to his close friend that Sforza was a future conquest and his type of woman, Leonardo informed Ezio of the ladies&#039; identity, and that she was married to the Count of the city.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Caterina_Sforza_&amp;amp;_Ezio.jpg|thumb|286px|Ezio and Caterina Sforza together in bed.]]&lt;br /&gt;
Also, at some point during his time in Forlì, Ezio encountered a girl named [[Amelia]]. During this encounter, Amelia and two of her friends were discussing whether anyone could beat their record in a horseback riding race. Ezio took on the challenge, in return for an intimate encounter with Amelia should he prove successful.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ezio arrived in [[Venice]] for the first time, an unknown young woman unsuccessfully attempted to pickpocket him. Later the same day, Ezio witnessed the woman and a group of thieves attempting to scale the Palazzo della Seta. The attempt ended in failure, and the girl was shot in the leg by an archer. Ezio intervened, defending her from Emilio Barbarigo&#039;s thugs. Upon helping her to get to safety, he learned that her name was Rosa, and that she was a member of the city&#039;s Thieves Guild. At first, Rosa&#039;s attitude towards Ezio was very aggressive and unfriendly, but after he saved her, she became much more amiable.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While trying to acquire the Golden Mask, Ezio was seen flirting with many of Sister Teodora&#039;s Courtesans. After the Carnevale challenges, when Ezio goes up to accept the Golden Mask as his prize for victory, he was accompanied by a Courtesan. After assassinating Marco Barbarigo and seeking sanctuary in the brothel, Ezio was known to have flirted with Sister Teodora, who invited several of her girls to &amp;quot;comfort&amp;quot; Ezio.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Vlcsnap-2010-11-12-17h26m26s59.jpg|thumb|left|230px]]&lt;br /&gt;
In January 1500, Ezio had an intimate encounter with Caterina Sforza, sleeping with her in the Villa Auditore before it was besieged by Cesare Borgia and his army. However, later, upon her rescue from the [[Castel Sant&#039;Angelo]], she hesitantly explained to him that the night they had shared had only been in the name of politics, as she had needed his help in defending Forlì.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ezio&#039;s Animus database in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; only details his life before he became an Assassin, holding no information on his life within the Order; his database entry in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; does, however.&lt;br /&gt;
*Both Ezio and Altaïr have similar name meanings and origins. Altaïr means &amp;quot;the flying one,&amp;quot; while Ezio means &amp;quot;eagle.&amp;quot; Altaïr also comes from the name of the brightest star in the constellation Aquila (which also translates to &amp;quot;eagle&amp;quot;).&lt;br /&gt;
*On the back of hood of Ezio&#039;s assassin robes in Assassin&#039;s Creed II, there is an Assassin logo stitched in. It is quite hard to see as it covers most of the hood however it is visible if you move Ezio close to a wall and turn the camera to his back.&lt;br /&gt;
*Ezio&#039;s title was slightly misspelled in &#039;&#039;Assassin&#039;s Creed II: Discovery&#039;&#039;. In the game, his biography lists him as &amp;quot;Ezio Auditore &#039;&#039;&#039;de&#039;&#039;&#039; Firenze&amp;quot; instead of &amp;quot;Ezio Auditore &#039;&#039;&#039;da&#039;&#039;&#039; Firenze.&amp;quot;&lt;br /&gt;
*Just like Altaïr and Desmond, Ezio has a scar on his mouth. It was acquired after the mission &amp;quot;[[Boys Will Be Boys]]&amp;quot; during Sequence 1, when Vieri de&#039; Pazzi throws a rock at his face.&lt;br /&gt;
**In &#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;, the scar Ezio received from Vieri is on his forehead.&lt;br /&gt;
*Ezio has been seriously injured in battle twice. The first is when Checco Orsi stabbed Ezio in the right side of his lower abdomen during the small cutscene. The second was a gunshot wound he sustained in the left shoulder and back/stomach (bullet went right through) at the siege of Monteriggioni by [[arquebusiers]]. Ezio was also stabbed in the left side of his lower abdomen by Rodrigo, however the Armor of Altaïr prevented Rodrigo&#039;s attack from doing any real damage.&lt;br /&gt;
*Even though he has had relations with many women over the course of &#039;&#039;Assassins Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio seems to have never moved on from [[Cristina Vespucci]], as he thinks about her often throughout &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
*The only time you can play Ezio shirtless is when fighting in the Fight Club in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&lt;br /&gt;
*In the first memory of the Bonfire of the Vanities, a group of women can be heard talking about an Assassin (Ezio), on the bridge where [[Niccolò Machiavelli|Machiavelli]] is waiting, and reveal that the stories of Ezio&#039;s assassinations in Florence have reached a mythic status.&lt;br /&gt;
*If the player chooses to play Sequence 13 before Sequence 12, by clearing the DLC cache, Ezio&#039;s beard will disappear until the player kills Checco Orsi.&lt;br /&gt;
*Despite taking place after the Battle of Forlì, in &#039;&#039;Assassin&#039;s Creed: Discovery&#039;&#039;, Ezio is depicted without a beard.&lt;br /&gt;
*It is stated that Ezio is atheist in &#039;&#039;Assassin&#039;s Creed: Discovery.&#039;&#039;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood,&#039;&#039; it is revealed that Ezio can speak some French, as there were &amp;quot;a couple of French girls in Firenze.&amp;quot;&lt;br /&gt;
**During his infiltration of Baron [[Octavian de Valois]]&#039; camp, Ezio is asked, due to his peculiar french accent, what part of France he is from. He replies &amp;quot;Montréal&amp;quot;; [[Ubisoft|Ubisoft Montreal]] is the company responsible for the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
*Ezio&#039;s [[Wanted posters|wanted poster]] in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the same as in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*In art for &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio is shown with two identical bracers for his hidden blades; however, in-game, it is not possible to obtain a bracer for Ezio&#039;s right arm that matches the first one for his left.&lt;br /&gt;
*It is still unknown with whom Ezio had a child, but it is assured that he had at least one, since [[Desmond Miles]] and Subject 16 are descendants of his.&lt;br /&gt;
*If examined carefully, the player will recognize the difference in free-running between Ezio and Altaïr. In &#039;&#039;Assassin&#039;s Creed II,&#039;&#039; Ezio&#039;s animation motion and style differ from Altaïr&#039;s. When switching to the Altaïr costume through the costume menu, Ezio will run just like Altaïr from the first game.&lt;br /&gt;
*Ezio&#039;s outfit can be unlocked in &#039;&#039;[[wikipedia:Prince of Persia: The Forgotten Sands|Prince of Persia: The Forgotten Sands]]&#039;&#039;, via Uplay for 30 points.&lt;br /&gt;
*Ezio&#039;s Florentine Noble clothes can be worn again in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, for 20 Uplay points, much like all other outfits, it removes Ezio&#039;s beard.&lt;br /&gt;
*A Sackboy version of Ezio&#039;s outfit can be purchased for &#039;&#039;LittleBigPlanet&#039;&#039; via the PlayStation Store.&lt;br /&gt;
*In PlayStation Home, Ezio&#039;s Assassin robe from &#039;&#039;Assassin&#039;s Creed II&#039;&#039; was a limited edition outfit and could be bought; but it is currently unavailable.&lt;br /&gt;
&lt;br /&gt;
*Although Ezio received the Assassin&#039;s mark on his left hand&#039;s ring finger when being introduced in the Order, it is somehow gone in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, though this is probably just an oversight.&lt;br /&gt;
*Neca manufactured two highly detailed figures of Ezio; the white edition includes Ezio in his default robes with two Hidden Blades, the right arm blade however is removable. The black editons includes Ezio with his robes dyed in the Wetlands Ebony fashion and wearing the Helmschmied armor, however unlike the white edition the black only includes one Hidden Blade for the left arm.&lt;br /&gt;
*In Assassin&#039;s Creed: Brotherhood When you have finished one of Ezio&#039;s memories of Cristina and you are inside the Animus in Ezio&#039;s florentine noble clothes and you press up on the D-Pad and press X Ezio will still do the hidden blade action with no blade attached.&lt;br /&gt;
{{GalleryBox|Ezio Auditore da Firenze}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACLL}}&lt;br /&gt;
{{DEFAULTSORT:Auditore, Ezio}}&lt;br /&gt;
&lt;br /&gt;
[[es:Ezio Auditore de Florencia]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Lineage Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Ascendance Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Lost Legacy Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158655</id>
		<title>Crafting (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158655"/>
		<updated>2010-12-30T17:09:14Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Category Forgery */ updated quantities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a future list of crafting items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[File:Alchemy.jpg|left|thumb|Alchemy Crafting]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Category Alchemy==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Produce Olive Oil&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_oil_1.png]]&lt;br /&gt;
&lt;br /&gt;
Oil Flask (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|360&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cork_1.png]] [[File:PL_olives_2.png]]&lt;br /&gt;
&lt;br /&gt;
Cork (1), Olives (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Pyrite&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pyrite (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|900&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coal (1)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(150)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Acetum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acetum (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]] [[File:PL_cork_1.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2), Cork (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Grind Verdigris&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_verdigris_1.png]]&lt;br /&gt;
&lt;br /&gt;
Verdigris (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]] [[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1), Acetum (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Acetum&lt;br /&gt;
&lt;br /&gt;
(180)&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Silver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Gold&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Blinding Powder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_blindingpowder_3.png]]&lt;br /&gt;
&lt;br /&gt;
Blinding Powder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3,100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|310&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_chalk_1.png]] [[File:PL_verdigris_1.png]] [[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Chalk (1), Verdigris (1), Sandarach (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(760)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Gunpowder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_saltpeter_1.png]] [[File:PL_brimstone_1.png]] [[File:PL_charcoal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Salt Peter (1), Brimstone (1), Charcoal (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Salt Peter, Brimstone&lt;br /&gt;
&lt;br /&gt;
(340)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Smoke Bomb&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smokebomb_2.png]]&lt;br /&gt;
&lt;br /&gt;
Smoke Bomb (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_1.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (1), Sugar (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,070)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Produce Vitriol&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,500&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|350&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,000)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Dagger&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_poisondagger_1.png]]&lt;br /&gt;
&lt;br /&gt;
Poisoned Dagger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dagger_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Dagger (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,700)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Antidote&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antidote_2.png]]&lt;br /&gt;
&lt;br /&gt;
Antidote (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,600&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_charcoal_2.png]] [[File:PL_semipreciousstones_1.png]] [[File:PL_oak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Charcoal (2), Semi-Precious Stones (1), Oak (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Distill Ether&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ether_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ether (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water of Life (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol&lt;br /&gt;
&lt;br /&gt;
(1,500)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Laudanum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laudanum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laudanum Poison (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_pearls_1.png]] [[File:PL_amber_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Pearl (1), Amber (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Poison Vial&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_poisonvial_3.png]]&lt;br /&gt;
&lt;br /&gt;
Poison Vial (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|110&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_nutmeg_1.png]] [[File:PL_saffron_1.png]] [[File:PL_castor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Nutmeg (1), Saffron (1), Castor Oil Plant (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Mix Spirits of Hartshorn&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hartshorn_1.png]]&lt;br /&gt;
&lt;br /&gt;
Spirits of Hartshorn (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]] [[File:PL_ivory_1.png]] [[File:PL_salt_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (1), Animal Horn (1), Salt (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol, Salt&lt;br /&gt;
&lt;br /&gt;
(300)&lt;br /&gt;
|-&lt;br /&gt;
|Spin Suture Thread&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_suture_1.png]]&lt;br /&gt;
&lt;br /&gt;
Suture Thread (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|99&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hemp_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hemp (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Surgical Kit&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_surgicalkit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Surgical Kit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_needle_1.png]] [[File:PL_suture_1.png]] [[File:PL_laudanum_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Needle (1), Suture Thread (1), Laudanum (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restore Artifact&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pricelessartifact_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priceless Artifact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]] [[File:PL_components_1.png]] [[File:PL_quicksilver_1.png]] [[File:PL_brimstone_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1), Box of Components (1), Quicksilver (1), Brimstone (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Quicksilver, Brimstone (30,240)&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Battle Bag&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_battlebag_1.png]]&lt;br /&gt;
&lt;br /&gt;
Battle Bag&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_dollar_15.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (15)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Category Bribery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Brew Wine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_1.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (3)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Beer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_2.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (4)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wheat_2.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wheat (2), Sugar (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Sugar&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(70)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Counterfeit Money&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Carve Wooden Figurine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Meal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_2.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift (3)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrot_2.png]] [[File:PL_lettuce_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrot (2), Lettuce (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Copper Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Brass Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Exquisite Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftvaluable_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Gift&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]] [[File:PL_semipreciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1), Semi-Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Lavish Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftexpensive_1.png]]&lt;br /&gt;
&lt;br /&gt;
Expensive Gift&lt;br /&gt;
|5000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]] [[File:PL_preciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1), Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Gift Box with Gems&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftrare_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rare Gift&lt;br /&gt;
|12500&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_semipreciousstones_3.png]] [[File:PL_preciousstones_2.png]] [[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Semi-Precious Stones (3), Precious Stones (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Whiskey&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water Of Life (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rye_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rye (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Make Perfume&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_perfume_1.png]]&lt;br /&gt;
