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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Wanted&amp;diff=557752</id>
		<title>Wanted</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Wanted&amp;diff=557752"/>
		<updated>2011-06-23T21:38:10Z</updated>

		<summary type="html">&lt;p&gt;68.8.135.66: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; is one of the online [[multiplayer]] modes in &#039;&#039;[[Assassin&#039;s Creed Brotherhood|Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. This is the most popular and played game online. Each game lasts for 10 minutes, with only one round. Every player selects a Multiplayer Character and a &#039;profile&#039;, which are separate sets of abilities, perks and kill streaks that can be set in the main menu and while waiting to play a match. Just don&#039;t do it while picking the character; someone may try to steal your character, like the evil people they are, and this might result in sobbing.&lt;br /&gt;
==Starting Information==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}A maximum of 8 players may play one game at a time, however the game can be played with a minimum of 6 players. If someone leaves the game during the match, another player may enter in their place. Once the match is over, the player will have an option to have a rematch with their same opponents. If unwilling to rematch, the players would be exited to the main menu, where they can start another game. It does, unfortuanatly, take a while to start a match, as people don&#039;t play this wunnerful game as much as they should.&lt;br /&gt;
&lt;br /&gt;
==Targets==&lt;br /&gt;
At the start of the game each player is given a target to hunt and assassinate. The Character of the target appears in the upper-right corner of the screen along with a detection meter. To aid the player, a compass at the bottom of the screen points out the direction of their target and whether they are above or below the player. This appears as a blue disc which gradually fills up when closer to the target.&lt;br /&gt;
&lt;br /&gt;
If the target is below, or above it will have an &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; message in the center. The contract can be lost if the target is killed by another person, the pursuer kills a civilian or the pursuer is stunned by their target. To further help the hunter find their prey, the blue light in the compass will glow brightly when the target is in sight. Wise hunters will use this to find the individual instead of attacking a person at random, HINT, HINT.&lt;br /&gt;
&lt;br /&gt;
While hunting a particular person that the player is certain of being a target, a good idea is to lock on. If clicked rapidly, a running person will instantly be locked-onto, but a stealthy target should be targeted specifically by holding down the lock button and releasing once they are in the cross-hairs. If they are in a group, there is more of a chance that you might miss or pick the wrong person, resulting and another sobbing tantrum.&lt;br /&gt;
&lt;br /&gt;
==Pursuers==&lt;br /&gt;
[[File:Wanted-ACB.jpg|thumb|200px|A target&#039;s perspective of Wanted. Shown here the target is being pursued (top), then escaping (middle), and hiding (bottom).]]Every player is assigned a Pursuer, or a hunter, in this game mode. Occasionally a person with less points will not be hunted by anyone, and this can be exploited by a wise player. Pursuers are shown as a red triangle icon above the respective person&#039;s player, and will appear on the target&#039;s screen if engaged in chase. The red marker may also appear if they are engaging in high-profile activities.&lt;br /&gt;
&lt;br /&gt;
A player must remember that Hunters are real people, just like they are; they will notice sudden movement: a group of random civilians turning into exact copies of yourself and a sprinting target. Also remember that they can be tricked, like people. This is why the Morph ability and the Blender perk work so well.&lt;br /&gt;
&lt;br /&gt;
Once a Pursuer is close, the player will be able to hear Whispers and will be able to identify his pursuer as the Whispers begin when their hunter is nearby, and get louder as they get closer. During a chase, the &#039;Chase&#039; meter will appear on the screen for the pursuer, or the &#039;Escape&#039; meter for the target. For the pursuer, if the meter empties completely, then the contract will be lost and the target out of reach.&lt;br /&gt;
&lt;br /&gt;
For the Hunter, any strategy that works for them is the best kind. Some people prefer guns to kill a fleeing target, some like to poison the sneaky ones that hide in crowds. In Wanted, hunting and hiding are blended into a frenzy of action between the entire group of players, giving an opportunity to the players that surprise everyone else with their tactics.&lt;br /&gt;
&lt;br /&gt;
==Targets==&lt;br /&gt;
