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	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.1.251.11</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.1.251.11"/>
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	<updated>2026-06-09T07:38:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510532</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510532"/>
		<updated>2010-10-15T02:52:01Z</updated>

		<summary type="html">&lt;p&gt;71.1.251.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This article describes territories as they appear in &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&#039;&#039;&#039;, a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced/expensive territories require that you own at least one of its pre-requisites.&lt;br /&gt;
&lt;br /&gt;
The purchasable territories are laid out as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Territories.jpg|thumb|Territories window.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mines ---- Stables -------- Blacksmith ------ Barracks&lt;br /&gt;
 &lt;br /&gt;
 Tailor -+- Art Merchant --- Bazaar ---------- Bank&lt;br /&gt;
         |&lt;br /&gt;
         +- Brothel -------- Thieves Guild --- Assassin&#039;s Guild&lt;br /&gt;
 &lt;br /&gt;
 Doctor --- Library -------- Church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Mine Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
Mines&lt;br /&gt;
|Deep mines mean deep pockets.&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|800&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Stables&lt;br /&gt;
|Our steeds are treated as well as our troops.&lt;br /&gt;
|3200&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|Mines&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Black Smith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stables&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Barracks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Black Smith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Tailor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Tailor&lt;br /&gt;
|Clothiers are paid to make you look good.&lt;br /&gt;
|4000&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Art Merchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Art Merchant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bazaar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Brothel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Thieves Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Brothel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Assassin&#039;s Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Thieves Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Doctor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Doctor&lt;br /&gt;
|Mind the leeches.&lt;br /&gt;
|8000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Library&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Doctor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Library&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s_Creed:_Project_Legacy]]&lt;/div&gt;</summary>
		<author><name>71.1.251.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510531</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510531"/>
		<updated>2010-10-15T02:49:43Z</updated>

		<summary type="html">&lt;p&gt;71.1.251.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This article describes territories as they appear in &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&#039;&#039;&#039;, a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced/expensive territories require that you own at least one of its pre-requisites.&lt;br /&gt;
&lt;br /&gt;
The purchasable territories are laid out as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Territories.jpg|thumb|Territories window.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mines ---- Stables -------- Blacksmith ------ Barracks&lt;br /&gt;
 &lt;br /&gt;
 Tailor -+- Art Merchant --- Bazaar ---------- Bank&lt;br /&gt;
         |&lt;br /&gt;
         +- Brothel -------- Thieves Guild --- Assassin&#039;s Guild&lt;br /&gt;
 &lt;br /&gt;
 Doctor --- Library -------- Church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Mine Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
Mines&lt;br /&gt;
|Deep mines mean deep pockets.&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|800&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Stables&lt;br /&gt;
|Our steeds are treated as well as our troops.&lt;br /&gt;
|3200&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|Mines&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Black Smith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stables&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Barracks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Black Smith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Tailor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Tailor&lt;br /&gt;
|Clothiers are paid to make you look good.&lt;br /&gt;
|4000&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Art Merchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Art Merchant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bazaar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Brothel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Thieves Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Brothel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Assassin&#039;s Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Thieves Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Doctor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Doctor&lt;br /&gt;
|Mind the leeches.&lt;br /&gt;
|8000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Library&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Doctor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Library&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s_Creed:_Project_Legacy]]&lt;/div&gt;</summary>
		<author><name>71.1.251.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510530</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510530"/>
		<updated>2010-10-15T02:48:51Z</updated>

