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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191322</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191322"/>
		<updated>2009-11-25T19:32:47Z</updated>

		<summary type="html">&lt;p&gt;204.11.176.83: /* Trivia */&lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image= Desmond2.png&lt;br /&gt;
|imgdesc= &lt;br /&gt;
|name= Desmond Miles&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias= Subject Seventeen&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Assassins]]&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= Modern times (2012)&lt;br /&gt;
|voice=[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for God&#039;s sake! What do you want, me to teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
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&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is&amp;amp;nbsp;the primary&amp;amp;nbsp;protagonist of &#039;&#039;[[Assassin&#039;s Creed series|Assassin&#039;s Creed]]&#039;&#039;. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond was born on a &amp;quot;farm&amp;quot; much like [[Masyaf]], a modern day Assassin enclave, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people. He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;. At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd cloudy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
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The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
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Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestors were assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
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Without much choice, Desmond agrees to help them.&lt;br /&gt;
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Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held withinin Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors, [[Ezio Auditore da Firenze]]. Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to sneak and&amp;amp;nbsp;fight as they escape. Also, as they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office like room, they come across a number of Animus machine along the way, when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives him to an Assassin hideout.&amp;amp;nbsp;&lt;br /&gt;
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When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are also&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger and more agile and therefore become a&amp;amp;nbsp;better fighter, highly manoeuvrable and a key member of the Assassin order. He agrees, leaving Lucy happy at him&amp;amp;nbsp;helping out&amp;amp;nbsp;as he is plugged into the Animus where his journey as Ezio begins.&lt;br /&gt;
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Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;Subject 16 had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he starts&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visionsstart&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories. Here, Desmond learns of Altair having a secret lover&amp;amp;nbsp;in the Templar,&amp;amp;nbsp;Maria, the decoy of&amp;amp;nbsp;Robert de Sable in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
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During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, Minerva, warns Desmond through Ezio of the destruction of the world. Immediately after&amp;amp;nbsp; getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduce, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s men. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of free running and climbing techniques, and finally&amp;amp;nbsp;confront Vidic. He flees, however, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another hiding spot somewhere up north. She&amp;amp;nbsp;also&amp;amp;nbsp;informs Desmond that they have an Animus onboard and&amp;amp;nbsp;he should look up&amp;amp;nbsp;for anymore memories of Ezio&#039;s&amp;amp;nbsp;whilst&amp;amp;nbsp;she and the others&amp;amp;nbsp;try to analyze Minerva&#039;s warning and [[Subject 16|Subject 16&#039;s]] video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*Canon &amp;lt;small&amp;gt;(2 games)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; &amp;lt;small&amp;gt;(First appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*He is modeled after model Francisco Randez and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possess the same scar in his mouth just like his ancestors Altair and Ezio.&lt;br /&gt;
*Desmond acquires Ezio&#039;s hidden blade in the ending of Assassin&#039;s Creed II.&lt;br /&gt;
*Desmond learns Eagle Vision, and&amp;amp;nbsp;masters Free-running&amp;amp;nbsp;from his ancestor Altair and his fighting skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
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at the end of&amp;amp;nbsp;Assassin&#039;s creed 2&amp;amp;nbsp;in the fight between Desmond and Lucy against Vidic&#039;s men, Desmond is able to switch to fists and disarm them of their metal rod weapons during the fight, do this and the rod will act as a sword equiped to Desmond&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>204.11.176.83</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Malik_Al-Sayf&amp;diff=357737</id>
		<title>Malik Al-Sayf</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Malik_Al-Sayf&amp;diff=357737"/>
		<updated>2009-11-25T19:16:57Z</updated>

