<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.114.155.248</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.114.155.248"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/69.114.155.248"/>
	<updated>2026-06-06T20:48:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456102</id>
		<title>Rome: Chapter 4 – Giovanni Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456102"/>
		<updated>2010-12-24T01:53:04Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* In The Thick Of It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 4 of the Rome Pack of the Facebook game&#039;&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assasin&#039;s Creed: Project Legacy - Rome, Chapter 4 - Giovanni Borgia|thumb|450px|right]]Video Summary: &amp;quot;Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerers. &#039;&#039;La Noche Triste&#039;&#039;, or the Night of Sorrows, was a bloody uprising between the Aztecs and the Spanish conquistadors. Hernan Cortes himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Farsighted==&lt;br /&gt;
My hunt continues. We must find these relics of a previous world. Study them. The Brotherhood has made connections, leveraged deals, and ensured my place aboard Hernán Cortés&#039; ship, bound for the New World.&lt;br /&gt;
To México.&lt;br /&gt;
&lt;br /&gt;
===Calculations===&lt;br /&gt;
Requirements: 28 AP (per execution), 11 Carrack, 1 Astrology Tome, 50 Deckhands, 6 Shipwrights, 11 Captains, 1 Ink (per execution), 5 Water of Life (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 139 XP, 1450 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards know me as Botello, a soldier and a scholar. I have worked hard to perfect my accent and my garb. They remain convinced that I am one of them. I am to chronicle their adventures, though necessity demands I omit certain events.&lt;br /&gt;
&lt;br /&gt;
[[File:Calculations_PL.jpg|thumb|Calculations]]&lt;br /&gt;
&lt;br /&gt;
*I study my maps and charts, sometimes comparing them to the stars. I am convinced we are following the correct course!&lt;br /&gt;
*I use tools the crew has never seen, lenses and measures suited to study subjects new to these men.&lt;br /&gt;
*Rumor around the ship brands me an astrologer. A magician. They believe I will bring them luck in their journey, so I do not correct them.&lt;br /&gt;
*With everything I know, what I have personally witnessed, I marvel at the endless sea beneath our ship. What secrets lie lost below? Relics? Cities? Answers?&lt;br /&gt;
*I keep a journal about our voyage, careful to note directions and obstacles. I write in doublespeak. Even a scholar would find my journal mundane and obsessed with details. A Brother, however, would find much more hidden in those sentences.&lt;br /&gt;
*We reach shore soon. How my heart races! I have studied these relics from our past, these Pieces of Eden, and I have even wielded them on rare occasion. I have spent my life theorizing and mapping, but never before have I had the opportunity to hunt one.&lt;br /&gt;
&lt;br /&gt;
===In The Thick Of It===&lt;br /&gt;
Requirements: 28 AP (per execution), 15 Swordsmen, 20 Pikemen, 44 Row Boats, 4 Light Cavalry, 6 Heavy Cavalry.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 152 XP, 1650 florins.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chance Items: Castaway&lt;br /&gt;
&lt;br /&gt;
We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.&lt;br /&gt;
&lt;br /&gt;
[[File:In_The_Thick_Of_It_PL.jpg|thumb|In The Thick Of It]]&lt;br /&gt;
&lt;br /&gt;
*Cortés has grown close to a Nahua slave named Malinalli. Though she does not speak Spanish, she does speak many of the tribal languages. She communicates on our behalf, though we can only assume what she is saying.&lt;br /&gt;
*The natives speak of bearded men, a foreigners like us, living with the Maya in Chetumal. One of our first tasks is to find them.&lt;br /&gt;
*Malinalli has gained us access to the Chetumal Mayans. We have found Spaniards among them! Gonzalo Guerrero and Gerónimo de Aguilar shipwrecked nearly a decade ago and have been living with the tribes.&lt;br /&gt;
*Malinalli and Aguilar can communicate through the Mayan language, much to Cortés&#039; delight. Tenochtitlan&#039;s people will speak Nahuatl, a language unknown to Aguilar. Malinalli will translate to Mayan. Aguilar will translate Mayan to Spanish. It will be slow and confusing, but it will work!&lt;br /&gt;
*Our numbers are too small to enter Tenochtitlan without aid. We will seek aid from the Tlaxcalans, an indigenous people not yet conquered by the Aztecs.&lt;br /&gt;
*Cortés, speaking through Aguilar and Malinalli, has made enormous promises to the Tlaxcalans. I suspect the Spaniards will use these people to conquer the Aztecs. I seek no involvement in their ambitions, but I must prevent Spain from finding the relic. It is too important.&lt;br /&gt;
&lt;br /&gt;
===Sun God===&lt;br /&gt;
Requirements: 30 AP (per execution), 2 Castaways, 1 Ink (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 180 XP, 1600 florins.&lt;br /&gt;
&lt;br /&gt;
The view of Tenochtitlan is breathtaking! I never suspected the sheer scale of this civilization. The capital city is massive, intersected by causeways filled with boats, and grand temples reach towards the heavens.&lt;br /&gt;
&lt;br /&gt;
[[File:Sun_God_PL.jpg|thumb|Sun God]]&lt;br /&gt;
&lt;br /&gt;
*There must be at least 100,000 people in this city. No... more than double that. If they are hostile, we stand no chance. I study my Spanish hosts. Their weapons and armor begin to scare me. Surely the Aztecs will realize their intent?&lt;br /&gt;
*The Aztecs send a party to meet us. Our Tlaxcalan escorts meet them. They argue. Their voices rise and I anticipate violence. I rest my hand on my sword!&lt;br /&gt;
*Both parties have calmed. Malinalli translates for Aguilar. Aguilar tells us that we will meet the leader of Tenochtitaln, Moctezuma. A rare occasion – apparently Moctezuma does not show himself to his people.&lt;br /&gt;
*As we wait, Guererro has an idea. Take off our helms. The men with the largest, fullest beards stand in front. We are gods. We must convince them that we are gods.&lt;br /&gt;
*Moctezuma arrives with hundreds of his lords divided into two columns. They are barefoot and costumed. Moctezuma stands in the center with a chief to each side. Cortés asks me to describe this meeting in my notes.&lt;br /&gt;
*Thanks to our skilled translators, the ruse works. Aguilar translates Moctezuma&#039;s words. &amp;quot;You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Temple Massscre==&lt;br /&gt;
Moctezuma has invited us to stay in his own chambers. Some of my fellow conspirators belive he seeks to catch us off guard, but I hear genuine fervor in his voice. If he does not believe us gods, he wants to. Today is the Festival of Toxcatl, a significant day of ceremony.&lt;br /&gt;
&lt;br /&gt;
===Religious Observance===&lt;br /&gt;
Requirements: 34 AP (per execution), 1 Ink (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 172 XP, 1700 florins.&lt;br /&gt;
&lt;br /&gt;
As I search for the relic, I observe the strange customs and rituals of the Aztec people. They are happy to provide me with religious drawings and to share their legends, despite the complexity of translation. I add them to my journal.&lt;br /&gt;
&lt;br /&gt;
[[File:Religious_Observance_PL.jpg|thumb|Religious Observance]]&lt;br /&gt;
&lt;br /&gt;
*The Aztecs have dressed up a young man as their god. He plays the flute and distributes flowers. They treat him as their god, parading him around Tenochtitlan with a court of beautiful women. He is worshipped.&lt;br /&gt;
*The man is the manifestation of their god Tezcatlipoca. He is adorned in shells and gold, as are many of the revelers. The noblest Aztecs arrive in their own priceless jewelry to celebrate. The Spaniards grow restless. Greedy.&lt;br /&gt;
*Tezcatlipoca presents the Spaniards with his tobacco pipe. Encourages them to smoke. To sing. To dance. He does not realize their disgust.&lt;br /&gt;
*Some of the women have dressed up as goddesses. They follow me, curious. I study them, curious as well. They laugh and blush.&lt;br /&gt;
*Tezcatlipoca gestures to see my notebook. Finds that I am drawing a picture of him in his bizarre costume. We laugh together.&lt;br /&gt;
*The procession continues up the stairs of the temple. Tezcatlipoca has a collection of flutes. He breaks one for each step he climbs. It is a day of great celebration and I wonder if the stories I have heard are untrue. I am not witnessing savages.&lt;br /&gt;
&lt;br /&gt;
===Scavenger Hunt===&lt;br /&gt;
Requirements: 32 AP (per execution), 1 Sculptor Tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 187 XP, 1900 florins.&lt;br /&gt;
&lt;br /&gt;
I have not lost sight of my goal. With all of the idols and carvings in Tenochtitlan, I begin to doubt my chances of locating the relic. I have only a location, no description, and no one to help me.&lt;br /&gt;
&lt;br /&gt;
[[File:Scavenger_Hunt_PL.jpg|thumb|Scavenger Hunt]]&lt;br /&gt;
&lt;br /&gt;
*All eyes are on the ceremonies. It grants me a few moments to search. I doubt it would be a simple stone carving or a gem, but I check them anyway. The Aztec art is astounding, but not nearly complex enough to be what I seek.&lt;br /&gt;
*Under pretense of admiring their costumes, I search the priests and nobles of Tenochtitlan. Could it be a necklace? A staff? A crown? I find nothing.&lt;br /&gt;
*Through our translators, I ask the people if they have any objects that talk to them. That hum. They say the gods talk through everything, that I need only to listen.&lt;br /&gt;
*The temples themselves are works of marvel. Carved with intricate plans that must have required significant manpower. Could it be buried beneath? If so, how does one access it?&lt;br /&gt;
*I look for switches. Panels. Riddles. Nothing.&lt;br /&gt;
*I am drawn to the altar. It is carved with their feathered serpent god, Quetzalcoatl. It is surrounded by skulls – some stone, most human. I spend a while looking through the charnel, but find nothing.&lt;br /&gt;
&lt;br /&gt;
===Greed===&lt;br /&gt;
Requirements: 35 AP (per execution), 40 Pike, 40 Longswords, 1 Sacrificial Dagger.&lt;br /&gt;
&lt;br /&gt;
Rewards: 201 XP, 2100 florins.&lt;br /&gt;
&lt;br /&gt;
Tezcatlipoca approaches the altar. The Spaniards grow violent as they realize what is happening. The priests reveal an obsidian dagger. Is it the relic? Another man, also dressed as Tezcatlipoca, is brought forward. This is to be a sacrifice!&lt;br /&gt;
&lt;br /&gt;
[[File:Greed_PL.jpg|thumb|Greed]]&lt;br /&gt;
&lt;br /&gt;
*The Spaniards voice their outrage. I silence the translators. No! The ritual will be gruesome, but it is theirs! It is sacred to them! Interference will get us killed!&lt;br /&gt;
*They place the man on the altar. The dancers move more violently! They roll back their eyes and begin to chant. Celebration has become chaos!&lt;br /&gt;
*The Spaniards ready their weapons! I try to convince them to stand down, but they will not.&lt;br /&gt;
*The act is brutal! A priest slices open Tezcatlipoca&#039;s chest, pulling free his heart. His assistants flay the man&#039;s skin and hand it to the next Tezcatlipoca, who wears large strips of flesh as decoration.&lt;br /&gt;
*They carve out the man&#039;s skull and place it in a hollow beneath their altar. The priest pulls out another skull, crystal, and holds it high. The relic! I hear its hum in my own skull. Faint, but familiar!&lt;br /&gt;
*The Spaniards are ready to strike! Some appalled by what they have just witnessed, others ready to use it as an excuse to take the Aztec gold. Whatever the outcome, I must have the skull!&lt;br /&gt;
&lt;br /&gt;
===Unthinkable===&lt;br /&gt;
Requirements: 37 AP (per execution), 1 [[Hidden Blade]], 1 Swordsman (per execution), 1 Pikeman (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 216 XP, 2200 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards have begun to slaughter the unarmed nobles of Tenochtitlan! I move towards the priest, who gapes at the attack, confused. He still holds the skull aloft. The Spaniards have not seen it yet. My time to act dwindles!&lt;br /&gt;
&lt;br /&gt;
[[File:Unthinkable_PL.jpg|thumb|Unthinkable]]&lt;br /&gt;
&lt;br /&gt;
*The Aztecs hesitate. They must wonder ... why are their gods attacking them? Today they are celebrating in our honor! Have we come to reclaim the debt owed?&lt;br /&gt;
*The Spaniards pluck jewelry from their victims, causing outrage in the Aztecs. The illusion falters! Some of them find their courage and attack, only to die at the ends of Spanish swords!&lt;br /&gt;
*I approach the priest from behind. I cannot risk the Spaniards seeing the skull. I unsheathe a hidden blade and pierce the man&#039;s spine. I catch the skull before it hits the temple floor and quickly tuck it into my cloak.&lt;br /&gt;
*I urge the Spaniards to retreat. There are too many Aztecs! Everyone in Tenochtitlan is here for the Festival of Toxcatl. They outnumber us by thousands!&lt;br /&gt;
*Several of our Tlaxcalan allies fall to Aztec spears! The Spaniards order them to block our escape.&lt;br /&gt;
*Though I have my prize, I do not see how we will survive this mistake. The Spaniards grab Moctezuma, force him to follow us. A captive in his own chambers. Yet, still he apologizes to us for the actions of his people. I feel ashamed.&lt;br /&gt;
&lt;br /&gt;
==The Night of Sorrow==&lt;br /&gt;
We hold out in Moctezuma&#039;s palace as the angry massess shout at us from outside. For now, the avoid entering the palace, likely due to it&#039;s religioous significance or perhaps because we hold their leader. Either way we will not survive if we stay here.&lt;br /&gt;
&lt;br /&gt;
===Ventriloquism===&lt;br /&gt;
Requirements: 37 AP (per execution), 2 Castaways.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 219 XP, 2300 florins.&lt;br /&gt;
&lt;br /&gt;
Cortes has decided to force Moctezuma to speak with his people. The Aztec will lie to them, gain us time to flee to the safety of Tlaxcala. Moctezuma no longer sides with us. His heart is filled with sorrow. He believes he has brought this upon his people.&lt;br /&gt;
&lt;br /&gt;
[[File:Ventriloquism_PL.jpg|thumb|Ventriloquism]]&lt;br /&gt;
&lt;br /&gt;
*Moctezuma walks onto a balcony atop his palace. The roars of his people cease.&lt;br /&gt;
*He speaks with passion. I hear the pain in his voice. Our translators relay what he says, but without emotion.&lt;br /&gt;
*He continues to refer to us as gods, though I know he does not believe it. He says the violence at the festival was a test of faith. They jeer at him!&lt;br /&gt;
*He asks them to return to their homes. That he will speak again in several days, to pass along the will of the gods. The crowd has turned violent again!&lt;br /&gt;
*Several stones sail through the air, one striking Moctezuma&#039;s head. He collapses, twitching as his blood spills onto the balcony tile! The Tlaxcala quickly pull him back inside.&lt;br /&gt;
*Days have passed. Moctezuma is dead. The men are devastated as many considered the Aztec leader their friend. Cortes is especially affected by his death. I attempt to motivate them, if only to get them moving before it is too late.&lt;br /&gt;
&lt;br /&gt;
===Overwhelmed===&lt;br /&gt;
Requirements: 40 AP (per execution), 1 Woodcarver&#039;s tools, 1 Rope (per execution), 1 Precious Stones (per execution), 2 Fir (per execution).&amp;lt;br /&amp;gt;&lt;br /&gt;
Rewards: 233 XP, 2400 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Tenochtitlan have removed the bridges from the causeways. They do not press us; they wait us out. They know we cannot escape, yet we must try. The Spaniards prepare for one final push out of the city.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwhelmed_PL.jpg|thumb|Overwhelmed]]&lt;br /&gt;
&lt;br /&gt;
*I see many of the soldiers stuffing their clothing with the gold they have stolen from the Aztecs. Senseless. They will move slowly and they will die. I take nothing but the skull.&lt;br /&gt;
*My thoughts keep returning to the artifact. It must have some power. Some way to help me escape. I cannot make it work. I wonder if I have taken the wrong artifact, but no – it feels right!&lt;br /&gt;
*Cortes scolds his men for their greed. Tells them they may have killed us all. They can be redeemed, he tells them, but first they must survive. Some of them weep.&lt;br /&gt;
*The Spaniards have been building a small bridge they can carry to navigate the causeways. It will not support all of us, but we have little choice.&lt;br /&gt;
*We sneak out into the night. Tenochtitlan is silent.&lt;br /&gt;
