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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423099</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423099"/>
		<updated>2010-08-23T01:44:41Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pick.jpg|thumb|260px|Altaïr about to successfully pickpocket his target.]]&lt;br /&gt;
[[File:Pickpocketing.jpg|thumb|230px|Pickpocketing in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;&#039;pickpocketing&#039;&#039;&#039; is an important method of [[Investigation|gaining information]]. It is also the only way to restock [[Throwing Knives]], apart from going to [[Masyaf]] and/or going to an [[Assassin&#039;s Bureau]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is an optional way to acquire florins and items.&lt;br /&gt;
&lt;br /&gt;
==How to Pickpocket==&lt;br /&gt;
To pickpocket, the player must press the Lock On button. Depending on [[Controls|control settings]], the Lock On button will be either L1 (Playstation 3), Left Trigger (Xbox 360), or F (PC default layout). While targeting the victim, move Altaïr a few paces behind them and hold the Free Hand button, which will be either [[File:PlayStationCircle.svg]] (Playstation 3), B (Xbox 360), or Shift (PC default layout). Once Altaïr is close enough, as long as you are not detected by the victim or a Guard, you will steal from the victim&#039;s bag, a successful pickpocket. With Ezio, you simply hold the Steal button while in Low Profile and go near any target with no need to Lock On.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Who to Pickpocket===&lt;br /&gt;
There are two kinds of people you can pickpocket, always identifiable by a pouch around their waist, on their left side.&lt;br /&gt;
&lt;br /&gt;
====Informants====&lt;br /&gt;
Every so often during your [[Investigations]], you will find a person with a bit of information you could use, be it a map or a letter. They always so conveniently place this bit of information in a pouch around their waist - easy for Altaïr to steal. When you first locate Pickpocketing targets, they will be talking with another person. Position yourself an appropriate distance away (not too close, not too far) and press the Lock On button to begin the pickpocket.&lt;br /&gt;
&lt;br /&gt;
====Thugs====&lt;br /&gt;
The [[thugs]] roaming the cities always have knives on hand which [[Altaïr]] can use as throwing knives. Each time you pickpocket them, you will receive 5 knives. If you happen to pickpocket as many knives as, or more knives than you can hold, your knife count will be maxed out and you will see the message &amp;quot;You have acquired the maximum number of knives&amp;quot;. Note you can only pickpocket thugs after regaining the ability to carry throwing knives. This happens in Memory Block 3 after killing [[Garnier de Naplouse]].&lt;br /&gt;
&lt;br /&gt;
===When not to Pickpocket===&lt;br /&gt;
There are various scenarios in which a pickpocket may fail, leading to a fight:&lt;br /&gt;
&lt;br /&gt;
*The victim stops.&lt;br /&gt;
*The victim is facing you.&lt;br /&gt;
*The victim is looking behind himself.&lt;br /&gt;
*You are too close to the victim and he tells you to be gone.&lt;br /&gt;
*A guard is very close.&lt;br /&gt;
&lt;br /&gt;
If you do try any of the above, the victim may notice you and engage you in a [[Fists|fistfight]]. If this happens, fight and kill your attacker or run.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version you can get an [[Assassin&#039;s Creed Achievements|achievement]] by pickpocketing 200 knives:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed TheHandsOfAThief.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;The Hands of a Thief&#039;&#039;&#039;&lt;br /&gt;
|Pickpocket 200 throwing knives.&lt;br /&gt;
|15[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio is taught by [[Paola]], and has the ability to steal from any non-friendly NPC (this includes normal [[civilians]] etc.), taking money instead of Throwing Knives. To do this he must use Fast Walk to move through the crowd, and then Ezio uses his empty hand to steal. However, if Ezio lingers too long in the area he will be recognized and attacked, so it is important to move quickly after stealing. Stealing can award the player with anywhere from 3 to 50 florins at a time. The amount of florins Ezio will receive from pickpocketing can be roughly gleaned from the quality of clothing the intended victim is wearing, generally; the higher the quality of clothing the victim wears, the more florins can be pickpocketed.&lt;br /&gt;
&lt;br /&gt;
In addition, Ezio can loot unconscious or dead enemies for money. But this takes longer and leaves the player open to attack. Civilians will also scold you. It is possible to get over 100 florins with this method, as well as items such as Throwing Knives, Medicine vials, Poison and Smoke bombs.&lt;br /&gt;
&lt;br /&gt;
However, Pickpocketing quickly becomes useless as the player progresses due to the fact the small amount made isn&#039;t enough compared to the prices of items that can be bought as well as the profit you gain by investing in the [[Auditore Family Villa]]. Therefore the only time it is really useful is during the very beginning of the game before armed guards start showing up, before Giovanni gets arrested. Doing this enough during this time peroid will give you a very good headstart in investing in the forementioned villa. After this point however, it&#039;s essentially useless.&lt;br /&gt;
&lt;br /&gt;
In the first game, you will have your hand out reaching for the pickpocket, leaving you more noticeable. In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, this is removed and you can now pickpocket quickly, but people may alert guards around you.&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
[[File:Thief.jpg|frame|The Pickpocket from Assassin&#039;s Creed II]]Like [[Borgia Messengers]], there are random Pickpockets in the cities who are shown on the mini-map with an icon: a pouch with an exclamation mark. Ezio can tackle, grab, attack, or throw a throwing knife at them to obtain their money. They appear to outmatch ordinary Thieves at Free-Running and are hard to catch, or kill. They usually contain about 500 florins at a time. Usually the pickpocket runs toward you, but if you turn in his direction, he will immediately change course and flee. Like the Messengers, they will attempt to dissuade Ezio verbally during the chase and beg for mercy if caught. However, they can also steal as much as 60000+ florins on rare occasions, so it is advised to be careful. They are still subject to [[Archers]]&#039; warnings; these will chase the pickpockets once they have judged them to be in violation of the law.&lt;br /&gt;
&lt;br /&gt;
An easy way to catch pickpockets is when you see the icon on your mini-map, face away from the symbol. When he runs up to you and enters your field of vision, turn around and assassinate him, or tackle him if you&#039;re good enough. This only works on the ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, you can pickpocket the money away from [[Herald]]s who you just paid off, lowering your notoriety for free. Though, if you are caught, this will raise your notoriety slightly, essentially contradicting your initial purpose. Instead, you could slay the Herald and loot his corpse.&lt;br /&gt;
&lt;br /&gt;
*It is possible (And as mentioned above, recommended) to Pickpocket in &#039;&#039;Assasins Creed II&#039;&#039; before Ezio is taught how to by Paola.&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikolai_Orelov&amp;diff=394746</id>
		<title>Nikolai Orelov</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikolai_Orelov&amp;diff=394746"/>
		<updated>2010-08-18T16:00:40Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name = Nikolai Orelov&lt;br /&gt;
|image = Nikolai_Orelov.jpg&lt;br /&gt;
|imgdesc = Orelov in full Assassin gear.&lt;br /&gt;
|period = 20th century&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nikolai Orelov&#039;&#039;&#039; (Russian: &#039;&#039;Николай Орелов&#039;&#039;) was an [[Assassins|Assassin]] who lived during the Russian Revolution. He is the main character of the upcoming &#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;. There will be three issues, each one concentrating on different periods of Orelov&#039;s life: as an apprentice Assassin, as a [[Master Assassin]] and as a veteran Assassin.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Orelov lived in the early 20th century, and operated mainly in [[St. Petersburg|Petrograd]], Russia. He was once apprenticed to a more experienced Assassin.&lt;br /&gt;
&lt;br /&gt;
Orelov would have at least one child and was the ancestor of the modern-day [[Daniel Cross]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Orelov wore a large fur coat with the traditional Assassin&#039;s hood. He wielded one [[Hidden Blade]], a dagger, a sabre and a rifle. He wore a sash and a baldric with the Assassins&#039; emblem on it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name Orelov is most likely based on the Russian surname, Orlov (Орлов), which means: &#039;&#039;&amp;quot;сын орла&amp;quot;&#039;&#039; (syn orla), or &#039;&#039;&amp;quot;son of oryol&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;oryol&amp;quot;&#039;&#039; means &#039;&#039;&amp;quot;eagle&amp;quot;&#039;&#039;. It could also come from Orel, which is Slovenian and Bulgarian for &#039;&#039;eagle&#039;&#039;.&lt;br /&gt;
*Orelov is the first assassin seen that uses a gun. (discounting Ezio&#039;s [[Hidden Gun]]. There were assassins in the original [[Assassin&#039;s Creed]] that used guns, but they were never seen.)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Orelov_horse.jpg|Orelov on horseback.&lt;br /&gt;
acrussian1.jpg|A picture of Nikolai shown at San Diego Comic-Con 2010.&lt;br /&gt;
acrussian3.jpg|A close-up of the previous photo.&lt;br /&gt;
acrussian4.jpg|From left to right: Altair, Ezio, and Nikolai.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Orelov, Nikolai}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Fall Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikolai_Orelov&amp;diff=394743</id>
		<title>Nikolai Orelov</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nikolai_Orelov&amp;diff=394743"/>
		<updated>2010-08-17T22:43:20Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name = Nikolai Orelov&lt;br /&gt;
|image = Nikolai_Orelov.jpg&lt;br /&gt;
|imgdesc = Orelov in full Assassin gear.&lt;br /&gt;
|period = 20th century&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nikolai Orelov&#039;&#039;&#039; (Russian: &#039;&#039;Николай Орелов&#039;&#039;) was an [[Assassins|Assassin]] who lived during the Russian Revolution. He is the main character of the upcoming &#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;. There will be three issues, each one concentrating on different periods of Orelov&#039;s life: as an apprentice Assassin, as a [[Master Assassin]] and as a veteran Assassin.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Orelov lived in the early 20th century, and operated mainly in [[St. Petersburg|Petrograd]], Russia. He was once apprenticed to a more experienced Assassin.&lt;br /&gt;
&lt;br /&gt;
Orelov would have at least one child and was the ancestor of the modern-day [[Daniel Cross]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Orelov wore a large fur coat with the traditional Assassin&#039;s hood. He wielded one [[Hidden Blade]], a dagger, a sabre and a rifle. He wore a sash and a baldric with the Assassins&#039; emblem on it. Orelov does not appear to posses the same lip-scar that [[Altaïr]], [[Ezio]], or [[Desmond]] does, so it is not likely that he is one of Desmond&#039;s relatives.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name Orelov is most likely based on the Russian surname, Orlov (Орлов), which means: &#039;&#039;&amp;quot;сын орла&amp;quot;&#039;&#039; (syn orla), or &#039;&#039;&amp;quot;son of oryol&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;oryol&amp;quot;&#039;&#039; means &#039;&#039;&amp;quot;eagle&amp;quot;&#039;&#039;. It could also come from Orel, which is Slovenian and Bulgarian for &#039;&#039;eagle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Orelov_horse.jpg|Orelov on horseback.&lt;br /&gt;
acrussian1.jpg|A picture of Nikolai shown at San Diego Comic-Con 2010.&lt;br /&gt;
acrussian3.jpg|A close-up of the previous photo.&lt;br /&gt;
acrussian4.jpg|From left to right: Altair, Ezio, and Nikolai.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Orelov, Nikolai}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Fall Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423095</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423095"/>
		<updated>2010-08-17T20:43:24Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: moved advice to the tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pick.jpg|thumb|260px|Altair about to successfully pickpocket his target.]]&lt;br /&gt;
[[File:Pickpocketing.jpg|thumb|230px|Pickpocketing in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;&#039;pickpocketing&#039;&#039;&#039; is an important method of [[Investigation|gaining information]]. It is also the only way to restock [[Throwing Knives]], apart from going to [[Masyaf]] and/or going to an [[Assassin&#039;s Bureau]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is an optional way to acquire florins and items.&lt;br /&gt;
&lt;br /&gt;
==How to Pickpocket==&lt;br /&gt;
To pickpocket, the player must press the Lock On button. Depending on [[Controls|control settings]], the Lock On button will be either L1 (Playstation 3), Left Trigger (Xbox 360), or F (PC default layout). While targeting the victim, move Altaïr a few paces behind them and hold the Free Hand button, which will be either [[File:PlayStationCircle.svg]] (Playstation 3), B (Xbox 360), or Shift (PC default layout). Once Altaïr is close enough, as long as you are not detected by the victim or a Guard, you will steal from the victim&#039;s bag, a successful pickpocket. With Ezio, you simply hold the Steal button while in Low Profile and go near any target with no need to Lock On.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Who to Pickpocket===&lt;br /&gt;
There are two kinds of people you can pickpocket, always identifiable by a pouch around their waist, on their left side.&lt;br /&gt;
&lt;br /&gt;
====Informants====&lt;br /&gt;
Every so often during your [[Investigations]], you will find a person with a bit of information you could use, be it a map or a letter. They always so conveniently place this bit of information in a pouch around their waist - easy for Altaïr to steal. When you first locate Pickpocketing targets, they will be talking with another person. Position yourself an appropriate distance away (not too close, not too far) and press the Lock On button to begin the pickpocket.&lt;br /&gt;
&lt;br /&gt;
====Thugs====&lt;br /&gt;
The [[thugs]] roaming the cities always have knives on hand which [[Altaïr]] can use as throwing knives. Each time you pickpocket them, you will receive 5 knives. If you happen to pickpocket as many knives as, or more knives than you can hold, your knife count will be maxed out and you will see the message &amp;quot;You have acquired the maximum number of knives&amp;quot;. Note you can only pickpocket thugs after regaining the ability to carry throwing knives. This happens in Memory Block 3 after killing [[Garnier de Naplouse]].&lt;br /&gt;
&lt;br /&gt;
===When not to Pickpocket===&lt;br /&gt;
There are various scenarios in which a pickpocket may fail, leading to a fight:&lt;br /&gt;
&lt;br /&gt;
*The victim stops.&lt;br /&gt;
*The victim is facing you.&lt;br /&gt;
*The victim is looking behind himself.&lt;br /&gt;
*You are too close to the victim and he tells you to be gone.&lt;br /&gt;
*A guard is very close.&lt;br /&gt;
&lt;br /&gt;
If you do try any of the above, the victim may notice you and engage you in a [[Fists|fistfight]]. If this happens, fight and kill your attacker or run.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version you can get an [[Assassin&#039;s Creed Achievements|achievement]] by pickpocketing 200 knives:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed TheHandsOfAThief.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;The Hands of a Thief&#039;&#039;&#039;&lt;br /&gt;
|Pickpocket 200 throwing knives.&lt;br /&gt;
|15[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio is taught by [[Paola]], and has the ability to steal from any non-friendly NPC (this includes normal [[civilians]] etc.), taking money instead of Throwing Knives. To do this he must use Fast Walk to move through the crowd, and then Ezio uses his empty hand to steal. However, if Ezio lingers too long in the area he will be recognized and attacked, so it is important to move quickly after stealing. Stealing can award the player with anywhere from 3 to 50 florins at a time. The amount of florins Ezio will receive from pickpocketing can be roughly gleaned from the quality of clothing the intended victim is wearing, generally; the higher the quality of clothing the victim wears, the more florins can be pickpocketed.&lt;br /&gt;
&lt;br /&gt;
In addition, Ezio can loot unconscious or dead enemies for money. But this takes longer and leaves the player open to attack. Civilians will also scold you. It is possible to get over 100 florins with this method, as well as items such as Throwing Knives, Medicine vials, Poison and Smoke bombs.&lt;br /&gt;
&lt;br /&gt;
In the first game, you will have your hand out reaching for the pickpocket, leaving you more noticeable. In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, this is removed and you can now pickpocket quickly, but people may alert guards around you.&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
[[File:Thief.jpg|frame|The Pickpocket from Assassin&#039;s Creed II]]Like [[Borgia Messengers]], there are random Pickpockets in the cities who are shown on the mini-map with an icon: a pouch with an exclamation mark. Ezio can tackle, grab, attack, or throw a throwing knife at them to obtain their money. They appear to outmatch ordinary Thieves at Free-Running and are hard to catch, or kill. They usually contain about 500 florins at a time. Usually the pickpocket runs toward you, but if you turn in his direction, he will immediately change course and flee. Like the Messengers, they will attempt to dissuade Ezio verbally during the chase and beg for mercy if caught. However, they can also steal as much as 60000+ florins on rare occasions, so it is advised to be careful. They are still subject to [[Archers]]&#039; warnings; these will chase the pickpockets once they have judged them to be in violation of the law.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can pickpocket the money away from [[Herald]]s who you just paid off, lowering your notoriety for free. Though, if you are caught, this will raise your notoriety slightly, essentially contradicting your initial purpose. Instead, you could slay the Herald and loot his corpse.&lt;br /&gt;
*It is possible to pickpocket before Ezio is taught how to by Paola.&lt;br /&gt;
*pickpocketing is really only useful before armed guards and notoriety become an issue due to the fact the small amounts made isn&#039;t enough compared to the prices of items that can be bought as well as the profit you gain by investing in the Auditore Family Villa. It is therefore recommended that you exploit this small window of opportunity to the fullest to gain a healthy head start on investing in the forementioned Villa. Beyond this point however, pickpocketing is essentially useless.&lt;br /&gt;
*An easy way to catch pickpockets is when you see the icon on your mini-map, face away from the symbol. When he runs up to you and enters your field of vision, turn around and assassinate him, or tackle him if you&#039;re good enough. This only works on the ground.&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423094</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423094"/>
		<updated>2010-08-17T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */ &amp;quot;Triva&amp;quot; is not really fitting since its not really trivia but advice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pick.jpg|thumb|260px|Altair about to successfully pickpocket his target.]]&lt;br /&gt;
[[File:Pickpocketing.jpg|thumb|230px|Pickpocketing in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;&#039;pickpocketing&#039;&#039;&#039; is an important method of [[Investigation|gaining information]]. It is also the only way to restock [[Throwing Knives]], apart from going to [[Masyaf]] and/or going to an [[Assassin&#039;s Bureau]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is an optional way to acquire florins and items.&lt;br /&gt;
&lt;br /&gt;
==How to Pickpocket==&lt;br /&gt;
To pickpocket, the player must press the Lock On button. Depending on [[Controls|control settings]], the Lock On button will be either L1 (Playstation 3), Left Trigger (Xbox 360), or F (PC default layout). While targeting the victim, move Altaïr a few paces behind them and hold the Free Hand button, which will be either [[File:PlayStationCircle.svg]] (Playstation 3), B (Xbox 360), or Shift (PC default layout). Once Altaïr is close enough, as long as you are not detected by the victim or a Guard, you will steal from the victim&#039;s bag, a successful pickpocket. With Ezio, you simply hold the Steal button while in Low Profile and go near any target with no need to Lock On.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Who to Pickpocket===&lt;br /&gt;
There are two kinds of people you can pickpocket, always identifiable by a pouch around their waist, on their left side.&lt;br /&gt;
&lt;br /&gt;
====Informants====&lt;br /&gt;
Every so often during your [[Investigations]], you will find a person with a bit of information you could use, be it a map or a letter. They always so conveniently place this bit of information in a pouch around their waist - easy for Altaïr to steal. When you first locate Pickpocketing targets, they will be talking with another person. Position yourself an appropriate distance away (not too close, not too far) and press the Lock On button to begin the pickpocket.&lt;br /&gt;
