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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528711</id>
		<title>The Truth</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528711"/>
		<updated>2011-06-21T16:49:58Z</updated>

		<summary type="html">&lt;p&gt;2.96.66.208: &lt;/p&gt;
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&lt;div&gt;{{revamp}}&lt;br /&gt;
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[[File:S16EDEN.png|thumb|268px|Opening screen of The Truth video in AC2.]]{{quote|There&#039;s something I have to show you. We have been lied to this whole time; everything we know, everything we&#039;ve been brought up to believe - it&#039;s wrong.|Subject 16|Assassin&#039;s Creed II}}&lt;br /&gt;
&#039;&#039;&#039;The Truth&#039;&#039;&#039; is a side-quest which appears in both &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. It was created by [[Subject 16]] with the intent to enlighten and possibly warn [[Desmond Miles|his successor]] in the [[Animus ]]project. In both instances, The Truth files can be unlocked by uncovering a series of glyphs throughout the world and solving their corresponding puzzles.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; there are 20 [[glyphs]] in all, and successfully solving the puzzle in each one will unlock a video, giving insight into the origins of the [[Templars]], the [[Assassins]], and the [[Pieces of Eden]]. However until all of the videos are unlocked, each of the individual twenty videos are extremely brief - barely a second long - and virtually incomprehensible. These glyphs are based upon [[Cryptic Messages|the markings]] left behind at the end of &#039;&#039;[[Assassin&#039;s Creed]] &#039;&#039;by [[Subject 16]].&lt;br /&gt;
&lt;br /&gt;
===Video of The Truth ===&lt;br /&gt;
nothing is real every thing is permited ! , i no that lucy had sex with deza and made ikel babeis ! ;)&lt;br /&gt;
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[[File:7651.assassins3.jpg|thumb|A scene from the Truth video.]]&lt;br /&gt;
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In the video, [[Adam and Eve]] are dressed in skin-colored or translucent bodysuits, making them appear as if they are naked, and are seen running through an open area followed by something.&lt;br /&gt;
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The scenery is a mixture between flora, a reflective blue material that resembles glass, and a white surface which sounds like stone. The garden is decorated in a futuristic style, contrary to the biblical setting. Moving through a circular automatic door, Adam and Eve use [[free-running]] to scale a large, futuristic building.&lt;br /&gt;
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While they are climbing up the building, they stop momentarily at a large window, through which a silhouette of a [[Those Who Came Before|humanoid]] can be seen holding a Piece of Eden, along with several human slaves. These workers appear to be in an environment similar to that of a metal refinery, with one slave in the foreground clearly using a hammer to shape a metal object.&lt;br /&gt;
[[File:Adam_and_Eve.png|thumb|Adam and Eve in The Truth video.]]&lt;br /&gt;
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Adam and Eve continue climbing until they reach the roof of the building. The camera zooms outwards, revealing many other futuristic buildings surrounding them. Further in the background, a mountain is clearly visible, while there is little other elevation in land elsewhere. The terrain is lush, and large forest boundaries are visible.&lt;br /&gt;
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Eve can then be seen holding a Piece of Eden before saying &amp;quot;Adam, I have it!&amp;quot;. Adam then calls out to Eve by name, as both turn to look at what was presumably chasing them. She then shouts to Adam &amp;quot;Look out!&amp;quot;, before the video cuts to black, and a binary code flashes up. The numbers read: &amp;quot;[[Eden|EDEN]]&amp;quot;.&lt;br /&gt;
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==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
{{quote|I am with you until the end. Find me in the darkness.|Subject 16 to Desmond.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
In &#039;&#039;Brotherhood&#039;&#039; the glyphs return as [[rifts]], which can only be seen and interacted with in [[Eagle Vision]]. These rifts are located in key locations within [[Rome]], and must be climbed into rather than simply being found and interacted with.&lt;br /&gt;
&lt;br /&gt;
===Sorts of puzzles===&lt;br /&gt;
&lt;br /&gt;
