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		<title>Glyphs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Glyphs&amp;diff=256068"/>
		<updated>2014-12-03T19:13:21Z</updated>

		<summary type="html">&lt;p&gt;50.136.40.91: /* Glyph Puzzles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACU}}&lt;br /&gt;
[[File:ACII-GlyphMain 2-1.png|thumb|250px|Ezio and the Trefoil glyph]]&lt;br /&gt;
&#039;&#039;&#039;Glyphs&#039;&#039;&#039; were data entry points scattered around the virtual representation of [[Renaissance]] [[Italy]] rendered by the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
[[Desmond Miles]] was able to locate several of them while reliving the memories of his ancestor, [[Ezio Auditore da Firenze]]. Each Glyph revealed historical details about the conflict between the [[Assassins]] and the [[Templars]], [[Humans|humanity]], and [[Pieces of Eden]].&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
[[File:AC2 Eagle Vision Glyph.png|thumb|250px|left|Ezio activating one of the Glyphs]]&lt;br /&gt;
The Glyphs were created by [[Clay Kaczmarek]], Desmond&#039;s predecessor in the [[Animus Project]]. Clay had discovered &#039;[[The Truth]]&#039; during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in form of Glyphs on certain structures.&lt;br /&gt;
&lt;br /&gt;
In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the [[Animus Project laboratory]], as a clue to look for such symbols in the environments rendered by the Animus.&amp;lt;ref name=&amp;quot;ac2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abstergo laboratory===&lt;br /&gt;
[[File:Abs Room.png|thumb|250px|Clay&#039;s messages on the bedroom wall]]&lt;br /&gt;
Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay&#039;s blood [[Cryptic Messages|messages]].&amp;lt;ref name=&amp;quot;ac1mail&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; - [[Warren Vidic&#039;s email|Vidic&#039;s e-mail]] - subject line &#039;&#039;Subject No. 16&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These messages were impossible to see with the naked eye. However, through the [[Bleeding Effect]], Desmond eventually gained the ability of [[Eagle Vision]], which allowed him to perceive Clay&#039;s blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.&amp;lt;ref name=&amp;quot;ac1&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Animus 2.0===&lt;br /&gt;
During the escape from Abstergo facility, [[Lucy Stillman]] took the Animus memory core, unaware that it contained the data which Clay tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.&amp;lt;ref name=&amp;quot;ac2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AC2 Rebecca Hideout 1.png|thumb|left|250px|Rebecca holding the memory core with the Glyph data]]&lt;br /&gt;
While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.&amp;lt;ref name=&amp;quot;ac2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard the files however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.&lt;br /&gt;
&lt;br /&gt;
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay&#039;s classified session at Abstergo, depicting [[Adam]] and [[Eve]] running through [[Eden]] with a stolen [[Apples of Eden|Apple of Eden]].&lt;br /&gt;
&lt;br /&gt;
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.&amp;lt;ref name=&amp;quot;ac2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rome===&lt;br /&gt;
[[File:Ezio Cluster Entrance.png|thumb|250px|Ezio locating a Rift]]&lt;br /&gt;
When [[Shaun Hastings]] analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the [[Rifts]] in programming in the city of [[Rome]].&lt;br /&gt;
&lt;br /&gt;
These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.&lt;br /&gt;
&lt;br /&gt;
After solving all ten of the Rift puzzles, a video message &amp;quot;The miracle is in the execution&amp;quot; appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the [[Animus Virtual Training Program]]. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Eden and [[Black Room|the darkness]], before disappearing.&amp;lt;ref name=&amp;quot;acb&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glyph Locations==&lt;br /&gt;
Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark&#039;s [[Database]] entry was marked with an eye icon.&lt;br /&gt;
&lt;br /&gt;
Proximity to a Glyph was also noticeable by a shimmering sound effect, identical to the one heard near [[feathers]] and [[treasure chests]], as well as the [[decipher fragments]] in [[The Lost Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Florence=====San Marco District====&lt;br /&gt;
*Facing south on the roof of La Rosa Colta&lt;br /&gt;
*Facing north on the eastern rooftop of the [[Ospedale degli Innocenti]]&lt;br /&gt;
*Facing west on the northern lower roof of Santa Croce&lt;br /&gt;
&lt;br /&gt;
====Santa Maria Novella District====&lt;br /&gt;
*On the south face of the northern bell tower of the church of San Lorenzo&lt;br /&gt;
*Facing east in the northeast corner of the [[Mercato Vecchio]] courtyard&lt;br /&gt;
&lt;br /&gt;
|-|Monteriggioni=&lt;br /&gt;
*Facing south on the southwest corner of [[Villa Auditore]]&lt;br /&gt;
&lt;br /&gt;
|-|Tuscany/San Gimignano=====Tuscany====&lt;br /&gt;
*On the east face of the [[Monte Oliveto Maggiore]] tower&lt;br /&gt;
*Just outside San Gimignano, facing west in the curved tunnel at the rear of [[Antico Teatro Romano]]&lt;br /&gt;
&lt;br /&gt;
