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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191340</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191340"/>
		<updated>2009-11-28T14:28:29Z</updated>

		<summary type="html">&lt;p&gt;70.118.83.183: &lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image= Desmond2.png&lt;br /&gt;
|imgdesc= &lt;br /&gt;
|name= Desmond Miles&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias= Subject Seventeen&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Assassins]]&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= Modern times (2012)&lt;br /&gt;
|voice=[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Quote|I&#039;m a bartender, for God&#039;s sake! What do you want, me to teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
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&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is&amp;amp;nbsp;the primary&amp;amp;nbsp;protagonist of &#039;&#039;[[Assassin&#039;s Creed series|Assassin&#039;s Creed]]&#039;&#039;. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond was born on a &amp;quot;farm&amp;quot; much like [[Masyaf]], a modern day Assassin enclave, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people. He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;. At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd cloudy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
&lt;br /&gt;
The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
&lt;br /&gt;
Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestors were assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
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Without much choice, Desmond agrees to help them.&lt;br /&gt;
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Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors, [[Ezio Auditore da Firenze]]. Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
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When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly manoeuvrable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
&lt;br /&gt;
Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;[[Subject 16]] had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a secret lover&amp;amp;nbsp;in the Templar, [[Maria]], the decoy of&amp;amp;nbsp;Robert de Sable&amp;amp;nbsp;in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
&lt;br /&gt;
During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She&amp;amp;nbsp;also&amp;amp;nbsp;informs Desmond that they have&amp;amp;nbsp;the Animus onboard and&amp;amp;nbsp;he should delve back in, looking&amp;amp;nbsp;for anymore memories&amp;amp;nbsp;that may reveal more information,&amp;amp;nbsp;whilst&amp;amp;nbsp;she and the others&amp;amp;nbsp;try to analyze Minerva&#039;s warning and Subject 16&#039;s video.&lt;br /&gt;
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{{Spoiler End}}&lt;br /&gt;
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==Appearances==&lt;br /&gt;
*Canon &amp;lt;small&amp;gt;(2 games)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; &amp;lt;small&amp;gt;(First appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*He is modeled after model Francisco Randez and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possess the same scar in his mouth as his ancestors Altaïr and Ezio.&lt;br /&gt;
*Desmond&#039;s clothes allude to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s. &amp;amp;nbsp;&lt;br /&gt;
*Desmond&amp;amp;nbsp;obtains Eagle Vision&amp;amp;nbsp;from his ancestor Altaïr and his fighting and Parkour&amp;amp;nbsp;skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
*It is likely that Lucy and Desmond will enter a relationship in Assassin&#039;s Creed III, given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
*Further down the series it can be speculated that Desmond will become a master assassin like his ancestors before him. He is gaining skills from his trips in the animus.(Altair&#039;s Eagle Vision, and Ezio&#039;s Parkour skills)&lt;br /&gt;
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{{AC}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>70.118.83.183</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20797</id>
		<title>Al Mualim</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20797"/>
		<updated>2009-11-27T14:30:23Z</updated>

		<summary type="html">&lt;p&gt;70.118.83.183: Undo revision 13157 by 187.88.76.33 (talk)&lt;/p&gt;
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&lt;div&gt;{{WP-REAL|Rashid ad-Din Sinan}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image=Al_mualim.jpg&lt;br /&gt;
|imgdesc= The leader of the [[Assassins]], Al Mualim.&lt;br /&gt;
|name= Rashid ad-Din Sinan&lt;br /&gt;
|meaning= &amp;quot;Old Man of the Mountain&amp;quot;&lt;br /&gt;
|faction= [[Templars]] &amp;lt;!-- ► ► ► ► Please do not edit this!  We don&#039;t want to create spoilers! ◄ ◄ ◄ ◄--&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period= Third Crusade&lt;br /&gt;
|voice=[[Peter Renaday]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The only difference between your master and I is that he did not want to share |Robert de Sable to Altair}}&lt;br /&gt;
&#039;&#039;&#039;Rashid ad-Din Sinan&#039;&#039;&#039;, later known as &amp;quot;Al Mualim&amp;quot;, is [[Altaïr]]&#039;s mentor and master of the Syrian sect of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Al Mualim is a extremely wise and just leader, however rather unpredictable and mysterious at times. In [[Masyaf]], a discreet city in the mountains, is located the fortress and headquarters of the Syrian sect of Assassins, where Al Mualin spends most of his time studying.&lt;br /&gt;
&lt;br /&gt;
