<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.161.112.179</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.161.112.179"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/70.161.112.179"/>
	<updated>2026-06-08T11:03:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crossbow&amp;diff=160042</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crossbow&amp;diff=160042"/>
		<updated>2011-05-29T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;70.161.112.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revamp}}&lt;br /&gt;
[[File:Bez_nazwy.png|framed|The Crossbow.]]&lt;br /&gt;
{{Quote|The crossbow&#039;s just a crossbow, but it&#039;s very compact and light. What makes it special is that it&#039;s just as powerful as those heaving things which are now being superseded by my wheel-lock [&amp;amp;hellip;] and of course the advantage it has over a gun is that it&#039;s more or less silent.|[[Leonardo da Vinci]] on his crossbow|Assassin&#039;s Creed: Brotherhood (novel)}}&lt;br /&gt;
The &#039;&#039;&#039;Crossbow&#039;&#039;&#039; is a weapon in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]], [[Assassin&#039;s Creed: Brotherhood]] and [[Assassin&#039;s Creed: Revelations]]. It was originally seen in the introduction for the first &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt; but was not included due to historical inaccuracies. However, for unknown reasons, it was still featured in &#039;&#039;Altaïr&#039;s Chronicles&#039;&#039; and the [[Gameloft]] [[Assassin&#039;s Creed (mobile game)|mobile version of]] &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed (mobile phone version)==&lt;br /&gt;
[[Altaïr]] obtains a crossbow prior to his confrontation with [[Majd Addin]]. The crossbow can be used to kill enemies at a safe distance, to trigger gear mechanisms or to shoot down flameholders to light torches. The ammunition of the weapon can be refilled by walking into a weapon recharge point.&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood==&lt;br /&gt;
[[File:ACBCrossbow.jpg|thumb|The Crossbow in the shop menu.]]&lt;br /&gt;
===Features===&lt;br /&gt;
The crossbow is a ranged weapon that can be purchased for 12,800 florins at any [[Blacksmiths|blacksmith]] shop. After purchasing the weapon, the number of bolts may be upgraded by buying the medium quiver and large quiver from [[Tailors|tailor]] shops. Each quiver increases the maximum number of bolts carry able by 5 each time, the default number of bolts being 15 and the maximum being 25, however, in order to unlock the large quiver, you must complete the shop quest [[Shop Quests#Pulling Threads|Pulling Threads]].&lt;br /&gt;
&lt;br /&gt;
===Stealth usage===&lt;br /&gt;
The crossbow is like the [[pistol]]&#039;s complementary ranged weapon; it has the same range, but is silent. The way the crossbow is fired is similar to the pistol in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, though it aims faster (equal to the increased aiming speed of the pistol in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;) and can be fired while moving and while on beams. Targeting is accomplished by locking onto an enemy and holding the Armed Hand button, which causes diamond markings to close in and form a white line as the weapon is aimed. Unlike the pistol, which alert guards the moment it is fired, the crossbow only calls attention to Ezio when the target collapses.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The crossbow can be used in battle as well as stealthily. In battle, it can be fired at close range, as well as used to counter an enemy&#039;s attack. When fired at close range, the crossbow will kill the targeted enemy but doing so will incur a rather long reload time. Non-Player Characters like [[crossbowmen]] and some [[horsemen]] will use the crossbow in battle, repeatedly firing at Ezio, while at close range as well as long range.&lt;br /&gt;
&lt;br /&gt;
==Kill Animations==&lt;br /&gt;
[[File:240px-Ezio_Crossbow_1.png|thumb|250px|right|Ezio equipped with the Crossbow.]]&lt;br /&gt;
The crossbow features some animations while counter-killing opponents. The crossbow cannot counter long or heavy weapons. &#039;&#039;Note: 1: Does not need ammunition or a reload to be performed, 2: Needs ammunition and must be reloaded in order to be performed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skull Smasher (1): &#039;&#039;&#039;Ezio thrusts his crossbow into the target&#039;s abdomen. As his target doubles over, Ezio, with both hands, smashes the bottom of his crossbow onto the back of his target&#039;s head, forcing the target to land face-first onto the ground.&lt;br /&gt;
*&#039;&#039;&#039;Suffocation (1):&#039;&#039;&#039; Ezio forcefully thrusts his target with the metal, beak-like tip of his crossbow twice. The first time in the abdomen, and the second time in the neck. The target slowly backs up and falls to his knees, holding his neck while choking, and collapses.&lt;br /&gt;
*&#039;&#039;&#039;Neck Shot (2):&#039;&#039;&#039; Ezio thrusts his crossbow first into the target&#039;s abdomen and then in his neck, firing the crossbow the moment it makes contact with the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Spinal Shot (2):&#039;&#039;&#039; Ezio thrusts his crossbow into the target&#039;s abdomen, and then steps back to shoot him directly down the back of his neck as he doubles over in pain.&lt;br /&gt;