&lt;br /&gt;
Perfume (3)&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ambregris_1.png]] [[File:PL_musk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Ambergris (1), Musk (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Break Trinket&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bauble_3.png]]&lt;br /&gt;
&lt;br /&gt;
Bauble (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_1.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Split Curio&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_3.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Smash Antique&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_3.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Subcompact Car&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_compactcar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Subcompact Car&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_50.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (50)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Kingly Vestments&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_kinglyvestment_1.png]]&lt;br /&gt;
&lt;br /&gt;
Kingly Vestments&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_75.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (75)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Training==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Train Knight&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_1.png]]&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_1.png]] [[File:PL_platearmor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (1), Plate Armor (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(5,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Swordsmen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_swordsmen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Swordsmen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_longsword_2.png]] [[File:PL_shield_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Longsword (2), Shield (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(9,640)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Pikemen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pikemen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pikemen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Pike (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(10,800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Archers&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_archer_1.png]]&lt;br /&gt;
&lt;br /&gt;
Archers&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_bow_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Bow (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Bow&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(4,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Light Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lightcavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Light Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_longsword_2.png]] [[File:PL_ridinghorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Longsword (2), Monteriggioni Riding Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Longsword, Monteriggioni Riding Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(14,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Heavy Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_heavycavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Heavy Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_2.png]] [[File:PL_warhammer_2.png]] [[File:PL_warhorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Knight (2), War Hammer (2), Monteriggioni War Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Knight, War Hammer, Monteriggioni War Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(43,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassinunderstudy_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_plaincloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin Understudy (1), Hidden Blade (1), Plain Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Plain Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Elite Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_eliteassassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Elite Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_blackleathercloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin (1), Hidden Blade (1), Black Leather Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Black Leather Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(22,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Papal Guard&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalguard_1.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Guard&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]] [[File:PL_platearmor_1.png]] [[File:PL_pike_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry (1), Plate Armor (1), Pike (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(7,400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Botanist&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_botanist_1.png]]&lt;br /&gt;
&lt;br /&gt;
Botanist&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_tomebotany_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Botany Tome (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Botany Tome&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Doctor&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_doctor_1.png]]&lt;br /&gt;
Doctor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_artist_1.png]] [[File:PL_leechees_1.png]]&lt;br /&gt;
&lt;br /&gt;
Artist (1), Jar Of Leeches (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Jar Of Leeches&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Herald&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_herald_1.png]]&lt;br /&gt;
&lt;br /&gt;
Herald&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_streetcrier_1.png]] [[File:PL_nobleoutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Street Crier (1), Noble Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Noble Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cardinal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cardinal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cardinal&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]] [[File:PL_cardinaloutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest (1), Cardinal Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Cardinal Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Priest&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]] [[File:PL_religiousicon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk (1), Religious Icons (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Monk&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_villager_1.png]] [[File:PL_monkrobe_1.png]]&lt;br /&gt;
&lt;br /&gt;
Villager (1), Monk Robes (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Monk Robes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cento Occhi&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_centoocchi_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cento Occhi Thief&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thief_1.png]] [[File:PL_shiv_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thief (1), Shiv (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Roman Sentry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_longsword_1.png]] [[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Longsword (1), Shield (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,820)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Arquebusier&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arquebusier_1.png]]&lt;br /&gt;
Arquebusier&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Matchlock Rifle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Matchlock Rifle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(35,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Follower Of Romulus&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_followerofromolus_1.png]]&lt;br /&gt;
&lt;br /&gt;
Follower Of Romulus&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_hide_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Hide (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Smuggler&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smuggler_1.png]]&lt;br /&gt;
&lt;br /&gt;
Smuggler&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Train Slaver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_slaver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Slaver&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_rope_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Rope (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Rope&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Deckhand&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_deckhand_1.png]]&lt;br /&gt;
&lt;br /&gt;
Deckhand&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Water of Life (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Weaponry==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;48%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Barricades&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_barricade_2.png]]&lt;br /&gt;
&lt;br /&gt;
Barricade (3)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Carve Pikes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pike (3)&lt;br /&gt;
|2400&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Firepot&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_firepot_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fire Pot (4)&lt;br /&gt;
|2200&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_2.png]] [[File:PL_oil_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (2), Oil Flask (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Firearm&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Matchlock Rifle&lt;br /&gt;
|35000&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_tin_1.png]] [[File:PL_olives_1.png]] [[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Tin (1), Olive (1), Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Pyrite&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Quiver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arrow_5.png]]&lt;br /&gt;
&lt;br /&gt;
Arrow (20)&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Create A Pack Of Bolts&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_crossbowbolt_5.png]]&lt;br /&gt;
&lt;br /&gt;
Crossbow Bolt (20)&lt;br /&gt;
|125&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ammunition&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bullets_5.png]]&lt;br /&gt;
&lt;br /&gt;
Rounds (20)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]] [[File:PL_gunpowder_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1), Gunpowder (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gunpowder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sew Sailcloth&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sailcloth_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sailcloth&lt;br /&gt;
|N/A&lt;br /&gt;
|1200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_flax_4.png]] [[File:PL_needle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Flax (4), Needle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Construct Warship&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrack_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrack&lt;br /&gt;
|5000000&lt;br /&gt;
|750000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_elm_3.png]] [[File:PL_oak_4.png]] [[File:PL_fir_3.png]] [[File:PL_sailcloth_4.png]]&lt;br /&gt;
&lt;br /&gt;
Elm (3), Oak (4), Fir (3), Sailcloth (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Cannon&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cannon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cannon&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_zinc_2.png]][[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Zinc (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Longsword&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_longsword_1.png]]&lt;br /&gt;
&lt;br /&gt;
Longsword (3)&lt;br /&gt;
|1400&lt;br /&gt;
|525&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_copper_1.png]] [[File:PL_tin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Copper (1), Tin(1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Hammer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_warhammer_1.png]]&lt;br /&gt;
&lt;br /&gt;
War Hammer (2)&lt;br /&gt;
|2000&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_4.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (4), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Shield&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Shield (4)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_tin_2.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Tin (2), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Bow&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bow_1.png]]&lt;br /&gt;
&lt;br /&gt;
Bow (2)&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_hemp_2.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Hemp (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Throwing Knifes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_throwingknives_5.png]]&lt;br /&gt;
&lt;br /&gt;
Throwing Knifes (8)&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_hide_1.png]] [[File:PL_copper_1.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Hide (1), Copper (1), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Components&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Box Of Components (2)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gear_3.png]] [[File:PL_screw_3.png]] [[File:PL_chain_1.png]] [[File:PL_sprocket_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gear (3), Screw (3), Chain (1), Sprocket (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Hidden Blade&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hiddenblade_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hidden Blade (2)&lt;br /&gt;
|2100&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coil_2.png]] [[File:PL_iron_1.png]] [[File:PL_hide_1.png]] [[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coil (2), Iron (1), Hide (1) Box Of Components (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire .303 SMLE&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_303smle_1.png]]&lt;br /&gt;
&lt;br /&gt;
.303 SMLE&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire M1917 Revolver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_m1917revolver_1.png]]&lt;br /&gt;
&lt;br /&gt;
M1917 Revolver&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Forgery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Forge Papal Seals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalseal_2.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Seal (5)&lt;br /&gt;
|960&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ink&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ink_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ink (8)&lt;br /&gt;
|3600&lt;br /&gt;
|360&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gumarabic_1.png]] [[File:PL_oak_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gum Arabic (1), Oak Gall (1), Iron (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gum Arabic&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Vellum Sheet&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (3)&lt;br /&gt;
|4000&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hide_1.png]] [[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hide (1), Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Absolution&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterabsolution_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Absolution (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Condemnation&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lettercondemnation_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Condemnation (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|270&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Indulgence&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterindulgence_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Indulgence (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Secret Orders&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sealedsecretorders_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sealed Secret Orders (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|375&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Laptop&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laptop_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laptop&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_30.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (30)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Beagle 2 Signals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_harddisk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Beagle 2 Signals (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_signalalpha_1.png]] [[File:PL_signalbeta_1.png]] [[File:PL_signalgamma_1.png]] [[File:PL_signaldelta_1.png]]&lt;br /&gt;
&lt;br /&gt;
Signal Alpha (1), Signal Beta (1), Signal Gamma (1), Signal Delta (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost Efficiency for Profit==&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158654</id>
		<title>Crafting (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158654"/>
		<updated>2010-12-30T17:07:24Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Category Weaponry */ updates quntities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a future list of crafting items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[File:Alchemy.jpg|left|thumb|Alchemy Crafting]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Category Alchemy==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Produce Olive Oil&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_oil_1.png]]&lt;br /&gt;
&lt;br /&gt;
Oil Flask (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|360&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cork_1.png]] [[File:PL_olives_2.png]]&lt;br /&gt;
&lt;br /&gt;
Cork (1), Olives (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Pyrite&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pyrite (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|900&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coal (1)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(150)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Acetum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acetum (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]] [[File:PL_cork_1.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2), Cork (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Grind Verdigris&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_verdigris_1.png]]&lt;br /&gt;
