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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_outfits&amp;diff=71033</id>
		<title>Assassin&#039;s Creed: Revelations outfits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_outfits&amp;diff=71033"/>
		<updated>2011-06-23T12:49:47Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: /* Plain Robes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR}}&lt;br /&gt;
{{sourceless}}&lt;br /&gt;
{{Stub}} &lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, several outfits are available for [[Ezio Auditore da Firenze|Ezio Auditore]] to wear. Up to now, only three outfits are known.&lt;br /&gt;
==General Appearance==&lt;br /&gt;
===Plain Robes===&lt;br /&gt;
&lt;br /&gt;
[[File:ACR Ezio.png|thumb|left|150px]]Color: Dark grey and navy blue, with fur padding under the bracers and on the shoulder.&lt;br /&gt;
&lt;br /&gt;
It is currently unknown how Ezio came to wear this set of robes,but it is possible he obtained them in [[Masyaf]] because you can see part of the Third Crusade assassin&#039;s insignia the chest of the robes.&lt;br /&gt;
&lt;br /&gt;
===Turkish Assassin Armor===&lt;br /&gt;
[[File:Turkish_armor.jpg|thumb|left|180px]]&lt;br /&gt;
Color: Presumably green with orange.&lt;br /&gt;
The outfit can be unlocked via purchasing [[Assassin&#039;s Creed: Revelations#Editions|Special Edition]] of &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The outfit is considered to be cosmetic, and appears to include a mask.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Armor of Brutus===&lt;br /&gt;
[[File:Armor_Of_Brutus_v.png|thumb|left|150px]]Equipping this outfit will make the Animus access its database and upload the skin of Ezio at the end of the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This outfit can be unlocked via purchasing the Animus Edition of &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The outfit is purely cosmetic.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tiber_Island&amp;diff=535425</id>
		<title>Tiber Island</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tiber_Island&amp;diff=535425"/>
		<updated>2010-10-12T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
&#039;&#039;&#039;Tiber Island&#039;&#039;&#039; is an island located on the river Tiber, in central [[Rome]]. During the early 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Century the island served as the headquarters of the [[Order of Assassins]] in Rome and as a base of operations for [[Ezio Auditore da Firenze]]&#039;s war against the Borgia. While Ezio went out undermining the Borgia&#039;s rule over Rome, [[Niccolò Machiavelli]] stayed on the island, training new Assassin recruits sent and saved by Ezio. On the In-game map Tiber Island is marked by a white assassins symbol on a black backround.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monteriggioni]]&lt;br /&gt;
*[[The Farm]]&lt;br /&gt;
*[[Masyaf]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
[[Category:Rome]]&lt;br /&gt;
[[Category:Assassin&#039;s Order]]&lt;br /&gt;
[[Category:Assassin&#039;s Order Headquarters]]&lt;br /&gt;
[[Category:Landmarks]]&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=58375</id>
		<title>Assassin&#039;s Creed: Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=58375"/>
		<updated>2010-07-26T09:26:14Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilerhd}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed: Brotherhood&lt;br /&gt;
|image = Assassins Creed brotherhood cover.jpg&lt;br /&gt;
|Developer = Ubisoft Montreal&lt;br /&gt;
|Publisher = [[Ubisoft]]&lt;br /&gt;
|US Date Released = 16th November 2010&lt;br /&gt;
|UK Date Released = 19th November 2010&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single-player, multiplayer&lt;br /&gt;
|ESRB = +18 M (Mature)&lt;br /&gt;
|Platform = PC, PlayStation 3, Xbox 360&lt;br /&gt;
|Media = DVD, Blu-ray Disc&lt;br /&gt;
|Website = http://www.assassinscreedbrotherhood.com&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039; is an upcoming direct sequel of 2009&#039;s &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. Featuring Ezio once again, the game pictures him, now a legendary [[master assassin]], leading his newly found brotherhood in a hunt for Templars. This is also the first game of the series to include a multiplayer mode of any kind.&lt;br /&gt;
&lt;br /&gt;