====San Gimignano====&lt;br /&gt;
*Facing north on top of [[Torre del Diavolo]]&lt;br /&gt;
*Facing south in the gap between the [[Torri dei Salvucci|Torre dei Salvucci]]&lt;br /&gt;
*Facing east at street level in [[Santa Maria Assunta]]&lt;br /&gt;
&lt;br /&gt;
|-|Romagna/Forlì=====Romagna====&lt;br /&gt;
*On the north face of the [[Avamposto Veneziano]] lighthouse&lt;br /&gt;
&lt;br /&gt;
====Forlì====&lt;br /&gt;
*Facing east above the west colonnade of San Mercuriale&lt;br /&gt;
&lt;br /&gt;
|-|Venice=====San Polo District====&lt;br /&gt;
*Facing west beneath the east end of [[Ponte di Rialto]]&lt;br /&gt;
*Facing east between the dome and bell tower of [[San Giacomo di Rialto]]&lt;br /&gt;
*Facing east on the roof top of [[Thieves|Gilda del Ladri di Venezia]]&lt;br /&gt;
&lt;br /&gt;
====San Marco District====&lt;br /&gt;
*Facing up on top of [[Torre dell&#039;Orologio]], above the clock&lt;br /&gt;
*Facing up in an open section near the top of [[Campanile di San Marco]]&lt;br /&gt;
&lt;br /&gt;
====Castello District====&lt;br /&gt;
*Facing north on top of [[Scuola Grande di San Marco]]&lt;br /&gt;
*Facing east on top of [[San Pietro di Castello]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glyph Puzzles==&lt;br /&gt;
The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and [[Shaun Hastings]] offered a hint upon activating it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;1=====&#039;&#039;&#039;In The Beginning&#039;&#039;&#039;====&lt;br /&gt;
The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing [[Apples of Eden|apples]].&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 1 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|2=====&#039;&#039;&#039;Sixty-Four Squares&#039;&#039;&#039;====&lt;br /&gt;
The puzzles were solved by rotating the various rings in turn until they formed an image.&lt;br /&gt;
&lt;br /&gt;
The first solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 2 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 2 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 2 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|3=====&#039;&#039;&#039;Descendants&#039;&#039;&#039;====&lt;br /&gt;
The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.&lt;br /&gt;
&lt;br /&gt;
The first solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 3 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 3 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 3 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Hidden {{Wiki|Morse}} and {{Wiki|Pigpen cipher|Masonic Pigpen}} symbols containing messages were present in the images.&lt;br /&gt;
*&#039;&#039;&#039;[[Franklin D. Roosevelt]]:&#039;&#039;&#039; On the blackboard was a Pigpen cipher which read &amp;quot;The [[Freemasons|Masons]] brought [[Apple of Eden 3|it]] across the [[Atlantic Ocean|sea]]. [[George Washington]] passed it on.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Harry Houdini]]:&#039;&#039;&#039; Above Houdini&#039;s feet was a Morse cipher that read &amp;quot;They hit him in the stomach.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Mahatma Gandhi]]:&#039;&#039;&#039; A Morse cipher hidden in the image read &amp;quot;The bullet hit him in the chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-|4=====&#039;&#039;&#039;Infinite Knowledge&#039;&#039;&#039;====&lt;br /&gt;
The puzzle was solved by locating a hidden image in each photo.&lt;br /&gt;
&lt;br /&gt;
The first image&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 4 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second image&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 4 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third image&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 4 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The fourth image containing an Apple of Eden.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 4 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Hidden messages were present in the images.&lt;br /&gt;
*&#039;&#039;&#039;Outskirts of Brest, France, 1944:&#039;&#039;&#039; On the road was {{Wiki|hexadecimal}} cipher that read &amp;quot;[[Antikythera mechanism]], much older than 150 BCE.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Beaufort, South Carolina, 1862:&#039;&#039;&#039; Above the hidden image was a {{Wiki|Caesar cipher}} that read &amp;quot;Ancient city, Rajastan, India, irradiated by PoE.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;First pictorial representation of a gun, 900:&#039;&#039;&#039; Near Buddha&#039;s face was a binary code reading &amp;quot;{{Wiki|Me (mythology)|Sumerian, Me 23}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-|5=====&#039;&#039;&#039;Instruments of Power&#039;&#039;&#039;====&lt;br /&gt;
The puzzles were solved by selecting images which shared a common theme. A [[Swords of Eden|sword]] in the first set, a [[Staves of Eden|staff]] in the second set.&lt;br /&gt;
&lt;br /&gt;
The first solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 5 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 5 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|6=====&#039;&#039;&#039;Brothers&#039;&#039;&#039;====&lt;br /&gt;
The puzzles were solved by rotating the various rings in turn until they formed an image of [[Cain]] slaying [[Abel]].&lt;br /&gt;
&lt;br /&gt;