*The smiles on their faces disgust me! They believe we will get away with this. This slaughter. This theft. They actually believe we have outsmarted the Aztecs until the first arrow strikes a captain through his eye!&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68603</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68603"/>
		<updated>2010-12-16T01:57:50Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* Promotional Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]]. There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests in Summary===&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 239 florins &#039;&#039;&#039;1.57 xpr 34.14 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 239 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;79.6 fpr not counting pigeon, 19.6 fpr with pigeon purchase&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 599 florins 1.&#039;&#039;&#039;58 xpr 49.91 fpr not counting lock picking tools, 39.5 fpr with lock picking tools purchase &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, People Skills, &#039;&#039;&#039;Problem Solvers&#039;&#039;&#039;: 12AP 23 XP, 653 florins, &#039;&#039;&#039;1.92 xpr 54.4 fpr&#039;&#039;&#039; &#039;&#039;Best for florins, and decent xp. &#039;&#039;The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is about 200,000 florins.&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 163 florins, &#039;&#039;&#039;2 xpr 32.6 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 1144 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;57.2 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an item in your Lockbox called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_3_%E2%80%93_Francesco_Vecellio&amp;diff=455982</id>
		<title>Rome: Chapter 3 – Francesco Vecellio</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_3_%E2%80%93_Francesco_Vecellio&amp;diff=455982"/>
		<updated>2010-12-16T01:34:32Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* Immigration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 3 &#039;&#039;&#039;of the Rome Pack of the Facebook game, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
&lt;br /&gt;
[[Video:Assasin&#039;s Creed: Project Legacy - Rome, Chapter 3 - Francesco Vecellio|450px|right]]Video Summary: &amp;quot;Now synching the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of Pope Alexander VI, Cesare Borgia began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Finely Tuned&#039;&#039;==&lt;br /&gt;
Since my master&#039;s death I have been sent to train under [[Ezio Auditore]]. He is a skilled [[Assassin]] from Firenze who has come to lead the Brotherhood in Roma. We struggle to oppose [[Cesare Borgia]], who, with his wretched family, controls the Church as well as the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dance===&lt;br /&gt;
[[File:Dance_PL.jpg|thumb|Dance]]&lt;br /&gt;
Requirements: 30 AP (per execution), 4 Orsini Family Cloak, 4 Thieves, 1 Dagger, 1 Elite Assassin, 1 [[Helmschmied Drachen Armour]].&lt;br /&gt;
&lt;br /&gt;
Rewards: 72 XP, 2985 florins.&lt;br /&gt;
&lt;br /&gt;
Ezio has taught me the basics of passing through a crowd unnoticed. How to drift with the ebb and flow of traffic. Today, he asks me to interact. He has sent several of his thieves into the streets and marked them with green badges. I am to steal their coin pouches without drawing attention to myself. The task sounds easy enough...&lt;br /&gt;
*I spot the first mercenary, a green crest pinned to his cap. I begin to stalk him, drifting from group to group, each time gaining a bit of ground. Finally, I move towards him and push his cape aside. He does not notice me, but I cannot find a coin pouch! Is this part of the lesson?&lt;br /&gt;
*Another mercenary without a pouch! I look to the rooftops for Ezio, seeking an explanation. I do not find him.&lt;br /&gt;
*There! Another thief! She is so fast! I barely saw her swipe the pouch from her victim! I follow her.&lt;br /&gt;
*I see my rival eyeing her next target. I am closer! I push myself hard to beat her to him and I am rewarded with a coin pouch! I slip back into the crowd before either realizes what I have done.&lt;br /&gt;
*I glimpse the other thief as she dashes past me. She is returning to Ezio, no doubt. Another student? I take what little comfort I can in the fact that I have spoiled her perfect game.&lt;br /&gt;
*I return to Ezio, eager to present what little spoils I have recovered. I reach for the one pouch. It is gone. Ezio laughs and apologizes, but asks me what I have learned. I tell him that I cannot always be the predator. He nods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The High Road===&lt;br /&gt;
[[File:The_High_Road_PL.jpg|thumb|The High Road]] &lt;br /&gt;
Requirements: 34 AP (per execution), 1 Elite Assassin, 1 Assassin&#039;s Bow, 1 [[Helmschmied Drachen Armour]], 3 Arrows (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 81 XP, 4000 florins.&lt;br /&gt;
&lt;br /&gt;
Ezio will teach me to scale walls quickly and to leap across Roma&#039;s rooftops. I have practiced some, but I cannot move at nor anywhere near the speed of my new master. While I am still asking questions, he scrambles up a wall! I struggle to keep up with him!&lt;br /&gt;
*Ezio grabs the lip of the roof and pulls himself to the top! I try to mimic his movement and nearly lose my footing!&lt;br /&gt;
*I watch Ezio as he navigates three rooftops. His head is always moving, always scanning for the easiest route to the next landing. He knows his next move before he even lands! I follow his path, imitating his choices. I am clumsy, but I begin to develop a feel for the technique!&lt;br /&gt;
*An arrow strikes my shoulder! I scoop it up and duck behind a structure to avoid further fire. The arrow is padded. Blunt. A training arrow? I poke out to find my attacker he sends another arrow straight into my forehead. I curse at him! Ezio shouts for me to keep moving!&lt;br /&gt;
*I stand again, careful to watch my path as I dash to the next rooftop. I scout for the archer and find him two buildings over. I charge!&lt;br /&gt;
*His shots are accurate, but slow! The weight of the padding interferes with his precision, forcing him to hesitate before firing, but he has learned to compensate. Still, I am able to read his shots and move accordingly.&lt;br /&gt;
*I leap between buildings, finally reaching the same rooftop as my attacker. He shoots an arrow into my knee, interfering with the balance of my landing and I tumble! Ezio climbs up the side of the building and then helps me to my feet. He is grinning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Renaissance Man===&lt;br /&gt;
[[File:Renaissance_Man_PL.jpg|thumb|Renaissance Man]]&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Artist, 1 Olive (per execution), 1 Box of Components (per execution), 2 Coils (per execution), 3 Gold (per execution), 4 Screws (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 37 XP, 1200 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Hidden Bolt, Poisoned Blade, Parachute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ezio has taught me to use several of our more complex gadgets, but I have been begging him to allow me access to the firepower he keeps hidden within his sleeve. He tells me I am not ready yet, but he will send me to a friend who can craft me something similar, for a price of course. A very large price.&lt;br /&gt;
*I wait on a bench, unseen and hooded. A man arrives, also masking his identity from the crowd. I tell him I am Francesco. He identifies himself as Leonardo da Vinci! A well-respected name in Roma!&lt;br /&gt;
*He asks me what I expect him to craft. I tell him I would like a hidden pistol for my sleeve, but he shakes his head and tells me Ezio warned him I might ask for one.&lt;br /&gt;
*I ask if he can craft something similar. Lighter. More silent. He suggests a hidden blade, but I already have one.&lt;br /&gt;
*I ask if he can arm a crossbow bolt beneath my wrist. He ponders for a moment and declares it possible, but expensive. He will need to create special bolts. The range will be small. I will have to reload it. I ask if he can make two.&lt;br /&gt;
*I ask about other devices. Leonardo says he has a few for sale. Discreetly, of course.&lt;br /&gt;
*Leonardo wishes me a safe evening and departs. What a strange man, interested in art and invention more than politics. Someday I will take the time to create, to paint, but not now. For now, I am a soldier on the front lines.&lt;br /&gt;
&lt;br /&gt;
===Stacked Deck===&lt;br /&gt;
[[File:Stacked_Deck_PL.jpg|thumb|Stacked Deck]]&lt;br /&gt;
Requirements: 17 AP (per execution), 1 [[Hidden Blade]] (per execution) 1 Chainmail Armor (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 40 XP, 900 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin Understudy, Assassin.&lt;br /&gt;
&lt;br /&gt;
It has taken weeks and my body still aches, but my training is finished. Ezio tells me I must learn more by experiencing. From today on, he will begin to give me tasks across Italia! I am eager to begin! Every day I spend in training, Cesare Borgia grows stronger.&lt;br /&gt;
*I will not go alone. Ezio tells me each mission will be carried out by a group of recruits. I will be assigned to a core team, leading the missions. I am to pick the other members of my core team.&lt;br /&gt;
*My first choice is the archer who brutalized me atop the roofs. Cipriano Enu. His ebony skin marks him as a foreigner. The gleaming cross around his neck likely protects him from religious persecution in Roma. He runs his fingers across the bruise on my forehead and apologizes.&lt;br /&gt;
*As I walk past the line of recruits, a woman tosses me a coin pouch. She tells me it was mine to begin with. I ask for her name. Tessa Varzi. She does not wait for an invitation; she takes her place beside Enu.&lt;br /&gt;
*Some of the recruits avoid eye contact. It is a sign to me that they are not ready for a real mission. I spare them the humiliation.&lt;br /&gt;
*I do not doubt that several of these men are already more skilled than I. It is not a contest. I assemble the best team I can.&lt;br /&gt;
*We are ready. Though we will not use the entire team for every mission, we have a solid number ready to assist us when needed. Ezio is impressed by my choices and says he would have chosen the same. He reminds us of the creed. Thanks us for standing for what is right.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;We Have Our Ways&#039;&#039;==&lt;br /&gt;
Our Brotherhood has many means to equip it&#039;s soldiers. What we do not have we take from our enemies or gain by aiding our allies. As Ezio wages war upon the Borgia here in [[Romagna]], we must prepare ourselves, bolster our supplies while crippling theirs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Down With The Ships===&lt;br /&gt;
[[File:Down_With_The_Ships_PL.jpg|thumb|Down With The Ships]] &lt;br /&gt;
Requirements: 10 AP (per execution), 5 Assassin Understudy, 1 Assassin&#039;s Bow, 2 Assassins, 1 Kukri, 1 Caraval, 1 Fire Pot (per execution), 4 Arrows (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 22 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cesare continues to displace nobles, claiming their lands. We can make these conquests much less profitable. Iacopo Appiano, Lord of Piombino was ejected from his port city. He tells us that Cesare loads his spoils on several merchant vessels, set for Roma. We will sabotage them.&lt;br /&gt;
*We reach Piombino&#039;s port without incident. We approach the ships under night&#039;s cover.&lt;br /&gt;
*The Borgia mercenaries are overconfident! They have received no opposition here, so there are few guards awake. Fortunate.&lt;br /&gt;
*I signal Enu to eliminate the guards silently. He nocks long, deadly arrows into his unusual bow and shoots four times. Four hits! Four kills! We wait several minutes just to be sure, then advance to the first boat.&lt;br /&gt;
*Enu stands watch on the ship&#039;s deck as Tessa and I head below. She is lethal! She walks from cot to cot and slits throats! Each dies within seconds as I hold them down and keep them silent.&lt;br /&gt;
*I signal the rest of our men to help. We take what valuables we can carry and leave the ship. Enu tosses a torch into the hold and we haul our spoils back to the carriage!&lt;br /&gt;
*We reclaimed what bounty we could from Piombino&#039;s ships and sank the rest. There is still much for the Borgia to plunder, but we have left them an awful mess in the port to hamper their progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Immigration===&lt;br /&gt;
[[File:Immigration_PL.jpg|thumb|Immigration]]&lt;br /&gt;
Requirements: 25 AP (per execution), 5 Assassin Understudy, 2 Assassins, 1 Skiff, 1 Expensive Gift (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 61 XP, 1306 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Farmer&#039;s Garb, Lonigo Citizen Disguise, Monk Robes, Courier Disguise, Caridnal Outfit, Noble Outfit&lt;br /&gt;
&lt;br /&gt;
Our contracts will soon take us to the furthest reaches of Italia and beyond. We will need disguises, documents, and foreign coin. Though we will know every detail about our targets and their locations, we require a skilled forger to handle the rest. Fortunately, we have one in our employ.&lt;br /&gt;
*The old man greets us as we enter his home. Enu smiles and pushes past me. The way they shake hands, the gratitude on the African&#039;s face — there is history here. I suspect the forger helped Enu transition to Roma.&lt;br /&gt;
*The forger asks us to come up with several names for various documents. He scolds us for choosing titles too complex or difficult to pronounce. Finally we settle on commonplace, forgettable names for the characters we will play.&lt;br /&gt;
*He gives us a short lesson on the coins of the world. He lets us hold the different currency, test its weight, recognize it by color. A citizen of any city would not struggle to recognize his money before paying for services. Small details are crucial to creating a convincing illusion.&lt;br /&gt;
*The old man asks us about our upcoming travel and advises us on hair style, beards, and clothing. That type of shoe would never been seen there! Hair in your eyes? Unheard of! Stand up straight, poor posture marks you as lower class!&lt;br /&gt;
*He tests our skills at foreign languages. All of us know several. Enu has learned to speak seven languages without accent under the old man&#039;s tutelage.&lt;br /&gt;
*Transformed, we depart the forger&#039;s home, each of us with several new identities and each of us eager to practice further. I have realized the importance a flawless disguise, one that relies on more than just a hood.&lt;br /&gt;
&lt;br /&gt;
===Digging Graves===&lt;br /&gt;
[[File:Digging_Graves_PL.jpg|thumb|Digging Graves]]&lt;br /&gt;
Requirements: 24 AP (per execution), 10 Assassin Understudy, 1 Assassin&#039;s Bow, 2 Assassins, 5 Bastard swords, 4 Bows, 1 Mambele, 20 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 59 XP, 1085 florins.&lt;br /&gt;
&lt;br /&gt;
Massa Marittima has long struggled with the Church over its invaluable alum mine, its defiance prompting the Church to excommunicate the city&#039;s citizens. As Cesare bolsters his war effort, he sends his soldiers to claim the mine. We will stand in their path.&lt;br /&gt;
*Cesare has sent inexperienced mercenaries, a ragtag bunch of merchants and field-hands looking for a share of the Borgia coffers. They are not expecting any resistance.&lt;br /&gt;
*We prepare an ambush. There is a blind pass on the road to Massa Marittima. We climb to the top of it and ready our archers.&lt;br /&gt;
*The mercenaries are nervous. Some of them have never seen battle outside of a training ring. They are loud! We hear their conversations as they approach.&lt;br /&gt;
*Enu readies our archers. He peeks over the edge and describes each man&#039;s target. Fat man, tiny hat. Pointed beard. Purple cloak.&lt;br /&gt;
*We strike! Every man falls, each one expertly plucked from his horse! A couple have managed to survive, so Tessa climbs down and silences them with her spear!&lt;br /&gt;
*We bury the men far from the road. Cesare will never receive a report, nor will he gain access to the mine. The citizens of Massa Marittima generously rewarded us with ore and we believe we will be able to negotiate a long term supply deal with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handle With Care===&lt;br /&gt;
[[File:Handle_with_care_PL.jpg|thumb|Handle With Care]]&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Assassin, 1 Geology Tome, 1 Botany Tome, 6 Doctors, 8 Botanists.&lt;br /&gt;
&lt;br /&gt;
Rewards: 25 XP, 562 florins.&lt;br /&gt;
&lt;br /&gt;
Tessa has a disturbing love for venom. She is so precise in her work that she can paralyze a man, put him to sleep, cause him to go mad, fake his death, or, of course, kill him in various horrible ways. Her components are not easy to collect, but it is worth the effort.&lt;br /&gt;