&lt;br /&gt;
Verdigris (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]] [[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1), Acetum (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Acetum&lt;br /&gt;
&lt;br /&gt;
(180)&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Silver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Gold&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Blinding Powder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_blindingpowder_3.png]]&lt;br /&gt;
&lt;br /&gt;
Blinding Powder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3,100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|310&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_chalk_1.png]] [[File:PL_verdigris_1.png]] [[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Chalk (1), Verdigris (1), Sandarach (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(760)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Gunpowder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_saltpeter_1.png]] [[File:PL_brimstone_1.png]] [[File:PL_charcoal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Salt Peter (1), Brimstone (1), Charcoal (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Salt Peter, Brimstone&lt;br /&gt;
&lt;br /&gt;
(340)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Smoke Bomb&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smokebomb_2.png]]&lt;br /&gt;
&lt;br /&gt;
Smoke Bomb (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_1.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (1), Sugar (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,070)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Produce Vitriol&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,500&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|350&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,000)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Dagger&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_poisondagger_1.png]]&lt;br /&gt;
&lt;br /&gt;
Poisoned Dagger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dagger_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Dagger (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,700)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Antidote&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antidote_2.png]]&lt;br /&gt;
&lt;br /&gt;
Antidote (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,600&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_charcoal_2.png]] [[File:PL_semipreciousstones_1.png]] [[File:PL_oak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Charcoal (2), Semi-Precious Stones (1), Oak (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Distill Ether&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ether_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ether (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water of Life (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol&lt;br /&gt;
&lt;br /&gt;
(1,500)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Laudanum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laudanum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laudanum Poison (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_pearls_1.png]] [[File:PL_amber_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Pearl (1), Amber (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Poison Vial&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_poisonvial_3.png]]&lt;br /&gt;
&lt;br /&gt;
Poison Vial (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|110&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_nutmeg_1.png]] [[File:PL_saffron_1.png]] [[File:PL_castor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Nutmeg (1), Saffron (1), Castor Oil Plant (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Mix Spirits of Hartshorn&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hartshorn_1.png]]&lt;br /&gt;
&lt;br /&gt;
Spirits of Hartshorn (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]] [[File:PL_ivory_1.png]] [[File:PL_salt_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (1), Animal Horn (1), Salt (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol, Salt&lt;br /&gt;
&lt;br /&gt;
(300)&lt;br /&gt;
|-&lt;br /&gt;
|Spin Suture Thread&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_suture_1.png]]&lt;br /&gt;
&lt;br /&gt;
Suture Thread (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|99&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hemp_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hemp (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Surgical Kit&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_surgicalkit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Surgical Kit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_needle_1.png]] [[File:PL_suture_1.png]] [[File:PL_laudanum_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Needle (1), Suture Thread (1), Laudanum (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restore Artifact&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pricelessartifact_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priceless Artifact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]] [[File:PL_components_1.png]] [[File:PL_quicksilver_1.png]] [[File:PL_brimstone_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1), Box of Components (1), Quicksilver (1), Brimstone (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Quicksilver, Brimstone (30,240)&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Battle Bag&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_battlebag_1.png]]&lt;br /&gt;
&lt;br /&gt;
Battle Bag&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_dollar_15.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (15)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Category Bribery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Brew Wine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_1.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (3)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Beer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_2.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (4)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wheat_2.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wheat (2), Sugar (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Sugar&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(70)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Counterfeit Money&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Carve Wooden Figurine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Meal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_2.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift (3)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrot_2.png]] [[File:PL_lettuce_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrot (2), Lettuce (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Copper Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Brass Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Exquisite Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftvaluable_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Gift&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]] [[File:PL_semipreciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1), Semi-Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Lavish Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftexpensive_1.png]]&lt;br /&gt;
&lt;br /&gt;
Expensive Gift&lt;br /&gt;
|5000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]] [[File:PL_preciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1), Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Gift Box with Gems&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftrare_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rare Gift&lt;br /&gt;
|12500&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_semipreciousstones_3.png]] [[File:PL_preciousstones_2.png]] [[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Semi-Precious Stones (3), Precious Stones (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Whiskey&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water Of Life (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rye_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rye (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Make Perfume&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_perfume_1.png]]&lt;br /&gt;
&lt;br /&gt;
Perfume (3)&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ambregris_1.png]] [[File:PL_musk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Ambergris (1), Musk (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Break Trinket&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bauble_3.png]]&lt;br /&gt;
&lt;br /&gt;
Bauble (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_1.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Split Curio&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_3.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Smash Antique&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_3.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Subcompact Car&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_compactcar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Subcompact Car&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_50.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (50)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Kingly Vestments&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_kinglyvestment_1.png]]&lt;br /&gt;
&lt;br /&gt;
Kingly Vestments&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_75.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (75)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Training==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Train Knight&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_1.png]]&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_1.png]] [[File:PL_platearmor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (1), Plate Armor (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(5,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Swordsmen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_swordsmen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Swordsmen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_longsword_2.png]] [[File:PL_shield_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Longsword (2), Shield (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(9,640)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Pikemen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pikemen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pikemen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Pike (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(10,800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Archers&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_archer_1.png]]&lt;br /&gt;
&lt;br /&gt;
Archers&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_bow_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Bow (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Bow&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(4,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Light Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lightcavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Light Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_longsword_2.png]] [[File:PL_ridinghorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Longsword (2), Monteriggioni Riding Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Longsword, Monteriggioni Riding Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(14,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Heavy Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_heavycavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Heavy Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_2.png]] [[File:PL_warhammer_2.png]] [[File:PL_warhorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Knight (2), War Hammer (2), Monteriggioni War Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Knight, War Hammer, Monteriggioni War Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(43,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassinunderstudy_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_plaincloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin Understudy (1), Hidden Blade (1), Plain Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Plain Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Elite Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_eliteassassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Elite Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_blackleathercloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin (1), Hidden Blade (1), Black Leather Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Black Leather Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(22,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Papal Guard&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalguard_1.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Guard&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]] [[File:PL_platearmor_1.png]] [[File:PL_pike_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry (1), Plate Armor (1), Pike (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(7,400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Botanist&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_botanist_1.png]]&lt;br /&gt;
&lt;br /&gt;
Botanist&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_tomebotany_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Botany Tome (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Botany Tome&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Doctor&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_doctor_1.png]]&lt;br /&gt;
Doctor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_artist_1.png]] [[File:PL_leechees_1.png]]&lt;br /&gt;
&lt;br /&gt;
Artist (1), Jar Of Leeches (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Jar Of Leeches&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Herald&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_herald_1.png]]&lt;br /&gt;
&lt;br /&gt;
Herald&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_streetcrier_1.png]] [[File:PL_nobleoutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Street Crier (1), Noble Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Noble Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cardinal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cardinal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cardinal&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]] [[File:PL_cardinaloutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest (1), Cardinal Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Cardinal Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Priest&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]] [[File:PL_religiousicon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk (1), Religious Icons (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Monk&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_villager_1.png]] [[File:PL_monkrobe_1.png]]&lt;br /&gt;
&lt;br /&gt;
Villager (1), Monk Robes (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Monk Robes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cento Occhi&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_centoocchi_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cento Occhi Thief&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thief_1.png]] [[File:PL_shiv_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thief (1), Shiv (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Roman Sentry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_longsword_1.png]] [[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Longsword (1), Shield (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,820)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Arquebusier&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arquebusier_1.png]]&lt;br /&gt;
Arquebusier&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Matchlock Rifle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Matchlock Rifle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(35,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Follower Of Romulus&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_followerofromolus_1.png]]&lt;br /&gt;
&lt;br /&gt;
Follower Of Romulus&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_hide_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Hide (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Smuggler&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smuggler_1.png]]&lt;br /&gt;
&lt;br /&gt;
Smuggler&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Train Slaver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_slaver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Slaver&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_rope_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Rope (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Rope&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Deckhand&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_deckhand_1.png]]&lt;br /&gt;
&lt;br /&gt;
Deckhand&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Water of Life (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Weaponry==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;48%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Barricades&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_barricade_2.png]]&lt;br /&gt;
&lt;br /&gt;
Barricade (3)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Carve Pikes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pike (3)&lt;br /&gt;
|2400&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Firepot&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_firepot_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fire Pot (4)&lt;br /&gt;
|2200&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_2.png]] [[File:PL_oil_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (2), Oil Flask (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Firearm&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Matchlock Rifle&lt;br /&gt;
|35000&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_tin_1.png]] [[File:PL_olives_1.png]] [[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Tin (1), Olive (1), Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Pyrite&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Quiver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arrow_5.png]]&lt;br /&gt;
&lt;br /&gt;