By his efforts, the Order have become a well-known and feared but rather obscure faction, inspiring fear and uncertainty throughout the land and spreading rumors that increased the already legendary reputation of the brotherhood. That&#039;ve been accomplished by the murdering of important and sometimes &amp;quot;unreachable&amp;quot; persons, on both public and silent assassinations, which made people of power aware of the constant danger they may be running and regular folks somewhat conforted by the fact that there&#039;s someone always watching.&lt;br /&gt;
&lt;br /&gt;
Al Mualim does not just stress political assassination but education as well, as he had thorough understanding and knowledge pertaining from philosophy to science. This wisdom was employed constantly for the people and his order, in addition to preaching the [[The Creed|creed]] as the only way to achieve the brotherhood&#039;s goal of peace in all things, and enphasized that this refers to peace within as well. He constantly reminded the assassins, &amp;quot;Never harbor hate for your victims, for such things are poison.&amp;quot;, which aided emotional detachment and ensured the dispatching of a target.&lt;br /&gt;
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The leader of the assassins often employed his &amp;quot;children&amp;quot; as political warriors, directed to fight as the voice of the people throughout the Holy Land, suppressing those who use their power and influence to commit impious acts against society. He rewards success richly, but despises failure and doesn&#039;t abide traitors. &lt;br /&gt;
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As he reveals little about himself, almost nothing is known about his early life.&lt;br /&gt;
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&amp;lt;!--Holy crap, some of these paragraphs are extremely awkward. Someone should rewrite them. --&amp;gt;&lt;br /&gt;
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===Assassin&#039;s Creed===&lt;br /&gt;
{{Quote|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue.|Al Mualim to Altair}}&lt;br /&gt;
After Altaïr&#039;s failure at [[Solomon&#039;s Temple]] that caused the incapacitation and death of one fellow assassin, caused [[Malik]] to lose his left arm, and caused an attack by the [[Templars]] to Masyaf, Al Mualim demotes him from [[Master Assassin]] to [[Novice]], removing much of his equipment and his authority at the order. Altair then goes to earn his status back by killing nine men who support the Crusade from both Catholic and Muslim sides. &lt;br /&gt;
&lt;br /&gt;
After killing the nineth man, [[Robert de Sable]], the dying target states that Al Mualim was, in fact, a [[Knights Templar|Templar]]. Altaïr then returns to Masyaf and finds out that people in the city have been put in a hypnotic trance, but he along with some fellow assassins are unaffected by the mind control and make way to the fortress. Reaching the castle, he discovers that Al Mualim was responsible for this by use of the [[Piece of Eden]] recovered at Solomon&#039;s Temple, and confronts his master. After fighting illusions, Altaïr manages to carve his [[hidden blade]] into Al Mualim, ending the cause of the hypnotic trance. As he dies, the leader of the Assassins says that he did it all to ensure absolute peace in the world, and claims that Altaïr, as him, will not be able to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
&lt;br /&gt;
(Al Mualim collapses, dying. The [[Piece of Eden]] falls from his hand and rolls away).&lt;br /&gt;
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&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Impossible! The student does not defeat the teacher!&lt;br /&gt;
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&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; La shaiq&#039; waqee mutlak bl kollin mumkin! (Arabic: &#039;&#039;Nothing is true, everything is permitted&#039;&#039;).&lt;br /&gt;
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&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; So it seems. You have won, then. Go and claim your prize.&lt;br /&gt;
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&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; You held fire in your hand, old man. It should have been destroyed!&lt;br /&gt;
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&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Destroy the only thing capable of ending the Crusades and bringing true peace!? Never!&lt;br /&gt;
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&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; Then I will!&lt;br /&gt;
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&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; We&#039;ll see about that...&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* He is based on a real person, [[wikipedia:Rashid ad-Din Sinan|Rashid ad-Din Sinan]], a.k.a. &#039;&#039;The Old Man of the Mountain&#039;&#039;.&lt;br /&gt;
* &amp;quot;Al Mualim&amp;quot; means &amp;quot;The Teacher&amp;quot; or &amp;quot;The Master&amp;quot; in Arabic.&lt;br /&gt;
* There is speculation that Warren Vidic and Al Mualim have similar facial features and therefore may be related.&lt;br /&gt;
* He is voiced by [[Peter Renaday]].&lt;br /&gt;
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{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>70.118.83.183</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hidden_Blade&amp;diff=278050</id>
		<title>Hidden Blade</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hidden_Blade&amp;diff=278050"/>
		<updated>2009-11-27T14:21:33Z</updated>

		<summary type="html">&lt;p&gt;70.118.83.183: &lt;/p&gt;
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&lt;div&gt;[[File:Hiddenblade.jpg|thumb|Altaïr stabbing a crusader with the Hidden Blade.]]&lt;br /&gt;
