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	<updated>2026-06-04T19:50:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Rifts&amp;diff=598678</id>
		<title>Talk:Rifts</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Rifts&amp;diff=598678"/>
		<updated>2011-07-31T08:17:35Z</updated>

		<summary type="html">&lt;p&gt;71.10.99.18: /* Cluster 5 correction */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding information found within the puzzles ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been watching a couple forums work out the different clues left in pictures or notes that [[Subject 16]] leaves for you. Like the gibbrish notes, or random mentions of events. I think that this page would be the best place to put that stuff, but I&#039;m wondering //how// without cluttering up the page? Would a box like the one on the Glyph page work, and then just add in the random stuff on each particular Rifts &amp;quot;page&amp;quot;? -- [[User:A Black Rabbit|A Black Rabbit]] 07:45, November 30, 2010 (UTC)&lt;br /&gt;
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Yep that sounds good. Personally, I think it would be best if this page matched the Glyph page, even in format. =[[User:GuardDog|GuardDog]] 08:21, November 30, 2010 (UTC)&lt;br /&gt;
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: Well I can go around digging up what other stuff in found in each of the Glyph puzzles as well, that way they match. I&#039;m sure in the past year or so someone&#039;s done it. :) -- [[User:A Black Rabbit|A Black Rabbit]] 02:46, December 1, 2010 (UTC)&lt;br /&gt;
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== The secret messages of subject 16 ==&lt;br /&gt;
&lt;br /&gt;
As you know, there are secret messages within these. for instance, in sequence 3, &amp;quot;&amp;quot;Le chiffre indechiffrable&amp;quot; translates to the &amp;quot;The indecipherable cipher&amp;quot;, which is refering to the Vigenere cipher. a cipher that requires a certain key to decode a incomprehensable string of letters. aka, the weird string of letters seen in the pictures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But, as I said, it requires a key, which is most likely the red letters &amp;quot;imf&amp;quot; in one of the hidden messages (which really should be detailed which letters are red in there). I cant find a vigenere cipher translation program myself. but someone should take those string of letters and use the cypher with the key &#039;imf&#039; to decode em.[[User:CloudHiro|CloudHiro]] 10:26, December 1, 2010 (UTC)&lt;br /&gt;
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: (Psst, you may want to delete your other section on the talk page. :) )&lt;br /&gt;
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: It&#039;s already been done on a number of forums by a number of people, right now I&#039;m just trying to collect them all, as its hard for me to make out the text on my tv screen. The code for Cluster 3 is indeed IMF. The one involving the bolt of lightning (6 I think?) is either ITT or CNN. But I haven&#039;t gotten that far yet in the data. :) I&#039;ve started compiling it all on my sandbox page ([[User:A Black Rabbit/Sandbox]]), including all the quotes and a bit of minor background on how they&#039;re connected, but it&#039;s going to take a long while, and a lot of editing before it can really be added to the page. I have to agree though with [[User:GuardDog]] that this page //should// resemble the [[Glyphs]] page, because that box that contains all the answers is really nifty. At least in my opinion. ;) -- [[User:A Black Rabbit|A Black Rabbit]] 11:04, December 1, 2010 (UTC)&lt;br /&gt;
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It would be nice to explain how to solve the ciphers.&lt;br /&gt;
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_________________&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorry, I&#039;m new to this kinda thing....&amp;lt;br /&amp;gt;&lt;br /&gt;
Anyway, did anyone else notice the reflections in the truth level? I saw reflections of buildings and clouds and gondalas? Could that be important?&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Special:Contributions/82.44.89.199|82.44.89.199]] Liz&lt;br /&gt;
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== unfinished ==&lt;br /&gt;
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is anybody going to put the puzzle solutions for clusters 8,9 and 10? i&#039;m stuck on those and don&#039;t know where else to look.--[[User:Soul reaper magnum|Soul reaper magnum]] 00:00, February 12, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
This site [http://www.videogamesblogger.com/2010/11/18/assassin%E2%80%99s-creed-brotherhood-rifts-locations-guide-puzzles-answers-for-subject-16s-the-truth-included-xbox-360-ps3.htm here] has the puzzle answers. Also, you can Google &amp;quot;Brotherhood rift puzzles&amp;quot; or something like that to find other sites that have the answers, there are quite a few out there. As for the unfinished state of the article, I&#039;m not sure if anyone intends to complete it, I guess it&#039;s kinda been forgotten. &amp;lt;font face=&amp;quot;Calibri&amp;quot; size=3&amp;gt;&#039;&#039;&#039;[[User:Ozzyjalo94|&amp;lt;font color=&amp;quot;#BF0000&amp;quot;&amp;gt;OZ&amp;lt;/font&amp;gt;]][[User talk:Ozzyjalo94|&amp;lt;font color=&amp;quot;#BF0000&amp;quot;&amp;gt;ZY&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; 02:11, February 12, 2011 (UTC)&lt;br /&gt;
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Figured there&#039;d be a short discussion of the hidden codes and such in each cluster, such as musical notes, morse code, things like mentioning the IMF, etc.&lt;br /&gt;
&lt;br /&gt;
== The Creepy Female Voice ==&lt;br /&gt;
&lt;br /&gt;
Did that female voice creep out anybody else, especially in the latter clusters when she started breaking down and crying for help without losing that monotone?&lt;br /&gt;
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[[User:DarkSoldier84|DarkSoldier84]] 03:19, June 11, 2011 (UTC)&lt;br /&gt;
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== Article Title ==&lt;br /&gt;
&lt;br /&gt;
Should we move the content of this article under the title &#039;&#039;&#039;Clusters&#039;&#039;&#039;?  That&#039;s the name used in the title of the puzzles.  We can then redirect the &#039;Rifts&#039; title there.&lt;br /&gt;
[[User:Smoke3723|Smoke3723]] 00:40, July 10, 2011 (UTC)&lt;br /&gt;
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== Puzzle Types ==&lt;br /&gt;
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One of the main types of puzzles is missing in the Puzzle Types part. I&#039;m talking about that type of puzzles that you turn rings of circular thing in order to make them correct images. --[[User:Imam of Alamout|&#039;&#039;&amp;lt;u&amp;gt;Safety&amp;lt;/u&amp;gt;&#039;&#039;&amp;lt;u&amp;gt; and &#039;&#039;&#039;peace&#039;&#039;&#039;&amp;lt;/u&amp;gt;]] 07:53, July 22, 2011 (UTC)&lt;br /&gt;
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== Cluster 5 correction ==&lt;br /&gt;
&lt;br /&gt;
hey just to let u guys know in cluster 5 where it says EYE TEA TEE  and  u used that cipher to make it &amp;quot;CNN&amp;quot;, its actually supposed to be &amp;quot;ITT&amp;quot; , no chiper-ing needed. ITT stands for international phone and telegraph (prollt somethin different now) but yea wiki it, and you&#039;ll see the picture from the cluster is the front of the building. it makes sense there a huge corporate empire, or were i guess...    (shway)&lt;/div&gt;</summary>
		<author><name>71.10.99.18</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Bad_Politics&amp;diff=583696</id>
		<title>Talk:Bad Politics</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Bad_Politics&amp;diff=583696"/>
		<updated>2011-07-22T11:43:29Z</updated>