*&#039;&#039;&#039;Trip Shot (2):&#039;&#039;&#039; Ezio ducks, spins around, and sweeps his target off of his feet with the crossbow. Ezio then quickly rises upright and shoots his target who is lying dazed on the ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The crossbow functions the same way as the [[Pistol]], however, it is less powerful, as it does not always kill certain targets such as Borgia Captains, unlike the hidden gun, which always guarantees a kill, unless used on a boss.&lt;br /&gt;
*Most of the time, when Ezio performs the Trip Shot counter attack, the firing sound will not occur.&lt;br /&gt;
*During the Animus loading screen, if Ezio draws his crossbow, a single crossbow bolt can be found lying on the ground. It disappears when the crossbow is put away and vice versa.&lt;br /&gt;
*When performing certain actions with the crossbow, Ezio&#039;s upper body does not move at all (besides the arm holding the crossbow while he is drawing it/beginning to aim/sheathing it). This may give Ezio a robotic appearance when running, as his entire upper body is completely still while performing any actions.&lt;br /&gt;
*In a trailer seen at E3 (above picture of Ezio on the [[colosseum|Colosseum]]) Ezio is seen equipped with a different crossbow to the one in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. This one is the same as the ones the [[crossbowmen|Crossbowmen]] guards use.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot; bordersize=&amp;quot;medium&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACR crossbow.png|Ezio&#039;s Crossbow in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>70.161.112.179</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crossbow&amp;diff=160041</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crossbow&amp;diff=160041"/>
		<updated>2011-05-29T01:11:30Z</updated>

		<summary type="html">&lt;p&gt;70.161.112.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revamp}}&lt;br /&gt;
[[File:Bez_nazwy.png|framed|The Crossbow.]]&lt;br /&gt;
{{Quote|The crossbow&#039;s just a crossbow, but it&#039;s very compact and light. What makes it special is that it&#039;s just as powerful as those heaving things which are now being superseded by my wheel-lock [&amp;amp;hellip;] and of course the advantage it has over a gun is that it&#039;s more or less silent.|[[Leonardo da Vinci]] on his crossbow|Assassin&#039;s Creed: Brotherhood (novel)}}&lt;br /&gt;
The &#039;&#039;&#039;Crossbow&#039;&#039;&#039; is a weapon in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]], [[Assassin&#039;s Creed: Brotherhood]] and [[Assassin&#039;s Creed: Revelations]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; It was originally seen in the introduction for the first &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt; but was not included due to historical inaccuracies. However, for unknown reasons, it was still featured in &#039;&#039;Altaïr&#039;s Chronicles&#039;&#039; and the [[Gameloft]] [[Assassin&#039;s Creed (mobile game)|mobile version of]] &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed (mobile phone version)==&lt;br /&gt;
[[Altaïr]] obtains a crossbow prior to his confrontation with [[Majd Addin]]. The crossbow can be used to kill enemies at a safe distance, to trigger gear mechanisms or to shoot down flameholders to light torches. The ammunition of the weapon can be refilled by walking into a weapon recharge point.&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood==&lt;br /&gt;
[[File:ACBCrossbow.jpg|thumb|The Crossbow in the shop menu.]]&lt;br /&gt;
===Features===&lt;br /&gt;
The crossbow is a ranged weapon that can be purchased for 12,800 florins at any [[Blacksmiths|blacksmith]] shop. After purchasing the weapon, the number of bolts may be upgraded by buying the medium quiver and large quiver from [[Tailors|tailor]] shops. Each quiver increases the maximum number of bolts carry able by 5 each time, the default number of bolts being 15 and the maximum being 25, however, in order to unlock the large quiver, you must complete the shop quest [[Shop Quests#Pulling Threads|Pulling Threads]].&lt;br /&gt;
&lt;br /&gt;
===Stealth usage===&lt;br /&gt;
The crossbow is like the [[pistol]]&#039;s complementary ranged weapon; it has the same range, but is silent. The way the crossbow is fired is similar to the pistol in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, though it aims faster (equal to the increased aiming speed of the pistol in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;) and can be fired while moving and while on beams. Targeting is accomplished by locking onto an enemy and holding the Armed Hand button, which causes diamond markings to close in and form a white line as the weapon is aimed. Unlike the pistol, which alert guards the moment it is fired, the crossbow only calls attention to Ezio when the target collapses.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The crossbow can be used in battle as well as stealthily. In battle, it can be fired at close range, as well as used to counter an enemy&#039;s attack. When fired at close range, the crossbow will kill the targeted enemy but doing so will incur a rather long reload time. Non-Player Characters like [[crossbowmen]] and some [[horsemen]] will use the crossbow in battle, repeatedly firing at Ezio, while at close range as well as long range.&lt;br /&gt;
&lt;br /&gt;
==Kill Animations==&lt;br /&gt;
[[File:240px-Ezio_Crossbow_1.png|thumb|250px|right|Ezio equipped with the Crossbow.]]&lt;br /&gt;
