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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Merchandise_Lifts&amp;diff=374140</id>
		<title>Merchandise Lifts</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Merchandise_Lifts&amp;diff=374140"/>
		<updated>2011-06-27T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;70.145.98.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|We are always trying to think of new ideas for players to get around the city in cool and efficient ways; so here [[Ezio]] uses a merchandise lift, allowing him to travel up many stories almost instantly.|Jean Francois Boivin, E3 Single Player Walkthrough}}&lt;br /&gt;
[[File:Lift,.jpg|thumb|A lift as it appears in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; Multiplayer]]&lt;br /&gt;
The &#039;&#039;&#039;Merchandise lift&#039;&#039;&#039; is a device available in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. It consists of a rope attached to a suspended weight stretching from ground level to the pulley at the top of a beam. The rope is held in place by a lever at ground level. Players can kick the lever, releasing the weight, and grab onto the rope that is pulled up as the weight descends. This allows players to get on top of a building within seconds.&lt;br /&gt;
&lt;br /&gt;
In the Story Mode, lifts appear both in [[Rome]] for use by [[Ezio Auditore]], and in [[Monteriggioni]] for [[Desmond Miles]] and the other [[Modern Times|modern-day]] [[Assassins]]. Using a lift causes the weight to shatter, and renders the lift unusable until the game is restarted, or a new Sequence is entered. It should also be noted that if the weight falls on top of a [[Guards|guard]] or [[Civilians|civilian]], they will be killed; however, you will not be penalized for desynchronization. Killing a guard with the weight will earn you the Trophy/Achievement &#039;Going Up&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lift.png|thumb|left|275px|Ezio activating a lift.]]&lt;br /&gt;
Lifts also appear as [[Chase Breakers]] in Multiplayer mode, and function in the same manner as in Story mode. They are useful for escaping pursuers, or for quickly reaching a target up on the rooftops. Unlike in Story Mode, if one uses the lift in Multiplayer, the weight will slowly rise back up and the lift will become available to others in roughly 3-5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Template:-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The corrupt cardinal in the memory [[A Wolf In Sheep&#039;s Clothing]] and the [[Papal Guard]]s in the Liquid Gold Templar Lair and the [[Aqueducts]] are the only non-[[Assassins]] in singleplayer to use a merchandise lift.&lt;br /&gt;
*Lift weights can kill anyone, including [[Vigilantes]] and Assassin [[Apprentices]].&lt;br /&gt;
*In &#039;&#039;[[The Da Vinci Disappearance]]&#039;&#039;, there is a trophy/achievement for killing a guard by letting the weight of a merchandise lift fall on a guard.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;/div&gt;</summary>
		<author><name>70.145.98.55</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_outfits&amp;diff=60510</id>
		<title>Assassin&#039;s Creed: Brotherhood outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_outfits&amp;diff=60510"/>
		<updated>2011-06-27T15:03:17Z</updated>

		<summary type="html">&lt;p&gt;70.145.98.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, several &#039;&#039;&#039;outfits&#039;&#039;&#039; are available to those who complete certain challenges. Once an outfit is unlocked and equipped, it will alter [[Ezio Auditore]]&#039;s appearance, but, unlike [[armor]], most of the costumes will not affect any other gameplay elements.&lt;br /&gt;
&lt;br /&gt;
Outfits can be unlocked through a variety of methods, which are enumerated below.&lt;br /&gt;
&lt;br /&gt;
==Capes==&lt;br /&gt;
[[File:ACB-PlainCape.jpg|thumb|200px|left|Plain Cape]]&lt;br /&gt;
===Plain Cape===&lt;br /&gt;
Available from the beginning of Assassin&#039;s Creed: Brotherhood and has no effect on [[Social Stealth|Notoriety]], and is the only cape that can be dyed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACBAuditoreCape1.jpg|thumb|150px|left|Auditore Cape]]&lt;br /&gt;
&lt;br /&gt;
===Auditore Cape===&lt;br /&gt;
This cape is unlocked by completely rebuilding the city of Rome.&lt;br /&gt;
&lt;br /&gt;
Originally handcrafted by [[Maria Auditore da Firenze]] in her mourning of a [[Petruccio Auditore da Firenze|lost child]], this cape allows Ezio to show his pride for the [[House of Auditore|Auditore family]]. It was lost during the Siege of Monteriggioni and given to Rodrigo Borgia&#039;s youngest son, Jofré Borgia as a war gift.&lt;br /&gt;
&lt;br /&gt;