&lt;br /&gt;
During a game of Wanted, the &#039;Target&#039; status will immediately include the player. This is a intimidating thing to realize, but it also gives the player an advantage. If they take the initiative and go on the offensive, any player can become 1st in the end.&lt;br /&gt;
&lt;br /&gt;
If attempting to find the target, first try to follow the directions the compass display; it will have an arrow that points towards their direction, and the width of the blue light in the compass shows how far away they are. If the blue lights up brightly, then don&#039;t run or give yourself away, as it means that they are in sight. Once close to your target, refer to the picture of the character you are hunting. Many people pick the wrong person after just looking at the picture at the corner of their eyes. This can be cause by, but is not limited to: desperation.&lt;br /&gt;
&lt;br /&gt;
Once a target has noticed you it will often try to stun you or use an ability such as Smoke Bomb to stun you and escape you, the player should try to attack from a high position where a Smoke Bomb won&#039;t affect them or attack them using Disguise, which will automatically give the pursuer a hidden bonus for that kill. Be warned, Firecrackers work whether you&#039;re on the same level as them or not. If a locked on target uses firecrackers against a pursuer, the pursuer will lose his lock on the target and will be blinded and may get stunned and the target might be able to excape. Another sobbing fest.&lt;br /&gt;
&lt;br /&gt;
==Advanced Wanted==&lt;br /&gt;
This mode is the same as basic Wanted, aside from the fact that the compass to locate targets is reduced in effectiveness. The compass will no longer tell you whether the target is up or down, making it a far more difficult game mode to play. More people sob in this game.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer Modes]]&lt;br /&gt;
[[Category:Articles needing images]]&lt;/div&gt;</summary>
		<author><name>68.8.135.66</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=352252</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=352252"/>
		<updated>2011-06-23T08:51:44Z</updated>

		<summary type="html">&lt;p&gt;68.8.135.66: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|AC2|Brotherhood|Assassins|Abstergo}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name   = Lucy Stillman&lt;br /&gt;
|image  = Ac2-lucy.png&lt;br /&gt;
|birth  = 1988&lt;br /&gt;
|faction= [[Assassins|Assassin Order]]&amp;lt;br&amp;gt;[[Abstergo Industries]] &amp;lt;small&amp;gt;(unwillingly)&amp;lt;/small&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|voice  = [[Kristen Bell]]}}&lt;br /&gt;
{{quote|No, no, you&#039;re right. Let&#039;s all just screw around while the world falls to pieces.|Lucy to Desmond in the Sanctuary|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; (born 1988) is a member of the [[Assassins|Assassin Order]] and former [[genetic memory]] researcher for [[Abstergo Industries]]&#039; [[Animus ]]project. During her infiltration of Abstergo, she reported back information to the Assassins on their recent activities. Once [[Desmond Miles]] had finished reliving his ancestor [[Altaïr Ibn-La&#039;Ahad]]&#039;s memories, Lucy helped him to escape the [[Abstergo laboratory]]. She then took him to the [[hideout]], where he began his Assassin training, with the aid of new allies, [[Shaun Hastings]] and [[Rebecca Crane]]. She is quite annoying because of he stupid remarks and her stupid voice.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Before starting work with Abstergo Industries, Lucy Stillman attended university to study cognitive neuroscience, but was forced to leave when her mentors began to hold issue with her topic of study, considered pseudoscience. Forced out of the university, she applied at a variety of locations, and tried everything to achieve employment, at one point joking to Desmond, &#039;&#039;&amp;quot;I was this close to waiting tables.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, she was contacted by [[Warren Vidic|Dr. Warren Vidic]], who offered her a position at Abstergo Industries. She accepted the offer, and began working with Dr. Vidic on his Animus project immediately. For the first three years, Lucy was largely responsible for the design of a number of the Animus&#039; functions and interfaces. While Lucy was on fairly cordial and friendly terms with a few other employees at Abstergo, such as [[Richard]], these same individuals were later ordered to have Lucy killed, before Vidic intervened, seeing her as a valuable employee.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Working for Abstergo===&lt;br /&gt;
[[File:Lucyanimus.png|thumb|right|250px|Lucy looking over Desmond while in the [[Animus]] 1.0.]]&lt;br /&gt;
