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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-05T21:58:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444015</id>
		<title>Rebecca Crane</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444015"/>
		<updated>2010-06-16T03:27:02Z</updated>

		<summary type="html">&lt;p&gt;201.52.48.220: isn&amp;#039;t a stub oO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Assassins|Modern}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Rebecca Crane&lt;br /&gt;
|image   = Rebecca Crane.png&lt;br /&gt;
|imgdesc = Rebecca working on the Animus 2.0&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = [[Assassin&#039;s Creed II]]&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|voice   = [[Eliza Schneider]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca Crane&#039;&#039;&#039; is one of the modern day [[Assassins]] introduced in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. She is the creator of the [[Animus 2.0]] - which she affectionately refers to as &amp;quot;Baby&amp;quot; - and provides technical support for the Assassins alongside her partner, [[Shaun Hastings]]. She appears to be an old friend of [[Lucy Stillman]], although, prior to the game, the two purportedly did not see one another for seven years, perhaps due to Lucy&#039;s internment at Abstergo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca serves as tech support for the Animus 2.0. She often leaves notes within the database entries that Shaun makes available for [[Desmond Miles]] while he is in the Animus, especially if the entries (i.e. about a particular structure) indicate the presence of a glyph or Assassin&#039;s tomb therein. The data module that Rebecca receives from Lucy with the records of the Abstergo version of the Animus allow Desmond to interact with the incrypted file [[Subject 16]] left behind in [[Ezio Auditore da Firenze]]&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
It is unknown whether Rebecca is a &#039;proper&#039; Assassin like [[Desmond]] and Lucy are; she makes allusions, but nothing is ever said conclusively about the nature of her place in relation to the Assassins. She did, however, play an important role in inducting [[Shaun Hastings]] into the Order. When Shaun, with his gifts for connection and conspiracy, endangered his own life by trying to tell the world what Abstergo was up to, Rebecca saved him from Templar silencers, and recruited him as an Assassin.&lt;br /&gt;
===Assassin&#039;s Creed II===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca presumably monitors the Animus to make sure nothing goes wrong (such as what happened at the start of the [[Assassin&#039;s Creed|original game]]). She often provides small comments with Shaun&#039;s Landmark Database entries, particularly when the building either has a [[Glyph]] or a secret entrance to an [[Secret Locations|Assassin&#039;s Tomb]]. More often, though, she will provide a comment relating to being at the top of the (usually quite tall) building, such as remarking that &amp;quot;the view must be great&amp;quot; from the top of a church or that she thinks Desmond is itching to get to the top of a bell tower.&lt;br /&gt;
&lt;br /&gt;
Aside from providing technical support for the Animus and her small segments of banter with Shaun and Desmond, Rebecca doesn&#039;t play a significant story role until the end of the game, when she helps Shaun pack up the Animus gear while Desmond and Lucy defend their location from [[Abstergo]]. As they escape into a truck, she is able to get the Animus working inside it, which allows Desmond to re-enter the [[Renaissance]] and finish any remaining memories while on the way to their second base up North. This consequently allows the player to finish up any [[Side Missions]] and plot elements they may have missed, such as [[Races]], Assassin&#039;s Tombs and [[Feather]] collecting, to name a few.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Personality==&lt;br /&gt;
Rebecca is an energetic, somewhat immature young woman - despite the fact that she saved his life, [[Shaun Hastings]] is quick to belittle and gibe at her. She is tolerant and and optimistic, representing Shaun&#039;s foil - she is the polar opposite of her colleague, friendly and talkative, and seems quite sure of herself seems to talk and act in a rather &amp;quot;street&amp;quot; type of way - she may be conceived as being a little tomboyish. It has been speculated that she may have some relation to [[Rosa]], since the two bear a striking physical resemblance. She shows great pride in her work, praising her redesign of the Animus as having a far more enlightened and creative construct; a &amp;quot;competitive edge&amp;quot; as she calls it. She also remains convinced that, despite Shaun&#039;s dubiousness of their means, the Assassins are, as Desmond puts it, &amp;quot;the good guys&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When in the [[Animus 2.0|Animus]], Rebecca adds information to the Database using the name &amp;quot;REBECCAC84&amp;quot;. This may mean that she was born in 1984, making her 28 as of [[Modern Times|2012]].&lt;br /&gt;