[[Desmond Miles]] will make an appearance in Brotherhood, as his voice actor [[Nolan North]] has admitted to be working on a new Assassin&#039;s Creed game and game developers announced that his story would &amp;quot;take an interesting turn&amp;quot;.&amp;lt;ref&amp;gt;[http://www.gamingtarget.com/article.php?artid=10799 Nolan North confirms part in new Assassin&#039;s Creed game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Following the events of [[Assassin&#039;s Creed II]], [[Ezio Auditore da Firenze]] is now a legendary [[master assassin]]. However, following a surprise [[Knights Templar|Templar]] [[Siege of Monteriggioni|attack]] on the town of [[Monteriggioni]], led by [[Cesare Borgia]], the Assassins are brought to the verge of extinction, and the [[The Apple|Apple]] lost.&lt;br /&gt;
&lt;br /&gt;
With his [[Mario Auditore|uncle]] dead, and his Villa in ruins, Ezio must now travel to [[Rome]], center of corruption, power, and home of the Templar Order in [[Italy]]; in order to regain the Apple, and bring the Templar Order to its knees once and for all.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Characters===&lt;br /&gt;
&#039;&#039;Below is a list of known characters to appear in-game;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassins&#039;&#039;&#039;&lt;br /&gt;
*[[Ezio Auditore da Firenze]]&lt;br /&gt;
*[[Niccolò di Bernardo dei Machiavelli]]&lt;br /&gt;
*[[Mario Auditore]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knights Templar&#039;&#039;&#039;&lt;br /&gt;
*[[Rodrigo Borgia]]&lt;br /&gt;
*[[Cesare Borgia]]&lt;br /&gt;
*[[Lucrezia Borgia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
*[[Leonardo da Vinci]]&lt;br /&gt;
*[[Caterina Sforza]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplayer characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Harlequin.jpg|thumb|296px|Three new characters appear between the Banker and the Hunter]]&lt;br /&gt;
&lt;br /&gt;
*The [[Doctor]]&lt;br /&gt;
*The [[Courtesan]]&lt;br /&gt;
*The [[Executioner]]&lt;br /&gt;
*The [[Banker]]&lt;br /&gt;
*The [[Priest (Brotherhood multiplayer character)|Priest]]&lt;br /&gt;
*The [[Hunter]]&lt;br /&gt;
*The [[Barber]]&lt;br /&gt;
*The [[Merchant]]&lt;br /&gt;
*The [[Blacksmith (Brotherhood&#039;s multiplayer character)|Blacksmith]]&lt;br /&gt;
*The [[Soldier (Brotherhood&#039;s multiplayer character)|Soldier]]&lt;br /&gt;
*The [[Harlequin]] (limited edition/pre-order exclusive)&lt;br /&gt;
*The [[Officer (Brotherhood&#039;s multiplayer character)|Officer]] (limited edition/pre-order exclusive)&lt;br /&gt;
In addition, there are various other characters that appear in the pictures, but have not yet been confirmed to be playable;&lt;br /&gt;
*The [[Female Harlequin]]&lt;br /&gt;
*The &amp;quot;[[Caramel Hunter]]&amp;quot; (pictured on right)&lt;br /&gt;
*Possibly a Female barber,pictured on right in between Caramel Hunter and Hunter.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
;Singleplayer&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; will be featuring many familiar weapons in addition&lt;br /&gt;
&lt;br /&gt;
to an array of never before used weapons including the long-awaited crossbow.&lt;br /&gt;
*[[Longsword]]s&lt;br /&gt;
*[[Crossbow]]&lt;br /&gt;
*Double [[Hidden Blade]]s&lt;br /&gt;
*[[Poison Darts]]&lt;br /&gt;
*[[Hidden Gun|Hidden Gun(s)]]&lt;br /&gt;
*[[Spears and Halberds|Spears, Halberds and Pikes]]&lt;br /&gt;
*[[Throwing Knives]]&lt;br /&gt;
*[[Warhammer]]s and Maces&lt;br /&gt;
*Calivers&lt;br /&gt;
*Wheellock Pistols&lt;br /&gt;
*[[Heavy Weapons|Axes]]&lt;br /&gt;
;Multiplayer&lt;br /&gt;
*[[Axe]] - used by the [[Executioner]].&lt;br /&gt;
*[[Fan]] - used by the [[Courtesan]].&lt;br /&gt;
*[[Syringe]] - used by the [[Doctor]].&lt;br /&gt;
*[[Dagger]] - used by the [[Priest]], [[Harlequin]] and [[Officer]].&lt;br /&gt;
*[[Switchblade]] - used by the [[Hunter]].&lt;br /&gt;
*[[Claw]] - used by the [[Banker]].&lt;br /&gt;
*[[Razor]] - used by the [[Barber]].&lt;br /&gt;
*[[Warhammer]] - used by the [[Blacksmith (Brotherhood&#039;s multiplayer character)|Blacksmith]].&lt;br /&gt;
*[[Shortsword |Shortsword&amp;amp;nbsp;]]- used by the [[Soldier (Brotherhood&#039;s multiplayer character)|Soldier]].&lt;br /&gt;
*[[pistol|Hidden Gun]] (used as an ability)&lt;br /&gt;
*[[Smoke Bomb]] (used as an ability)&lt;br /&gt;
*[http://assassinscreed.wikia.com/wiki/Throwing_Knives Throwing Knives] (used as an ability)&lt;br /&gt;
&#039;&#039;&#039;[http://assassinscreed.wikia.com/wiki/Multiplayer_Abilities Multiplayer Abilities]&#039;&#039;&#039;&lt;br /&gt;
*[http://assassinscreed.wikia.com/wiki/Multiplayer_Abilities#Morph Morph]&lt;br /&gt;
