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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Memory_Corridor&amp;diff=372395</id>
		<title>Memory Corridor</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Memory_Corridor&amp;diff=372395"/>
		<updated>2013-06-28T02:15:40Z</updated>

		<summary type="html">&lt;p&gt;24.128.104.133: /* Animus 2.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|PL}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
[[File:AC2_Memory_Corridor.png|thumb|250px|Memory Corridor of the Animus 2.0]]&lt;br /&gt;
The &#039;&#039;&#039;Memory Corridor&#039;&#039;&#039; was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject&#039;s [[genetic memory]]. It appeared to the user as an empty virtual space located within Animi. When the memory loaded, the virtual environment would be recreated over the memory corridor.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The corridor was mainly used as a &amp;quot;loading screen&amp;quot; between memories, where the user could roam around while a memory was being compiled. The memory corridor appeared to be an endless void, having a different appearance in each software version of the Animus. If the user was desynchronised while reliving a memory, their avatar returned back to the corridor, allowing the memory to reload.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the final moments of [[assassination targets]] were displayed in the memory corridor, where they would shared their final word with their killer, before receiving their last rites.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was also utilized as a location for the tutorial for [[Desmond Miles]], during his first use of the Animus at [[Abstergo Industries]]&#039; [[Rome|Roman]] [[Abstergo laboratory|facility]],&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; and later as an interface for [[Rebecca Crane]]&#039;s [[Animus Virtual Training Program]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The corridor had different appearances, varying with the version of Animus being used and the type of memory being accessed.&lt;br /&gt;
&lt;br /&gt;
===Animus renditions===&lt;br /&gt;
====Animus 1.28====&lt;br /&gt;
The Abstergo Industries Animus 1.28 originally had an icy-blue background, in which simulated fog and strings of computer code existed. The user could move the avatar of their ancestor freely around this simulation, and could use all weapons.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animus 2.0====&lt;br /&gt;
[[File:CesareThrown.jpg|thumb|250px|left|The Memory Corridor at the end of a traumatic memory, Pax Romana]]&lt;br /&gt;
The background of the Animus 2.0 and its 2.01 update was light grey with white lines, and existed as the main corridor used within the virtual machine, coming to be known as the &amp;quot;White Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the Animus 2.0, an avatar could only be made to run or walk around, but this restriction was removed in the upgraded versions, allowing the user to use weapons as well.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During some instances, the background changed for certain memories, such as repressed ones, or traumatic parts of the ancestor&#039;s life. Examples of repressed memories included some of [[Ezio Auditore da Firenze]]&#039;s experiences with [[Cristina Vespucci]], one of his lovers during his lifetime, and rendered with a ghost-like Ezio chasing another phantom figure – Cristina – through a dark, red-hued corridor with floating binary code. This corridor remained for a much longer time than most other memories, and the memory could take a very long time to compile.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Pax Romana]] was an example of a traumatic memory, in which the memory corridor took on an orange colouration with broken fragments of data. This occurred when Desmond first tried accessing the memory, and after the death of [[Cesare Borgia]], once Ezio had thrown Cesare off of the [[Viana Castle]] battlements.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animus 3.0====&lt;br /&gt;
The Animus 3.0&#039;s background was similar to that of the Animus 1.28, in that it was icy-blue, but withheld the fog. It also appeared to be composed of triangular fragments, which appeared to mesh themselves together to form the environment of any loading memory.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animus safe mode====&lt;br /&gt;
The safe mode program built into the Animus, known as the &amp;quot;[[Black Room]]&amp;quot;, had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animi Training Program====&lt;br /&gt;
During the first [[Assassin&#039;s Creed: Brotherhood|training stage]] of the [[Animi Training Program]], the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The corridor within the Animi that was used for the [[Assassin&#039;s Creed: Revelations|second stage]] of Abstergo&#039;s training program had a gray background with cubical fragments.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Abstergo Entertainment====&lt;br /&gt;
As part of [[Abstergo Entertainment]]&#039;s rendition of the Animus as a games console for consumer interaction, in order to influence the general public, the virtual machine was displayed in a similar manner to the Black Room of the Animus 2.03.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Accompanying this, a large symbol of the Abstergo Industries&#039; logo could be seen spinning in some instances, alongside a {{Wiki|bokeh}} graphical design that transitioned from blue to orange.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternate renditions===&lt;br /&gt;
====First Civilization====&lt;br /&gt;
While viewing the memories of [[Altaïr Ibn-La&#039;Ahad]] that were stored on [[Memory Seals|memory seals]], the memory corridor developed golden symbols similar to those embedded on the [[Masyaf Keys]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this, once Desmond had completed the remainder of Ezio Auditore&#039;s genetic memories, he achieved a [[Synch Nexus]] and conversed with [[Jupiter]], [[Juno]] and [[Minerva]] of the [[First Civilization]]. During this meeting, golden symbols surrounded the group in the memory corridor.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bleeding effect====&lt;br /&gt;
When a person experienced the bleeding effect, they experienced something similar to the memory corridor, albeit all in black. At first, figures and objects in the memory would appear to be white on a black background, though they would optimize in more detail, until a point where the memory corridor disappeared and was replaced with a memory, in a similar manner to an Animus.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*No matter what position or method the assassination target was killed in, or how far away the character was from the target, upon entering the corridor, the character would always be right next to them.&lt;br /&gt;
*The memory corridor was also used in several failed and spared assassinations. These included [[Maria Thorpe]] (spared), [[Rodrigo Borgia]] (failed, later spared), [[Micheletto Corella]] (spared), [[Shahkulu]] (failed), [[Nicholas Biddle]] (spared) and [[Benjamin Franklin]] (failed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.&lt;br /&gt;
*[[Glitches]] appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowed an assassinated target to walk around as they spoke, appearing uninjured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Dante Moro]] and [[Silvio Barbarigo]] appeared in the memory corridor together, even if they were killed separately.&lt;br /&gt;
*Ezio could only use his fists while he was displayed in the corridor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*When the Templar agents situated in Rome were killed and entered the corridor, they did not speak. Ezio simply said &amp;quot;Requiescat in pace,&amp;quot; before closing their eyes and walking away.&lt;br /&gt;
*It was possible to run out of ammunition if Ezio used the [[Hidden Gun]], [[throwing knives]] or the [[crossbow]] in the memory corridor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*The memory corridor allowed for the testing of [[bombs]].&lt;br /&gt;
*Ezio wrote letters to his sister, [[Claudia Auditore]], inside the corridor.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
AC_Sibrand_2.png|Altaïr and [[Sibrand]] in Animus 1.28 memory corridor&lt;br /&gt;
With Friends 16 v.png|Ezio and [[Jacopo de&#039; Pazzi]] in Animus 2.0 memory corridor&lt;br /&gt;
Ezio_Cesare.png|Ezio and [[Cesare Borgia]] in Animus 2.01 memory corridor&lt;br /&gt;
BH-CristinaMemoryload.png|Memory corridor of a [[Cristina Vespucci|Cristina]] memory&lt;br /&gt;
Masyaf Keys Memory Corridor.jpg|[[Memory Seals|Memory Seal]] corridor&lt;br /&gt;
Last_Palaiologi_5.png|Ezio and [[Manuel Palaiologos]] in Animus 2.03 memory corridor&lt;br /&gt;
Battle_of_Bunker_Hill_9.png|Connor and [[John Pitcairn]] in Animus 3.0 memory corridor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
[[Category:Animus]]&lt;/div&gt;</summary>
		<author><name>24.128.104.133</name></author>
	</entry>
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