*Rebecca&#039;s looks are reminiscent of the Renaissance character [[Rosa]], specifically the scruffy, dark hair. Another comparison between the two characters is that, when [[Ezio]] is mastering a new climbing ability, Rosa challenges him to race to the top of a building and back under time pressure. In a comment for a different building in the same area, the [[Santa Stefano|Santo Stefano]], Rebecca comments that she would like to race Desmond to the top of the building if she were there.&lt;br /&gt;
*When Lucy and Desmond first enter the hideout, Rebecca greets Lucy and exclaims : &#039;&#039;It&#039;s been so long. Seven years!&#039;&#039;. This could mean that the last time the two friends saw each other was in 2005.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassins|Crane, Rebecca]]&lt;/div&gt;</summary>
		<author><name>201.52.48.220</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Iltani&amp;diff=293541</id>
		<title>Iltani</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Iltani&amp;diff=293541"/>
		<updated>2010-06-16T03:25:48Z</updated>

		<summary type="html">&lt;p&gt;201.52.48.220: irrelevant to the article, should be added to the poison article instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name    = Iltani&lt;br /&gt;
|image   = zw-iltani.png&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = [[Assassin&#039;s Creed II]]&lt;br /&gt;
|period  = Argead Dynasty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iltani&#039;&#039;&#039; was a Babylonian female [[Assassin]] living during the Argead Dynasty. She was responsible for the death of [[wikipedia:Alexander the Great|Alexander the Great]], who she poisoned. It is possible she is an ancestor of [[Altaïr Ibn-La&#039;Ahad]], [[Ezio Auditore da Firenze]] and [[Desmond Miles]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The real life Alexander the Great was said to have died of a fever after twelve days. There were rumors of him being poisoned, though it is highly unlikely to be true. He died in 323 BCE.&lt;br /&gt;
*Iltani is the feminine form of a Babylonian word meaning &amp;quot;lucky&amp;quot; or &amp;quot;favoured by the god(dess)&amp;quot;.&lt;br /&gt;
*It is also the Babylonian name for the north wind.&lt;br /&gt;
*In Finnish language, Iltani means &amp;quot;my evening&amp;quot;.&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>201.52.48.220</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armor_of_Alta%C3%AFr&amp;diff=50660</id>
		<title>Armor of Altaïr</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armor_of_Alta%C3%AFr&amp;diff=50660"/>
		<updated>2010-06-15T01:05:31Z</updated>

		<summary type="html">&lt;p&gt;201.52.48.220: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{youmay|Altaïr&#039;s armor set|[[Assassin&#039;s Creed II Outfits|Altaïr&#039;s robes]]}}&lt;br /&gt;
{{era|AC2|Crusade|Ren}}&lt;br /&gt;
[[File:Zw-altair-armor-default-stand.png|thumb|right|150px|Armor at the [[Auditore Villa|Auditore&#039;s Villa&#039;s]] armory]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|It is possessed of great strength, yet so light to allow complete freedom...|Altaïr&#039;s description of the armor in [[The Codex|Codex]] page 19.}}&lt;br /&gt;
&lt;br /&gt;
After becoming Master of the Order, [[Altaïr]] used the knowledge from within [[Piece of Eden|the Apple]] to construct a lightweight, yet unbreakable &#039;&#039;&#039;set of armor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Unlike the robes [[Altaïr Ibn-La&#039;Ahad|Altaïr]] wore during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, this armor provides more protection against attacks and is dyed black/red. Due to its advanced design, it is more similar to the armor Giovanni and Ezio wear than Altaïr&#039;s original armor. The armor is seen in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
[[File:Zw-altairarmor.png|thumb|Ezio, wearing Altaïr&#039;s armor.]] &lt;br /&gt;
[[File:Zw-sanctuary-altair-closeup.png|thumb|left|Altaïr&#039;s Armor locked by the 6 Assassins&#039; Seals]]&lt;br /&gt;