*[http://assassinscreed.wikia.com/wiki/Multiplayer_Abilities#Speed_Boost Speed Boost]&lt;br /&gt;
*[http://assassinscreed.wikia.com/wiki/Multiplayer_Abilities#Disguise Disguise]&lt;br /&gt;
*[http://assassinscreed.wikia.com/wiki/Multiplayer_Abilities#Decoy Decoy]&lt;br /&gt;
*Poison&lt;br /&gt;
*Power Charge&lt;br /&gt;
*Firecrackers&lt;br /&gt;
&lt;br /&gt;
=====Other Tools=====&lt;br /&gt;
Other than the weapons, Assassin&#039;s Creed: Brotherhood will include some old and new tools avaliable to Ezio.&lt;br /&gt;
*[[Horse]]s&lt;br /&gt;
*[[Flying Machine|Advanced Flying Machine]]&lt;br /&gt;
*[[Mounted Cannons]]&lt;br /&gt;
*[[Lifts]]&lt;br /&gt;
*[[Chase-Breakers]]&lt;br /&gt;
*[[Parachutes]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Papal Guards]]&lt;br /&gt;
*[[Brutes]]&lt;br /&gt;
*[[Seekers]]&lt;br /&gt;
*[[Arquebusier]]&lt;br /&gt;
*[[Guards|Militia Guards]]&lt;br /&gt;
&lt;br /&gt;
===Singleplayer===&lt;br /&gt;
Ubisoft claims (through conferences, videos and announces) that Assassin&#039;s Creed: Brotherhood will include new features, especially small gameplay add-on (i.e.: the flying Sequence in [[:Category:Assassin&#039;s Creed II|Assassin&#039;s Creed II]], different from the rest of the gameplay). New weapons such as the crossbow will be introduced, and new combat elements will also be introduced, rewarding those who attack first, for example. Additionally enemies will more likely attack together instead of just one at a time as seen in previous instalments.&lt;br /&gt;
&lt;br /&gt;
It is also likely that the player (through Ezio) will have to train apprentices, help other assassins, and confront enemies along with them.&lt;br /&gt;
&lt;br /&gt;
Ezio&#039;s ability to train and send other assassins on jobs and missions may have a key gameplay element in such that their success may have a small impact of the storyline, much like the progression of the game through upgrading Rome. This success will depend on abilities of the assassins sent, where younger, less experienced assassins will have a higher failure rate than older, more experienced ones also once your assassin dies you can not have it back. Ezio may also have the ability to select and bring along a group of assassins to assist in his missions, Ubisoft has said that in Brotherhood leadership is as vital a skill as the ability to use a sword. Also mentioned was the ability to select an assassin as Ezio&#039;s &amp;quot;personal assassin&amp;quot;, no further information about this was given.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer ===&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the first Assassin&#039;s Creed game to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the [[Animus|Animi]] and the [[Bleeding Effect]] to train in combat, stealth and free running. The simulation consists of stalking and killing one another. The area in which the Templar assassins train is selected manually, as pre-set maps.&lt;br /&gt;
&lt;br /&gt;
One of the multiplayer game modes has been announced in the July edition of Playstation magazine. This mode is called &amp;quot;[[Wanted]]&amp;quot;. Six to eight players are dropped on a map where they find and kill each other. Each player is given a target, which is another player. Your goal is to find and kill your target without being seen or killed by your own predator. If you break your cover and your target sees you, a chase sequence will commence. They will try to catch and kill you and you will have to hide from them.&lt;br /&gt;
&lt;br /&gt;
In [[Hunter (multiplayer mode)|Hunter]] mode, one player will take the role of an assassin while other players play as guards. Before the beginning of the mission the player will have to choose his class - there is no information how many classes will be available, but each class will have different animations and weapons. After the player has chosen his class, the radar will show him the area where his target is located and the number of enemy players that are searching for him. After the player has found the location where the victim is hiding they must then locate their target. There aren’t many skins for the NPCs so the player might find several identical people on the same location. That will make his job a lot harder because he should kill only one person, and if the player accidentally kills an innocent person he will lose his contract. Therefore, observation is the key to success in this mode. Ubisoft hints that each multiplayer character will appear in some form in the single-player mode too.&lt;br /&gt;
&lt;br /&gt;
