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	<updated>2026-06-06T07:30:48Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203532</id>
		<title>Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203532"/>
		<updated>2010-12-31T06:33:00Z</updated>

		<summary type="html">&lt;p&gt;66.142.232.38: /* Assassin&amp;#039;s Creed in other media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] contains some &#039;&#039;&#039;easter eggs&#039;&#039;&#039; inside its games, and many other games had Easter Eggs related to &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; within them, such as &#039;&#039;Metal Gear Solid 4&#039;&#039;, &#039;&#039;Grand Theft Auto IV&#039;&#039; and the 2008 version of &#039;&#039;Prince of Persia&#039;&#039;. This page lists them.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Transformers===&lt;br /&gt;
&lt;br /&gt;
An arrangement of windows on certain buildings form the face of Optimus Prime in truck mode from the &#039;&#039;Transformers&#039;&#039; franchise. [http://www.youtube.com/watch?v=gUHufgPSddk]&lt;br /&gt;
&lt;br /&gt;
===Jamal===&lt;br /&gt;
&lt;br /&gt;
Upon leaving [[Masyaf]] for the first time, one of the [[Assassins]] in the Kingdom is marked as an enemy (glowing red when seen through [[Eagle Vision]]). He can be silently assassinated with no consequences, but openly attacking him will prompt the other Assassins to attack you.&lt;br /&gt;
*This Assassin is actually [[Jamal]], the traitor inside the order that, along with [[Masun]], opened the gates for the [[Knights Templar|Templar]] [[Siege of Masyaf|attack at Masyaf]]. He was originally set to be a mission target to be assassinated, but the mission was cut, and the character remained as a minor Easter Egg.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
===Mario===&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2: It&#039;s a-me, Mario!|300px|right]]&lt;br /&gt;
At the beginning of the third sequence, [[Mario Auditore da Firenze|Ezio&#039;s Uncle]] says &amp;quot;It&#039;s-a-me! Mario!&amp;quot; which is a reference to Super Mario Bros. To further support this is Mario Auditore&#039;s Italian nationality, like Mario of Super Mario Bros.&lt;br /&gt;
&lt;br /&gt;
Another reference to Nintendo&#039;s Mario is that both Marios wear red, while their supporting characters (the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Mario&#039;s mercenaries and Nintendo Mario&#039;s brother, Luigi) wear green.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Giant Octopus===&lt;br /&gt;
[[File:Zw-easteregg.png|thumb|300px|left|The Giant Octopus.]]&lt;br /&gt;
A [[Giant Octopus|giant octopus]] can be found in the [[Assassin&#039;s Tombs|Assassin&#039;s Tomb]] of [[Santa Maria Della Visitazione]]. The octopus appears before and after activating the lever that brings out the bars used to traverse the final chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|300px|left|Ezio about to dodge its tentacle]]&lt;br /&gt;
To find the giant octopus, you must look down into the water near the lever for one minute. Once a minute or so has passed, a cut-scene plays, showing a large octopus swimming by. A second cutscene can be activated if the player pulls the lever and looks down again. The cut-scene shows Ezio letting out a Wilhelm scream and narrowly dodging the octopus&#039;s tentacle, before it swims away.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===[[Altaïr&#039;s Robes|Altaïr&#039;s Outfit]]===&lt;br /&gt;
[[Video:Assassin&#039;s creed 2- Altair&#039;s outfit (not armor!)|right|300px]]&lt;br /&gt;
Altaïr&#039;s outfit from &#039;&#039;Assassin&#039;s Creed&#039;&#039; can be unlocked via [[Uplay]] by purchasing it for 30 points. It does not add or change any stat points for Ezio. It can also be worn in conjunction with any cape, allowing the player to wear the Altaïr outfit and still maintain 0% notoriety with the Medici or Venetian Capes. A glitch here is that, when used with the double blades, Ezio makes the movement with his right hand though no blade appears. The same glitch is present in Assassin&#039;s Creed Brotherhood with the &#039;&#039;Altaïr&#039;s Robes&#039;&#039;, [[Desmond Miles|&#039;&#039;Desmond&#039;&#039;]], &#039;&#039;Raiden&#039;&#039; and [[Florentine Noble Attire|&#039;&#039;Florentine Noble Attire&#039;&#039;]] outfits (last of which has no hidden blade on either hand).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Ghosts of the Past===&lt;br /&gt;