The crossbow features some animations while counter-killing opponents. The crossbow cannot counter long or heavy weapons. &#039;&#039;Note: 1: Does not need ammunition or a reload to be performed, 2: Needs ammunition and must be reloaded in order to be performed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skull Smasher (1): &#039;&#039;&#039;Ezio thrusts his crossbow into the target&#039;s abdomen. As his target doubles over, Ezio, with both hands, smashes the bottom of his crossbow onto the back of his target&#039;s head, forcing the target to land face-first onto the ground.&lt;br /&gt;
*&#039;&#039;&#039;Suffocation (1):&#039;&#039;&#039; Ezio forcefully thrusts his target with the metal, beak-like tip of his crossbow twice. The first time in the abdomen, and the second time in the neck. The target slowly backs up and falls to his knees, holding his neck while choking, and collapses.&lt;br /&gt;
*&#039;&#039;&#039;Neck Shot (2):&#039;&#039;&#039; Ezio thrusts his crossbow first into the target&#039;s abdomen and then in his neck, firing the crossbow the moment it makes contact with the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Spinal Shot (2):&#039;&#039;&#039; Ezio thrusts his crossbow into the target&#039;s abdomen, and then steps back to shoot him directly down the back of his neck as he doubles over in pain.&lt;br /&gt;
*&#039;&#039;&#039;Trip Shot (2):&#039;&#039;&#039; Ezio ducks, spins around, and sweeps his target off of his feet with the crossbow. Ezio then quickly rises upright and shoots his target who is lying dazed on the ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The crossbow functions the same way as the [[Pistol]], however, it is less powerful, as it does not always kill certain targets such as Borgia Captains, unlike the hidden gun, which always guarantees a kill, unless used on a boss.&lt;br /&gt;
*Most of the time, when Ezio performs the Trip Shot counter attack, the firing sound will not occur.&lt;br /&gt;
*During the Animus loading screen, if Ezio draws his crossbow, a single crossbow bolt can be found lying on the ground. It disappears when the crossbow is put away and vice versa.&lt;br /&gt;
*When performing certain actions with the crossbow, Ezio&#039;s upper body does not move at all (besides the arm holding the crossbow while he is drawing it/beginning to aim/sheathing it). This may give Ezio a robotic appearance when running, as his entire upper body is completely still while performing any actions.&lt;br /&gt;
*In a trailer seen at E3 (above picture of Ezio on the [[colosseum|Colosseum]]) Ezio is seen equipped with a different crossbow to the one in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. This one is the same as the ones the [[crossbowmen|Crossbowmen]] guards use.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot; bordersize=&amp;quot;medium&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACR crossbow.png|Ezio&#039;s Crossbow in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>70.161.112.179</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192217</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192217"/>
		<updated>2011-04-22T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;70.161.112.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|ACBL|AC2|Brotherhood|Assassins|Featured}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = desmondspng.png&lt;br /&gt;
|imgdesc = Full body portrait of Desmond Miles&lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) is the main protagonist of the assassin&#039;s creed series and a descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. In August 2012, he was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], during the [[Third Crusade]], in order to learn the location of &amp;quot;[[Sixth Apple|the Apple]]&amp;quot;, one of the [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of [[Lucy Stillman]], Desmond once again used an Animus to explore the memories of another ancestor of his, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins through the [[bleeding effect]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood.|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert known as &amp;quot;[[The Farm]]&amp;quot;, an off-the-grid compound with a population of about thirty people, much like the city of [[Masyaf]]. Though he was destined to be trained as an Assassin, he was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, wanting &#039;&#039;&amp;quot;to see the rest of the world.&amp;quot;&#039;&#039; He later told Lucy Stillman that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his wardens, with the farm as his prison.&lt;br /&gt;
&lt;br /&gt;
After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Templars, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was kidnapped to be brought to the [[Abstergo laboratory]] in [[Italy]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|Dr. Vidic explains the concept of genetic memory to Desmond.]]&lt;br /&gt;
{{Quote|I&#039;m not an Assassin... not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by Abstergo Industries, a pharmaceutical company and front for the Templars, for use as a test subject in the Animus, a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;[[genetic memory]]&amp;quot; left behind in their descendants&#039; DNA.&lt;br /&gt;
&lt;br /&gt;
At first, [[Warren Vidic]] attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and Lucy told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|250px|Desmond and Lucy having their first private conversation.]]&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor Altaïr - a member of a creed of Assassins active around the Third Crusades. He did so over several days under the watchful eye of Vidic, but during the nights, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer and (after stealing Vidic&#039;s pen) gaining access to his personal computer.&lt;br /&gt;
