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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=203968</id>
		<title>Easter eggs</title>
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		<summary type="html">&lt;p&gt;2.97.27.163: /* Assassin&amp;#039;s Creed III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|ACR|AC3|Realworld}}&lt;br /&gt;
&#039;&#039;&#039;Easter eggs&#039;&#039;&#039; were intentional hidden extras found within games that were usually jokes or references. The [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; games]] had their own Easter eggs, and many other games contained Easter eggs related to the series.&lt;br /&gt;
&lt;br /&gt;
== Carl Jung ==&lt;br /&gt;
Psychologist {{Wiki|Carl Jung}} was referenced throughout the Assassin&#039;s Creed series:&lt;br /&gt;
*The [[Animus]] was named for Jung&#039;s {{Wiki|Anima and animus|anima and animus}}.&lt;br /&gt;
*Women in the series such as [[Eve]], [[Maria Thorpe]], [[Maria Auditore da Firenze]] and [[Sofia Sartor]] (mostly wives of the male [[Assassins]]) shared their names with stages of anima development, a male&#039;s inner feminine personality.&lt;br /&gt;
*Furthermore, in the [[Abstergo Files]], it was stated they believed their research would put an end to the debate over the existence of Jung&#039;s {{Wiki|Collective unconscious|collective unconsciousness}}.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed&#039;&#039; ==&lt;br /&gt;
=== Jamal ===&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, upon leaving [[Masyaf]] for the first time, one of the Assassins in the [[Kingdom]], [[Jamal]], could be silently assassinated with no consequences. However, openly attacking him would prompt the other Assassins to attack [[Altaïr Ibn-La&#039;Ahad]].&lt;br /&gt;
&lt;br /&gt;
Jamal was the traitor inside the Order that, along with [[Masun]], opened the gates for the [[Templars|Templar]] [[Defense of Masyaf|siege of Masyaf]]. He was originally featured as a mission target to be assassinated, but the mission was cut and he remained as a minor Easter egg.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Transformers ===&lt;br /&gt;
[[File:Altair-optimus.png|thumb|200px|Altaïr standing beside &amp;quot;Optimus Prime&amp;quot;.]]&lt;br /&gt;
An arrangement of windows seen on certain buildings formed the torso of Optimus Prime, in his vehicle form (a truck) from the &#039;&#039;Transformers&#039;&#039; franchise.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=gUHufgPSddk Optimus Prime Easter Egg]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed II&#039;&#039; ==&lt;br /&gt;
=== Batman ===&lt;br /&gt;
Occasionally in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, while [[freerunning]] or climbing a building, a male bystander could be heard saying &amp;quot;&#039;&#039;Another capering crusader.&#039;&#039;&amp;quot; This was a reference to the DC Comics superhero Batman, who used stealth and had a tendency to run on rooftops. As well as this, Batman was sometimes referred to as the &amp;quot;Caped Crusader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Dummy keys ===&lt;br /&gt;
In the missions &amp;quot;[[Knowledge Is Power]]&amp;quot; and &amp;quot;[[Assassination contracts#Hunting the Hunter|Hunting the Hunter]]&amp;quot;, Ezio could loot any of the dummy targets and find keys. However, these keys had no effect at all.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Ghosts of the past ===&lt;br /&gt;
[[Video:Ghosts of the Past - AC2 Bonfire on the Vanities Easter Egg|thumb|200px|Ghosts of the Past.]]&lt;br /&gt;
By downloading the [[Bonfire of the Vanities (DLC)|Bonfire of the Vanities]] [[DLC|downloadable content]], [[Ezio Auditore da Firenze|Ezio Auditore]] was briefly able to see a vision of his entire family. After meeting up with [[Niccolò Machiavelli]], Ezio could return to the [[Palazzo Auditore]] and step into the center of the courtyard, where he would enter into a state similar to his [[Eagle Vision]] and be able to see the figures of his parents and all of his siblings around the palazzo. However, the vision would disappear and would not be able to seen again if Ezio left.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Giant squid ===&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|200px|Ezio about to dodge one of the squid&#039;s tentacles.]]&lt;br /&gt;
A giant squid could be found within the [[Assassin Tombs|Assassin Tomb]] beneath [[Santa Maria della Visitazione]]. To find the giant squid, Ezio must pull the lever that activated the swinging poles for progressing further into the tomb but look down into the water near to the lever for one minute instead.&lt;br /&gt;
&lt;br /&gt;
Once a minute or so had passed, a cutscene played, which showed a large squid swimming by. A second cutscene could then be activated if the lever was pulled once more and Ezio looked down again. Following this, the cutscene showed Ezio narrowly dodging one of the squid&#039;s tentacles before it swam away.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Mario Auditore ===&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 It&#039;s a-me, Mario!|200px|thumb|Mario greeting Ezio.]]&lt;br /&gt;
When Ezio first met his uncle, [[Mario Auditore]], he said the phrase &#039;&#039;&amp;quot;It&#039;s-a-me! Mario!,&amp;quot;&#039;&#039; to the Assassin, which was a reference to the {{Wiki|Super Mario Brothers}} franchise.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Motown ===&lt;br /&gt;
When throwing coins amongst the crowd, female bystanders would sometimes cry &amp;quot;&#039;&#039;{{Wiki|Money (That&#039;s What I Want)|Money! That&#039;s what I want!}}&#039;&#039;&amp;quot;, which was a reference to the classic {{Wiki|Motown}} song.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Palazzo Ducale ===&lt;br /&gt;
[[Video:--Assassin&#039;s Creed 2-- Palazzo Ducale Easter Egg|thumb|200px|Palazzo Ducale easter egg.]]&lt;br /&gt;