&lt;br /&gt;
====Thugs====&lt;br /&gt;
The [[thugs]] roaming the cities always have knives on hand which [[Altaïr]] can use as throwing knives. Each time you pickpocket them, you will receive 5 knives. If you happen to pickpocket as many knives as, or more knives than you can hold, your knife count will be maxed out and you will see the message &amp;quot;You have acquired the maximum number of knives&amp;quot;. Note you can only pickpocket thugs after regaining the ability to carry throwing knives. This happens in Memory Block 3 after killing [[Garnier de Naplouse]].&lt;br /&gt;
&lt;br /&gt;
===When not to Pickpocket===&lt;br /&gt;
There are various scenarios in which a pickpocket may fail, leading to a fight:&lt;br /&gt;
&lt;br /&gt;
*The victim stops.&lt;br /&gt;
*The victim is facing you.&lt;br /&gt;
*The victim is looking behind himself.&lt;br /&gt;
*You are too close to the victim and he tells you to be gone.&lt;br /&gt;
*A guard is very close.&lt;br /&gt;
&lt;br /&gt;
If you do try any of the above, the victim may notice you and engage you in a [[Fists|fistfight]]. If this happens, fight and kill your attacker or run.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version you can get an [[Assassin&#039;s Creed Achievements|achievement]] by pickpocketing 200 knives:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed TheHandsOfAThief.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;The Hands of a Thief&#039;&#039;&#039;&lt;br /&gt;
|Pickpocket 200 throwing knives.&lt;br /&gt;
|15[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio is taught by [[Paola]], and has the ability to steal from any non-friendly NPC (this includes normal [[civilians]] etc.), taking money instead of Throwing Knives. To do this he must use Fast Walk to move through the crowd, and then Ezio uses his empty hand to steal. However, if Ezio lingers too long in the area he will be recognized and attacked, so it is important to move quickly after stealing. Stealing can award the player with anywhere from 3 to 50 florins at a time. The amount of florins Ezio will receive from pickpocketing can be roughly gleaned from the quality of clothing the intended victim is wearing, generally; the higher the quality of clothing the victim wears, the more florins can be pickpocketed.&lt;br /&gt;
&lt;br /&gt;
In addition, Ezio can loot unconscious or dead enemies for money. But this takes longer and leaves the player open to attack. Civilians will also scold you. It is possible to get over 100 florins with this method, as well as items such as Throwing Knives, Medicine vials, Poison and Smoke bombs.&lt;br /&gt;
&lt;br /&gt;
However, Pickpocketing quickly becomes useless as the player progresses due to the fact the small amount made isn&#039;t enough compared to the prices of items that can be bought as well as the profit you gain by investing in the [[Auditore Family Villa]]. Therefore the only time it is really useful is during the very beginning of the game before armed guards start showing up, before Giovanni gets arrested. Doing this enough during this time peroid will give you a very good headstart in investing in the forementioned villa. After this point however, it&#039;s essentially useless.&lt;br /&gt;
&lt;br /&gt;
In the first game, you will have your hand out reaching for the pickpocket, leaving you more noticeable. In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, this is removed and you can now pickpocket quickly, but people may alert guards around you.&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
[[File:Thief.jpg|frame|The Pickpocket from Assassin&#039;s Creed II]]Like [[Borgia Messengers]], there are random Pickpockets in the cities who are shown on the mini-map with an icon: a pouch with an exclamation mark. Ezio can tackle, grab, attack, or throw a throwing knife at them to obtain their money. They appear to outmatch ordinary Thieves at Free-Running and are hard to catch, or kill. They usually contain about 500 florins at a time. Usually the pickpocket runs toward you, but if you turn in his direction, he will immediately change course and flee. Like the Messengers, they will attempt to dissuade Ezio verbally during the chase and beg for mercy if caught. However, they can also steal as much as 60000+ florins on rare occasions, so it is advised to be careful. They are still subject to [[Archers]]&#039; warnings; these will chase the pickpockets once they have judged them to be in violation of the law.&lt;br /&gt;
&lt;br /&gt;
An easy way to catch pickpockets is when you see the icon on your mini-map, face away from the symbol. When he runs up to you and enters your field of vision, turn around and assassinate him, or tackle him if you&#039;re good enough. This only works on the ground.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, you can pickpocket the money away from [[Herald]]s who you just paid off, lowering your notoriety for free. Though, if you are caught, this will raise your notoriety slightly, essentially contradicting your initial purpose. Instead, you could slay the Herald and loot his corpse.&lt;br /&gt;
*It is possible to Pickpocket in &#039;&#039;Assasins Creed II&#039;&#039; before Ezio is taught how to by Paola.&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423093</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423093"/>
		<updated>2010-08-17T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Assassin&amp;#039;s Creed II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pick.jpg|thumb|260px|Altair about to successfully pickpocket his target.]]&lt;br /&gt;
[[File:Pickpocketing.jpg|thumb|230px|Pickpocketing in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;&#039;pickpocketing&#039;&#039;&#039; is an important method of [[Investigation|gaining information]]. It is also the only way to restock [[Throwing Knives]], apart from going to [[Masyaf]] and/or going to an [[Assassin&#039;s Bureau]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is an optional way to acquire florins and items.&lt;br /&gt;
&lt;br /&gt;
==How to Pickpocket==&lt;br /&gt;
To pickpocket, the player must press the Lock On button. Depending on [[Controls|control settings]], the Lock On button will be either L1 (Playstation 3), Left Trigger (Xbox 360), or F (PC default layout). While targeting the victim, move Altaïr a few paces behind them and hold the Free Hand button, which will be either [[File:PlayStationCircle.svg]] (Playstation 3), B (Xbox 360), or Shift (PC default layout). Once Altaïr is close enough, as long as you are not detected by the victim or a Guard, you will steal from the victim&#039;s bag, a successful pickpocket. With Ezio, you simply hold the Steal button while in Low Profile and go near any target with no need to Lock On.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Who to Pickpocket===&lt;br /&gt;
There are two kinds of people you can pickpocket, always identifiable by a pouch around their waist, on their left side.&lt;br /&gt;
&lt;br /&gt;
====Informants====&lt;br /&gt;
Every so often during your [[Investigations]], you will find a person with a bit of information you could use, be it a map or a letter. They always so conveniently place this bit of information in a pouch around their waist - easy for Altaïr to steal. When you first locate Pickpocketing targets, they will be talking with another person. Position yourself an appropriate distance away (not too close, not too far) and press the Lock On button to begin the pickpocket.&lt;br /&gt;
&lt;br /&gt;
====Thugs====&lt;br /&gt;
The [[thugs]] roaming the cities always have knives on hand which [[Altaïr]] can use as throwing knives. Each time you pickpocket them, you will receive 5 knives. If you happen to pickpocket as many knives as, or more knives than you can hold, your knife count will be maxed out and you will see the message &amp;quot;You have acquired the maximum number of knives&amp;quot;. Note you can only pickpocket thugs after regaining the ability to carry throwing knives. This happens in Memory Block 3 after killing [[Garnier de Naplouse]].&lt;br /&gt;
&lt;br /&gt;
===When not to Pickpocket===&lt;br /&gt;
There are various scenarios in which a pickpocket may fail, leading to a fight:&lt;br /&gt;
&lt;br /&gt;
*The victim stops.&lt;br /&gt;
*The victim is facing you.&lt;br /&gt;
*The victim is looking behind himself.&lt;br /&gt;
*You are too close to the victim and he tells you to be gone.&lt;br /&gt;
*A guard is very close.&lt;br /&gt;
&lt;br /&gt;
If you do try any of the above, the victim may notice you and engage you in a [[Fists|fistfight]]. If this happens, fight and kill your attacker or run.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version you can get an [[Assassin&#039;s Creed Achievements|achievement]] by pickpocketing 200 knives:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed TheHandsOfAThief.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;The Hands of a Thief&#039;&#039;&#039;&lt;br /&gt;
|Pickpocket 200 throwing knives.&lt;br /&gt;
|15[[File:G.png|link=]]&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio is taught by [[Paola]], and has the ability to steal from any non-friendly NPC (this includes normal [[civilians]] etc.), taking money instead of Throwing Knives. To do this he must use Fast Walk to move through the crowd, and then Ezio uses his empty hand to steal. However, if Ezio lingers too long in the area he will be recognized and attacked, so it is important to move quickly after stealing. Stealing can award the player with anywhere from 3 to 50 florins at a time. The amount of florins Ezio will receive from pickpocketing can be roughly gleaned from the quality of clothing the intended victim is wearing, generally; the higher the quality of clothing the victim wears, the more florins can be pickpocketed.&lt;br /&gt;
&lt;br /&gt;
In addition, Ezio can loot unconscious or dead enemies for money. But this takes longer and leaves the player open to attack. Civilians will also scold you. It is possible to get over 100 florins with this method, as well as items such as Throwing Knives, Medicine vials, Poison and Smoke bombs.&lt;br /&gt;
&lt;br /&gt;
However, Pickpocketing quickly becomes useless as the player progresses due to the fact the small amount made isn&#039;t enough compared to the prices of items that can be bought as well as the profit you gain by investing in the [[Auditore Family Villa]]. Therefore the only time it is really useful is during the very beginning of the game before armed guards start showing up, before Giovanni gets arrested. Doing this enough during this time peroid will give you a very good headstart in investing in the forementioned villa. After this point however, it&#039;s essentially useless.&lt;br /&gt;
&lt;br /&gt;
In the first game, you will have your hand out reaching for the pickpocket, leaving you more noticeable. In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, this is removed and you can now pickpocket quickly, but people may alert guards around you.&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
[[File:Thief.jpg|frame|The Pickpocket from Assassin&#039;s Creed II]]Like [[Borgia Messengers]], there are random Pickpockets in the cities who are shown on the mini-map with an icon: a pouch with an exclamation mark. Ezio can tackle, grab, attack, or throw a throwing knife at them to obtain their money. They appear to outmatch ordinary Thieves at Free-Running and are hard to catch, or kill. They usually contain about 500 florins at a time. Usually the pickpocket runs toward you, but if you turn in his direction, he will immediately change course and flee. Like the Messengers, they will attempt to dissuade Ezio verbally during the chase and beg for mercy if caught. However, they can also steal as much as 60000+ florins on rare occasions, so it is advised to be careful. They are still subject to [[Archers]]&#039; warnings; these will chase the pickpockets once they have judged them to be in violation of the law.&lt;br /&gt;
&lt;br /&gt;
An easy way to catch pickpockets is when you see the icon on your mini-map, face away from the symbol. When he runs up to you and enters your field of vision, turn around and assassinate him, or tackle him if you&#039;re good enough. This only works on the ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, you can pickpocket the money away from [[Herald]]s who you just paid off, lowering your notoriety for free. Though, if you are caught, this will raise your notoriety slightly, essentially contradicting your initial purpose. Instead, you could slay the Herald and loot his corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Saladin&amp;diff=462429</id>
		<title>Saladin</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Saladin&amp;diff=462429"/>
		<updated>2010-08-17T19:41:57Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
[[File:Saladin.jpg|thumb|Artist representation of Saladin]]&lt;br /&gt;
&#039;&#039;&#039;Ṣalāḥ ad-Dīn Yūsuf ibn Ayyūb&#039;&#039;&#039; (Arabic: يوسف صلاح الدين بن أيوب), better known as simply &#039;&#039;&#039;Ṣalāḥ ad-Dīn&#039;&#039;&#039; or &#039;&#039;&#039;Saladin&#039;&#039;&#039; (c. 1138 - 4 March 1193), is the commander of the Muslim armies and lands arrayed against the invading [[Richard the Lionheart]], and never makes a direct appearance in the game. He is, however, referenced frequently by other characters, and his forces are engaged with Richard&#039;s during the battle of [[Arsuf]]. To start the Third Crusade during which Assassin&#039;s Creed takes place, Saladin and his men defeated Guy of Lusignan, King of Jerusalem (who would later ally with King Richard in the Siege of Acre), and Raynald of Chatillon at the Battle of Hattin. Despite being defeated three times in [[Acre]], Arsuf and Jaffa by Richard, Saladin manages to secure [[Jerusalem]] by finalizing a treaty by which Jerusalem would remain under Muslim control, but which also allowed unarmed Christian pilgrims to visit the city. This treaty is called Treaty of Ramla. Richard departed the Holy Land on October 9, 1192.&lt;br /&gt;
&lt;br /&gt;
Saladin died on March 4, 1193. He is buried in Umayyad Mosque, Damascus, Syria. He is considered a hero in the Muslim World and is also respected by his Christian counterparts.&lt;br /&gt;
&lt;br /&gt;
Many people preach about Saladin in [[Jerusalem]] and [[Damascus]], and against him in Acre.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;Ṣalāḥ ad-Dīn&amp;quot; means &amp;quot;Righteousness of our Religion/Faith&amp;quot;&lt;br /&gt;
*Though he never appears in the game, there is Concept Art of his character, hinting that he was originally going to appear in the story, possibly at Arsuf.&lt;br /&gt;
*Saladin&#039;s appearance was in the limited edition artbook and the official strategy guide&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Historical Characters]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Colosseo&amp;diff=152508</id>
		<title>Colosseo</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Colosseo&amp;diff=152508"/>
		<updated>2010-08-13T22:25:07Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
[[File:Colosseum.jpg|thumb|The Colosseum&#039;s artwork.]]&lt;br /&gt;
The &#039;&#039;&#039;Colosseum&#039;&#039;&#039;, or &#039;&#039;&#039;Roman Coliseum&#039;&#039;&#039;, is one of the most famous landmarks of [[Rome]] and is featured in the upcoming &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. The player is able to climb the Colosseum and it was climbed by [[Ezio Auditore da Firenze]] and his apprenticed [[Assassins]] in 1503. It is also revealed to be one of the secret locations in [[Assassin&#039;s Creed: Brotherhood]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; Both peices of Colosseum artwork shown thus far show executions by crucifixion taking place inside them, though who they are and why they are being executed is currently not known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Colosseum2.jpg|Alternate artwork from inside the Colosseum.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Rome]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Locations]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507124</id>
		<title>Templars</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507124"/>
		<updated>2010-06-08T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Pre-Crusades */ What master said.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}{{Era|AC|ACAC|AC2|Templars|Crusade|Ren|Good}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
&lt;br /&gt;
|image = Knights.png&lt;br /&gt;
|imgdesc = The Templars used many variations on this red cross pattée as their symbol. &lt;br /&gt;
&amp;quot;Behold the mark of [[Cain]].&amp;quot; -Subject 16&lt;br /&gt;
|game = &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|religion = [[Wikipedia:Atheism|Atheist]] (pretend to be [[Wikipedia:Catholic Church|Roman Catholic]])&lt;br /&gt;
|location = Throughout the world.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|May the [[Father of Understanding]] guide us.|Templar motto}}&lt;br /&gt;
The &#039;&#039;&#039;Knights Templar --&#039;&#039;&#039; or &#039;&#039;&#039;Brotherhood&#039;&#039;&#039; as they called themselves -- are a religious military order-turned corporate giant during the second and third millennium A.D. Founded during the First Crusade, the Knights Templar sought to create a perfect world, although the means by which they sought to do so were questionable. Sworn enemies of the [[Order of Assassins]], the Templars suffered a crippling blow during the [[Third Crusade]], largely due to the work of the Assassin Altaïr, but survived.&lt;br /&gt;
&lt;br /&gt;
Adopting a less public position, the Knights Templar retreated into the shadows and thrived, continuing their war against the Assassins throughout the Renaissance, and into the [[Modern Times|Modern era]].&lt;br /&gt;
&lt;br /&gt;
==Ideals and goals==&lt;br /&gt;
The military order of the Knights Templar was founded publicly in 1129 to counter the increasing threat against the Holy Land by the [[Saracens]], and to protect the city of [[Jerusalem]]&amp;lt;ref name=HC&amp;gt;The History Channel, &#039;&#039;Decoding the Past: The Templar Code&#039;&#039;, 7 November 2005, video documentary written by Marcy Marzuni&amp;lt;/ref&amp;gt;. Over time, the Templars began to believe it within their power to unite the world in peace&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Their system of belief changed greatly upon the discovery of the [[Pieces of Eden]]; the realization of the non-existence of God led Order to become atheistic, although they publicly maintained the pretence of following the Christian ways so as to not lose the support of the Church&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing the power that the Pieces of Eden held over man, the Knights Templar began to seek out the artifacts. In 1191 [[Robert de Sable]], then the Grand Master of the Order, personally sought the fabled &#039;&#039;Apple of Eden&#039;&#039;, buried in the catacombs beneath [[Solomon&#039;s  Temple|Solomon&#039;s Temple]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. The theft of the piece of Eden by the Order of Assassins brought the two great powers into a sustained conflict with one another, ending with the death of [[Armand Bouchart]] in [[Limassol]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;/ref&amp;gt;. Despite this setback, the Order maintained its belief in creating a world of peace through manipulation of the Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
By their reasoning, with no afterlife or ultimate punishment or reward after death, there was no reason to oblige notions of morality or ethics; the end always justified the means, no matter how heinous. They thought that only this life was important, rather than preparing for a non-existent next life. With so many lower class people kept in line by the promise of an afterlife, and so many upper class men blissfully ignoring such ideals, the Templars vowed to make a better world; one of lasting peace, no matter the cost&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As time progressed, the Templars&#039; interest in the Pieces of Eden became more about seeking the power and domination that the artifacts offered. Their goals changed as they sought to control and unify the entire world using the Pieces of Eden to create a &amp;quot;New World Order&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Pre-Crusades===&lt;br /&gt;
Little is known of the Templars as a whole before their &#039;official&#039; founding in 1129, though occording to [[Subject 16]] they did indeed exist for some time beforehand, and indeed adopted their emblem from their Order&#039;s &amp;quot;father&amp;quot; &amp;amp;ndash; [[Cain]].  [[Xerxes I of Persia|Xerxes]], [[Alexander the Great]] and [[Qin Shi Huang]], as well as [[Cleopatra]] and [[Caligula]] were all implied to have belonged to this faction of pseudo-Templars, but some or all of these could very well have just been simple tyrants with no affiliation to whatever form the Templar Order took before its official founding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
[[File:Assassins-creed-altair-1.jpg|thumb|A Knight Templar battles with Altaïr.]]&lt;br /&gt;
Founded in Jerusalem in 1129, the Knights Templar sought a world at peace with itself. By 1191, they had come to the realization that such peace could only be maintained through use of the [[Pieces of Eden]], and made it their quest to gather as many as they could&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. That same year, after the theft of the &#039;&#039;Apple of Eden&#039;&#039; by the assassins [[Malik A-Sayf]] and [[Altaïr Ibn-La&#039;Ahad]] from [[File:Maria-Templar-Robert-de-Sable.jpg|thumb|left|160px|Maria Thorpe, a Templar posing as Robert de Sable.]]the Templars, the Brotherhood entered into a brief period of sustained conflict with their Assassin enemies. Over the course of the year, ten Templar leaders from both [[Crusader]] and [[Saracen]] backgrounds fell to the blades of the assassin Altaïr, who was serving penance for crimes committed during the theft. The deaths included not only the Grand Master of the Order, but also [[Al Mualim]], leader of the Order of Assassins in Syria and the only Templar not willing to share the power of the Apple with his nine brothers&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