*We visit Roma&#039;s doctors, who charge excessive prices for excessive doses of medicine. Tessa insists they are worth every coin.&lt;br /&gt;
*We traverse the most putrid tunnels in Roma, where Tessa plucks dung-colored mushrooms from the walls.&lt;br /&gt;
*We spend time plucking wildflowers. Though they are beautiful, they are also deadly once broken down into their poisonous components.&lt;br /&gt;
*I watch Tessa sort through various nuts and beans, separating them by potential effect. I suggest she may have found a better life as a cook, but she reminds me that her food would not sit well in my stomach.&lt;br /&gt;
*We purchase minerals and Tessa begins to grind them into dust. She wears a scarf over her face and suggests that I do the same.&lt;br /&gt;
*I have a very small understanding of poisons, but Tessa assures me she has everything she needs for the days ahead. She carefully wraps several sinister blades and tucks vials into her pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Truce===&lt;br /&gt;
[[File:Truce_PL.jpg|thumb|Truce]]&lt;br /&gt;
Requirements: 25 AP (per execution), 2 Assassins, 8 Assassin Understudy, 10 Courier Horses.&lt;br /&gt;
&lt;br /&gt;
Rewards: 61 XP, 909 florins.&lt;br /&gt;
&lt;br /&gt;
After my master&#039;s death, several of his friends left the Order. They do not trouble us, yet we do not know their ambitions. Perhaps they see the danger in letting Cesare Borgia continue his conquests. Perhaps we can draw them back.&lt;br /&gt;
*We track the Assassins to Agnadello, where my master chose to end his life. I feel stinging regret as we enter the town.&lt;br /&gt;
*We question the locals and uncover a familiar name. Rinaldo Vitturi. The Shroud&#039;s keeper.&lt;br /&gt;
*It takes less than an hour for Vitturi to find us. I ask him why he has left the Order. He believes that we are too reserved. Too unwilling to use the power we have found. He speaks with a Templar tongue and I let him know it. He hesitates, but finally acknowledges my point.&lt;br /&gt;
*Vitturi&#039;s men begin to surround us. Though they are not hostile, the threat is obvious. He gestures them to back away. A relief — these are elder, experienced Assassins. I doubt my band can match them.&lt;br /&gt;
*Vitturi asks about the Shroud. Wonders where we have taken it. I do not have the answer. I sense that he has lost his purpose. That all of these men have lost their purpose. I suggest that they help us battle the Borgia. Return to us and perhaps old wounds can be healed. Old duties restored.&lt;br /&gt;
*I do not know if Vitturi will accept my offer. I hope he does; I can think of no safer place for the Shroud than with these men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Longshot&#039;&#039;==&lt;br /&gt;
Enu&#039;s marksmanship continues to impress me. Ezio has given me several tasks that will make use of the African&#039;s skills. As we continue to goad Cesare, his responses grow faster and more dangerous. Not only must we strike and move, we must strike again before he can predict our next action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spacemen===&lt;br /&gt;
[[File:Spacemen_PL.jpg|thumb|Spacemen]]&lt;br /&gt;
Requirements: 28 AP (per execution), 1 Assassin, 1 Assassin&#039;s Bow, 1 Mambele, 1 Kukri, 5 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 70 XP, 808 florins.&lt;br /&gt;
&lt;br /&gt;
Novara and his assistant Niccolò Copernico observe the stars. They are nearing a breakthrough which could harm the papacy. We are assigned to protect them as they study the stars.&lt;br /&gt;
*We know Cesare has employed a crossbowman to kill the astronomers. He will find a higher position and will likely attempt to shoot them on their balcony as they study the stars.&lt;br /&gt;
*Enu takes position on a rooftop, hidden in shadow. He is to watch for rooftop movement and take no interest in the astronomers. I scout the area around Novara and his assistant.&lt;br /&gt;
*Hours pass with no sign. Perhaps our information was wrong. Wait! I see a shadow crawling across a nearby balcony!&lt;br /&gt;
*Does Enu see him? I can&#039;t be sure! I draw my own bowstring, take aim, and shoot! My arrow penetrates the wall next to the Borgia assassin! He stands and points his crossbow at me!&lt;br /&gt;
*Two arrows appear in the assassin&#039;s chest, the second almost instantly after the first! He falls from the balcony and crashes hard into the street below! Enu peeks over the edge and I signal to him. We need to leave.&lt;br /&gt;
*I leave some of my men to protect Novara from any further interference from the Borgia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dinner Date===&lt;br /&gt;
[[File:Dinner_Date_PL.jpg|thumb|Dinner Date]]&lt;br /&gt;
Requirements: 30 AP (per execution), 2 Noble Outfits, 1 Assassin&#039;s Bow, 2 [[Hidden Blade]]s, 1 Kukri, 1 Assassin, 1 Mambele, 4 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 78 XP, 787 florins.&lt;br /&gt;
&lt;br /&gt;
Ezio has found a way to catch one of the Borgia&#039;s skilled agents. The Venetian ambassador Antonio Giustinian recently pushed Rodrigo Borgia too far. As an &amp;quot;apology&amp;quot; for losing his temper, Rodrigo has arranged a dinner between Antonio and a lady of the court, whom we suspect to be the murderess. I will go in Antonio&#039;s stead.&lt;br /&gt;
*I am dressed as a Venetian noble, expensive garb and a fancy hat. Tessa says I am enjoying this too much. I bring only my hidden blades. Anything else may alert my prey.&lt;br /&gt;
*Enu walks above the street, pacing from building to building. I know he is up there but even I have a hard time keeping track of him.&lt;br /&gt;
*She arrives! She is older than I expected, but not unattractive. She stares at me a moment, reading my expression. I answer with a smile and a joke. The disguise appears to be working!&lt;br /&gt;
*No! She throws a knife at me! I roll to the side but it slices my arm! I curse myself for the carelessness! What if it is poisoned?&lt;br /&gt;
*The woman runs down the marketplace, pushing through the crowd! Enu shoots! It is an impossible shot! He does not kill her, but he does sink an arrow into her leg! She tumbles and I am there to sweep her away into an alley!&lt;br /&gt;
*I interrogate the assassin. As expected, Rodrigo intended her to murder Giustinian. I have spoken with the ambassador, warned him to keep his guard high. Giustinian assures us he will continue to cause trouble in Borgia&#039;s court as long as we protect him from retaliation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Harsh Words===&lt;br /&gt;
[[File:Harsh_Words_PL.jpg|thumb|Harsh Words]]&lt;br /&gt;
Requirements: 28 AP (per execution), 4 Cannons, 5 Assassin&#039;s Bows, 1 Assassin, 8 Assassin Understudies, 4 Cannonballs, 4 Gunpowder, 20 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 80 XP, 909 florins.&lt;br /&gt;
&lt;br /&gt;
As Cesare sets his eyes upon Camerino, we must fight to protect her. Abbot Bernardino actively works against the Borgia in Camerino, but the Church has grown suspicious. Mercenaries have been sent to restrain Bernardino. They will meet us instead!&lt;br /&gt;
*We meet with the Abbot and ask for his assistance in our ambush. He offers us every resource available, and I hold him to it.&lt;br /&gt;
*The mercenaries will be expecting defense at Camerino&#039;s wall. They will meet it, but it will be light. Enu assures me he will create a convincing show to divert them from our real attack.&lt;br /&gt;
*We transport cannons out to the sides of the main road and hide them behind bushes. Enu and I ride down the road to make sure none are visible.&lt;br /&gt;
*They have arrived! Enu and his men fire upon them, killing a good number of men before they are forced to duck the return fire! All attention is on the wall!&lt;br /&gt;
*We fire the cannons into the army&#039;s flanks, ripping through man and horse alike. The mercenaries are confused! They scatter and retreat! Enu kills at three of them as they flee and we ride down the rest.&lt;br /&gt;
*Abbot Bernardino is safe for now. He will continue to send us information from Camerino and we will try to hold it for as long as we can.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Toxicity&#039;&#039;==&lt;br /&gt;
Ezio has given us several tasks which will require Tessa&#039;s specialties. They will be perilous, some of them placing us right in the heart of Borgia power. Now is my chance to prove my worth to the Brotherhood. We will become a thorn in Cesare&#039;s side.&lt;br /&gt;
&lt;br /&gt;
===Body Swap===&lt;br /&gt;
[[File:Body_Swap_PL.jpg|thumb|Body Swap]]&lt;br /&gt;
Requirements: 34 AP (per execution), 8 Assassin Understudy, 2 Assassins, 10 Plate Armor, 4 Nightshade, 5 Lock picking tools.&lt;br /&gt;
&lt;br /&gt;
Rewards: 88 XP 969 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare enjoys a disgusting sport each month, lining up Borgia prisoners in a courtyard and ravaging them with his crossbow from the balcony above. We will intercept his escorted prisoners and free them. We will also deliver a small surprise to Cesare.&lt;br /&gt;
*I ask Ezio why we cannot send an arrow into Cesare&#039;s heart as he steps onto the balcony. It is not that simple. We need to enrage Cesare, force him to make mistakes. Topple his empire. We are dealing with the Church&#039;s army and it will not crumble with the death of one man.&lt;br /&gt;
*Tessa has prepared packages of a fine brown powder for each of us. We are not to open them until we are ready to attack. I have learned not to question her on such things.&lt;br /&gt;
*The guards have cleared a path through the streets to prevent attack. Fortunate for us because no one will see us approach! Moving without noise, we dive from the rooftops and into the alley behind the procession.&lt;br /&gt;
*I shout to turn the guards! Coordinated, we deliver our dust into their faces! Each guard falls to the ground, convulsing! We untie the prisoners and instruct them to flee without making noise.&lt;br /&gt;
*Enu cuts the tongues from the paralyzed guards. We strip them and some of us wear their uniforms. Tessa assures us that they will be able to walk soon, so we wait. Finally, we march the weeping guards right into the Borgia courtyard, leaving the rest of the work to Cesare.&lt;br /&gt;
*Cesare&#039;s guards scream and weep while Cesare, true to his cruel reputation, laughs and makes a game of it! He is an excellent shot and quickly slaughters the entire group! He will not be amused when he discovers their identities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defending The Duchess===&lt;br /&gt;
[[File:Defending_The_Duchess_PL.jpg|thumb|Defending The Duchess]]&lt;br /&gt;
Requirements: 28 AP (per execution), 2 Assassins, 1 Cart, 2 Farmers Garb, 4 Percheron, 1 Poisoned Blade, 1 Poison Vial, 1 Antidote.&lt;br /&gt;
&lt;br /&gt;
Rewards: 72 XP, 1010 florins.&lt;br /&gt;
&lt;br /&gt;
Urbino&#039;s Duchess, Elisabetta Gonzaga risks her life to attend Borgia&#039;s Jubilee. No doubt Cesare views her presence here as an insult and he will not let it go unanswered. We are to ensure that the Duchess exits Roma unharmed.&lt;br /&gt;
*We easily find Elisabetta wandering Roma&#039;s streets with her small entourage. A bad sign. The Borgia will find her just as easily. We ask her to follow us, but she only sees our worker disguises. She declares that she will remain on the streets, in public!&lt;br /&gt;
*Her protests begin to attract attention! Several of Borgia&#039;s guards approach! The captain recognizes the Duchess and points!&lt;br /&gt;
*I throw a smoke bomb and Tessa follows my cue. She pricks Elisabetta with a poisoned blade. The Duchess protests and screams, but soon falls unconscious.&lt;br /&gt;
*We drag her from the crowd and load her into a cart. We are gone long before the smoke clears. On our way out of the city, we pass a group of Borgia guards. They do not spare us a glance.&lt;br /&gt;
*We place Elisabetta in a carriage bound for Mantua. She will not be pleasant when she wakes, but we have paid the driver well to see her arrive safely.&lt;br /&gt;
*The Duchess survived her trip to Roma and her family will continue to struggle against Cesare&#039;s greed. Elisabetta Gonzaga will surely be a valuable ally in the years to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Challenge of Barletta===&lt;br /&gt;
[[File:The_Challenge_of_Barletta.jpg|thumb|The Challenge of Barletta]]&lt;br /&gt;
Requirements: 30 AP (per executions), 1 [[Poison blade]], 2 Assassins, 1 Blinding Powder, 3 Ginger.&lt;br /&gt;
&lt;br /&gt;
Rewards: 78 XP, 738 florins.&lt;br /&gt;
&lt;br /&gt;
The Frenchman Charles de la Motte questions the courage of Italia and has called a tournament to prove his men are superior. He questions our chivalry. While our knights will certainly fight with honor, we will not. We cannot afford to give France this victory.&lt;br /&gt;
*Ezio does not wish us to enter the tournament, but to use whatever means necessary to weaken the enemy before it begins. As expected, Tessa steps forward with several ideas.&lt;br /&gt;
*I question the necessity of our mission. Ezio believes that it will hurt Cesare&#039;s relationship with France, that he will be forced to applaud his Italian champions in the face of his French allies. Charles de la Motte, who is participating in the contest, is a fellow Templar.&lt;br /&gt;
*Only one guard watches de la Motte&#039;s army as they sleep. They have ridden hard and he is as tired as the rest. His attention wanders, giving us the opportunity to sneak into their camp.&lt;br /&gt;
*We pick through their supplies, lightly dusting them with small doses of poison. Tessa assures me that the French will receive the sufficient dose and will certainly under-perform at the tournament.&lt;br /&gt;
*The guard paces back towards the camp before we are out! The whole plan threatens to collapse but Enu draws the guard&#039;s attention with a bizarre animal cry!&lt;br /&gt;
*The Italians trounced their French challengers. Our knights fought with such vigor that they were favored to win regardless of the poison&#039;s effect on their opponents. The victory was deemed fair and the French soon retreated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promise Unkept===&lt;br /&gt;
[[File:Promise_Unkept_PL.jpg|thumb|Promise Unkept]]&lt;br /&gt;
Requirements: 34 AP (per execution), 1 Quill, 1 Assassin, 1 Courier Pigeon, 1 Vellum, 1 Castor Oil Plant.&lt;br /&gt;
&lt;br /&gt;
Rewards: 90 XP, 758 florins.&lt;br /&gt;
&lt;br /&gt;
With the death of Marco Barbarigo, the Brotherhood left Venice in the care of Agostino Barbarigo, who swore to avoid his brother&#039;s path of corruption and his link to the Borgia. He has failed. He secretly courts the Borgia and has become known for his greed, extortion, and for selling justice. He must answer for it.&lt;br /&gt;
*In order to send a very real threat to Agostino&#039;s successor, we aim to create panic. We will destroy his security and let him make an example of himself.&lt;br /&gt;
*The first letter Tessa delivers is a simple insult. Anonymous. We follow Agostino through the city as he questions his friends, tries to make sense of the message.&lt;br /&gt;
*The second letter warns him that &amp;quot;old friends&amp;quot; have come to settle a debt. Panicked, he visits several moneylenders and mercenaries around the city. He pays his outstanding debt and apologizes for his tardiness.&lt;br /&gt;
*The third letter is a direct threat. It advises him to watch the sky because it will soon fall upon him. He stays indoors for two days before venturing outside, screaming at the rooftops, though he does not see us. Rumor spreads. He is being hunted.&lt;br /&gt;
*The final letter is simple farewell.&lt;br /&gt;
*Tessa has poisoned Agostino in several small doses, powder on each letter. He will soon grow horribly ill and eventually die. We will make sure his successor receives a warning about his allegiances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Unfinished Bussiness&#039;&#039;==&lt;br /&gt;
Together we have have crippled many Borgia operations in Italy. In addition, we have created fear in those who might have sided with Cesare. Retaliation is given. We prepare for the Borgia response.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flashback===&lt;br /&gt;
[[File:Flashback_PL.jpg|thumb|Flashback]]&lt;br /&gt;
Requirements: 40 AP (per execution), 10 Understudy Assassins, 2 Assassins, 3 Parachutes, 3 Smoke Bombs (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 105 XP, 984 florins.&lt;br /&gt;
&lt;br /&gt;