The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 6 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 6 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 6 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 6 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The quotes accompanying the images were taken from the {{Wiki|Pearl of Great Price (Mormonism)|Pearl of Great Price}}, and the Morse Code underneath the final image read &amp;quot;Templar texts adapted by {{Wiki|Joseph Smith, Jr.|Mr. Smith}}&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 6 5.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|7=====&#039;&#039;&#039;Keep On Seeking, And You Will Find&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the [[Shroud of Eden|red shroud]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 7 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second part of the puzzle involved scanning a picture of the crucified Jesus Christ, in search for the Shroud of Eden. The [[Templar insignia]] and the words &amp;quot;They took it.&amp;quot; were hidden in the image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 7 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|8=====&#039;&#039;&#039;Martyrs&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle was solved by locating a Piece of Eden using the sonar signals.&lt;br /&gt;
&lt;br /&gt;
The first solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 8 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 8 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Each image contained a hidden message.&lt;br /&gt;
* &#039;&#039;&#039;[[Nicholas II of Russia]]:&#039;&#039;&#039; A {{Wiki|binary}} cipher which read &amp;quot;17th July 1918&amp;quot;, the date Nicholas and his entire family were murdered, was hidden within the image..&lt;br /&gt;
* &#039;&#039;&#039;[[Jeanne d&#039;Arc|Joan of Arc]]:&#039;&#039;&#039; Hidden binary message in the image read &amp;quot;30th May 1431,&amp;quot; the date Joan was burned at the stake.&lt;br /&gt;
&lt;br /&gt;
The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of [[Grigori Rasputin]] over the image of Nicholas.&lt;br /&gt;
&lt;br /&gt;
Image showing Joan&#039;s burning.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 8 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Image showing the [[Russian Revolution]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 8 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|9=====&#039;&#039;&#039;Hat Trick&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle involved using sonar to locate a Piece of Eden in the images.&lt;br /&gt;
&lt;br /&gt;
The first solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Image of Houdini&#039;s grave.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Image of Ghandi&#039;s funeral procession.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved solving a {{Wiki|Caesar cipher}} to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved Caesar wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 5.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 9 6.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|10=====&#039;&#039;&#039;Apollo&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle involved using sonar to locate and identify the {{Wiki|Apollo 11}} landing module.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 10 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A Mason pigpen cipher that read &amp;quot;[[Lyndon B. Johnson|Johnson]] was one of them. The bee&#039;s drone too. Follow the money&amp;quot; was hidden in the image.&lt;br /&gt;
&lt;br /&gt;
The next puzzle was solved by correctly aligning the gaps across the rings.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 10 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third puzzle involved using sonar signals to locate the [[Apple of Eden 5|Apple of Eden]].&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 10 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the [[Templar insignia]].&lt;br /&gt;
&lt;br /&gt;
|-|11=====&#039;&#039;&#039;The Inventor&#039;&#039;&#039;====&lt;br /&gt;
A message preceded the first puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 11 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The first puzzle involved activating all the lightbulbs across the world map.&lt;br /&gt;
&lt;br /&gt;
The first solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 11 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle was solved by finding hidden images in the photos.&lt;br /&gt;
&lt;br /&gt;
The second solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 11 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 11 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Hidden message were present in the images.&lt;br /&gt;
*&#039;&#039;&#039;{{Wiki|Wardenclyffe Tower}}:&#039;&#039;&#039; The image hid three quotes from [[Nikola Tesla]].&lt;br /&gt;
*&#039;&#039;&#039;Nikola Tesla c. 1900:&#039;&#039;&#039; A Caesar cipher reading &amp;quot;He used it to develop a bottomless source of energy. {{Wiki|Nikola Tesla#Later years|Telefunken Wireless Station}}&amp;quot; was hidden in arcs of energy shooting from the coil.&lt;br /&gt;
&lt;br /&gt;