With their leadership effectively wiped out by a single assassin, the Brotherhood retreated to the island of [[Cyprus]] under the command of a new Grand Master, [[Armand Bouchart]]. Pursued by Altaïr, the Templars were wiped out once again, although the treasures of the [[Templar Archive]] in Limassol were spirited away before they could be found&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot; /&amp;gt;. The death of Armand forced the Order to consider its position carefully, and by 1312 the Order had officially disbanded. In reality, the Order continued to thrive, adopting a much more secretive position in world affairs.&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
By the late 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Century, the Brotherhood had regained a position of strength on the world stage, spreading deep into the Church and nobility of [[Italy]]. Under the command of [[Rodrigo Borgia]], the Knights Templar sought to unify northern Italy under their command, and regain the Apple of Eden which they knew to be buried in Cyprus&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Targeting [[Lorenzo de&#039; Medici]], Duke of [[Florence]], the Templars found themselves confronted by the assassin [[Giovanni Auditore da Firenze]], who whilst not knowing of their Templar allegiances, was rapidly piecing together the clues. Following a near fatal encounter with Giovanni himself, Borgia arranged for the trial and execution of Giovanni and his three sons &amp;amp;ndash; [[Federico Auditore da Firenze|Federico]], [[Petruccio Auditore|Petruccio]] and [[Ezio Auditore da Firenze|Ezio]] &amp;amp;ndash; for the crimes of High Treason against the city of Florence. Corrupting the city official [[Uberto Alberti]], the city guards arrested Giovanni and two of his sons, narrowly missing their chance to capture the third, Ezio, who had been delivering and collecting letters for his father&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing too late, the treachery of Uberto Alberti, whom his father had considered a friend&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed:Lineage&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;/ref&amp;gt;, Ezio appeared at the execution of his family, watching in horror as his father and brothers were hanged; he narrowly escaped such a fate himself. Unconcerned with the remaining Auditore, the Templars continued in their mission to assume control of the cities of northern Italy. In 1478, the Templar affiliated [[House of Pazzi]] made their push for control. In what would become known as the [[Pazzi conspiracy]], the family struck against the Medici during Mass, killing [[Giuliano de&#039; Medici]] and fatally wounding Lorenzo, who was saved only by the timely intervention of Ezio Auditore, the son who had been allowed to escape. Lorenzo&#039;s survival and the arrival of Ezio spelt doom for the Pazzi family, who were left to their fate by Rodrigo Borgia. [[Vieri de&#039; Pazzi|Vieri]], [[Francesco de&#039; Pazzi|Francesco]] and [[Jacopo de&#039; Pazzi]] were all slain by the lone assassin whilst[[File:Renaissance_Templar_Carlo_Grimaldi.jpg|thumb|right|240px|Ezio strikes at Carlo Grimaldi, a Renaissance Templar Leader.]] the Templars acknowledged their defeat in Florence, instead turning the attention to the city of [[Venice]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Utilising the [[House of Barbarigo]], the Brotherhood assumed control of Venice briefly in 1485, before they were once again overthrown by the lone Assassin. The distraction of controlling the city had been beneficial to the Templars however, as it had distracted the Assassins from noticing the preparations being made for the retrieval of the piece of Eden from Cyprus. Two years later, in 1487, the Templar expedition returned to Venice with &#039;&#039;the Apple&#039;&#039; in hand. Bringing it to Borgia, an undercover Ezio engaged the Templar Grand Master and, with the assistance of his fellow Assassins, forced the Templars out of the city once more&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the Apple in the hands of the Assassins, the Brotherhood approached the [[House of Orsi|brothers Orsi]] &amp;amp;ndash; [[Ludovico Orsi|Ludovico]] and [[Checco Orsi|Checco]] &amp;amp;ndash; to obtain a map detailing the location of the Codex pages from the wife of the Templar [[Girolamo Riario]] &amp;amp;ndash; [[Caterina Sforza]]. Invading [[Forlì]], the Orsi brothers demanded the map, and &#039;&#039;the Apple&#039;&#039; in exchange for the lives of Sforza&#039;s children. The brothers were rebuked, and assaulted the [[Rocca di Ravaldino]]. Together with the city guards, the Assassins Ezio Auditore and [[Niccolò Machiavelli]] held off the assault, although a second succeeded in claiming &#039;&#039;the Apple&#039;&#039; briefly&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;&amp;gt;&#039;&#039;[[Battle of Forlì (DLC)|Assassin&#039;s Creed II: Battle of Forlì]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Despite the loss of &#039;&#039;the Apple&#039;&#039;, Rodrigo Borgia was ultimately unfazed, and in 1492 became Pope [[w:Alexander VI|Alexander VI]] in order to gain access to the Papal staff, another of the Pieces of Eden. In 1499 Borgia was once again confronted by the assassin Ezio, this time within the [[Sistine Chapel]] itself&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modern era===&lt;br /&gt;
Despite their defeat at the hands of the assassin Ezio Auditore da Firenze, the Templar order continued to exist within the shadow. Infiltrating or starting up countless corporate entities, the Templars positioned its members in several world-defining positions, improving the planets technological level significantly. The Templars also worked to stiffle world progress however; [[Adolf Hitler]] used a Piece of Eden to rise to power in Germany, and subsequently started a [[w:World War II|world-wide conflict]]. He was &amp;quot;fought&amp;quot; by his Templar counterparts Winston Churchill and [[Joseph Stalin]], who ultimately won the conflict though it appears that FDR was an assassin&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Abstergo_Desmond_Captivity.png|thumb|left|220px|Desmond held captive by Abstergo Industries.]]By the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century, the Templar fronted [[Abstergo Industries]] had expanded into a global entity, far larger and more powerful than most companies that had come before it&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. For the most part this was not treated as suspicious, although there were those within the general population who viewed the company with suspicion&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At this time, Abstergo Industries seemingly lacked a Piece of Eden capable of controlling the minds of humanity, and as such authorised the [[Animus]]-project in order to gain access to the memories of those who might know the location of one. By September of 2012, sixteen test subjects had been &amp;quot;retired&amp;quot; before the company succeeded with the seventeenth &amp;amp;ndash; [[Desmond Miles]], the descendant of both Altaïr, and Ezio Auditore&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the location of all the Pieces of Eden now theirs, the Templars&lt;br /&gt;
&lt;br /&gt;
Captured, for seven days Miles was forced to relieve the memories of his ancestor [[Altaïr]] in order to reach one specific memory the Templars were seeking. The memory registered the moment his ancestor found a holographic map containing the locations of all [[Pieces of Eden]] scattered across the world. With the info in hand, the Templars started gathering the remaining intact pieces for use in their ancient purpose of &amp;quot;absolute peace&amp;quot;. Their plan of sending &#039;&#039;the Apple&#039;&#039; into orbit and use the device to control the minds of all citizens of Earth is still in progress, with the satellite launch scheduled to December 21, 2012. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. It should also be noted that they altered public records of history numerous times, which can explain inconsistencies with historical dates and in-game events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Originally crusaders of unprecedented skill, as time progressed, they began to act secretly, utilizing powerful and influential people to further their cause. Often, these people are lured to being Templars by the promise of power and glory.&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
* [[Basilisk]] (Grand Master of the Knights Templar)&lt;br /&gt;
* [[Robert de Sable]] (Grand Master of the Knights Templar, after Basilisk)&lt;br /&gt;
* [[Armand Bouchart]] (Grand Master of the Knights Templar, after Robert)&lt;br /&gt;
* [[Tamir the Merchant]] (Black marketeer in [[Damascus]])&lt;br /&gt;
* [[Garnier de Naplouse]] (Grand Master of the [[Knights Hospitalier]])&lt;br /&gt;
* [[Talal the Slave Trader]] (Slave master in [[Jerusalem]])&lt;br /&gt;
* [[Abul Nuqoud]] (Merchant king of Damascus)&lt;br /&gt;
* [[William of Montferrat]] (Regent lord of [[Acre]])&lt;br /&gt;
* [[Majd Addin]] (Regent lord of Jerusalem)&lt;br /&gt;
* [[Jubair al Hakim]] (Head of the Illuminated and the chief [[scholar]] of Damascus)&lt;br /&gt;
* [[Sibrand]] (Grand Master of the [[Knights Teutonic]])&lt;br /&gt;
* [[Al Mualim]] (Master and leader of the [[Assassin]]s, and a former Templar)&lt;br /&gt;
* [[Maria Thorpe]] (Robert de Sable&#039;s steward and his own personal assassin; became ally to the Assassins)&lt;br /&gt;
* [[Roland Napule]] (Head of a Templar hospital in [[Tyre]])&lt;br /&gt;
* [[Masun]] (Traitorous assassin who is a double agent to the Templar)&lt;br /&gt;
* [[Alaat]] (Templar knight)&lt;br /&gt;
* [[Tamir (Altaïr&#039;s Chronicles)]] (A rich merchant allied to Basilisk)&lt;br /&gt;
* [[Master of the Tower]] (Basilisk&#039;s second-in-command, master of the art of killing)&lt;br /&gt;
* [[The Master&#039;s Student]] (Templar killer)&lt;br /&gt;
* [[Harash]] (Al Mualim&#039;s second-in-command, traitor who joined Templars)&lt;br /&gt;
* [[Frederick The Red]] (Templar regent of Limassol)&lt;br /&gt;
* [[Pirate Captain]] (Leader of Cypriot pirates who joined the Order)&lt;br /&gt;
* [[Osman]] (Templar knight, secretly a member of Cypriot resistance)&lt;br /&gt;
* [[Moloch]] (Templar regent of Kyrenia)&lt;br /&gt;
* [[Shalim]] (Armand Bouchart&#039;s second-in-command, son of Moloch)&lt;br /&gt;
* [[Shahar]] (Shalim&#039;s twin brother)&lt;br /&gt;
* [[Templar Agent]] (Armand Bouchart&#039;s highly trained, stealthy killer)&lt;br /&gt;
* [[Isaac Comnenus]] (Former ruler of [[Cyprus]] and keeper of the [[Templar Archive]])&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
*[[Rodrigo Borgia]] (Grand Master of the Knights Templar and Pope Alexander VI)&lt;br /&gt;
*[[Cesare Borgia]] (Son of Rodrigo Borgia)&lt;br /&gt;
*[[Marco Barbarigo]] (Corrupt Doge of Venice)&lt;br /&gt;
*[[Silvio Barbarigo]] (Member of the Supreme Tribunal of Venice)&lt;br /&gt;
*[[Emilio Barbarigo]] (Corrupt Merchant of Venice)&lt;br /&gt;
*[[Carlo Grimaldi]] (Member of the Council of Ten of Venice)&lt;br /&gt;
*[[Uberto Alberti]] (The Gonfaloniere of Firenze)&lt;br /&gt;
*[[Jacopo de&#039; Pazzi]] (Patriarch of the Pazzi Family)&lt;br /&gt;
*[[Francesco de&#039; Pazzi]] (Head of the Pazzi Conspiracy)&lt;br /&gt;
*[[Vieri de&#039; Pazzi]] (Francesco&#039;s son - Ezio&#039;s rival)&lt;br /&gt;
*[[Stefano da Bagnone]] (Advisor to Jacopo de&#039; Pazzi - Pazzi Conspirator)&lt;br /&gt;
*[[Bernardo Baroncelli]] (Banker - Pazzi Conspirator)&lt;br /&gt;
*[[Francesco Salviati]] (Archbishop of Pisa - Pazzi Conspirator)&lt;br /&gt;
*[[Antonio Maffei]] (Priest - Pazzi Conspirator)&lt;br /&gt;
*[[Dante Moro]] (Personal Guard of Marco Barbarigo)&lt;br /&gt;
*[[Francisco Pizzaro]] (Spanish Conquistador)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modern Times===&lt;br /&gt;
*[[Alan Rikkin]] ([[Abstergo Industries]] CEO)&lt;br /&gt;
*[[Warren Vidic]] (Scientist of Abstergo Industries)&lt;br /&gt;
*[[Nancy Nilop]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Jane Birkam]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Audrey Jacobs]] (Alan Rikkin&#039;s assistant)&lt;br /&gt;
*[[Richard (Abstergo)|Richard]] ([[Abstergo Industries]] employee)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[[Lee Harvey Oswald]] (Templar Hitman)&lt;br /&gt;
*Abraham Zapruder (Clothing Manufacturer and Oswald&#039;s Accomplice)&lt;br /&gt;
*William Greer (Secret Service Agent and Oswald&#039;s Accomplice)&lt;br /&gt;
*[[Rasputin]] (Russian Mystic and Advisor to Czar Nicholas II)&lt;br /&gt;
*[[Thomas Edison]] (American Inventor and Abstergo Employee)&lt;br /&gt;
*[[Henry Ford]] (Founder of the Ford Motor Company)&lt;br /&gt;
*Harvey Firestone (Founder of the Firestone Tire and Rubber Company)&lt;br /&gt;
*[[Adolf Hitler]] (Fuhrer of the Nazi Party)&lt;br /&gt;
*Winston Churchill (British Prime Minister)&lt;br /&gt;
*[[Lyndon B. Johnson]] (36th President of the United States)&lt;br /&gt;
*Nathuram Godse (Templar Hitman)&lt;br /&gt;
*J. Gordon Whitehead (Templar Hitman)&lt;br /&gt;
*James Earl Ray (Possible Templar Hitman)&lt;br /&gt;
*Sirhan Sirhan (Possible Templar Hitman)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Templar Groups ==&lt;br /&gt;
There are groups who act as unofficial divisions of the Templars, unrelated to them publicly, but in fact commanded by Templars (some of them through the membership of their leaders and others are part of the Templar Order itself).&lt;br /&gt;
*Third Crusade&lt;br /&gt;
**[[File:Knights Teutonic Cross.svg|30px]] [[Teutonic|Teutonic&amp;amp;nbsp; /]] Being a part the Crusaders, Knight Teutonic are basically trusted with the task of guarding the city of Acre. The Knights Teutonic, also known as &#039;&#039;Order of the German House of St.Mary in Jerusalem&#039;&#039;, was formed at the end of the 12th century in Acre itself.&lt;br /&gt;
**[[File:Hospitalier Crest.svg|30px]] [[Hospitalier|Hospitalier / The Knights Hospitalier also known as &#039;&#039;Sovereign Military Hospitaller Order of St. John of Jerusalem of Rhodes and of Malta, Order of St. John, Knights of Malta, and Chevaliers of Malta&#039;&#039;, was one of the Christian orders with the ]][[Third Crusade]]&lt;br /&gt;
*Renaissance&lt;br /&gt;
**[[File:Pazziingame.png|30px]] [[Pazzi|Pazzi / The &#039;&#039;&#039;Pazzi family&#039;&#039;&#039; were ]][[Tuscany|Tuscan]] nobles who were bankers in [[Florence]] during the 15th century. They are most famous for the &amp;quot;[http://en.wikipedia.org/wiki/Pazzi_conspiracy Pazzi Conspiracy]&amp;quot;. They are also part of the [[Knights Templar]] in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
**[[File:Flag of Most Serene Republic of Venice.svg|30px]] Gouverment of Venice / &#039;&#039;&#039;La Serenissima&#039;&#039;&#039; is a collective title for the governing body of &#039;&#039;The Most Serene Republic of Venice&#039;&#039;, taken from its name in Italian (Serenissima Repubblica di Venezia). The term can also be used to refer to the Republic of [[Venice]] itself.[[La Serenissima| ]]&lt;br /&gt;
&lt;br /&gt;
**[[File:442px-Emblem of the Papacy SE svg.png|30px]] [[Papacy|Papacy / The &#039;&#039;&#039;Papacy&#039;&#039;&#039; is the office of the ]][http://en.wikipedia.org/wiki/pope pope]. Besides its religious role as the official catholic order, it acted as a government ruling over a [http://en.wikipedia.org/wiki/Papal_States large part] of Italy.&lt;br /&gt;
**[[File:Blason famille it Borgia01 svg.png|30px]] [[Rodrigo Borgia|Borgia / all the personal guards of Rodrigo Borgia have this sighn. ]]&lt;br /&gt;
*20th century&lt;br /&gt;
**[[File:Ford Motor Company Logo.svg|30px]] [[wikipedia:Ford Motor Company|Ford Motor Company / The &#039;&#039;&#039;Ford Motor Company&#039;&#039;&#039; is]] an American [http://en.wikipedia.org/wiki/Multinational_corporation multinational corporation] based in [http://en.wikipedia.org/wiki/Dearborn,_Michigan Dearborn, Michigan], a suburb of [http://en.wikipedia.org/wiki/Detroit Detroit].&lt;br /&gt;
**[[wikipedia:Edison Studios|Edison Studios / &#039;&#039;&#039;Edison Studios&#039;&#039;&#039; was an ]][http://en.wikipedia.org/wiki/United_States American] [http://en.wikipedia.org/wiki/Motion_picture motion picture] production company owned by the Edison Company of inventor [http://en.wikipedia.org/wiki/Thomas_Edison Thomas Edison.]&lt;br /&gt;
**[[File:Flag of Nazi Germany (1933-1945).svg|30px]] [[wikipedia:Nazi Party|Nazi Party / the &#039;&#039;&#039;Nazi Party&#039;&#039;&#039;, was a ]][http://en.wikipedia.org/wiki/Political_party political party] in Germany between 1919 and 1945 .&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries|Abstergo Industries / modern company that works in secret to create the New World. ]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] NASA / a guvernamental company that created the Apollo missions to colonize other worlds for templar purposes.&lt;br /&gt;
*21st century&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] [[wikipedia:NASA|NASA]]&lt;br /&gt;
&lt;br /&gt;
== The Historical Templars ==&lt;br /&gt;
[[File:Templar4.jpg|thumb|Depiction of Templars]]&lt;br /&gt;
{{quote|Non nobis Domine, non nobis, sed Nomini Tuo da Gloriam&amp;lt;br&amp;gt;(&#039;&#039;Latin for &amp;quot;Not to us God, not to us, but to Your Name Give Glory&amp;quot;&#039;&#039;)|Historical motto of the Templars&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Ordre du Temple&#039;&#039; in French, the Knights Templar are amongst the most famous of the Western Christian military orders involved in the war. They are well known by the distinctive white mantles with a red cross. Officially endorsed by the Roman Catholic Church around 1129, the Order became a favored charity throughout Christianity, and grew rapidly in membership. Despite losing their interests in Outremer, they still had financial holdings in Europe, but King Philip the 4th of France deceived Pope Clement the 5th into disbanding the Knights Templar. The Order`s Knights either fled, were executed, or absorbed into other orders like the Knights Hospitalier. The Portuguese branch changed their names to Knights of Christ.&lt;br /&gt;
&lt;br /&gt;
They were among the most skilled fighters at the time, which is reflected in the game. Their ruthlessness against non-Catholics was also infamous; this also is reflected in the game.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[List of Templar Locations|List of Templar Locations in &#039;&#039;Assassin&#039;s Creed&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Templars| ]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148124</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148124"/>
		<updated>2010-05-27T11:02:36Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */ Tested and Confirmed: Thugs will not Freerun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away. They instead reapear in function as &#039;&#039;minstrels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape.&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.) Make sure however thatthere are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by either throwing money at them. Just like in the previous game however, you can punch them or throw them. Unlike in the previous game however, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: Another method for dealing with them is knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: Stealing from a minstrel causes him to drop his han&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
: Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Ezio has to be facing their general direction, just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
: Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven&#039;t been robbed, you can still gain at least 500 gold this way, so it might be worth your while to give chase.&lt;br /&gt;
: One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
: Be aware that when chasing them, you may have to compete with the rooftop guards to catch him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Borgia Messengers}}&lt;br /&gt;
: Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and thier cries to the guards when they flee from you. Third, their payout uppon capture is much higher (1500 fl).&lt;br /&gt;
: As such, the strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them.&lt;br /&gt;
: Just like with Pickpockets, they will often earn the wrath of the rooftop guards, whom they will ironicly try to call out for to stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thieves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160917</id>
		<title>Crusaders</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160917"/>
		<updated>2010-05-27T04:52:43Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
|image       = Crusader crest.svg&lt;br /&gt;
|imgdesc     = The prancing lion is the crest of the Crusaders.&lt;br /&gt;
|religion    = Christian&lt;br /&gt;
|nationality = English&lt;br /&gt;
|location    = The [[Kingdom]]&amp;lt;br&amp;gt;[[Acre]]&lt;br /&gt;
|targets     = [[Garnier de Naplouse]]&amp;lt;br&amp;gt;[[William of Montferrat]]&amp;lt;br&amp;gt;[[Sibrand]]&amp;lt;br&amp;gt;[[Robert de Sable]]&lt;br /&gt;
|game        = &lt;br /&gt;