Arrow (20)&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Create A Pack Of Bolts&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_crossbowbolt_5.png]]&lt;br /&gt;
&lt;br /&gt;
Crossbow Bolt (20)&lt;br /&gt;
|125&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ammunition&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bullets_5.png]]&lt;br /&gt;
&lt;br /&gt;
Rounds (20)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]] [[File:PL_gunpowder_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1), Gunpowder (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gunpowder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sew Sailcloth&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sailcloth_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sailcloth&lt;br /&gt;
|N/A&lt;br /&gt;
|1200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_flax_4.png]] [[File:PL_needle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Flax (4), Needle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Construct Warship&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrack_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrack&lt;br /&gt;
|5000000&lt;br /&gt;
|750000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_elm_3.png]] [[File:PL_oak_4.png]] [[File:PL_fir_3.png]] [[File:PL_sailcloth_4.png]]&lt;br /&gt;
&lt;br /&gt;
Elm (3), Oak (4), Fir (3), Sailcloth (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Cannon&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cannon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cannon&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_zinc_2.png]][[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Zinc (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Longsword&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_longsword_1.png]]&lt;br /&gt;
&lt;br /&gt;
Longsword (3)&lt;br /&gt;
|1400&lt;br /&gt;
|525&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_copper_1.png]] [[File:PL_tin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Copper (1), Tin(1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Hammer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_warhammer_1.png]]&lt;br /&gt;
&lt;br /&gt;
War Hammer (2)&lt;br /&gt;
|2000&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_4.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (4), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Shield&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Shield (4)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_tin_2.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Tin (2), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Bow&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bow_1.png]]&lt;br /&gt;
&lt;br /&gt;
Bow (2)&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_hemp_2.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Hemp (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Throwing Knifes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_throwingknives_5.png]]&lt;br /&gt;
&lt;br /&gt;
Throwing Knifes (8)&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_hide_1.png]] [[File:PL_copper_1.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Hide (1), Copper (1), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Components&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Box Of Components (2)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gear_3.png]] [[File:PL_screw_3.png]] [[File:PL_chain_1.png]] [[File:PL_sprocket_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gear (3), Screw (3), Chain (1), Sprocket (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Hidden Blade&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hiddenblade_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hidden Blade (2)&lt;br /&gt;
|2100&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coil_2.png]] [[File:PL_iron_1.png]] [[File:PL_hide_1.png]] [[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coil (2), Iron (1), Hide (1) Box Of Components (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire .303 SMLE&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_303smle_1.png]]&lt;br /&gt;
&lt;br /&gt;
.303 SMLE&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire M1917 Revolver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_m1917revolver_1.png]]&lt;br /&gt;
&lt;br /&gt;
M1917 Revolver&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Forgery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Forge Papal Seals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalseal_2.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Seal (2)&lt;br /&gt;
|960&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ink&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ink_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ink (2)&lt;br /&gt;
|3600&lt;br /&gt;
|360&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gumarabic_1.png]] [[File:PL_oak_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gum Arabic (1), Oak Gall (1), Iron (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gum Arabic&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Vellum Sheet&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum&lt;br /&gt;
|4000&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hide_1.png]] [[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hide (1), Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Absolution&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterabsolution_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Absolution&lt;br /&gt;
|N/A&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Condemnation&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lettercondemnation_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Condemnation&lt;br /&gt;
|N/A&lt;br /&gt;
|270&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Indulgence&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterindulgence_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Indulgence&lt;br /&gt;
|N/A&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Secret Orders&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sealedsecretorders_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sealed Secret Orders (2)&lt;br /&gt;
|N/A&lt;br /&gt;
|375&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Laptop&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laptop_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laptop&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_30.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (30)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Beagle 2 Signals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_harddisk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Beagle 2 Signals&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_signalalpha_1.png]] [[File:PL_signalbeta_1.png]] [[File:PL_signalgamma_1.png]] [[File:PL_signaldelta_1.png]]&lt;br /&gt;
&lt;br /&gt;
Signal Alpha (1), Signal Beta (1), Signal Gamma (1), Signal Delta (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost Efficiency for Profit==&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158653</id>
		<title>Crafting (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158653"/>
		<updated>2010-12-30T17:04:52Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Category Bribery */ updated quantities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a future list of crafting items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[File:Alchemy.jpg|left|thumb|Alchemy Crafting]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Category Alchemy==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Produce Olive Oil&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_oil_1.png]]&lt;br /&gt;
&lt;br /&gt;
Oil Flask (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|360&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cork_1.png]] [[File:PL_olives_2.png]]&lt;br /&gt;
&lt;br /&gt;
Cork (1), Olives (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Pyrite&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pyrite (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|900&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coal (1)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(150)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Acetum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acetum (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]] [[File:PL_cork_1.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2), Cork (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Grind Verdigris&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_verdigris_1.png]]&lt;br /&gt;
&lt;br /&gt;
Verdigris (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]] [[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1), Acetum (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Acetum&lt;br /&gt;
&lt;br /&gt;
(180)&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Silver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Gold&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Blinding Powder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_blindingpowder_3.png]]&lt;br /&gt;
&lt;br /&gt;
Blinding Powder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3,100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|310&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_chalk_1.png]] [[File:PL_verdigris_1.png]] [[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Chalk (1), Verdigris (1), Sandarach (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(760)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Gunpowder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_saltpeter_1.png]] [[File:PL_brimstone_1.png]] [[File:PL_charcoal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Salt Peter (1), Brimstone (1), Charcoal (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Salt Peter, Brimstone&lt;br /&gt;
&lt;br /&gt;
(340)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Smoke Bomb&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smokebomb_2.png]]&lt;br /&gt;
&lt;br /&gt;
Smoke Bomb (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_1.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (1), Sugar (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,070)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Produce Vitriol&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,500&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|350&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,000)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Dagger&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_poisondagger_1.png]]&lt;br /&gt;
&lt;br /&gt;
Poisoned Dagger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dagger_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Dagger (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,700)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Antidote&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antidote_2.png]]&lt;br /&gt;
&lt;br /&gt;
Antidote (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,600&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_charcoal_2.png]] [[File:PL_semipreciousstones_1.png]] [[File:PL_oak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Charcoal (2), Semi-Precious Stones (1), Oak (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Distill Ether&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ether_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ether (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water of Life (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol&lt;br /&gt;
&lt;br /&gt;
(1,500)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Laudanum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laudanum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laudanum Poison (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_pearls_1.png]] [[File:PL_amber_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Pearl (1), Amber (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Poison Vial&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_poisonvial_3.png]]&lt;br /&gt;
&lt;br /&gt;
Poison Vial (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|110&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_nutmeg_1.png]] [[File:PL_saffron_1.png]] [[File:PL_castor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Nutmeg (1), Saffron (1), Castor Oil Plant (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Mix Spirits of Hartshorn&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hartshorn_1.png]]&lt;br /&gt;
&lt;br /&gt;
Spirits of Hartshorn (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]] [[File:PL_ivory_1.png]] [[File:PL_salt_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (1), Animal Horn (1), Salt (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol, Salt&lt;br /&gt;
&lt;br /&gt;
(300)&lt;br /&gt;
|-&lt;br /&gt;
|Spin Suture Thread&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_suture_1.png]]&lt;br /&gt;
&lt;br /&gt;
Suture Thread (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|99&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hemp_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hemp (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Surgical Kit&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_surgicalkit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Surgical Kit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_needle_1.png]] [[File:PL_suture_1.png]] [[File:PL_laudanum_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Needle (1), Suture Thread (1), Laudanum (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restore Artifact&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pricelessartifact_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priceless Artifact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]] [[File:PL_components_1.png]] [[File:PL_quicksilver_1.png]] [[File:PL_brimstone_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1), Box of Components (1), Quicksilver (1), Brimstone (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Quicksilver, Brimstone (30,240)&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Battle Bag&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_battlebag_1.png]]&lt;br /&gt;
&lt;br /&gt;
Battle Bag&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_dollar_15.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (15)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Category Bribery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Brew Wine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_1.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (3)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Beer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_2.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (4)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wheat_2.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wheat (2), Sugar (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Sugar&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(70)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Counterfeit Money&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Carve Wooden Figurine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Meal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_2.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift (3)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrot_2.png]] [[File:PL_lettuce_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrot (2), Lettuce (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Copper Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Brass Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Exquisite Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftvaluable_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Gift&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]] [[File:PL_semipreciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1), Semi-Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Lavish Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftexpensive_1.png]]&lt;br /&gt;
&lt;br /&gt;
Expensive Gift&lt;br /&gt;
|5000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]] [[File:PL_preciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1), Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Gift Box with Gems&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftrare_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rare Gift&lt;br /&gt;
|12500&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_semipreciousstones_3.png]] [[File:PL_preciousstones_2.png]] [[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Semi-Precious Stones (3), Precious Stones (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Whiskey&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water Of Life (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rye_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rye (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Make Perfume&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_perfume_1.png]]&lt;br /&gt;
&lt;br /&gt;
Perfume (3)&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ambregris_1.png]] [[File:PL_musk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Ambergris (1), Musk (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Break Trinket&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bauble_3.png]]&lt;br /&gt;
&lt;br /&gt;
Bauble (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_1.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Split Curio&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_trinket_3.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Smash Antique&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_curio_3.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (5)&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Subcompact Car&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_compactcar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Subcompact Car&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_50.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (50)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Kingly Vestments&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_kinglyvestment_1.png]]&lt;br /&gt;
&lt;br /&gt;