Lucy was first seen after she pulled Desmond out of the Animus, seeing that his subconscious would not let him view the specific memory that Abstergo wanted. As Vidic explained to Desmond what the Animus does and what genetic memories are, she explained Abstergo&#039;s goal, without revealing too much information to Desmond.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In between sessions, Lucy asked Desmond questions concerning his past, and answered his about Abstergo, while trying not to reveal too much information. Lucy also stated that he was not the only person Abstergo was detaining, and that she too was an unfortunate captive. She then told him a story of how, in the past, Abstergo had decided to silence her, in order to keep her from speaking about the Animus; but before her assailants could eliminate her, they were ordered to stand down by Warren Vidic. She claimed that he had saved her life that day, and told Desmond not to judge Dr. Vidic so harshly, as he was under a lot of pressure.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As more time passed on, Lucy left the access codes in Desmond&#039;s wardrobe, so that he could finally leave his room. On the Animus, Desmond found Lucy&#039;s pen, which was also left there for him to find. This gave him access to her computer, so he could read [[Lucy&#039;s e-mail|her e-mails]]. Later, Lucy revealed to Desmond that she is also an Assassin, and was only undercover to learn more about Abstergo&#039;s plans.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Desmond finished his time in the Animus, three Abstergo executives, along with Vidic, decided to kill Desmond, seeing as they had retrieved the information they needed. Lucy however intervened, and convinced them to keep Desmond for more testing, as his memories could still reveal more about the locations of the [[Pieces of Eden]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Lucybash.jpg|thumb|250px|Lucy attacks an [[Abstergo]] guard.]]&lt;br /&gt;
A few hours after Lucy and Vidic left, Desmond was still trapped in the lab, after he had used his new skill, [[Eagle Vision]], to view [[Subject 16]]&#039;s hidden messages. Suddenly, Lucy rushed into the room, with stains of blood on her shirt from fighting her way through the Abstergo facility. Lucy told Desmond that there was no time to waste, and that he had to get into the Animus to retrieve the memory core data. Lucy wrote the data on a disk and, along with Desmond, began to flee. The two successfully fought their way out of the facility, and eventually made it to the parking lot.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There, they found themselves confronted by more [[guards]]. Quickly disposing of them, Lucy told Desmond to go into the trunk of a car &#039;&#039;&amp;quot;for [his] own protection.&amp;quot;&#039;&#039; When the drive was over, the pair arrived at the hideout. Before they entered the main room, Lucy told Desmond that she had brought him to the hideout to train him to become an Assassin, by using the [[Animus 2.0]] and its [[bleeding effect]] to imprint skills through another ancestor, [[Ezio Auditore da Firenze]]. Entering the main room, Lucy&#039;s fellow Assassins, Shaun Hastings and Rebecca Crane, introduced themselves to Desmond, and began preparations for the sessions. Later in the day, Lucy evaluated Desmond&#039;s progress, by tasking him with setting up the security systems. In between sessions, they also spoke of issues such as the [[Templars]], and other Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Desmond discovered [[Vatican Vault|the Vault]] in [[Rome]] by reliving Ezio&#039;s memories, the alarm went off as Abstergo invaded their hideout. In a rush, Lucy gave Desmond a [[Hidden Blade]] similar to Ezio&#039;s, and they made their way downstairs. When they encountered Warren Vidic in the warehouse, he reminded her that he had saved her life. Both Lucy and Desmond engaged in a fight with the Abstergo guards, quickly defeating them. Vidic was last seen in the back of a truck, stating that the attack was only the beginning, and then fled. When Desmond started to go after him, Lucy stopped him and said that they will bring Vidic to justice for what he has done eventually. Lucy and the others evacuated the hideout, as their location had been revealed, and Abstergo would be back with reinforcements. They left in a van to hide in the mountains, and Desmond prepared to enter the Animus again to continue their search for clues. Meanwhile, Lucy continued to study the session notes to try to figure out what the &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; [[Minerva]] had meant, telling Desmond that everything she had feared was starting to happen.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search for the Apple===&lt;br /&gt;
[[File:Desmond_Stabbing_Lucy.JPG|thumb|250px|Lucy being stabbed by Desmond.]]&lt;br /&gt;