After using the &amp;quot;Super jump&amp;quot; or &amp;quot;Fence glitch&amp;quot; to get into the [[Palazzo Ducale di Venezia]], Ezio could access the Doge&#039;s quarters where Carlo Grimaldi assassinated the Doge. The candle that [[Carlo Grimaldi]] and Doge Mocenigo were playing under was unlit, but the chess pieces were in exactly the same position, though Ezio assassinated Grimaldi years ago.&lt;br /&gt;
&lt;br /&gt;
After going into these quarters, the sky and the building turned a blood red. However, this might not have been intentional, but accidental, as scenery when entering other buildings such as the Villa Auditore lightened or darkened to match the interior of that building. In this case, the tone was changed to orange or red to match the interior of the specific room, and so the outside scenery and sky changed to orange and red respectively.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; ==&lt;br /&gt;
=== Red footprints ===&lt;br /&gt;
If Desmond went out to the front of the Villa Auditore and used Eagle Vision, there were a number of red footprints that could be seen which led up to the Assassins&#039; insignia.&lt;br /&gt;
&lt;br /&gt;
Various developers have stated that this was to lead the audience to where they needed to go, as some players weren&#039;t sure on what to do towards the start of the game. However, as red was supposed to signify something undesirable in Eagle Vision, it led to some confusion on the subject. As such, the developers have stated that the color of the footprints was an oversight, resolving the issue.&lt;br /&gt;
&lt;br /&gt;
=== Castle Crashers ===&lt;br /&gt;
The first memory in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; near to the [[Castel Sant&#039;Angelo]] was called &amp;quot;[[Castello Crasher]].&amp;quot; This was a reference to the PlayStation 3 and Xbox 360 downloadable game, &#039;&#039;Castle Crashers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Grand Theft Auto ===&lt;br /&gt;
The [[Assassin&#039;s Creed: Brotherhood Achievements|achievement]] &amp;quot;Grand Theft Dressage&amp;quot; was a clear reference to the Grand Theft Auto game series.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Machiavelli&#039;s works ===&lt;br /&gt;
Shortly after Ezio successfully enlisted the help of the three other faction guilds, Niccolò Machiavelli asked Ezio how he had managed it. Ezio simply answered that it was &amp;quot;{{Wiki|Virtù}}&amp;quot;, a concept about the spirit of leadership that Machiavelli was later known to have theorized. Also, at the end of Sequence 7, Machiavelli stated &amp;quot;&#039;&#039;I intend to write a book about you one day.&#039;&#039;&amp;quot; to Ezio, who responded with &amp;quot;&#039;&#039;If you do, make it short.&#039;&#039;&amp;quot; This was clearly a reference to Machiavelli&#039;s famous (and brief) book, &amp;quot;{{Wiki|The Prince}}.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, an achievement entitled &amp;quot;Il Principe&amp;quot; (which translated to &amp;quot;The Prince&amp;quot;) could be unlocked by achieving 100% [[synchronization]] for all of the memories in &#039;&#039;Brotherhood&#039;&#039;, including the ones included within [[The Da Vinci Disappearance]] [[Assassin&#039;s Creed: Brotherhood downloadable content|DLC]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Mario references ===&lt;br /&gt;
In the mission &amp;quot;[[Femme Fatale]],&amp;quot; after Ezio killed all of the guards and dragged [[Lucrezia Borgia]] towards [[Caterina Sforza]]&#039;s cell, she commented &amp;quot;Rescuing princesses from castles now?&amp;quot; This was a reference to the Super Mario Bros. games, where Mario rescued Princess Peach from Bowser&#039;s castle.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, one of the &#039;&#039;Brotherhood&#039;&#039; achievements was entitled &amp;quot;Principessa in Another Castello.&amp;quot; This translated to &amp;quot;Princess in another castle,&amp;quot; which was told to Mario in the original Mario games whenever he defeated Bowser&#039;s minions in their castles.&lt;br /&gt;
&lt;br /&gt;
[[File:Plumber.png|right|50px]]&lt;br /&gt;
Another Mario reference was the achievement &amp;quot;Plumber&amp;quot;, which showed the picture of a Mario world Warp Pipe.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Metal Gear Solid ===&lt;br /&gt;
Just before reuniting with [[Leonardo da Vinci]], Ezio came across an {{Wiki|Anachronism|anachronistic}} factory-made cardboard box, though he looked away when Leonardo came around the corner. This was a reference to the &#039;&#039;{{Wiki|Metal Gear|Metal Gear Solid}}&#039;&#039; series, as the signature stealth move of {{Wiki|Solid Snake|Solid Snake}} (the series&#039; protagonist) was to hide in a box or crate.&lt;br /&gt;
&lt;br /&gt;
A second tribute was the [[Raiden Skin|Raiden suit]], available to those who had completed every challenge in the [[Animus Virtual Training Program]] with at least a bronze medal, a reference to how the character Raiden was trained in only virtual simulations.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Montreal ===&lt;br /&gt;
During the memory &amp;quot;[[Trojan Horse]],&amp;quot; while escorting [[Bartolomeo d&#039;Alviano]] and his [[mercenaries]] disguised as French soldiers, a French guard asked Ezio Auditore as to which region of [[France]] he hailed from, to which he replied &amp;quot;Montréal.&amp;quot; This was likely a reference to the location of [[Ubisoft|Ubisoft Montreal]], the main developers of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Montreal was also the largest city in the French-speaking province of Quebec in Canada. Alternatively, it could be a reference to the birthplace of [[Francisco Randez]] – the model after whom Desmond Miles was designed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Project Legacy ===&lt;br /&gt;