&lt;br /&gt;
Through [[e-mails]], Desmond learned much about Abstergo, as well as the Animus subject who had preceded him, [[Subject 16]], who had suffered from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.&lt;br /&gt;
&lt;br /&gt;
After the rescue attempt failed, Vidic boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Vidic left, however, Lucy reassured Desmond that his parents had &#039;&#039;&amp;quot;probably escaped.&amp;quot;&#039;&#039; During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|left|250px|Desmond using his [[Eagle Vision]].]]&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries then ordered his execution, but his life was saved by Lucy&#039;s intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary. After the executives left, Desmond realized that he was able to use [[Eagle Vision|eagle vision]], a ability he shared with his Assassin ancestors. Through it, he saw Vidic&#039;s and Lucy&#039;s true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|250px|Desmond fighting off the Abstergo guards.]]&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altaïr? Oh, shit...|Desmond discovering his lineage.|Assassin&#039;s Creed II}}&lt;br /&gt;
After Desmond spent some time alone in the laboratory, Lucy suddenly arrived, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, he experienced the birth of another of his ancestors, Ezio Auditore. He was pulled out abruptly, however, so that they could both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security, though Lucy was able to lock a door to keep the security guards from getting to them, but were forced into an engagement with two more guards. Lucy promptly dealt with them as Desmond watched surprised, allowing them to continue on undetected. The two soon entered a glass elevator that led down to a large open room filled with office blocks that housed a large number of Animus machines.&lt;br /&gt;
&lt;br /&gt;
Following Lucy through the maze-like walkways between the Animi to avoid the guard patrols, they made their way to the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door. Once in the car park underneath the building, the two were halted by yet more of Abstergo&#039;s guards, but were able to defeat them, and escape.&lt;br /&gt;
&lt;br /&gt;
Arriving at one of the Assassins&#039; [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to become trained as an Assassin, which could be achieved in a matter of days, thanks to the bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the Animus 2.0, and began reliving Ezio&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|left|Desmond experiencing the bleeding effect.]]&lt;br /&gt;
After learning the skills of an Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from, for being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his eagle vision and new-found [[Free Running|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the Crusader era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.&lt;br /&gt;
&lt;br /&gt;
Taken back to medieval [[Acre]] by the bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through this vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond&#039;s next ancestor after Altaïr.&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by [[Assassin&#039;s Creed II DLC|&amp;amp;quot;corrupted memory sequences&amp;amp;quot;]]. Eventually, the team learned that Ezio&#039;s nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492 so as to gain access to both another Piece of Eden, [[The Staff|the Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; hologram who called herself, [[Minerva]].&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the Animus 2.0 next to Lucy.]]&lt;br /&gt;
Minerva warned the Assassins of the end of the world, recounting the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
As he climbed out of the Animus, Lucy tossed Desmond a [[hidden blade]] with the [[Assassin insignia]] on it, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.&lt;br /&gt;
&lt;br /&gt;
The two eliminated all of the Templars that assaulted them, with Desmond – now fully synchronized with Ezio – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Vidic was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary. The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni===&lt;br /&gt;
{{Template:Quote|What if I can&#039;t stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the Bleeding Effect.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safe houses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy2.jpg|thumb|left|226px|Desmond and Lucy heading for the Sanctuary.]]&lt;br /&gt;
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leaped off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via a tunnel used by Ezio and the villagers of Monteriggioni to escape after [[Siege of Monteriggioni|the attack]].&lt;br /&gt;
&lt;br /&gt;
As they passed through the tunnels, Desmond saw more visions, which worried him, making him wonder if he would eventually &#039;&#039;&amp;quot;start painting symbols on the walls.&amp;quot;&#039;&#039; Lucy then scolded him, telling him not to make light of his condition, and reminded him that Subject 16 was dead, and that he needed to focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_animus.jpg|thumb|226px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]&lt;br /&gt;