Ezio reacquires the cape after rebuilding Rome to 100% when the Assassins stole it from Jofre&#039;s collection. It also makes Ezio&#039;s  notoriety stays at zero while the cape is worn and resets to its original level when removed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACBBorgiaCape.jpg|thumb|left|200px|Borgia Cape]]&lt;br /&gt;
&lt;br /&gt;
===Borgia Cape===&lt;br /&gt;
The Borgia Cape is unlocked by removing all 101 [[House of Borgia|Borgia]] [[flags]] from Rome.&lt;br /&gt;
&lt;br /&gt;
Functionally identical to the Auditore cape, notoriety stays at zero while the cape is worn and resets to its original level when removed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-MediciCape.jpg|thumb|left|150px|Medici Cape]]&lt;br /&gt;
===Medici Cape===&lt;br /&gt;
The Medici Cape is unlocked to wear after players sync their game to [[Assassin&#039;s Creed: Project Legacy|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;]], once they complete the Auditore [[Mnemonic sets|Mnemonic set]]. This cape does not affect notoriety and it cannot be dyed.&lt;br /&gt;
&lt;br /&gt;
It can also be [[Artifacts|found at Monteriggioni while playing with Desmond]], however, it can&#039;t be used by him.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-VenetianCApe.jpg|thumb|left|150px|Venetian Cape]]&lt;br /&gt;
&lt;br /&gt;
===Venetian Cape===&lt;br /&gt;
Along with the Medici Cape, the Venetian Cape is also unlocked to wear after players sync their game to [[Assassin&#039;s Creed: Project Legacy|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;]], once they complete the Auditore [[Mnemonic sets|Mnemonic set]]. This cape does not affect notoriety and it cannot be dyed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==General Appearance==&lt;br /&gt;
: &#039;&#039;&amp;quot;Once the basics are covered, Ezio may divert some of his income toward the sartorial elegance that is deserved of a major player in Roman political affairs. The Tailor now offers 15 new clothes and cape dyes, devoid of any gameplay influence and included purely for the pleasure of defining Ezio in your chosen style and aesthetic.&amp;quot;&#039;&#039; - The Complete Official Guide: &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:ACBAltaïrArmor.jpg|thumb|left|Armor of Altaïr]]&lt;br /&gt;
===Armor of Altaïr===&lt;br /&gt;
{{main|Armor of Altaïr}}&lt;br /&gt;
Unlocked by purchasing on [[Uplay]] for 20 Uplay Units.&lt;br /&gt;
&lt;br /&gt;
Being the [[Grand Master of the Assassin&#039;s Order|Grand Master]] robes of [[Altaïr Ibn-La&#039;Ahad]], the Armor of Altaïr was worn by Ezio Auditore after completing all of the [[Assassin&#039;s Tombs]] in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, it is worn in the last [[Cristina Memories|Cristina memory]], and in the beginning of the game until it is lost in the [[Fall of Monteriggioni|Siege of Monteriggioni]]. Although it is says it is the armor, it &#039;&#039;&#039;does not&#039;&#039;&#039; change the defense stats of of Ezio&#039;s equipped armour, as it is only a cosmetic item.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACBAltaïr.jpg|thumb|left|Altaïr&#039;s Robes]]&lt;br /&gt;
&lt;br /&gt;
===Altaïr&#039;s Robes===&lt;br /&gt;
Unlocked by purchasing on Uplay for 20 Uplay Units.&lt;br /&gt;
&lt;br /&gt;
Equipping Altaïr&#039;s Robes accesses [[Altaïr Ibn-La&#039;Ahad]]&#039;s skin from the Animus databases, though it will not affect Ezio&#039;s current equipment, armor settings or the abilities of the cape he was wearing previously. Rather than loading his clothing, the outfit actually loads the model of Altaïr, and it is made visible though the color of his eyes (which are lighter than Ezio&#039;s) and the fact that the player is silent during taunts, rather than using Ezio&#039;s voice. Altaïr&#039;s missing ring finger can also be seen on the character model when this outfit is equipped.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-YoungEzio.jpg|thumb|left|150px|Florentine Noble Attire]]&lt;br /&gt;
&lt;br /&gt;
===Florentine Noble Attire===&lt;br /&gt;
Unlocked by purchasing on Uplay for 20 Uplay Units.&lt;br /&gt;
&lt;br /&gt;
The Florentine Noble attire was worn by Ezio Auditore in [[Florence]] during the beginning of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, before encountering Giovanni&#039;s Assassin&#039;s Robes in the &amp;quot;Family Heirloom&amp;quot; memory. In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, it is worn during the first [[Cristina Memories|Cristina memory]]. The outfit is made accessible before the Apple of Eden missions when leaving the Animus.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-Desmond.jpg|thumb|left|150px|Desmond Miles Skin]]&lt;br /&gt;
&lt;br /&gt;
===Desmond Miles===&lt;br /&gt;
Unlocked by attaining 100% [[Synchronization]] in Sequence 8.&lt;br /&gt;
&lt;br /&gt;
