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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191301</id>
		<title>Desmond Miles</title>
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		<updated>2009-11-22T22:00:30Z</updated>

		<summary type="html">&lt;p&gt;68.100.210.11: &lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image= Desmond2.png&lt;br /&gt;
|imgdesc= &lt;br /&gt;
|name= Desmond Miles&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias= Subject Seventeen&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Assassins]]&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= Modern times (2012)&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for God&#039;s sake! What do you want, me to teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is considered to be the true protagonist of &#039;&#039;[[Assassin&#039;s Creed series|Assassin&#039;s Creed]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond was born on a &amp;quot;farm&amp;quot; much like [[Masyaf]], a modern day Assassin enclave, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people. He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;. At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license. He is currently being modeled by Francisco Randez.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd cloudy area which will turn out to be the garden at the back of the home base in Masayaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
&lt;br /&gt;
The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
&lt;br /&gt;
Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestors were assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
&lt;br /&gt;
Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects)as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Desmond uses the Free-Running skills (acquired by the Bleeding Effect, which started in Assassin&#039;s Creed with him gaining Eagle Vision) to flee Abstergo with Lucy, to a modern Assassins&#039; hideout, where is the Animus 2.0 is waiting for them. Desmond and Lucy also fight off several guards using hand-to-hand combat similiar to Altair and Ezio. Whether this is due to the Bleeding Effect, or Desmond&#039;s own skills, is unknown but during the escape from Abstergo the unique finishing moves he does on guards it can be asumed it is his own skill.&lt;br /&gt;
&lt;br /&gt;
At the start of  2, Desmond and Lucy free run off Abstergo and fight some guards at the exit, as you progress further, Desmond and Lucy run to an elevator, Lucy&amp;amp;nbsp;does not know the passcode,&amp;amp;nbsp;then Desmond uses Eagle Vision to type in the correct one, Lucy asks Desmond how he did it, but he doesn&#039;t know,&amp;amp;nbsp;you then get to the hideout and meet Shaun Hastings and Rebecca Crane. At the end of the game a &amp;quot;god&amp;quot;, Minerva, warns Desmond of the destruction of the world. After getting out of the Animus after seing this,Lucy informs Desmond that the&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade,&amp;amp;nbsp;Desmond&amp;amp;nbsp;and Lucy&amp;amp;nbsp;fight off Templars and escape. Lucy mentions that they are heading north to another safehouse, possibly to both analyse Minerva&#039;s warning (and possibly the Truth video) and decide the next course of action.&lt;br /&gt;
&lt;br /&gt;
During the course of the game, Desmond acquires all the skills of Ezio through the Bleeding Effect of the Animus. His hand-to-hand combat skills are much improved from the escape from Abstergo.&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*Canon &amp;lt;small&amp;gt;(2 games)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; &amp;lt;small&amp;gt;(First appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*Non-Canon &amp;lt;small&amp;gt;(1 film)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed: The Beginning (2009)]]&#039;&#039; &amp;lt;small&amp;gt;(First film appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model Francisco Randez and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possess the same scar in his mouth just like his ancestors Altair and Ezio.&lt;br /&gt;
*Desmond acquires Ezio&#039;s hidden blade in the ending of  2.&lt;br /&gt;
*Desmond seems to know well how to use Ezio&#039;s hidden blade,this is probably due to the bleeding effect on being on the Animus for quiet a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
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/&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>68.100.210.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351628</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351628"/>
		<updated>2009-08-15T05:58:04Z</updated>

		<summary type="html">&lt;p&gt;68.100.210.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=lucy.jpg&lt;br /&gt;
|imgdesc=Lucy working with the [[Animus]].&lt;br /&gt;
|faction=Abstergo Industries, Assassins&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attemps to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality .&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
As the game progresses, Desmond learns more and more about Lucy.  He does this in two ways.&lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.  Notice, however, that any statements she makes may be untrue.&lt;br /&gt;
&lt;br /&gt;
Lucy explains that during her college career she was ostracized for her scientific beliefs and theories. The criticism continued after college- no scientific organization would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true.  The beliefs she was criticized for may have regarded [[genetic memory]].  Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
&lt;br /&gt;
Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back her death was ordered by the company, but before her assailants could finish the deed, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure. Whether this story is true or not is unknown. It is possible Lucy is feeding Desmond false information in an attempt to get him to trust her, but it could also very well be taken at face value.&lt;br /&gt;
&lt;br /&gt;
===Emails===&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]].  Desmond comes upon the codes to Lucy&#039;s emails when finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo.  However, this is not certain.  The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
&lt;br /&gt;
From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
&lt;br /&gt;
In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artefacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;.  Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
&lt;br /&gt;
===The Side Story of Leila and Neumann===&lt;br /&gt;
&lt;br /&gt;
More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
&lt;br /&gt;
Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
&lt;br /&gt;
spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
&lt;br /&gt;
Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
&lt;br /&gt;
Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was John von Neumann, who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
&lt;br /&gt;
In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply chaos. [http://en.wikipedia.org/wiki/Chaos_theory Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth it&#039;s salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Achievement==&lt;br /&gt;
In the Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, you can gain an [[Achievement]] by having all conversations with Lucy:&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon &lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Descriptions may not match official descriptions.&amp;lt;/ref&amp;gt; &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed Conversationalist.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Conversationalist&#039;&#039;&#039;&lt;br /&gt;
|Go through every dialogue with [[Lucy]].&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>68.100.210.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351627</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351627"/>
		<updated>2009-08-15T05:57:25Z</updated>

		<summary type="html">&lt;p&gt;68.100.210.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=lucy.jpg&lt;br /&gt;
|imgdesc=Lucy working with the [[Animus]].&lt;br /&gt;
|faction=Abstergo Industries, Assassin&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attemps to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality .&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
As the game progresses, Desmond learns more and more about Lucy.  He does this in two ways.&lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.  Notice, however, that any statements she makes may be untrue.&lt;br /&gt;
&lt;br /&gt;
Lucy explains that during her college career she was ostracized for her scientific beliefs and theories. The criticism continued after college- no scientific organization would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true.  The beliefs she was criticized for may have regarded [[genetic memory]].  Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
&lt;br /&gt;
Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back her death was ordered by the company, but before her assailants could finish the deed, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure. Whether this story is true or not is unknown. It is possible Lucy is feeding Desmond false information in an attempt to get him to trust her, but it could also very well be taken at face value.&lt;br /&gt;
&lt;br /&gt;
===Emails===&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]].  Desmond comes upon the codes to Lucy&#039;s emails when finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo.  However, this is not certain.  The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
&lt;br /&gt;
From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
&lt;br /&gt;
In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artefacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;.  Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
&lt;br /&gt;
===The Side Story of Leila and Neumann===&lt;br /&gt;
&lt;br /&gt;
More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
&lt;br /&gt;
Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
&lt;br /&gt;
spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
&lt;br /&gt;
Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
&lt;br /&gt;
Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was John von Neumann, who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
&lt;br /&gt;
In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply chaos. [http://en.wikipedia.org/wiki/Chaos_theory Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth it&#039;s salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Achievement==&lt;br /&gt;
In the Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, you can gain an [[Achievement]] by having all conversations with Lucy:&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon &lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Descriptions may not match official descriptions.&amp;lt;/ref&amp;gt; &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed Conversationalist.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Conversationalist&#039;&#039;&#039;&lt;br /&gt;
|Go through every dialogue with [[Lucy]].&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>68.100.210.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351626</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351626"/>
		<updated>2009-08-15T05:55:50Z</updated>