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]&#039;s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates, however he admitted that he needed to do further research. After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting a device of Rebecca&#039;s construction into four electrical power boxes, that would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Vault===&lt;br /&gt;
&lt;br /&gt;
{{Template:Dialogue3|Unnamed man|Shit! He&#039;s gone into shock!|William M|Put him back in the machine, it&#039;s the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William M. and a unnamed man regarding Desmond&#039;s current health, 2012.}}&lt;br /&gt;
After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the [[Colosseo|Colosseum]]. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins towards the [[Santa Maria Aracoeli|Santa]][[Santa Maria Aracoeli|&amp;amp;nbsp;Maria Aracoeli]], where he unbarred the door for the other Assassins.&lt;br /&gt;
&lt;br /&gt;
Inside, Desmond activated an elevator that took all of them down to [[Colosseum Vault|a chamber]] that held the Apple. However, as he took the Piece of Eden from its [[Vault pedestal|pedestal]], [[Juno]]&#039;s voice was heard, saying that Desmond&#039;s DNA had activated the Apple. [[File:Desmond_Stabbing_Lucy.JPG|left|thumb|220px|Desmond, being forced by Juno to stab Lucy.]] Juno then took control of Desmond&#039;s body, and forced him to stab Lucy in the abdomen with his hidden blade.&lt;br /&gt;
&lt;br /&gt;
As Desmond started to go into shock, he was put back into an Animus by [[William M.]] and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered a smaller vault in Rome. When Ezio&#039;s DNA was activated, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond&#039;s condition worsened, and he entered a comatose state.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, being the descendant of the two. Being a discreet individual, he does not wear extravagant clothing, and is accustomed to a white hooded jacket, jeans, and black sneakers. Interestingly, if raised, the hood exhibits a beak-like feature similar to Altaïr&#039;s and Ezio&#039;s.&lt;br /&gt;
&lt;br /&gt;
In [[Assassin&#039;s Creed: Brotherhood|&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;]], his attire differs drastically. He now wears a black shirt with an eagle design, underneath a white, hooded jacket with a red collar and wings embroidered onto the back (though it no longer has an eagle beak-like hood). His sleeves are rolled up to reveal a black, tribal tattoo on his left forearm. He is also equipped with a sling backpack, and a hidden blade without a bracer.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him being aware of the Templars and Assassins since his youth, although he was initially unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy. He began to question his sanity, however, after experiencing the bleeding effect.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:10_128_220_133-image2_grande.jpg|thumb|Desmond in Monteriggioni, equipped with a hidden blade.]]&lt;br /&gt;
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond developed an extra-sensory ability called eagle vision. Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Zw-desmond.png|thumb|Desmond (notice the scar).]]&lt;br /&gt;
*Desmond has an A+ blood type.&amp;lt;ref&amp;gt;&#039;&#039;Assassin’s Creed&#039;&#039; game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;the world&amp;quot; (or &amp;quot;man of the world&amp;quot; in Celtic) is not related to either of his ancestors, whereas Altaïr&#039;s and Ezio&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;the flying one&amp;quot; and Ezio&#039;s &amp;quot;eagle.&amp;quot; His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;soldier.&amp;quot; This name suits him however, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.&lt;br /&gt;
*Desmond is a descendant of Those Who Came Before and [[Humans|humans]]. Proof of this is his eagle vision, a product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins,&amp;quot; [[Adam and Eve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio, though how Desmond acquired it is unknown.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows that he never wanted to be an Assassin, nor does he have the skills yet before &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; to be one; as Shaun puts it &#039;&#039;&amp;quot;[Desmond] didn&#039;t even try to escape.&amp;quot;&#039;&#039; However, in the graphic novel included with the limited edition of [[Assassin&#039;s Creed|&#039;&#039;Assassin&#039;s Creed&#039;&#039;]], he does call himself an Assassin, and shows skills of stealth and lethality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;===&lt;br /&gt;
*The Animus machine, during the tutorial segment, refers to the subject viewing the memories as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, which was the subject number given to Desmond during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Although likely, Desmond&#039;s presence in &#039;&#039;Bloodlines&#039;&#039; is highly debatable, due to time conflicts between &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Desmond acquires a hidden blade at the conclusion of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio Auditore inherited from his father, [[Giovanni Auditore da Firenze|Giovanni Auditore]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say &#039;&#039;&amp;quot;Hey, wassa-matta-you, Altaïr?&amp;quot;&#039;&#039;, followed by Rebecca reprimanding him for being racist. This can be done as many times as the player wants after the cutscene.&lt;br /&gt;
*In early images, Desmond is seen with a beard identical to Ezio&#039;s. It is unknown why the beard was present then, and was later removed.&lt;br /&gt;