Kingly Vestments&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_75.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (75)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Training==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Train Knight&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_1.png]]&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_1.png]] [[File:PL_platearmor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (1), Plate Armor (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(5,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Swordsmen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_swordsmen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Swordsmen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_longsword_2.png]] [[File:PL_shield_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Longsword (2), Shield (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(9,640)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Pikemen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pikemen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pikemen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Pike (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(10,800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Archers&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_archer_1.png]]&lt;br /&gt;
&lt;br /&gt;
Archers&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_bow_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Bow (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Bow&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(4,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Light Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lightcavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Light Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_longsword_2.png]] [[File:PL_ridinghorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Longsword (2), Monteriggioni Riding Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Longsword, Monteriggioni Riding Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(14,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Heavy Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_heavycavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Heavy Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_2.png]] [[File:PL_warhammer_2.png]] [[File:PL_warhorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Knight (2), War Hammer (2), Monteriggioni War Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Knight, War Hammer, Monteriggioni War Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(43,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassinunderstudy_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_plaincloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin Understudy (1), Hidden Blade (1), Plain Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Plain Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Elite Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_eliteassassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Elite Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_blackleathercloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin (1), Hidden Blade (1), Black Leather Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Black Leather Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(22,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Papal Guard&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalguard_1.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Guard&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]] [[File:PL_platearmor_1.png]] [[File:PL_pike_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry (1), Plate Armor (1), Pike (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(7,400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Botanist&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_botanist_1.png]]&lt;br /&gt;
&lt;br /&gt;
Botanist&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_tomebotany_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Botany Tome (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Botany Tome&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Doctor&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_doctor_1.png]]&lt;br /&gt;
Doctor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_artist_1.png]] [[File:PL_leechees_1.png]]&lt;br /&gt;
&lt;br /&gt;
Artist (1), Jar Of Leeches (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Jar Of Leeches&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Herald&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_herald_1.png]]&lt;br /&gt;
&lt;br /&gt;
Herald&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_streetcrier_1.png]] [[File:PL_nobleoutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Street Crier (1), Noble Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Noble Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cardinal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cardinal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cardinal&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]] [[File:PL_cardinaloutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest (1), Cardinal Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Cardinal Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Priest&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]] [[File:PL_religiousicon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk (1), Religious Icons (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Monk&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_villager_1.png]] [[File:PL_monkrobe_1.png]]&lt;br /&gt;
&lt;br /&gt;
Villager (1), Monk Robes (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Monk Robes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cento Occhi&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_centoocchi_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cento Occhi Thief&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thief_1.png]] [[File:PL_shiv_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thief (1), Shiv (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Roman Sentry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_longsword_1.png]] [[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Longsword (1), Shield (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,820)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Arquebusier&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arquebusier_1.png]]&lt;br /&gt;
Arquebusier&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Matchlock Rifle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Matchlock Rifle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(35,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Follower Of Romulus&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_followerofromolus_1.png]]&lt;br /&gt;
&lt;br /&gt;
Follower Of Romulus&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_hide_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Hide (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Smuggler&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smuggler_1.png]]&lt;br /&gt;
&lt;br /&gt;
Smuggler&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Train Slaver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_slaver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Slaver&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_rope_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Rope (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Rope&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Deckhand&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_deckhand_1.png]]&lt;br /&gt;
&lt;br /&gt;
Deckhand&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Water of Life (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Weaponry==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;48%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Barricades&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_barricade_2.png]]&lt;br /&gt;
&lt;br /&gt;
Barricade (2)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Carve Pikes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pike (2)&lt;br /&gt;
|2400&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Firepot&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_firepot_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fire Pot&lt;br /&gt;
|2200&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_2.png]] [[File:PL_oil_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (2), Oil Flask (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Firearm&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Matchlock Rifle&lt;br /&gt;
|35000&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_tin_1.png]] [[File:PL_olives_1.png]] [[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Tin (1), Olive (1), Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Pyrite&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Quiver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arrow_5.png]]&lt;br /&gt;
&lt;br /&gt;
Arrow (5)&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Create A Pack Of Bolts&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_crossbowbolt_5.png]]&lt;br /&gt;
&lt;br /&gt;
Crossbow Bolt (5)&lt;br /&gt;
|125&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ammunition&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bullets_5.png]]&lt;br /&gt;
&lt;br /&gt;
Rounds (5)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]] [[File:PL_gunpowder_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1), Gunpowder (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gunpowder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sew Sailcloth&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sailcloth_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sailcloth&lt;br /&gt;
|N/A&lt;br /&gt;
|1200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_flax_4.png]] [[File:PL_needle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Flax (4), Needle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Construct Warship&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrack_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrack&lt;br /&gt;
|5000000&lt;br /&gt;
|750000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_elm_3.png]] [[File:PL_oak_4.png]] [[File:PL_fir_3.png]] [[File:PL_sailcloth_4.png]]&lt;br /&gt;
&lt;br /&gt;
Elm (3), Oak (4), Fir (3), Sailcloth (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Cannon&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cannon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cannon&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_zinc_2.png]][[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Zinc (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Longsword&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_longsword_1.png]]&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
|1400&lt;br /&gt;
|525&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_copper_1.png]] [[File:PL_tin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Copper (1), Tin(1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Hammer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_warhammer_1.png]]&lt;br /&gt;
&lt;br /&gt;
War Hammer&lt;br /&gt;
|2000&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_4.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (4), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Shield&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_tin_2.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Tin (2), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Bow&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bow_1.png]]&lt;br /&gt;
&lt;br /&gt;
Bow&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_hemp_2.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Hemp (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Throwing Knifes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_throwingknives_5.png]]&lt;br /&gt;
&lt;br /&gt;
Throwing Knifes (5)&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_hide_1.png]] [[File:PL_copper_1.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Hide (1), Copper (1), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Components&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Box Of Components&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gear_3.png]] [[File:PL_screw_3.png]] [[File:PL_chain_1.png]] [[File:PL_sprocket_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gear (3), Screw (3), Chain (1), Sprocket (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Hidden Blade&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hiddenblade_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hidden Blade&lt;br /&gt;
|2100&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coil_2.png]] [[File:PL_iron_1.png]] [[File:PL_hide_1.png]] [[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coil (2), Iron (1), Hide (1) Box Of Components (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire .303 SMLE&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_303smle_1.png]]&lt;br /&gt;
&lt;br /&gt;
.303 SMLE&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire M1917 Revolver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_m1917revolver_1.png]]&lt;br /&gt;
&lt;br /&gt;
M1917 Revolver&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Forgery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Forge Papal Seals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalseal_2.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Seal (2)&lt;br /&gt;
|960&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ink&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ink_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ink (2)&lt;br /&gt;
|3600&lt;br /&gt;
|360&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gumarabic_1.png]] [[File:PL_oak_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gum Arabic (1), Oak Gall (1), Iron (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gum Arabic&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Vellum Sheet&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum&lt;br /&gt;
|4000&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hide_1.png]] [[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hide (1), Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Absolution&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterabsolution_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Absolution&lt;br /&gt;
|N/A&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Condemnation&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lettercondemnation_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Condemnation&lt;br /&gt;
|N/A&lt;br /&gt;
|270&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Indulgence&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterindulgence_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Indulgence&lt;br /&gt;
|N/A&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Secret Orders&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sealedsecretorders_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sealed Secret Orders (2)&lt;br /&gt;
|N/A&lt;br /&gt;
|375&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Laptop&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laptop_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laptop&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_30.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (30)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Beagle 2 Signals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_harddisk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Beagle 2 Signals&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_signalalpha_1.png]] [[File:PL_signalbeta_1.png]] [[File:PL_signalgamma_1.png]] [[File:PL_signaldelta_1.png]]&lt;br /&gt;
&lt;br /&gt;
Signal Alpha (1), Signal Beta (1), Signal Gamma (1), Signal Delta (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost Efficiency for Profit==&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68625</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68625"/>
		<updated>2010-12-30T16:54:41Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Best Quests */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]], through a machine known as the DDS (Data Dump Scanner). Presumably, the DDS is similar to an Animus, but can allow a person to relive the memory of someone who is not related to them. Currently, there are three memory packs available: &amp;quot;Italian Wars&amp;quot;, &amp;quot;Rome&amp;quot;, and &amp;quot;Holidays&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holidays&amp;quot; pack was released in December 2010 with a single chapter, &amp;quot;Ghosts of Christmas Past&amp;quot;. The memories within feature different protagonists, and new chapters are to be released in 2011.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
==Holidays==&lt;br /&gt;
: &#039;&#039;Main Article: Chapter 1 - [http://assassinscreed.wikia.com/wiki/Chapter_1_-_Ghosts_of_Christmas_Past Ghosts of Christmas Past]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests===&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of the new Holiday Set, buy a revolver and get as many Money-Filled Suitcases as possible. The event that Erudito gives you as a gift for completing the rest gives 10 XPR, which is the best for boosting. It can raise you 5 levels if you have 10 cases, at the 20&#039;s. It gives 309 florins per event, which is not very good, but there is no better event for XP.&lt;br /&gt;
*Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Crescendo should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Italian Wars&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Vying For The Village&lt;br /&gt;
|Stand&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|267&lt;br /&gt;
|1.57&lt;br /&gt;
|38.14&lt;br /&gt;
|If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Bloodwork&lt;br /&gt;
|Professionals&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|267&lt;br /&gt;
|1.67&lt;br /&gt;
|89.00&lt;br /&gt;
|29 fpr with pigeon purchase. &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Into The Den&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|667&lt;br /&gt;
|1.73&lt;br /&gt;
|60.64&lt;br /&gt;
|49.27 fpr with lock picking tools purchase &#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|3&lt;br /&gt;
|People Skills&lt;br /&gt;
|Problem Solvers&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|728&lt;br /&gt;
|2.09&lt;br /&gt;
|66.18&lt;br /&gt;
|Best for florins, and decent xp. The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is 164,000 florins.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Measures&lt;br /&gt;
|Running the Ramparts&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|182&lt;br /&gt;
|2.00&lt;br /&gt;
|36.40&lt;br /&gt;
|Best for XP, recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&lt;br /&gt;
|-&lt;br /&gt;
|Cleaning House&lt;br /&gt;
|Mano a Mano&lt;br /&gt;
|16&lt;br /&gt;
|44&lt;br /&gt;
|971&lt;br /&gt;
|2.75&lt;br /&gt;
|60.69&lt;br /&gt;
|Best for florins AND XP / dual farming&lt;br /&gt;
|-&lt;br /&gt;
|Storm Warning&lt;br /&gt;
|Blindfold&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|300&lt;br /&gt;
|2.30&lt;br /&gt;
|30.00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|The Lady&#039;s Favor&lt;br /&gt;
|Tempting Fate&lt;br /&gt;
|28&lt;br /&gt;
|74&lt;br /&gt;
|710&lt;br /&gt;
|2.60&lt;br /&gt;
