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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=242127</id>
		<title>Freerunning</title>
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		<updated>2012-07-15T03:28:08Z</updated>

		<summary type="html">&lt;p&gt;69.108.0.115: /* Vertical movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|TSC|Renaissance|Bbook|ACPL|ACL|ASD}}&lt;br /&gt;
{{WP-REAL|Parkour}}&lt;br /&gt;
{{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let&#039;s see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. &#039;&#039;(I&#039;ll be right back.)&#039;&#039;|[[Rosa]] challenging Ezio Auditore.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]]&lt;br /&gt;
&#039;&#039;&#039;Freerunning&#039;&#039;&#039; is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures.&lt;br /&gt;
&lt;br /&gt;
This particular form of movement was utilized primarily by members of the [[Assassins|Assassin Order]], and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.&lt;br /&gt;
&lt;br /&gt;
==Vertical movement==&lt;br /&gt;
In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wallpass&#039;&#039;&#039; was the act of climbing a tall wall by kicking its surface once to propel upwards.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Climb-up&#039;&#039;&#039; was the movement of climbing up onto an obstacle from a hanging position.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
[[File:Sixth day 4.png|thumb|250px|right|[[Ezio Auditore da Firenze]] climbing up onto a bar.]]&lt;br /&gt;
*&#039;&#039;&#039;Drop&#039;&#039;&#039; was the act of dropping from a hanging position or bar.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Long jump&#039;&#039;&#039; was a jump from a high height, and was usually followed by a break fall.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Climb leap&#039;&#039;&#039; (also named Dyno) was a vertical jump while holding onto a vertical surface, and allowed one to grab potentially out-of-reach handholds.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Beam jump&#039;&#039;&#039; was performed from [[Horses|horseback]], and allowed one to use the horse&#039;s momentum to leap from the saddle, grab a beam, and swing around and onto it.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Corner swing&#039;&#039;&#039; was when one would sharply turn a corner, by jumping forward, and grabbing a swinging lantern or pot mounted on a building&#039;s corner.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Leap of Faith]]&#039;&#039;&#039; was performed only by trained Assassins, and involved leaping from a significant height, onto a cushioned material.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Horizontal movement==&lt;br /&gt;
Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swing&#039;&#039;&#039; was a movement in which one swung onto a bar and let go, enabling one to grab another object or drop to the ground.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Pass&#039;&#039;&#039; involved quickly and smoothly passing over medium sized obstacles.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
[[File:Altair free-run.jpg|thumb|250px|[[Altaïr Ibn-La&#039;Ahad]] performing a gap jump.]]&lt;br /&gt;
*&#039;&#039;&#039;Break fall&#039;&#039;&#039; was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Arm jump&#039;&#039;&#039; was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body in place.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Back eject&#039;&#039;&#039; was to jump backwards from a hanging position onto an opposite structure.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Gap jump&#039;&#039;&#039; was performed similarly to a long jump, except over an open expanse between two relatively level areas.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Precision jump&#039;&#039;&#039; was a moving jump from one object to a precise spot on another object, usually with a small surface.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Spring jump&#039;&#039;&#039; could only be done using a springboard, such as those in the [[Oltrarno District]] of [[Florence]]. It allowed one to jump forward twice as far, through the external force of the device.&amp;lt;ref name=&amp;quot;AC2 - Bonfire&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Vault&#039;&#039;&#039; was to use one&#039;s own momentum to slide over or under obstacles.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dive&#039;&#039;&#039; was only used with merchant stalls, where one dove hands-first through an open stall and used a roll to get back up quickly.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
{{Quote|When he tires of running, an Assassin must take to the air.|[[Yusuf Tazim]] commenting on the zipline.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
&lt;br /&gt;
[[File:41870.jpg|thumb|250px|right|Ezio using the Hookblade to climb.]]&lt;br /&gt;
As they used freerunning for travel and escape, Assassins (or their allies) developed tools that would improve abilities. Among these were the [[Metal Cestus#Climb Leap Glove|Climb Leap Glove]], manufactured by [[Leonardo da Vinci]],&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; and the [[Hookblade]], which was used by the Assassins of the [[Turkish Assassins|Turkish branch]].&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the climb leap technique could also be performed unaided,&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; the Climb Leap Glove improved the strength of one&#039;s grip and allowed older or less experienced individuals to perform the technique.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hookblade aided in both vertical and horizontal movement. When used with [[ziplines]] posted on city rooftops, the Hookblade allowed one to travel great diagonal distances from the rooftops much quicker than running or climbing normally. The device also extended one&#039;s upward reach during a climb leap, or forwards during an arm jump.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Though referred to as &amp;quot;freerunning&amp;quot; throughout the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], the Assassins&#039; focus on speed and efficiency, rather than creativity, more closely resembled standard {{Wiki|Parkour}}.&lt;br /&gt;
*There was a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances were able to perform free-running movements.&lt;br /&gt;
*Other than the Assassins, several factions were also known to be adept freerunners, including [[Agile guards]], [[Thieves]], [[Borgia Messengers]], [[Papal Guard]]s, [[Followers of Romulus]], and [[Janissaries]].&lt;br /&gt;
*Freerunning puzzles had been a mainstay in the series since &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, coming in the form of [[Assassin Tombs]], [[Secret Locations|Templar Lairs]], [[Lairs of Romulus]] and [[Memory Seals|Memory Seal locations]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Ac23.jpg|Ezio climbing up a church.&lt;br /&gt;
ACII Eziothieves V.png|Ezio and several thieves swinging from a bar.&lt;br /&gt;
The Creed (89).jpg|Ezio performing a corner swing.&lt;br /&gt;
Connorjumping.jpg|[[Connor Kenway]] swinging on a tree branch.&lt;br /&gt;
Zw-desmond-bleeding.png|[[Desmond Miles]] performing a precision jump.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III Gameplay]]&lt;/div&gt;</summary>
		<author><name>69.108.0.115</name></author>
	</entry>
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