*During the beginning, when Desmond and Lucy are traversing the tunnels to the sanctuary, the two will engage in a brief argument on how to cross a ledge. Desmond suggests that one of them give the other a boost into the air to reach the ledge, however, Lucy refuses. This is a reference to the game &#039;&#039;Uncharted 2: Among Thieves&#039;&#039;, in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in &#039;&#039;Uncharted 2&#039;&#039; to cross gaps in the path.&lt;br /&gt;
*Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.&lt;br /&gt;
*Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.&lt;br /&gt;
*Should the player achieve full synchronization in sequence 8, Desmond will appear as a [[Assassin&#039;s Creed: Brotherhood Outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.&lt;br /&gt;
*An exact replica of Desmond&#039;s shirt (as well as one in an alternative color) was available from [http://ubiworkshop.myshopify.com/blogs/news/2378362-desmond-miles-t-shirt UbiWorkshop].&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood Gameplay Desmond|thumb|left|482px|Gameplay Video of Desmond]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Miles, Desmond}}&lt;br /&gt;
&lt;br /&gt;
[[es:Desmond Miles]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;/div&gt;</summary>
		<author><name>70.161.112.179</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192215</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192215"/>
		<updated>2011-04-22T13:40:07Z</updated>

		<summary type="html">&lt;p&gt;70.161.112.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|ACBL|AC2|Brotherhood|Assassins|Featured}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = desmondspng.png&lt;br /&gt;
|imgdesc = Full body portrait of Desmond Miles&lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) was a descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. In August 2012, he was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], during the [[Third Crusade]], in order to learn the location of &amp;quot;[[Sixth Apple|the Apple]]&amp;quot;, one of the [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of [[Lucy Stillman]], Desmond once again used an Animus to explore the memories of another ancestor of his, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins through the [[bleeding effect]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood.|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert known as &amp;quot;[[The Farm]]&amp;quot;, an off-the-grid compound with a population of about thirty people, much like the city of [[Masyaf]]. Though he was destined to be trained as an Assassin, he was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, wanting &#039;&#039;&amp;quot;to see the rest of the world.&amp;quot;&#039;&#039; He later told Lucy Stillman that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his wardens, with the farm as his prison.&lt;br /&gt;
&lt;br /&gt;
After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Templars, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was kidnapped to be brought to the [[Abstergo laboratory]] in [[Italy]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|Dr. Vidic explains the concept of genetic memory to Desmond.]]&lt;br /&gt;
{{Quote|I&#039;m not an Assassin... not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by Abstergo Industries, a pharmaceutical company and front for the Templars, for use as a test subject in the Animus, a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;[[genetic memory]]&amp;quot; left behind in their descendants&#039; DNA.&lt;br /&gt;
&lt;br /&gt;
At first, [[Warren Vidic]] attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and Lucy told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|250px|Desmond and Lucy having their first private conversation.]]&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor Altaïr - a member of a creed of Assassins active around the Third Crusades. He did so over several days under the watchful eye of Vidic, but during the nights, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer and (after stealing Vidic&#039;s pen) gaining access to his personal computer.&lt;br /&gt;
&lt;br /&gt;
Through [[e-mails]], Desmond learned much about Abstergo, as well as the Animus subject who had preceded him, [[Subject 16]], who had suffered from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.&lt;br /&gt;
&lt;br /&gt;
After the rescue attempt failed, Vidic boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Vidic left, however, Lucy reassured Desmond that his parents had &#039;&#039;&amp;quot;probably escaped.&amp;quot;&#039;&#039; During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|left|250px|Desmond using his [[Eagle Vision]].]]&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries then ordered his execution, but his life was saved by Lucy&#039;s intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary. After the executives left, Desmond realized that he was able to use [[Eagle Vision|eagle vision]], a ability he shared with his Assassin ancestors. Through it, he saw Vidic&#039;s and Lucy&#039;s true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|250px|Desmond fighting off the Abstergo guards.]]&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altaïr? Oh, shit...|Desmond discovering his lineage.|Assassin&#039;s Creed II}}&lt;br /&gt;