}}The &#039;&#039;&#039;Crusaders&#039;&#039;&#039; was a coalition army of numerous monastaic/military Christian knights who have declared war and set out on a Crusade to the Holy Land. To forcefully reclaim it from the Muslim [[Saracens]] in the name of Christianity. Their leader is King of England [[Richard the Lionheart]]. They appear in the city of [[Acre]],Kingdom, and Arsuf. The coalition is composed of Crusader Knightly Orders like: Knights Templar, Knights Hospitaller, and Teutonic Knights. You will also see Richard the Lionheart&#039;s Crusaders.&lt;br /&gt;
&lt;br /&gt;
==Crusader knights==&lt;br /&gt;
Lionheart[[File:Crusader.jpg|150px|Full body render of a Crusader Knight|thumb|left]] Crusader soldiers can be found throughout the Kingdom, and chain district of Acre, (where they are always [[Social Status#Informed|Informed]] and very easily provoked due to the war) loyal to King Richard.&lt;br /&gt;
&lt;br /&gt;
Crusader knights are commonly mistaken for [[Templar]] knights. This is because of their similar coloration of uniforms. Lionheart Crusader knights, however, can be distinguished from Templar Knights by their crest- Templars have a red cross whereas Lionhearts have a prancing lion as a crest.&lt;br /&gt;
&lt;br /&gt;
==King Richard==&lt;br /&gt;
{{main|Richard the Lionheart}}&lt;br /&gt;
Richard I of England, commonly known as Richard the Lionheart, is the leader of the Crusaders. He makes only 2 appearances in the game, one in the city of Acre, having a conversation with [[William of Montferrat]] just before he rides off to battle and another in [[Arsuf]] before and after the battle with [[Robert De Sable]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Battle ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Low Ranking Soldier ===&lt;br /&gt;
The lowest ranking soldiers are the most common Crusaders, having no complicated armor. They&#039;re dressed in red and white. They speak English. The Low Ranking Crusaders can&#039;t grab, counter, or dodge&amp;amp;nbsp;Altaïr (only blocking with their sword), cannot break Altaïr&#039;s grabs, and are dispatched easily. These soldiers can be killed by just one sword/short blade counter, in which Altair will end up impaling the soldier, instead of just throwing him away from himself. Of course, like most guards in the game, these soldiers can be killed with just one Hidden Blade counter. Low Ranking Soldiers are also known to be frightened the most during battle, especially when Altaïr pulls off intense moves. Because of this, they will usually either run away after their comrades are slain, or get on their knees and beg for mercy. The quickest way of doing that is killing their higher ranked compatriots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Middle Ranking Soldier ===&lt;br /&gt;
The middle ranking soldiers are the second most common types of Crusaders. They also speak French or German.These soldiers have some armor worn (heavy chain mail with Plate armor, vambraces and shoulder badges), unlike their lower counterparts and seem to have a degree of combat experience. Because of this, they are harder to kill, and may take a few more hits to kill, unless the player is using the Hidden Blade to counter.&amp;amp;nbsp;These soldiers&amp;amp;nbsp;can grab Altaïr by his robe and throw him, which makes these soldiers a&amp;amp;nbsp;much more deadly adversary than low ranking soldiers. If Altaïr continuously slashes at these foes, they will either counter Altaïr, or dodge him, and can either follow up the dodge by rushing back with a sword slash, or just staying back. These soldiers also can tolerate one sword/short blade counter, though a second one should work beautifully. Those skilled with the Hidden Blade can finish it with one counter. Altaïr can try to grab these soldiers, but there&#039;s a chance they will break his grab, and Altaïr will end up on the floor. Low ranked players (those that don&#039;t have counter) should chance a throw, then wail on the soldier when he&#039;s down.These soldiers CAN and WILL run away if frightened enough by Altaïr, but have a bigger chance of sticking around and fighting than the lower class soldiers.&lt;br /&gt;
&lt;br /&gt;
=== High Ranking Soldier ===&lt;br /&gt;
The high ranking soldiers are the least common types of Crusaders (save the Templars). These soldiers also wear red and white, but have a kind of robe on, a LOT of armor (also chain mail),&amp;amp;nbsp;and a knight helm. Like the middle-rankers, they speak French or German. They are easily the strongest (again, save the Templar Knight) type of soldier. They are usually found leading a small troop of lesser soldiers on patrol. These soldiers can take two counters before dying or you can use the Hidden Blade counter. They also have practice at the fine art of countering.There is a very high chance Altaïr&#039;s slashes to be countered, usually ending up with Altaïr being smacked across the face and falling to the ground. These soldiers also have a huge chance of breaking grabs, and dodging attacks. You should focus on their underlings (at least until you get the defence break move) and wait for them to attack (where you can soften them with a counter) .These soldiers rarely flee from battle,usually fighting to the death.&lt;br /&gt;
&lt;br /&gt;
===Templar Knight===&lt;br /&gt;
{{main|Knights Templar}}&lt;br /&gt;
The toughest non-boss unit that is found in game. They are not actually aligned with the Crusaders&#039; goals. The Templar Knight is similar to the High Ranking Crusader Soldier (see above) except the Templars have Plate Mail Greaves, wear a Templar tunic, and the helm and sword are usually bloodstained. The Templar speaks all three Crusader dialects (English, French, and German). There are sixty Templar Knights lurking in secluded spots throughout the entirety of Outremer (besides Masyaf), they are very hostile and will attack you on sight. While usually found alone, the fight could easily attract extra guards or worse, ruin a mission. The Templar Knight is not much more durable than a high ranking soldier, but is more aggressive and you should be wary of one at all times. The Templar Knight is quite aggressive and will relentlessly assault you and will often use defence break. He will also counter most of your grabs and attacks. As a result, you should pray you have counter and a medium size health bar, 3 counters should be enough to finish the fight. If you don&#039;t flee to the high ground, then try to get the Templar to fall off. Either way, you can chance a grab, if the Templar ends up on the floor, then use the Hidden Blade to finish him. When a Templar confronts you, usually the other guards will give you room for your duel, but don&#039;t even think about trying to get the Templar to flee.&lt;br /&gt;
&lt;br /&gt;
Another way to quickly defeat them is to provoke their attention, run way past a group of [[Vigilantes]], and use the hidden blade from behind while they distract and grab him. This will obviously not work in the [[Kingdom]] however as they are only present in cities. Another weakness is that upon spotting you the first thing the Templar will do is taunt you, leaving you a small window of time for a hidden blade attack.&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160916</id>
		<title>Crusaders</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160916"/>
		<updated>2010-05-27T03:34:14Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Templar Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
|image       = Crusader crest.svg&lt;br /&gt;
|imgdesc     = The prancing lion is the crest of the Crusaders.&lt;br /&gt;
|religion    = Christian&lt;br /&gt;
|nationality = English&lt;br /&gt;
|location    = The [[Kingdom]]&amp;lt;br&amp;gt;[[Acre]]&lt;br /&gt;
|targets     = [[Garnier de Naplouse]]&amp;lt;br&amp;gt;[[William of Montferrat]]&amp;lt;br&amp;gt;[[Sibrand]]&amp;lt;br&amp;gt;[[Robert de Sable]]&lt;br /&gt;
|game        = &lt;br /&gt;
}}The &#039;&#039;&#039;Crusaders&#039;&#039;&#039; was a coalition army of numerous monastaic/military Christian knights who have declared war and set out on a Crusade to the Holy Land. To forcefully reclaim it from the Muslim [[Saracens]] in the name of Christianity. Their leader is King of England [[Richard the Lionheart]]. They appear in the city of [[Acre]],Kingdom, and Arsuf. The coalition is composed of Crusader Knightly Orders like: Knights Templar, Knights Hospitaller, and Teutonic Knights. You will also see Richard the Lionheart&#039;s Crusaders.&lt;br /&gt;
&lt;br /&gt;
==Crusader knights==&lt;br /&gt;
Lionheart[[File:Crusader.jpg|150px|Full body render of a Crusader Knight|thumb|left]] Crusader soldiers can be found throughout the Kingdom, and chain district of Acre, (where they are always [[Social Status#Informed|Informed]] and very easily provoked due to the war) loyal to King Richard.&lt;br /&gt;
&lt;br /&gt;
Crusader knights are commonly mistaken for [[Templar]] knights. This is because of their similar coloration of uniforms. Lionheart Crusader knights, however, can be distinguished from Templar Knights by their crest- Templars have a red cross whereas Lionhearts have a prancing lion as a crest.&lt;br /&gt;
&lt;br /&gt;
==King Richard==&lt;br /&gt;
{{main|Richard the Lionheart}}&lt;br /&gt;
Richard I of England, commonly known as Richard the Lionheart, is the leader of the Crusaders. He makes only 2 appearances in the game, one in the city of Acre, having a conversation with [[William of Montferrat]] just before he rides off to battle and another in [[Arsuf]] before and after the battle with [[Robert De Sable]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Battle ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Low Ranking Soldier ===&lt;br /&gt;
The lowest ranking soldiers are the most common Crusaders, having no complicated armor. They&#039;re dressed in red and white. They speak English. The Low Ranking Crusaders can&#039;t grab, counter, or dodge&amp;amp;nbsp;Altaïr (only blocking with their sword), cannot break Altaïr&#039;s grabs, and are dispatched easily. These soldiers can be killed by just one sword/short blade counter, in which Altair will end up impaling the soldier, instead of just throwing him away from himself. Of course, like most guards in the game, these soldiers can be killed with just one Hidden Blade counter. Low Ranking Soldiers are also known to be frightened the most during battle, especially when Altaïr pulls off intense moves. Because of this, they will usually either run away after their comrades are slain, or get on their knees and beg for mercy. The quickest way of doing that is killing their higher ranked compatriots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Middle Ranking Soldier ===&lt;br /&gt;
The middle ranking soldiers are the second most common types of Crusaders. They also speak French or German.These soldiers have some armor worn (heavy chain mail with Plate armor, vambraces and shoulder badges), unlike their lower counterparts and seem to have a degree of combat experience. Because of this, they are harder to kill, and may take a few more hits to kill, unless the player is using the Hidden Blade to counter.&amp;amp;nbsp;These soldiers&amp;amp;nbsp;can grab Altaïr by his robe and throw him, which makes these soldiers a&amp;amp;nbsp;much more deadly adversary than low ranking soldiers. If Altaïr continuously slashes at these foes, they will either counter Altaïr, or dodge him, and can either follow up the dodge by rushing back with a sword slash, or just staying back. These soldiers also can tolerate one sword/short blade counter, though a second one should work beautifully. Those skilled with the Hidden Blade can finish it with one counter. Altaïr can try to grab these soldiers, but there&#039;s a chance they will break his grab, and Altaïr will end up on the floor. Low ranked players (those that don&#039;t have counter) should chance a throw, then wail on the soldier when he&#039;s down.These soldiers CAN and WILL run away if frightened enough by Altaïr, but have a bigger chance of sticking around and fighting than the lower class soldiers.&lt;br /&gt;
&lt;br /&gt;
=== High Ranking Soldier ===&lt;br /&gt;
The high ranking soldiers are the least common types of Crusaders (save the Templars). These soldiers also wear red and white, but have a kind of robe on, a LOT of armor (also chain mail),&amp;amp;nbsp;and a knight helm. Like the middle-rankers, they speak French or German. They are easily the strongest (again, save the Templar Knight) type of soldier. They are usually found leading a small troop of lesser soldiers on patrol. These soldiers can take two counters before dying or you can use the Hidden Blade counter. They also have practice at the fine art of countering.There is a very high chance Altaïr&#039;s slashes to be countered, usually ending up with Altaïr being smacked across the face and falling to the ground. These soldiers also have a huge chance of breaking grabs, and dodging attacks. You should focus on their underlings (at least until you get the defence break move) and wait for them to attack (where you can soften them with a counter) .These soldiers rarely flee from battle,usually fighting to the death.&lt;br /&gt;
&lt;br /&gt;
===Templar Knight===&lt;br /&gt;
The toughest non-boss unit that is found in game. They are not actually aligned with the Crusaders&#039; goals. The Templar Knight is similar to the High Ranking Crusader Soldier (see above) except the Templars have Plate Mail Greaves, wear a Templar tunic, and the helm and sword are usually bloodstained. The Templar speaks all three Crusader dialects (English, French, and German). There are sixty Templar Knights lurking in secluded spots throughout the entirety of Outremer (besides Masyaf), they are very hostile and will attack you on sight. While usually found alone, the fight could easily attract extra guards or worse, ruin a mission. The Templar Knight is not much more durable than a high ranking soldier, but is more aggressive and you should be wary of one at all times. The Templar Knight is quite aggressive and will relentlessly assault you and will often use defence break. He will also counter most of your grabs and attacks. As a result, you should pray you have counter and a medium size health bar, 3 counters should be enough to finish the fight. If you don&#039;t flee to the high ground, then try to get the Templar to fall off. Either way, you can chance a grab, if the Templar ends up on the floor, then use the Hidden Blade to finish him. When a Templar confronts you, usually the other guards will give you room for your duel, but don&#039;t even think about trying to get the Templar to flee.&lt;br /&gt;
&lt;br /&gt;
Another way to quickly defeat them is to provoke their attention, run way past a group of [[Vigilantes]], and use the hidden blade from behind while they distract and grab him. This will obviously not work in the [[Kingdom]] however as they are only present in cities.  Another weakness is that upon spotting you the first thing the Templar will do is taunt you, leaving you a small window of time for a hidden blade attack.&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160914</id>
		<title>Crusaders</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Crusaders&amp;diff=160914"/>
		<updated>2010-05-26T15:42:22Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Templar Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
|image       = Crusader crest.svg&lt;br /&gt;
|imgdesc     = The prancing lion is the crest of the Crusaders.&lt;br /&gt;
|religion    = Christian&lt;br /&gt;
|nationality = English&lt;br /&gt;
|location    = The [[Kingdom]]&amp;lt;br&amp;gt;[[Acre]]&lt;br /&gt;
|targets     = [[Garnier de Naplouse]]&amp;lt;br&amp;gt;[[William of Montferrat]]&amp;lt;br&amp;gt;[[Sibrand]]&amp;lt;br&amp;gt;[[Robert de Sable]]&lt;br /&gt;
|game        = &lt;br /&gt;
}}The &#039;&#039;&#039;Crusaders&#039;&#039;&#039; was a coalition army of numerous monastaic/military Christian knights who have declared war and set out on a Crusade to the Holy Land. To forcefully reclaim it from the Muslim [[Saracens]] in the name of Christianity. Their leader is King of England [[Richard the Lionheart]]. They appear in the city of [[Acre]],Kingdom, and Arsuf. The coalition is composed of Crusader Knightly Orders like: Knights Templar, Knights Hospitaller, and Teutonic Knights. You will also see Richard the Lionheart&#039;s Crusaders.&lt;br /&gt;
&lt;br /&gt;
==Crusader knights==&lt;br /&gt;
Lionheart[[File:Crusader.jpg|150px|Full body render of a Crusader Knight|thumb|left]] Crusader soldiers can be found throughout the Kingdom, and chain district of Acre, (where they are always [[Social Status#Informed|Informed]] and very easily provoked due to the war) loyal to King Richard.&lt;br /&gt;
&lt;br /&gt;
Crusader knights are commonly mistaken for [[Templar]] knights. This is because of their similar coloration of uniforms. Lionheart Crusader knights, however, can be distinguished from Templar Knights by their crest- Templars have a red cross whereas Lionhearts have a prancing lion as a crest.&lt;br /&gt;
&lt;br /&gt;
==King Richard==&lt;br /&gt;
{{main|Richard the Lionheart}}&lt;br /&gt;
Richard I of England, commonly known as Richard the Lionheart, is the leader of the Crusaders. He makes only 2 appearances in the game, one in the city of Acre, having a conversation with [[William of Montferrat]] just before he rides off to battle and another in [[Arsuf]] before and after the battle with [[Robert De Sable]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Battle ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Low Ranking Soldier ===&lt;br /&gt;
The lowest ranking soldiers are the most common Crusaders, having no complicated armor. They&#039;re dressed in red and white. They speak English. The Low Ranking Crusaders can&#039;t grab, counter, or dodge&amp;amp;nbsp;Altaïr (only blocking with their sword), cannot break Altaïr&#039;s grabs, and are dispatched easily. These soldiers can be killed by just one sword/short blade counter, in which Altair will end up impaling the soldier, instead of just throwing him away from himself. Of course, like most guards in the game, these soldiers can be killed with just one Hidden Blade counter. Low Ranking Soldiers are also known to be frightened the most during battle, especially when Altaïr pulls off intense moves. Because of this, they will usually either run away after their comrades are slain, or get on their knees and beg for mercy. The quickest way of doing that is killing their higher ranked compatriots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Middle Ranking Soldier ===&lt;br /&gt;
The middle ranking soldiers are the second most common types of Crusaders. They also speak French or German.These soldiers have some armor worn (heavy chain mail with Plate armor, vambraces and shoulder badges), unlike their lower counterparts and seem to have a degree of combat experience. Because of this, they are harder to kill, and may take a few more hits to kill, unless the player is using the Hidden Blade to counter.&amp;amp;nbsp;These soldiers&amp;amp;nbsp;can grab Altaïr by his robe and throw him, which makes these soldiers a&amp;amp;nbsp;much more deadly adversary than low ranking soldiers. If Altaïr continuously slashes at these foes, they will either counter Altaïr, or dodge him, and can either follow up the dodge by rushing back with a sword slash, or just staying back. These soldiers also can tolerate one sword/short blade counter, though a second one should work beautifully. Those skilled with the Hidden Blade can finish it with one counter. Altaïr can try to grab these soldiers, but there&#039;s a chance they will break his grab, and Altaïr will end up on the floor. Low ranked players (those that don&#039;t have counter) should chance a throw, then wail on the soldier when he&#039;s down.These soldiers CAN and WILL run away if frightened enough by Altaïr, but have a bigger chance of sticking around and fighting than the lower class soldiers.&lt;br /&gt;
&lt;br /&gt;
=== High Ranking Soldier ===&lt;br /&gt;
The high ranking soldiers are the least common types of Crusaders (save the Templars). These soldiers also wear red and white, but have a kind of robe on, a LOT of armor (also chain mail),&amp;amp;nbsp;and a knight helm. Like the middle-rankers, they speak French or German. They are easily the strongest (again, save the Templar Knight) type of soldier. They are usually found leading a small troop of lesser soldiers on patrol. These soldiers can take two counters before dying or you can use the Hidden Blade counter. They also have practice at the fine art of countering.There is a very high chance Altaïr&#039;s slashes to be countered, usually ending up with Altaïr being smacked across the face and falling to the ground. These soldiers also have a huge chance of breaking grabs, and dodging attacks. You should focus on their underlings (at least until you get the defence break move) and wait for them to attack (where you can soften them with a counter) .These soldiers rarely flee from battle,usually fighting to the death.&lt;br /&gt;
&lt;br /&gt;
===Templar Knight===&lt;br /&gt;
The toughest non-boss unit that is found in game. They are not actually aligned with the Crusaders&#039; goals. The Templar Knight is similar to the High Ranking Crusader Soldier (see above) except the Templars have Plate Mail Greaves, wear a Templar tunic, and the helm and sword are usually bloodstained. The Templar speaks all three Crusader dialects (English, French, and German). There are sixty Templar Knights lurking in secluded spots throughout the entirety of Outremer (besides Masyaf), they are very hostile and will attack you on sight. While usually found alone, the fight could easily attract extra guards or worse, ruin a mission. The Templar Knight is not much more durable than a high ranking soldier, but is more aggressive and you should be wary of one at all times. The Templar Knight is quite aggressive and will relentlessly assault you and will often use defence break. He will also counter most of your grabs and attacks. As a result, you should pray you have counter and a medium size health bar, 3 counters should be enough to finish the fight. If you don&#039;t flee to the high ground, then try to get the Templar to fall off. Either way, you can chance a grab, if the Templar ends up on the floor, then use the Hidden Blade to finish him. When a Templar confronts you, usually the other guards will give you room for your duel, but don&#039;t even think about trying to get the Templar to flee.&lt;br /&gt;