After a long drive, the Assassins finally arrived in [[Modern Times|modern-day]] [[Monteriggioni]], setting up a new hideout in the [[Sanctuary]] underneath the [[Villa Auditore]]. She and Desmond both opened the door to the Sanctuary by passing through the underground sewers and tunnels.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Desmond relived Ezio&#039;s memories in Rome, the Assassins discovered that Ezio had hidden the [[Sixth Apple|Apple of Eden]] in a [[Colosseum Vault|vault]] underneath the [[Colosseo|Colosseum]]. After Desmond retrieved the Apple within the vault, [[Juno]] took control of Desmond&#039;s body and said that &#039;&#039;&amp;quot;The Path must be opened. The scales shall be balanced.&amp;quot;&#039;&#039; Desmond was then forced to stab Lucy in the abdomen with his [[hidden blade]], and then falls unconscious on the floor, her blood pooling around her.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
[[File:Desmondlucy.jpg|thumb|left|250px|Lucy talking to Desmond in the Assassins&#039; hideout.]]&lt;br /&gt;
{{quote|Let me guess, you&#039;re more the in-bed-at-six type.|Desmond to Lucy while they travel to the Sanctuary.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
In contrast to Warren Vidic&#039;s personality, Lucy is a warm and appreciative individual with a bright personality. She always lends encouraging words and sympathy towards Desmond, though it irritates him sometimes. At times, when Warren Vidic attempts to force Desmond to go deeper into the Animus memory, Lucy will stop him from doing so, and plead with Vidic to allow Desmond to rest, showing her caring personality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucy is also both cunning and resourceful, keeping Desmond&#039;s night-time explorations of the Animus room secret, but becomes irate or worried under too much pressure. She becomes sensitive to the death of her colleagues, particularly her friend [[Leila Marino]], as well as her role in Subject 16&#039;s loss of sanity, and the stress over the death of two more teams in the field.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lucy is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* The [[Assassin&#039;s Creed Achievements|achievement]] &amp;quot;Conversationalist&amp;quot; can be unlocked in the Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; by talking to Lucy every time Desmond exits the Animus. Note that Desmond must talk to her completely, until she says that she&#039;s too busy to talk, or asks if he&#039;s tired.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed Guide&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;: Official Game Guide&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is revealed that she is an accomplished fighter, taking down many Abstergo guards while she and Desmond were escaping Abstergo, and later, the Hideout. In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, she is seen to possess limited [[Free Running|free-running]] experience.&lt;br /&gt;
*It is implied throughout &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; that Lucy and Desmond have feelings for each other. There is evidence of this, by her caring for his well-being due to the bleeding effect, as well as hugging him, and saying that she&#039;s glad he&#039;s with the Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
**In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, an e-mail she received from [[William M.]] also further implies that Lucy has feelings for Desmond. The message states that she should not keep Desmond out of danger &#039;&#039;&amp;quot;just because of feelings she may or may not have&amp;quot;&#039;&#039; for him.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Lucy has &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; up on her computer in the sanctuary, set to the memory sequence for [[Mario Auditore]].&lt;br /&gt;
*While Desmond talks to Lucy outside the Villa in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, she comments that nearly a decade of her life has been spent searching for the Pieces of Eden. That would mean she had been looking for the Pieces since she was at least 14 years old (according to her birth year).&lt;br /&gt;
&lt;br /&gt;
{{GalleryBox|Lucy Stillman}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Stillman, Lucy}}&lt;br /&gt;
[[es:Lucy Stillman]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>68.8.135.66</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hellequin&amp;diff=273999</id>
		<title>Hellequin</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Hellequin&amp;diff=273999"/>
		<updated>2011-06-22T00:50:31Z</updated>

		<summary type="html">&lt;p&gt;68.8.135.66: /* Unique Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|acb|pl|templars}}&lt;br /&gt;
[[File:Harlequin.png|thumb|300px|Hellequin]]&lt;br /&gt;
{{Quote|Caha, along with her brother Cahin, uses theatrics to beguile and brutalize her victims.|Ubisoft}}&lt;br /&gt;