After Desmond spent some time alone in the laboratory, Lucy suddenly arrived, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, he experienced the birth of another of his ancestors, Ezio Auditore. He was pulled out abruptly, however, so that they could both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security, though Lucy was able to lock a door to keep the security guards from getting to them, but were forced into an engagement with two more guards. Lucy promptly dealt with them as Desmond watched surprised, allowing them to continue on undetected. The two soon entered a glass elevator that led down to a large open room filled with office blocks that housed a large number of Animus machines.&lt;br /&gt;
&lt;br /&gt;
Following Lucy through the maze-like walkways between the Animi to avoid the guard patrols, they made their way to the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door. Once in the car park underneath the building, the two were halted by yet more of Abstergo&#039;s guards, but were able to defeat them, and escape.&lt;br /&gt;
&lt;br /&gt;
Arriving at one of the Assassins&#039; [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to become trained as an Assassin, which could be achieved in a matter of days, thanks to the bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the Animus 2.0, and began reliving Ezio&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|left|Desmond experiencing the bleeding effect.]]&lt;br /&gt;
After learning the skills of an Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from, for being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his eagle vision and new-found [[Free Running|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the Crusader era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.&lt;br /&gt;
&lt;br /&gt;
Taken back to medieval [[Acre]] by the bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through this vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond&#039;s next ancestor after Altaïr.&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by [[Assassin&#039;s Creed II DLC|&amp;amp;quot;corrupted memory sequences&amp;amp;quot;]]. Eventually, the team learned that Ezio&#039;s nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492 so as to gain access to both another Piece of Eden, [[The Staff|the Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; hologram who called herself, [[Minerva]].&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the Animus 2.0 next to Lucy.]]&lt;br /&gt;
Minerva warned the Assassins of the end of the world, recounting the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
As he climbed out of the Animus, Lucy tossed Desmond a [[hidden blade]] with the [[Assassin insignia]] on it, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.&lt;br /&gt;
&lt;br /&gt;
The two eliminated all of the Templars that assaulted them, with Desmond – now fully synchronized with Ezio – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Vidic was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary. The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni===&lt;br /&gt;
{{Template:Quote|What if I can&#039;t stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the Bleeding Effect.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safe houses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy2.jpg|thumb|left|226px|Desmond and Lucy heading for the Sanctuary.]]&lt;br /&gt;
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leaped off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via a tunnel used by Ezio and the villagers of Monteriggioni to escape after [[Siege of Monteriggioni|the attack]].&lt;br /&gt;
&lt;br /&gt;
As they passed through the tunnels, Desmond saw more visions, which worried him, making him wonder if he would eventually &#039;&#039;&amp;quot;start painting symbols on the walls.&amp;quot;&#039;&#039; Lucy then scolded him, telling him not to make light of his condition, and reminded him that Subject 16 was dead, and that he needed to focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_animus.jpg|thumb|226px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]&lt;br /&gt;
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]&#039;s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates, however he admitted that he needed to do further research. After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting a device of Rebecca&#039;s construction into four electrical power boxes, that would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Vault===&lt;br /&gt;
&lt;br /&gt;
{{Template:Dialogue3|Unnamed man|Shit! He&#039;s gone into shock!|William M|Put him back in the machine, it&#039;s the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William M. and a unnamed man regarding Desmond&#039;s current health, 2012.}}&lt;br /&gt;
After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the [[Colosseo|Colosseum]]. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins towards the [[Santa Maria Aracoeli|Santa]][[Santa Maria Aracoeli|&amp;amp;nbsp;Maria Aracoeli]], where he unbarred the door for the other Assassins.&lt;br /&gt;
&lt;br /&gt;
Inside, Desmond activated an elevator that took all of them down to [[Colosseum Vault|a chamber]] that held the Apple. However, as he took the Piece of Eden from its [[Vault pedestal|pedestal]], [[Juno]]&#039;s voice was heard, saying that Desmond&#039;s DNA had activated the Apple. [[File:Desmond_Stabbing_Lucy.JPG|left|thumb|220px|Desmond, being forced by Juno to stab Lucy.]] Juno then took control of Desmond&#039;s body, and forced him to stab Lucy in the abdomen with his hidden blade.&lt;br /&gt;
&lt;br /&gt;