Years later, Altaïr&#039;s armor was stored inside a vault below the [[Auditore Villa]], locked behind bars which only open when all six seals from hidden Assassins&#039; tombs are collected and placed on their respective statues. As each seal is placed, a bar (to which the placed seal corresponds) retracts into the wall. When all six seals are placed, the bars that block access to the Altaïr&#039;s armor retracts into the floor, granting access to the armor. Altaïr&#039;s armor is the most powerful armor in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. Since it cannot break, it doesn&#039;t need to be repaired, which saves the user a great deal of florins. Unfortunately, the armor cannot be dyed visibly when worn. In Altaïr&#039;s [[Codex Pages]], he claims to have created a new metal which is incredibly strong whilst being light as a feather. In a contrast to other Asassin&#039;s robes, Altaïr&#039;s Armor is black, while Ezio and Altaïr originally wore white. The black color scheme can be attributed to the rank of Grandmaster of the Syrian Assassin&#039;s Sect, which Altaïr obtained after defeating [[Al Mualim]]. Once you&#039;ve obtained it, it can be taken on and off in the [[Auditore Family Villa]] in the armor room. Altaïr&#039;s armor must be worn all at once, you can&#039;t mix it with other armor sets/types. It&#039;s important to note that while the armor is unbreakable, it is not a full body suit, which explains how Ezio can be damaged while wearing it.&lt;br /&gt;
&lt;br /&gt;
== Armor stats ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor Piece&lt;br /&gt;
!Health&lt;br /&gt;
!Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pauldrons of Altaïr&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|8 (Unbreakable)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest Guard of Altaïr&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|8 (Unbreakable)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vambraces of Altaïr&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|8 (Unbreakable)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of Altaïr&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|8 (Unbreakable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to a piece of [[:File:Art 14.jpg|concept art]], it seems that the [[armor]] was intended to be an invention by [[Leonardo da Vinci]] before being a creation of Altaïr.&lt;br /&gt;
*While wearing the armor the hood is never down during cut-scenes where it would normally be down if wearing Giovanni&#039;s assassin robes.&lt;br /&gt;
*The cloak for [[Altaïr]]&#039;s Armor, in addition to being black, is much longer than the one [[Ezio]] would wear with the other armors, and made up of three layers. Each layer is longer than the one above it, and the longest, lower layer is segmented, which gives the whole piece a look resembling Eagle&#039;s Wings. The back of the lower layer is also split down the middle, making it behave much like [[Altaïr]]&#039;s cloak from the original game, where each side would move up and down as the back of [[Altaïr]]&#039;s legs pushed against them.&lt;br /&gt;
*It is interesting to note that the Chest Guard of Altaïr and Pauldrons of [[Altaïr]] somewhat resemble Roman Lorica segmentata. Also, the cape-pauldron seems to be composed of leather. Plus, the Vambraces of [[Altaïr]] resemble golden Missaglias and Guard Captains wear similar vambraces. The Greaves of [[Altaïr]] also bear a strong resemblance to leather.&lt;br /&gt;
*The Robes that come with the armor look like a cross between [[Al Mualim]]&#039;s, Altaïr&#039;s and Giovanni&#039;s robes.&lt;br /&gt;
*Altaïr&#039;s armor, unlike other armors in the game, can only be worn as a full set.&lt;br /&gt;
*Despite having been created by Altaïr probably in the 13th century, the armour set corresponds with 15th century Italian fashion. This could be attributed to the armored parts of the outfit being created in the 13th century while the cloth sections where added at a later time period, closer to the 15th century.&lt;br /&gt;
*It is also interesting to note that while Altaïr&#039;s armour is the strongest armour in the game the Missaglias Vambraces give the player one extra health point whereas Altaïr&#039;s armour does not.&lt;br /&gt;
*The Armour is lost during the Templar attack on the Villa Auditore in 1499, at the start of Brotherhood.&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>201.52.48.220</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203444</id>
		<title>Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203444"/>
		<updated>2010-06-13T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;201.52.48.220: /* Giant Octopus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; has some few &#039;&#039;&#039;Easter Eggs&#039;&#039;&#039;, while the first Assassin&#039;s Creed had only one ( Transformers, the face of Optimus Prime in truck mode on walls) while many other games had Easter Eggs related to &#039;&#039;Assassin&#039;s Creed&#039;&#039; such as &#039;&#039;Metal Gear Solid 4&#039;&#039;, &#039;&#039;Grand Theft Auto IV&#039;&#039; and the 2008 version of &#039;&#039;Prince of Persi&#039;&#039;a.&lt;br /&gt;
