<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.74.202.53</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.74.202.53"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/69.74.202.53"/>
	<updated>2026-06-04T19:51:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501695</id>
		<title>Synchronization</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Synchronization&amp;diff=501695"/>
		<updated>2012-07-06T11:14:45Z</updated>

		<summary type="html">&lt;p&gt;69.74.202.53: just a moment ! Did hear Sten calnilg Shale  kadan  ?! He only called me after I got back his sword and got his aproval high up the sky and Shale gets the  kadan  title just *snap fingers* like that?! DISCRIMINATION !!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Chronicles|AC2|AC2D|ACB|ACR|AC3}}&lt;br /&gt;
{{Quote|We found similar reactions among patients who undergo hypnosis to relive traumatic events. They can’t jump directly into the specific memory. They need to be eased in. Even then, there can be problems.|[[Lucy Stillman]] to [[Desmond Miles]], regarding the difficulties of synchronization.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
[[File:AC1 Sync Bar.png|thumb|300px|right|The meter of the Animus 1.28.]]&lt;br /&gt;
&#039;&#039;&#039;Synchronization&#039;&#039;&#039; referred to the [[Animus]]&#039; visual representation and measurement of its user&#039;s adherence to the memories of their ancestor. Following the memories as exactly as they had happened would result in full synchronization, and the unlocking of certain repressed memories.&lt;br /&gt;
&lt;br /&gt;
Inversely, a loss of synchronization resulted in the instability of the memory, which would eventually culminate in expulsion from the memory entirely. If such a desynchronization occurred, the simulation would restart from an earlier point.&lt;br /&gt;
&lt;br /&gt;
==Synchronization meter==&lt;br /&gt;
[[File:AC_II_Sync_v.png|thumb|300px|right|The meter of the Animus 2.0.]]&lt;br /&gt;
Synchronization was visualized by a bar on the top left corner of the HUD, and had a capacity of up to 20 bars for the Animus 1.28,&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt; and up to 25 bars for the Animus 2.0.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once synchronization reached critically low levels, the screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. If all synchronization was lost, the meter would disappear; with one more desynchronizing action triggering a complete restart of the memory.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maintaining Synchronization==&lt;br /&gt;
The ancestor&#039;s mental state at the time of the memory heavily affected the user&#039;s reliving of the memory in the Animus. As such, [[Desmond Miles]]&#039; very first use of the Animus caused an almost instantaneous loss of synchronization, as his subconscious could not yet handle the stress and trauma of the memory he was attempting to relive.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Desmond relived the memories of two of his [[Assassins|Assassin]] ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]], his synchronization level was closely tied to how well he followed [[the Creed]]. Additionally, falling from heights, being injured in battle, or entering certain areas resulted in a loss of synchronization, indicating that this had not happened to the ancestor at the time.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, being discovered in the process of an assassination would often result in an immediate loss of synchronization, as it did not happen to the ancestor.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Certain events, despite seeming advantageous at the time, would cause desynchronization should it be inaccurate to the ancestor&#039;s actions. One worth noting is that when Ezio followed a group of [[Templars|Templar]] leaders through [[Venice]] to their meeting, killing any of them would result in loss of synchronization, even though the death of [[Rodrigo Borgia]] would prevent many subsequent ordeals from happening. This is because Ezio chose not to kill them at that point, having no idea what the Spaniard&#039;s role was.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Certain [[Side Missions|additional memories]] did not affect synchronization whether or not they were completed. These indicated that the ancestor could have performed these actions, but they were not completely essential to the recreation of the events in the Animus. Such examples included collecting [[Flags]], and opening [[Treasure chests]].&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Animus 1.28, synchronization lost would recover over time.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt; However, in the Animus 2.0, the synchronization meter was treated as more of an indication of health, with the user needing to use medicine or visit a [[Doctors|doctor]] in order to restore it.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Increasing Synchronization==&lt;br /&gt;
===Animus 1.28===&lt;br /&gt;
For the [[Abstergo Industries]] Animus, synchronization was divided into base and additional synchronization. Base synchronization was tied to the main memory, while additional synchronization came from side memories.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the memories of Altaïr, the base level of synchronization available increased along with his [[Ranks|rank]] in the Assassin Order. Maximum synchronization in the memories of him as a [[Novice]] was 4, but increased by 1 at every rank, until finally reaching 13 at the rank of [[Master Assassin]]. This could suggest that the synchronization level was tied to the ancestor&#039;s skill level or capabilities at the time.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In turn, additional synchronization could be earned through completion of additional memories, such as [[Save Citizen|saving citizens]] and climbing up to [[View Points]]. Completing fifteen of these would trigger the Animus to announce &#039;&#039;&amp;quot;DNA Synchronization Augmented&amp;quot;&#039;&#039; on the screen, and increase the synchronization meter by 1. Up to 7 such additional bars could be obtained.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
just a moment ! Did hear Sten calnilg Shale  kadan  ?! He only called me after I got back his sword and got his aproval high up the sky and Shale gets the  kadan  title just *snap fingers* like that?! DISCRIMINATION !!!&lt;br /&gt;
just a moment ! Did hear Sten calnilg Shale  kadan  ?! He only called me after I got back his sword and got his aproval high up the sky and Shale gets the  kadan  title just *snap fingers* like that?! DISCRIMINATION !!!&lt;br /&gt;
&lt;br /&gt;
==100% Synchronization==&lt;br /&gt;
After her team had traveled to [[Monteriggioni]], Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for 100% or Full Memory Synchronization in certain memories. To achieve this, Desmond was required to relive the memory almost exactly as his ancestor had.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common conditions for 100% were either time-related, weapon-specific, or required him to remain undetected. Failing to complete the optional condition, despite finishing the memory, resulted in a 50% completion message.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing any of the first seven main memory sequences with 100% synchronization would unlock a [[Assassin&#039;s Creed: Brotherhood cheats|cheat]] that could be used when replaying memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, as Desmond increased his synchronization with Ezio, he began to unlock a number of [[Cristina Memories|his repressed memories]]. These were obtained every 15% increase in total synchronization, until the fifth and final memory was unlocked at 75% synchronization.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Four separate [[achievements]] involved the Synchronization meter, and could be unlocked in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]&lt;br /&gt;
!Absolute Symbiosis&lt;br /&gt;
|Have a complete Synchronization meter.&lt;br /&gt;
|45[[File:G.png]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perfectrecall.png]]&lt;br /&gt;
!Perfect Recall&lt;br /&gt;
|Achieve 100% Synchronization with a Sequence other than Sequence 1.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:il Principe.png|65px]]&lt;br /&gt;
!Il Principe&lt;br /&gt;
|Receive 100% synch in &#039;&#039;ACB&#039;&#039; and full synch in all missions of &#039;&#039;[[The Da Vinci Disappearance]]&#039;&#039;.&lt;br /&gt;
|100[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fond_Memories.png]]&lt;br /&gt;
!Fond Memories&lt;br /&gt;
|Achieve 100% Synchronization in all Sequences.&lt;br /&gt;
|20[[File:G.png]]&lt;br /&gt;
|Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{ACIII}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III Gameplay]]&lt;/div&gt;</summary>
		<author><name>69.74.202.53</name></author>
	</entry>
</feed>