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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205869</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205869"/>
		<updated>2012-11-25T17:39:20Z</updated>

		<summary type="html">&lt;p&gt;68.174.26.220: /* Trading Convoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACR|AC3}}&lt;br /&gt;
The &#039;&#039;&#039;economic system&#039;&#039;&#039; referred to an interaction feature that was first introduced in the [[Animus#Animus 2.0|Animus 2.0]], based on the transactions and trade that an ancestor partook in.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
[[File:Coinsac2.png|thumb|The money inventory icon in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
As the heart of economic system, money has played a part in the everyday operations of the [[Assassins]] since the [[Renaissance]]. Measured in {{Wiki|Florin (Italian coin)|florins}} ({{Wiki|Florin sign|ƒ}}) in [[Italy]], &#039;&#039;{{Wiki|akçe}}&#039;&#039; in the [[Ottoman Empire]], and {{Wiki|Pound sterling|pounds sterling}} during the [[American Revolutionary War|American Revolution]], money could be obtained during the course of [[Ezio Auditore da Firenze]] and [[Ratonhnhaké:ton]]&#039;s memories, by progressing through the tasks set before them, or by a variety of other means, such as [[assassination contracts]] and crafting.&lt;br /&gt;
&lt;br /&gt;
Notably, thieves could steal from an Assassin without them noticing. In the event that money had been stolen from him, Ezio could tackle or kill the thief in order to get it back, as well as using a throwing knife on them to retrieve it.&lt;br /&gt;
&lt;br /&gt;
== Earning money ==&lt;br /&gt;
Ezio Auditore also had a number of options for earning money, some respectable, some less so.&lt;br /&gt;
&lt;br /&gt;
=== Looting and robbing ===&lt;br /&gt;
{{Main|Pickpocketing}}&lt;br /&gt;
Ezio could obtain money, and sometimes other useful items, by looting [[treasure chests]] and dead bodies.&lt;br /&gt;
&lt;br /&gt;
Pickpocketing [[civilians]] was another way for him to acquire a few coins at a time. Significantly more could be gained by tackling other [[Pickpocketing#Pickpockets|pickpockets]] or [[Borgia Messengers|Borgia messengers]]. After completing a number of [[guild challenges]] set by the thieves in Rome and Constantinople, a hired group would automatically begin pickpocketing money for Ezio.&lt;br /&gt;
&lt;br /&gt;
=== Mending Monteriggioni ===&lt;br /&gt;
{{Main|Monteriggioni}}&lt;br /&gt;
The city of Monteriggioni was introduced to Ezio in a state of disrepair, with many buildings in poor condition or closed completely; leaving him with the task of restoring it to its former glory. Though the [[Villa Auditore]] was not directly upgraded, it was cleaned and improved along with the rest of Monteriggioni as Ezio spent money on renovations and upgrades for it.&lt;br /&gt;
&lt;br /&gt;
Any money invested in Monteriggioni would increase its value, and the city would gain a higher income from rent and taxes as Ezio upgraded it, with the profit being retrievable from a chest behind the desk at which [[Claudia Auditore da Firenze]] worked. Also, as the landlord of Monteriggioni, Ezio was entitled to discounts at the stores in the city, of which the percentage elevated as they were repaired.&lt;br /&gt;
&lt;br /&gt;
=== Renovating Rome ===&lt;br /&gt;
{{Main|Rome}}&lt;br /&gt;
When Ezio arrived in Rome, he found the city in a state of disrepair, on a much wider scale than that of Monteriggioni, after an extended period of [[House of Borgia|Borgia]] rule. Vowing to help return the city to its previous splendour, Ezio firstly destroyed the [[Borgia Towers|Borgia towers]] around Rome, which allowed him to buy shops and [[faction buildings]], repair [[aqueducts]], restore sewer [[tunnels]], and buy shares in landmarks.&lt;br /&gt;
&lt;br /&gt;