On [[Lucy Stillman]]&#039;s computer monitors in the [[Sanctuary]], the Memories menu of &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; was displayed, set to the [[Chapter 3 - Mario Auditore|memories of Mario Auditore]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; ==&lt;br /&gt;
=== Lingering enemy ===&lt;br /&gt;
In the first memory of Altaïr in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, Jamal could be seen, again viewed in red when in Eagle Vision. This first occurred in the original game, &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Hello World ===&lt;br /&gt;
In the very first sequence, [[Clay Kaczmarek|Subject 16]] talked to [[Desmond Miles]] about the place in the Animus that he was currently in, [[Black Room|Animus Island]], stating that it was the test world first created by [[Rebecca Crane]] to gain a feeling for the confines of the machine.&lt;br /&gt;
&lt;br /&gt;
Afterwards, he proclaimed &amp;quot;&#039;&#039;Hello World!&#039;&#039;&amp;quot;, which was a reference to the common test program named a &#039;&#039;Hello World&#039;&#039; project. This project was often used to familiarize a programmer with the basics of a programming language.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Monty Python ===&lt;br /&gt;
In the mission [[The Brawler]], after having been defeated three times in a row, the encountered citizen said &amp;quot;&#039;&#039;Ah... we will call it a draw, alright?&#039;&#039;&amp;quot; This was a reference to the movie &#039;&#039;{{Wiki|Monty Python And The Holy Grail}}&#039;&#039;, in which the Black Knight challenged King Arthur to a fight and, after both his arms and legs were cut off, said &amp;quot;&#039;&#039;Alright. We&#039;ll call it a draw.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Muhammad Ali ===&lt;br /&gt;
Sometimes during fighting or after defeating guards, civilians yelled &amp;quot;&#039;&#039;Floats like a butterfly, stings like a scorpion!&#039;&#039;&amp;quot; This line also occurred when random civilians wanted to [[Fists|fistfight]] Ezio. This was a reference to the famous boxer, {{Wiki|Muhammad Ali}}, who described his fighting style as &amp;quot;Float like a butterfly, sting like a bee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Spider-Man ===&lt;br /&gt;
There was an [[Assassin&#039;s Creed: Revelations Achievements|achievement]] entitled &amp;quot;Spider Assassin&amp;quot; in which the player had to climb the top of the [[Hagia Sophia]] in under 25 seconds. The title and achievement was a reference to the popular {{Wiki|Marvel Comics}}&#039; superhero &#039;&#039;{{Wiki|Spider-Man}}&#039;&#039; and his ability to scale up and around buildings with incredible speed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Superman ===&lt;br /&gt;
One title in the [[Multiplayer/ACR|second stage]] of the [[Animi Training Program]] was &amp;quot;Man of Steel&amp;quot;. This was an obvious reference to {{Wiki|DC Comics}}&#039; hero, &#039;&#039;{{Wiki|Superman}}&#039;&#039;, as his nickname was known as the Man of Steel.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== James Bond ===&lt;br /&gt;
Sequence 7 Memory 2 is titled &amp;quot;The Spy Who Shunned Me.&amp;quot; This is a reference to the James Bond film, &amp;quot;The Spy Who Loved Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed III&#039;&#039;==&lt;br /&gt;
===&#039;&#039;Alice in Wonderland&#039;&#039;===&lt;br /&gt;
As the [[Grand Temple]] opens Shaun says, &amp;quot;In another moment, down went Alice after it, never once considering how in the world she was to get out again,&amp;quot; which is a line from the chapter &amp;quot;Down the Rabbit Hole&amp;quot; from the book &#039;&#039;Alice In Wonderland&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Cool Hand Luke===&lt;br /&gt;
Often, NPCs will utter the line &amp;quot;what we have here is a failure to communicate&amp;quot; the famous line from the film {{Wiki|Cool Hand Luke}}. This line is appropriate in that it correctly expresses the major problem between loyalists and patriots, their inability to reason or offer quarter.&lt;br /&gt;
===Assassin Turkey===&lt;br /&gt;
[[File:Assassin&#039;s Creed 3 - Secret Turkey Assassin|thumb|210px|Guide on how to get the Assassin Turkey]]&lt;br /&gt;
Anytime after Sequence 6 starts, the player (as [[Ratonhnhaké:ton]]) can find a turkey if they go behind the right side of the [[Davenport Homestead]], hide behind the corner and whistle. The turkey will appear behind Connor. After finding the turkey, the player can enter a set of button codes near it (up, up, down, down, left, right, left, right and either B, A or O, X if the player is using an Xbox 360 or PlayStation 3, respectively) which will cause Connor to feed the animal.&lt;br /&gt;
&lt;br /&gt;
As it feeds, a small Assassin hood will appear on the turkey&#039;s head. Afterward, nothing else can be done with the turkey, although it can still be fed and killed and will follow Connor around the Homestead, yet it cannot walk up stairs, climb any obstacle or travel to another area. If Connor treads too far from [[Achilles]]&#039; manor, the turkey will leave Connor and return to the manor.&lt;br /&gt;
&lt;br /&gt;
===Flying Machine===&lt;br /&gt;
After completing a series of Homestead missions retrieving stolen blueprints for the woodworker [[Lance]], the player will be given the opportunity to engage in an interactive conversation with him outside the manor. Lance will reveal that the blueprints contained, among other things, designs for a [[Flying Machine|flying machine]] invented by [[Leonardo da Vinci]] centuries before. In a clear reference to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Connor will request to use it much as [[Ezio Auditore da Firenze|Ezio Auditore]] did; once Connor leaps off the cliff, he, along with the machine, will crash into the water.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Fainting Goats===&lt;br /&gt;