No further specifics about game modes are known.&lt;br /&gt;
&lt;br /&gt;
The Beta comes out in early Autumn.&lt;br /&gt;
&lt;br /&gt;
===Physics and Effects===&lt;br /&gt;
Ubisoft has stated that the graphics will be improved upon, as well as several physics in the game. Ragdolls will fall much more realistic due to the new, edited &amp;quot;Havok&amp;quot; engine. In the other games, ragdolls sometimes would convulse when hitting the floor after being thrown off a building.&lt;br /&gt;
&lt;br /&gt;
In [[Assassin’s Creed II]], some PC players have stated that ragdolls such as a [[Messenger]] are more likely to fall unrealistic, due to their cape that &#039;clips&#039; through their body. In some instances, ragdolls would have fallen with their arms clipping through their backs and legs. These certain instances &#039;&#039;mostly&#039;&#039; happen when Ezio picks up a body and throws it back on the ground, however it could happen any time.&lt;br /&gt;
&lt;br /&gt;
===Controlling the Assassins===&lt;br /&gt;
During the game you will have the option of sending [[Assassins]] to different areas to complete tasks. You will have the ability to send new assassins to other European countries and complete missions to gain status. Once they have proven themselves effectively, they can accompany you on missions in Rome. The new assassins are recruited when Ezio rescues them from harassing guards, which leads them to join the Assassins. You can have the ability to train young Assassins and have them do jobs for you.&lt;br /&gt;
&lt;br /&gt;
If an Assassin fails to pass a mission, he can&#039;t be used again. You can also customize the assassins&#039; armor and weaponry, and each one has a different personality. Later on you can use experience points they&#039;ve gained to upgrade their fighting and free-running abilities.&lt;br /&gt;
*So far it&#039;s known that you will be able to train at least twelve assassins, male or female, at a time and possibly bring up to five, including the &amp;quot;personal assassin&amp;quot;, on missions.&lt;br /&gt;
*It is also known so far that you can&#039;t play as the apprentinces, you can only play as Ezio.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the E3 2010 Single Player Walkthrough, the &amp;quot;Press Start/Enter&amp;quot; menu background changes from the original Animus in Assassin&#039;s Creed to the Animus 2.0 in Assassin&#039;s Creed II, hinting that the Animus Desmond uses might change, like if he was captured by Abstergo, or indicating that the Abstergo Animus is used for the Multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;170&amp;quot; orientation=&amp;quot;landscape&amp;quot; captionposition=&amp;quot;below&amp;quot; captionalign=&amp;quot;center&amp;quot; captionsize=&amp;quot;medium&amp;quot; bordersize=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
e3-2010-assassins-creed-ii-brotherhood-preview-20100613080159378_640w.jpg|Ezio during the siege of Montregionni&lt;br /&gt;
Image:BrotherhoodscreenPassionPlay rome.jpg|Rome&#039;s Colosseum.&lt;br /&gt;
Image:Pistol.jpg|A hidden gun kill smoothly integrated into sword-combat.&lt;br /&gt;
Image:ACBH-screenshot4.jpg|[[Ezio]] riding through the city&lt;br /&gt;
Ezio And Assassins.jpg|Notice the Assassin leaping from the building, It appears to be a female.&lt;br /&gt;
Image:Brotherhood_screen_characters.jpg|From left to right: the [[Courtesan]], the [[Doctor]], the [[Executioner]], the [[Hunter]].&lt;br /&gt;
Image:ACBH-screenshot1.jpg|The [[Priest]] pulling the [[Banker]] off the roof.&lt;br /&gt;
Image:AC Brothehood multi 2.JPG|The [[Priest]] getting killed by the [[Hunter]]&lt;br /&gt;
Image:AC Brothehood multi.JPG|The [[Courtesan]] chasing the [[Hunter]] and in the back the [[Executioner]]&lt;br /&gt;
Image:AC Brothehood multi 3.JPG|The [[Courtesan]] getting killed by the [[Banker]].&lt;br /&gt;
Image:AC Brothehood multi 4.JPG|The [[Courtesan]] running from the [[Hunter]]&lt;br /&gt;
Image:AC Brothehood multi 1.JPG|The [[Executioner]] grabbing the [[Hunter]] and in the back the [[Banker]]&lt;br /&gt;
Image:ACBH-screenshot2.jpg|The [[Doctor]] and the [[Executioner]] looking at each other.&lt;br /&gt;
Image:ACBH-screenshot3.jpg|The [[Doctor]] poisoning the [[Courtesan]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
