<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=204.9.9.126</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=204.9.9.126"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/204.9.9.126"/>
	<updated>2026-06-07T00:56:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Trap_doors&amp;diff=541509</id>
		<title>Trap doors</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Trap_doors&amp;diff=541509"/>
		<updated>2010-12-31T09:36:47Z</updated>

		<summary type="html">&lt;p&gt;204.9.9.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Trapdoor.jpg|thumb|180px|right]]&#039;&#039;&#039;Trap doors&#039;&#039;&#039; are the first featured [[Chase-breakers|chase-breakers]] used in the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, however, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, then the player will simply start a [[Free Running|free running]] sequence.&lt;br /&gt;
&lt;br /&gt;
Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.&lt;br /&gt;
&lt;br /&gt;
Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.&lt;br /&gt;
&lt;br /&gt;
Trap doors are always followed by a secondary closing door. They will not close unless the player is running , leaving it agape behind the player.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Article stubs]]&lt;/div&gt;</summary>
		<author><name>204.9.9.126</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horse&amp;diff=285727</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horse&amp;diff=285727"/>
		<updated>2010-12-31T09:33:44Z</updated>

		<summary type="html">&lt;p&gt;204.9.9.126: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a Templar.]]&lt;br /&gt;
&#039;&#039;&#039;Horses&#039;&#039;&#039; are a means of travel in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. They are a necessity when passing through large areas, such as the [[Kingdom]], or [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, horses waiting just outside a city vary greatly in color, however those within the Kingdom are always either white, black or ginger. Purebred city horses all keep the same color when passing through different regions, however, the non-purebred horses (those outside cities) abruptly change color upon passing from one region to another.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, horses&#039; colors are randomized, though the horses will keep their colors when passing between regions.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the other games, &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; includes different types of horse, which vary in appearance as well as color. The common horse or &amp;quot;rouncey,&amp;quot; heavily laden with saddle bags, can usually be found in the [[Antico district|Antico]] and [[Campagna district|Campagna]] Districts, with the [[guards]] riding them (possibly messengers) always pushing them into a quick gallop. The standard horse or &amp;quot;jennet&amp;quot; is mostly found in the [[Centro district|Centro]] and [[Vaticano district|Vaticano]] Districts, and is usually ridden by [[civilians]]. The rarest type, the armored warhorse or &amp;quot;destrier,&amp;quot; can be found in any of Rome&#039;s districts still occupied by the [[House of Borgia|Borgia]], or at Stables after all have been renovated. They do not gallop as fast as the other types of horses, even when unladen with armor. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood User Manual&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; User Manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
Upon starting his first real assassination quest, the assassination of [[Tamir]], Altaïr receives the option to travel across the Kingdom by horseback. Three horses wait outside the gates of [[Masyaf]], and the player can choose to ride whichever horse they prefer.&lt;br /&gt;
&lt;br /&gt;
To control a horse, walk up to it and Altaïr should mount it automatically; if not, press the feet button. Use the feet button to [[blend]] when on a horse. While blending only [[Templars]] will attack you, and Altaïr can pass regular guards without attracting attention.&lt;br /&gt;
&lt;br /&gt;
Pressing only the forward button will make the horse trot, holding the high profile button and forward will make the horse canter. Holding forward, high profile and feet button makes the horse speed up into a gallop. Pressing the weapon hand button while standing still causes the horse to rear, startling nearby civilians. Pressing it while in high profile draws Altaïr&#039;s [[sword]], after which he can attempt to fight [[guards]] while on horseback. Pressing the weapon hand or feet button in low profile sheathes the sword.&lt;br /&gt;
&lt;br /&gt;
To jump, simply trot, canter or gallop up to an appropriate object and the horse will jump; there is no need to press the feet button.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
Horse gameplay stays exactly the same as in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, aside from the fact that the &amp;quot;blend&amp;quot; feature is removed. Instead, a new &amp;quot;walk&amp;quot; feature is enabled, allowing [[Ezio Auditore da Firenze|Ezio]] to pass through crowds without knocking over any civilians. Horses are only used by guards during one mission, &amp;quot;[[Romagna Holiday]]&amp;quot;, wherein they attack Ezio&#039;s and [[Leonardo da Vinci|Leonardo]]&#039;s carriage.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
[[File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg|thumb|250px|Ezio on horseback riding in Rome.]]&lt;br /&gt;
For the first time in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], horses may be used inside the city, and Ezio is able to perform assassinations from horseback. Horseback combat mechanics have also been improved, and Ezio will face [[Horsemen|mounted opponents]].&lt;br /&gt;
&lt;br /&gt;
Ezio can obtain a horse by either calling one with the head button, visiting a Stable, or by stealing one after assassinating or knocking off the guards or citizens riding them. Horses can also be used in various types of [[Free-Running|free-running]] sequences, such as jumping directly from a horse onto a beam.&lt;br /&gt;
&lt;br /&gt;
Despite the wide variety of horses, riding mechanics and speeds remain the same. Unlike the previous games, horses within Rome are unable to gallop, and are bound only to walking or cantering. Horses may only gallop in areas outside of Rome, such as in [[Viana]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other games, while on horseback, Ezio is able to use most of his weapons, both long and short-ranged; however this excludes any heavy or two-handed weapon.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Below are possible moves that may be used to obtain a horse, or may be executed from horseback.&lt;br /&gt;
* Jumping or [[Parachutes|parachuting]] from a ledge or roof, directly onto a horse&lt;br /&gt;
* Hijacking a horse by pulling a guard or civilian off their horse&lt;br /&gt;
* Pulling a guard off his horse and assassinating him on the ground&lt;br /&gt;
* Leaping from one horse to another, and assassinating the second horse&#039;s rider&lt;br /&gt;
&lt;br /&gt;
* Jumping forward off a horse into a haystack or into a [[Free Running|free running]] sequence&lt;br /&gt;
* Jumping from a horse to swing from a wooden beam&lt;br /&gt;
* Doing a 180 degree turn while rearing&lt;br /&gt;
* Jumping off a horse to tackle or assassinate someone on the ground&lt;br /&gt;
&lt;br /&gt;
After dismounting it in battle, a horse may potentially run away, forcing the player to find it again or mount another one. In &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only the sword and [[Eagle Vision]] can be used while on a horse.&lt;br /&gt;
&lt;br /&gt;
A horse will sometimes follow you if you dismount and are not fighting. Also, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the enemies, causing them to stumble; though this isn&#039;t a fully reliable way to defeat any opponent. In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, if you enter a fight the horse will run. However if Ezio is mounted onto the horse, that will not happen.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
108horseLogo.jpg|Altaïr on a horse rearing outside [[Masyaf]].&lt;br /&gt;
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Ezio on a horse jumping in [[Tuscany]]&lt;br /&gt;
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Ezio on a horse running from soldiers on the [[Passetto di Borgo]].&lt;br /&gt;
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.&lt;br /&gt;
Assassin s Creed Brotherhood 1 .jpg|A horseback battle between Ezio and a Borgia soldier.&lt;br /&gt;
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.&lt;br /&gt;
Mounted Assassins.jpg|Ezio and his [[Apprentices]] on horseback.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Usable transportation]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;/div&gt;</summary>
		<author><name>204.9.9.126</name></author>
	</entry>
</feed>