Charles de la Motte has entered Roma with a band of mercenaries! His distaste for Italia is legendary, why is he here? Cesare. If the Church and its army turn their heads, there is no telling what harm de la Motte will cause here! We must tail them!&lt;br /&gt;
*As we feared, Cesare&#039;s men allow the captain and his French knights to pass without incident! They have been invited to Roma!&lt;br /&gt;
*They assault people along the city streets and spit insults! They are looking for a fight! They seek to draw us out.&lt;br /&gt;
*Several of Roma&#039;s mercenaries challenge de la Motte&#039;s men! Cesare&#039;s guards threaten them with arrest and they back down!&lt;br /&gt;
*The knights enter an inn, violently expelling those who have already paid for rooms! The owner is brutalized for his protest!&lt;br /&gt;
*An angry crowd begins to amass outside the inn, the innkeeper at the head of the rally. There are few soldiers among them; they will be slaughtered!&lt;br /&gt;
*We are nearly forced to intervene before the Borgia guards arrive and disperse the crowd. It seems no more blood will be shed tonight, but we will plan our response while they sleep.&lt;br /&gt;
&lt;br /&gt;
===Cherry Picking===&lt;br /&gt;
[[File:Cherry_Picking_PL.jpg|thumb|Cherry Picking]]&lt;br /&gt;
Requirements: 50 AP (per execution), 2 Assassins, 1 Farmer&#039;s Garb, 1 Assassin&#039;s Bow, 1 Hidden Bolt, 1 Cinquefoil, 4 Nightshades, 5 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 132 XP, 861 florins.&lt;br /&gt;
&lt;br /&gt;
The French knights have divided into squads, each sent to a different section of Roma and forcing us to divide as well. I take Tessa, Enu, and a small band of our most skilled recruits. Charles de la Motte will regret his decision to bring the fight here.&lt;br /&gt;
*The group stays tight, apparently aware of our tactics. It does not save three men from arrows to the back as Enu takes his shots! We remove the bodies before the rest of the Frenchman can realize they are under attack!&lt;br /&gt;
*Tessa passes through the crowd in civilian garb, offering flowers to the visiting knights. They treat her poorly, insulting her dirty blood. She takes the insults and slips away, knowing four men have only minutes left before they collapse in agony.&lt;br /&gt;
*A group of three drags a merchant into an alley, preparing to steal the coin he carries. I am waiting! They laugh at me and mock my cowl!&lt;br /&gt;
*I shut the mouth of the loudest with a bolt to the throat and marvel at the destruction caused by Leonardo&#039;s wicked device!&lt;br /&gt;
*The other two advance, but one man&#039;s skull is punctured by an arrow. His eyes drift apart before he drops. I signal my thanks to Enu above and unsheathe my rapier!&lt;br /&gt;
*I spill the last man&#039;s bowels onto the stone walkway and signal my Assassins to regroup. Courier pigeons bring messages to the rooftop. The other groups met with similar success. Charles de la Motte should have heeded our warning at Barletta!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cover Fire===&lt;br /&gt;
[[File:Cover_Fire_PL.jpg|thumb|Cover Fire]]&lt;br /&gt;
Requirements: 60 AP (per execution), 5 Assassin Understudies, 2 Assassins, 1 Assassin&#039;s Bow, 1 Hidden Bolt, 4 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 158 XP, 1071 florins.&lt;br /&gt;
&lt;br /&gt;
Enu calls us with an animal noise, his signal for trouble. We scramble to his position and he quiets us, pointing to the other rooftops in the distance. French riflemen are spreading across the city and scouting the streets below.&lt;br /&gt;
*We draw our bows but Enu halts us! He gestures to the crowd below. He is right; any missed shot could send our arrows over the edge and into Roma&#039;s streets.&lt;br /&gt;
*I ask Enu if he can guarantee every shot he takes. He nods and demonstrates, killing a man four buildings away with one shot! Until now, Perotto was the best marksman I&#039;d seen, but even my master&#039;s skill pales next to this man.&lt;br /&gt;
*I drop to the balconies below and work my way along the sides of the buildings. Unseen, I pull a man from the ledge and break his neck on the stones below!&lt;br /&gt;
*I am spotted! The Frenchman fires his gun, shattering the wall near my hands! I lose my grip and fall, but I manage to catch a beam!&lt;br /&gt;
*People in the crowd scream and disperse! With my free arm, I aim up at the rifleman! The range is too great and my hidden bolt misses its mark, sinking between his legs! It is not a kill, but I have momentarily crippled the man!&lt;br /&gt;
*Enu finishes the rest of my targets before I even regain my footing on the rooftop. We have won this fight, but now de la Motte knows we are present!&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68602</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68602"/>
		<updated>2010-12-16T00:27:06Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, most of them [[Assassins]]. There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters. Chapter 1 features [[Fiora Cavazza]]; Chapter 2, [[Giovanni Borgia]]; Chapter 3, [[Francesco Vecellio]] again; and Chapter 4, [[Giovanni Borgia]] again.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernán Cortés]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|250px|The loading screen.]]&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic sets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Contracts in Project Legacy|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests in Summary===&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 239 florins &#039;&#039;&#039;1.57 xpr 34.14 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 239 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;79.6 fpr not counting pigeon, 19.6 fpr with pigeon purchase&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 599 florins 1.&#039;&#039;&#039;58 xpr 49.91 fpr not counting lock picking tools, 39.5 fpr with lock picking tools purchase &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, People Skills, &#039;&#039;&#039;Problem Solvers&#039;&#039;&#039;: 12AP 23 XP, 653 florins, &#039;&#039;&#039;1.92 xpr 54.4 fpr&#039;&#039;&#039; &#039;&#039;Best for florins, and decent xp. &#039;&#039;The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is about 200,000 florins.&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 163 florins, &#039;&#039;&#039;2 xpr 32.6 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 1144 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;57.2 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an extra item in your inventory called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
&lt;br /&gt;
However, some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a florin loss instead.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a [[Uplay]] account, you will be able train your [[Apprentices|Assassin recruits]] from within &#039;&#039;Project Legacy&#039;&#039;. Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock &#039;&#039;Brotherhood content&#039;&#039;, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the [[Colosseo]]) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
The Uplay connectivity of &#039;&#039;Project Legacy&#039;&#039; would presumable allow players to avail of more of the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of rewards than it has in-game Units to be earned. However, when the functionality went live, there were an equal amount of points for rewards and actions for &#039;&#039;Project Legacy&#039;&#039;; though the points can still be spent on rewards in &#039;&#039;Brotherhood&#039;&#039; instead, if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for &#039;&#039;Project Legacy&#039;&#039;.&lt;br /&gt;
===Actions===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contracts in Project Legacy|Contract]] triggered from the console game &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Rewards===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039; Artwork&lt;br /&gt;
|Download Artwork for &#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Lockbox page. Good for 10 Full AP Regenerations.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano]]&#039;s sword is automatically added to your Lockbox page. Increase Odds of a Skirmish Win.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456095</id>
		<title>Rome: Chapter 4 – Giovanni Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456095"/>
		<updated>2010-12-14T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* In The Thick Of It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 4 of the Rome Pack of the Facebook game&#039;&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assasin&#039;s Creed: Project Legacy - Rome, Chapter 4 - Giovanni Borgia|thumb|450px|right]]Video Summary: &amp;quot;Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerers. &#039;&#039;La Noche Triste&#039;&#039;, or the Night of Sorrows, was a bloody uprising between the Aztecs and the Spanish conquistadors. Hernan Cortes himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Farsighted&#039;&#039;==&lt;br /&gt;
My hunt continues. We must find these relics of a previous world. Study them. The Brotherhood has made connections, leveraged deals, and ensured my place aboard Hernán Cortés&#039; ship, bound for the New World.&lt;br /&gt;
To México.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calculations===&lt;br /&gt;
[[File:Calculations_PL.jpg|thumb|Calculations]]&lt;br /&gt;
Requirements: 50 AP (per execution), 11 Carrack, 1 Astrology Tome, 50 Deckhands, 6 Shipwrights, 11 Captains, 1 Ink (per execution), 5 Water of Life (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 139 XP, 2987 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards know me as Botello, a soldier and a scholar. I have worked hard to perfect my accent and my garb. They remain convinced that I am one of them. I am to chronicle their adventures, though necessity demands I omit certain events.&lt;br /&gt;
*I study my maps and charts, sometimes comparing them to the stars. I am convinced we are following the correct course!&lt;br /&gt;
*I use tools the crew has never seen, lenses and measures suited to study subjects new to these men.&lt;br /&gt;
*Rumor around the ship brands me an astrologer. A magician. They believe I will bring them luck in their journey, so I do not correct them.&lt;br /&gt;
*With everything I know, what I have personally witnessed, I marvel at the endless sea beneath our ship. What secrets lie lost below? Relics? Cities? Answers?&lt;br /&gt;
*I keep a journal about our voyage, careful to note directions and obstacles. I write in doublespeak. Even a scholar would find my journal mundane and obsessed with details. A Brother, however, would find much more hidden in those sentences.&lt;br /&gt;
*We reach shore soon. How my heart races! I have studied these relics from our past, these Pieces of Eden, and I have even wielded them on rare occasion. I have spent my life theorizing and mapping, but never before have I had the opportunity to hunt one.&lt;br /&gt;
&lt;br /&gt;
===In The Thick Of It===&lt;br /&gt;
[[File:In_The_Thick_Of_It_PL.jpg|thumb|In The Thick Of It]]&lt;br /&gt;
Requirements: 55 AP (per execution), 30 Swordsmen, 40 Pikemen, 44 Row Boats, 4 Light Cavalry, 6 Heavy Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 152 XP, 3399 florins.&lt;br /&gt;
&lt;br /&gt;
We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.&lt;br /&gt;
*Cortés has grown close to a Nahua slave named Malinalli. Though she does not speak Spanish, she does speak many of the tribal languages. She communicates on our behalf, though we can only assume what she is saying.&lt;br /&gt;
*The natives speak of bearded men, a foreigners like us, living with the Maya in Chetumal. One of our first tasks is to find them.&lt;br /&gt;
*Malinalli has gained us access to the Chetumal Mayans. We have found Spaniards among them! Gonzalo Guerrero and Gerónimo de Aguilar shipwrecked nearly a decade ago and have been living with the tribes.&lt;br /&gt;
*Malinalli and Aguilar can communicate through the Mayan language, much to Cortés&#039; delight. Tenochtitlan&#039;s people will speak Nahuatl, a language unknown to Aguilar. Malinalli will translate to Mayan. Aguilar will translate Mayan to Spanish. It will be slow and confusing, but it will work!&lt;br /&gt;
*Our numbers are too small to enter Tenochtitlan without aid. We will seek aid from the Tlaxcalans, an indigenous people not yet conquered by the Aztecs.&lt;br /&gt;
*Cortés, speaking through Aguilar and Malinalli, has made enormous promises to the Tlaxcalans. I suspect the Spaniards will use these people to conquer the Aztecs. I seek no involvement in their ambitions, but I must prevent Spain from finding the relic. It is too important.&lt;br /&gt;
&lt;br /&gt;
===Sun God===&lt;br /&gt;
[[File:Sun_God_PL.jpg|thumb|Sun God]]&lt;br /&gt;
Requirements: 65 AP (per execution), 2 Castaways, 1 Ink (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 180 XP, 3200 florins.&lt;br /&gt;
&lt;br /&gt;
The view of Tenochtitlan is breathtaking! I never suspected the sheer scale of this civilization. The capital city is massive, intersected by causeways filled with boats, and grand temples reach towards the heavens.&lt;br /&gt;
*There must be at least 100,000 people in this city. No... more than double that. If they are hostile, we stand no chance. I study my Spanish hosts. Their weapons and armor begin to scare me. Surely the Aztecs will realize their intent?&lt;br /&gt;
*The Aztecs send a party to meet us. Our Tlaxcalan escorts meet them. They argue. Their voices rise and I anticipate violence. I rest my hand on my sword!&lt;br /&gt;
*Both parties have calmed. Malinalli translates for Aguilar. Aguilar tells us that we will meet the leader of Tenochtitaln, Moctezuma. A rare occasion – apparently Moctezuma does not show himself to his people.&lt;br /&gt;
*As we wait, Guererro has an idea. Take off our helms. The men with the largest, fullest beards stand in front. We are gods. We must convince them that we are gods.&lt;br /&gt;
*Moctezuma arrives with hundreds of his lords divided into two columns. They are barefoot and costumed. Moctezuma stands in the center with a chief to each side. Cortés asks me to describe this meeting in my notes.&lt;br /&gt;
*Thanks to our skilled translators, the ruse works. Aguilar translates Moctezuma&#039;s words. &amp;quot;You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Temple Massscre&#039;&#039;==&lt;br /&gt;
Moctezuma has invited us to stay in his own chambers. Some of my fellow conspirators belive he seeks to catch us off guard, but I hear genuine fervor in his voice. If he does not believe us gods, he wants to. Today is the Festival of Toxcatl, a significant day of ceremony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religious Observance===&lt;br /&gt;
[[File:Religious_Observance_PL.jpg|thumb|Religious Observance]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Ink (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 172 XP, 3400 florins.&lt;br /&gt;
&lt;br /&gt;
As I search for the relic, I observe the strange customs and rituals of the Aztec people. They are happy to provide me with religious drawings and to share their legends, despite the complexity of translation. I add them to my journal.&lt;br /&gt;
*The Aztecs have dressed up a young man as their god. He plays the flute and distributes flowers. They treat him as their god, parading him around Tenochtitlan with a court of beautiful women. He is worshipped.&lt;br /&gt;
*The man is the manifestation of their god Tezcatlipoca. He is adorned in shells and gold, as are many of the revelers. The noblest Aztecs arrive in their own priceless jewelry to celebrate. The Spaniards grow restless. Greedy.&lt;br /&gt;
*Tezcatlipoca presents the Spaniards with his tobacco pipe. Encourages them to smoke. To sing. To dance. He does not realize their disgust.&lt;br /&gt;
*Some of the women have dressed up as goddesses. They follow me, curious. I study them, curious as well. They laugh and blush.&lt;br /&gt;
*Tezcatlipoca gestures to see my notebook. Finds that I am drawing a picture of him in his bizarre costume. We laugh together.&lt;br /&gt;
*The procession continues up the stairs of the temple. Tezcatlipoca has a collection of flutes. He breaks one for each step he climbs. It is a day of great celebration and I wonder if the stories I have heard are untrue. I am not witnessing savages.&lt;br /&gt;
&lt;br /&gt;
===Scavenger Hunt===&lt;br /&gt;
[[File:Scavenger_Hunt_PL.jpg|thumb|Scavenger Hunt]]&lt;br /&gt;
Requirements: 65 AP (per execution), 1 Sculptor tools.&lt;br /&gt;
&lt;br /&gt;
Rewards: 187 XP, 3800 florins.&lt;br /&gt;
&lt;br /&gt;
I have not lost sight of my goal. With all of the idols and carvings in Tenochtitlan, I begin to doubt my chances of locating the relic. I have only a location, no description, and no one to help me.&lt;br /&gt;