&lt;br /&gt;
Another way to quickly defeat them is to provoke their attention, run way past a group of [[Vigilantes]], and use the hidden blade from behind while they distract and grab him.  This will obviously not work in the [[Kingdom]] however as they are only available in cities.&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368102</id>
		<title>Masyaf</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368102"/>
		<updated>2010-05-26T15:29:49Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|image    = Masyaf.jpg&lt;br /&gt;
|icon     =&lt;br /&gt;
|heldby   = Assassins&lt;br /&gt;
|factions = &lt;br /&gt;
|targets  = [[Al-Mualim]]&lt;br /&gt;
|flags    =&lt;br /&gt;
|seenin   = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; (Arabic مصياف) is a mountain city in current-day Syria. In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, it serves as the base of operations of the [[Assassins|Assassins&#039; Order]] (Syrian wing). From here, the smallest city in the game outside the [[Kingdom]], Assassins undergo educational and physical training for the trials they are to endure in the outside land.&lt;br /&gt;
&lt;br /&gt;
Masyaf is built on a mountain nestled in the Orontes Valley, the castle being at the peak. The village appears to offer sanctuary to the citizens loyal to the Assassins&#039; cause. A bustling market lies at the lower end of the city. At the mountain peak, one may find the Assassins&#039; Fortress, and within, the master&#039;s personal library and sanctuary. Inside the fortress library, one can witness the true scholarly habits of the Order. Instructors constantly manoeuvre around seeking books to further their education on worldly politics as well as the &amp;quot;Assassin&#039;s Creed&amp;quot;. [[Al Mualim]] delves into these books on a daily basis constantly seeking knowledge and wisdom in order to properly guide and educate the fearsome political warriors that faithfully serve under him. This city is, for the most part, unscathed by the wars ravaging the Holy Land, because the Assassins protect their city very fiercely.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Masyaf is the first location after Solomon&#039;s temple that is encountered during the game.&lt;br /&gt;
*Although considered your allies (and indicated to be as such by [[Eagle Vision]]), guards in the city will fight you if provoked.&lt;br /&gt;
*There are no harassers of any sort in Masyaf (i.e. beggars, jar carriers, and guards blocking access).&lt;br /&gt;
*Outside of Masyaf, there is a small part of the [[Kingdom]]&amp;amp;nbsp;controlled by the [[Assassins]]. Using eagle vision it is possible to see a guard highlighted in&amp;amp;nbsp;red instead of blue, indicating he is an enemy. He may be killed without any sync penalties (though the guards will fight you if caught), although this might just be a glitch in the programming.&lt;br /&gt;
*During the Templar siege on Masyaf and during the mini cutscene before the first leap of faith you can see Assassins still keeping watch over the lake below.&lt;br /&gt;
*Despite the Third Tenet stating that you must not, indirectly or otherwise, harm your fellow Assassins, you can kill Masyaf guards with no synchronization penalty and no mention is made by anyone.&lt;br /&gt;
*The gardens behind the fortress (accessible after Tamir&#039;s assassination) are a reference to the legend of the secret Paradise in the backyards of the real Assassin&#039;s headquarters, wich was an illusion created by the Old [http://en.wikipedia.org/wiki/Hassan-i_Sabbah|Old Man of the Mountain] in order to make his followers believe in his divine mission and execute any order given (usually assassination attempts) without fear of death.&lt;br /&gt;
*In Assassin&#039;s Creed II, Altair&#039;s Codex pages reveal that he suggested the Assassins abandon their fortress, probably Masyaf, and turn underground as a preventive measure against the Templars who had gone into the shadows after their failure in the first game. Some of Altair&#039;s fellow assassins disagreed and became angry with him.&lt;br /&gt;
*Masyaf guards sound exactly like the [[Saracen]] guards of [[Jerusalem]] or [[Damascus]], even going so far as to use the same lines in combat (Such as &amp;quot;Infidel, Die!&amp;quot; Which is ironic consitering the Assassin&#039;s supposed secularity.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://images4.wikia.nocookie.net/assassinscreed/images/thumb/e/e2/Masyaf.png/436px-Masyaf.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Order]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368101</id>
		<title>Masyaf</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368101"/>
		<updated>2010-05-26T12:56:12Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|image    = Masyaf.jpg&lt;br /&gt;
|icon     =&lt;br /&gt;
|heldby   = Assassins&lt;br /&gt;
|factions = &lt;br /&gt;
|targets  = [[Al-Mualim]]&lt;br /&gt;
|flags    =&lt;br /&gt;
|seenin   = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; (Arabic مصياف) is a mountain city in current-day Syria. In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, it serves as the base of operations of the [[Assassins|Assassins&#039; Order]] (Syrian wing). From here, the smallest city in the game outside the [[Kingdom]], Assassins undergo educational and physical training for the trials they are to endure in the outside land.&lt;br /&gt;
&lt;br /&gt;
Masyaf is built on a mountain nestled in the Orontes Valley, the castle being at the peak. The village appears to offer sanctuary to the citizens loyal to the Assassins&#039; cause. A bustling market lies at the lower end of the city. At the mountain peak, one may find the Assassins&#039; Fortress, and within, the master&#039;s personal library and sanctuary. Inside the fortress library, one can witness the true scholarly habits of the Order. Instructors constantly manoeuvre around seeking books to further their education on worldly politics as well as the &amp;quot;Assassin&#039;s Creed&amp;quot;. [[Al Mualim]] delves into these books on a daily basis constantly seeking knowledge and wisdom in order to properly guide and educate the fearsome political warriors that faithfully serve under him. This city is, for the most part, unscathed by the wars ravaging the Holy Land, because the Assassins protect their city very fiercely.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Masyaf is the first location after Solomon&#039;s temple that is encountered during the game.&lt;br /&gt;
*Although considered your allies (and indicated to be as such by [[Eagle Vision]]), guards in the city will fight you if provoked.&lt;br /&gt;
*There are no harassers of any sort in Masyaf (i.e. beggars, jar carriers, and guards blocking access).&lt;br /&gt;
*Outside of Masyaf, there is a small part of the [[Kingdom]]&amp;amp;nbsp;controlled by the [[Assassins]]. Using eagle vision it is possible to see a guard highlighted in&amp;amp;nbsp;red instead of blue, indicating he is an enemy. He may be killed without any sync penalties (though the guards will fight you if caught), although this might just be a glitch in the programming.&lt;br /&gt;
*During the Templar siege on Masyaf and during the mini cutscene before the first leap of faith you can see Assassins still keeping watch over the lake below.&lt;br /&gt;
*Despite the Third Tenet stating that you must not, indirectly or otherwise, harm your fellow Assassins, you can kill Masyaf guards with no synchronization penalty and no mention is made by anyone.&lt;br /&gt;
*The gardens behind the fortress (accessible after Tamir&#039;s assassination) are a reference to the legend of the secret Paradise in the backyards of the real Assassin&#039;s headquarters, wich was an illusion created by the Old [http://en.wikipedia.org/wiki/Hassan-i_Sabbah|Old Man of the Mountain] in order to make his followers believe in his divine mission and execute any order given (usually assassination attempts) without fear of death.&lt;br /&gt;
*In Assassin&#039;s Creed II, Altair&#039;s Codex pages reveal that he suggested the Assassins abandon their fortress, probably Masyaf, and turn underground as a preventive measure against the Templars who had gone into the shadows after their failure in the first game. Some of Altair&#039;s fellow assassins disagreed and became angry with him.&lt;br /&gt;
*Masyaf guards sound exactly like the [[Saracen]] guards of [[Jerusalem]] or [[Damascus]], even going so far as to use the same lines in combat (Such as &amp;quot;Infidel, Die!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://images4.wikia.nocookie.net/assassinscreed/images/thumb/e/e2/Masyaf.png/436px-Masyaf.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Order]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507108</id>
		<title>Templars</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507108"/>
		<updated>2010-05-26T04:18:09Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Pre-Crusades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}{{Era|AC|ACAC|AC2|Templars|Crusade|Ren|Good}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
&lt;br /&gt;
|image = Knights.png&lt;br /&gt;
|imgdesc = The Templars used many variations on this red cross pattée as their symbol. &lt;br /&gt;
&amp;quot;Behold the mark of [[Cain]].&amp;quot; -Subject 16&lt;br /&gt;
|game = &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|religion = [[Wikipedia:Atheism|Atheist]] (pretend to be [[Wikipedia:Catholic Church|Roman Catholic]])&lt;br /&gt;
|location = Throughout the world.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|May the [[Father of Understanding]] guide us.&lt;br /&gt;
|Templar motto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Knights Templar --&#039;&#039;&#039; or &#039;&#039;&#039;Brotherhood&#039;&#039;&#039; as they called themselves -- was a religious military order-turned corporate giant during the second and third millennium A.D. (Anno Domini/ In the Year of Our Lord). Founded during the First Crusade, the Knights Templar sought to create a perfect world, although the means by which they sought to do so were questionable. Sworn enemies of the [[Order of Assassins]], the Templars suffered a crippling blow during the [[Third Crusade]], largely due to the work of the Assassin Altaïr, but survived.&lt;br /&gt;
&lt;br /&gt;
Adopting a less public position, the Knights Templar retreated into the shadows and thrived, continuing their war against the Assassins throughout the Renaissance, and into the [[Modern Times|Modern era]].&lt;br /&gt;
&lt;br /&gt;
==Ideals and goals==&lt;br /&gt;
The military order of the Knights Templar was founded publicly in 1129 to counter the increasing threat against the Holy Land by the [[Saracens]], and to protect the city of [[Jerusalem]]&amp;lt;ref name=HC&amp;gt;The History Channel, &#039;&#039;Decoding the Past: The Templar Code&#039;&#039;, 7 November 2005, video documentary written by Marcy Marzuni&amp;lt;/ref&amp;gt;. Over time, the Templars began to believe it within their power to unite the world in peace&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Their system of belief changed greatly upon the discovery of the [[Pieces of Eden]]; the realization of the non-existence of God led Order to become atheistic, although they publicly maintained the pretence of following the Christian ways so as to not lose the support of the Church&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing the power that the Pieces of Eden held over man, the Knights Templar began to seek out the artifacts. In 1191 [[Robert de Sable]], then the Grand Master of the Order, personally sought the fabled &#039;&#039;Apple of Eden&#039;&#039;, buried in the catacombs beneath [[Solomon&#039;s  Temple|Solomon&#039;s Temple]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. The theft of the piece of Eden by the Order of Assassins brought the two great powers into a sustained conflict with one another, ending with the death of [[Armand Bouchart]] in [[Limassol]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;/ref&amp;gt;. Despite this setback, the Order maintained its belief in creating a world of peace through manipulation of the Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
By their reasoning, with no afterlife or ultimate punishment or reward after death, there was no reason to oblige notions of morality or ethics; the end always justified the means, no matter how heinous. They thought that only this life was important, rather than preparing for a non-existent next life. With so many lower class people kept in line by the promise of an afterlife, and so many upper class men blissfully ignoring such ideals, the Templars vowed to make a better world; one of lasting peace, no matter the cost&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As time progressed, the Templars&#039; interest in the Pieces of Eden became more about seeking the power and domination that the artifacts offered. Their goals changed as they sought to control and unify the entire world using the Pieces of Eden to create a &amp;quot;New World Order&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Pre-Crusades===&lt;br /&gt;
Little is known of the Templars as a whole before their &#039;official&#039; founding in 1129, though occording to [[Subject 16]] they did indeed exist before then in some form or another, starting with [[Cain]] from whom the crusade-era Templars would get their symbol from. What is known is that Cain, [[Xerxes]], [[Alexander the Great]], [[Quin Shi Huang]], [[Attila the hun]], [[Cleopatra]], and [[Caliguia]] were all consitered Templars that had lived (and died) prior to the &amp;quot;official&amp;quot; formation of the Knights Templar. Anything else, including but not limited to weither or not they had any real goals outside of personal conquest and power, their level of organisation with other Templars (if any at all), or even if they had used the &amp;quot;Templar&amp;quot; name before the Third Crusade is purely spectulative. In fact, it is not implausable that the &amp;quot;Knights Templar&amp;quot; was simply a cover name for the group to hide the faction&#039;s true name, much the same way as [[Abstergo Industries]] is used in the modern era to cover up the &amp;quot;Templar&amp;quot; identity. If this is the case, than the original name of the faction has long since been lost to history, though like any information regarding the Templars before the Third Crusade, it is purely speculative weither or not this was even the case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
[[File:Assassins-creed-altair-1.jpg|thumb|A Knight Templar battles with Altaïr.]]&lt;br /&gt;
Founded in Jerusalem in 1129, the Knights Templar sought a world at peace with itself. By 1191, they had come to the realization that such peace could only be maintained through use of the [[Pieces of Eden]], and made it their quest to gather as many as they could&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. That same year, after the theft of the &#039;&#039;Apple of Eden&#039;&#039; by the assassins [[Malik A-Sayf]] and [[Altaïr Ibn-La&#039;Ahad]] from [[File:Maria-Templar-Robert-de-Sable.jpg|thumb|left|160px|Maria Thorpe, a Templar posing as Robert de Sable.]]the Templars, the Brotherhood entered into a brief period of sustained conflict with their Assassin enemies. Over the course of the year, ten Templar leaders from both [[Crusader]] and [[Saracen]] backgrounds fell to the blades of the assassin Altaïr, who was serving penance for crimes committed during the theft. The deaths included not only the Grand Master of the Order, but also [[Al Mualim]], leader of the Order of Assassins in Syria and the only Templar not willing to share the power of the Apple with his nine brothers&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
With their leadership effectively wiped out by a single assassin, the Brotherhood retreated to the island of [[Cyprus]] under the command of a new Grand Master, [[Armand Bouchart]]. Pursued by Altaïr, the Templars were wiped out once again, although the treasures of the [[Templar Archive]] in Limassol were spirited away before they could be found&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot; /&amp;gt;. The death of Armand forced the Order to consider its position carefully, and by 1312 the Order had officially disbanded. In reality, the Order continued to thrive, adopting a much more secretive position in world affairs.&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
By the late 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Century, the Brotherhood had regained a position of strength on the world stage, spreading deep into the Church and nobility of [[Italy]]. Under the command of [[Rodrigo Borgia]], the Knights Templar sought to unify northern Italy under their command, and regain the Apple of Eden which they knew to be buried in Cyprus&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Targeting [[Lorenzo de&#039; Medici]], Duke of [[Florence]], the Templars found themselves confronted by the assassin [[Giovanni Auditore da Firenze]], who whilst not knowing of their Templar allegiances, was rapidly piecing together the clues. Following a near fatal encounter with Giovanni himself, Borgia arranged for the trial and execution of Giovanni and his three sons &amp;amp;ndash; [[Federico Auditore da Firenze|Federico]], [[Petruccio Auditore|Petruccio]] and [[Ezio Auditore da Firenze|Ezio]] &amp;amp;ndash; for the crimes of High Treason against the city of Florence. Corrupting the city official [[Uberto Alberti]], the city guards arrested Giovanni and two of his sons, narrowly missing their chance to capture the third, Ezio, who had been delivering and collecting letters for his father&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing too late, the treachery of Uberto Alberti, whom his father had considered a friend&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed:Lineage&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;/ref&amp;gt;, Ezio appeared at the execution of his family, watching in horror as his father and brothers were hanged; he narrowly escaped such a fate himself. Unconcerned with the remaining Auditore, the Templars continued in their mission to assume control of the cities of northern Italy. In 1478, the Templar affiliated [[House of Pazzi]] made their push for control. In what would become known as the [[Pazzi conspiracy]], the family struck against the Medici during Mass, killing [[Giuliano de&#039; Medici]] and fatally wounding Lorenzo, who was saved only by the timely intervention of Ezio Auditore, the son who had been allowed to escape. Lorenzo&#039;s survival and the arrival of Ezio spelt doom for the Pazzi family, who were left to their fate by Rodrigo Borgia. [[Vieri de&#039; Pazzi|Vieri]], [[Francesco de&#039; Pazzi|Francesco]] and [[Jacopo de&#039; Pazzi]] were all slain by the lone assassin whilst[[File:Renaissance_Templar_Carlo_Grimaldi.jpg|thumb|right|240px|Ezio strikes at Carlo Grimaldi, a Renaissance Templar Leader.]] the Templars acknowledged their defeat in Florence, instead turning the attention to the city of [[Venice]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Utilising the [[House of Barbarigo]], the Brotherhood assumed control of Venice briefly in 1485, before they were once again overthrown by the lone Assassin. The distraction of controlling the city had been beneficial to the Templars however, as it had distracted the Assassins from noticing the preparations being made for the retrieval of the piece of Eden from Cyprus. Two years later, in 1487, the Templar expedition returned to Venice with &#039;&#039;the Apple&#039;&#039; in hand. Bringing it to Borgia, an undercover Ezio engaged the Templar Grand Master and, with the assistance of his fellow Assassins, forced the Templars out of the city once more&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the Apple in the hands of the Assassins, the Brotherhood approached the [[House of Orsi|brothers Orsi]] &amp;amp;ndash; [[Ludovico Orsi|Ludovico]] and [[Checco Orsi|Checco]] &amp;amp;ndash; to obtain a map detailing the location of the Codex pages from the wife of the Templar [[Girolamo Riario]] &amp;amp;ndash; [[Caterina Sforza]]. Invading [[Forlì]], the Orsi brothers demanded the map, and &#039;&#039;the Apple&#039;&#039; in exchange for the lives of Sforza&#039;s children. The brothers were rebuked, and assaulted the [[Rocca di Ravaldino]]. Together with the city guards, the Assassins Ezio Auditore and [[Niccolò Machiavelli]] held off the assault, although a second succeeded in claiming &#039;&#039;the Apple&#039;&#039; briefly&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;&amp;gt;&#039;&#039;[[Battle of Forlì (DLC)|Assassin&#039;s Creed II: Battle of Forlì]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Despite the loss of &#039;&#039;the Apple&#039;&#039;, Rodrigo Borgia was ultimately unfazed, and in 1492 became Pope [[w:Alexander VI|Alexander VI]] in order to gain access to the Papal staff, another of the Pieces of Eden. In 1499 Borgia was once again confronted by the assassin Ezio, this time within the [[Sistine Chapel]] itself&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modern era===&lt;br /&gt;