As Desmond started to go into shock, he was put back into an Animus by [[William M.]] and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered a smaller vault in Rome. When Ezio&#039;s DNA was activated, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond&#039;s condition worsened, and he entered a comatose state.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, being the descendant of the two. Being a discreet individual, he does not wear extravagant clothing, and is accustomed to a white hooded jacket, jeans, and black sneakers. Interestingly, if raised, the hood exhibits a beak-like feature similar to Altaïr&#039;s and Ezio&#039;s.&lt;br /&gt;
&lt;br /&gt;
In [[Assassin&#039;s Creed: Brotherhood|&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;]], his attire differs drastically. He now wears a black shirt with an eagle design, underneath a white, hooded jacket with a red collar and wings embroidered onto the back (though it no longer has an eagle beak-like hood). His sleeves are rolled up to reveal a black, tribal tattoo on his left forearm. He is also equipped with a sling backpack, and a hidden blade without a bracer.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him being aware of the Templars and Assassins since his youth, although he was initially unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy. He began to question his sanity, however, after experiencing the bleeding effect.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:10_128_220_133-image2_grande.jpg|thumb|Desmond in Monteriggioni, equipped with a hidden blade.]]&lt;br /&gt;
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond developed an extra-sensory ability called eagle vision. Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Zw-desmond.png|thumb|Desmond (notice the scar).]]&lt;br /&gt;
*Desmond has an A+ blood type.&amp;lt;ref&amp;gt;&#039;&#039;Assassin’s Creed&#039;&#039; game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;the world&amp;quot; (or &amp;quot;man of the world&amp;quot; in Celtic) is not related to either of his ancestors, whereas Altaïr&#039;s and Ezio&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;the flying one&amp;quot; and Ezio&#039;s &amp;quot;eagle.&amp;quot; His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;soldier.&amp;quot; This name suits him however, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.&lt;br /&gt;
*Desmond is a descendant of Those Who Came Before and [[Humans|humans]]. Proof of this is his eagle vision, a product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins,&amp;quot; [[Adam and Eve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio, though how Desmond acquired it is unknown.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows that he never wanted to be an Assassin, nor does he have the skills yet before &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; to be one; as Shaun puts it &#039;&#039;&amp;quot;[Desmond] didn&#039;t even try to escape.&amp;quot;&#039;&#039; However, in the graphic novel included with the limited edition of [[Assassin&#039;s Creed|&#039;&#039;Assassin&#039;s Creed&#039;&#039;]], he does call himself an Assassin, and shows skills of stealth and lethality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;===&lt;br /&gt;
*The Animus machine, during the tutorial segment, refers to the subject viewing the memories as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, which was the subject number given to Desmond during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Although likely, Desmond&#039;s presence in &#039;&#039;Bloodlines&#039;&#039; is highly debatable, due to time conflicts between &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Desmond acquires a hidden blade at the conclusion of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio Auditore inherited from his father, [[Giovanni Auditore da Firenze|Giovanni Auditore]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say &#039;&#039;&amp;quot;Hey, wassa-matta-you, Altaïr?&amp;quot;&#039;&#039;, followed by Rebecca reprimanding him for being racist. This can be done as many times as the player wants after the cutscene.&lt;br /&gt;
*In early images, Desmond is seen with a beard identical to Ezio&#039;s. It is unknown why the beard was present then, and was later removed.&lt;br /&gt;
*During the beginning, when Desmond and Lucy are traversing the tunnels to the sanctuary, the two will engage in a brief argument on how to cross a ledge. Desmond suggests that one of them give the other a boost into the air to reach the ledge, however, Lucy refuses. This is a reference to the game &#039;&#039;Uncharted 2: Among Thieves&#039;&#039;, in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in &#039;&#039;Uncharted 2&#039;&#039; to cross gaps in the path.&lt;br /&gt;
*Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.&lt;br /&gt;
*Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.&lt;br /&gt;
*Should the player achieve full synchronization in sequence 8, Desmond will appear as a [[Assassin&#039;s Creed: Brotherhood Outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.&lt;br /&gt;
*An exact replica of Desmond&#039;s shirt (as well as one in an alternative color) was available from [http://ubiworkshop.myshopify.com/blogs/news/2378362-desmond-miles-t-shirt UbiWorkshop].&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood Gameplay Desmond|thumb|left|482px|Gameplay Video of Desmond]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Miles, Desmond}}&lt;br /&gt;
&lt;br /&gt;
[[es:Desmond Miles]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;/div&gt;</summary>
		<author><name>70.161.112.179</name></author>
	</entry>
</feed>