&lt;br /&gt;
==Mario==&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2: It&#039;s a-me, Mario!|300px|left]]&lt;br /&gt;
At the beginning of the third sequence, [[Mario Auditore da Firenze|Ezio&#039;s Uncle]] says &amp;quot;It&#039;s-a-me! Mario!&amp;quot; which is a reference to Super Mario Bros. To further support this is Mario Auditore&#039;s Italian nationality, like Mario of Super Mario Bros.&lt;br /&gt;
&lt;br /&gt;
Another reference to Nintendo&#039;s Mario is that both Mario&#039;s wear red, while the Mario&#039;s mercenaries wear green, much like Nintendo&#039;s Mario&#039;s brother, Luigi.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Giant Octopus==&lt;br /&gt;
[[File:Zw-easteregg.png|thumb|300px|left|The Giant Octopus]]&lt;br /&gt;
A [[Giant Octopus|giant octopus]] can be found in the Assassin&#039;s Tomb of [[Santa Maria Della Visitazione]]. The octopus appears before and after activating the lever that brings out the bars used to traverse the final chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|300px|left|Ezio about to dodge its tentacle]]&lt;br /&gt;
To find the giant octopus, you must look down into the water near the lever for a minute. Once a minute or so has passed, a cutscene plays, showing a large octopus swimming by. A second cutscene can be activated if the player pulls the lever and looks down again. The cutscene shows Ezio narrowly dodging the octopus&#039;s tentacle, before it swims away.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Altaïr&#039;s Robes|Altaïr&#039;s Outfit]]==&lt;br /&gt;
[[Video:Assassin&#039;s creed 2- Altair&#039;s outfit (not armor!)|left|300px]]&lt;br /&gt;
Altaïr&#039;s outfit from &#039;&#039;Assassin&#039;s Creed&#039;&#039; can be unlocked via [[Uplay]] by purchasing it for 30 points. It does not add/change any stat points for Ezio. It can also be worn in conjunction with any cape, allowing the player to wear the Altaïr outfit and still maintain 0% notoriety with the Medici or Venetian Capes.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==The Bonfire of the Vanities==&lt;br /&gt;
After downloading The Bonfire of the Vanities DLC, you are briefly able to see a vision of your whole family. After you meet up with Niccolo Machiavelli, return to Palazzo Auditore and step into the center of the courtyard. Ezio will enter a mode similar to his [[Eagle Vision]] and be able to see the figures of his parents and all of his siblings around the palazzo. Once you leave, the vision will disapear and you will not be able to see it again. (The vision cannot be viewed if you have completed Bonfire of the Vanities, so make sure to do this beforehand.)&lt;br /&gt;
&lt;br /&gt;
[[http://www.youtube.com/watch?v=jRXvO63DTZ4&amp;amp;feature=related]]&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Some NPC&#039;s tools can be used as [[Improper Weapons]]:&lt;br /&gt;
*[[Carnevale]]&#039;s violins&lt;br /&gt;
*Brooms&lt;br /&gt;
*Fishing Poles&lt;br /&gt;
*Rakes&lt;br /&gt;
*Pitchforks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>201.52.48.220</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93117</id>
		<title>Assassination contract</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93117"/>
		<updated>2010-06-13T05:12:16Z</updated>

		<summary type="html">&lt;p&gt;201.52.48.220: /* Don’t Get Your Hands Dirty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassination_Contract.png|thumb|281px|The pigeon cage where an Assassination Contract awaits.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassination Contracts&#039;&#039;&#039; are contracts sent by [[Lorenzo de&#039; Medici]] to [[Ezio]] to assassinate key people responsible for certain nefarious deeds. Ezio finds these contracts in pigeon cages, similar to the way [[Al Mualim]] sends them. These contracts are acquired in the same order regardless of which cage was chosen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Florence]]==&lt;br /&gt;
[[File:Pigeoncoop.jpg|thumb|left|Ezio aquires a new contract]]&lt;br /&gt;
===Day at the Market===&lt;br /&gt;
Lorenzo explains that there is a plot to cut off Florence&#039;s supply line, which can be prevented by assassinating a merchant located in the San Marco district. It is relatively simple, as he is standing next to an [[Art Merchant]]. Use [[Eagle Vision]] to detect him easily. Remember that there is an Elite Guard near one of the entrances of the corridor that leads to the target.&lt;br /&gt;
&lt;br /&gt;
===Fallen Archers===&lt;br /&gt;