|25.35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchmaker&lt;br /&gt;
|10&lt;br /&gt;
|26&lt;br /&gt;
|161&lt;br /&gt;
|2.60&lt;br /&gt;
|16.10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|She Who Has Everything&lt;br /&gt;
|9&lt;br /&gt;
|24&lt;br /&gt;
|150&lt;br /&gt;
|2.60&lt;br /&gt;
|16.60&lt;br /&gt;
|Best exp for a the smallest AP investment possible&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic&lt;br /&gt;
|Revelation&lt;br /&gt;
|75&lt;br /&gt;
|233&lt;br /&gt;
|999&lt;br /&gt;
|3.10&lt;br /&gt;
|13.32&lt;br /&gt;
|Great XP, the worst for florins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Life And Death&lt;br /&gt;
|Bloodhounds&#039;&lt;br /&gt;
|34&lt;br /&gt;
|192&lt;br /&gt;
|1468&lt;br /&gt;
|5.60&lt;br /&gt;
|24.46&lt;br /&gt;
|Second &#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crescendo&lt;br /&gt;
|40&lt;br /&gt;
|256&lt;br /&gt;
|1888&lt;br /&gt;
|6.40&lt;br /&gt;
|47.20&lt;br /&gt;
|Best EXP and Florins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Rome&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Firestorm&lt;br /&gt;
|Marathon&lt;br /&gt;
|37&lt;br /&gt;
|202&lt;br /&gt;
|1886&lt;br /&gt;
|5.46&lt;br /&gt;
|50.97&lt;br /&gt;
|Best for EXP, third best for florins, not counting assassin and surgical kit requirements, which are easily attainable.&lt;br /&gt;
|}&lt;br /&gt;
====Alternatives====&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=300C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*300: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 200 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+30/100)-(150(1)+200(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+0.3)-(150+400+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 3,120 is the income of the crafting chain): &amp;lt;math&amp;gt;T=3,120 -1,350&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=1,970&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 1,770.&lt;br /&gt;
&lt;br /&gt;
*Edited - base selling price of Poisoned Dagger is 300, not 750 as posted previously, cutting the profit margin on this chain significantly.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
The Cannon is extremely profitable, with a base price of 15000, but requires olives, zinc, and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Codes==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an item in your Lockbox called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
By entering &#039;&#039;&#039;VGVTC8GX&#039;&#039;&#039; you&#039;re granted an Abstergo Insider badge with the description &amp;quot;Work those connections.&amp;quot; The Insider Badge increases your chances to win in PvP.{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68624</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68624"/>
		<updated>2010-12-30T16:54:02Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Project Legacy Florins and XP Farming Guide */ cleaning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]], through a machine known as the DDS (Data Dump Scanner). Presumably, the DDS is similar to an Animus, but can allow a person to relive the memory of someone who is not related to them. Currently, there are three memory packs available: &amp;quot;Italian Wars&amp;quot;, &amp;quot;Rome&amp;quot;, and &amp;quot;Holidays&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holidays&amp;quot; pack was released in December 2010 with a single chapter, &amp;quot;Ghosts of Christmas Past&amp;quot;. The memories within feature different protagonists, and new chapters are to be released in 2011.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
==Holidays==&lt;br /&gt;
: &#039;&#039;Main Article: Chapter 1 - [http://assassinscreed.wikia.com/wiki/Chapter_1_-_Ghosts_of_Christmas_Past Ghosts of Christmas Past]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests===&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of the new Holiday Set, buy a revolver and get as many Money-Filled Suitcases as possible. The event that Erudito gives you as a gift for completing the rest gives 10 XPR, which is the best for boosting. It can raise you 5 levels if you have 10 cases, at the 20&#039;s. It gives 309 florins per event, which is not very good, but there is no better event for XP.&lt;br /&gt;
*&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Crescendo should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Italian Wars&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Vying For The Village&lt;br /&gt;
|Stand&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|267&lt;br /&gt;
|1.57&lt;br /&gt;
|38.14&lt;br /&gt;
|If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Bloodwork&lt;br /&gt;
|Professionals&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|267&lt;br /&gt;
|1.67&lt;br /&gt;
|89.00&lt;br /&gt;
|29 fpr with pigeon purchase. &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Into The Den&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|667&lt;br /&gt;
|1.73&lt;br /&gt;
|60.64&lt;br /&gt;
|49.27 fpr with lock picking tools purchase &#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|3&lt;br /&gt;
|People Skills&lt;br /&gt;
|Problem Solvers&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|728&lt;br /&gt;
|2.09&lt;br /&gt;
|66.18&lt;br /&gt;
|Best for florins, and decent xp. The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is 164,000 florins.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Measures&lt;br /&gt;
|Running the Ramparts&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|182&lt;br /&gt;
|2.00&lt;br /&gt;
|36.40&lt;br /&gt;
|Best for XP, recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&lt;br /&gt;
|-&lt;br /&gt;
|Cleaning House&lt;br /&gt;
|Mano a Mano&lt;br /&gt;
|16&lt;br /&gt;
|44&lt;br /&gt;
|971&lt;br /&gt;
|2.75&lt;br /&gt;
|60.69&lt;br /&gt;
|Best for florins AND XP / dual farming&lt;br /&gt;
|-&lt;br /&gt;
|Storm Warning&lt;br /&gt;
|Blindfold&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|300&lt;br /&gt;
|2.30&lt;br /&gt;
|30.00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|The Lady&#039;s Favor&lt;br /&gt;
|Tempting Fate&lt;br /&gt;
|28&lt;br /&gt;
|74&lt;br /&gt;
|710&lt;br /&gt;
|2.60&lt;br /&gt;
|25.35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchmaker&lt;br /&gt;
|10&lt;br /&gt;
|26&lt;br /&gt;
|161&lt;br /&gt;
|2.60&lt;br /&gt;
|16.10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|She Who Has Everything&lt;br /&gt;
|9&lt;br /&gt;
|24&lt;br /&gt;
|150&lt;br /&gt;
|2.60&lt;br /&gt;
|16.60&lt;br /&gt;
|Best exp for a the smallest AP investment possible&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic&lt;br /&gt;
|Revelation&lt;br /&gt;
|75&lt;br /&gt;
|233&lt;br /&gt;
|999&lt;br /&gt;
|3.10&lt;br /&gt;
|13.32&lt;br /&gt;
|Great XP, the worst for florins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Life And Death&lt;br /&gt;
|Bloodhounds&#039;&lt;br /&gt;
|34&lt;br /&gt;
|192&lt;br /&gt;
|1468&lt;br /&gt;
|5.60&lt;br /&gt;
|24.46&lt;br /&gt;
|Second &#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crescendo&lt;br /&gt;
|40&lt;br /&gt;
|256&lt;br /&gt;
|1888&lt;br /&gt;
|6.40&lt;br /&gt;
|47.20&lt;br /&gt;
|Best EXP and Florins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Rome&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Firestorm&lt;br /&gt;
|Marathon&lt;br /&gt;
|37&lt;br /&gt;
|202&lt;br /&gt;
|1886&lt;br /&gt;
|5.46&lt;br /&gt;
|50.97&lt;br /&gt;
|Best for EXP, third best for florins, not counting assassin and surgical kit requirements, which are easily attainable.&lt;br /&gt;
|}&lt;br /&gt;
====Alternatives====&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=300C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*300: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 200 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+30/100)-(150(1)+200(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+0.3)-(150+400+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 3,120 is the income of the crafting chain): &amp;lt;math&amp;gt;T=3,120 -1,350&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=1,970&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 1,770.&lt;br /&gt;
&lt;br /&gt;
*Edited - base selling price of Poisoned Dagger is 300, not 750 as posted previously, cutting the profit margin on this chain significantly.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
The Cannon is extremely profitable, with a base price of 15000, but requires olives, zinc, and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Codes==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an item in your Lockbox called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
By entering &#039;&#039;&#039;VGVTC8GX&#039;&#039;&#039; you&#039;re granted an Abstergo Insider badge with the description &amp;quot;Work those connections.&amp;quot; The Insider Badge increases your chances to win in PvP.{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158652</id>
		<title>Crafting (Project Legacy)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crafting_(Project_Legacy)&amp;diff=158652"/>
		<updated>2010-12-30T16:42:18Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Category Alchemy */ fixing quantities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a future list of crafting items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[File:Alchemy.jpg|left|thumb|Alchemy Crafting]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Category Alchemy==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Produce Olive Oil&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_oil_1.png]]&lt;br /&gt;
&lt;br /&gt;
Oil Flask (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|360&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cork_1.png]] [[File:PL_olives_2.png]]&lt;br /&gt;
&lt;br /&gt;
Cork (1), Olives (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Pyrite&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pyrite (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|900&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coal (1)&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(150)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Acetum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acetum (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]] [[File:PL_cork_1.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2), Cork (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Grind Verdigris&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_verdigris_1.png]]&lt;br /&gt;
&lt;br /&gt;
Verdigris (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]] [[File:PL_acetum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1), Acetum (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Acetum&lt;br /&gt;
&lt;br /&gt;
(180)&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Silver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Extract Sandarach from Gold&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sandarach_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sandarach (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|80&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Blinding Powder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_blindingpowder_3.png]]&lt;br /&gt;
&lt;br /&gt;
Blinding Powder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3,100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|310&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_chalk_1.png]] [[File:PL_verdigris_1.png]] [[File:PL_sandarach_1.png]]&lt;br /&gt;
&lt;br /&gt;
Chalk (1), Verdigris (1), Sandarach (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(760)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Gunpowder&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_saltpeter_1.png]] [[File:PL_brimstone_1.png]] [[File:PL_charcoal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Salt Peter (1), Brimstone (1), Charcoal (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Salt Peter, Brimstone&lt;br /&gt;
&lt;br /&gt;
(340)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Smoke Bomb&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smokebomb_2.png]]&lt;br /&gt;
&lt;br /&gt;
Smoke Bomb (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gunpowder_1.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gunpowder (1), Sugar (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,070)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Produce Vitriol&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,500&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|350&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,000)&lt;br /&gt;
|-&lt;br /&gt;
|Poison Dagger&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_poisondagger_1.png]]&lt;br /&gt;
&lt;br /&gt;
Poisoned Dagger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dagger_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Dagger (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
All&lt;br /&gt;
&lt;br /&gt;
(1,700)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Antidote&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antidote_2.png]]&lt;br /&gt;
&lt;br /&gt;
Antidote (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,600&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_charcoal_2.png]] [[File:PL_semipreciousstones_1.png]] [[File:PL_oak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Charcoal (2), Semi-Precious Stones (1), Oak (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Distill Ether&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ether_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ether (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wateroflife_1.png]] [[File:PL_vitriol_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water of Life (1), Vitriol (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol&lt;br /&gt;
&lt;br /&gt;
(1,500)&lt;br /&gt;
|-&lt;br /&gt;
|Mix Laudanum&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laudanum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laudanum Poison (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_pearls_1.png]] [[File:PL_amber_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Pearl (1), Amber (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Poison Vial&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_poisonvial_3.png]]&lt;br /&gt;
&lt;br /&gt;
Poison Vial (6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|110&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_opium_1.png]] [[File:PL_nutmeg_1.png]] [[File:PL_saffron_1.png]] [[File:PL_castor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Opium (1), Nutmeg (1), Saffron (1), Castor Oil Plant (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Mix Spirits of Hartshorn&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hartshorn_1.png]]&lt;br /&gt;
&lt;br /&gt;
Spirits of Hartshorn (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vitriol_1.png]] [[File:PL_ivory_1.png]] [[File:PL_salt_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vitriol (1), Animal Horn (1), Salt (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Vitriol, Salt&lt;br /&gt;
&lt;br /&gt;
(300)&lt;br /&gt;
|-&lt;br /&gt;
|Spin Suture Thread&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_suture_1.png]]&lt;br /&gt;
&lt;br /&gt;
Suture Thread (3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|99&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hemp_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hemp (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Surgical Kit&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_surgicalkit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Surgical Kit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1,000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_needle_1.png]] [[File:PL_suture_1.png]] [[File:PL_laudanum_1.png]] [[File:PL_ether_1.png]]&lt;br /&gt;
&lt;br /&gt;
Needle (1), Suture Thread (1), Laudanum (1), Ether (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restore Artifact&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pricelessartifact_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priceless Artifact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_antique_1.png]] [[File:PL_components_1.png]] [[File:PL_quicksilver_1.png]] [[File:PL_brimstone_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1), Box of Components (1), Quicksilver (1), Brimstone (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Quicksilver, Brimstone (30,240)&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Battle Bag&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_battlebag_1.png]]&lt;br /&gt;
&lt;br /&gt;
Battle Bag&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[File:PL_dollar_15.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (15)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Category Bribery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Brew Wine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_1.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_grapes_2.png]]&lt;br /&gt;
&lt;br /&gt;
Grapes (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Beer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_drinks_2.png]]&lt;br /&gt;
&lt;br /&gt;
Round of Drinks (2)&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wheat_2.png]] [[File:PL_sugar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wheat (2), Sugar (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Sugar&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(70)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Counterfeit Money&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Carve Wooden Figurine&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Meal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_2.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift (2)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrot_2.png]] [[File:PL_lettuce_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrot (2), Lettuce (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Copper Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftsimple_1.png]]&lt;br /&gt;
&lt;br /&gt;
Simple Gift&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Brass Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftfancy_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fancy Gift&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Exquisite Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftvaluable_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Gift&lt;br /&gt;
|500&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_silver_1.png]] [[File:PL_semipreciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Silver (1), Semi-Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Lavish Jewelry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftexpensive_1.png]]&lt;br /&gt;
&lt;br /&gt;
Expensive Gift&lt;br /&gt;