===Trailers===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|[[Video:Assassin&#039;s Creed: Brotherhood - Debut Website Teaser (HD)|thumb|right|330px|Début Teaser Trailer]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed: Brotherhood E3 Trailer|thumb|right|330px|E3 2010 Cinematic Trailer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Video:Assassin&#039;s Creed Brotherhood Multiplayer Trailer|thumb|right|330px|E3 2010 Multiplayer Trailer]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed Brotherhood - Comic-Con Multiplayer Trailer (HD)|thumb|330px|right|Comic-Con Multiplayer Trailer]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walkthroughs===&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood-E3 2010 Story Walkthrough.mp4|thumb|right|330px|E3 2010 Story Walkthrough]]&lt;br /&gt;
|&lt;br /&gt;
[[Video:Assassins Creed Brotherhood Multiplayer Walkthrough|thumb|right|330px|E3 2010 Multiplayer Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood| ]]&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191717</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191717"/>
		<updated>2010-07-13T04:14:27Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|home    = [[The Farm|&amp;quot;the Farm&amp;quot;]]&lt;br /&gt;
|birth   = 1987&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br/&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  = [[Modern Times]] (21st Century)&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (b. 1987) is the main protagonist of the [[Assassin&#039;s Creed series|Assassin&#039;s Creed series]] and the descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. He is initially forced to use a machine, called the [[Animus]], created by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the [[Piece of Eden|&amp;quot;Apple&amp;quot;]], a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of modern day [[Assassins]], Desmond once again uses an improved version of the Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert, an &amp;quot;off the grid&amp;quot; compound with a population of about 30 people, much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. He was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them being overly concerned and paranoid. On his 16th birthday, he finally fled, &amp;quot;want[ing] to see the rest of the world.&amp;quot; He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he did eventually become a bartender. Aware of the Knights Templar, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license and was brought to the Abstergo laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|Dr. Vidic watches Desmond inside the Animus.]]&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and when done with Desmond, leave him to die. Without much choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|200px|Desmond&#039;s Eagle Vision]]&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer after stealing Warren Vidic&#039;s pen, gaining access to his personal computer. Through these e-mails, Desmond learned of a [[Subject 16]] who had suffered from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as titbits of information from the outside world. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the group; their desert hideout having been previously destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asked if Lucy knew anything about his parents, she responded by saying that she didn&#039;t know, but that they probably escaped. During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries ordered his execution, but his life was saved by Stillman&#039;s intervention, who asked to keep Desmond alive in order to re-access his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape to the [[Hideout]]===&lt;br /&gt;
{{Quote|Whoa... Alright, wasn&#039;t expecting that...|Desmond discovering the birth of his lineage|Assassin&#039;s Creed II}}&lt;br /&gt;
At the beginning of [[Assassin&#039;s Creed II]] Desmond was still being held within the laboratory at [[Abstergo]], continuing directly from the last game from a couple of hours. [[Lucy]] suddenly arrives, covered in blood and demanding Desmond to get into the [[Animus]] before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He was quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|200px|Desmond fighting off the [[Abstergo]] guards]]&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which [[Lucy]] quickly ended, allowing them to continue on stealthily. The two soon entered a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s questions about them are met with silence. Desmond once instinctively called upon his recently activated [[Eagle Vision]] when, at the door to an elevator, a password was needed that Lucy did not have. Once in the car park the two were halted by yet more Abstergo guards, but were able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the [[assassin&#039;s hideout]], Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who have worked with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and was quickly plugged in the [[Animus 2.