If Connor or [[Haytham Kenway|Haytham]] used their firearm near a goat, it will faint. A humourous reference to the fainting goats that are easily intimidated in [http://www.youtube.com/watch?v=we9_CdNPuJg real life] .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haytham meets Washington&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During The Braddok Expedition when Haytham is disguised as a Redcoat he can find [[George Washington]] on a horse. Later Washington is the one who shoots haythams horse.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed&#039;&#039; (French comic) ==&lt;br /&gt;
=== &#039;&#039;Prince of Persia&#039;&#039; ===&lt;br /&gt;
[[File:ACGN Prince EasterEgg.jpg|thumb|200px|right]]&lt;br /&gt;
In the first tome of the [[Assassin&#039;s Creed (French comic)|novel]], during Desmond&#039;s flashback, the {{Wiki|Prince of Persia}}, the main protagonist of the famous [[Ubisoft]] series, appeared on the screen of the arcade game monitor at the &amp;quot;L&#039;Horizon&amp;quot; bar.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed&#039;&#039; in other media ==&lt;br /&gt;
The characters, gameplay elements, and plot of &#039;&#039;Assassin&#039;s Creed&#039;&#039; were also featured in various other media.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;AdventureQuest&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest}}&#039;&#039;, the Assassin job class had a level 10 Guardian skill called &amp;quot;&#039;&#039;Finishing Blow.&#039;&#039;&amp;quot; After clicking this, it had another button called &amp;quot;&#039;&#039;Assassin&#039;s Creed.&#039;&#039;&amp;quot; Additionally, the armor &amp;quot;Whispering Raiment&amp;quot; had two small blades on the left arm. This all referenced the Assassins&#039; [[Hidden Blade]].&lt;br /&gt;
===&#039;&#039;AdventureQuest Worlds&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest Worlds}}&#039;&#039;, there was two outfits available for purchase at the suggestion shop in Yulgar&#039;s inn, which were the &amp;quot;Hashashin Armor,&amp;quot; priced at 500,000 gold for free players, and the &amp;quot;Armored Hashashin Armor,&amp;quot; priced at 300,000 gold for upgraded members of the game. The armor included two &amp;quot;hidden blades,&amp;quot; though they were located on top of the player&#039;s wrist, rather than on the bottom.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Dead Island&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dead Island}}&#039;&#039;, there was a wieldable knife named &amp;quot;Assassin&#039;s Greed&amp;quot; (referencing the series&#039; title). Accompanying this, there was also a modification for brass knuckles called the &amp;quot;Assassin&#039;s Poison Mod,&amp;quot; which referenced how Assassins used [[Poison]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Dragon Age II&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dragon Age II}}&#039;&#039;, the brothel in Hightown was called the &amp;quot;Blooming Rose,&amp;quot; a direct translation of the [[Rome|Roman]] [[Courtesans|courtesan]] headquarters, the [[Rosa in Fiore]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Dungeon Defenders&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dungeon Defenders}}&#039;&#039;, the character &amp;quot;The Archer&amp;quot;, the male version of &amp;quot;The Huntress&amp;quot; for the PC, could obtain a Halloween costume that resembled a black [[Master Assassin]] robe set.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Gaia Online ===&lt;br /&gt;
[[File:H2k11 halloween edmund.png|thumb|150px|Edmund as Ezio.]]&lt;br /&gt;
During the 2011 Halloween event in &#039;&#039;{{Wiki|Gaia Online}}&#039;&#039;, Edmund, the shop owner for H &amp;amp; R Wesley, was dressed as [[Ezio Auditore]] from &#039;&#039;Assassin&#039;s Creed II.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Grand Theft Auto IV&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|Grand Theft Auto IV}}&#039;&#039;, after completing a set of assassination missions for a mysterious figure called the Fixer, the player received an achievement called &amp;quot;Assassin&#039;s Greed,&amp;quot; which was a direct play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name. Moreover, the requirement for the achievement was the completion of nine assassination missions, which paralleled the first &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, in which [[Altaïr Ibn-La&#039;Ahad]] was tasked by [[Rashid ad-Din Sinan|Al Mualim]] to [[Hunt for the Nine|kill nine Templars]] in exchange for his reinstatement as a Master Assassin.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;inFAMOUS 2&#039;&#039; ===&lt;br /&gt;
[[File:Croppedagain.png|thumb|200px|The theater, depicting the parody title.]]&lt;br /&gt;
Located in the fictional city of New Marais, several cinemas and theaters in &#039;&#039;[[w:c:infamous:inFAMOUS 2|inFAMOUS 2]]&#039;&#039; featured movie titles that were direct puns to popular video game names. Among the movie titles was &amp;quot;&#039;&#039;Assassin&#039;s Need (Love Too)&#039;&#039;&amp;quot;, a parody on &#039;&#039;Assassin&#039;s Creed&#039;&#039;. These cinemas were located in the very first district of the city. Also, one of the negative karmic missions available in the game was named &amp;quot;&#039;&#039;Assassin&#039;s Greed&#039;&#039;&amp;quot;, another play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
Another Easter egg found in the game&#039;s downloadable content, &#039;&#039;[[w:c:infamous:Festival of Blood|inFamous 2: Festival of Blood]]&#039;&#039;, could be seen again on the cinemas&#039; featured movie titles. The new parody title was &amp;quot;&#039;&#039;Assassin&#039;s Bleed&#039;&#039;&amp;quot;, which was also a reference to the download content&#039;s central theme of vampires.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Invictus Games ===&lt;br /&gt;