Income was then gained from rent generated by the restored city buildings, and would be deposited in [[banks]] for Ezio to collect periodically. Upon restoring the city of Rome completely, Ezio received the [[Assassin&#039;s Creed: Brotherhood outfits#Auditore Cape|Auditore cape]] for his efforts.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Main|Trading Items}}&lt;br /&gt;
In Ezio&#039;s time in Rome, money was not the only treasure to be found in chests or the pockets of his deceased enemies. Gems, spices and other exotic items could be looted and sold at shops for additional income.&lt;br /&gt;
&lt;br /&gt;
After collecting specific items for shop owners in the [[Tiber Island]] area of Rome, Ezio gained access to various upgrades and items that he could utilise.&lt;br /&gt;
&lt;br /&gt;
=== Cultivating Constantinople ===&lt;br /&gt;
{{Main|Constantinople}}&lt;br /&gt;
When Ezio arrived in Constantinople, many shops had been closed after the [[Byzantines]] captured the [[Assassin Dens]] and the surrounding area. After recapturing a Den, Ezio could reopen the shops, banks and faction buildings, and they would remain open even if the Templars reoccupied a Den. However, should the Templars ever do so, there would be an addition 15% tax cost on all shop items that could be bought.&lt;br /&gt;
&lt;br /&gt;
Ezio could then use the money earned by his share in Constantinople&#039;s shops to renovate [[Mediterranean Defense|other cities]] reclaimed from the Templars, increasing his daily payment of &#039;&#039;akçe&#039;&#039; and bomb ingredients.&lt;br /&gt;
&lt;br /&gt;
== Spending money ==&lt;br /&gt;
There were also a number of ways to spend money in the series.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
Ezio could hire [[thieves]], [[courtesans]] and [[mercenaries]] throughout Italy to distract or kill enemies.&lt;br /&gt;
&lt;br /&gt;
In Constantinople however, courtesans were not accepted in Ottoman society, so the [[Romani]] took their place for Ezio to depend upon.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmiths ===&lt;br /&gt;
Ezio could buy [[armor]] – or have it repaired – and [[weapons]] at [[blacksmiths]]. Upgrading his armor and weapons provided Ezio with better resistance to attacks, or larger damage bonuses in combat.&lt;br /&gt;
&lt;br /&gt;
With this in mind, most armor and weapons needed to be bought, though exceptions included the armors of [[Armor of Altaïr|Altaïr]], [[Armor of Brutus|Brutus]], and [[Armor of Ishak Pasha|Ishak Pasha]], along with the [[Master Assassin Armor]].&lt;br /&gt;
&lt;br /&gt;
When it came to weapons, the [[Hidden Blade]]s could only be upgraded by visiting [[Leonardo da Vinci]], and faction challenge weapons had to have their prerequisites met before they were awarded to the Assassin. Ezio also had two swords that cost him nothing, which were the [[Common Sword|common sword]] and the [[Assassin Yataghan Sword|Assassin Yataghan sword]].&lt;br /&gt;
&lt;br /&gt;
Aside from purchasing armor and weapons, blacksmiths also sold ammunition like [[throwing knives]], bullets for the [[Hidden Gun]], and [[crossbow]] bolts. Also, once Ezio acquired a pouch to store them in, blacksmiths also sold [[Bombs#Smoke bombs|smoke bombs]] for him to refill it with.&lt;br /&gt;
&lt;br /&gt;
=== Doctors ===&lt;br /&gt;
[[Doctors]] sold both medicine and [[poison]], as well as offering instant healing services.&lt;br /&gt;
&lt;br /&gt;
Once provided with the necessary trade items in Rome, doctors offered a more potent poison for Ezio to use, which sent his victims into a state of instant delirium.&lt;br /&gt;
&lt;br /&gt;
=== Tailors ===&lt;br /&gt;
Buying additional pouches at [[Tailors|tailor]] shops allowed Ezio to carry more equipment – including more medicine, smoke bombs etc.&lt;br /&gt;
&lt;br /&gt;
On visiting a tailor, Ezio could also get his robes dyed in new colors to change his appearance.&lt;br /&gt;
&lt;br /&gt;
Also, after Ezio had destroyed all of Leonardo&#039;s [[War Machines|war machines]], the inventor offered him the use of the [[parachutes]] that he had had created, and told him that he could go to a tailor whenever he needed to buy more.&lt;br /&gt;