		<summary type="html">&lt;p&gt;71.1.251.11: /* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This article describes territories as they appear in &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&#039;&#039;&#039;, a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced/expensive territories require that you own at least one of its pre-requisites.&lt;br /&gt;
&lt;br /&gt;
The purchasable territories are laid out as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Territories.jpg|thumb|Territories window.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mines ---- Stables -------- Blacksmith ------ Barracks&lt;br /&gt;
 &lt;br /&gt;
 Tailor -+- Art Merchant --- Bazaar ---------- Bank&lt;br /&gt;
         |&lt;br /&gt;
         +- Brothel -------- Thieves Guild --- Assassin&#039;s Guild&lt;br /&gt;
 &lt;br /&gt;
 Doctor --- Library -------- Church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======Initial Territory Table&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Mine Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
Mines&lt;br /&gt;
|Deep mines mean deep pockets.&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|800&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Stables&lt;br /&gt;
|Our steeds are treated as well as our troops.&lt;br /&gt;
|3200&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|Mines&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Black Smith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stables&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Barracks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Black Smith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Tailor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Tailor&lt;br /&gt;
|Clothiers are paid to make you look good.&lt;br /&gt;
|4000&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Art Merchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Art Merchant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bazaar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Brothel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Thieves Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Brothel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Assassin&#039;s Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Thieves Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Doctor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Doctor&lt;br /&gt;
|Mind the leeches.&lt;br /&gt;
|8000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Library&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Doctor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Library&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s_Creed:_Project_Legacy]]&lt;/div&gt;</summary>
		<author><name>71.1.251.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510529</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510529"/>
		<updated>2010-10-15T02:47:31Z</updated>

		<summary type="html">&lt;p&gt;71.1.251.11: /* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This article describes territories as they appear in &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&#039;&#039;&#039;, a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced/expensive territories require that you own at least one of its pre-requisites.&lt;br /&gt;
&lt;br /&gt;
The purchasable territories are laid out as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Territories.jpg|thumb|Territories window.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mines ---- Stables -------- Blacksmith ------ Barracks&lt;br /&gt;
 &lt;br /&gt;
 Tailor -+- Art Merchant --- Bazaar ---------- Bank&lt;br /&gt;
         |&lt;br /&gt;
         +- Brothel -------- Thieves Guild --- Assassin&#039;s Guild&lt;br /&gt;
 &lt;br /&gt;
 Doctor --- Library -------- Church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Mine Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
Mines&lt;br /&gt;
|Deep mines mean deep pockets.&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|800&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Stables&lt;br /&gt;
|Our steeds are treated as well as our troops.&lt;br /&gt;
|3200&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|Mines&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Black Smith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stables&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Barracks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Black Smith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assassin&#039;s_Creed:_Project_Legacy]]&lt;/div&gt;</summary>
		<author><name>71.1.251.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510528</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Territories&amp;diff=510528"/>
		<updated>2010-10-15T02:46:05Z</updated>

		<summary type="html">&lt;p&gt;71.1.251.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This article describes territories as they appear in &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&#039;&#039;&#039;, a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced/expensive territories require that you own at least one of its pre-requisites.&lt;br /&gt;
&lt;br /&gt;
The purchasable territories are laid out as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Territories.jpg|thumb|Territories window.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mines ---- Stables -------- Blacksmith ------ Barracks&lt;br /&gt;
 &lt;br /&gt;
 Tailor -+- Art Merchant --- Bazaar ---------- Bank&lt;br /&gt;
         |&lt;br /&gt;
         +- Brothel -------- Thieves Guild --- Assassin&#039;s Guild&lt;br /&gt;
 &lt;br /&gt;
 Doctor --- Library -------- Church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 600px; &amp;quot;&lt;br /&gt;
|+Mine Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
Mines&lt;br /&gt;
|Deep mines mean deep pockets.&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|800&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Stables&lt;br /&gt;
|Our steeds are treated as well as our troops.&lt;br /&gt;
|3200&lt;br /&gt;
|800&lt;br /&gt;
|1600&lt;br /&gt;
|Mines&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Black Smith&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stables&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Barracks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Black Smith&lt;br /&gt;
|}&lt;br /&gt;
======&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Tailor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required&amp;lt;br /&amp;gt;Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Tailor&lt;br /&gt;
|Clothiers are paid to make you look good.&lt;br /&gt;
|4000&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Art Merchant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bazaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Art Merchant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bank&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bazaar&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Brothel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Tailor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Thieves Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Brothel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Assassin&#039;s Guild&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Thieves Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Doctor Territory Tree&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Territory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(8 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Initial Output&amp;lt;br /&amp;gt;(24 Hr)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Required Territory&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Doctor&lt;br /&gt;
|Mind the leeches.&lt;br /&gt;
|8000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Library&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Doctor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Church&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Library&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s_Creed:_Project_Legacy]]&lt;/div&gt;</summary>
		<author><name>71.1.251.11</name></author>
	</entry>
</feed>