In the iPhone games &#039;&#039;{{Wiki|Froggy Jump}}&#039;&#039; and &#039;&#039;{{Wiki|Froggy Launcher}}&#039;&#039;, a torso item called &amp;quot;Assassin armor&amp;quot; appeared identical to Ezio&#039;s armor in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, and could be bought for 2 Diamonds.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;LittleBigPlanet&#039;&#039; ===&lt;br /&gt;
As a part of their promotion for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ubisoft released Ezio&#039;s Assassin costume as a downloadable outfit for the PlayStation 3 exclusive &#039;&#039;{{Wiki|LittleBigPlanet}}&#039;&#039; on 8 December 2009.&lt;br /&gt;
&lt;br /&gt;
On the day that &#039;&#039;Revelations&#039;&#039; was released, &#039;&#039;LittleBigPlanet&#039;&#039; released a new costume of Ezio, featuring Sackboy in the robes that Ezio started out with in the game.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Metal Gear Solid &#039;&#039;series ===&lt;br /&gt;
[[File:AltairSnake.png|100px|right|The Altaïr costume in Metal Gear Solid 4.]]&lt;br /&gt;
On April Fools&#039; Day 2008, it was revealed that an Altaïr costume for Old Snake could be unlocked in the game &#039;&#039;[[w:c:metalgear:Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]&#039;&#039;. [[w:c:metalgear:Hideo Kojima|Hideo Kojima]], one of the game&#039;s creators, later announced that it was not a joke, and that the costume could really be unlocked if the player did &amp;quot;something special.&amp;quot; In order to unlock the costume, the player must have either acquired the &amp;quot;Assassin Emblem&amp;quot; (a nod to the games&#039; emblem) or input a password in the &amp;quot;Extras&amp;quot; section. Specifically, the password was been revealed to be &#039;&#039;aottrykmyn&#039;&#039;.&amp;lt;ref&amp;gt;[http://twobrothersandasister.com/?p=2365 Two Brothers and a Sister]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The costume could be used as an alternative disguise early in-game and worked exactly like the Middle East Militia costume. Unlike Altaïr&#039;s robes, the Militia costume was lost early in-game, prompting the player to find another set of the disguise, and could cause the Middle Eastern faction to be friendly to the player as opposed to having to work to gain their trust. When the costume was worn, Old Snake would bend his ring finger back into his palm, which was maintained as long as he wore the costume, a reference to Altaïr&#039;s missing ring finger.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quote|Back in the time of the Crusades, members of the order of Assassins used what is called the Assassin&#039;s Straw Box to hide and get close to their enemies.|Kazuhira Miller, commenting on the newly procured item.|w:c:metalgear:Metal Gear Solid: Peace Walker}}&lt;br /&gt;
&lt;br /&gt;
[[File:LeapOfFaithMGS.jpg|thumb|200px|right|Big Boss performing a Leap of Faith into the straw box.]]&lt;br /&gt;
In one of the missions in &#039;&#039;[[w:c:metalgear:Metal Gear Solid: Peace Walker|Metal Gear Solid: Peace Walker]]&#039;&#039;, namely &#039;&#039;Main Ops 16&#039;&#039;, a unique box made of straw dubbed the &#039;&#039;Assassin&#039;s Straw Box&#039;&#039; could be obtained. To do so, the player must ensure that there was a vacant slot in the equipment section, climb onto the roof of the shack above where the straw box was, and then perform a [[Leap of Faith]] into it. The Leap was accompanied by an eagle&#039;s screech, similar to its mechanism in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Right after obtaining the straw box, one of the main protagonists, Kazuhira Miller, mentioned its use during the [[Third Crusade]] (the time period of &#039;&#039;Assassin&#039;s Creed&#039;&#039;), and how it was used by the Assassins. After the aforementioned mission was completed, the Assassin&#039;s Straw Box was available in the inventory.&lt;br /&gt;
&lt;br /&gt;
The box could hold two people simultaneously and included a special function not found in other box items: knocking out guards while hiding in the box and recruiting the knocked-out soldier using Fulton Recovery (if another player was present). Continued use could damage the item, to the point where the box would be destroyed completely.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Prince of Persia&#039;&#039; series ===&lt;br /&gt;
[[File:FS ezio costume.jpg|thumb|200px|The Prince wearing Ezio&#039;s Assassin robes in &#039;&#039;The Forgotten Sands&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;{{Wiki|Prince of Persia (2008)}}&#039;&#039;, Altaïr&#039;s costume was available as a free DLC for use by the Prince. Additionally, an achievement entitled &amp;quot;Assassin&#039;s View&amp;quot; could be unlocked by standing on a [[View Points|View Point]] upon the Martyr&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
Similarly, in &#039;&#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&#039;&#039;, Ezio&#039;s costume could be purchased via [[Uplay]] for 30 points.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s Costume could also be purchased in &#039;&#039;{{Wiki|Prince of Persia: Prodigy}}&#039;&#039;, via Uplay.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;RuneScape&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|RuneScape}}&#039;&#039;, the quests [[w:c:runescape:Stolen Hearts|Stolen Hearts]] and [[w:c:runescape:Diamond in the Rough|Diamond in the Rough]] contained many similarities to &#039;&#039;Assassin&#039;s Creed&#039;&#039;, such as stalking targets, free-running across rooftops and an &amp;quot;Eagle jump&amp;quot; into a cart of hay.         &lt;br /&gt;
&amp;lt;gallery captionalign = &amp;quot;center&amp;quot; position = &amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
RS-AC Freerunning-GI.png|Free-running.&lt;br /&gt;
RS-AC Climbing-GI.png|Climbing.&lt;br /&gt;
RS-AC Leap_of_Faith-GI.png|An &amp;quot;Eagle jump&amp;quot;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Saints Row: The Third&#039;&#039; ===&lt;br /&gt;