Despite their defeat at the hands of the assassin Ezio Auditore da Firenze, the Templar order continued to exist within the shadow. Infiltrating or starting up countless corporate entities, the Templars positioned its members in several world-defining positions, improving the planets technological level significantly. The Templars also worked to stiffle world progress however; [[Adolf Hitler]] used a Piece of Eden to rise to power in Germany, and subsequently started a [[w:World War II|world-wide conflict]]. He was &amp;quot;fought&amp;quot; by his Templar counterparts Winston Churchill and [[Joseph Stalin]], who ultimately won the conflict though it appears that FDR was an assassin&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Abstergo_Desmond_Captivity.png|thumb|left|220px|Desmond held captive by Abstergo Industries.]]By the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century, the Templar fronted [[Abstergo Industries]] had expanded into a global entity, far larger and more powerful than most companies that had come before it&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. For the most part this was not treated as suspicious, although there were those within the general population who viewed the company with suspicion&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At this time, Abstergo Industries seemingly lacked a Piece of Eden capable of controlling the minds of humanity, and as such authorised the [[Animus]]-project in order to gain access to the memories of those who might know the location of one. By September of 2012, sixteen test subjects had been &amp;quot;retired&amp;quot; before the company succeeded with the seventeenth &amp;amp;ndash; [[Desmond Miles]], the descendant of both Altaïr, and Ezio Auditore&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the location of all the Pieces of Eden now theirs, the Templars&lt;br /&gt;
&lt;br /&gt;
Captured, for seven days Miles was forced to relieve the memories of his ancestor [[Altaïr]] in order to reach one specific memory the Templars were seeking. The memory registered the moment his ancestor found a holographic map containing the locations of all [[Pieces of Eden]] scattered across the world. With the info in hand, the Templars started gathering the remaining intact pieces for use in their ancient purpose of &amp;quot;absolute peace&amp;quot;. Their plan of sending &#039;&#039;the Apple&#039;&#039; into orbit and use the device to control the minds of all citizens of Earth is still in progress, with the satellite launch scheduled to December 21, 2012. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. It should also be noted that they altered public records of history numerous times, which can explain inconsistencies with historical dates and in-game events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Originally crusaders of unprecedented skill, as time progressed, they began to act secretly, utilizing powerful and influential people to further their cause. Often, these people are lured to being Templars by the promise of power and glory.&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
* [[Basilisk]] (Grand Master of the Knights Templar)&lt;br /&gt;
* [[Robert de Sable]] (Grand Master of the Knights Templar, after Basilisk)&lt;br /&gt;
* [[Armand Bouchart]] (Grand Master of the Knights Templar, after Robert)&lt;br /&gt;
* [[Tamir the Merchant]] (Black marketeer in [[Damascus]])&lt;br /&gt;
* [[Garnier de Naplouse]] (Grand Master of the [[Knights Hospitalier]])&lt;br /&gt;
* [[Talal the Slave Trader]] (Slave master in [[Jerusalem]])&lt;br /&gt;
* [[Abul Nuqoud]] (Merchant king of Damascus)&lt;br /&gt;
* [[William of Montferrat]] (Regent lord of [[Acre]])&lt;br /&gt;
* [[Majd Addin]] (Regent lord of Jerusalem)&lt;br /&gt;
* [[Jubair al Hakim]] (Head of the Illuminated and the chief [[scholar]] of Damascus)&lt;br /&gt;
* [[Sibrand]] (Grand Master of the [[Knights Teutonic]])&lt;br /&gt;
* [[Al Mualim]] (Master and leader of the [[Assassin]]s, and a former Templar)&lt;br /&gt;
* [[Maria Thorpe]] (Robert de Sable&#039;s steward and his own personal assassin; became ally to the Assassins)&lt;br /&gt;
* [[Roland Napule]] (Head of a Templar hospital in [[Tyre]])&lt;br /&gt;
* [[Masun]] (Traitorous assassin who is a double agent to the Templar)&lt;br /&gt;
* [[Alaat]] (Templar knight)&lt;br /&gt;
* [[Tamir (Altaïr&#039;s Chronicles)]] (A rich merchant allied to Basilisk)&lt;br /&gt;
* [[Master of the Tower]] (Basilisk&#039;s second-in-command, master of the art of killing)&lt;br /&gt;
* [[The Master&#039;s Student]] (Templar killer)&lt;br /&gt;
* [[Harash]] (Al Mualim&#039;s second-in-command, traitor who joined Templars)&lt;br /&gt;
* [[Frederick The Red]] (Templar regent of Limassol)&lt;br /&gt;
* [[Pirate Captain]] (Leader of Cypriot pirates who joined the Order)&lt;br /&gt;
* [[Osman]] (Templar knight, secretly a member of Cypriot resistance)&lt;br /&gt;
* [[Moloch]] (Templar regent of Kyrenia)&lt;br /&gt;
* [[Shalim]] (Armand Bouchart&#039;s second-in-command, son of Moloch)&lt;br /&gt;
* [[Shahar]] (Shalim&#039;s twin brother)&lt;br /&gt;
* [[Templar Agent]] (Armand Bouchart&#039;s highly trained, stealthy killer)&lt;br /&gt;
* [[Isaac Comnenus]] (Former ruler of [[Cyprus]] and keeper of the [[Templar Archive]])&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
*[[Rodrigo Borgia]] (Grand Master of the Knights Templar and Pope Alexander VI)&lt;br /&gt;
*[[Marco Barbarigo]] (Corrupt Doge of Venice)&lt;br /&gt;
*[[Silvio Barbarigo]] (Member of the Supreme Tribunal of Venice)&lt;br /&gt;
*[[Emilio Barbarigo]] (Corrupt Merchant of Venice)&lt;br /&gt;
*[[Carlo Grimaldi]] (Member of the Council of Ten of Venice)&lt;br /&gt;
*[[Uberto Alberti]] (The Gonfaloniere of Firenze)&lt;br /&gt;
*[[Jacopo de&#039; Pazzi]] (Patriarch of the Pazzi Family)&lt;br /&gt;
*[[Francesco de&#039; Pazzi]] (Head of the Pazzi Conspiracy)&lt;br /&gt;
*[[Vieri de&#039; Pazzi]] (Francesco&#039;s son - Ezio&#039;s rival)&lt;br /&gt;
*[[Stefano da Bagnone]] (Advisor to Jacopo de&#039; Pazzi - Pazzi Conspirator)&lt;br /&gt;
*[[Bernardo Baroncelli]] (Banker - Pazzi Conspirator)&lt;br /&gt;
*[[Francesco Salviati]] (Archbishop of Pisa - Pazzi Conspirator)&lt;br /&gt;
*[[Antonio Maffei]] (Priest - Pazzi Conspirator)&lt;br /&gt;
*[[Dante Moro]] (Personal Guard of Marco Barbarigo)&lt;br /&gt;
*[[Francisco Pizzaro]] (Spanish Conquistador)&lt;br /&gt;
&lt;br /&gt;
===Modern Times===&lt;br /&gt;
*[[Alan Rikkin]] ([[Abstergo Industries]] CEO)&lt;br /&gt;
*[[Warren Vidic]] (Scientist of Abstergo Industries)&lt;br /&gt;
*[[Nancy Nilop]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Jane Birkam]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Audrey Jacobs]] (Alan Rikkin&#039;s assistant)&lt;br /&gt;
*[[Richard (Abstergo)|Richard]] ([[Abstergo Industries]] employee)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[[Cain]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
*[[Alexander the Great]]&lt;br /&gt;
*[[Qin Shi Huang]]&lt;br /&gt;
*[[Atilla the Hun]]&lt;br /&gt;
*[[Genghis Khan]]&lt;br /&gt;
*[[Cleopatra]]&lt;br /&gt;
*[[Caligula]]&lt;br /&gt;
*[[François Duvalier]]&lt;br /&gt;
*[[John Wilkes Booth]]&lt;br /&gt;
*[[Lee Harvey Oswald]]&lt;br /&gt;
*[[Rasputin]]&lt;br /&gt;
*[[Josef Stalin|Joseph Stalin]]&lt;br /&gt;
*[[Mary I of England]]&lt;br /&gt;
*[[Thomas Edison]]&lt;br /&gt;
*[[Henry Ford]]&lt;br /&gt;
*[[Adolf Hitler]]&lt;br /&gt;
*[[Lyndon B. Johnson]]&lt;br /&gt;
*[[J. P. Morgan]]&lt;br /&gt;
&lt;br /&gt;
== Templar Groups ==&lt;br /&gt;
There are groups who act as unofficial divisions of the Templars, unrelated to them publicly, but in fact commanded by Templars (some of them through the membership of their leaders and others are part of the Templar Order itself).&lt;br /&gt;
*Third Crusade&lt;br /&gt;
**[[File:Knights Teutonic Cross.svg|30px]] [[Teutonic|Teutonic&amp;amp;nbsp; /]] Being a part the Crusaders, Knight Teutonic are basically trusted with the task of guarding the city of Acre. The Knights Teutonic, also known as &#039;&#039;Order of the German House of St.Mary in Jerusalem&#039;&#039;, was formed at the end of the 12th century in Acre itself.&lt;br /&gt;
**[[File:Hospitalier Crest.svg|30px]] [[Hospitalier|Hospitalier / The Knights Hospitalier also known as &#039;&#039;Sovereign Military Hospitaller Order of St. John of Jerusalem of Rhodes and of Malta, Order of St. John, Knights of Malta, and Chevaliers of Malta&#039;&#039;, was one of the Christian orders with the ]][[Third Crusade]]&lt;br /&gt;
*Renaissance&lt;br /&gt;
**[[File:Pazziingame.png|30px]] [[Pazzi|Pazzi / The &#039;&#039;&#039;Pazzi family&#039;&#039;&#039; were ]][[Tuscany|Tuscan]] nobles who were bankers in [[Florence]] during the 15th century. They are most famous for the &amp;quot;[http://en.wikipedia.org/wiki/Pazzi_conspiracy Pazzi Conspiracy]&amp;quot;. They are also part of the [[Knights Templar]] in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
**[[File:Flag of Most Serene Republic of Venice.svg|30px]] Gouverment of Venice / &#039;&#039;&#039;La Serenissima&#039;&#039;&#039; is a collective title for the governing body of &#039;&#039;The Most Serene Republic of Venice&#039;&#039;, taken from its name in Italian (Serenissima Repubblica di Venezia). The term can also be used to refer to the Republic of [[Venice]] itself.[[La Serenissima| ]]&lt;br /&gt;
&lt;br /&gt;
**[[File:442px-Emblem of the Papacy SE svg.png|30px]] [[Papacy|Papacy / The &#039;&#039;&#039;Papacy&#039;&#039;&#039; is the office of the ]][http://en.wikipedia.org/wiki/pope pope]. Besides its religious role as the official catholic order, it acted as a government ruling over a [http://en.wikipedia.org/wiki/Papal_States large part] of Italy.&lt;br /&gt;
**[[File:Blason famille it Borgia01 svg.png|30px]] [[Rodrigo Borgia|Borgia / all the personal guards of Rodrigo Borgia have this sighn. ]]&lt;br /&gt;
*20th century&lt;br /&gt;
**[[File:Ford Motor Company Logo.svg|30px]] [[wikipedia:Ford Motor Company|Ford Motor Company / The &#039;&#039;&#039;Ford Motor Company&#039;&#039;&#039; is]] an American [http://en.wikipedia.org/wiki/Multinational_corporation multinational corporation] based in [http://en.wikipedia.org/wiki/Dearborn,_Michigan Dearborn, Michigan], a suburb of [http://en.wikipedia.org/wiki/Detroit Detroit].&lt;br /&gt;
**[[wikipedia:Edison Studios|Edison Studios / &#039;&#039;&#039;Edison Studios&#039;&#039;&#039; was an ]][http://en.wikipedia.org/wiki/United_States American] [http://en.wikipedia.org/wiki/Motion_picture motion picture] production company owned by the Edison Company of inventor [http://en.wikipedia.org/wiki/Thomas_Edison Thomas Edison.]&lt;br /&gt;
**[[File:Flag of Nazi Germany (1933-1945).svg|30px]] [[wikipedia:Nazi Party|Nazi Party / the &#039;&#039;&#039;Nazi Party&#039;&#039;&#039;, was a ]][http://en.wikipedia.org/wiki/Political_party political party] in Germany between 1919 and 1945 .&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries|Abstergo Industries / modern company that works in secret to create the New World. ]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] NASA / a guvernamental company that created the Apollo missions to colonize other worlds for templar purposes.&lt;br /&gt;
*21st century&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] [[wikipedia:NASA|NASA]]&lt;br /&gt;
&lt;br /&gt;
== The Historical Templars ==&lt;br /&gt;
[[File:Templar4.jpg|thumb|Depiction of Templars]]&lt;br /&gt;
{{quote|Non nobis Domine, non nobis, sed Nomini Tuo da Gloriam&amp;lt;br&amp;gt;(&#039;&#039;Latin for &amp;quot;Not to us God, not to us, but to Your Name Give Glory&amp;quot;&#039;&#039;)|Historical motto of the Templars&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Ordre du Temple&#039;&#039; in French, the Knights Templar are amongst the most famous of the Western Christian military orders involved in the war. They are well known by the distinctive white mantles with a red cross. Officially endorsed by the Roman Catholic Church around 1129, the Order became a favored charity throughout Christianity, and grew rapidly in membership. Despite losing their interests in Outremer, they still had financial holdings in Europe, but King Philip the 4th of France deceived Pope Clement the 5th into disbanding the Knights Templar. The Order`s Knights either fled, were executed, or absorbed into other orders like the Knights Hospitalier. The Portuguese branch changed their names to Knights of Christ.&lt;br /&gt;
&lt;br /&gt;
They were among the most skilled fighters at the time, which is reflected in the game. Their ruthlessness against non-Catholics was also infamous; this also is reflected in the game.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[List of Templar Locations|List of Templar Locations in &#039;&#039;Assassin&#039;s Creed&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Templars| ]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507107</id>
		<title>Templars</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Templars&amp;diff=507107"/>
		<updated>2010-05-26T04:15:18Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* History */ Pre-Crusades.  Speculative, but never the less a topic that DOES need to be included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}{{Era|AC|ACAC|AC2|Templars|Crusade|Ren|Good}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
&lt;br /&gt;
|image = Knights.png&lt;br /&gt;
|imgdesc = The Templars used many variations on this red cross pattée as their symbol. &lt;br /&gt;
&amp;quot;Behold the mark of [[Cain]].&amp;quot; -Subject 16&lt;br /&gt;
|game = &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|religion = [[Wikipedia:Atheism|Atheist]] (pretend to be [[Wikipedia:Catholic Church|Roman Catholic]])&lt;br /&gt;
|location = Throughout the world.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|May the [[Father of Understanding]] guide us.&lt;br /&gt;
|Templar motto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Knights Templar --&#039;&#039;&#039; or &#039;&#039;&#039;Brotherhood&#039;&#039;&#039; as they called themselves -- was a religious military order-turned corporate giant during the second and third millennium A.D. (Anno Domini/ In the Year of Our Lord). Founded during the First Crusade, the Knights Templar sought to create a perfect world, although the means by which they sought to do so were questionable. Sworn enemies of the [[Order of Assassins]], the Templars suffered a crippling blow during the [[Third Crusade]], largely due to the work of the Assassin Altaïr, but survived.&lt;br /&gt;
&lt;br /&gt;
Adopting a less public position, the Knights Templar retreated into the shadows and thrived, continuing their war against the Assassins throughout the Renaissance, and into the [[Modern Times|Modern era]].&lt;br /&gt;
&lt;br /&gt;
==Ideals and goals==&lt;br /&gt;
The military order of the Knights Templar was founded publicly in 1129 to counter the increasing threat against the Holy Land by the [[Saracens]], and to protect the city of [[Jerusalem]]&amp;lt;ref name=HC&amp;gt;The History Channel, &#039;&#039;Decoding the Past: The Templar Code&#039;&#039;, 7 November 2005, video documentary written by Marcy Marzuni&amp;lt;/ref&amp;gt;. Over time, the Templars began to believe it within their power to unite the world in peace&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Their system of belief changed greatly upon the discovery of the [[Pieces of Eden]]; the realization of the non-existence of God led Order to become atheistic, although they publicly maintained the pretence of following the Christian ways so as to not lose the support of the Church&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing the power that the Pieces of Eden held over man, the Knights Templar began to seek out the artifacts. In 1191 [[Robert de Sable]], then the Grand Master of the Order, personally sought the fabled &#039;&#039;Apple of Eden&#039;&#039;, buried in the catacombs beneath [[Solomon&#039;s  Temple|Solomon&#039;s Temple]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. The theft of the piece of Eden by the Order of Assassins brought the two great powers into a sustained conflict with one another, ending with the death of [[Armand Bouchart]] in [[Limassol]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;&amp;lt;/ref&amp;gt;. Despite this setback, the Order maintained its belief in creating a world of peace through manipulation of the Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
By their reasoning, with no afterlife or ultimate punishment or reward after death, there was no reason to oblige notions of morality or ethics; the end always justified the means, no matter how heinous. They thought that only this life was important, rather than preparing for a non-existent next life. With so many lower class people kept in line by the promise of an afterlife, and so many upper class men blissfully ignoring such ideals, the Templars vowed to make a better world; one of lasting peace, no matter the cost&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As time progressed, the Templars&#039; interest in the Pieces of Eden became more about seeking the power and domination that the artifacts offered. Their goals changed as they sought to control and unify the entire world using the Pieces of Eden to create a &amp;quot;New World Order&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Pre-Crusades===&lt;br /&gt;
Little is known of the Templars as a whole before their &#039;official&#039; founding in 1129, though occording to [[Subject 16]] they did indeed exist before then in some form or another, starting with [[Cain]] from which the crusade-era Templars would get their symbol from.  What is known is that Cain, Xerxes, Alexander the Great, Quin Shi Huang, Attila the hun, Cleopatra, and Caliguia were all consitered Pre-Crusade Templars.  Anything else, including but not limited to weither or not they had any real goals outside of personal conquest and power, their level of organisation with other Templars (if any at all), or even if they had used the &amp;quot;Templar&amp;quot; name before the Third Crusade (unlikely, though it is known that the Templar symbol used in the crusades is the &amp;quot;Mark of Cain&amp;quot;).  In fact, it is not implausable that the &amp;quot;Knights Templar&amp;quot; was simply a cover name for the group to hide the faction&#039;s true name, much the same way as [[Abstergo Industries]] is used in the modern era to cover up the &amp;quot;Templar&amp;quot; identity.  If this is the case, than the original name of the faction has long since been lost to history, though like any information regarding the Templars before the Third Crusade, it is purely speculative weither or not this was even the case.&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
[[File:Assassins-creed-altair-1.jpg|thumb|A Knight Templar battles with Altaïr.]]&lt;br /&gt;
Founded in Jerusalem in 1129, the Knights Templar sought a world at peace with itself. By 1191, they had come to the realization that such peace could only be maintained through use of the [[Pieces of Eden]], and made it their quest to gather as many as they could&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. That same year, after the theft of the &#039;&#039;Apple of Eden&#039;&#039; by the assassins [[Malik A-Sayf]] and [[Altaïr Ibn-La&#039;Ahad]] from [[File:Maria-Templar-Robert-de-Sable.jpg|thumb|left|160px|Maria Thorpe, a Templar posing as Robert de Sable.]]the Templars, the Brotherhood entered into a brief period of sustained conflict with their Assassin enemies. Over the course of the year, ten Templar leaders from both [[Crusader]] and [[Saracen]] backgrounds fell to the blades of the assassin Altaïr, who was serving penance for crimes committed during the theft. The deaths included not only the Grand Master of the Order, but also [[Al Mualim]], leader of the Order of Assassins in Syria and the only Templar not willing to share the power of the Apple with his nine brothers&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
With their leadership effectively wiped out by a single assassin, the Brotherhood retreated to the island of [[Cyprus]] under the command of a new Grand Master, [[Armand Bouchart]]. Pursued by Altaïr, the Templars were wiped out once again, although the treasures of the [[Templar Archive]] in Limassol were spirited away before they could be found&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Bloodlines&amp;quot; /&amp;gt;. The death of Armand forced the Order to consider its position carefully, and by 1312 the Order had officially disbanded. In reality, the Order continued to thrive, adopting a much more secretive position in world affairs.&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