*All eyes are on the ceremonies. It grants me a few moments to search. I doubt it would be a simple stone carving or a gem, but I check them anyway. The Aztec art is astounding, but not nearly complex enough to be what I seek.&lt;br /&gt;
*Under pretense of admiring their costumes, I search the priests and nobles of Tenochtitlan. Could it be a necklace? A staff? A crown? I find nothing.&lt;br /&gt;
*Through our translators, I ask the people if they have any objects that talk to them. That hum. They say the gods talk through everything, that I need only to listen.&lt;br /&gt;
*The temples themselves are works of marvel. Carved with intricate plans that must have required significant manpower. Could it be buried beneath? If so, how does one access it?&lt;br /&gt;
*I look for switches. Panels. Riddles. Nothing.&lt;br /&gt;
*I am drawn to the altar. It is carved with their feathered serpent god, Quetzalcoatl. It is surrounded by skulls – some stone, most human. I spend a while looking through the charnel, but find nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greed===&lt;br /&gt;
[[File:Greed_PL.jpg|thumb|Greed]]&lt;br /&gt;
Requirements: 70 AP (per execution), 40 Pike, 40 Longswords, 1 Sacrificial Dagger.&lt;br /&gt;
&lt;br /&gt;
Rewards: 201 XP, 4221 florins.&lt;br /&gt;
&lt;br /&gt;
Tezcatlipoca approaches the altar. The Spaniards grow violent as they realize what is happening. The priests reveal an obsidian dagger. Is it the relic? Another man, also dressed as Tezcatlipoca, is brought forward. This is to be a sacrifice!&lt;br /&gt;
*The Spaniards voice their outrage. I silence the translators. No! The ritual will be gruesome, but it is theirs! It is sacred to them! Interference will get us killed!&lt;br /&gt;
*They place the man on the altar. The dancers move more violently! They roll back their eyes and begin to chant. Celebration has become chaos!&lt;br /&gt;
*The Spaniards ready their weapons! I try to convince them to stand down, but they will not.&lt;br /&gt;
*The act is brutal! A priest slices open Tezcatlipoca&#039;s chest, pulling free his heart. His assistants flay the man&#039;s skin and hand it to the next Tezcatlipoca, who wears large strips of flesh as decoration.&lt;br /&gt;
*They carve out the man&#039;s skull and place it in a hollow beneath their altar. The priest pulls out another skull, crystal, and holds it high. The relic! I hear its hum in my own skull. Faint, but familiar!&lt;br /&gt;
*The Spaniards are ready to strike! Some appalled by what they have just witnessed, others ready to use it as an excuse to take the Aztec gold. Whatever the outcome, I must have the skull!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unthinkable===&lt;br /&gt;
[[File:Unthinkable_PL.jpg|thumb|Unthinkable]]&lt;br /&gt;
Requirements: 75 AP (per execution), 1 [[Hidden Blade]], 1 Swordsman (per execution), 1 Pikeman (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 216 XP, 4444 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards have begun to slaughter the unarmed nobles of Tenochtitlan! I move towards the priest, who gapes at the attack, confused. He still holds the skull aloft. The Spaniards have not seen it yet. My time to act dwindles!&lt;br /&gt;
*The Aztecs hesitate. They must wonder ... why are their gods attacking them? Today they are celebrating in our honor! Have we come to reclaim the debt owed?&lt;br /&gt;
*The Spaniards pluck jewelry from their victims, causing outrage in the Aztecs. The illusion falters! Some of them find their courage and attack, only to die at the ends of Spanish swords!&lt;br /&gt;
*I approach the priest from behind. I cannot risk the Spaniards seeing the skull. I unsheathe a hidden blade and pierce the man&#039;s spine. I catch the skull before it hits the temple floor and quickly tuck it into my cloak.&lt;br /&gt;
*I urge the Spaniards to retreat. There are too many Aztecs! Everyone in Tenochtitlan is here for the Festival of Toxcatl. They outnumber us by thousands!&lt;br /&gt;
*Several of our Tlaxcalan allies fall to Aztec spears! The Spaniards order them to block our escape.&lt;br /&gt;
*Though I have my prize, I do not see how we will survive this mistake. The Spaniards grab Moctezuma, force him to follow us. A captive in his own chambers. Yet, still he apologizes to us for the actions of his people. I feel ashamed.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Night of Sorrow&#039;&#039;==&lt;br /&gt;
We hold out in Moctezuma&#039;s palace as the angry massess shout at us from outside. For now, the avoid entering the palace, likely due to it&#039;s religioous significance or perhaps because we hold their leader. Either way we will not survive if we stay here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ventriloquism===&lt;br /&gt;
[[File:Ventriloquism_PL.jpg|thumb|Ventriloquism]]&lt;br /&gt;
Requirements: 75 AP (per execution), 2 Castaways.&lt;br /&gt;
&lt;br /&gt;
Rewards: 219 XP, 4646 florins.&lt;br /&gt;
&lt;br /&gt;
Cortes has decided to force Moctezuma to speak with his people. The Aztec will lie to them, gain us time to flee to the safety of Tlaxcala. Moctezuma no longer sides with us. His heart is filled with sorrow. He believes he has brought this upon his people.&lt;br /&gt;
*Moctezuma walks onto a balcony atop his palace. The roars of his people cease.&lt;br /&gt;
*He speaks with passion. I hear the pain in his voice. Our translators relay what he says, but without emotion.&lt;br /&gt;
*He continues to refer to us as gods, though I know he does not believe it. He says the violence at the festival was a test of faith. They jeer at him!&lt;br /&gt;
*He asks them to return to their homes. That he will speak again in several days, to pass along the will of the gods. The crowd has turned violent again!&lt;br /&gt;
*Several stones sail through the air, one striking Moctezuma&#039;s head. He collapses, twitching as his blood spills onto the balcony tile! The Tlaxcala quickly pull him back inside.&lt;br /&gt;
*Days have passed. Moctezuma is dead. The men are devastated as many considered the Aztec leader their friend. Cortes is especially affected by his death. I attempt to motivate them, if only to get them moving before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Overwhelmed===&lt;br /&gt;
[[File:Overwhelmed_PL.jpg|thumb|Overwhelmed]]&lt;br /&gt;
Requirements: 80 AP (per execution), 1 Woodcarver&#039;s tools, 1 Rope (per execution), 1 Precious Stones (per execution), 2 Fir (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 233 XP, 4848 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Tenochtitlan have removed the bridges from the causeways. They do not press us; they wait us out. They know we cannot escape, yet we must try. The Spaniards prepare for one final push out of the city.&lt;br /&gt;
*I see many of the soldiers stuffing their clothing with the gold they have stolen from the Aztecs. Senseless. They will move slowly and they will die. I take nothing but the skull.&lt;br /&gt;
*My thoughts keep returning to the artifact. It must have some power. Some way to help me escape. I cannot make it work. I wonder if I have taken the wrong artifact, but no – it feels right!&lt;br /&gt;
*Cortes scolds his men for their greed. Tells them they may have killed us all. They can be redeemed, he tells them, but first they must survive. Some of them weep.&lt;br /&gt;
*The Spaniards have been building a small bridge they can carry to navigate the causeways. It will not support all of us, but we have little choice.&lt;br /&gt;
*We sneak out into the night. Tenochtitlan is silent.&lt;br /&gt;
*The smiles on their faces disgust me! They believe we will get away with this. This slaughter. This theft. They actually believe we have outsmarted the Aztecs until the first arrow strikes a captain through his eye!&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68597</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68597"/>
		<updated>2010-12-13T02:44:52Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* Importance Notes when collecting Mnemonic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook game], designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, who so far seem all to be [[Assassins]]. There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]], and Chapter 4 focuses on [[Perotto Calderon]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Rome]]&amp;quot; pack was released on November 15, 2010, and included another set of four chapters.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Italian Wars==&lt;br /&gt;
:&lt;br /&gt;
: &#039;&#039;Summary: [[Assassin&#039;s_Creed:_Project_Legacy_-_Italian_Wars_Event_Chart|Italian Wars Event Chart]]&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]]&#039;s death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]]. Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
==Rome==&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 1 - Fiora Cavazza]]&#039;&#039;&lt;br /&gt;
Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of [[Rome]]&#039;s biggest names spent their leisure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. [[Courtesan|Fiora Cavazza]] was one such [[Courtesans|courtesan]]. Investigate her contacts; find out who she knew, and what she did with that knowledge.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 2 - Giovanni Borgia]]&#039;&#039;&lt;br /&gt;
The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of [[Giovanni Borgia]], the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 3 - Francesco Vecellio]] &#039;&#039;&lt;br /&gt;
Now syncing the DDS system. We&#039;re going to take a moment to test your emotional range. Please focus on a fond memory. Good. Now focus on a painful memory. Perfect. Just prior to the death of [[Rodrigo Borgia|Pope Alexander VI]], [[Cesare Borgia]] began to lose his grip on Rome. Though you won&#039;t find any mention of it in the history books, we suspect a powerful underground movement worked to overthrow the corrupt dynasty. See what you can learn.&lt;br /&gt;
:&#039;&#039;Main Article: [[Chapter 4 - Giovanni Borgia]] &#039;&#039;&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerors. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. [[Hernan Cortes]] himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|left|The loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
===What is Mnemonic?===&lt;br /&gt;
Theoretically, it is a collection of four things which are rare and valuable. Practically, it provide you bonus in various aspects such as Florins farming, effective obtaining of AP and XP, increase Drop rate of item &amp;amp; Mnemonic, Crafting and PVP. You can combine the same Mnemonic once every 20 hours, and the effect lasts for 20 hours. Some effects of Mnemonic from different chapters are the same. The effect can be activated simultaneously during the 20 hours. The best way to obtain Mnemonics is to share the excess ones by gift and wish list. You probably cannot use all and do not need all the Mnemonic sets within 20 hours.&lt;br /&gt;
====Effective Use of Mnemonic for Intermediate Gain====&lt;br /&gt;
When you complete all the missions in Italian Wars Once, you will enter Rome, have 300 APs at 40 levels and own all the property (if you purchase property, just because you complete Italian Wars doesn&#039;t mean you have purchased all the property) that help you generate 1 millions every 8 hours. However the experiece required also increases drastically. Even if you can obtain 3XP per AP, you need to wait for AP regeneration; you can rely on the full recovery of AP when Level UP that probabaly cause a waste of time and AP. Then you need to use Mnemonic that can help you increase the level up efficiency; but it would spoil the game.&lt;br /&gt;
&lt;br /&gt;
====Importance Notes when collecting Mnemonic====&lt;br /&gt;
=====Knowing the objectives=====&lt;br /&gt;
*For Collection&lt;br /&gt;
You only need to combine certain Mnemonic once immediately and send the excess parts to your friends, so everyone get the achievement at an early time&lt;br /&gt;
&lt;br /&gt;
*For XP Farming&lt;br /&gt;
You should save a lot of them and use all of them together when you are available at the coming 20 hours.&lt;br /&gt;
&lt;br /&gt;
=====Which Mnemonic to Collect=====&lt;br /&gt;
*Collect the Mnemonic you really need in coming 20 hours&lt;br /&gt;
Say for example, if you have the Mnemonic parts quantity like (7,1,4,2); it is recommended to make the quantity to at least (7,3,4,3); Then you can save it for next 3 days&#039;s use.&lt;br /&gt;
The Chance of getting each part should be even, so share with buddies.&lt;br /&gt;
&lt;br /&gt;
*Italian Wars Chapter 1 to Chapter 3&lt;br /&gt;
Already cover all aspects that are essential for level up. To be more specific,&lt;br /&gt;
You can obatin 2 important AP regenerates in Ch2:Storm Warning(Visconti-Sforza Tarot) and Ch3:On the Hunt(Condottieri). And it is probably easier to collect compared with the Rome&#039;s&lt;br /&gt;
&lt;br /&gt;
*Consider the potential use of Chance item and By-product.&lt;br /&gt;
You may need some labour such as Solider,BlackSmith,Courtesan,Elite Assassin,Mercenary,Thug.&lt;br /&gt;
Some of them are recommeneded to collect before Rome, it is time consuming to go back and check&lt;br /&gt;
where to get certain labour. Some can be trained but waste time and money.&lt;br /&gt;
Resources like Gold, Precious stone,Hide and oak are important in the early to middle stage.&lt;br /&gt;
Keep these in stock during Ch3:Resourceful.Do the quest having greater chance to obtain multiple items(Max:6) with high per quantity(2~3). But remember maximum stock of each item in inventory is 255, try not to waste them by craft or sale.&lt;br /&gt;
*Cost of AP&lt;br /&gt;
If some chance items&#039; value is low to you, you may aim at low AP but no chance item quest.&lt;br /&gt;
It may because you have compeleted relevant quests using particular labour, such as blacksmith and some mounted army.Some items for consumption can be purchased when you have money, such as arrows,bolt, armor,shield, fire pot.&lt;br /&gt;
&lt;br /&gt;
*Reaching level up XP&lt;br /&gt;
1AP should give you 2XP on average. If you have a few thousand XP to go, nevermind. &lt;br /&gt;
But try make good use of each AP. You may try to do 1AP;1XP quest to make your XP as close to the denominator.And wait for a right time to have full AP recovery during level up&lt;br /&gt;
&lt;br /&gt;
*Use Mnemonic to collect Mnemonic&lt;br /&gt;
Remember to use Medici Family Mnemonic( + Mnemonic chance by 3% for 20h.). And other Mnemonic help you save AP&lt;br /&gt;
&lt;br /&gt;
*Money Cost and Item preparation&lt;br /&gt;
Actually, this is the least important.Money is not really a matter.Do remember some resources and items have alterative use, may need AP or time to prepare them&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassins Creed PL: Contracts|Contracts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 239 florins &#039;&#039;&#039;1.57 xpr 34.14 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 239 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;79.6 fpr not counting pigeon, 19.6 fpr with pigeon purchase&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 599 florins 1.&#039;&#039;&#039;58 xpr 49.91 fpr not counting lock picking tools, 39.5 fpr with lock picking tools purchase &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, People Skills, &#039;&#039;&#039;Problem Solvers&#039;&#039;&#039;: 12AP 23 XP, 653 florins, &#039;&#039;&#039;1.92 xpr 54.4 fpr&#039;&#039;&#039; &#039;&#039;Best for florins, and decent xp. &#039;&#039;The only problem is it requires an assassin&#039;s guild. Territories =&amp;gt; tailor =&amp;gt; brothel =&amp;gt; thieves guild =&amp;gt; assassins guild. Total cost is about 200,000 florins.&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 163 florins, &#039;&#039;&#039;2 xpr 32.6 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 1144 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;57.2 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 175 florins 1.57xpr 25 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 305 florins 1.6 xpr, 30.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 Bait and Trap, Character Assassination: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; represents the profit, &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time it takes to produce, and sell, the final product of the crafting chain. Each &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt; represent the purchasing price of and number of, respectively, each ingredient required in the crafting chain. A player will need to use more or less of these variables (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multiplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You responded: &amp;quot;I&#039;ve never been interested in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your response is honest, but we&#039;re confident you will soon change your mind. You&#039;ll find a great difference between viewing history through a stuffy textbook and experiencing it through the eyes of a participant. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an extra item in your inventory called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