|-|12=====&#039;&#039;&#039;Titans of Industry&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved breaking all lightbulbs across the globe.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third puzzle involved selecting the Apple of Eden held in {{Wiki|Mark Twain}}&#039;s hands.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A hidden Morse cipher reading &amp;quot;They used it to make Tesla go insane. The organization took his research. {{Wiki|Alien Property Custodian}}.&amp;quot; was present in the image.&lt;br /&gt;
&lt;br /&gt;
The fourth puzzle involved solving a Caesar cipher to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 5.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 12 6.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|13=====&#039;&#039;&#039;I Am Become Death, The Destroyer of Worlds&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 13 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 13 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The next image presented a big red button, which had to be pressed to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 13 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A recording of the atomic bomb test followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 13 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved using a geiger counter to locate the numeric code.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 13 5.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|14=====&#039;&#039;&#039;Bloodlines&#039;&#039;&#039;====&lt;br /&gt;
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 14 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|15=====&#039;&#039;&#039;Guardians&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle was solved by rotating the various rings in turn until they formed an image.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 15 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved highlighting various assassination targets across the globe.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 15 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|16=====&#039;&#039;&#039;The Cavalry&#039;&#039;&#039;====&lt;br /&gt;
A message preceded the first puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 16 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The first puzzle involved selecting [[Tunguska]] on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 16 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved dragging the [[Staves of Eden|Staff of Eden]] to the portrait of Nikola Tesla.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 16 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A recording of the [[Tunguska explosion|Tunguska Event]] was displayed afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 16 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|17=====&#039;&#039;&#039;The Bunker&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 17 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 17 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle was solved by locating the [[Assassin insignia]] in the image of the {{Wiki|Führerbunker}}.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 17 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A hidden Caesar cipher which read &amp;quot;The double was killed in the bunker&amp;quot; was present in the image.&lt;br /&gt;
&lt;br /&gt;
An image of the destroyed bunker was displayed afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 17 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|18=====&#039;&#039;&#039;Synapses&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 18 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 18 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved moving the cursor over all of the synapses.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 18 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|19=====&#039;&#039;&#039;The Fourth Day&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle was solved by selecting the images containing depictions of the Sun.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 19 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle involved using sonar signals to locate the [[Earth]] within the Sun.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 19 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
|-|20=====&#039;&#039;&#039;Origin of the Species&#039;&#039;&#039;====&lt;br /&gt;
The first puzzle was solved by rotating the various rings in turn until they formed an image.&lt;br /&gt;
&lt;br /&gt;
The solved puzzle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 20 1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The second puzzle was solved by locating the hidden image.&lt;br /&gt;
&lt;br /&gt;
The solved image.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 20 2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The third puzzle has the words &amp;quot;Nothing is True, Everything is Permitted&amp;quot; written in it, meaning this puzzle has no right or wrong answer to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 20 3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
A message followed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 20 4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one.&lt;br /&gt;
&lt;br /&gt;
The image of skeleton being altered.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Glyph 20 5.png|600px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