By the late 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Century, the Brotherhood had regained a position of strength on the world stage, spreading deep into the Church and nobility of [[Italy]]. Under the command of [[Rodrigo Borgia]], the Knights Templar sought to unify northern Italy under their command, and regain the Apple of Eden which they knew to be buried in Cyprus&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Targeting [[Lorenzo de&#039; Medici]], Duke of [[Florence]], the Templars found themselves confronted by the assassin [[Giovanni Auditore da Firenze]], who whilst not knowing of their Templar allegiances, was rapidly piecing together the clues. Following a near fatal encounter with Giovanni himself, Borgia arranged for the trial and execution of Giovanni and his three sons &amp;amp;ndash; [[Federico Auditore da Firenze|Federico]], [[Petruccio Auditore|Petruccio]] and [[Ezio Auditore da Firenze|Ezio]] &amp;amp;ndash; for the crimes of High Treason against the city of Florence. Corrupting the city official [[Uberto Alberti]], the city guards arrested Giovanni and two of his sons, narrowly missing their chance to capture the third, Ezio, who had been delivering and collecting letters for his father&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Realizing too late, the treachery of Uberto Alberti, whom his father had considered a friend&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed:Lineage&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&amp;lt;/ref&amp;gt;, Ezio appeared at the execution of his family, watching in horror as his father and brothers were hanged; he narrowly escaped such a fate himself. Unconcerned with the remaining Auditore, the Templars continued in their mission to assume control of the cities of northern Italy. In 1478, the Templar affiliated [[House of Pazzi]] made their push for control. In what would become known as the [[Pazzi conspiracy]], the family struck against the Medici during Mass, killing [[Giuliano de&#039; Medici]] and fatally wounding Lorenzo, who was saved only by the timely intervention of Ezio Auditore, the son who had been allowed to escape. Lorenzo&#039;s survival and the arrival of Ezio spelt doom for the Pazzi family, who were left to their fate by Rodrigo Borgia. [[Vieri de&#039; Pazzi|Vieri]], [[Francesco de&#039; Pazzi|Francesco]] and [[Jacopo de&#039; Pazzi]] were all slain by the lone assassin whilst[[File:Renaissance_Templar_Carlo_Grimaldi.jpg|thumb|right|240px|Ezio strikes at Carlo Grimaldi, a Renaissance Templar Leader.]] the Templars acknowledged their defeat in Florence, instead turning the attention to the city of [[Venice]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Utilising the [[House of Barbarigo]], the Brotherhood assumed control of Venice briefly in 1485, before they were once again overthrown by the lone Assassin. The distraction of controlling the city had been beneficial to the Templars however, as it had distracted the Assassins from noticing the preparations being made for the retrieval of the piece of Eden from Cyprus. Two years later, in 1487, the Templar expedition returned to Venice with &#039;&#039;the Apple&#039;&#039; in hand. Bringing it to Borgia, an undercover Ezio engaged the Templar Grand Master and, with the assistance of his fellow Assassins, forced the Templars out of the city once more&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the Apple in the hands of the Assassins, the Brotherhood approached the [[House of Orsi|brothers Orsi]] &amp;amp;ndash; [[Ludovico Orsi|Ludovico]] and [[Checco Orsi|Checco]] &amp;amp;ndash; to obtain a map detailing the location of the Codex pages from the wife of the Templar [[Girolamo Riario]] &amp;amp;ndash; [[Caterina Sforza]]. Invading [[Forlì]], the Orsi brothers demanded the map, and &#039;&#039;the Apple&#039;&#039; in exchange for the lives of Sforza&#039;s children. The brothers were rebuked, and assaulted the [[Rocca di Ravaldino]]. Together with the city guards, the Assassins Ezio Auditore and [[Niccolò Machiavelli]] held off the assault, although a second succeeded in claiming &#039;&#039;the Apple&#039;&#039; briefly&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Battle of Forlì&amp;quot;&amp;gt;&#039;&#039;[[Battle of Forlì (DLC)|Assassin&#039;s Creed II: Battle of Forlì]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Despite the loss of &#039;&#039;the Apple&#039;&#039;, Rodrigo Borgia was ultimately unfazed, and in 1492 became Pope [[w:Alexander VI|Alexander VI]] in order to gain access to the Papal staff, another of the Pieces of Eden. In 1499 Borgia was once again confronted by the assassin Ezio, this time within the [[Sistine Chapel]] itself&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modern era===&lt;br /&gt;
Despite their defeat at the hands of the assassin Ezio Auditore da Firenze, the Templar order continued to exist within the shadow. Infiltrating or starting up countless corporate entities, the Templars positioned its members in several world-defining positions, improving the planets technological level significantly. The Templars also worked to stiffle world progress however; [[Adolf Hitler]] used a Piece of Eden to rise to power in Germany, and subsequently started a [[w:World War II|world-wide conflict]]. He was &amp;quot;fought&amp;quot; by his Templar counterparts Winston Churchill and [[Joseph Stalin]], who ultimately won the conflict though it appears that FDR was an assassin&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Abstergo_Desmond_Captivity.png|thumb|left|220px|Desmond held captive by Abstergo Industries.]]By the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century, the Templar fronted [[Abstergo Industries]] had expanded into a global entity, far larger and more powerful than most companies that had come before it&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. For the most part this was not treated as suspicious, although there were those within the general population who viewed the company with suspicion&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At this time, Abstergo Industries seemingly lacked a Piece of Eden capable of controlling the minds of humanity, and as such authorised the [[Animus]]-project in order to gain access to the memories of those who might know the location of one. By September of 2012, sixteen test subjects had been &amp;quot;retired&amp;quot; before the company succeeded with the seventeenth &amp;amp;ndash; [[Desmond Miles]], the descendant of both Altaïr, and Ezio Auditore&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. With the location of all the Pieces of Eden now theirs, the Templars&lt;br /&gt;
&lt;br /&gt;
Captured, for seven days Miles was forced to relieve the memories of his ancestor [[Altaïr]] in order to reach one specific memory the Templars were seeking. The memory registered the moment his ancestor found a holographic map containing the locations of all [[Pieces of Eden]] scattered across the world. With the info in hand, the Templars started gathering the remaining intact pieces for use in their ancient purpose of &amp;quot;absolute peace&amp;quot;. Their plan of sending &#039;&#039;the Apple&#039;&#039; into orbit and use the device to control the minds of all citizens of Earth is still in progress, with the satellite launch scheduled to December 21, 2012. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. It should also be noted that they altered public records of history numerous times, which can explain inconsistencies with historical dates and in-game events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Originally crusaders of unprecedented skill, as time progressed, they began to act secretly, utilizing powerful and influential people to further their cause. Often, these people are lured to being Templars by the promise of power and glory.&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
* [[Basilisk]] (Grand Master of the Knights Templar)&lt;br /&gt;
* [[Robert de Sable]] (Grand Master of the Knights Templar, after Basilisk)&lt;br /&gt;
* [[Armand Bouchart]] (Grand Master of the Knights Templar, after Robert)&lt;br /&gt;
* [[Tamir the Merchant]] (Black marketeer in [[Damascus]])&lt;br /&gt;
* [[Garnier de Naplouse]] (Grand Master of the [[Knights Hospitalier]])&lt;br /&gt;
* [[Talal the Slave Trader]] (Slave master in [[Jerusalem]])&lt;br /&gt;
* [[Abul Nuqoud]] (Merchant king of Damascus)&lt;br /&gt;
* [[William of Montferrat]] (Regent lord of [[Acre]])&lt;br /&gt;
* [[Majd Addin]] (Regent lord of Jerusalem)&lt;br /&gt;
* [[Jubair al Hakim]] (Head of the Illuminated and the chief [[scholar]] of Damascus)&lt;br /&gt;
* [[Sibrand]] (Grand Master of the [[Knights Teutonic]])&lt;br /&gt;
* [[Al Mualim]] (Master and leader of the [[Assassin]]s, and a former Templar)&lt;br /&gt;
* [[Maria Thorpe]] (Robert de Sable&#039;s steward and his own personal assassin; became ally to the Assassins)&lt;br /&gt;
* [[Roland Napule]] (Head of a Templar hospital in [[Tyre]])&lt;br /&gt;
* [[Masun]] (Traitorous assassin who is a double agent to the Templar)&lt;br /&gt;
* [[Alaat]] (Templar knight)&lt;br /&gt;
* [[Tamir (Altaïr&#039;s Chronicles)]] (A rich merchant allied to Basilisk)&lt;br /&gt;
* [[Master of the Tower]] (Basilisk&#039;s second-in-command, master of the art of killing)&lt;br /&gt;
* [[The Master&#039;s Student]] (Templar killer)&lt;br /&gt;
* [[Harash]] (Al Mualim&#039;s second-in-command, traitor who joined Templars)&lt;br /&gt;
* [[Frederick The Red]] (Templar regent of Limassol)&lt;br /&gt;
* [[Pirate Captain]] (Leader of Cypriot pirates who joined the Order)&lt;br /&gt;
* [[Osman]] (Templar knight, secretly a member of Cypriot resistance)&lt;br /&gt;
* [[Moloch]] (Templar regent of Kyrenia)&lt;br /&gt;
* [[Shalim]] (Armand Bouchart&#039;s second-in-command, son of Moloch)&lt;br /&gt;
* [[Shahar]] (Shalim&#039;s twin brother)&lt;br /&gt;
* [[Templar Agent]] (Armand Bouchart&#039;s highly trained, stealthy killer)&lt;br /&gt;
* [[Isaac Comnenus]] (Former ruler of [[Cyprus]] and keeper of the [[Templar Archive]])&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
*[[Rodrigo Borgia]] (Grand Master of the Knights Templar and Pope Alexander VI)&lt;br /&gt;
*[[Marco Barbarigo]] (Corrupt Doge of Venice)&lt;br /&gt;
*[[Silvio Barbarigo]] (Member of the Supreme Tribunal of Venice)&lt;br /&gt;
*[[Emilio Barbarigo]] (Corrupt Merchant of Venice)&lt;br /&gt;
*[[Carlo Grimaldi]] (Member of the Council of Ten of Venice)&lt;br /&gt;
*[[Uberto Alberti]] (The Gonfaloniere of Firenze)&lt;br /&gt;
*[[Jacopo de&#039; Pazzi]] (Patriarch of the Pazzi Family)&lt;br /&gt;
*[[Francesco de&#039; Pazzi]] (Head of the Pazzi Conspiracy)&lt;br /&gt;
*[[Vieri de&#039; Pazzi]] (Francesco&#039;s son - Ezio&#039;s rival)&lt;br /&gt;
*[[Stefano da Bagnone]] (Advisor to Jacopo de&#039; Pazzi - Pazzi Conspirator)&lt;br /&gt;
*[[Bernardo Baroncelli]] (Banker - Pazzi Conspirator)&lt;br /&gt;
*[[Francesco Salviati]] (Archbishop of Pisa - Pazzi Conspirator)&lt;br /&gt;
*[[Antonio Maffei]] (Priest - Pazzi Conspirator)&lt;br /&gt;
*[[Dante Moro]] (Personal Guard of Marco Barbarigo)&lt;br /&gt;
*[[Francisco Pizzaro]] (Spanish Conquistador)&lt;br /&gt;
&lt;br /&gt;
===Modern Times===&lt;br /&gt;
*[[Alan Rikkin]] ([[Abstergo Industries]] CEO)&lt;br /&gt;
*[[Warren Vidic]] (Scientist of Abstergo Industries)&lt;br /&gt;
*[[Nancy Nilop]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Jane Birkam]] ([[Abstergo Industries]] employee)&lt;br /&gt;
*[[Audrey Jacobs]] (Alan Rikkin&#039;s assistant)&lt;br /&gt;
*[[Richard (Abstergo)|Richard]] ([[Abstergo Industries]] employee)&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[[Cain]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
*[[Alexander the Great]]&lt;br /&gt;
*[[Qin Shi Huang]]&lt;br /&gt;
*[[Atilla the Hun]]&lt;br /&gt;
*[[Genghis Khan]]&lt;br /&gt;
*[[Cleopatra]]&lt;br /&gt;
*[[Caligula]]&lt;br /&gt;
*[[François Duvalier]]&lt;br /&gt;
*[[John Wilkes Booth]]&lt;br /&gt;
*[[Lee Harvey Oswald]]&lt;br /&gt;
*[[Rasputin]]&lt;br /&gt;
*[[Josef Stalin|Joseph Stalin]]&lt;br /&gt;
*[[Mary I of England]]&lt;br /&gt;
*[[Thomas Edison]]&lt;br /&gt;
*[[Henry Ford]]&lt;br /&gt;
*[[Adolf Hitler]]&lt;br /&gt;
*[[Lyndon B. Johnson]]&lt;br /&gt;
*[[J. P. Morgan]]&lt;br /&gt;
&lt;br /&gt;
== Templar Groups ==&lt;br /&gt;
There are groups who act as unofficial divisions of the Templars, unrelated to them publicly, but in fact commanded by Templars (some of them through the membership of their leaders and others are part of the Templar Order itself).&lt;br /&gt;
*Third Crusade&lt;br /&gt;
**[[File:Knights Teutonic Cross.svg|30px]] [[Teutonic|Teutonic&amp;amp;nbsp; /]] Being a part the Crusaders, Knight Teutonic are basically trusted with the task of guarding the city of Acre. The Knights Teutonic, also known as &#039;&#039;Order of the German House of St.Mary in Jerusalem&#039;&#039;, was formed at the end of the 12th century in Acre itself.&lt;br /&gt;
**[[File:Hospitalier Crest.svg|30px]] [[Hospitalier|Hospitalier / The Knights Hospitalier also known as &#039;&#039;Sovereign Military Hospitaller Order of St. John of Jerusalem of Rhodes and of Malta, Order of St. John, Knights of Malta, and Chevaliers of Malta&#039;&#039;, was one of the Christian orders with the ]][[Third Crusade]]&lt;br /&gt;
*Renaissance&lt;br /&gt;
**[[File:Pazziingame.png|30px]] [[Pazzi|Pazzi / The &#039;&#039;&#039;Pazzi family&#039;&#039;&#039; were ]][[Tuscany|Tuscan]] nobles who were bankers in [[Florence]] during the 15th century. They are most famous for the &amp;quot;[http://en.wikipedia.org/wiki/Pazzi_conspiracy Pazzi Conspiracy]&amp;quot;. They are also part of the [[Knights Templar]] in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;.&lt;br /&gt;
**[[File:Flag of Most Serene Republic of Venice.svg|30px]] Gouverment of Venice / &#039;&#039;&#039;La Serenissima&#039;&#039;&#039; is a collective title for the governing body of &#039;&#039;The Most Serene Republic of Venice&#039;&#039;, taken from its name in Italian (Serenissima Repubblica di Venezia). The term can also be used to refer to the Republic of [[Venice]] itself.[[La Serenissima| ]]&lt;br /&gt;
&lt;br /&gt;
**[[File:442px-Emblem of the Papacy SE svg.png|30px]] [[Papacy|Papacy / The &#039;&#039;&#039;Papacy&#039;&#039;&#039; is the office of the ]][http://en.wikipedia.org/wiki/pope pope]. Besides its religious role as the official catholic order, it acted as a government ruling over a [http://en.wikipedia.org/wiki/Papal_States large part] of Italy.&lt;br /&gt;
**[[File:Blason famille it Borgia01 svg.png|30px]] [[Rodrigo Borgia|Borgia / all the personal guards of Rodrigo Borgia have this sighn. ]]&lt;br /&gt;
*20th century&lt;br /&gt;
**[[File:Ford Motor Company Logo.svg|30px]] [[wikipedia:Ford Motor Company|Ford Motor Company / The &#039;&#039;&#039;Ford Motor Company&#039;&#039;&#039; is]] an American [http://en.wikipedia.org/wiki/Multinational_corporation multinational corporation] based in [http://en.wikipedia.org/wiki/Dearborn,_Michigan Dearborn, Michigan], a suburb of [http://en.wikipedia.org/wiki/Detroit Detroit].&lt;br /&gt;
**[[wikipedia:Edison Studios|Edison Studios / &#039;&#039;&#039;Edison Studios&#039;&#039;&#039; was an ]][http://en.wikipedia.org/wiki/United_States American] [http://en.wikipedia.org/wiki/Motion_picture motion picture] production company owned by the Edison Company of inventor [http://en.wikipedia.org/wiki/Thomas_Edison Thomas Edison.]&lt;br /&gt;
**[[File:Flag of Nazi Germany (1933-1945).svg|30px]] [[wikipedia:Nazi Party|Nazi Party / the &#039;&#039;&#039;Nazi Party&#039;&#039;&#039;, was a ]][http://en.wikipedia.org/wiki/Political_party political party] in Germany between 1919 and 1945 .&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries|Abstergo Industries / modern company that works in secret to create the New World. ]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] NASA / a guvernamental company that created the Apollo missions to colonize other worlds for templar purposes.&lt;br /&gt;
*21st century&lt;br /&gt;
**[[File:Animuslogowhite.svg|30px]] [[Abstergo Industries]]&lt;br /&gt;
**[[File:NASA logo svg.png|30px]] [[wikipedia:NASA|NASA]]&lt;br /&gt;
&lt;br /&gt;
== The Historical Templars ==&lt;br /&gt;
[[File:Templar4.jpg|thumb|Depiction of Templars]]&lt;br /&gt;
{{quote|Non nobis Domine, non nobis, sed Nomini Tuo da Gloriam&amp;lt;br&amp;gt;(&#039;&#039;Latin for &amp;quot;Not to us God, not to us, but to Your Name Give Glory&amp;quot;&#039;&#039;)|Historical motto of the Templars&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Ordre du Temple&#039;&#039; in French, the Knights Templar are amongst the most famous of the Western Christian military orders involved in the war. They are well known by the distinctive white mantles with a red cross. Officially endorsed by the Roman Catholic Church around 1129, the Order became a favored charity throughout Christianity, and grew rapidly in membership. Despite losing their interests in Outremer, they still had financial holdings in Europe, but King Philip the 4th of France deceived Pope Clement the 5th into disbanding the Knights Templar. The Order`s Knights either fled, were executed, or absorbed into other orders like the Knights Hospitalier. The Portuguese branch changed their names to Knights of Christ.&lt;br /&gt;
&lt;br /&gt;
They were among the most skilled fighters at the time, which is reflected in the game. Their ruthlessness against non-Catholics was also infamous; this also is reflected in the game.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[List of Templar Locations|List of Templar Locations in &#039;&#039;Assassin&#039;s Creed&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Templars| ]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities&amp;diff=119943</id>
		<title>Bonfire of the Vanities</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities&amp;diff=119943"/>
		<updated>2010-05-16T19:40:15Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WPtimeline}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{youmay|the event|the [[Bonfire of the Vanities (DLC)|downloadable content]]}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Savonarolaeden.png|thumb|right|250px|[[Savonarola]] and the [[Piece of Eden]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Silenzio, silenzio...Twenty-two years ago, I stood where I stand now- and watched my loved ones die, betrayed by those I had called friends. Vengeance clouded my mind. It would have consumed me, were it not for the wisdom of a few strangers who taught me to look past my instincts. They never preached answers, but guided me to learn from myself. We don&#039;t need anyone to tell us what to do. Not Savonarola, not the Medici. We are free to follow our own path. There are those who will take that freedom from us, and too many of you gladly give it. But it is our ability to choose- whatever you think is true- that makes us human...There is no book or teacher to give you the answers, to show you the way. Choose your own way! Do not follow me, or anyone else.|Ezio Auditore to the people of Florence.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bonfire of the Vanities&#039;&#039;&#039; was an event centered in [[Florence]], in the year 1498, instigated by the Italian Dominican priest [[Girolamo Savonarola]]; who believed that the &#039;&#039;Renaissance idea&#039;&#039; had corrupted Italy, and preached for a return to medieval life. Savonarola, after acquiring the [[Piece of Eden|Apple of Eden]] from a mortally wounded [[Ezio Auditore da Firenze|Ezio Auditore]], usurped control of the city of Florence following the expulsion of the Medici in 1494, and proceeded to use the Apple to assume control of the city.&lt;br /&gt;
&lt;br /&gt;
In the year 1498, Ezio once again returned to the city of his birth to find it in the grip of Savonarola and his lieutenants. Meeting with [[Niccolò Machiavelli]] on one of the Arno bridges, the two passed into the Oltrarno district of Florence and discovered the bodies of a contingent of soldiers bearing the mark of [[Rodrigo Borgia]]; Borgia knew of the Apple&#039;s presence in Florence. Learning that the Apple only held sway over the minds of Savonarola&#039;s nine lieutenants, whilst the city&#039;s populous were controlled by fear, Ezio decided to assassinate the nine, whilst [[La Volpe]] and [[Paola]] brought the people of the city to Savonarola’s door.&lt;br /&gt;
&lt;br /&gt;
Killing Savonarola’s nine lieutenants, whose expertise varied as merchants, nobles, priests and [[Mercenary|condotierri]], the city was liberated and Savonarola trapped by the rioting crowd. Watching, as Savonarola tried to use the Apple on the people themselves, the assassins&#039; disarmed the priest and let the citizenry carry him away. The Apple in hand, the assassins followed the crowd to the [[Piazza della Signoria]], where a pyre stood ready to burn Savonarola alive. Ezio, deciding that no-one deserved to die in such a way, killed the Dominican priest with his hidden blade before the flames could reach him; revealing himself to the crowd. He makes a speech to the crowd, telling them to follow their own path.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
Lieutenant 1 (The Painter)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist&#039;&#039;&#039;: What have I done... What have I done...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: Your actions were not your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist&#039;&#039;&#039;: But they were! My own self-doubt let him hold me as he did. I am sorry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: As am I. &#039;&#039;Non è una scelta che compio a cour leggero&#039;&#039; (This is not a choice I make lightly). &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 2 (The Preacher)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: Your mind... I sense it is your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preacher&#039;&#039;&#039;: Not all of us required deception to be convinced. I already believe. All I said is true.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: Nothing is true. &#039;&#039;Non è un compito facile il mio&#039;&#039; (This is not an easy thing I do)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 3 (The Condottiero)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: You wear a noble&#039;s clothes. How is it Savonarola charmed you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condottiero&#039;&#039;&#039;: Wealth and power do not ensure contentment. I wanted even more...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: And now, instead, you have nothing. &#039;&#039;Questo non è che un atto dovuto&#039;&#039; (This is something that must be done)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 4 (The Merchant)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;: What... What have I done...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: You tried to force devotion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;: Sometimes the people must be told what to think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: No good has ever come of that. Benché il mio cuore sia turbato, la mia mente è lucida (Though my heart may be tormented, my head is clear)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 5 (The Farmer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: You would have let your own people starve! And for what?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farmer&#039;&#039;&#039;: Too long I suffered their insults. They called me simple and low-class... I wanted their respect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: I&#039;m afraid you do not have mine. &#039;&#039;Per quanto sia penoso il trapasso, lieto sarà il tuo sonno&#039;&#039; (Though the passing may be painful, it will be a gentle sleep)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 6 (The Noble)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nobleman&#039;&#039;&#039;: I was a victim! It&#039;s not my fault!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: No. You made a choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nobleman&#039;&#039;&#039;: He charmed me. With that... thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: Only because you allowed it. &#039;&#039;Lo faccio per il popolo&#039;&#039; (I do this for the people)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 7 (The Priest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest&#039;&#039;&#039;: I thought he preached the word of God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: I fear his sermon is a lie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest&#039;&#039;&#039;: I led my flock astray... It&#039;s just... I wanted so badly to believe...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: We all do. &#039;&#039;Vedrò compiuta l’opera di mio padre&#039;&#039; (I will see my father’s work complete)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 8 (The Guard Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain&#039;&#039;&#039;: Is this truly who I was? So proud and cruel...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: No. Savonarola bewitched you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain&#039;&#039;&#039;: Did he? Or was it that I tasted power and found myself intoxicated. I wish I had been stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: As do I. &#039;&#039;Mi rincresce, ma non c’è altro modo&#039;&#039; (I am truly sorry, but there is no other way). &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant 9 (The Doctor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor&#039;&#039;&#039;: You have spilled the blood of a healer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: No. I have spilled the blood of a tyrant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor&#039;&#039;&#039;: To command such power over the body, between this world and the next. It seems, I grew intoxicated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore&#039;&#039;&#039;: And now you grow still. &#039;&#039;La tua morte non sarà inutile&#039;&#039; (Your death will serve a purpose)... &#039;&#039;Requiescat in pace&#039;&#039; (Rest in peace).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the second of two [[DLC]]&#039;s that came out. They are the corrupt Sequences 12 and 13 (this one being 13).&lt;br /&gt;