[[Video:Ghosts of the Past - AC2 Bonfire on the Vanities Easter Egg|thumb|300px|left]]&lt;br /&gt;
After downloading the [[Bonfire of the Vanities (DLC)|Bonfire of the Vanities DLC]], Ezio is briefly able to see a vision of his whole family. After meeting up with [[Niccolò Machiavelli]], return to [[Palazzo Auditore]] and step into the center of the courtyard. Ezio will enter a mode similar to his [[Eagle Vision]], and be able to see the figures of his parents and all of his siblings around the palazzo. Once you leave, the vision will disappear and you will not be able to see it again. (The vision cannot be viewed if you have completed Bonfire of the Vanities, so make sure to do this beforehand).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Palazzo Ducale Environment Easter Egg===&lt;br /&gt;
[[Video:--Assassin&#039;s Creed 2-- Palazzo Ducale Easter Egg|thumb|300px|right|Palazzo Ducale Easter Egg]]&lt;br /&gt;
After using the Super Jump or Fence glitch to get into the Palazzo Ducale, you can access the Doge&#039;s quarters where Carlos Grimaldi assassinated the Doge. The candle that Carlos Grimaldi and the Doge were playing under is unlit, but the chess peices are in the exact same position, though Ezio assassinated Grimaldi, years ago &#039;&#039;(this is probably just Ubisoft being lazy).&#039;&#039; After you go into these quarters the sky and the building turn a blood red, possibly showing the evil of politics and such. Its unknown if whether going into certain areas changes the environment, so its assumed that this &amp;lt;u&amp;gt;is an easter egg&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
===The Hunchback of Notre Dame===&lt;br /&gt;
One of the achievments/trophies is titled &amp;quot;Sanctuary! Sanctuary!&amp;quot; The same words were shouted by Quasimodo when he carried Esmeralda into the cathedral under the law of sanctuary in order to prevent her execution.&lt;br /&gt;
===Project Legacy===&lt;br /&gt;
In the [[Sanctuary]], if you look at one of [[Lucy Stillman|Lucy]]&#039;s Monitors, you see the Memories menu of &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Solid Snake===&lt;br /&gt;
Just before meeting [[Leonardo da Vinci]] for the first time in the game, Ezio will come across a factory-made cardboard box that is completely unsuitable for the era; though he looks away when Leonardo comes around the corner. This is a reference to the &#039;&#039;[http://en.wikipedia.org/wiki/Metal_Gear Metal Gear Solid]&#039;&#039; series, as [http://en.wikipedia.org/wiki/Solid_Snake Solid Snake]&#039;s (the series&#039; protagonist) signature stealth move is to hide in a box or crate.&lt;br /&gt;
&lt;br /&gt;
===Raiden===&lt;br /&gt;
A second &#039;&#039;Metal Gear Solid&#039;&#039; tribute is the [[Raiden Skin|Raiden suit]], available to all who complete every challenge in the [[Animus Virtual Training Program]] with at least a bronze medal.&lt;br /&gt;
&lt;br /&gt;
===Mario References===&lt;br /&gt;
One of the achievements/trophies in &#039;&#039;Assassins Creed: Brotherhood&#039;&#039; is titled &amp;quot;Principessa in Another Castello.&amp;quot; This translates to Princess in Another Castle, which is what would be told to Mario in the original Mario games when he defeated Bowser&#039;s minions in their castles.&lt;br /&gt;
&lt;br /&gt;
Another Mario reference is the &#039;&#039;Plumber&#039;&#039; achievement, which shows the picture of a [http://assassinscreed.wikia.com/wiki/File:Plumber.png Warp Pipe].&lt;br /&gt;
&lt;br /&gt;
===Montreal===&lt;br /&gt;
During one of the memories in Sequence 6, whilst escorting [[Bartolomeo d&#039;Alviano]] and his [[Mercenaries]] disguised as French soldiers, a French guard asks Ezio Auditore which region of France he hails from, to which he replies &amp;quot;Montreal.&amp;quot; This is likely a reference to [[Ubisoft|Ubisoft Montreal]], the main developers of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
===Machiavelli&#039;s Works===&lt;br /&gt;
Shortly after Ezio successfully enlisted the help of the three other guilds, [[Machiavelli]] asked Ezio how he had managed it. Ezio simply answered that it was &amp;quot;[http://en.wikipedia.org/wiki/Virtù Virtù],&amp;quot; a concept about the spirit of leadership that Machiavelli was later known to have theorized.&lt;br /&gt;
&lt;br /&gt;