Several [[Pazzi]] Archers were spotted attacking the [[Palazzo della Signoria]], tracked down to the San Marco district, the largest district in Florence. There are 3 of them and they are spread out quite thinly, so it may take a while to reach them. You can choose open combat or stealthy assassination to take them out.&lt;br /&gt;
&lt;br /&gt;
===Political Suicide===&lt;br /&gt;
Lorenzo claims that a member of the Signoria was working with the Pazzi to turn the tide against the Medici. They are meeting in a pass, therefore, concealed from rooftops. Each side is guarded by 4 guards. It is best to hire some [[Courtesans]] or Thieves to distract the guards (using Mercenaries will result in desynchroniation) and use some of them to conceal you from your target. You cannot be detected by him or his companion or you will be desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Caveat Emptor===&lt;br /&gt;
It seems that a member of the Salvucci family who helped smuggle enemies into Florence has been sighted. Find the target and kill him without being detected. He has one guard following him, you&lt;br /&gt;
===Meeting Adjourned===&lt;br /&gt;
Several enemies are planning a meeting in the city; you have to tail the only known lead and then kill all those affiliated. Tail him and he&#039;ll walk into a heavily guarded room. Your number of targets increases as you have to kill all those responsible. It is simplest to toss a [[Smoke Bomb]] and start assassinating everyone. Be careful, the lead is a quick walker and one of the targets may start fleeing in the chaos.&lt;br /&gt;
&lt;br /&gt;
===Needle in a Haystack===&lt;br /&gt;
Lorenzo remarks that we are so close to eliminating all those responsible for the attack on Florence. One of the conspirators have been spotted near the [[Santa Maria Novella]]. The target will be in one of the courtyards within the area. It appears to be entirely random as to which garden he appears in. It is recommended you search from the roofs and use Eagle Vision to detect him, if he detects you, you will be desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Peacekeeper===&lt;br /&gt;
A contingent of traitorous guards are planning to march to Lorenzo&#039;s palazzo, Ezio has to kill them before they start a riot. The timer only starts once you have sighted them. They are just west of the bridge, where the guards are composed of 10 [[Brutes]]. It is easy to dispatch of them by tossing a Smoke Bomb and assassinating or poisoning everyone.&lt;br /&gt;
&lt;br /&gt;
===Leader of the Pack===&lt;br /&gt;
Several condotierri who attacked Lorenzo&#039;s palazzo are regrouping; Ezio has to tail one of them to their garrison and kill their leader. First things first, make sure you&#039;re full on Smoke Bombs. Find the target, then tail him for awhile. As you tail him, more and more guards will start to follow him. You will get to some alley entrance that&#039;s guarded. There should be some Courtesans nearby, hire them to distract the guards then run into the garden area that&#039;s full of enemies. Smoke Bombs and the Hidden Blade should finish this. Otherwise, you can bypass the guards by climbing up the walls and Air Assassinating the guard leader. It doesn&#039;t take much to get the majority of guards fleeing.&lt;br /&gt;
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==[[Tuscany]]==&lt;br /&gt;
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===Reap What You Sow===&lt;br /&gt;
One of the benefactors of the Pazzi has been found in a farm East of San Gimignano. First go the [[View Point]] located conveniently near your target, then perform a [[Leap of Faith]] into the hay below. This cart of hay is also conveniently placed adjacent to your target, so assassinate him from the Hiding Spot. If he spots you if because you did not follow the aforementioned strategy, he will run away from you, but you can still catch up and kill him.&lt;br /&gt;
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===Don’t Get Your Hands Dirty===&lt;br /&gt;
There are 4 guards who want Lorenzo dead. Your task is to have these guards killed without &#039;&#039;appearing &#039;&#039;to have killed them yourself. It fairly easy because three of the guards are on towers. Simply, climb up to the top of the tower, grab them and throw them over the edge to their death. T&lt;br /&gt;
he fourth guard is in the market at ground level, you can poison him and wait, hire the nearby mercenaries to kill him, or throw him into the nearby drying rack.&lt;br /&gt;
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===Supply In Demand===&lt;br /&gt;
A local guild leader has been supplying the Pazzi with arms. Your task is to tail one of his men to find him then kill him. After tailing the member, simply assassinate the leader while running to him.&lt;br /&gt;