Some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a slight or a fairly big florin loss instead. For example one user lost 17 000 florins out of 60 000 at one time. It has not been confirmed if all users who have accessed this code lose florins, however this feature is not to be recommended.{{-}}&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
After linking &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; with a Uplay account, you will be able control your brotherhood from within &#039;&#039;Project Legacy&#039;&#039; (such as sending Assassins on missions). Doing so will also unlock [[Project Legacy: Contracts|certain events]] within &#039;&#039;Project Legacy&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
Finding and combining the Auditore Trail [[Mnemonic Set]] can be used to unlock Brotherhood content, and buying certain landmarks within both &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; (such as the Colosseo) will net you florins in both games.&lt;br /&gt;
&lt;br /&gt;
A developer&#039;s post on the Ubisoft UK &#039;&#039;Assassin&#039;s Creed&#039;&#039; board also implies that Uplay points can be unlocked through &#039;&#039;Project Legacy&#039;&#039;. This would presumably allow players to complete all the Uplay rewards in &#039;&#039;Brotherhood&#039;&#039;, as &#039;&#039;Brotherhood&#039;&#039; has a greater number of unlocks than it has in-game point rewards. However, when the functionality went live there were an equal amount of points for rewards and actions for Project Legacy. The points can be spent on unlockables in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]] &#039;&#039;if one so chooses.&lt;br /&gt;
&lt;br /&gt;
===Unlockables in &#039;&#039;Brotherhood&#039;&#039;===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uplay==&lt;br /&gt;
As of December 8, 2010, [[Uplay]] actions and rewards became available for Project Legacy. The following Uplay Win actions and rewards can be taken:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Initiation&lt;br /&gt;
|Access and execute an event of the 2nd chapters of the Italians Wars set; the memory of [[Francesco Vecellio]].&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Evangelist&lt;br /&gt;
|Add 5 new friends to your network.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Mole&lt;br /&gt;
|Access and execute a [[Contract]] triggered from the console game Assassin&#039;s Creed®: Brotherhood.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|Faithful&lt;br /&gt;
|Play Assassin&#039;s Creed®: Project Legacy once a day for 10 consecutive days.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Assassin&#039;s Creed®: Project Legacy Artwork&lt;br /&gt;
|Download Artwork for Assassin&#039;s Creed®: Project Legacy.&lt;br /&gt;
|5U&lt;br /&gt;
|-&lt;br /&gt;
|Abstergo System Reboot&lt;br /&gt;
|Access the Abstergo System Reboot item on the Mnemonic page.&lt;br /&gt;
|10U&lt;br /&gt;
|-&lt;br /&gt;
|Bianca&lt;br /&gt;
|Bianca, [[Bartolomeo d&#039;Alviano|Bartolomeo d&#039;Alviano&#039;s]] sword is automatically added to your Inventory page.&lt;br /&gt;
|15U&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapter_2_-_Giovanni_Borgia#Et_Tu.2C_Brute.3F|Et Tu, Brute?]]&lt;br /&gt;
|Access this exclusive memory in the 2nd sequence of the &amp;quot;Rome&amp;quot; set.&lt;br /&gt;
|20U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Abstergo System Reboot item offers you 10 full refills to your Action Points.&amp;lt;ref&amp;gt;http://www.facebook.com/photo.php?fbid=129084553817978&amp;amp;set=a.117600968299670.15113.111910572202043&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Owning Bianca will increases your chances of winning a Skirmish Battle.&lt;br /&gt;
&lt;br /&gt;
==Cheating    ==&lt;br /&gt;
&lt;br /&gt;
Assassin&#039;s Creed: Project Legacy has alot of cheaters. These use programs to cheat themselves AP, Florins or XP, having an unfair advantage over other players. A type of protection against cheating doesn&#039;t exist - as far as I am concerned.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
=={{reflist}}==&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_1_%E2%80%93_Fiora_Cavazza&amp;diff=455719</id>
		<title>Rome: Chapter 1 – Fiora Cavazza</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_1_%E2%80%93_Fiora_Cavazza&amp;diff=455719"/>
		<updated>2010-12-12T05:53:14Z</updated>

		<summary type="html">&lt;p&gt;69.114.155.248: /* Entangled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 1 of the Rome Pack of the Facebook game&#039;&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assasin&#039;s Creed: Project Legacy - Rome, Chapter 1 - Fiora Cavazza|thumb|450px|right]]Video Summary: &amp;quot;Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of Rome&#039;s biggest names spent their lesiure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. Fiora Cavazza was one such courtesan. Investigate her contacts; find out who she knew, and what she did with that knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
﻿&lt;br /&gt;
&lt;br /&gt;
==Who You Know==&lt;br /&gt;
The Rosa in Fiore bustles with clients, most of them disgusting. Madonna Solari pushes us to mingle. Flirt. Romance. Seduce. Whatever necessary. Men of power are quick to share it for a night of fantasy. There is no shortage of coin nor hedonist in Roma and business has never been better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playing Nice===&lt;br /&gt;
[[File:Playing_Nice.jpg|thumb|Playing Nice]]&lt;br /&gt;
Requirements: 12 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 25XP, 357 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Deckhand, Herald, Slaver, Smuggler, Shipwright.&lt;br /&gt;
&lt;br /&gt;
Filth can be hidden by shadows. Foul smells masked by stronger scents, mostly imported. Disease is … difficult. Madonna Solari is quick to dismiss any girl with symptoms, but with so many sailors playing in foreign lands, I fear we face a losing battle. Still, our work continues.&lt;br /&gt;
*This one seems nice enough. He has some minor connections. We trade poetry. His teeth appear as though they wish to escape his mouth; they garble his speech and I struggle to understand him. Fortunately, he has no desire to kiss me.&lt;br /&gt;
*Another partner. He wears a rash upon his chest. Inflamed, discolored scales. I turn him away. Disgusting! I am told he may retaliate, that he is a military commander. I scoff.&lt;br /&gt;
*This mercenary is handsome. Opulent. He will pay me well. His face bears several battle scars. Noble women must find them unattractive, but I think they give him character. He begins to undress, so I do the same.&lt;br /&gt;
*A lady of adventure! I invite her in. Women pose much less risk, though they risk much being seen with us. She is an artist. She knows at least one of the masters, though she will not reveal his name. Perhaps next time.&lt;br /&gt;
*I have seen this man speak outside his church. Ristoro. An insatiable beast, making a mockery of his frock. He denies it, but we all know he serves the Borgia. I tolerate his perversions.&lt;br /&gt;
*No impressive connections today, but my job requires persistence. I need only one powerful “friend” and I will be done with Madame Solari. Done with the Rosa in Fiore. I am not ungrateful. I am a fine wine served in a low class tavern.&lt;br /&gt;
&lt;br /&gt;
===Flirting With Danger===&lt;br /&gt;
[[File:FLIRTING_WITH_DANGER.jpg|thumb|Flirting With The Danger]]&lt;br /&gt;
Requirements: 14 AP (per execution), Colorful Frock.&lt;br /&gt;
&lt;br /&gt;
Rewards: 25XP, 357 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Doctor, Politician, Botanist, Captain.&lt;br /&gt;
&lt;br /&gt;
The Jubilee has brought all types of people to Roma. Some famous. Some wealthy. We have a promising group of guests today. I put on a smile. A swagger to my step. This may be the day.&lt;br /&gt;
*This one claims to be a prince. He is perfumed. His fake scent overpowers mine. He has put more time into his hair than I have. Every curl immaculate. Every whisker of his beard trimmed and ordered. Every word from his mouth groomed as well.&lt;br /&gt;
*A treasure chest of an ambassador! He yearns to share his secrets and I promise him confidentiality. Golden coins begin to tumble from his mouth!&lt;br /&gt;
*I entertain a banker from Firenze. I expected significant gratuity. I should have known better. Still, he has introduced me to some of his powerful companions.&lt;br /&gt;
*A thick accent. I cannot place it. He has obviously travelled far for the Jubilee and he is looking to relax. I help him. He begins to share stories about his country and its views on Italia. His views are dangerous. He tells me several of Roma’s politicians agree with him.&lt;br /&gt;
*An hour with a gentleman! He woos me. Dotes on me. Begins to ask me questions. I see! He plays the game as well. We trade information.&lt;br /&gt;
*I have made allies today. Gained insight into Roma’s social circle. The other girls are jealous. Good. I have earned everything I have.&lt;br /&gt;
&lt;br /&gt;
===Payoff===&lt;br /&gt;
[[File:Payoff.jpg|thumb|Payoff]]&lt;br /&gt;
Requirements: 15 AP (per execution), 3 Smugglers, 2 Slavers, 2 Doctors, 4 Politicians, 2 Frocks, 2 Courtesans.&lt;br /&gt;
&lt;br /&gt;
Rewards: 27 XP, 366 florins&lt;br /&gt;
&lt;br /&gt;
Tonight I am to escort Santino, Madonna Solari’s brother. I will take one of his arms and Lucia the other. He is a dangerous man. A swindler. I complain but soon realize that no amount of protest will make any difference.&lt;br /&gt;
*Santino delivers payments. Bribes. He does not speak long enough for me to learn his contacts. Who are these men?&lt;br /&gt;
*Threats, now. Santino punches a man! Demands information. He gets it. Shipping routes. Slave trading?&lt;br /&gt;
*I question Santino, but he responds with a slap! Lucia defends me and receives the same answer!&lt;br /&gt;
*Santino tells us to wait in a courtyard and knocks on a nearby door. There is no answer. He kicks it several times, but it does not give. He fumes and swears!&lt;br /&gt;
*We are sworn to silence, though we do not know what we have seen. He punctuates his threat with a flash of his dagger. I am not impressed, but Lucia weeps.&lt;br /&gt;
*I am left with only the slightest comprehension of Santino’s business, which appears to be crumbling. His anger betrays his fear. His mistakes have made him enemies. He assures us his sister will hear of our cooperation and then he leaves. After he has turned the corner. I spit.&lt;br /&gt;
&lt;br /&gt;
===He Walked In===&lt;br /&gt;
[[File:He_Walked_In.jpg|thumb|He Walked In]]&lt;br /&gt;
Requirements: 17 AP (per execution), 1 Perfume (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 31 XP, 376 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Sealed Secret Orders.&lt;br /&gt;
&lt;br /&gt;
Santino enters the Rosa in Fiore. He wears a bruise on his cheek. A man follows behind him. Well-dressed. Hawk eyes. Noble. I recognize him at once – Cesare Borgia. Cesare studies the room, considering each girl. Our eyes lock and he smiles. He gestures me to him.&lt;br /&gt;
*The Borgia are corrupt. Everyone knows it. Few speak it. I do not concern myself with morals. How could I, in this business? Besides, his charisma is intoxicating. I am immediately drawn to him.&lt;br /&gt;
*He questions me about my night with Santino. I try to hide my opinions, but fail. He is skilled. He reads my face. Finally, I tell him what I suspect. He confirms it. Santino and his sister have been dabbling in trades where they are unwelcome.&lt;br /&gt;
*Cesare asks about my clients. Borgia in particular. I tell him I have never heard the name before. He smiles. I pass his test.&lt;br /&gt;
*I begin to undress, perhaps a bit too eager. He stops me.&lt;br /&gt;
*Cesare asks me about my ambitions. He is the first.&lt;br /&gt;
*Cesare explains the situation. In exchange for their lives, Madonna Solari and Santino have given Cesare the pick of one girl. Me. I will leave the Rosa in Fiore and move into luxury, merely posing as a courtesan. I accept. Not that there was a choice.&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
I have served the Borgia for six years now. Done horrible things. Seen the fantastic. I regret none of it. A war has made its way to Roma, fought in the streets, the senate, and the churches. Cesare has tasked me to coordinate his shadow army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Price of Faith===&lt;br /&gt;
[[File:The_Price_of_Faith.jpg|thumb|The Price Of Faith]]&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Ritual Dagger, 1 Courtesan (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 132 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Religious Icons, Letter Of Indulgence, Letter Of Condemnation, Letter Of Absolution, Monk, Priest, Cardinal, Sealed Secret Orders.&lt;br /&gt;
&lt;br /&gt;
I have brought flesh for Brother Ristoro’s appetite. New girls eager for experience. In return, Ristoro has prepared church documents and trinkets for Cesare’s agents. I have avoided the worm since my time at the Rosa in Fiore. I hope he has forgotten my face.&lt;br /&gt;
*He does not even glance at the other girls. He walks right to me and puts a hand upon my cheek. Tells me I was always his favorite. I kick him between the legs and threaten him with Cesare’s wrath! He whimpers.&lt;br /&gt;
*Ristoro opens several drawers and produces religious icons and amulets. He believes they will be useful to Cesare’s plan. I am not convinced, but I take them.&lt;br /&gt;
*I exaggerate Cesare’s request. A little extra coin for myself. Payment for having to gaze upon this wretched man.&lt;br /&gt;
*Ristoro hands me a stack of documents. He says it is filled with pardons and payments for Cesare’s contacts. Officially sealed by the Church. Why anyone would give this man such power is beyond me.&lt;br /&gt;
*Ristoro provides me with various pieces of religious gear. Junk. I am not sure that I can put any of it to use, but I take it anyway. Perhaps he toys with me.&lt;br /&gt;
*As I turn to leave, Ristoro tries again to touch me. The girls move into his path and pull him away, giggling. They have a long night ahead. I almost feel guilty leaving them behind.&lt;br /&gt;
&lt;br /&gt;
===Go-To Girl===&lt;br /&gt;
[[File:Go-To_Girl.jpg|thumb|Go-To Girl]]&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Semi-Precious Stones (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 22 XP, 0 florins&lt;br /&gt;
&lt;br /&gt;
Chance Items: Bauble, Trinket, Curio, Valuable Antique.&lt;br /&gt;
&lt;br /&gt;
I manage to collect the requested items from Lia and pay her the coin. She keeps her palm open. Good girl. I give her the rest of her payment and she clucks her disapproval. I tip her.&lt;br /&gt;
*I try to make conversation. She is uninterested. She hands me some blood-stained relic and smiles.&lt;br /&gt;
*Now this is a treasure! Not one I particularly need, but I cannot imagine where she obtained it. She does seem proud.&lt;br /&gt;
*How did she get this past the guards? Of course. Cesare owns the guards. Is there nothing out of this woman&#039;s reach?&lt;br /&gt;
*The room smells of death. Heavy with insects. It would not surprise me to find the previous owner&#039;s body on the other side of the counter&lt;br /&gt;
*I cannot fathom why Cesare would want any of these random objects.&lt;br /&gt;
&lt;br /&gt;
===...And The Beast===&lt;br /&gt;
[[File:And_the_Beast.jpg|thumb|And The Beast]]&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Hammer, 1 Blacksmith&#039;s Tools, 1 Holm Oak (per execution), 1 Iron (per execution), 1 Silver (per execution), 3 Coal (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 18 XP, 170 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: War Hammer, Longsword, Ritual Dagger, Straight Razor, Rondel, Shiv, Cinqueda, Executioner&#039;s Axe.&lt;br /&gt;
&lt;br /&gt;
Cesare employs his own blacksmith, Auguste Oberlin. A former Swiss mercenary and weaponcrafter. I knock on his shop door. My my. Aren’t you an ox of a man? Then he speaks. Articulate. Intelligent. I am shocked.&lt;br /&gt;
*He slaps me on the shoulder as I enter his shop. It stings! He offers me a drink.&lt;br /&gt;
*He shows me a wide range of standard weaponry. I relay Cesare’s requests and have Auguste deliver the weapons to my helpers outside.&lt;br /&gt;