		<summary type="html">&lt;p&gt;204.11.176.83: /* Masyaf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=Malik.jpg&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|name=Malik Al-Sayf&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period = Third Crusade&lt;br /&gt;
|voice=[[Haaz Sleiman]]&lt;br /&gt;
}}&lt;br /&gt;
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{{quote&lt;br /&gt;
|1 = &amp;quot;I know...in fact, the entire city knows!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Malik Al-Sayf&#039;&#039;&#039; is the leader of the [[Jerusalem]] [[Assassin&#039;s Bureau]]. One of the first assassins you meet in Solomon&#039;s Temple, he is a harsh, yet wise assassin who envies [[Altaïr]] due to his skill and rank in the guild. At first, his devotion to the Creed and [[Al Mualim]] is unbreakable and undeniable, yet he slowly gains a respect for Altaïr as he changes on his quest to redeem himself.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Solomon&#039;s Temple===&lt;br /&gt;
{{dialogue|Altaïr|Safety and peace, Malik.|Malik|Your presence deprives me of both!|Malik and Altaïr in Jerusalem}}&lt;br /&gt;
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Malik, along with his brother Kadar and Altaïr, was charged with capturing the Templar&#039;s Treasure, later found to be the [[Piece of Eden]] by Al Mualim. He forewarns Altaïr of his blatant disregard of the Creed when Altaïr murders an innocent old man beneath the Temple to hide their presence and considers compromising the Brotherhood for the chance to kill Robert de Sable. Eventually, Altaïr&#039;s stubbornness, headstrong attitude, and arrogance leads to the tragic failure of the mission, costing Malik his left arm and his brother&#039;s life. Malik however successfully escaped with the Piece of Eden, and arrived at Masyaf with his arm still attached but bleeding badly, implying it was amputated later.&lt;br /&gt;
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===Jerusalem: 1st Visit===&lt;br /&gt;
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When first meeting up with Altaïr in Jerusalem, Malik makes no effort to disguise his newfound hatred of Altaïr. Pointing out even the most subtle of flaws and the small haughtiness of his attitude whenever possible, the two have an unpleasant meeting when discussing the assassination of [[Talal the Slave Trader|Talal]]. Even though the assassination was a success, he criticizes Altaïr for triggering the City Alarm and alerting the citizens of Jerusalem to Talal&#039;s demise.&lt;br /&gt;
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===Jerusalem: 2nd Visit===&lt;br /&gt;
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Though his cold attitude toward Altaïr has gone through little to no changes, he expresses a small level of satisfaction when Altaïr asks for advice and begins to respect the Creed more. After the assassination, he notes that Altaïr had performed just as an assassin should -- no more, no less. When Altaïr says, &amp;quot;It seems everything I do troubles you,&amp;quot; Malik suggests snidely for him to &amp;quot;Reflect on that. But do so on your way to Masyaf.&amp;quot;&lt;br /&gt;
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===Jerusalem: 3rd Visit===&lt;br /&gt;
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When Altaïr visits Malik for the final time in Jerusalem, the easily angered and quick to criticize Malik has changed, speaking to Altaïr as a fellow assassin rather than the failure that had caused the tragedy in Solomon&#039;s Temple. After the skirmish at the funeral of [[Majd Addin]], Malik and Altaïr have a quick, heated argument over whether to chase [[Robert de Sable]] to [[Arsuf]] or return to [[Masyaf]] to seek the wisdom of Al Mualim. Altaïr argues that Malik uses the Creed as a shield, not seeing the entire truth but rather what Al Mualim wants him to see, and then suggests that Malik learns more of the Piece of Eden from the people of Jerusalem and Al Mualim while he hunts down Robert. Before their departure, Altaïr apologizes for his failure at Solomon&#039;s Temple, which Malik refuses because he feels that the Altaïr who stands before him at that moment is not the same one that had sparked the defeat at Solomon&#039;s Temple.&lt;br /&gt;
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===Masyaf===&lt;br /&gt;
{{dialogue|Altaïr|Safety and peace, Malik.|Malik|Your presence will deliver us both.|Altaïr and Malik parting ways during the invasion of Masyaf}}&lt;br /&gt;
Malik makes his final appearance at Masyaf, aiding Altaïr in fending off the hypnotized assassins with loyal assassins still unaffected by the Piece of Eden. He then leads an assault at the back of the fortress, going on advice given from Altaïr as he personally deals with Al Mualim. His final appearance before the end of the Memory Block was at the revealing of the other locations of the Piece of Eden, where he catches up to Altaïr.&lt;br /&gt;
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At some point after the events of Assassin&#039;s Creed, Altair mentions in the first codex page that Malik suggested that he forget about trying to understand the Piece of Eden and simply lock it away. Altair seemingly ignored this advice as shown in later codex entries. &lt;br /&gt;
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As seen in codex pages Malik becomes the right hand man of Altair while he is the leader of the assasins.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>204.11.176.83</name></author>
	</entry>
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