|5000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gold_1.png]] [[File:PL_preciousstones_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gold (1), Precious Stones (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Fill Gift Box with Gems&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_giftrare_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rare Gift&lt;br /&gt;
|12500&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_semipreciousstones_3.png]] [[File:PL_preciousstones_2.png]] [[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Semi-Precious Stones (3), Precious Stones (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Brew Whiskey&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Water Of Life&lt;br /&gt;
|N/A&lt;br /&gt;
|90&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_rye_1.png]]&lt;br /&gt;
&lt;br /&gt;
Rye (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Make Perfume&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_perfume_1.png]]&lt;br /&gt;
&lt;br /&gt;
Perfume&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_ambregris_1.png]] [[File:PL_musk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Ambergris (1), Musk (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Break Trinket&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_bauble_3.png]]&lt;br /&gt;
&lt;br /&gt;
Bauble (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_trinket_1.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Split Curio&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_trinket_3.png]]&lt;br /&gt;
&lt;br /&gt;
Trinket (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Smash Antique&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_curio_3.png]]&lt;br /&gt;
&lt;br /&gt;
Curio (3)&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
[[File:PL_antique_1.png]]&lt;br /&gt;
&lt;br /&gt;
Valuable Antique (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Subcompact Car&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_compactcar_1.png]]&lt;br /&gt;
&lt;br /&gt;
Subcompact Car&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_50.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (50)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Kingly Vestments&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_kinglyvestment_1.png]]&lt;br /&gt;
&lt;br /&gt;
Kingly Vestments&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_75.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (75)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Training==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Train Knight&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_1.png]]&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_1.png]] [[File:PL_platearmor_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (1), Plate Armor (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(5,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Swordsmen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_swordsmen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Swordsmen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_longsword_2.png]] [[File:PL_shield_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Longsword (2), Shield (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(9,640)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Pikemen&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pikemen_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pikemen&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_chainmail_2.png]] [[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Chainmail Armor (2), Pike (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Chainmail Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(10,800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Archers&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_archer_1.png]]&lt;br /&gt;
&lt;br /&gt;
Archers&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_bow_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Bow (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Bow&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(4,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Light Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lightcavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Light Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_mercenary_2.png]] [[File:PL_leatherarmor_2.png]] [[File:PL_longsword_2.png]] [[File:PL_ridinghorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Monteriggioni Mercenary (2), Leather Armor (2), Longsword (2), Monteriggioni Riding Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Leather Armor, Longsword, Monteriggioni Riding Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(14,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Heavy Cavalry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_heavycavalry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Heavy Cavalry&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_knight_2.png]] [[File:PL_warhammer_2.png]] [[File:PL_warhorse_2.png]]&lt;br /&gt;
&lt;br /&gt;
Knight (2), War Hammer (2), Monteriggioni War Horse (2)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Knight, War Hammer, Monteriggioni War Horse&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(43,200)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassinunderstudy_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_plaincloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin Understudy (1), Hidden Blade (1), Plain Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Plain Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Elite Assassin&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_eliteassassin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Elite Assassin&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_assassin_1.png]] [[File:PL_hiddenblade_1.png]] [[File:PL_blackleathercloak_1.png]]&lt;br /&gt;
&lt;br /&gt;
Assassin (1), Hidden Blade (1), Black Leather Cloak (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Hidden Blade, Black Leather Cloak&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(22,100)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Papal Guard&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalguard_1.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Guard&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]] [[File:PL_platearmor_1.png]] [[File:PL_pike_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry (1), Plate Armor (1), Pike (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Plate Armor, Pike&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(7,400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Botanist&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_botanist_1.png]]&lt;br /&gt;
&lt;br /&gt;
Botanist&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_tomebotany_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Botany Tome (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Botany Tome&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Doctor&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_doctor_1.png]]&lt;br /&gt;
Doctor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_artist_1.png]] [[File:PL_leechees_1.png]]&lt;br /&gt;
&lt;br /&gt;
Artist (1), Jar Of Leeches (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Jar Of Leeches&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Herald&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_herald_1.png]]&lt;br /&gt;
&lt;br /&gt;
Herald&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_streetcrier_1.png]] [[File:PL_nobleoutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Street Crier (1), Noble Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Noble Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cardinal&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cardinal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cardinal&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]] [[File:PL_cardinaloutfit_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest (1), Cardinal Outfit (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Cardinal Outfit&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Priest&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_priest_1.png]]&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]] [[File:PL_religiousicon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk (1), Religious Icons (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Monk&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_monk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_villager_1.png]] [[File:PL_monkrobe_1.png]]&lt;br /&gt;
&lt;br /&gt;
Villager (1), Monk Robes (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Monk Robes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Cento Occhi&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_centoocchi_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cento Occhi Thief&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thief_1.png]] [[File:PL_shiv_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thief (1), Shiv (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Roman Sentry&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_romansentry_1.png]]&lt;br /&gt;
&lt;br /&gt;
Roman Sentry&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_longsword_1.png]] [[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Longsword (1), Shield (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Longsword, Shield&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,820)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Arquebusier&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arquebusier_1.png]]&lt;br /&gt;
Arquebusier&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_soldier_1.png]] [[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Soldier (1), Matchlock Rifle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Matchlock Rifle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(35,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Follower Of Romulus&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_followerofromolus_1.png]]&lt;br /&gt;
&lt;br /&gt;
Follower Of Romulus&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_hide_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Hide (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Train Smuggler&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_smuggler_1.png]]&lt;br /&gt;
&lt;br /&gt;
Smuggler&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_courtesan_1.png]] [[File:PL_curio_1.png]]&lt;br /&gt;
&lt;br /&gt;
Courtesan (1), Curio (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
|Train Slaver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_slaver_1.png]]&lt;br /&gt;
&lt;br /&gt;
Slaver&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_rope_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Rope (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Rope&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Train Deckhand&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_deckhand_1.png]]&lt;br /&gt;
&lt;br /&gt;
Deckhand&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_thug_1.png]] [[File:PL_wateroflife_1.png]]&lt;br /&gt;
&lt;br /&gt;
Thug (1), Water of Life (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Weaponry==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;48%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Barricades&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_barricade_2.png]]&lt;br /&gt;
&lt;br /&gt;
Barricade (2)&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Carve Pikes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pike_2.png]]&lt;br /&gt;
&lt;br /&gt;
Pike (2)&lt;br /&gt;
|2400&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Firepot&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_firepot_1.png]]&lt;br /&gt;
&lt;br /&gt;
Fire Pot&lt;br /&gt;
|2200&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_2.png]] [[File:PL_oil_1.png]] [[File:PL_saltpeter_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (2), Oil Flask (1), Salt Peter (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Firearm&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_rifle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Matchlock Rifle&lt;br /&gt;
|35000&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_tin_1.png]] [[File:PL_olives_1.png]] [[File:PL_pyrite_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Tin (1), Olive (1), Pyrite (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Pyrite&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(900)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Quiver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_arrow_5.png]]&lt;br /&gt;
&lt;br /&gt;
Arrow (5)&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_pine_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Pine (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Create A Pack Of Bolts&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_crossbowbolt_5.png]]&lt;br /&gt;
&lt;br /&gt;
Crossbow Bolt (5)&lt;br /&gt;
|125&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Iron (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ammunition&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bullets_5.png]]&lt;br /&gt;
&lt;br /&gt;
Rounds (5)&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_2.png]] [[File:PL_zinc_1.png]] [[File:PL_gunpowder_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (2), Zinc (1), Gunpowder (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gunpowder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(1,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sew Sailcloth&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sailcloth_1.png]]&lt;br /&gt;
&lt;br /&gt;
Sailcloth&lt;br /&gt;
|N/A&lt;br /&gt;
|1200&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_flax_4.png]] [[File:PL_needle_1.png]]&lt;br /&gt;
&lt;br /&gt;
Flax (4), Needle (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Needle&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Construct Warship&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_carrack_1.png]]&lt;br /&gt;
&lt;br /&gt;
Carrack&lt;br /&gt;
|5000000&lt;br /&gt;
|750000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_elm_3.png]] [[File:PL_oak_4.png]] [[File:PL_fir_3.png]] [[File:PL_sailcloth_4.png]]&lt;br /&gt;
&lt;br /&gt;
Elm (3), Oak (4), Fir (3), Sailcloth (4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Cannon&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_cannon_1.png]]&lt;br /&gt;
&lt;br /&gt;
Cannon&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_zinc_2.png]][[File:PL_olives_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Zinc (2), Olive (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Longsword&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_longsword_1.png]]&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
|1400&lt;br /&gt;
|525&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_copper_1.png]] [[File:PL_tin_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Copper (1), Tin(1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Hammer&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_warhammer_1.png]]&lt;br /&gt;
&lt;br /&gt;
War Hammer&lt;br /&gt;
|2000&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_4.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (4), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Construct Shield&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_shield_1.png]]&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
|420&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_copper_4.png]] [[File:PL_tin_2.png]] [[File:PL_pine_1.png]]&lt;br /&gt;
&lt;br /&gt;
Copper (4), Tin (2), Pine (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Craft Bow&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_bow_1.png]]&lt;br /&gt;
&lt;br /&gt;
Bow&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_holm_1.png]] [[File:PL_hemp_2.png]]&lt;br /&gt;
&lt;br /&gt;
Holm Oak (1), Hemp (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Throwing Knifes&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_throwingknives_5.png]]&lt;br /&gt;
&lt;br /&gt;
Throwing Knifes (5)&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_iron_2.png]] [[File:PL_hide_1.png]] [[File:PL_copper_1.png]] [[File:PL_zinc_1.png]]&lt;br /&gt;
&lt;br /&gt;
Iron (2), Hide (1), Copper (1), Zinc (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Components&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Box Of Components&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gear_3.png]] [[File:PL_screw_3.png]] [[File:PL_chain_1.png]] [[File:PL_sprocket_2.png]]&lt;br /&gt;
&lt;br /&gt;
Gear (3), Screw (3), Chain (1), Sprocket (2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Build Hidden Blade&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hiddenblade_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hidden Blade&lt;br /&gt;
|2100&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_coil_2.png]] [[File:PL_iron_1.png]] [[File:PL_hide_1.png]] [[File:PL_components_1.png]]&lt;br /&gt;
&lt;br /&gt;
Coil (2), Iron (1), Hide (1) Box Of Components (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire .303 SMLE&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_303smle_1.png]]&lt;br /&gt;
&lt;br /&gt;
.303 SMLE&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Acquire M1917 Revolver&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_m1917revolver_1.png]]&lt;br /&gt;
&lt;br /&gt;
M1917 Revolver&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_5.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (5)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Category Forgery==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Craft Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Item Name&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Buy Price&lt;br /&gt;
! width=&amp;quot;5%&amp;quot;|Base Sell Price&lt;br /&gt;
! width=&amp;quot;40%&amp;quot;|Components&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Buyable Components (Price)&lt;br /&gt;
|-&lt;br /&gt;
|Forge Papal Seals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_papalseal_2.png]]&lt;br /&gt;
&lt;br /&gt;
Papal Seal (2)&lt;br /&gt;
|960&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(400)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Ink&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_ink_2.png]]&lt;br /&gt;
&lt;br /&gt;
Ink (2)&lt;br /&gt;
|3600&lt;br /&gt;
|360&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_gumarabic_1.png]] [[File:PL_oak_1.png]] [[File:PL_iron_1.png]]&lt;br /&gt;
&lt;br /&gt;
Gum Arabic (1), Oak Gall (1), Iron (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Gum Arabic&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(800)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Create Vellum Sheet&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum&lt;br /&gt;