Additionally, at the end of Sequence 7, Machiavelli stated that &#039;&#039;&amp;quot;I intend to write a book about you one day&amp;quot;&#039;&#039; to Ezio, who then responded with &#039;&#039;&amp;quot;If you do, make it short.&amp;quot;&#039;&#039; This is clearly a reference to Machiavelli&#039;s notoriously short book, &amp;quot;[http://en.wikipedia.org/wiki/The_Prince The Prince].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; in other media==&lt;br /&gt;
The stories and characters of &#039;&#039;Assassin&#039;s Creed&#039;&#039; are not only featured in the official video games, but in other media as well.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Grand Theft Auto IV&#039;&#039;===&lt;br /&gt;
After completing a set of assassination missions for a mysterious figure called the Fixer, the player will receive an achievement/trophy called &#039;&#039;Assassin&#039;s Greed&#039;&#039; which is a direct play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;LittleBig Planet&#039;&#039;===&lt;br /&gt;
As a part of their promotion for &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, [[Ubisoft]] released a downloadable costume for the PS3 exclusive &#039;&#039;LittleBig Planet&#039;&#039;, Ezio&#039;s &amp;quot;Purple Assassin&amp;quot; Costume on December 8, 2009.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Metal Gear Solid 4&#039;&#039;===&lt;br /&gt;
[[File:Metal-gear-solid-4-guns-of-the-patriots.jpg|thumb|250px|Metal Gear Solid Altaïr costume.]]&lt;br /&gt;
On April Fools&#039; Day 2008, it was revealed that an [[Altaïr]] costume for Old Snake could be unlocked in the game &#039;&#039;Metal Gear Solid 4&#039;&#039;. [[Wikipedia:Hideo Kojima|Hideo Kojima]] (from Konami, the creators of Metal Gear Solid 4) later announced that this was no joke, and that the costume would really be unlocked if the player did &amp;quot;something special.&amp;quot; In order to unlock the costume, the player must either acquire the &amp;quot;Assassin Emblem&amp;quot; (a nod to the game&#039;s title), or input a password in the Extras section.&lt;br /&gt;
&lt;br /&gt;
The costume can be used as an alternative disguise early in-game, and can keep the player from gaining any unwanted attention. When the costume is put on, the protagonist will bend his ring finger back to his palm, which is maintained so long as Snake wears the costume. This is a nod to [[Altaïr Ibn-La&#039;Ahad|Altaïr]]&#039;s missing ring finger.&lt;br /&gt;
&lt;br /&gt;
The password has been revealed to be &#039;&#039;aottrykmyn&#039;&#039;&amp;lt;ref&amp;gt;[http://twobrothersandasister.com/?p=2365 Two Brothers and a Sister]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prince of Persia&#039;&#039; (2008)===&lt;br /&gt;
Altaïr&#039;s costume is available as a free DLC for use by The Prince.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Saboteur&#039;&#039; (2009)===&lt;br /&gt;
The main protagonist Sean Delvin earns a red racing car with white stripes named Altaïr, which is nicknamed &amp;quot;The Flying Eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;===&lt;br /&gt;
Ezio&#039;s costume is available for purchase via Uplay for 30 points.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Naruto: The Broken Bond&#039;&#039;===&lt;br /&gt;
Completing all the bounty hunter missions in the game will award you with the achievement &amp;quot;Naruto&#039;s Creed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Metal Gear Solid Peace Walker&#039;&#039;===&lt;br /&gt;
{{quote|Back in the time of the Crusades, members of the order of Assassins used what is called the Assassin&#039;s Straw Box to hide and get close to their enemies.|Kazuhira Miller, commenting on the player&#039;s newly procured item.|wikipedia:Metal Gear Solid: Peace Walker}}&lt;br /&gt;
In one of the game&#039;s missions (namely &#039;&#039;Main Ops 16&#039;&#039;) a unique box made of straw (dubbed &#039;&#039;Assassin&#039;s Straw Box&#039;&#039;) can be obtained. To do so, the player must ensure there&#039;s a vacant slot in the equipment section.[[File:LeapOfFaithMGS.jpg|thumb|250px|left|Big Boss performing a Leap of Faith into the straw box]] The player must climb onto the roof of the shack where the straw box is placed below it, then from a bird&#039;s porch do a &amp;quot;leap of faith&amp;quot; (just like in Assassin&#039;s Creed, complete with eagle scream sound effect!) into it.&lt;br /&gt;
&lt;br /&gt;