Purely cosmetic, this skin allows the player to look like [[Desmond Miles]] inside the [[Animus|Animus 2.0]]. The style of walking and free-running is also that of Desmond&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACBRaiden.jpg|thumb|left|Raiden Outfit]]&lt;br /&gt;
&lt;br /&gt;
===Raiden Skin===&lt;br /&gt;
{{main|Raiden Skin}}&lt;br /&gt;
The Raiden skin is unlocked by completing every [[Virtual Training missions|Virtual Training challenge]] with at least a bronze medal.&lt;br /&gt;
&lt;br /&gt;
This outfit is an homage to the VR-trained cybernetic ninja called Raiden, from &#039;&#039;Metal Gear Solid&#039;&#039;. The skin of Raiden in &#039;&#039;Assassin&#039;s Creed Brotherhood&#039;&#039; is the Cyborg Ninja form of Raiden as seen in &#039;&#039;Metal Gear Solid 4: Guns of the Patriots&#039;&#039;, although Ezio&#039;s facial features and hair will still be seen, in place of Raiden&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-acb-Drachen-2.png|thumb|left|150px|Helmschmied Drachen Armor.]]&lt;br /&gt;
&lt;br /&gt;
===Helmschmied Drachen Armor===&lt;br /&gt;
{{main|Helmschmied Drachen Armor}}&lt;br /&gt;
&lt;br /&gt;
The Helmshmied Drachen Armor is included only with the Codex Edition, the Da Vinci Edition and Amazon pre-order editions of &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, though it can also be obtained by purchasing the [[Da Vinci Disappearance|&#039;&#039;Da Vinci Disappearance&#039;&#039;]] DLC.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Temporary Outfits==&lt;br /&gt;
[[File:ACB-Legionary.jpg|thumb|left|200px|Roman Legionary Armor]]&lt;br /&gt;
&lt;br /&gt;
===Roman Legionary Armor===&lt;br /&gt;
Worn only in the mission &amp;quot;Exit Stage Right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACBFrench.jpg|thumb|200px|left|French Captain Armor]]&lt;br /&gt;
&lt;br /&gt;
===French Captain Armor===&lt;br /&gt;
Worn only in the mission &amp;quot;Trojan Horse&amp;quot; and &amp;quot;Au Revoir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-BorgiaCaptain.jpg|thumb|200px|left|Borgia Captain Armor]]&lt;br /&gt;
&lt;br /&gt;
===Borgia Captain Armor===&lt;br /&gt;
Worn only in the mission &amp;quot;[[When In Rome]]&amp;quot; after killing Luigi.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-acb-ezio-injured.jpg|thumb|200px|left|Shirtless Ezio]]&lt;br /&gt;
&lt;br /&gt;
===Ezio Shirtless===&lt;br /&gt;
Only appears when playing the Fight Club minigame, and briefly upon his arrival in Rome.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-acb-ezio-3.jpg|thumb|200px|left|Armor of Altaïr with hood down]]&lt;br /&gt;
&lt;br /&gt;
===Unhooded Armor of Altaïr===&lt;br /&gt;
Worn only during Sequence 1, and the last Cristina Memory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-codex-ezio-1-test.png|thumb|150px|left|Monterioggini Siege Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni Siege Clothing===&lt;br /&gt;
Worn only during the [[Siege of Monteriggioni]] Memories.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When you unlock a General Appearance outfit, they become available during your next play through.&lt;br /&gt;
*The effect of the Auditore Cape in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the reverse of its effect in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*Unlike in the game itself, the image of Altaïr&#039;s Robes in your inventory depicts Ezio wearing the robes, rather than Altaïr, as seen by his beard. The outfit also does not bear the beak-shaped hood, and shows Ezio wielding Altaïr&#039;s short blade, which is missing from its sheath in the game and is unusable.&lt;br /&gt;
*The image of Raiden&#039;s Outfit depicts Ezio unsheathing Raiden&#039;s katana, the High Frequency Blade, although it is not usable or present in the game.&lt;br /&gt;
*The Borgia Captain armor itself, though being worn by Ezio, appears red in [[Eagle Vision]].&lt;br /&gt;
*The Medici Cape can also be found at Monteriggioni while playing with Desmond, however, it has no real purpose in the game other than being a collectible.&lt;br /&gt;
*Diving while wearing the Florentine Attire will cause Ezio to have Desmond&#039;s head until he reaches the water surface again.&lt;br /&gt;
*The Armor of Brutus uses other capes&#039; effects, but no change is seen.&lt;br /&gt;
*Also, attempting to dye the Armor of Brutus cape at a tailor has no effect. If you want to see any other cape or colour, you must change your armour at Ezio&#039;s Hideout.&lt;br /&gt;
*On the back of Altair&#039;s robes, is the sheath for the first short blade Altair obtains. It is covered by the corssbow if it had been bought.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;/div&gt;</summary>
		<author><name>70.145.98.55</name></author>
	</entry>
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