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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248727</id>
		<title>Genetic memory</title>
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		<updated>2011-09-16T17:20:20Z</updated>

		<summary type="html">&lt;p&gt;206.131.0.241: &lt;/p&gt;
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&lt;div&gt;suck dicks bitch fucken ass holes kill ur selves asses&lt;br /&gt;
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{{dialogue|Dr. Vidic|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Desmond|And the Animus lets you decode and read these DNA files.|Vidic explaining genetic memory concept to Desmond.|Assassin&#039;s Creed}}&lt;br /&gt;
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&#039;&#039;&#039;Genetic memory&#039;&#039;&#039; is the controversial theory that the memories of one&#039;s ancestors are genetically passed on to subsequent generations. In the &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; universe, genetic memory exists, and plays a critical role in the plot.&lt;br /&gt;
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==The Theory==&lt;br /&gt;
{{quote|What if I told you the human body not only housed an individual&#039;s memories, but the memories of his ancestors as well? Genetic memory, if you will. Migration, hibernation, reproduction. How do animals know when and where to go? What to do?|[[Warren Vidic]]|Assassin&#039;s Creed}}&lt;br /&gt;
The theory of genetic memory is controversial. Proponents point out examples of what seem to be genetic memory happening in reality in the animal kingdom.&lt;br /&gt;
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Such examples include birds knowing where to migrate in the winter, and other forms of what might otherwise be known as &amp;quot;animal instinct&amp;quot;. However, the mechanism for the preservation of memories in DNA has not been found.&lt;br /&gt;
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There are still many flaws and holes in this theory, such as if the memory continues after the ancestor&#039;s child is born, or if it abruptly stops there and does not progress any farther down the family tree.&lt;br /&gt;
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==The Animus==&lt;br /&gt;
{{main|Animus}}&lt;br /&gt;
[[File:Animus.jpg|thumb|The Animus, a machine used in &#039;&#039;Assassin&#039;s Creed&#039;&#039; to decode genetic memory.]]&lt;br /&gt;
In the world of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, genetic memory exists. The [[Animus]] is a machine developed to read and translate a subject&#039;s genetic memory, and, from it, create a simulation of the ancestor&#039;s life with which the subject can interact; in essence, the subject is &amp;quot;playing&amp;quot; as the ancestor in video game terms.&lt;br /&gt;
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In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, the Animus is used by [[Abstergo Industries]] on [[Desmond Miles]] to decode the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], who lived during the [[Third Crusade]]. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, it is again used upon Desmond, this time to learn about his later ancestor [[Ezio Auditore da Firenze]], who lived during the [[Renaissance]]. Before Desmond, Abstergo had already used the Animus on [[Animus&#039; Subjects|16 different subjects]].&lt;br /&gt;
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In the second game, Desmond&#039;s bleeding effect induced dream of Altaïr explains that the point at which the genetic memories of an ancestor are passed on is the moment of conception of the next descendant. Naturally, the moment of another ancestor&#039;s conception is the moment where all genetic traits are then passed on, and line continues.&lt;br /&gt;
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In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, Desmond uses the Animus 2.0 at the Assassins&#039; Hideout in the [[Sanctuary]] to learn about the second part of Ezio&#039;s life.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
[[Category:Genetic skills]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;/div&gt;</summary>
		<author><name>206.131.0.241</name></author>
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