[[Category:Animus]]&lt;/div&gt;</summary>
		<author><name>50.136.40.91</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Achilles_Davenport&amp;diff=11573</id>
		<title>Achilles Davenport</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Achilles_Davenport&amp;diff=11573"/>
		<updated>2014-02-09T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;50.136.40.91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3|3book|Assassins}}&lt;br /&gt;
{{Quote|You&#039;ve your tools and training. Your targets and goals. And now you have your title. Welcome to the Brotherhood, Connor.|Achilles Davenport, 1770.|Assassin&#039;s Creed III}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACIII-Achilles Render.png&lt;br /&gt;
|name = Achilles Davenport&lt;br /&gt;
|birth = 1710&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia|Assassin&#039;s Creed: Encyclopedia]] - Second Edition&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|death = 1781 (aged 71)&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia|Assassin&#039;s Creed: Encyclopedia]] - Second Edition&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[[Davenport Homestead]],&amp;lt;br&amp;gt;[[Massachusetts]], [[United States]]&lt;br /&gt;
|affiliates = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forsaken]]&#039;&#039;&lt;br /&gt;
|voice = [[Roger Aaron Brown]]}} &lt;br /&gt;
&#039;&#039;&#039;Achilles Davenport&#039;&#039;&#039; (1710 – 1781) was the [[Mentor]] of the [[Colonial Assassins|Colonial Brotherhood]] of [[Assassins]] from 1746 until 1763. A man of [[Caribbean]] and [[United Kingdom|British]] descent, Achilles&#039; tenure as leader of the Colonial Assassins saw the Brotherhood strengthen greatly.&lt;br /&gt;
&lt;br /&gt;
After a [[1763 Colonial Assassin purge|large-scale attack]] on the Assassins by the [[Colonial Rite of the Templar Order|Colonial Rite]] of the [[Templars|Templar Order]] in 1763, spanning the [[United States|Thirteen Colonies]], the Brotherhood collapsed and disbanded. Living in exile in his [[Davenport Homestead|manor]], Achilles abandoned the Assassin ideology until his meeting with the young [[Ratonhnhaké:ton]], whom he started to train on the boy&#039;s behest. Achilles spent his final years guiding Ratonhnhaké:ton, and this tutelage led to his apprentice&#039;s important role in the [[American Revolution]] and the extermination of the colonial Templars.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Life as an Assassin===&lt;br /&gt;
Recruited in the mid-1730s, Achilles became the Mentor of the Colonial Assassin Brotherhood in 1746, as he had a gift for both recruitment and organization.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt; Under his leadership, the Assassins were based in a [[Davenport Homestead|manor]] and spanned across the colonies and most of the frontier; Achilles also strengthened relations with the [[Iroquois]] tribes. He was married to a woman named [[Abigail Davenport|Abigail]] and fathered a son, [[Connor Davenport]]. However, both died of typhoid fever in 1755.&lt;br /&gt;
&lt;br /&gt;
By 1763, the Assassins were decimated to all but himself, during the aftermath of the [[French and Indian War]]. Due to this, the Templar Order grew more powerful and was able to capture the defeated Achilles. However, confident that he was no longer a threat, the Templars decided to show mercy, and allowed Achilles to live if he resigned his role as an Assassin. Following this, Achilles went into exile in the wilderness of the [[Frontier]], residing alone at the Davenport Manor for the next six years.&lt;br /&gt;
&lt;br /&gt;
===Meeting Ratonhnhaké:ton===&lt;br /&gt;
{{Quote|The world&#039;s moved on, boy. Best you do too.|Achilles&#039; discouragement to Ratonhnhaké:ton, 1769.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-BoorishMan 3.png|thumb|250px|Achilles meeting Ratonhnhaké:ton]]In 1769,Achilles was greeted by Ratonhnhake:ton, a Kenien&#039;keha:ka boy at his doorstep, who wished to be trained in the ways of the Assassins; Achilles coldly refused, dismissing him. Ratonhnhaké:ton, however, camped in the manor&#039;s stables for the night, and knocked on Achilles&#039; door the next morning. Again, Achilles declined, angrily yelling at Ratonhnhaké:ton to leave, prompting the young man to go as far as climbing and attempting to enter the manor from the balcony. Achilles then approached Ratonhnhaké:ton, tripped him onto the floor with his walking cane, and warned him to give up his heroic pursuits or he would end up dead.&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-BoorishMan 13.png|thumb|left|250px|Achilles explaining the Templar order&#039;s purpose]]&lt;br /&gt;
Stubbornly, Ratonhnhaké:ton departed and once again camped out in the stables. During the night, he encountered the bandits approaching onto Achilles&#039; property and bravely combated them, though he was knocked to the ground and lay vulnerable. Despite refusing Ratonhnhaké:ton earlier, Achilles rescued the boy by stealthily killing the remaining robbers, and asked him to get rid of the bodies before he could come inside the manor to speak. There, Ratonhnhaké:ton explained that he was guided to find a symbol by a &amp;quot;[[Juno|spirit]]&amp;quot;, eventually leading him to the old man&#039;s residence. Achilles in turn revealed that [[Ezio Auditore da Firenze]] was the one responsible for the [[First Civilization]] contacting the Assassins time and time again, before explaining the nature of the war between the Assassin Brotherhood and the Templar Order.&lt;br /&gt;