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===Flee Market===&lt;br /&gt;
There are several conspirators who plot against Florence. Make your way toward the area and dispatch of the [[Archers]] first to avoid being detected. Then, perform a Leap of Faith from the pigeon marker into the cart of leaves. After this, double-assassinate them. For best results, hire some Thieves to attack the Archers instead, diverting the guards&#039; attention to them, then assassinate both of the targets.&lt;br /&gt;
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===Vertical Slice===&lt;br /&gt;
There are several Borgia soldiers in the vicinity who may be planning a Coup. Your task is to kill them without being seen, as [[Rodrigo Borgia]] might use your involvement as an excuse for a war. Use Ezio&#039;s ledge and Hiding Spot assassinations to its fullest as most of the targets are archers. If possible, observe the enemies&#039; movements to get a look at how to assassinate them efficiently.&lt;br /&gt;
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===No Camping===&lt;br /&gt;
There are enemies who have gathered in camps around the city. Kill their leaders as quick as possible. Go to each area whilst air assassinating the leaders. Fighting the leaders is possible, however they are accompanied by many guards in the vicinity. Note that it is almost impossible to do this without a horse, as the targets are so far away from each other.&lt;br /&gt;
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===Showtime===&lt;br /&gt;
One of the people responsible for hiring the condotierri who attacked Florence has been spotted. He regularly takes a walk around the countryside, ambush him in the Ancient Roman Theater. Tail the target to the Theater, then approach him from the opposite side of the landmark to avoid conflict with the guards as much as possible. He keeps two Brutes close and will flee to the center of the theater if he sees you.&lt;br /&gt;
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==[[Romagna]]==&lt;br /&gt;
===Thin The Ranks===&lt;br /&gt;
Kill six guards. There are six guards posted in pairs, on three different locations in the city. Double assassinations are easily made, or you can kill them in an open battle.&lt;br /&gt;
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===Beginnings of a Conspiracy===&lt;br /&gt;
Some of Girlamo Riarios men broke in to the Palazzo Pitti and stolen a valuable map. Ezio needs to kill these three men wihtout getting spotted. First make sure you are filled up with poison, kill the guard close to the fountain using mercenaries, then walk towards the target one the left side of the map, poison him. make your way to the last one and assassinate with the hidden blades or Pistol before he or his bodyguard detect you.&lt;br /&gt;
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===Arch Enemies===&lt;br /&gt;
Some Borgia archers has to be taken care of, and fast. Ten archers posted on the roofs of the buildings on the edge of the river, you got two minutes to clear the roofs. The Throwing Knives works perfectly for this job, free run between the houses and kill all the archers on the way. You can get nearby guards to chase you to get the&lt;br /&gt;
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===Wet Work===&lt;br /&gt;
A boat has been seen scouting for a suitable place for an attack. Kill the captain. First make your way to the boat either swimming or taking a gondola. Taking out the guards in the smaller boats will make this task easier. When ready sneak abord the boat and kill the captain. Smokebombs and ledge assassinations can be used with great profit.&lt;br /&gt;
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===Dead On Arrival===&lt;br /&gt;
Kill the courier before he leaves. He is located not far from the pidgeon coop and can be easily killed with throwing knifes. Remember, he will flee on sight, and the adjacent archers (as well as a Leader and an Agile) will attempt to hinder you.&lt;br /&gt;
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===Go Towards The Light===&lt;br /&gt;
You need to kill the guard at the lighthouse. Keep the Guards outside the lighthouse busy using the mercenaries not far from there (or swim around them), then make your way top the top of the lighthouse and assassinate him.&lt;br /&gt;
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===Mark And Execute===&lt;br /&gt;