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|left|Desmond experiencing the [[bleeding effect]]]]&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that [[Subject 16]] had suffered from being in the Animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and new-found [[Free Running]] skills. Just as he begun, however, he started suffering vivid hallucinations of the [[Third Crusade|Crusader era]]. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond once again followed the memories of [[Altaïr]], this time without the use of the Animus, and discovered Altaïr and [[Maria Thorpe]] conceived a child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; hologram who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond was quickly pulled out of the Animus, though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appeared, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two assassins fought off the Templars with Desmond, now fully synchronized with Ezio, masterfully using his Hidden Blade to kill many of the guards. With his entourage eliminated, Vidic was left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then fled north, and Desmond was hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|330px|Desmond&#039;s free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, despite having very little in common with their personalities. And being a discreet individual, he does not wear extravagant clothing, accustomed to a white hooded jacket, jeans and, white sneakers. Interestingly, when up, the hood exhibited a beak-like feature similar to Ezio and Altaïr.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life, due to being aware of the Templars and Assassins since his youth, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time talking to Lucy.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
Being that Desmond was trained during childhood as an Assassin, he learned basic reconnaissance skills of eavesdropping and pickpocketing as well as being a competent fist fighter. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond began to experience the [[Bleeding Effect]] and developed an extra-sensory ability called Eagle Vision. Later on, after willingly exploring the memories of another ancestor, Ezio Auditore, Desmond learned how to free-run like an assassin. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills. Desmond is now able to fight with a [[Hidden Blade]] and mace-like weapons. It can be assumed that Ezio&#039;s sword skills were carried over as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modelled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Francisco Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession. His face slightly changes in Assassin&#039;s Creed II to match the look of Ezio, who&#039;s face also slightly differs from Altaïr&#039;s in the first game. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio had. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is a descendant of [[Those Who Came Before]] and [[Humans]], as many of his ancestor&#039;s abilities such as the [[Eagle Vision]] are product of the unification of those two races, what led to the birth of the first &amp;quot;assassins&amp;quot;, [[Adam and Eve]]. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond has A+ blood type. &amp;lt;ref&amp;gt;[[“Assassin’s Creed” game manual]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows he never wanted to be an assassin, nor does he have the skills yet before the second game to be one. However in the graphic novel, included with the limited edition of the first game, he does call himself an assassin and he shows skills of stealth and lethality. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of [[Assassin&#039;s Creed II]]. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]].&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;The World&amp;quot; (or Man of the World in Celtic and Latin) is not related to either of his ancestors, whereas [[Altaïr]]&#039;s and [[Ezio]]&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;The Flying One&amp;quot; and Ezio&#039;s &amp;quot;The Eagle&amp;quot;. His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;Soldier&amp;quot;.&lt;br /&gt;