&lt;br /&gt;
In the basement, Achilles revealed the portraits of the Templar conspirators: [[William Johnson]], [[John Pitcairn|Jonathan Pitcairn]], [[Thomas Hickey]], [[Benjamin Church]], [[Nicholas Biddle]], [[Charles Lee]], and the [[Grand Master]] [[Haytham Kenway]], whom Ratonhnhaké:ton explained had fathered him with Achilles&#039; Iroquois ally [[Kaniehtí:io]]. Achilles agreed to train Ratonhnhaké:ton, to assist him in becoming an Assassin, in order to ultimately eliminate the Templars who were aiming to seize control of the colonies.&lt;br /&gt;
&lt;br /&gt;
===Rebuilding the Homestead===&lt;br /&gt;
{{Quote|This crowd is a powder keg - we can&#039;t allow him to light the fuse.|Achilles to Connor before the Boston Massacre, 1770.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-TriptoBoston 2.png|thumb|250px|Achilles and Connor in Boston]]&lt;br /&gt;
After six months of rigorous physical and mental training, Ratonhnhaké:ton accompanied Achilles on a trip to Boston to gather materials for the manor&#039;s repairs. While in the streets, Achilles sent Ratonhnhaké:ton to a store to purchase items, also giving him the less conspicuous name &amp;quot;Connor,&amp;quot; the namesake of his deceased son. Not long after, Achilles and Connor witnessed the [[Boston Massacre]], instigated by Haytham and Charles Lee. Connor attempted to prevent the massacre, but was framed and became a wanted man. In response, Achilles asked [[Samuel Adams]] to find Connor, before he returned to the Davenport Homestead.&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-HardWay 16.png|thumb|left|250px|Achilles initiating Connor into the Brotherhood]]&lt;br /&gt;
After Adams had helped Connor clear his name and take a ferry home, Achilles and Connor continued in their efforts of rebuilding the homestead. After six months of further training and lessons in learning the Assassin and Templar history, the &#039;&#039;[[Aquila]]&#039;&#039; was repaired and fit for setting sail; once he had been given nautical training by [[Robert Faulkner]], Connor returned to the manor. Achilles then led Connor down to the manor&#039;s basement, in order to bestow upon him the Assassin robes that resided there.&lt;br /&gt;
&lt;br /&gt;
Though Achilles admitted that the Order usually had a ceremony for such an occasion, neither he nor Connor seemed the type for such formality. Instead, after Connor had donned the robes, Achilles simply verbally welcomed him into the Brotherhood of Assassins.&lt;br /&gt;
&lt;br /&gt;
===Hunt for William Johnson===&lt;br /&gt;
{{Quote|Connor, take care. These men are powerful.|Achilles to Connor before going after Johnson, 1770.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-JohnsonTrail 1.png|thumb|250px|Achilles explaining the rope dart to Connor]]&lt;br /&gt;
Connor donned the Assassin robes and Achilles introduced him to [[rope darts]], which the latter explained to be a tool that resulted from [[Shao Jun]]&#039;s time in [[China]] after meeting Ezio. Some time subsequently, Connor&#039;s close friend [[Kanen&#039;tó:kon]] visited, revealing that [[William Johnson]] intended to purchase the Kanien&#039;kehá:ka land and subjugate their people to relocate. An outraged Connor condemned this as little more than theft, though Achilles advised caution to his pupil, reminding him of how powerful the Templars were; Connor stated that he had no choice, as he had made a promise to protect his people and land. Reluctantly, Achilles instructed him to seek out Samuel Adams in Boston. To his annoyance however, Connor buried a hatchet in the post of the manor to signify the start of a war, though Achilles insisted that he could have used a tree.&lt;br /&gt;
&lt;br /&gt;
As Connor departed, he came across an injured woman named [[Myriam]], who he soon carried back to the mansion so Achilles could tend to her wounds. Connor then set forth to track down the poachers who attacked her, to which Achilles advised Connor use the rope dart he had just given him, to familiarize himself with it. After ridding the Homestead of the poachers, Achilles watched as Connor and Myriam reached a deal to establish hunting rights for the game on their land.&lt;br /&gt;
&lt;br /&gt;
After his work in Boston was completed, which involved destroying a shipment of British tea that Johnson and the Templars had been smuggling to profit from taxation, Connor believed that this would stop the Templars and keep his land safe. However, Achilles warned Connor not to underestimate Templars&#039; resourcefulness. Six months later, Connor set out and successfully assassinated Johnson, ending the Templar threat to steal the Kanien&#039;kehá:ka land.&lt;br /&gt;
&lt;br /&gt;
===Beginning of the Revolution===&lt;br /&gt;
{{Quote|It&#039;s a start. But to truly be free of Templar influence, all of them must be dealt with in turn. Even your father.|Achilles to Connor after the latter assassinated Johnson, 1775.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-Midnightride 2.png|thumb|left|250px|Achilles and Connor discussing their next move]]&lt;br /&gt;