In the sandbox game &#039;&#039;{{Wiki|Saints Row: The Third}}&#039;&#039;, an achievement entitled &amp;quot;Everything is Permitted&amp;quot; was awarded when one eliminated all assassination targets, which referenced the Assassins&#039; [[The Creed|creed]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;Soul Calibur V&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Soul Calibur V&#039;&#039;, the character [[w:c:soulcalibur:Dampierre|Dampierre]] used a hidden blade called &amp;quot;Hidden Edge&amp;quot; as his ultimate weapon, which referenced the famous Assassin [[Hidden Blade]].&lt;br /&gt;
===&#039;&#039;Team Fortress 2&#039;&#039;===&lt;br /&gt;
&#039;&#039;{{Wiki|Team Fortress 2}}&#039;&#039; featured two promotional items for the Spy class obtained through random crafting or from pre-ordering &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; from Steam called the &amp;quot;Dashin&#039; Hashashin,&amp;quot; which resembled Ezio&#039;s hood, and the Sharp Dresser (which resembled Ezio&#039;s [[Hookblade]]).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039; ===&lt;br /&gt;
In the fifth &#039;&#039;Elder Scrolls&#039;&#039; game, &#039;&#039;{{Wiki|The Elder Scrolls V: Skyrim|Skyrim}}&#039;&#039;, the Dovahkiin may travel to a place called the &amp;quot;Bards Leap Summit;&amp;quot; a large cliff sporting a plank at the top, with a large drop to a pool below, resembling a [[View Points|View Point]] and a [[Leap of Faith]]. The entrance to the area also resembles the [[Assassin Insignia]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Saboteur&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;{{Wiki|The Saboteur}}&#039;&#039;, the main protagonist Sean Devlin earned a racing car with white stripes, named Altaïr, which was nicknamed &amp;quot;The Flying Eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;The Simpsons&#039;&#039; ===&lt;br /&gt;
[[File:Assassinscreedsummoeroflove.png|thumb|200px|The poster for the fictional &#039;&#039;Assassin&#039;s Creed&#039;&#039; sequel.]]&lt;br /&gt;
In the fifth episode of season 23 of &#039;&#039;{{Wiki|The Simpsons}}&#039;&#039;, &amp;quot;The Food Wife,&amp;quot; a poster could be seen in the back of the fictional games convention E4, featuring a hippie with two Hidden Blades and the title &amp;quot;Assassin&#039;s Creed - Summer of Love,&amp;quot; besides some other game parodies.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=== &#039;&#039;The Witcher 2&#039;&#039; ===&lt;br /&gt;
[[File:Witcher2 Assassin.png|right|200px|thumb|Geralt standing by the body.]]&lt;br /&gt;
During one mission in &#039;&#039;{{Wiki|The Witcher 2}}&#039;&#039;, Geralt could walk up to some haystacks underneath a structure resembling a View Point and find the body of a white-robed man, who looked suspiciously like an Assassin, that appeared to have died when his Leap of Faith failed. The white-robed man also had a blade covering his arm that looked like an Assassin&#039;s Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
If the player examined the body, Geralt said, &amp;quot;&#039;&#039;Hmm... Guess they&#039;ll never learn.&#039;&#039;&amp;quot; From there, he would be granted a hidden ability called &amp;quot;Assassin.&amp;quot;&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;/div&gt;</summary>
		<author><name>2.97.27.163</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Braddock_Expedition_(memory)&amp;diff=513483</id>
		<title>The Braddock Expedition (memory)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Braddock_Expedition_(memory)&amp;diff=513483"/>
		<updated>2012-11-11T12:30:04Z</updated>

		<summary type="html">&lt;p&gt;2.97.27.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3}}&lt;br /&gt;
{{WPmemories}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|description = &#039;&#039;[[Haytham Kenway|Haytham]] resolves to assassinate [[Edward Braddock]].&#039;&#039;&lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|previous = [[Execution is Everything]]&lt;br /&gt;
|next = [[Hide and Seek]]&lt;br /&gt;
|ancestor = [[Haytham Kenway]]&lt;br /&gt;
|location = [[Frontier]]&lt;br /&gt;
|date = 1755}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Braddock Expedition&#039;&#039;&#039; was a virtual representation of one of [[Haytham Kenway]]&#039;s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Haytham Kenway worked with [[Kaniehtí:io]] to ambush [[Edward Braddock]]&#039;s patrol. Braddock tried to flee, but Haytham gave chase.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Haytham, [[Thomas Hickey]], [[John Pitcairn]], [[William Johnson]] and [[Benjamin Church]] were drinking in the Wright Tavern.&lt;br /&gt;
*&#039;&#039;&#039;Thomas:&#039;&#039;&#039; &#039;&#039;On the cold, cold ground.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Benjamin:&#039;&#039;&#039; &#039;&#039;Hear, hear!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;Hard at work, I see.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;How did you...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;It is time. We&#039;ve set up camp to the north. Meet me there.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Gentlemen! Let us away.&#039;&#039;&lt;br /&gt;
Haytham and his allies rode for the meeting point.&lt;br /&gt;