**The name however suits him, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving it from destruction.&lt;br /&gt;
**Desmond is also known as subject 17, for he is the 17th person that was used to test the Animus.&lt;br /&gt;
**Due to the fact that Desmond and subject 16 are both desendents of Ezio it is certain that they are somewhat related.&lt;br /&gt;
**Desmond&#039;s hood changes subtly between the events of AC1 and AC2. It visibly begins to take the shape of Ezio&#039;s hood, becoming pointier, while in AC1 it was rounder and more similar to [[Altaïr]]&#039;s.&lt;br /&gt;
**It is possible the Hidden Blade Desmond acquires at the end of AC2 may have belonged to Subject 16 or even maybe passed down from Ezio himself.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmont Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Brotherhood%27s_Multiplayer_Beta_Exclusive_to_PS3/@comment-203.161.79.69-20100620101548&amp;diff=973451</id>
		<title>User blog comment:D. Cello/Brotherhood&#039;s Multiplayer Beta Exclusive to PS3/@comment-203.161.79.69-20100620101548</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Brotherhood%27s_Multiplayer_Beta_Exclusive_to_PS3/@comment-203.161.79.69-20100620101548&amp;diff=973451"/>
		<updated>2010-06-20T10:15:49Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: Created page with &amp;#039;When is it coming out anyway?Also i may be mistaken but the way it is written makes look like it is a payed beta.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When is it coming out anyway?Also i may be mistaken but the way it is written makes look like it is a payed beta.&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Master_Sima_Yi/AC:_Brotherhood%27s_E3_trailer_released/@comment-203.161.79.69-20100615080802&amp;diff=991023</id>
		<title>User blog comment:Master Sima Yi/AC: Brotherhood&#039;s E3 trailer released/@comment-203.161.79.69-20100615080802</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Master_Sima_Yi/AC:_Brotherhood%27s_E3_trailer_released/@comment-203.161.79.69-20100615080802&amp;diff=991023"/>
		<updated>2010-06-15T08:08:02Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: Created page with &amp;#039;Life is going to be alot harder with the enemies having guns as well,also thank you for uploading this Master Sima Yi&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life is going to be alot harder with the enemies having guns as well,also thank you for uploading this Master Sima Yi&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100516230244&amp;diff=968459</id>
		<title>User blog comment:D. Cello/&quot;Brotherhood&quot; Official fact sheet, plus screens/@comment-203.161.79.69-20100516230244</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100516230244&amp;diff=968459"/>
		<updated>2010-05-16T23:02:44Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: Created page with &amp;#039;this doesn&amp;#039;t really have anything to do with the subject but i hope Assassins Creed 3 isn&amp;#039;t just like gta or any thing like that &amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this doesn&#039;t really have anything to do with the subject but i hope Assassins Creed 3 isn&#039;t just like gta or any thing like that&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100515043445&amp;diff=968458</id>
		<title>User blog comment:D. Cello/&quot;Brotherhood&quot; Official fact sheet, plus screens/@comment-203.161.79.69-20100515043445</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100515043445&amp;diff=968458"/>
		<updated>2010-05-15T04:34:45Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: Created page with &amp;#039;in one of the screens the graphics look really bad&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in one of the screens the graphics look really bad&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100514090125&amp;diff=968457</id>
		<title>User blog comment:D. Cello/&quot;Brotherhood&quot; Official fact sheet, plus screens/@comment-203.161.79.69-20100514090125</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/%22Brotherhood%22_Official_fact_sheet,_plus_screens/@comment-203.161.79.69-20100514090125&amp;diff=968457"/>
		<updated>2010-05-14T09:01:25Z</updated>

		<summary type="html">&lt;p&gt;203.161.79.69: Created page with &amp;#039;finally a crossbow,sweet sweet crossbow&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;finally a crossbow,sweet sweet crossbow&lt;/div&gt;</summary>
		<author><name>203.161.79.69</name></author>
	</entry>
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