In 1775, Connor was approached by a courier sent by [[Paul Revere]], requesting his help. Connor declined, not considering himself part of the Patriots&#039; struggle. However, Achilles urged Connor to go, since he would need their aid in assassinating [[John Pitcairn]] of the British Army, another Templar.&lt;br /&gt;
&lt;br /&gt;
Achilles later requested that Connor retrieve his robes hidden in a cave on the Homestead, since Achilles himself was too frail to make the journey. Connor succeeded, to which Achilles explained that the robes originally belonged to the first Colonial Assassin, [[John de la Tour]], who passed them down to Achilles. Connor joined the [[Patriots]] against the [[British Army]], during which he fought in the Battles at Lexington and Concord, and successfully assassinated Pitcairn during the Battle at Bunker Hill. With Pitcairn&#039;s death, Connor discovered the Templar plot to murder [[George Washington]].&lt;br /&gt;
&lt;br /&gt;
===Protecting Washington===&lt;br /&gt;
{{Quote|Your struggle is the colonists&#039; struggle. In helping one, you help the other.|Achilles to Connor.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-Publicexecution 8.png|thumb|250px|Achilles handing Connor his tomahawk]]&lt;br /&gt;
Connor returned to the Homestead, where Achilles introduced Connor to [[Benjamin Tallmadge]], an Assassin ally. Soon after, Connor traveled to [[New York City|New York]] to assassinate [[Thomas Hickey]], in order to prevent the planned murder of Washington. However, Connor was imprisoned, framed for the attempted murder of Washington, and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
Hearing the news, Achilles and Connor&#039;s [[Apprentices|Assassin recruits]], [[Stephane Chapheau]], [[Duncan Little]] and [[Clipper Wilkinson]], traveled to New York to rescue Connor. As Connor was escorted to the gallows by Hickey, Achilles approached Connor from the crowd, reminding him that he still had allies and only needed to signal them. Once called, one of Connor&#039;s recruits fired an arrow to sever the noose, though it frayed the rope, with the rope snapping sometime after due to outside interference. Achilles then handed Connor his tomahawk underneath the gallows and Connor surged forth and succeeded in killing Hickey, saving Washington in the process and proving his innocence.&lt;br /&gt;
&lt;br /&gt;
Consequently, both Achilles and Connor traveled to [[Philadelphia]], where Connor went to witness the signing of the [[Declaration of Independence]] and meet with Washington. While walking through [[Independence Hall]], Achilles admitted to Connor that he was impressed by his accomplishments so far. However, he attempted to discourage Connor from revealing the Templars to Washington, concerned that it would only harm the Patriots&#039; goal for freedom.&lt;br /&gt;
&lt;br /&gt;
===Connor&#039;s alliance with Haytham===&lt;br /&gt;
{{Quote|In your haste to save the world, boy - take care you don&#039;t destroy it!|Achilles&#039; warning to Connor.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-Missingsupplies 1.png|thumb|left|250px|Achilles arguing with Connor]]&lt;br /&gt;
Unfortunately, Achilles and Connor began to drift apart over the next few months, disagreeing over courses of action. While Connor believed he should tell Washington the truth of the Templar plots against him, Achilles argued the opposite, warning that such a misguided effort would only involve and endanger Washington and the lives of his men.&lt;br /&gt;
&lt;br /&gt;
The argument came to a head in the winter of 1777, as Connor decided to inform Washington of the Assassins and Templars. Achilles lectured Connor, informing him that the Assassins were meant to be secretive in order to protect others. In turn, Connor criticized Achilles&#039; inaction as a mentor and even blamed him for failing the Assassin Brotherhood and allowing the Templars to dominate the Colonies. Achilles, however, deplored Connor&#039;s actions, warning him that he would only lead people and the world to ruin. Ultimately, Connor decided not to tell Washington once he met with him at [[Valley Forge]].&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-Alternatemethods 13.png|thumb|250px|Connor informing Achilles about Haytham]]&lt;br /&gt;
Connor would go on to hunt for [[Benjamin Church]] to recover stolen weapons and supplies for Washington. After which, he returned to the Homestead and apologized to Achilles for speaking against him unfairly, though Achilles did admit that he failed the Brotherhood. Connor also revealed that he had met his father, and despite their differences, he believed that an alliance and possibly further peace could be established.&lt;br /&gt;
&lt;br /&gt;
===Final days===&lt;br /&gt;
{{Quote|So long as he lives, all are in danger. The same is true for your father. When you first came to me, you understood what had to be done. Swore you&#039;d see it through. If not for the Brotherhood, for your people - and all those threatened by the Templars.|Achilles to Connor, regarding Lee and Haytham.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-BattleofChesapeake 1.png|thumb|left|250px|Connor trying to convince Achilles regarding Haytham]]&lt;br /&gt;
By 1781, Achilles had been weakened by age, leaving him bedridden. Connor explained that Charles Lee had been disgraced, but Washington had spared him. Achilles stated that both Lee and Haytham had to die, despite Connor&#039;s continued insistence that without Lee, his father may be willing to ally with him. However, Achilles warned Connor not to be misguided by his emotions.&lt;br /&gt;
