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	<updated>2026-06-23T06:31:26Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Master_Sima_Yi/Assassinews_19-03-%2714_%E2%80%93_Two_Assassin%27s_Creeds_for_2014%3F:_Unity_and_Comet/@comment-24760042-20140702114028/@comment-62.29.32.55-20140702140615&amp;diff=1012268</id>
		<title>User blog comment:Master Sima Yi/Assassinews 19-03-&#039;14 – Two Assassin&#039;s Creeds for 2014?: Unity and Comet/@comment-24760042-20140702114028/@comment-62.29.32.55-20140702140615</title>
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		<updated>2014-07-02T14:06:15Z</updated>

		<summary type="html">&lt;p&gt;62.29.32.55: Created page with &amp;quot;I don&amp;#039;t think there will be optional objectives in Unity because mission structure has changed. Amancio said that there is a new type of mission which is the Adaptive Mission ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t think there will be optional objectives in Unity because mission structure has changed. Amancio said that there is a new type of mission which is the Adaptive Mission Mechanic and he gave an example where you&#039;re tailing a guy and if he sees you he starts to run and if you lose him you must relocate him etc... So their intention is to give a lot more freedom to the player and let us choose how we want to play so I think it&#039;s unlikely that we have mission constraints in Unity.&lt;/div&gt;</summary>
		<author><name>62.29.32.55</name></author>
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