*I notice small drawings covering most of one wall, starting with crude designs at the top and progressing to beautiful, intricate revisions near the bottom. Auguste explains that he distributes Borgia propaganda in Roma. I am amazed. How do such large hands produce such fine detail?&lt;br /&gt;
*Auguste asks about Cesare’s more bizarre requests. I tell him what I know. Cesare has several renowned inventors and engineers in his employ. Rethinking weapons of war. Creating new ones.&lt;br /&gt;
*The smith’s wife tells me I have overstayed my welcome. Demands that I leave. Auguste shouts back at her. The two growl at each other like wild dogs.&lt;br /&gt;
*Auguste urges me to visit to him again. Carrying the last box of supplies, I push through the door. I promise him I will return. His wife scowls and I reply with a challenging wink.&lt;br /&gt;
&lt;br /&gt;
===Spare Parts===&lt;br /&gt;
[[File:Spare_Parts.jpg|thumb|Spare Parts]]&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Inventors Tools, 1 Modified Arquebus, 1 Gold, 2 Copper, 2 Zinc.&lt;br /&gt;
&lt;br /&gt;
Rewards: 22 XP, 189 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Screw, Gear, Coil, Sprocket, Chain, Deadly Prosthetic, Box Of Components.&lt;br /&gt;
&lt;br /&gt;
Gaspar de la Croix. Engineer. Marksman. Recluse. He frightens me, but His technical skills are unprecedented. His workshop is humble but overfilled. It is difficult to navigate without knocking over his myriad tools.&lt;br /&gt;
*Gaspar is singing in French. A sad song. I sense loss in his strained voice. What has he lost? I wait for him to finish before I speak. He startles.&lt;br /&gt;
*The engineer is distant. He barely acknowledges me. Most of the parts he has repaired are already packed nicely into boxes.&lt;br /&gt;
*He asks me uncomfortable questions. Have I ever witnessed death? Is death drive by fate, chance, or choice? I do not answer him.&lt;br /&gt;
*He tinkers with a weapon. Aims it towards the clouded window. Squints at the shadows of people as they pass on the street outside. Sighs. Puts it back on the table and adjusts it further.&lt;br /&gt;
*I offer Gaspar his payment, but he tells me it is not necessary. I leave it on his workbench anyway.&lt;br /&gt;
*I thank Gaspar for his help. He answers with a subtle shrug. A haunted man. I am careful to avoid his front window as I walk away from his workshop.&lt;br /&gt;
&lt;br /&gt;
==Underground Army==&lt;br /&gt;
Cesare&#039;s personal collection of misfits and miscreants grows, their only purpose to create strife within Roma. I am to meet with his key soldiers. Coordinate plans. Provide supplies. Study his animals in the wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hired Muscle===&lt;br /&gt;
[[File:Hired_Muscle.jpg|thumb|Hired Muscle]]&lt;br /&gt;
Requirements: 14 AP (per execution), 1 Cinqueda, 1 MatchLock Rifle, 2 War Hammers, 2 Pikes, 2 Spears, 3 Long Swords (all items per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 26 XP, 480 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Roman Sentry, Arquebusier, Papal Guard.&lt;br /&gt;
&lt;br /&gt;
The condottiero Rocco Tiepolo collects warriors. Prides himself on acquiring exotic mercenaries and tactics. He is expensive, but the Borgia have no shortage of money. When I arrive, he is waiting for me. Food on the table. He pours wine.&lt;br /&gt;
&lt;br /&gt;
*I pick the mercenaries with obvious battle scars. A clear sign that they know what to expect. Tiepolo corrects me. Says all of his men have slain countless rivals, so those without scars are more impressive.&lt;br /&gt;
*Some men show off their weapons. Brag about their exploits. Tease. I look for the silent ones. The serious faces.&lt;br /&gt;
*Tiepolo instructs two of his mercenaries to fight for my favor as we dine. They are brutal. Each draws blood from the other. No small wounds, either. When they are finished, I tell Tiepolo I am not interested in damaged mercenaries. We both laugh.&lt;br /&gt;
*The mercenaries ask where they will be sent to fight. I tell them I suspect Roma will be their battleground. They protest, but Tiepolo silences them.&lt;br /&gt;
*Tiepolo shows me paintings of his own exploits. He has only lost two battles in decades of combat, but he commanded neither. I ask if he is for sale. He tells me Cesare will have to send more coin for that. He asks if I am for sale and I tell him that I have already been purchased.&lt;br /&gt;
*Tiepolo invites me to stay longer. Tempting, but I decline. He hands me a signed contract for each man I have selected and I pay him with a pouch of Cesare&#039;s coin. The mercenaries are eager for battle. I promise them they will find one soon enough.&lt;br /&gt;
&lt;br /&gt;
===The Heedless Horseman===&lt;br /&gt;
[[File:The_headless_horseman.jpg|thumb|The Headless Horseman]]&lt;br /&gt;
Requirements: 17 AP, (per execution), 4 Slavers, 6 Courier Horses, 8 Roman Sentries, 1 Decorative Armor, 2 Heralds, 1 Curio.&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP 456 florins.&lt;br /&gt;
&lt;br /&gt;
Donato Mancini is Cesare&#039;s finest horseman, perhaps better than Cesare himself. The Borgia have gathered for a private race today. The Circo Massimo. I am to bribe Donato to let Cesare win. Threaten him if he will not.&lt;br /&gt;
*Donato is a confident man. His horse is completely under his control as he approaches and bows. I signal my men to present him with a gift. Exceptional armor. He dismounts and orders his assistants to help him fit into it.&lt;br /&gt;
*I relay Cesare&#039;s threat to Donato. He is not surprised. He tells me the winner will win the race. There are no other factors.&lt;br /&gt;
*I sit beside Lucrezia Borgia. She refuses to look at me. Thinks me a plaything for Cesare. Perhaps I am. The race begins! Cesare rushes ahead of Donato. Is Cesare is [sic] the better rider?&lt;br /&gt;
*Donato advances, but is blocked by one of Cesare&#039;s officers. I hear Lucrezia mutter to an acquaintance. The rider is Teodor Viscardi. One of Cesare&#039;s henchmen.&lt;br /&gt;
*Teodor produces a blade. Thrusts it at Donato! Donato leans away, then kicks his horse to blaze past both Teodor and Cesare. The crowd gasps! Donato wins! Silence as he rides past us to claim his victory.&lt;br /&gt;
*Cesare dismounts and throws his helmet! He gestures to me and I nod. My mercenaries tear Donato from his horse and toss him to the ground. The beating is savage! Humiliating! The crowd laughs. I do not. Donato truly was the champion today.&lt;br /&gt;
&lt;br /&gt;
===Rake===&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Shiv, 1 Trinket, 2 Bauble.&lt;br /&gt;
&lt;br /&gt;
Rewards: 28 XP, 427 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Cento Occhi Thief, Thief.&lt;br /&gt;
&lt;br /&gt;
Cesare has sent me to meet with the Cento Occhi. Thieves. Many of them young. Lanz is their leader and Cesare believes he has led an attack on a Borgia carriage. He provides me with evidence. Tells me to make a deal with the gang. [[File:Rake.jpg|thumb|Rake]]&lt;br /&gt;
*I find Lanz outside a church, counting coins from a pouch he nicked. He does not look up, though he knows I am here. I throw a crude dagger into the dirt near his feet. Wide eyes. Apologies. He realizes I represent the Borgia.&lt;br /&gt;
*He reclaims his ugly weapon. Sheaths it. Offers to return the stolen money. I tell him he will do that and more. His gang will serve Cesare.&lt;br /&gt;
*Lanz tells me he has already spent the coin, but he will deliver a portion of it today. Good faith. He asks me to watch him work... if I can keep up.&lt;br /&gt;
*I watch him bump into a merchant in the crowd. He is gone before the man turns. Next, a noble woman. A priest. He steals from five people before he is spotted. The man calls for guards!&lt;br /&gt;
*A mounted guard charges into the square and Lanz pushes his victim beneath the horses&#039; hooves. The rider falls. I lose sight of Lanz for a moment, then realize he is halfway up the side of the building beneath me.&lt;br /&gt;
*Before Lanz leaves, I check my pockets. Everything seems to be in place. I believe Lanz will deliver payment. He fears Cesare.&lt;br /&gt;
&lt;br /&gt;
===Close Shave===&lt;br /&gt;
Requirements: 25 AP (per execution), 1 Straight Razor, 2 Plain Cloak, 1 Box Of Components (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 47 XP, 617 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Replica Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
Cesare has employed a master spy. Baltasar da Silva. He hides behind the guise of a barber, though I am told he has no skill at it. Together, we will stalk Cesare&#039;s enemy - a league of assassins. There is much to learn. [[File:Close_Shave.jpg|thumb|Close Shave]]&lt;br /&gt;
*Cesare has thrown one of his own senators to the lions. A high profile man with big ambition, notorious for corruption. The senator barely survived an attack this morning, yet Cesare has afforded him no guards. We follow him, waiting for the Assassins to strike again.&lt;br /&gt;
*The senator remains indoors most of the week. Under Baltasar&#039;s lead, we are never spotted.&lt;br /&gt;
*The senator finally heads for the market. His walk is brisk. Paranoid. Eyes everywhere. Suddenly, a shadow overhead. The assassin is above us!&lt;br /&gt;
*The assassin leaps! As he lands upon the senator, a weapon protrudes from his wrist. Pierces his victim&#039;s neck! The cloaked killer mutters a few words and vanishes. We give chase! Gone.&lt;br /&gt;
*Baltasar grins. Though I feel failure, he is pleased by what he has learned. He takes notes.&lt;br /&gt;
*Though we lost sight of the assassin, we have learned much. The garb. The hidden blade. The technique. Baltasar will continue to stalk these cloaked killers and report back to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Oddities==&lt;br /&gt;
Cesare has put together an army of misfits. Cretins. I begin to doubt that he actually has a plan for Roma. It seems he has opened a cage let wild animals loose upon the city. Why has he chosen me to tame them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Center Stage===&lt;br /&gt;
[[File:Centre_Stage.jpg|thumb|Centre Stage]]&lt;br /&gt;
Requirements: 30 AP (per execution), 2 Rondel, 1 Mask, 1 Sealed Secret Orders (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 58 XP, 741 florins.&lt;br /&gt;
&lt;br /&gt;
I am dealing with fools! Two of them. Cahin and Caha. French. Brother and sister. Ridiculous costumes. Appropriate, I suppose, for this type of celebration. Our target has some claim to foreign royal blood, which they plan to spill.&lt;br /&gt;
*The fools put on an animated performance. They flip. Dance. Pretend to punch each other. Both fall down. The guests cheer!&lt;br /&gt;
*Caha begins to juggle. All eyes follow her. Cahin moves behind his victim, careful to keep attention on his sister.&lt;br /&gt;
*I draw my blade, waiting for the right cue. I lean towards the guest next to me.&lt;br /&gt;
*Cahin stabs a man through the back of his chair! A moment of confusion, then panic! Caha throws two of her juggled blades into the throats of two guests!&lt;br /&gt;
*The final guest screams and flees! I chase her down, tackling her over a chair! She begs for her life. To let her live would cost me mine. I finish her quickly.&lt;br /&gt;
*Cahin laughs his way through the door. Caha tips over a candelabrum before tumbling out behind him. I remain convinced that they are totally mad... yet fun!&lt;br /&gt;
&lt;br /&gt;
===Gallows Humor===&lt;br /&gt;
[[File:Gallows_Humor.jpg|thumb|Gallows Humor]]&lt;br /&gt;
Requirements: 28 AP (per execution), 1 Executioner&#039;s Axe, 1 Letter Of Condemnation (per executiuon), 1 Rope (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 54 XP, 694 florins.&lt;br /&gt;
&lt;br /&gt;
They call him Il Carnifice. Everyone assumes that executioners love their work. It is easier to accept that way. Make them the villain. They wear masks to avoid this stigma when the mask comes off. Not Il Carnefice. He loves the work as well as the mask. He sense my distaste. Enjoys it.&lt;br /&gt;
*Il Carnefice has been busy. His executions so commonplace that his crowd is dwindling. A few beggars and a handful of guards wait as he prepares the next rope.&lt;br /&gt;
*I hand him Cesare&#039;s condemnations. He flips through them briefly and replies with a serious look. Says my name is on the list! Flashes his axe! I am stunned. He smiles and then tosses the list to the side. Tells me he cannot read.&lt;br /&gt;
*The dead man hanging is an old client of mine. A friend. Did Cesare intend me to witness this?&lt;br /&gt;
*A bound man is escorted onto the platform. Head covered. He pleads with Il Carnefice. Proclaims his innocence. Il Carnefice comforts him. Says it is good because the innocent get to go to Heaven.&lt;br /&gt;
*He puts on a show! Cheering with his audience. Showing off the body parts he hacks from the bodies of the condemned. I vomit and he mocks me for the crowd.&lt;br /&gt;
*My time with the executioner is done for now. I take it for what it is. A warning from Cesare. I am more disgusted than intimidated by Cesare&#039;s beast.&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
[[File:Spider.jpg|thumb|Spider]]&lt;br /&gt;
Requirements: 24 AP (per execution), 1 Deadly Prosthetic, 1 Letter Of Indulgence (per execution), 1 Valuable Antique (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 46 Xp, 636 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Sealed Secret Orders, Follower Of Romulus.&lt;br /&gt;
&lt;br /&gt;
Silvestro Sabbatini. Claims to be noble. Dresses the part, but poorly. He is a panderer, buying his way into social circles. Speaking with a black tongue. Cesare lopped off his left arm for failure. I am to deliver his second chance.&lt;br /&gt;
*Sabbatini is the spider. In this small gathering, every person is potential prey. He senses every subtle social vibration. Always on watch. Listening. I am the new insect, stepping onto his web. I receive his full attention. I feel his mandibles twitch.&lt;br /&gt;
*He approaches, eyes wide and grin exaggerated. I hand him the monstrous mechanical arm.&lt;br /&gt;
*Sabbatini directs me to a back room. He actually believes none of these people have noticed his disfigurement. The replacement arm will only bring more attention to him. Still, I follow.&lt;br /&gt;
*He is disappointed in the device, despite the masterful craftsmanship. He wanted more jewels. Rare metals. I offer to return it to Cesare for him and he snatches it from my arms!&lt;br /&gt;
*The arm is awkward. Clumsy. He tests the sharpened claws and engages a hidden surprise. A blade pops from the center! A sinister weapon, but is it practical? Not my concern.&lt;br /&gt;
*I leave Sabbatini to his games. He immediately pulls up a chair next to an attractive young woman and reveals his new arm. She flinches and leans away from him, but he strokes her cheek with those menacing claws. I shudder!&lt;br /&gt;
&lt;br /&gt;
==The Bad Doctor==&lt;br /&gt;
[[Cesare Borgia|Cesare]] wants me to meet his murderous doctor, Malfatto, though I do not belive he really is a doctor. He is a predator of women. A monster. Cesare is testing my loyalty, but he may soon find he has destroyed what I had left.&lt;br /&gt;
&lt;br /&gt;
===A Taste For Violence===&lt;br /&gt;
[[File:A_taste_for_violence.jpg|thumb|A Taste For Violence]]&lt;br /&gt;
Requirements: 28 AP (per execution), 1 Hooded Dress, 1 Courtesan (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 55 XP, 772 florins.&lt;br /&gt;
&lt;br /&gt;
No sign of Malfatto. I am alone in the empty streets of Roma&#039;s poorest district. I have done my best to conceal myself, but I still feel vulnerable. Scared.&lt;br /&gt;
*I whisper Malfatto&#039;s name. It sounds ridiculous. Why have I agreed to this?&lt;br /&gt;
*A scream! A cry for help! She is nearby, but it is easy to get lost in these haphazard alleyways.&lt;br /&gt;
*She pleads with someone! Begs for her life! I run hard but cannot find her!&lt;br /&gt;
*She is sobbing now! I scold myself for coming unprepared! I should have studied the district, memorized its streets!&lt;br /&gt;
*A flash of black movement and then it disappears into the shadows. Malfatto?&lt;br /&gt;
*A poorly lit alcove. Violence hangs heavy in the air, though everything is still. I spot her! She looks like a broken doll at first, discarded in the alley. Then I see the blood. So much blood! I flee!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rat Trap===&lt;br /&gt;
[[File:Rat_Trap.jpg|thumb|Rat Trap]]&lt;br /&gt;