&lt;br /&gt;
At some point before his death, Achilles requested Connor retrieve a painting from the [[Great Fire of New York|burned remains]] of his home in New York. Connor returned, however, Achilles decided to not yet reveal and hang the painting until the time was right.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
{{Quote|I am grateful to have met you, knowing you will guide this land and these people to a better future. Yours in brotherhood, Achilles.|Achilles&#039; final words written to Connor.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:Legacy 5.png|thumb|250px|The Homesteaders attending Achilles&#039; funeral]]&lt;br /&gt;
Not long after Connor&#039;s errand, Achilles passed away quietly in his sleep. When Connor discovered his body, he also uncovered a note addressed to him in Achilles&#039; handwriting. Written within, Achilles apologized for never being able to say goodbye to Connor properly, and also thanked him, expressing pride and gratitude in Connor for the community he had raised at the Homestead, which had given Achilles hope for the future of America and its people.&lt;br /&gt;
&lt;br /&gt;
A funeral service was held on the hill, behind his manor overlooking the sea, next to the gravestones of his wife and son; this event was attended by all of the inhabitants of the Homestead that Connor had brought together. While others laid roses on his coffin, wrapped in the Davenport Homestead flag, Connor placed a [[Feathers|feather]] on the casket, symbolizing the bond they shared as Assassins.&lt;br /&gt;
&lt;br /&gt;
Following Achilles&#039; passing, Connor inherited his robes, placed the painting of his family on the wall in the manor, and later attended to the grave to pay his respects, hoping that Achilles had found peace and the two would one day meet again.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
{{Quote|Let me tell you something, Connor. Life is not a fairy tale and there are no happy endings!|Achilles to Connor.|Assassin&#039;s Creed III}}&lt;br /&gt;
As a result of losing his family and for failing the Assassin Order under his leadership, Achilles lost his will to fight and became stoic and disillusioned in the Assassins&#039; cause. When first meeting and training Ratonhnhaké:ton, Achilles was a strict, insensitive, and somewhat short-tempered man. He was quick to reprimand, discourage, and correct his naive and brash apprentice.&lt;br /&gt;
&lt;br /&gt;
Connor possessed a highly romanticized and idealized view of the Assassins and his mission, believing that destroying the Templars would grant freedom to all of mankind. This was a strong contrast to Achilles&#039; cynical but rational view of the world. As a result, Achilles often lectured Connor to warn him that his views and actions, while noble, were misguided and potentially dangerous. Connor would argue in disagreement and the two criticized each other on occasions.&lt;br /&gt;
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Despite this, Achilles was not without heart, as he genuinely cared for Connor and took pride in his accomplishments; so much so that Achilles became an important father figure and mentor. Over the years, Achilles watched as the Homestead flourished into a thriving and loving community, giving Achilles a sense of hope for America&#039;s future.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*At the Davenport manor, Connor could play games of Fanorona with Achilles. After his death, however, Father [[Timothy]] replaces Achilles as Connor&#039;s opponent.&lt;br /&gt;
*Achilles&#039; nickname, &amp;quot;the Old Man on the Hill,&amp;quot; is reminiscent of the moniker given to another Mentor in the Order, [[Rashid ad-Din Sinan]]: &amp;quot;the Old Man of the Mountain.&amp;quot;&lt;br /&gt;
*Coincidentally, both Achilles and [[Altaïr Ibn-La&#039;Ahad]] died similar deaths, in that both passed away peacefully in their base of operations, while sitting in a chair and holding something for another Assassin in their hands.&lt;br /&gt;
*In &#039;&#039;[[The Tyranny of King Washington: The Betrayal]]&#039;&#039;, the contents of a man fitting Achilles&#039; description were being rooted through by two guards as Ratonhnhaké:ton escapes prison. Later, Ratonhnhaké:ton finds a [[Lucid Memory Fragments|Lucid Memory Fragment]] of Achilles next to an identical hat.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Davenport family painting.png|The painting of Achilles and his family&lt;br /&gt;
ACIII-BoorishMan_1.png|Achilles and Ratonhnhaké:ton&#039;s first encounter&lt;br /&gt;
AC3_Connor_Achilles_Fanorona.png|Connor and Achilles playing Fanorona&lt;br /&gt;
ACIII-HostileNegotiations 1.png|Connor with Achilles&lt;br /&gt;
ACIII-ManorP1 8.png|Achilles showing Connor his old robes&lt;br /&gt;
Manor_Mysteries_P2_3.png|Connor retrieving Achilles&#039; painting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{DEFAULTSORT:Davenport, Achilles}}&lt;br /&gt;
[[Category:1710 births]]&lt;br /&gt;
[[Category:1781 deaths]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Davenport Homestead residents]]&lt;br /&gt;
[[Category:Master Assassins]]&lt;/div&gt;</summary>
		<author><name>50.136.40.91</name></author>
	</entry>
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