Right after you obtained the straw box, one of the main protagonists, Kazuhira Miller, will mention it&#039;s use during the Third Crusade (the time period of [[Assassin&#039;s Creed]]) and how it was used by the [[Assassins]]. The box can hold two people simultaneously and allow a special function which other box items don&#039;t have, which is knocking out guards while hiding in the box (and if another player is present, recruit the knocked-out soldier using Fulton Recovery). Continued use can damage the item, to the point where the box will be destroyed completely.&lt;br /&gt;
&lt;br /&gt;
After the aforementioned mission is completed, the Assassin&#039;s Straw Box will be available in the inventory.&lt;br /&gt;
&lt;br /&gt;
==AdventureQuest Worlds==&lt;br /&gt;
In AQworlds, go to yulger at the inn, go and look into his suggestion shop, there will be two outfits called &amp;quot;Hashashin Armor&amp;quot; on sale for 500,000 gold for free players, and the &amp;quot;Armored Hashashin Armor&amp;quot; for 300,000 gold for upgraded players, both designed and created by a member named &amp;quot;Rohan&amp;quot;, The Hashashin Armor will have to two hidden blades sticking out on top of the player&#039;s wrist rather than on the bottom, where as the Armored Hashashin Armor does not have hidden blades at all.&lt;br /&gt;
[[Category:AdventureQuest Worlds]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;/div&gt;</summary>
		<author><name>66.142.232.38</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149969</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149969"/>
		<updated>2010-12-27T19:39:47Z</updated>

		<summary type="html">&lt;p&gt;66.142.232.38: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Modern}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image = BrotherhoodSubject16.png&lt;br /&gt;
|period = [[Modern Times]] (21st Century)&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (mentioned)&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (voice)&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice = [[Cam Clarke]]&lt;br /&gt;
}}{{Quote|Why do we have these gifts, these abilities? Because it&#039;s in our blood! [&amp;amp;hellip;] The seeds were planted as two worlds became one. Behold the Assassins, the children of two worlds!|Subject 16|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039; was an individual who was kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. A descendant of both [[Altaïr Ibn-La&#039;Ahad]], and [[Ezio Auditore da Firenze]], he was also related to Desmond Miles. It is also known that he had an ancestor at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], in the Roman forum and connected with a [[wikipedia:Queen Isabella|Queen Isabella]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Life at Abstergo===&lt;br /&gt;
The individual known only as Subject 16 was an [[Assassin]] captured by the [[Knights Templar|Templar]]-fronted organization Abstergo Industries for use in the genetic memory recall program&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;. Held within the [[Abstergo Laboratory]] at all times by [[Warren Vidic]], 16 was kept connected to the Animus for dangerously long periods, sometimes even days at a time.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; This led to 16 suffering from a severe condition known as the &amp;quot;[[Bleeding effect|Bleeding Effect]].&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suffering the bleeding effect, 16 began to explore the memories of his ancestors without the use of the Animus, &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; however his inability to actually control these visions forced Subject 16 into a downward spiral of insanity, eventually culminating in his evident suicide.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before his death, Subject 16 was forced by Abstergo to explore the memories of an ancestor named Ezio Auditore da Firenze,&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; who the Templars knew had located [[the Vault]] during his lifetime.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; 16 never relived the memories of his ancestor visiting the Vault. Draining his body of its blood to paint several [[cryptic messages]] upon the floor and walls of the Abstergo Laboratory,&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; 16 committed suicide to prevent the Templars reaching their goals.