|4000&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_hide_1.png]] [[File:PL_gold_1.png]]&lt;br /&gt;
&lt;br /&gt;
Hide (1), Gold (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Forge Absolution&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterabsolution_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Absolution&lt;br /&gt;
|N/A&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Condemnation&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_lettercondemnation_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Condemnation&lt;br /&gt;
|N/A&lt;br /&gt;
|270&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Indulgence&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_letterindulgence_1.png]]&lt;br /&gt;
&lt;br /&gt;
Letter Of Indulgence&lt;br /&gt;
|N/A&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_papalseal_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Papal Seal (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,560)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forge Secret Orders&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_sealedsecretorders_2.png]]&lt;br /&gt;
&lt;br /&gt;
Sealed Secret Orders (2)&lt;br /&gt;
|N/A&lt;br /&gt;
|375&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_vellum_1.png]] [[File:PL_ink_1.png]] [[File:PL_wax_1.png]]&lt;br /&gt;
&lt;br /&gt;
Vellum (1), Ink (1), Wax (1)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;All&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;(8,000)&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Laptop&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_laptop_1.png]]&lt;br /&gt;
&lt;br /&gt;
Laptop&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_dollar_30.png]]&lt;br /&gt;
&lt;br /&gt;
Universal Dollar (30)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|Assemble Beagle 2 Signals&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_harddisk_1.png]]&lt;br /&gt;
&lt;br /&gt;
Beagle 2 Signals&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
[[File:PL_signalalpha_1.png]] [[File:PL_signalbeta_1.png]] [[File:PL_signalgamma_1.png]] [[File:PL_signaldelta_1.png]]&lt;br /&gt;
&lt;br /&gt;
Signal Alpha (1), Signal Beta (1), Signal Gamma (1), Signal Delta (1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost Efficiency for Profit==&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68623</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68623"/>
		<updated>2010-12-29T22:50:28Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: /* Profitable Crafting Chains and their Algebraic Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]], through a machine known as the DDS (Data Dump Scanner). Presumably, the DDS is similar to an Animus, but can allow a person to relive the memory of someone who is not related to them. Currently, there are three memory packs available: &amp;quot;Italian Wars&amp;quot;, &amp;quot;Rome&amp;quot;, and &amp;quot;Holidays&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holidays&amp;quot; pack was released in December 2010 with a single chapter, &amp;quot;Ghosts of Christmas Past&amp;quot;. The memories within feature different protagonists, and new chapters are to be released in 2011.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
==Holidays==&lt;br /&gt;
: &#039;&#039;Main Article: Chapter 1 - [http://assassinscreed.wikia.com/wiki/Chapter_1_-_Ghosts_of_Christmas_Past Ghosts of Christmas Past]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests in Summary===&lt;br /&gt;
*IMPORTANT-WITH THE RELEASE OF THE NEW HOLIDAYS SET, BUY A REVOLVER AND GET AS MANY MONEY-FILLED SUITCASES AS POSSIBLE. ON THE EVENT /sec/04/unsorted THAT ERUDITO GIVES YOU AS A GIFT FOR COMPLETING THE REST, THERE IS A 10 xpr, BEST FOR BOOSTING. IT CAN RAISE YOU 5 LEVELS IF YOU HAVE 10 MONEY CASES, AT THE 20&#039;S. THE FLORINS ARE 309 PER ACESS, WHICH SUCKS, BUT THERE IS NO BETTER XP SET.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Italian Wars&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Vying For The Village&lt;br /&gt;
|Stand&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|267&lt;br /&gt;
|1.57&lt;br /&gt;
|38.14&lt;br /&gt;
|If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Bloodwork&lt;br /&gt;
|Professionals&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|267&lt;br /&gt;
|1.67&lt;br /&gt;
|89.00&lt;br /&gt;
|29 fpr with pigeon purchase. &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Into The Den&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|667&lt;br /&gt;
|1.73&lt;br /&gt;
|60.64&lt;br /&gt;
|49.27 fpr with lock picking tools purchase &#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|3&lt;br /&gt;
|People Skills&lt;br /&gt;
|Problem Solvers&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|728&lt;br /&gt;
|2.09&lt;br /&gt;
|66.18&lt;br /&gt;
|Best for florins, and decent xp. The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is 164,000 florins.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Measures&lt;br /&gt;
|Running the Ramparts&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|182&lt;br /&gt;
|2.00&lt;br /&gt;
|36.40&lt;br /&gt;
|Best for XP, recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&lt;br /&gt;
|-&lt;br /&gt;
|Cleaning House&lt;br /&gt;
|Mano a Mano&lt;br /&gt;
|16&lt;br /&gt;
|44&lt;br /&gt;
|971&lt;br /&gt;
|2.75&lt;br /&gt;
|60.69&lt;br /&gt;
|Best for florins AND XP / dual farming&lt;br /&gt;
|-&lt;br /&gt;
|Storm Warning&lt;br /&gt;
|Blindfold&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|300&lt;br /&gt;
|2.30&lt;br /&gt;
|30.00&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|The Lady&#039;s Favor&lt;br /&gt;
|Tempting Fate&lt;br /&gt;
|28&lt;br /&gt;
|74&lt;br /&gt;
|710&lt;br /&gt;
|2.60&lt;br /&gt;
|25.35&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Matchmaker&lt;br /&gt;
|10&lt;br /&gt;
|26&lt;br /&gt;
|161&lt;br /&gt;
|2.60&lt;br /&gt;
|16.10&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|She Who Has Everything&lt;br /&gt;
|9&lt;br /&gt;
|24&lt;br /&gt;
|150&lt;br /&gt;
|2.60&lt;br /&gt;
|16.60&lt;br /&gt;
|Best exp for a the smallest AP investment possible&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic&lt;br /&gt;
|Revelation&lt;br /&gt;
|75&lt;br /&gt;
|233&lt;br /&gt;
|999&lt;br /&gt;
|3.10&lt;br /&gt;
|13.32&lt;br /&gt;
|Great XP, the worst for florins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Life And Death&lt;br /&gt;
|Bloodhounds&#039;&lt;br /&gt;
|34&lt;br /&gt;
|192&lt;br /&gt;
|1468&lt;br /&gt;
|5.60&lt;br /&gt;
|24.46&lt;br /&gt;
|Second &#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crescendo&lt;br /&gt;
|40&lt;br /&gt;
|256&lt;br /&gt;
|1888&lt;br /&gt;
|6.40&lt;br /&gt;
|47.20&lt;br /&gt;
|Best EXP and Florins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Rome&amp;lt;/u&amp;gt;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Memory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Florins&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|XPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|FPR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Firestorm&lt;br /&gt;
|Marathon&lt;br /&gt;
|37&lt;br /&gt;
|202&lt;br /&gt;
|1886&lt;br /&gt;
|5.46&lt;br /&gt;
|50.97&lt;br /&gt;
|Best for EXP, third best for florins, not counting assassin and surgical kit requirements, which are easily attainable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Crescendo should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=300C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*300: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 200 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=300CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+30/100)-(150(1)+200(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1+0.3)-(150+400+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=300(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 3,120 is the income of the crafting chain): &amp;lt;math&amp;gt;T=3,120 -1,350&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=1,970&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 1,770.&lt;br /&gt;
&lt;br /&gt;
*Edited - base selling price of Poisoned Dagger is 300, not 750 as posted previously, cutting the profit margin on this chain significantly.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
The Cannon is extremely profitable, with a base price of 13000, but requires olives, zinc, and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Codes==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an item in your Lockbox called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
By entering &#039;&#039;&#039;VGVTC8GX&#039;&#039;&#039; you&#039;re granted an Abstergo Insider badge with the description &amp;quot;Work those connections.&amp;quot; The Insider Badge increases your chances to win in PvP.{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy_achievements&amp;diff=68900</id>
		<title>Assassin&#039;s Creed: Project Legacy achievements</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy_achievements&amp;diff=68900"/>
		<updated>2010-12-29T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;71.114.52.203: Undo revision 106386 by 82.158.95.232 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For achievements of the other games, see [[Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following are the achievements that can be obtained in &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
== Assassin&#039;s Creed: Project Legacy Achievements ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Amateur.png]]&lt;br /&gt;
!Amateur&lt;br /&gt;
|Reach level 3.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Recruit.png]]&lt;br /&gt;
!Recruit&lt;br /&gt;
|Reach level 7.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Initiate.png]]&lt;br /&gt;
!Initiate&lt;br /&gt;
|Reach level 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Novice.png]]&lt;br /&gt;
!Novice&lt;br /&gt;
|Reach level 30.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Apprentice.png]]&lt;br /&gt;
!Apprentice&lt;br /&gt;
|Reach level 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Adept.png]]&lt;br /&gt;
!Adept&lt;br /&gt;
|Reach level 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_CraftsmanHQ.png]]&lt;br /&gt;
!Craftsman&lt;br /&gt;
|Create an item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_ArtisanHQ.png]]&lt;br /&gt;
!Artisan&lt;br /&gt;
|Create 10 items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_MasterHQ.png]]&lt;br /&gt;
!Master&lt;br /&gt;
|Create 100 items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Score!HQ.png]]&lt;br /&gt;
!Score!&lt;br /&gt;
|Achieve extraordinary [[Assassin&#039;s Creed: Project Legacy Crafting|crafting]] results.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_MentorHQ.png]]&lt;br /&gt;
!Mentor&lt;br /&gt;
|Train a unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Drill_InstructorHQ.png]]&lt;br /&gt;
!Drill Instructor&lt;br /&gt;
|Train 10 units.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Only_the_BestHQ.png]]&lt;br /&gt;
!Only The Best&lt;br /&gt;
|&lt;br /&gt;
Obtain a rare gift.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Executioner.png]]&lt;br /&gt;
!Executioner&lt;br /&gt;
|Won 50 skirmishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Reaper.png]]&lt;br /&gt;
!Reaper&lt;br /&gt;
|Won 200 skirmishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_EngagedHQ.png]]&lt;br /&gt;
!Engaged&lt;br /&gt;
|Complete a [[Mnemonic sets|Mnemonic Set]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_FocusedHQ.png]]&lt;br /&gt;
!Focused&lt;br /&gt;
|Complete 5 Mnemonic Sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_TunedHQ.png]]&lt;br /&gt;
!Tuned&lt;br /&gt;
|Complete 10 Mnemonic Sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Synchronized.png]]&lt;br /&gt;
!Synchronized&lt;br /&gt;
|Combined all [[Italy|Italian]] Wars Mnemonic Sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_AddictedHQ.png]]&lt;br /&gt;
!Addicted&lt;br /&gt;
|Complete a Mnemonic Set 5 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_LandlordHQ.png]]&lt;br /&gt;
!Landlord&lt;br /&gt;
|Own a building&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_ZonedHQ.png]]&lt;br /&gt;
!Zoned&lt;br /&gt;
|Own 5 of the same building.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_MogulHQ.png]]&lt;br /&gt;
!Mogul&lt;br /&gt;
|City worth reach 1,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Big_SpenderHQ.png]]&lt;br /&gt;
!Big Spender&lt;br /&gt;
|Own every public building.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Truth_SeekerHQ.png]]&lt;br /&gt;
!Truth Seeker&lt;br /&gt;
|Own [[Assassin]]&#039;s guild.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_ConnoisseurHQ.png]]&lt;br /&gt;
!Connoisseur&lt;br /&gt;
|Own an [[Art Merchants|art merchant]], [[Tailors|tailor]] and library.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_InvestorHQ.png]]&lt;br /&gt;
!Investor&lt;br /&gt;
|Own a bank and a bazaar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_ShadyHQ.png]]&lt;br /&gt;
!Shady&lt;br /&gt;
|Shadow reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_DeadlyHQ.png]]&lt;br /&gt;
!Deadly&lt;br /&gt;
|Conflict reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_CraftyHQ.png]]&lt;br /&gt;
!Crafty&lt;br /&gt;
|Knowledge reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_VigilantHQ.png]]&lt;br /&gt;
!Vigilant&lt;br /&gt;
|Intrigue reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_WealthyHQ.png]]&lt;br /&gt;
!Wealthy&lt;br /&gt;
|Money reach 100,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_MillionaireHQ.png]]&lt;br /&gt;
!Millionaire&lt;br /&gt;
|Money reach 1,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Filthy_Rich.png]]&lt;br /&gt;
!Filthy Rich&lt;br /&gt;
|Money reach 10,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_CondotierroHQ.png]]&lt;br /&gt;
!Condotierro&lt;br /&gt;
|Veteran of the [[Battle of Agnadello]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_ManhunterHQ.png]]&lt;br /&gt;
!Manhunter&lt;br /&gt;
|Murder [[Niccolò di Pitigliano]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_CommanderHQ.png]]&lt;br /&gt;
!Commander&lt;br /&gt;
|Defend [[Monteriggioni]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Broken-heartedHQ.png]]&lt;br /&gt;
!Broken-hearted&lt;br /&gt;
|Romance [[Lucrezia Borgia]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Doomed.png‎]]&lt;br /&gt;
!Doomed&lt;br /&gt;
|Victim of a Miracle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Treasure_HunterHQ.png‎]]&lt;br /&gt;
!Treasure Hunter&lt;br /&gt;
|Found [[Monteriggioni]]&#039;s biggest [[The Shroud|secret]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_TrackerHQ.png]]&lt;br /&gt;
!Tracker&lt;br /&gt;
|Brought [[Perotto Calderon]] to justice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_TouristHQ.png]]&lt;br /&gt;
!Tourist&lt;br /&gt;
|Combine the [[Auditore]] Trail Mnemonic Set.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Depression.png]]&lt;br /&gt;
!The Great Depression&lt;br /&gt;
|&lt;br /&gt;
: Territories foreclosed by [[Abstergo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archaeologist.png]]&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|Own a Roman Landmark&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Curator.png]]&lt;br /&gt;
!Curator&lt;br /&gt;
|Own every Roman Landmark&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Tutor.png]]&lt;br /&gt;
!Tutor&lt;br /&gt;
|Train 25 people&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Motivator.png]]&lt;br /&gt;
!Motivator&lt;br /&gt;
|Train 50 people&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Coach.png]]&lt;br /&gt;
!Coach&lt;br /&gt;
|Train 100 people&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Warmonger.png]]&lt;br /&gt;
!Warmonger&lt;br /&gt;
|Conflict reaches 150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Moonlighter.png]]&lt;br /&gt;
!Moonlighter&lt;br /&gt;
|Shadow reaches 150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Swindler.png]]&lt;br /&gt;
!Swindler&lt;br /&gt;
|Intrigue reached 150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Artificer.png]]&lt;br /&gt;
!Artificer&lt;br /&gt;
|Knowledge reached 150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Two-faced.png]]&lt;br /&gt;
!Two Faced&lt;br /&gt;
|Betrayed [[Cesare Borgia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Refugee.png]]&lt;br /&gt;
!Refugee&lt;br /&gt;
|Fled The Borgia Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Exterminator.png]]&lt;br /&gt;
!Exterminator&lt;br /&gt;
|Drove the pests from Rome&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Raider.png]]&lt;br /&gt;
!Raider&lt;br /&gt;
|Plucked the crystal skull from Tenochtitlan&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Steadfast.png]]&lt;br /&gt;
!Steadfast&lt;br /&gt;
|Completed all contract missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Babysat.png]]&lt;br /&gt;
!Babysat&lt;br /&gt;
|Shared toys with Giovanni&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Mental Case.png]]&lt;br /&gt;
!Mental Case&lt;br /&gt;
|Dreamed within a dream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Toasty.png]]&lt;br /&gt;
!Toasty&lt;br /&gt;
|Survived the burning inn&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Recruiter.png]]&lt;br /&gt;
!Recruiter&lt;br /&gt;
|Recruited one friend&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Enlister.png]]&lt;br /&gt;
!Enlister&lt;br /&gt;
|Recruited 10 friends&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Head_Hunter.png]]&lt;br /&gt;
!Head Hunter&lt;br /&gt;
|Recruited 30 friends&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Humbug.png]]&lt;br /&gt;
!Humbug&lt;br /&gt;
|Holiday spirit crushed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Yule_Beneficiary.png]]&lt;br /&gt;
!Yule Beneficiary&lt;br /&gt;
|Acquired all four Christmas territories&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Akimbo.png]]&lt;br /&gt;
!Akimbo&lt;br /&gt;
|Acquired 2 M1917 Revolvers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Blinged_Out.png]]&lt;br /&gt;
!Blinged Out&lt;br /&gt;
|Own 10 Templar Rings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;The Great Depression&amp;quot; achievement is a special achievement that cannot be won anymore. It is an achievement rewarded to all the players who lost a great number of territories when the DDS was updated and limited the number of territories to 10. Those players received a refund in the form of in-game florins for the territories lost and said achievement. Still there is a mnemonic set called [http://assassinscreed.wikia.com/wiki/Mnemonic_Set#Papal_Bulls Papal Bulls] that lets you increase your territories limit by 1(when combined) so that you can have more than 10 of each territory.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Wiki]]&lt;/div&gt;</summary>
		<author><name>71.114.52.203</name></author>
	</entry>
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