		<summary type="html">&lt;p&gt;68.100.210.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=lucy.jpg&lt;br /&gt;
|imgdesc=Lucy working with the [[Animus]].&lt;br /&gt;
|faction=Abstergo Industries, Assasssin&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attemps to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality .&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
As the game progresses, Desmond learns more and more about Lucy.  He does this in two ways.&lt;br /&gt;
&lt;br /&gt;
===Conversations===&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.  Notice, however, that any statements she makes may be untrue.&lt;br /&gt;
&lt;br /&gt;
Lucy explains that during her college career she was ostracized for her scientific beliefs and theories. The criticism continued after college- no scientific organization would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true.  The beliefs she was criticized for may have regarded [[genetic memory]].  Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
&lt;br /&gt;
Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back her death was ordered by the company, but before her assailants could finish the deed, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure. Whether this story is true or not is unknown. It is possible Lucy is feeding Desmond false information in an attempt to get him to trust her, but it could also very well be taken at face value.&lt;br /&gt;
&lt;br /&gt;
===Emails===&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]].  Desmond comes upon the codes to Lucy&#039;s emails when finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo.  However, this is not certain.  The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
&lt;br /&gt;
From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
&lt;br /&gt;
In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artefacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;.  Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
&lt;br /&gt;
===The Side Story of Leila and Neumann===&lt;br /&gt;
&lt;br /&gt;
More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
&lt;br /&gt;
Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
&lt;br /&gt;
spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
&lt;br /&gt;
Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
&lt;br /&gt;
Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was John von Neumann, who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
&lt;br /&gt;
In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply chaos. [http://en.wikipedia.org/wiki/Chaos_theory Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth it&#039;s salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Achievement==&lt;br /&gt;
In the Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, you can gain an [[Achievement]] by having all conversations with Lucy:&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon &lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Description&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Descriptions may not match official descriptions.&amp;lt;/ref&amp;gt; &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points &lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Secret?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssassinsCreed Conversationalist.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Conversationalist&#039;&#039;&#039;&lt;br /&gt;
|Go through every dialogue with [[Lucy]].&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>68.100.210.11</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II&amp;diff=81527</id>
		<title>Assassin&#039;s Creed II</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II&amp;diff=81527"/>
		<updated>2009-08-12T17:45:30Z</updated>

		<summary type="html">&lt;p&gt;68.100.210.11: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed II&lt;br /&gt;
|image = Assassinscreed2logo.JPG&lt;br /&gt;
|Developer = Ubisoft Montreal&lt;br /&gt;
|Publisher = [[Ubisoft]]&lt;br /&gt;
|US Date Released= November 17, 2009&amp;lt;ref name=&amp;quot;euro_g_date&amp;quot;&amp;gt;http://www.eurogamer.net/articles/e3-assassins-creed-2-gets-release-date&amp;lt;/ref&amp;gt;&lt;br /&gt;
|UK Date Released= November 17, 2009&amp;lt;ref name=&amp;quot;euro_g_date&amp;quot;&amp;gt;http://www.eurogamer.net/articles/e3-assassins-creed-2-gets-release-date&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single-Player&lt;br /&gt;
|ESRB = M (Mature)&lt;br /&gt;
|BBFC = 15&lt;br /&gt;
|Platform = PC, PlayStation 3, Xbox 360, Nintendo DS&lt;br /&gt;
|Media = DVD-ROM, Blu-ray Disc&lt;br /&gt;
|Website = http://assassinscreed.com&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&#039;&#039;&#039; is a sandbox-style action-adventure video game being developed by Ubisoft Montreal and published by [[Ubisoft]]. It is set to release on November 17, 2009 (US) and November 20, 2009 (Worldwide) on PlayStation 3, Microsoft Windows, and Xbox 360. A special version of the game will also come out on the Nintendo DS. The game is a sequel to the 2007 critically acclaimed video game, &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
[[Image:Ezio.jpg|thumb|left|150px|[[Ezio Auditore de Firenze]], a nobleman of Florence, Italy]]&lt;br /&gt;