*&#039;&#039;&#039;William:&#039;&#039;&#039; &#039;&#039;First it was too cold. Now it&#039;s too god-damned hot!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Benjamin:&#039;&#039;&#039; &#039;&#039;And humid too! It&#039;s a right swamp, I tell you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;John:&#039;&#039;&#039; &#039;&#039;To say nothing of the mosquitoes.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Warm weather and bugs are soon to be the least of our worries.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thomas:&#039;&#039;&#039; &#039;&#039;Wot? Ya mean the Bulldog? Please. We&#039;ll be in that one&#039;s beef soon enough and onto the next.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;William:&#039;&#039;&#039; &#039;&#039;Where&#039;s your boy [[Charles Lee|Lee]] gone off to?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Returned to finish out his service under Braddock.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;John:&#039;&#039;&#039; &#039;&#039;I imagine the Bulldog&#039;s none too pleased after the stunt we pulled.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Lee&#039;s to spin a tale of my incompetence and beg for forgiveness. He&#039;s a way with words - especially when it comes to flattery. I expect he&#039;ll be welcomed back with open arms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;William:&#039;&#039;&#039; &#039;&#039;Which would give us a man inside.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Precisely.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;John:&#039;&#039;&#039; &#039;&#039;Unless you&#039;ve understimated our enemy.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;If I have, Charles will sense it first and make his escape. He&#039;s more clever than you think.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thomas:&#039;&#039;&#039; &#039;&#039;When this is done I’m taking a week in New York. It’s high time I went ‘n’ saw the sights.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Benjamin:&#039;&#039;&#039; &#039;&#039;Of empty whiskey bottles and women’s breeches, no doubt. &#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thomas:&#039;&#039;&#039; &#039;&#039;Heh-heh-heh. What other kinds of sights is worth seein&#039;?&#039;&#039;&lt;br /&gt;
Haytham and his allies met with Kaniehtí:io and the Mohawk men.&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;I see you&#039;ve been busy.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;All the men are from many different tribes - united in their desire to see Braddock sent away. The Abenaki. The Lenape. The Shawnee.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;And you? Who do you stand for?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;Myself.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;What would you have me do?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;We will help the others to prepare. Follow.&#039;&#039;&lt;br /&gt;
Haytham went to take down several soldiers without alarming them.&lt;br /&gt;
*&#039;&#039;&#039;Redcoat 1:&#039;&#039;&#039; &#039;&#039;The wood&#039;s too thick. At this rate it&#039;ll be days before we reach Duquesne. We should follow the river instead.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat 2:&#039;&#039;&#039; &#039;&#039;The troop would be exposed there. We must maintain the element of surprise.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat 1:&#039;&#039;&#039; &#039;&#039;We&#039;re near 2000 men. One scout is all they need to know of us... And then whay? Swiftness would serve us better.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat 2:&#039;&#039;&#039; &#039;&#039;Ambush!&#039;&#039;&lt;br /&gt;
Haytham and the Mohawk warriors killed the remaining soldiers. Haytham then dressed himself as a Redcoat and rode towards Braddock&#039;s patrol.&lt;br /&gt;
*&#039;&#039;&#039;Redcoat:&#039;&#039;&#039; &#039;&#039;How could anyone call this forest home? It&#039;s all mud and bugs and monstrous things...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat:&#039;&#039;&#039; &#039;&#039;I&#039;m telling you, we&#039;ve packed the cart too high! The ground is uneven - its dangers hidden. One false move and the whole-&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat:&#039;&#039;&#039; &#039;&#039;With the French pushed back there&#039;ll be a lot of opportunities for us up north.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Have served, you mean.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat:&#039;&#039;&#039; &#039;&#039;Sir?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;You are grateful to HAVE served.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat: &#039;&#039;&#039;&#039;&#039;General!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;I&#039;ll not tolerate doubt amongst those I command. Nor sympathy for the enemy. I&#039;ve no time for insubordination. He paid for his treachery as all traitors must. If we are to win this war against the French... Nay, When we win this war... It will be because men like you obeyed men like me - and did so without hesitation. We must have order amongst our ranks, and a clear chain of command. Leaders and followers. Without such structure, there can be no victory. Am I understood?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Edward. Not so fun on the other end of the barrel, is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Redcoat:&#039;&#039;&#039; &#039;&#039;LOOK OUT!&#039;&#039;&lt;br /&gt;
A Redcoat was shot from his horse.&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;Sir.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Where are you off to, Edward...?&#039;&#039;&lt;br /&gt;
As the Mohawk started their ambush, Haytham rode off to follow Edward. Due to a falling tree, Edward fell of his horse.&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;I never took you for a coward, Edward.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Come on then.&#039;&#039;&lt;br /&gt;
Haytham&#039;s horse was shot by a [[George Washington]] .&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Such arrogance. I always knew it would be the end of you. IS the end of you.&#039;&#039;&lt;br /&gt;
Kaniehtí:io took down the Washington with the musket.&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;Don&#039;t.&#039;&#039;&lt;br /&gt;
Edward ran off.&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;Hurry! Before he gets away! I SAID GO!&#039;&#039;&lt;br /&gt;
Haytham followed Edward through the woods.&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;I don&#039;t deserve this! You&#039;re a hypocrite, Haytham!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry Edward, but you&#039;ve forced my hand.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Dammit!&#039;&#039;&lt;br /&gt;