*Through the whole of this Sequence (#13), you will come across many battles between Borgia&#039;s and Savonarola&#039;s guards. If you decide to participate, they will fight each other and you.&lt;br /&gt;
*After meeting with Niccolò during the sequence, Ezio saw a vision of his family members with Eagle Vision in the Palazzo Auditore courtyard.&lt;br /&gt;
*This DLC can be downloaded with, or without the secret Templar locations. These locations feature the [[Palazzo Medici]] in Florence, the [[Santa Maria Dei Frari]] and the [[Arsenal Shipyard]] located in Venice.&lt;br /&gt;
*&#039;Bonfire of the Vanities&#039; bears some resemblance to the original &#039;&#039;&amp;quot;[[Assassin&#039;s Creed]]&amp;quot;&#039;&#039;, as Ezio has to kill 9 lieutenants before killing their master, Savonarola. This is similar to how [[Altaïr]] assassinated 9 Templars before killing his master, [[Al Mualim]].  In addition, the methods used by Savonarola, the burning of all books, art, etc, bears a strong resemblance to the actions of one of said templars, [[Jubair al Hakim]].&lt;br /&gt;
[[Category:Assassin&#039;s Creed II DLC]]&lt;br /&gt;
[[Category:Major Events]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423078</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pickpocketing&amp;diff=423078"/>
		<updated>2010-05-13T20:14:06Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pick.jpg|thumb|260px|Altair about to successfully pickpocket his target.]]&lt;br /&gt;
[[File:Pickpocketing.jpg|thumb|230px|Pickpocketing in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;&#039;pickpocketing&#039;&#039;&#039; is an important method of [[Investigation|gaining information]]. It is also the only way to restock [[Throwing Knives]], apart from going to [[Masyaf]] and/or going to an [[Assassin&#039;s Bureau]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is an optional way to acquire florins and items.&lt;br /&gt;
&lt;br /&gt;
==How to Pickpocket==&lt;br /&gt;
To pickpocket, the player must press the Lock On button. Depending on [[Controls|control settings]], the Lock On button will be either L1 (Playstation 3), Left Trigger (Xbox 360), or F (PC default layout). While targeting the victim, move Altaïr a few paces behind them and hold the Free Hand button, which will be either [[File:PlayStationCircle.svg]] (Playstation 3), B (Xbox 360), or Shift (PC default layout). Once Altaïr is close enough, as long as you are not detected by the victim or a Guard, you will steal from the victim&#039;s bag, a successful pickpocket. With Ezio, you simply hold the Steal button while in Low Profile and go near any target with no need to Lock On.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Who to Pickpocket===&lt;br /&gt;
There are two kinds of people you can pickpocket, always identifiable by a pouch around their waist, on their left side.&lt;br /&gt;
&lt;br /&gt;
====Informants====&lt;br /&gt;
Every so often during your [[Investigations]], you will find a person with a bit of information you could use, be it a map or a letter. They always so conveniently place this bit of information in a pouch around their waist - easy for Altaïr to steal. When you first locate Pickpocketing targets, they will be talking with another person. Position yourself an appropriate distance away (not too close, not too far) and press the Lock On button to begin the pickpocket.&lt;br /&gt;
&lt;br /&gt;
====Thugs====&lt;br /&gt;
The [[thugs]] roaming the cities always have knives on hand which [[Altaïr]] can use as throwing knives. Each time you pickpocket them, you will receive 5 knives. If you happen to pickpocket as many knives as, or more knives than you can hold, your knife count will be maxed out and you will see the message &amp;quot;You have acquired the maximum number of knives&amp;quot;. Note you can only pickpocket thugs after regaining the ability to carry throwing knives. This happens in Memory Block 3 after killing [[Garnier de Naplouse]].&lt;br /&gt;
&lt;br /&gt;
===When not to Pickpocket===&lt;br /&gt;
There are various scenarios in which a pickpocket may fail, leading to a fight:&lt;br /&gt;
&lt;br /&gt;
*The victim stops.&lt;br /&gt;
*The victim is facing you.&lt;br /&gt;
*The victim is looking behind himself.&lt;br /&gt;
*You are too close to the victim and he tells you to be gone.&lt;br /&gt;
*A guard is very close.&lt;br /&gt;
&lt;br /&gt;
If you do try any of the above, the victim may notice you and engage you in a [[Fists|fistfight]]. If this happens, fight and kill your attacker or run.&lt;br /&gt;
&lt;br /&gt;
===Achievement===&lt;br /&gt;
On the Xbox 360 version you can get an [[Assassin&#039;s Creed Achievements|achievement]] by pickpocketing 200 knives:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed TheHandsOfAThief.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;The Hands of a Thief&#039;&#039;&#039;&lt;br /&gt;
|Pickpocket 200 throwing knives.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio taught by [[Paola]] has the ability to steal from any non-friendly NPC (this includes normal [[civilians]], [[guards]], etc.), taking money instead of Throwing Knives. To do this he must use Fast Walk to move through the crowd, and then Ezio uses his empty hand to steal. However, if Ezio lingers too long in the area he will be recognized and attacked, so it is important to move quickly after stealing. Stealing can award the player with anywhere from 3 to 50 florins at a time.&lt;br /&gt;
&lt;br /&gt;
In addition, Ezio can loot unconscious or dead enemies for money. But this takes longer and leaves the player open to attack. Civilians will also scold you. It is possible to get over 100 florins with this method, as well as items such as Throwing Knives, Medicine vials, Poison and Smoke bombs.&lt;br /&gt;
&lt;br /&gt;
However, Pickpocketing quickly becomes useless as the player progresses due to the fact the small amount made isn&#039;t enough compared to the prices of items that can be bought as well as the profit you gain by investing in the [[Auditore Family Villa]].&lt;br /&gt;
&lt;br /&gt;
In the first game, you will have your hand out reaching for the pickpocket, leaving you more noticeable. In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, this is removed and you can now pickpocket quickly, but people may alert guards around you.&lt;br /&gt;
&lt;br /&gt;
===Pickpockets===&lt;br /&gt;
Like [[Borgia Messengers]], there are random Pickpockets in the cities who are shown on the mini-map with an icon: a pouch with an exclamation mark. Ezio can tackle, grab, attack, or throw a throwing knife at them to obtain their money. They appear to outmatch ordinary Thieves at Free-Running and are hard to catch, or kill. They usually contain about 500 florins at a time. Usually the pickpocket runs toward you, but if you turn in his direction, he will immediately change course and flee. Like the Messengers, they will attempt to dissuade Ezio verbally during the chase and beg for mercy if caught. However, they can also steal as much as 60000+ florins on rare occasions, so it is advised to be careful. They are still subject to [[Archers]]&#039; warnings; these will chase the pickpockets once they have judged them to be in violation of the law.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, you can pickpocket the money away from [[Herald]]s who you just paid off, lowering your notoriety for free. Though, if you are caught, this will raise your notoriety by a little percentage, essentially contradicting your initial purpose. Instead, you could slay the Herald and loot his corpse.&lt;br /&gt;
*Ironically, during a chase, pickpockets often shout death threats at Ezio, although they are only good at pickpocketing and running while Ezio is a master assassin.  Then again, they don&#039;t sound very confident when they do threaten him, so it&#039;s most likely a bluff, and a very poor one at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148121</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148121"/>
		<updated>2010-05-13T19:50:50Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */  last edit here for now, I swear!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away. They instead reapear in function as &#039;&#039;minstrels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape. &#039;&#039;&#039;&#039;&#039;(need confirmation)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.) Make sure however thatthere are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by either throwing money at them. Just like in the previous game however, you can punch them or throw them. Unlike in the previous game however, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: Another method for dealing with them is knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand &#039;&#039;&#039;&#039;&#039;(need confirmation)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
: Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Enzo has to be facing their general direction, just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
: Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven&#039;t been robbed, you can still gain at least 500 gold this way, so it might be worth your while to give chase.&lt;br /&gt;
: One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
: Be aware that when chasing them, you may have to compete with the rooftop guards to catch him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Borgia Messengers}}&lt;br /&gt;
: Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and thier cries to the guards when they flee from you. Third, their payout uppon capture is much higher (1500 fl).&lt;br /&gt;
: As such, the strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them.&lt;br /&gt;
: Just like with Pickpockets, they will often earn the wrath of the rooftop guards, whom they will ironicly try to call out for to stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thieves}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148120</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148120"/>
		<updated>2010-05-13T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */ corrections of previous rewording, and added ACII civilans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away. They instead reapear in function as &#039;&#039;minstrels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape. &#039;&#039;&#039;&#039;&#039;(need confirmation)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.) Make sure however thatthere are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by either throwing money at them. Just like in the previous game however, you can punch them or throw them. Unlike in the previous game however, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: Another method for dealing with them is knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand &#039;&#039;&#039;&#039;&#039;(need confirmation)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
: Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Enzo has to be facing their general direction, just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap.  After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
: Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl).  Simply tackle or punch them.  Even if you haven&#039;t been robbed, you can still gain at least 500 gold this way, so it might be worth your while to give chase.&lt;br /&gt;
: One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned.  Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
: Be aware that when chasing them, you may have to compete with the rooftop guards to catch him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Borgia Messengers}}&lt;br /&gt;
: Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap.  As such, their only real indicator is the silver wedge above their heads, and thier cries to the guards when they flee from you.  Third, their payout uppon capture is much higher (1500 fl).&lt;br /&gt;
: As such, the strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers.  Instead, you must rely on blending in, and pure luck to get the drop on them.&lt;br /&gt;
: Just like with Pickpockets, they will often earn the wrath of the rooftop guards, whom they will ironicly try to call out for to stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148119</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148119"/>
		<updated>2010-05-13T19:10:01Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away.  They instead reapear in function as &#039;&#039;minstrels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else.  Thugs will not follow you to the roofs should you choose to escape.&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.) Make sure however thatthere are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio.  For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of Assassin&#039;s Creed II.  However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they not throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by either throwing money at them.  Just like in the previous game however, you can punch them or throw them.  Unlike in the previous game however, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: Another method  for dealing with them is knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand (need confirmation)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148118</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148118"/>
		<updated>2010-05-10T10:00:09Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives.&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.)  Make sure however thatthere are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. They are not as desperate as the beggars and will not throw rocks at him if he tries to escape. They are difficult to outrun and can be appeased by either throwing money at them or being attacked once with fists. However, doing any rash action against them (drawing weapons, punching, etc.) will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: You can, however, knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand (need confirmation)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148117</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148117"/>
		<updated>2010-05-10T09:53:13Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: /* Civilian Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives.&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion. Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: Just like with beggars, it&#039;s suggested that you punch them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back.  You&#039;ll take a hit of syncrinization but this is a small price to pay to deal with them (one unit&#039;s worth.)&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. They are not as desperate as the beggars and will not throw rocks at him if he tries to escape. They are difficult to outrun and can be appeased by either throwing money at them or being attacked once with fists. However, doing any rash action against them (drawing weapons, punching, etc.) will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
&lt;br /&gt;
: You can, however, knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand (need confirmation)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148115</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148115"/>
		<updated>2010-05-09T21:42:14Z</updated>

		<summary type="html">&lt;p&gt;68.112.179.87: yes they do cause sincro loss (Steam Version PC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
Civilians in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; are very similar to their &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; counterparts but do maintain a few more complexities to their reactions. Unlike peasants in Altair&#039;s time, the civilians of Italy will sometimes apologize to [[Ezio]] if he runs into them. Crowds will still continue to form around fights, but the civilians will also make comments about the fight and indicate which side they support by either whispering quiet support or cheering for Ezio&#039;s capture. Civilians will still also make comments about free-running and other high profile behavior. Civilians will call for the guards if they have been [[Pickpocketing|pickpocketed]] and if Ezio is caught doing so, they may start a brawl. Civilians have also been known for scolding Ezio for looting corpses or unconscious people. Other civilian behavior, such as painting buildings, repairing walls, or arguing, can be seen around the cities as well.&lt;br /&gt;
&lt;br /&gt;
In many places such as Monteriggioni, the civilians compliment on his extraordinary actions such as displaying his free-running and climbing skills. Many of these include &amp;quot;what an athlete&amp;quot; and &amp;quot;such skill&amp;quot;. After displaying violent acts such as killing or brawling may citizens retain the action of screaming and running away, combined with new sayings such as &amp;quot; I am only visiting I know nothing &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If Ezio murders a civilian, a dialog box appears warning players that &amp;quot;Ezio did not kill civilians&amp;quot;, indicating adherence to the Creed. If three civilians are killed, complete desynchronization will occur.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you draw your sword, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]].  Another method is to simply punch them once, and send them running.  Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
: Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it.  Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick them all up, thank you, and then walk away.&lt;br /&gt;
: In Egoraptor&#039;s Parody flick &amp;quot;Awsome&#039;s Creed&amp;quot;, Alitar gets in trouble with the guards when he punches (and kills, in one hit.) a beggar after being harrassed by her repeatedly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Save Citizen}}&lt;br /&gt;
: Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Scholars}}&lt;br /&gt;
: Scholars are holy men who silently, slowly walk through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
: In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Thugs}}&lt;br /&gt;
: Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives.&lt;br /&gt;
: While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys,and struggling with chronic flatulence. If you get close, they will shove you violently and cause a big commotion.  Because Trouble Makers create a big commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
: In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: {{main|Vigilantes}}&lt;br /&gt;
: Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes, and he is being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
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: In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. They are not as desperate as the beggars and will not throw rocks at him if he tries to escape. They are difficult to outrun and can be appeased by either throwing money at them or being attacked once with fists. However, doing any rash action against them (drawing weapons, punching, etc.) will cause an increase in [[Notoriety]] by 25%.&lt;br /&gt;
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: You can, however, knock them over when holding the high profile button, immedately stop them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
: There is also a method of using steal twice that causes Ezio to bat the lute out of the Minstrel&#039;s hand (need confirmation)&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>68.112.179.87</name></author>
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