The &#039;&#039;&#039;Hellequin&#039;&#039;&#039; (real name: &#039;&#039;&#039;[[Caha]]&#039;&#039;&#039;) is a multiplayer character in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. Along with her brother, the [[Harlequin]], she works as a Templar Agent for [[Cesare Borgia]].&lt;br /&gt;
&lt;br /&gt;
Despite her brightly-colored costume and somewhat eccentric headgear, the Hellequin clearly prefers to act in dramas; especially the bloody ones. When using her [[Multiplayer Weapons#Barbed Daggers|barbed golden daggers]], she is sure to leave her audience with a grin from ear-to-ear. Her default attire consists of a striped gold and purple jester costume, with an ornate golden mask.&lt;br /&gt;
&lt;br /&gt;
==Unique Moves==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cunning Trick (Low Profile, Back)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: The Hellequin taps her target on the shoulder, before twirling around them. As her victim searches for the source of the touch, the Hellequin quickly stabs them once in the lower back, underneath the rib-cage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Curtain Close (Low Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: The Hellequin, once close-range and facing her target, she stabs their feet with one of her daggers. Once her victim can no longer step ahead, she takes her other dagger from the ring on her belt and stabs them under the chin, before bending down to retrieve the first dagger in their foot and rehooking both of them to her belt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Killer Leap Frog Hop (High Profile, Front)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: The Hellequin vaults over her target whilst stabbing them in the crevices between the neck and the shoulder blades, before landing behind them and nudging her victim with her bottom, letting gravity pull their limp body to the floor and then dusting her skirt off with her hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Dramatic End (High Profile, Back) &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:The Hellequin runs up to her target from behind and leaps over them, kicking her legs up into the air as she twirls over them. Once she lands, she takes out one of her two daggers and stabs her victim in the throat, before yanking the barbed dagger out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Showstopper (Bench Kill)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: The Hellequin pulls her target up from the bench, before jumping up and wrapping one leg around their neck and clamping her other leg behind their head. Using the momentum of her jump, the Hellequin tilts herself, snapping her victim&#039;s neck while she lands, crouched, on her feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spotlight&#039;s on You (Aerial Kill) &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:The Hellequin leaps from a rooftop and lands onto her unaware target. Then, she takes out her two daggers and stabs her target in the shoulders.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
Colors:&lt;br /&gt;
*Basic: Gold and Purple&lt;br /&gt;
*Extra 1: Fuchsia and Purple&lt;br /&gt;
*Extra 2: Sky Blue and Purple&lt;br /&gt;
*Extra 3: Navy Blue and Purple&lt;br /&gt;
Gear:&lt;br /&gt;
*Advanced: Added metal feather on mask, added poofed upper sleeves.&lt;br /&gt;
*Superior: Added thigh-high boots, darker belt.&lt;br /&gt;
*Elite: Added hood and miniature cape, added collars on upper sleeves, added fancy white, folded undershirt at chest.&lt;br /&gt;
&lt;br /&gt;
[[File:Hellequeen_blades.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Hellequin can be unlocked through [[Uplay]] for 40 Uplay points.&lt;br /&gt;
*&amp;quot;Hellequin&amp;quot; is not a play on the word &amp;quot;harlequin&amp;quot;, slotting out &amp;quot;harl&amp;quot; for &amp;quot;hell&amp;quot;, as people have been led to believe. The Hellequin was the precursor to the traditional harlequin.&lt;br /&gt;
*In the Russian translation she is known as &amp;quot;Harlequina&amp;quot; (Арлекина) a female version of the gender-neutral word &amp;quot;Harlequino&amp;quot; (Арлекино), while the male form &amp;quot;Harlequin&amp;quot; (Арлекин) is used for [[Harlequin]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
hellequin_colors.jpg|The Hellequin&#039;s colors in Multiplayer&lt;br /&gt;
hellequin_gear.jpg|The Hellequin&#039;s gear in Multiplayer&lt;br /&gt;
hellequin fly.jpg|Two Hellequins, teamed up in [[Alliance]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood - Hellequin reveal|thumb|300px|left|The Hellequin Reveal]]&lt;br /&gt;
&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy Characters]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>68.8.135.66</name></author>
	</entry>
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