		<summary type="html">&lt;p&gt;71.10.99.18: Created page with &amp;quot;in the description it says &amp;quot;kill the remaining ambassadors at the meeting.&amp;quot; now when i got there the ambassadors were already dead and there was no meeting, it seemed like an amb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in the description it says &amp;quot;kill the remaining ambassadors at the meeting.&amp;quot; now when i got there the ambassadors were already dead and there was no meeting, it seemed like an ambush... am i missing something?    -shway&lt;/div&gt;</summary>
		<author><name>71.10.99.18</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Borgia_messenger&amp;diff=584305</id>
		<title>Talk:Borgia messenger</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Borgia_messenger&amp;diff=584305"/>
		<updated>2011-03-21T08:05:59Z</updated>

		<summary type="html">&lt;p&gt;71.10.99.18: ezio gives messenger a wedgie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i dont kno why anyone hasnt noticed this yet... but if u hold right trigger (on xbox) and grab a messenger while hes on his knees pleading to u ezio spins around behind him and gives him a wedgie before he runs away.... just figured it out... but im sure im not the first... totally worth noting tho :-D&lt;/div&gt;</summary>
		<author><name>71.10.99.18</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Basilica_di_Santa_Maria_Novella&amp;diff=583776</id>
		<title>Talk:Basilica di Santa Maria Novella</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Basilica_di_Santa_Maria_Novella&amp;diff=583776"/>
		<updated>2011-03-07T10:11:57Z</updated>

		<summary type="html">&lt;p&gt;71.10.99.18: Created page with &amp;quot;the date is wrong for the pazzi meeting. its supposed to be 1478. Ezio trained for 2 years before he returned to firenze and searched for francesco.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the date is wrong for the pazzi meeting. its supposed to be 1478. Ezio trained for 2 years before he returned to firenze and searched for francesco.&lt;/div&gt;</summary>
		<author><name>71.10.99.18</name></author>
	</entry>
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