Requirements: 30 AP (per execution), 1 Elegant Gown, 1 Perfume (per execution), 1 Letter of Absolution (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 59 XP, 877 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare will not accept my refusal to find Malfatto. He will have me killed if I fail. After what I have seen his monster do, I cannot imagine those alleyways without shaking. Worse yet, he has asked me to wear one of my old courtesan outfits. Better to draw the monster&#039;s attention.&lt;br /&gt;
*A few crowds on the street tonight. I want to stay near people, but I know Malfatto will avoid them. I must travel alone.&lt;br /&gt;
*A hand on my shoulder! I scream and spin around. It is only a drunken fool! He nearly slobbers on my dress. I push him to the ground!&lt;br /&gt;
*I hear the echo of my own footsteps. My nervous breathing. I flinch at any other sounds. Rustling in the dark. Whispers.&lt;br /&gt;
*In the corner! I see something! A glint of light on a lens. It moves. The bone-white beak! It is him!&lt;br /&gt;
*Malfatto lunges for me! I sidestep him. I yell Cesare&#039;s name at him! Demand that he listens! He grabs me and then notices the document in my hand. Hestitates. Takes it.&lt;br /&gt;
*Malfatto does not read the document. He simply stares at me through his sinister mask. Cocks his head. I back away. He does not move.&lt;br /&gt;
&lt;br /&gt;
===HouseCall===&lt;br /&gt;
[[File:Housecall.jpg|thumb|HouseCall]]&lt;br /&gt;
Requirements: 50 AP (per execution), 1 Iron Fan.&lt;br /&gt;
&lt;br /&gt;
Rewards: 99 XP, 1365 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Poison Vial, Syringe.&lt;br /&gt;
&lt;br /&gt;
I am done with Cesare. Done with the mad people who surround him. I will leave Roma within the week. I return to the home Cesare has provided. Luxurious. Excessive. I drink to calm myself, but sleep does not come easy.&lt;br /&gt;
*I feel a prick at my neck! Believing it to be an insect, I swat it away, but my hand connects with something solid! A syringe! Malfatto is in my room! What has he — can&#039;t think! Poisoned?&lt;br /&gt;
*I stumble over the opposite side of the bed and onto my feet! My legs tremble beneath me! I scramble to a nearby table, grabbing for my fan!&lt;br /&gt;
*Malfatto faces me. Still. Syringe dropped to the floor. He is waiting me out! Waiting for the poison to overcome me!&lt;br /&gt;
*I unfold my fan, exposing a blossom of blades. I cannot see his face, but Malfatto&#039;s posture betrays fear! Have his victims ever fought back?&lt;br /&gt;
*I charge Malfatto, slashing violently! He backs into a wall and I shred his doctor&#039;s garb. I have drawn blood! Is it enough? I lose my vision!&lt;br /&gt;
*My mind plummets! My ears ring! I collapse. Malfatto ... what will you do?&lt;br /&gt;
&lt;br /&gt;
===Scorned===&lt;br /&gt;
[[File:Scorned.jpg|thumb|Scorned]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Papal Guard, 1 Courier Pigeon (per execution), 1 Sealed Secret Orders (per execution).&lt;br /&gt;
&lt;br /&gt;
Reward: 118 XP, 1151 florins.&lt;br /&gt;
&lt;br /&gt;
I live! My balance is off. My eyes struggle to stay clear. Malfatto is gone, but he has spilled his insides across my floor. They trail to my window. I cut him badly! Cesare will not protect me. I must appeal to his enemies. Offer a deal.&lt;br /&gt;
*I know the [[Assassins]] have been watching me. They may even be past clients or friends. We have watched them as well. My work with Baltasar showed me how they operate. How I can find them.&lt;br /&gt;
*Their system for communication is crude. They use pigeon coops to trade messages. Assignments. The rooftops are forbidden, but we have seen one of Cesare&#039;s own guards leaving letters in the coops. Assassins picking them up.&lt;br /&gt;
*I write a list. Names of Cesare&#039;s agents. Everyone I know. Even those who were kind to me. I will cripple him!&lt;br /&gt;
*As expected, I find Cesare&#039;s traitorous guard placing letters in a pigeon coop. I confront him. At first he denies any knowledge, but when I produce a letter for the &amp;quot;men in white,&amp;quot; he agrees to deliver it.&lt;br /&gt;
*Inside my letter, an offer to help the Assassins in their fight against Cesare in any way I can. They may be the only ones who can protect me from his wrath. I spend the rest of the day in large crowds. Well lit areas. If they want to find me, they will.&lt;br /&gt;
*Francesco Vecellio. The blossoming painter. I never would have suspected. He tells me the list has been given to someone reliable. That my worries will soon be over. He tells me my work is far from finished.&lt;br /&gt;
&lt;br /&gt;
==Reaping The Whirlwind==&lt;br /&gt;
The Assassins have allowed me to follow them, but insist that I keep my distance as they deal with Cesare&#039;s agents from my list. I want to see them. I need to see that they finish the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fired===&lt;br /&gt;
[[File:Fired.jpg|thumb|Fired]]&lt;br /&gt;
Requirements: 40 AP (per execution), 1 Cinqueda, 5 Assassin&#039;s Bow, 15 Longswords, 5 Assassins, 15 Cento Occhi Thief, 40 Arrows (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 80 XP, 1170 florins.&lt;br /&gt;
&lt;br /&gt;
I do not wish Rocco Tiepolo&#039;s death, but a large portion of Cesare&#039;s army owes him loyalty. We cannot hope to match the price, so he leaves us no other option.&lt;br /&gt;
*The mercenaries training outside are dispatched in a heartbeat! The Assassins coordinate their arrows, fire nearly all at once, and every shot finds its mark!&lt;br /&gt;
*More mercenaries burst from the training grounds, these in heavy armor. The Assassins move in close, their speed unmatched! They attack in pairs, taking advantage of the armored mercenaries&#039; lowered mobility. The second wave is soon bested!&lt;br /&gt;
*The Assassins wait before moving into the building. They call me to them with a hand sign.&lt;br /&gt;
*They ask me to indicate the defenses inside the building. I point to the walls, explaining what is on the other side of each. Before I can finish, they are moving again!&lt;br /&gt;
*The veteran mercenaries stand beside Rocco. We outnumber them, but they manage to kill two of ours before they are overcome!&lt;br /&gt;
*Rocco waves a single short sword, challenging a dozen Assassins. He knows he has lost, yet he wears a broad smile. This is the end he has fantasized! The Assassins do not disappoint!&lt;br /&gt;
&lt;br /&gt;
===No Encore===&lt;br /&gt;
[[File:No_Encore.jpg|thumb|No Encore]]&lt;br /&gt;
Requirements: 34 AP (per execution), 2 [[Crossbow]]s, 1 Iron Fan, 10 Assassins, 5 Rapiers, 3 [[Smoke Bomb]]s (per execution), 10 Crossbow Bolts (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 68 XP, 1072 florins.&lt;br /&gt;
&lt;br /&gt;
We catch the fools performing on the street. They are involved in a ridiculous dance, fueled by a musician plucking at a battered instrument. They are too deep in their performance to notice the crowd changing around them.&lt;br /&gt;
*The Assassins begin to infiltrate the crowd, subtle at first, but soon filling it with white hoods.&lt;br /&gt;
*Caha spins and throws a smoke bomb into the crowd! Some of the Assassins choke! Others shrug it off and give chase! I open my hand fan to disperse the cloud.&lt;br /&gt;
*The crowd scatters and Cahin attempts to slip away. He fails! Assassins block his path! He produces a slender dagger. A poor counter to their rapiers. He is agile enough to keep up with them for a while, even cutting one man&#039;s face, but he soon collapses with four swords running through his gut!&lt;br /&gt;
*Caha cries out to her brother! Turns to face us, her own daggers unsheathed! She dashes right for me!&lt;br /&gt;
*The Assassins hold. They are enjoying this! I deflect Caha&#039;s attack with my bladed fan and slash her arm! She drops her weapon! She jabs and kicks and I mark her skin for each assault! Finally, she yields and crawls over to her brother&#039;s corpse.&lt;br /&gt;
*Caha cradles her brother&#039;s body. Removes his mask and strokes his cheek. She doesn&#039;t acknowledge the Assassin approaching her from behind. Doesn&#039;t hear him load his crossbow or the snap as he fires a bolt into her head.&lt;br /&gt;
&lt;br /&gt;
===Out Played===&lt;br /&gt;
[[File:Outplayed.jpg|thumb|Outplayed]]&lt;br /&gt;
Rquirements: 30 AP (per execution), 1 Bearded Axe, 1 Assassin, 5 Lock Picking Tools.&lt;br /&gt;
&lt;br /&gt;
Rewards: 60 AP, 760 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Assassins plan to hit Baltasar&#039;s barber shop. A decoy. I direct them towards his real hideout, which is blocks away. He will not be easily ambushed.&lt;br /&gt;
*The Assassins manage to avoid the first trap. They pull open the front door and roll away, causing a nasty blast that tears off a large piece of the frame! I have never seen anything like it!&lt;br /&gt;
*Inside. Nothing. We search for trap doors. There! A pull-down ladder that leads up to an attic!&lt;br /&gt;
*One Assassin heads up. We hear the whistle of his daggers! The thump when they connect! He cries out!&lt;br /&gt;
*They pull the wounded man back down to our floor. His face is red, his eyes leaking. He tells us he reacted to a man in the corner, hidden in shadows. A trap - a fake man stuffed with some sort of burning powder! We can smell it. Sharp.&lt;br /&gt;
*I glance out the window beside me. Baltasar! He is outside. He carries a torch! A look of shock as he recognizes my face. He lights the building!&lt;br /&gt;
*We flee the building! We manage to reach the street before Baltasar&#039;s fire grows out of control. No sign of the spy. I doubt that he has fled Roma. He enjoys this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moving Target===&lt;br /&gt;
[[File:Moving_target.jpg|thumb|Moving Target]]&lt;br /&gt;
Requirements: 30 AP (per execution), 10 Assassins, 5 Arquebusiers, 20 Arrows (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 62 XP, 994 florins.&lt;br /&gt;
&lt;br /&gt;
Baltasar escaped. I cannot afford to let him live. We spied on the Assassins together and I know more than they believe. I am a liability. On the other side, Baltasar may have told Cesare about my betrayal, which means the Borgia will be looking for me. I must find him!&lt;br /&gt;
*I watch Baltasar&#039;s barber shop. He isn&#039;t likely to return, but there is a small chance he has left something behind. The night passes. If he returned, I never saw him.&lt;br /&gt;
*Little remains of the ravaged hideout, but I search the debris for any clues that might lead me to Baltasar. I find a letter untouched by flame.&lt;br /&gt;
*Instructions. Baltasar admires my move. Wants to meet. Discuss options. Work a better deal.&lt;br /&gt;
*I arrive at the warehouse. Scout it. Only Baltasar sitting at a table inside. He bows and welcomes me. Begins to guess at my plan, my motivations. He is right on most counts. He has not told Cesare about my betrayal. My failure would reflect poorly on Cesare&#039;s master spy.&lt;br /&gt;
*He apologizes. Several riflemen step out from behind large crates in the room! Level their guns. I bow my head.&lt;br /&gt;
*I prepare for the incoming shots, but hear no gunfire! I open my eyes. Baltasar is dead, slumped over the table! His men have been killed as well, an arrow sticking out of each one. The Assassins!&lt;br /&gt;
&lt;br /&gt;
===Fair Game===&lt;br /&gt;
[[File:Fair_Game.jpg|thumb|Fair Game]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Replica Hidden Blade, 1 Iron fan, 1 Black Leather Cloak, 1 Ink (per execution), 1 [[Poison]] Vial (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 120 XP, 1404 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baltasar and I created Il Lupo. He dresses as his enemy. Wields their intricate weapons. Uses their techniques. Effective, if not perfect, imitations. With Baltasar dead, Il Lupo remains the only one who can tie me to any harm done to the Assassins.&lt;br /&gt;
*We have a signal for contact. A symbol left on the statue Pasquino. He will meet me by the docks at sunset.&lt;br /&gt;
*I hear a cry! A splash behind me! Il Lupo has his wrist blades extended. They fold clumsily compared to an Assassin, but the blood on his demonstrates their efficiency. He tells me I was being followed. No longer.&lt;br /&gt;
*Il Lupo asks why I have summoned him. I point to a ship far out from the wharf. I explain that Cesare has a target for him aboard. Lies. He gazes out. Considers the mission. Asks how he will reach it unseen.&lt;br /&gt;
*I open my fan blades quietly and then rake him across the back! He responds with a backhanded smack. I tumble, nose dripping! His fang-like blades are out again. He moves in for the kill!&lt;br /&gt;
*He runs at me! I lunge towards him, kicking his legs. He falls to the ground, but recovers with a flawless, practiced roll! He unsheathes a rapier. I have no defense! Just a moment longer. Work. Work!&lt;br /&gt;
*He keels over, vomiting! His whole body quivers. He curses me. Questions me. I give him no response. Once the poison has finished his work, I roll his body into the water. Satisfied that we had no witnesses, I leave the docks.&lt;br /&gt;
==Not While the Kid is Watching==&lt;br /&gt;
I&#039;ve never seen Papa so angry. He broke three plates and threw his glass. He says he bought several men and they were all killed by a sassin. I ask him what a sassin is but he will not tell me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Entangled===&lt;br /&gt;
&lt;br /&gt;
[[File:Entangled.jpg|thumb|Entangled]]&lt;br /&gt;
&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Embroided Silk Cloak, 1 Elegant Glown, 1 [[Poison]] Vial (per execution), 2 Round of Drinks (per Execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 122 XP, 1393 florins.&lt;br /&gt;
&lt;br /&gt;
Papà asked Fiora to eat dinner with him. Papà is angry with her. He says she is a liar. I told him she is nice, but he says she is still a liar.&lt;br /&gt;
&lt;br /&gt;
*Papà sends me out of the room, but I peek around the corner. He is not angry any more. He pulls out her chair. He fills her wine glass. They are both smiling.&lt;br /&gt;
&lt;br /&gt;
*They are talking about Papà&#039;s friends who got killed. She looks surprised.&lt;br /&gt;
&lt;br /&gt;
*Papà asks her about the Sassins. She says she has been watching them like he told her to.&lt;br /&gt;
&lt;br /&gt;
*Consus is standing next to me. He is watching. He does not speak much. Papà tells me he is not real, but I see him.&lt;br /&gt;
&lt;br /&gt;
*Fiora will not drink her wine! Papà asks why she does not trust him. She asks if he trusts her. He tells her no.&lt;br /&gt;
&lt;br /&gt;
*They begin to fight. Most people go quiet when Papà yells at them. Fiora gets louder. Consus tells me I should leave, so I do.&lt;br /&gt;
&lt;br /&gt;
===Helping Herself===&lt;br /&gt;
[[File:Helping_Herself.jpg|thumb|Helping Herself]]&lt;br /&gt;
&lt;br /&gt;
Rewards: 153 XP, 1625 florins.&lt;br /&gt;
&lt;br /&gt;
I do not sleep much. Nonno says it is because my mind is too busy. He says that Papà, who is his son, had the same problem. Tonight, somebody else is awake. I hear their feet downstairs.&lt;br /&gt;
*I see her in the entry. The window is open behind her. She does not see me.&lt;br /&gt;
*Fiora walks through the hallways. What is she looking for? She walks into the study.&lt;br /&gt;
*She opens Papà&#039;s drawers and chests. I do too when Papà is not here. There is nothing fun in any of them.&lt;br /&gt;
*She feels the walls. She knocks on them, soft enough so nobody wakes up. I want to play too, but I do not want to get in trouble, so I wait.&lt;br /&gt;
*She looks under the rug. I lean around the corner. I have never looked under the rug! Did she find anything? No.&lt;br /&gt;
*I ask Consus if Fiora is here to kill Papà. He says no. She is here for the Apple.&lt;br /&gt;
===Fate===&lt;br /&gt;
[[File:Fate.jpg|thumb|Fate]]&lt;br /&gt;
&lt;br /&gt;
Rewards: 163 XP, 1500 florins&lt;br /&gt;
&lt;br /&gt;
I leave Fiora and run to the Apple. Nanno keeps it in his Library. I remove the cover and the Apple glows! I hear Fiora walking in the hallway.&lt;br /&gt;
*Fiora sees me. She asks me to give her the Apple. I ask her if she wants to play together.&lt;br /&gt;
*Consus tells me to give her the Apple. I laugh and tell Fiora she will have to catch me first!&lt;br /&gt;
*I run! The Apple fills the hallway with color! It sings. Fiora tells me to stop!&lt;br /&gt;
*Papà is awake. I hear his door open. He calls my name. Fiora tries to take the Apple from me, but it flashes when she gets close. She stops moving. She looks scared! Is she playing?&lt;br /&gt;
*I say her name. She does not answer. I push her arm and she pulls it away. She screams!&lt;br /&gt;
*Papà sees Fiora frozen in place. He laughs. He takes the Apple from me and tells me to leave. I am scared. I ask if he will hurt her. He tells me he will.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>69.114.155.248</name></author>
	</entry>
</feed>