While not much is known of the plot yet, it has been confirmed that the player will assume the role of a young nobleman-turned-assassin named [[Ezio Auditore de Firenze]]. Ezio is a descendant of [[Altaïr]] and an ancestor to [[Desmond Miles|Desmond]], the protagonists from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. He is shown to have dual assassin&#039;s blades and a colorful attire, to fit the era. The game is set to take place in Renaissance Italy, during the [[wikipedia:Carnival_of_Venice|Carnival of Venice]] in the year 1486, which is 295 years after the first game. Ezio gets betrayed by the rival ruling families of Italy when his family is killed. He is not, however, an assassin, although he finds himself moving down that path as he is faced with betrayal and murder. He is educated in poetry, and art, as well as trained in the art of swordplay and war, Ezio is both a scholar and a warrior. He is from a rich family with a lot of money and friends and doesn&#039;t socialize with peasents until after his familys betrayal. Over the arc of the story, many historical figures will find their way into the narrative, including [[wikipedia:Leonardo_da_ Vinci|Leonardo da Vinci]] (his friend and supporter, who has invented Ezio&#039;s hidden blades), [[wikipedia:Niccolò_Machiavelli|Niccolò Machiavelli]], author of &#039;&#039;The Prince&#039;&#039;, (who will teach Ezio &amp;quot;tactics&amp;quot;), [[wikipedia:Caterina_Sforza|Caterina Sforza]] and Ezio&#039;s Uncle Mario (who helps Ezio hone his fighting skills). The narrative will focus mainly on the struggles of Ezio, as he seeks revenge against those who betray him, as further below the surface, the Assassin&#039;s and Templars continue their centuries long war and continue to influence the course of history. The game will feature Venice, Florence, Rome and the Tuscan countryside . Famous architectural marvels will appear, such as Saint Mark&#039;s Basilica, the Grand Canal, and the Rialto Bridge.&lt;br /&gt;
&lt;br /&gt;
It is possible, however, from a comment on a Q&amp;amp;amp;A page from the Assassin&#039;s Creed II Website, that Desmond may not be under the thumb of Vidic and the other Templars, as he was in Assassin&#039;s Creed 1. the statement in question reads:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Through Ezio’s quest for vengeance, Desmond and the present day Assassins will uncover the crucial piece of the conspiracy that was hinted at in the first Assassin’s Creed game. The Templar/Abstergo plot is bigger than could have been imagined with consequences reaching to every detail of modern life as we know it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This seems to hint that Desmond will be working directly with the modern Day Assassins this time, rather than simply hearing of them through Vidic and Lucy as before. Whether this means that we will be in a new location with a new Animus, or the contact will be more subtle, is unknown.&lt;br /&gt;
&lt;br /&gt;
== Gameplay==&lt;br /&gt;
The May 2009 GameInformer article revealed that many new features would be added to the game engine. Ezio will be given two hidden blades, allowing him to eliminate two enemies at once. New weapons, such as spears, axes, and maces have been revealed as well. In order to obtain the weapons, Ezio must kill a guard wielding the weapon he wants but he drops his new weapon after he has killed one of his enemys. Ezio will have access to many weapons, but some enemies are only weak to certain weapons. The player can also buy and upgrade weapons and items at shops, as an alternative to scavenging them off of fallen foes. The enemies Ezio will face have also been expanded upon, so that now he will be forced to contend with both heavily armored swordsman, lightly armored foes wielding lighter weapons, and halberdiers who will seek to attack him from afar. The cinematic trailer also revealed that not only has Ezio hidden blades hidden in his gauntlets, but also has a hidden gun below his left hidden blade. There will be over 30 weapons in the game.&lt;br /&gt;
&lt;br /&gt;
New forms of cover will be introduced, including the ability to hide underneath the water (as long as you have enough oxygen). As it is, Ezio can not kill guards via drowning them, though during an interview when the question was brought up, the reply was &amp;quot;the game&#039;s not finished yet&amp;quot;. Possibly this game will feature the same &#039;Leaps of faith&#039;, but rather than jumping into haystacks(which will now include carts of fish, wood and other things), you can also jump into water. This way Ezio will grab his enemies by either jumping out of the haystack or the water to kill them with his hidden blade. This tactic will of course compromise your position to other guards(Known as Seekers) and they will have the ability to check haystacks and other areas by stabbing their weapons into them. Ezio will automatically hide the dead bodies of his victims depending where he himself is hiding. To confuse guards you can use an explosive powder(known as a smoke bomb) that will further cover your tracks. Rather than blending in with scholars as Altaïr did, Ezio will also be able to blend with larger crowds. Climbing has a new feature. Not only is Ezio as fast a climber as Altaïr, but he can leap to a higher position while climbing a certain building. Guards positioned in towers, or other high buildings, can be grabbed and pulled down, so they will fall to their death, as Ezio climbs them. &lt;br /&gt;
&lt;br /&gt;
The mission design in the first game was thought to be too repetitive, so the developers are adding at least 16 new mission types, so missions don&#039;t seem to run together. This is a large increase over the number in the original, as there are now over 200 missions in Assassin&#039;s Creed 2. Missions like eavesdropping or pick pocketing (Ezio can however steal from any citizen and can also be stolen from) have been removed from the list of quests in this game. Yet another new feature is a notoriety system in which Ezio will become recognized as he takes on more quests in each town; higher notoriety will result in civilians and guards becoming increasingly wary of the player&#039;s movements.This level of notoriety will be set within each city, so that while the player may be completely unknown in some cities, he may be infamous in others. The player may take on quests to bribe or kill informants and remove wanted posters in order to decrease his notoriety level. Updated is also the quest to collect flags, but also mini-statues and golden coins. But unlike the first game, you will be given bonus features if you succeed in collecting them. Ezio will also be aided by famous Renaissance figures, such as Leonardo Da Vinci and Niccolò Machiavelli. Caterina Sforza and Lorenzo De&#039; Medici will also make an appearance. Ezio&#039;s synchronization bar will fill normally like in the original game, but more major injuries must be treated by street-side doctors. A day and night cycle will also be added.&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