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The Hidden Blade is the most iconic and precious weapon of the [[Assassins]], mainly used for stealth assassinations.&lt;br /&gt;
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Although [[Altaïr]] already has this weapon at the start of the game, he loses it when he is demoted to [[Novice]]. At his first promotion to [[rank]] 2, however, he earns it back (along with his Longsword)so that he may perform his first assassination on [[Tamir|Tamir the Merchant]] in [[Damascus]].&lt;br /&gt;
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It is worth noting that Altaïr&#039;s descendant [[Ezio Auditore da Firenze]], who you play as in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, will possess two of these blades, whereas Altair has only one. In addition, both his ring fingers are intact, due to a modification that raises the base of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
This weapon is mostly used for stealthy, low-profile assassinations upon soldiers. An unaware soldier may be stabbed in the neck or the stomach without drawing too much attention. When stealth is not a priority, Altaïr may perform a high profile assassination. This involves jumping upon an opponent and causing his victim to fall on the ground, then the blade is triggered, stabbing the opponent in the throat, or jabbing the blade into the target&#039;s chin, and on into the brain, when right in front of you, between other examples.&lt;br /&gt;
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Both low and high profile assassinations may fail. A guard wary of your actions may catch your arms when you attempt the kill and throw you back. Counter-maneuvers using the blade are possible in active combat.&lt;br /&gt;
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Be aware, of course, that you will lose a lot of [[synchronization]] if you assassinate innocent civilians with the hidden blade, just as with any other weapon. &lt;br /&gt;
===In combat===&lt;br /&gt;
The hidden blade can also be used while in combat. It can be easiely used on weak enemies, just pushing him to the ground (High-Profile+Shift) and then moving for the kill while he lays on the ground.&lt;br /&gt;
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Used on actual combat against stronger folks or larger groups is more challenging, since it&#039;s only possible to counter the enemy you&#039;re facing and you cannot block &#039;&#039;any&#039;&#039; attack. The time frame in which the player can counter-attack is extremely small compared to the longsword and short blade, but successfully countering enables one of several different - always lethal - counter-attacks in which Altaïr stabs his opponent in the chest, head, abdomen, under the chin, or spine. Mastering the use of a hidden blade in combat against large and powerful groups of enemies is an art. It is actually possible to assassinate the enemy in combat, while he is caught in a moment of inattention (praying, threatening, horrified...) but any other time, it fails because the enemy will always block Altaïr.&lt;br /&gt;
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[[Image:Ac2hiddenblade.png|50px|right]]&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; however, the use of the hidden blade in combat is more &amp;quot;classical&amp;quot;: we can use it as a normal blade attack weapon, and try to break the enemy&#039;s defence instead of just trying to assassinate him. Moreover, the dual wielding of the blades make the combat with hidden blades easier.&lt;br /&gt;
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==Role in investigations and missions==&lt;br /&gt;
===Assassination missions===&lt;br /&gt;
The Hidden Blade is also used for one of the [[investigation|investigations]] given to you by [[informants]]. You are asked to stealthily assassinate a number of targets. If any guard even once confronts you, the mission is failed. If you attack the targets or the guards with [[fists]], the [[Weapons#short blade|short blade]], the [[Weapons#longsword|longsword]], or any other high profile weapon, you will fail the mission. Because of this, you may ONLY use the [[Weapons#throwing knives|throwing knives]] or the Hidden Blade.&lt;br /&gt;
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===Interrogation missions===&lt;br /&gt;
During [[Interrogation]] missions, after successfully interrogating the target, Altaïr is forced to kill them, so they can not reveal his plans to the enemy. He will bury the blade in their stomach to kill them, then gently lower their body onto the ground so as not to draw further attention to himself. Occasionally, other assassinations performed with the Hidden Blade play out in the same manner.&lt;br /&gt;
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===Save Citizen missions===&lt;br /&gt;
In the optional [[Citizens|Save Citizen missions]] to save citizens from soldiers threatening to kill them, this weapon will come in handy. Successfully and stealthily used, you might take out three of the soldiers before they notice you, draw their weapons, and engage you in a swordfight. If they notice your tactic, however, you&#039;d best be prepared and draw either your short blade or sword for a swordfight.&lt;br /&gt;
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===Assassinations===&lt;br /&gt;
The hidden blade is used in every storyline assassination you perform. Even if you begin by attacking the enemy with a sword, you will always finish them off with the hidden blade before it cuts to the death cutscene.&lt;br /&gt;
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==Mechanism==&lt;br /&gt;
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[[File:Assassinscreedbladema5.png|thumb|This diagram shows the mechanism behind the Hidden Blade.]]When not in use, the blade is hidden in a gauntlet on Altaïr&#039;s lower left arm. Altaïr triggers it via a ring on his little finger. This causes a gear system to eject the blade, hopefully into the neck or stomach of an enemy.&lt;br /&gt;