&lt;br /&gt;
=== Art merchants ===&lt;br /&gt;
[[Art Merchants|Art merchants]] sold [[Maps|treasure maps]] – useful investments in the search for more money – as well as artwork to enhance the value of Ezio&#039;s hideout in either Monteriggioni or Rome&#039;s Tiber Island.&lt;br /&gt;
&lt;br /&gt;
=== Book shops ===&lt;br /&gt;
In Constantinople and [[Derinkuyu|Cappadocia]], Ezio could buy books and treasure maps from [[Book Shops|book shops]], which replaced art merchants in the Ottoman Empire.&lt;br /&gt;
&lt;br /&gt;
By doing this, he expanded the library back at the [[Galata headquarters|Assassin headquarters]] in [[Galata District|Galata]], also increasing the amount of akçe that he received periodically.&lt;br /&gt;
&lt;br /&gt;
=== Bombs ===&lt;br /&gt;
Ezio could also buy ingredients for [[bombs]] from doctors, blacksmiths, [[black market dealers]] and from [[Piri Reis]]&#039;s shop in the [[Grand Bazaar]], which allowed him to stockpile ingredients to use at [[bomb-crafting stations]].&lt;br /&gt;
&lt;br /&gt;
=== Heralds ===&lt;br /&gt;
To decrease notoriety in Italian cities, or Templar awareness in Constantinople, Ezio could bribe [[heralds]] so that they spoke of different news, concealing the actions of the Assassins from the general public; this bribe consisted of 500 florins or 100 akçe.&lt;br /&gt;
&lt;br /&gt;
=== Combat skills ===&lt;br /&gt;
In order for Ezio to receive training for [[long weapons]], [[Heavy weapons|two-handed weapons]] and ranged weapons, he needed pay the trainers at the Villa Auditore in Monteriggioni for the cost of their tutelage.&lt;br /&gt;
&lt;br /&gt;
=== Generosity ===&lt;br /&gt;
By throwing away a handful of coins, Ezio could attract a crowd of greedy civilians, distracting both guards and his targets alike.&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
The Assassin Ratonhnhaké:ton could sell pelts and other resources collected from [[hunting]] animals, such as bears or elk. The value and quantity given for them depended on how the animal was killed, with those slain by a single strike of an arrow or the Hidden Blade earning him more than those that were slashed or shot by a weapon multiple times, as an example.&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
In Assassin&#039;s Creed III there is no property system, which in turn has been replaced with homestead missions which focuses more on micromanagement of trading and crafting.&lt;br /&gt;
&lt;br /&gt;
== Trading Convoy ==&lt;br /&gt;
In Assassin&#039;s Creed III, when Ratonhnhaké:ton unlocks the homestead he is able to sell via trading convoys. He can trade what he hunts, received goods from Assassin contracts, and items crafted from the homestead trading goods. Ratonhnhaké:ton intial starts off with one trading convoy containing a limited slots of what to give to the trading convoy to make a profit. When Ratonhnhaké:ton visits a general store in Boston, New York, and the Frontier it unlocks a trading partner which the trading convoy can go to. Profits made on the convoy are determined by which partner you trade with.&lt;br /&gt;
&lt;br /&gt;
Trading occurs via account books located at the homestead and general shops. You can select what you trade and to whom. When you do so it&#039;ll display the time limit that you receive a profit and a percentage of a chance of your trading convoy will be attack. You can lower attack percentage by liberating forts to make the trading route safer. In case the trading convoy was unlucky Ratonhnhaké:ton would recieve a warning that the convoy is under attack and must defend it or the profits are lost. Ratonhnhaké:ton with the help of the homestead services can upgrade the convoy to have a total of three trading convoys that can be deployed and have the space for eight trading goods.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;/div&gt;</summary>
		<author><name>68.174.26.220</name></author>
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