[[File:UK Black Edition AC2 xbox360.jpg|thumb|182px|Black Edition Xbox 360 ]]&#039;&#039;&#039;The Black Edition:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*  “Master Assassin” upgrade Ezio figurine with black collector box&lt;br /&gt;
&lt;br /&gt;
* 3 in-game bonus quests, allowing the character to explore the following:&lt;br /&gt;
**Palazzo Medicis in Florence&lt;br /&gt;
**Santa Maria Dei Frari In Venice&lt;br /&gt;
**Arsenal Shipyard Warehouse In Venice&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Conspiracy book&amp;quot;: A book from the developers, describing development, and the storyline (with extra commentary on the &amp;quot;conspiracy&amp;quot;). 64 pages, hardcover, &amp;quot;leather style&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* DVD with all videos, behind-the-scene interviews and &amp;quot;e-goodies&amp;quot; about Assassin&#039;s Creed II and game soundtrack by Jesper Kyd (British Academy of Film and Television Arts nominee for &amp;quot;2009 Best original score in a game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Black packaging with unique holographic signature&lt;br /&gt;
&lt;br /&gt;
This edition of the game will be made available for Xbox 360, Playstation 3, and PC&amp;lt;ref&amp;gt;[http://pc.gamespy.com/pc/assassins-creed-ii-black-edition/ Gamespy]&amp;lt;/ref&amp;gt;. It is confirmed for Europe, as well as Australia&amp;lt;ref&amp;gt;[http://www.ebgames.com.au/xbox/product.cfm?id=14740&amp;amp;refer=productsearch EBGames Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Edition:&#039;&#039;&#039; &lt;br /&gt;
*Ezio figurine&lt;br /&gt;
*Collectible White Packaging&lt;br /&gt;
*In-game bonus content&lt;br /&gt;
&lt;br /&gt;
This version is in only available in parts of Europe: [[http://www.ebgames.com.au/xbox/product.cfm?id=14735&amp;amp;refer=productsearch|http://www.ebgames.com.au/xbox/product.cfm?id=14735&amp;amp;refer=productsearch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Master Assassin Edition:&#039;&#039;&#039; &lt;br /&gt;
*Ezio figurine&lt;br /&gt;
*Artbook: The art of Assassin&#039;s Creed&lt;br /&gt;
*Premium Collectable Metal Case&lt;br /&gt;
*Two In-Game Maps: Palazzo Medici and Santa Maria Dei Frari&lt;br /&gt;
*Additional Content DVD with Behind the Scenes of Assassin&#039;s Creed and Assassin&#039;s Creed II Soundtrack&lt;br /&gt;
&lt;br /&gt;
This edition can be bought in North America: [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75654 http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75654]&lt;br /&gt;
&lt;br /&gt;
==Development ==&lt;br /&gt;
[[Image:Signature.jpg|frame|The end of the trailer. It shows a signature that is backwards like Da Vinci&#039;s writing.]]&lt;br /&gt;
[[Image:Signature_right.jpg|frame|This is the signature forwards.]]&lt;br /&gt;
&lt;br /&gt;
On January 22 2009, it was confirmed by [[Ubisoft]] that &#039;&#039;Assassin&#039;s Creed II&#039;&#039; was in production, but no details were revealed. A promotional video was released by Ubisoft on April 6 showing a map of Italy, some hidden blade designs, and DaVinci&#039;s flying machine on a scroll. On the official site after the teaser is viewed a symbol is given to print and show infront of a webcam. Doing this will unlock a picture displayed on the site. 4 of the 5 symbols have been given by Ubisoft, and the other was found by a fan. Later, on April 10, Game Informer magazine released details on the game, as well as pictures of Ezio. There are about 240 team members, some of these members were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome. ScrewAttack also released a video with some of the pictures from the magazine. In early May, Ubisoft has stated that they are putting full emphasis on the game and that 450 team members are now working on the title. 75% of the original developers for the original game are now working on the the second.&lt;br /&gt;
&lt;br /&gt;
== [http://www.youtube.com/watch?v=zZwFJeSl_G0 case of Ezio Screenshots] ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=HyEmhGVQ1l0 A Side By Side Comparison of Assassins Creed and Assassins Creed II Gameplay]&lt;br /&gt;
* [http://www.youtube.com/watch?v=gmsCMWWQD6w Assassins Creed II Trailer and Gameplay Information! First Screenshots of Ezio!]&lt;br /&gt;
* [http://www.youtube.com/watch?v=r8rEEmKej_o Assassins Creed II Gameplay - E3 including dev comments]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://assassinscreed.us.ubi.com/assassins-creed-2/ Official Website]&lt;br /&gt;
* [http://www.elecplay.com/episode/view/season/19/episode/207/segment/2/start/1 VIDEO: Electric Playground Interview with Assassin&#039;s Creed 2 Creative Director Patrice Desilets]&lt;br /&gt;
* [http://www.elecplay.com/feature/16519 ARTICLE: Electric Playground Preview of Assassin&#039;s Creed 2]&lt;br /&gt;
Special thanks to Jay Stillinger and his team of [http://www.delimitdesign.com ajax developers] for making this content available[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>68.100.210.11</name></author>
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