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Following his death, the Templars were left without the location of the Vault, but the knowledge that an ancestor of Ezio’s - Altaïr Ibn-La&#039;Ahad - had once held a [[Piece of Eden]]. Knowing this, Abstergo kidnapped yet another descendant of Ezio and Altaïr, Desmond Miles. During his incarceration, Desmond spoke often with Dr. Vidic’s assistant [[Lucy Stillman]] about many things including his predecessor, then accessing private [[e-mails]] in-between Animus sessions, he learned even more.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt; Later still, following Desmond’s escape from Abstergo and the beginning of his journeys through the memories of Ezio, the Assassins learned that Subject 16 had managed to hack the Abstergo Animus before his death, and placed twenty encrypted files, called [[glyphs]], throughout the Animus&#039; rendering of the memories. These hacks were saved onto the Abstergo Animus&#039; memory core, which Lucy had taken in order to gain details and memory sequences on Ezio, and from there, onto [[Rebecca Crane]]&#039;s [[Animus 2.0]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After decrypting all twenty files, the Assassins were rewarded with a genetic memory dated &amp;quot;[[The Truth|date classified BCE]].&amp;quot; The video, shows two [[free-running|free-runners]] climbing a large glass structure, Piece of Eden in hand; before referring to one another as [[Adam and Eve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; The video also shows humans working for [[Those Who Came Before]].&lt;br /&gt;
&lt;br /&gt;
Subject 16&#039;s puzzles return in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; in the form of Cluster puzzles hidden in [[Rifts]]. After completing the puzzles, a video reveals the message &amp;quot;The miracle is in the execution,&amp;quot; suggesting that (unlike [[The Truth|the video]] hidden in the previous game) the Cluster puzzles instead concealed an executable file. Upon accessing it, Desmond will then be uploaded to an unknown area within the Animus, where he is free to run through a somewhat long virtual maze similar to those within the [[Animus Virtual Training Program]]. At the end of the maze, Desmond finds a hologram (partially broken and made of computing code) of Subject 16, who tells Desmond that all hope is lost, and to go to Eden to find a woman named Eve. Before leaving, he tells Desmond to &amp;quot;find me in the darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
After completing the virtual maze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;Subject 16?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: [laughs] &#039;&#039;Yes, yes, Subject 17.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;You’re dead. I saw your blood!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: &#039;&#039;No time. It is far later than you know. Too late to save them.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;Who?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: &#039;&#039;She is not who you think she is. Everything you hope to become, everything you hold dear, it’s already gone.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;Explain. Please.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: &#039;&#039;Eden. She... in Eden. Find Eve. The Key. Her DNA &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;Tell me!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: &#039;&#039;I cannot... The sun... Your son... Too weak... Must replenish energy...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desmond&#039;&#039;&#039;: &#039;&#039;Don’t go.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039;: &#039;&#039;I am with you until the end. Find me in the darkness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the non-canon [[Assassin’s Creed - French Graphic Novel|&#039;&#039;Assassin’s Creed&#039;&#039; - French Graphic Novel]], Subject 16 is shown to be alive, and is referred to as &amp;quot;Michael.&amp;quot;&lt;br /&gt;
*Many of the Glyphs have minor, hidden messages in them. All of the decoded ones are stated in the [[Glyphs]] page.&lt;br /&gt;
*The [[Assassin&#039;s Creed: Brotherhood achievements|achievement]]/trophy for &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; titled &amp;quot;.. .- -- .- .-.. .. ...- .&amp;quot; translates to &amp;quot;I AM ALIVE.&amp;quot; This achievement/trophy is earned by solving all of Subject 16&#039;s puzzles. The image on the achievement/trophy is .---- -...., wich translates to 16&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>66.142.232.38</name></author>
	</entry>
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