Haytham stabbed Edward.&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Why, Haytham?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Your death opens a door. It&#039;s nothing personal. Well, maybe it is a LITTLE personal. You&#039;ve been a pain in my arse, after all.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;But we are brothers in arms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Once, perhaps. No longer. Do you think I&#039;ve forgotten what you did? All those innocents slaughtered. And for what? It does engender peace to cut your way to resolution.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Wrong! Were that we applied the sword more liberally and more often, the world would be a better place than it is today.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;In this instance, I concur.&#039;&#039;&lt;br /&gt;
Haytham then stabbed Edward Braddock again, killing him. After that, he took his ring. Haytham and Kaniehtí:io met again after the ambush had ended.&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;It&#039;s done. Now I&#039;ve upheld my part of the bargain. I expect that you will honor yours?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;Follow me.&#039;&#039;&lt;br /&gt;
The two made their way to a strange wall, filled with markings. Haytham attempted to open it with the amulet.&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;No... No!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;You seem disappointed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;I thought that I held a key that would open something here...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;This room is all there is.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;I expected... more. What do they mean?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kaniehtí:io:&#039;&#039;&#039; &#039;&#039;It tells the story of Iottsitíson, who came into their world and shaped it for what life might come. She had a hard journey, fraught with great loss and peril. But she believed in her children and what they might achieve. And though she is long gone from the physical world - her eyes still watch over us. Her ears still hear our words. Her hands still guide us. And her love still gives us strength.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;You have shown me great kindness, Ziio. Thank you. I... I should go.&#039;&#039;&lt;br /&gt;
Haytham and Kaniehtí:io then kissed. Not long after that, Haytham returned to the Green Dragon Tavern.&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;Master Kenway. Did you find it, then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;It was not the right place.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;The others are waiting for you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Gentlemen. Please, sit. I fear our &amp;quot;temple&amp;quot; was no more than a painted cave. Although it did contain precursor images and script, which means we are close.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thomas: &#039;&#039;&#039;&#039;&#039;Not close &#039;nuff it seems.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;We need to redouble our efforts and expand our order, and establish a permanent base here. Although the site eludes us, I am confident we will find it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Benjamin:&#039;&#039;&#039; &#039;&#039;Truth!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;John:&#039;&#039;&#039; &#039;&#039;Hear, hear.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;Furthermore, I believe it is time we welcomed Charles into our fold. He has proven himself a loyal disciple - and served unerringly since the day he came to us. He should be able to share in our knowledge and reap all the benefits such a gift implies. Are any opposed? Very well. Charles, come, stand. Do you swear to uphold the principles of our order and all that for which we stand?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;I do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;And never to share our secrets nor divulge the true nature of our work?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;I do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;And to do so from now until death - whatever the cost?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Charles:&#039;&#039;&#039; &#039;&#039;I do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Haytham: &#039;&#039;&#039;&#039;&#039;Then we welcome you into our fold, brother. Together we will usher in the dawn of a New World. One defined by purpose and order. Give me your hand.&#039;&#039;&lt;br /&gt;
Haytham gave Charles the ring he took from Braddock.&lt;br /&gt;
*&#039;&#039;&#039;Haytham:&#039;&#039;&#039; &#039;&#039;You are a Templar. May the Father of Understanding guide us.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All:&#039;&#039;&#039; &#039;&#039;May the Father of Understanding guide us.&#039;&#039;&lt;br /&gt;
==Outcome==&lt;br /&gt;
Haytham killed Edward Braddock, ending the conquering of Mohawk land. He also found the precursor site he had been looking for, though he was not able to open the door he found there. Furthermore, Charles Lee was inducted into the Templar Order.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To achieve full [[synchronization]], three constraints must be completed: two militia must be killed without triggering open conflict, three powder carts must be destroyed, and both previous contraints must be completed together in one playthrough.&lt;br /&gt;
*The soldier that shot Haythams horse is George Washington.&lt;br /&gt;
&lt;br /&gt;
{{AC3Memories}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed III memories]]&lt;/div&gt;</summary>
		<author><name>2.97.27.163</name></author>
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