You must kill the one who captured one of Lorenzo&#039;s spies without being detected. Make your way towards the target, make sure you are filled up with throwing knives, poison and smokebombs just in case since this is quite tricky. First, kill the archers on the roof, then double assassinate him and his bodyguard (you can do it from the air). If you&#039;re looking for a challenge, you can clear the whole area of guards (which is quite tricky for the inexperienced, there is a lot of normal guards, two archers, and at least one Seeker and Brute to deal with).&lt;br /&gt;
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==[[Venice]]==&lt;br /&gt;
===Thicker Than Water===&lt;br /&gt;
A gondolier will lead you to your target. First make your way to the gondolier alternative using a gondola to get there. Then follow the gondolier to your target best way should be via the buildings be carefull though if your spotted your doomed. when you have made your way to the real target, you can swim behind the boat and end him with a ledge assassination.&lt;br /&gt;
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===Zero Tolerance===&lt;br /&gt;
A family friend of Lorenzo is being harassed by a merchant wihtout an end, kill him without her noticing. First make sure you have throwing knifes and poison, Then find the target, this part could be a little tricky since they are running around the area. When you find them stay blended until your are behind that man then kill him any way you would like. Poison is easy since it wont get you in any trouble with guards that will be in the vicinity. Or you can assassinate from a hiding spot.&lt;br /&gt;
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===Blade in the Crowd===&lt;br /&gt;
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The Doge has decided to send several trusted administrators to rouse the populace in Florence. They are supposed to meet with the Doge shortly. Find and kill them before the meeting without alerting them to your presence. Find the three targets within the green circles, they are quite near you. There is a 3 minute countdown. It&#039;s probably better to kill all three with poison.&lt;br /&gt;
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===Honorable Thief===&lt;br /&gt;
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One of Lorenzo&#039;s connections uncovered a plot to destroy the Venetian branch of the Medici bank. Meet his informant, a nimble thief, and follow him to the target&#039;s location. Then kill the target. The informant is to the north of St. Mark&#039;s Square. Be wary, there will be many archers that will oppose you before the end.&lt;br /&gt;
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===No Laughing Matter===&lt;br /&gt;
There are three harlequins that are actually co-conspirators of Archbishop Salviati. They have already been marked and identified for you. One is in the open and should be dealt with via an air assassination. The two others are in guarded locations. The best way to deal with them both is to let them run out away from the guards so you can chase and kill them. All of them will flee if they catch a glimpse of you.&lt;br /&gt;
===Crash a Party===&lt;br /&gt;
One of Francesco De`Pazzi`s cousins are throwing a party.tail one of the guests to his location and assassinate him. Tailing the guest is simple enough if you aren`t notorious. When you come to a guarde entrance, climb the buildings. As the party is being held in a restricted area, can`t be seen on the ground. Your target is close to some Gondolas, making for a quick and easy mistake.&lt;br /&gt;
===False Legacy===&lt;br /&gt;
A Venetian Condottiero (a Brute, actually) is forcing artists to depict him as a war hero. This job will be quite difficult as he is surrounded by Elite Guards, though he is easy to distinguish. Use the Hidden Pistol for a quick (but loud) kill or hire the nearby Mercenaries to distract them&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
This mission is the last contract you recieve. Your first task is to kill a marked target (an Agile). A single shot from the Pistol will finish it. After that, loot the body and head to the designated coordinates. Approach the person in front of the fountain. Afterwards, a Venetian Agile and some Medici Leader Guards ambush you. Killing the Agile will finish the mission and make the other Guards dissappear.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*During Sequence 14 and the free-roaming sequence, these contracts are still playable even though Lorenzo is already dead.&lt;br /&gt;
*Interestingly, in Hunting the Hunter：&lt;br /&gt;
**the other guards are bearing Medici colours.&lt;br /&gt;
**if you loot the scarecrow target afterwards, it&#039;ll yield a key, but key for what is unknown.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;/div&gt;</summary>
		<author><name>201.52.48.220</name></author>
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