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When the blade is open, it rests between Altaïr&#039;s middle and little fingers, in the space left by his amputated ring finger. This amputation is part of the initiation into the Hashshashin sect, which the [[Assassins]] are based on.&lt;br /&gt;
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== Trivia==&lt;br /&gt;
On codex page it says that the blade has to be connected or linked with the user, as a result Altaïr cuts off his ring finger. Altaïr opens his hand and spreads his fingers whenever the blade is extended. Similarly, he never uses the blade with his hand clenched in a fist; all stabbing moves and assassinations are performed with an open hand. The only time the blade sits in the space left by the amputated finger is when the player extends the blade and holds it out (by holding the weapon hand button while out of combat). However, as the weapon is specifically a &#039;&#039;hidden&#039;&#039; blade, it seems unlikely that a true Assassin would ever walk around with it exposed in this manner. However doing so in AC will make the beggars wary and less likely to get in your way. As it does in a ACll with the minstrels.&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Order]]&lt;/div&gt;</summary>
		<author><name>70.118.83.183</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528480</id>
		<title>The Truth</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528480"/>
		<updated>2009-11-27T14:06:19Z</updated>

		<summary type="html">&lt;p&gt;70.118.83.183: &lt;/p&gt;
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&lt;div&gt;[[Video:Assassin&#039;s Creed 2: The Truth|thumb|300px|right]]&lt;br /&gt;
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The Truth Is a sidequest in [[Assassin&#039;s Creed II]] that can be unlocked by uncovering glyphs throughout the world, and solving the puzzles that accompany each glyph. &lt;br /&gt;
There are 20 in all, and successfully unlocking each one will give a bit more insight into the Origins of the Templars, the Assassins, and the [[Piece of Eden]].&lt;br /&gt;
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In the video, [[Adam and Eve]] are seen running from something. They move through an open area which may be The Garden of Eden. The scenery is a mixture between flora, a shiny blue material that may be glass, and a white surface what sounds like stone. The garden is decorated in a very futuristic style which is a strong contrast against the biblical setting.Moving through a circular automatic door, Adam and Eve use free-running (similar to that used by the Assassins) to climb a large, futuristic looking building. While they are climbing the building, a shadow can be seen holding a [[Piece of Eden]] to control several human slaves. These workers appear to be in an environment similar to that of a metal refinery. The slave in the foreground is clearly using a hammer to shape a metal object. Adam and Eve continue climbing until they reach the roof of the building. The camera zooms outwards, revealing many other futuristic buildings surrounding them. Further in the background, a mountain is clearly visible, while there is little other elevation in land elsewhere. The terrain is lush, and large forest boundaries are visible. Eve can then be seen to be holding a piece of eden. The two then acknowledge each other&#039;s names, and Eve then yells:&amp;amp;nbsp;look out! The memory suddenly ends, and binary code flashes up. The numbers read: &amp;quot;EDEN&amp;quot;&lt;br /&gt;
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These glyphs are based upon the markings left behind in [[Assassin&#039;s Creed]], which were left behind by [[Subject 16]], and written in his blood.Many of these glyphs can be recognized as the [[Cryptic Messages]] from the previous game.&lt;br /&gt;
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{{ACII}}&lt;/div&gt;</summary>
		<author><name>70.118.83.183</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Adam_and_Eve&amp;diff=13303</id>
		<title>Adam and Eve</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Adam_and_Eve&amp;diff=13303"/>
		<updated>2009-11-27T14:05:15Z</updated>

		<summary type="html">&lt;p&gt;70.118.83.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACII}}&lt;br /&gt;
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Adam and Eve were the two humans shown in [[Subject 16]]&#039;s&amp;amp;nbsp;[[The Truth]] video. They where humans who rebelled against [[Those Who Have Gone Before]]. In the truth video, they are seen running from something. They use free-running to climb a large, futuristic looking building. While Adam and Eve are climbing the building, a shadow can be seen holding a [[Piece of Eden]] to control a human slave. when they are on top of the building, Eve can be seen holding a stolen piece of eden. Eve then yells:&amp;amp;nbsp;look out!&lt;br /&gt;
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Both Adam and Eve seem to have white markings covering their bodies which occasionally glow blue. These lines do not follow blood vessels, indeed, the markings on the back are straight and angular. Their designs look slightly like circuit boards, and their perfectly angular, symmetrical design makes a natural origin less likely. Furthermore, Eve appears to have something attached to her left arm.&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2: The Truth|thumb|308px|right]]&amp;amp;nbsp;&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;/div&gt;</summary>
		<author><name>70.118.83.183</name></author>
	</entry>
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