The rifts retain some of the former puzzles such as the rotating pictures and image-finding puzzles from the former glyphs, but also include new puzzles:&lt;br /&gt;
*&#039;&#039;&#039;Chess&#039;&#039;&#039;: Desmond is shown a chessboard with all corresponding chess pieces as well as a riddle that tells him which piece to use and where to move it.&lt;br /&gt;
*&#039;&#039;&#039;Code Breaking&#039;&#039;&#039;: Desmond is given a variety of images and a riddle. The player can alternate between this screen, and a screen containing a two-layered rotating wheel with symbols acting as a code sheet as well as 2 rows of 4 boxes bearing changeable symbols that act as a code entry box. By reading the riddle, the player can search through these images for the hidden object that reveals the &amp;quot;correct coordinates&amp;quot; located in a single image. When finding the correct coordinates, the player can rotate the wheel to break the code.&lt;br /&gt;
*&#039;&#039;&#039;Sound Wave Matching&#039;&#039;&#039;: Desmond is given an audio recording and multiple sound waves. By selecting the correct sound waves to match the correct one shown on the screen, the player is allowed to listen to the audio tape and/or move on to the next puzzle.&lt;br /&gt;
*&#039;&#039;&#039;Quarantine Zone&#039;&#039;&#039;: This is always the last puzzle of every rift. Desmond is shown a black screen with a relatively small circular crosshair that reveals red, blinking dots as well as a background image. These dots emit beeping sounds the closer the crosshair is, and all must be &amp;quot;activated&amp;quot; in a certain amount of time. If any of the remaining dots are not activated, the puzzle is reset and the player must find all of them again. These dots remain in the same exact spot every time, even after being reset or whenever the player decides to replay the Rift. After completing this puzzle, Desmond is given a video clip.&lt;br /&gt;
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===Result===&lt;br /&gt;
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Each of the videos is a series of seemingly corrupted data with &amp;quot;broken&amp;quot; words on the top left corner. When all videos are unlocked, they read &#039;&#039;the miracle is in the execution&#039;&#039;. The audio and visual accompanied by the completed video strongly resemble an ultra-sound of the womb of an unnamed female, with the baby&#039;s face appearing in the lower right portion of the ultra-sound. After unlocking all of the videos, a virtual reality-like area will be loaded, and Desmond must run through it. When the player finishes the &amp;quot;obstacle course&amp;quot; they will encounter an &amp;quot;incomplete data form&amp;quot; of Subject 16 with who Desmond has a brief conversation before Subject 16 dissapears.&lt;br /&gt;
&lt;br /&gt;
===Conversation between Desmond and Subject 16===&lt;br /&gt;
:&#039;&#039;&#039;Animus Voice:&#039;&#039;&#039; Compiling sub systems. Infrastructure. Tendons. Heart.&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; Voice.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; Subject Sixteen?&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; Yes, yes, subject seventeen.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; You’re dead. I saw your blood.&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; No time. It is far later than you know. Too late to save them.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; Who?&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; She is not who you think she is. Everything you hope to become. Everything you hold dear. It&#039;s already gone.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; Explain. Please.&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; Eden, she… in Eden, find Eve. The key, her DNA.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; Tell me.&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; I cannot… the sun (son), your son (sun)… too weak. Must replenish energy.&lt;br /&gt;
:&#039;&#039;&#039;Desmond:&#039;&#039;&#039; Don&#039;t go!&lt;br /&gt;
:&#039;&#039;&#039;Subject 16:&#039;&#039;&#039; I am with you, till the end. Find me, in the darkness.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
desmondstruth.jpg|The VR-area after unlocking the videos&lt;br /&gt;
inthedarkness.jpg|&#039;&#039;Subject 16&#039;&#039; as he appears in &#039;&#039;the Truth&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Assassin&#039;s Creed II - The Truth Video (HD)|thumb|left|300px|The Truth - AC II]][[Video:Assassin&#039;s Creed: Brotherhood The Truth|thumb|right|300px|The Truth - AC: Brotherhood]]&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
[[File:Mt Kilimanjaro.jpg|thumb|255px|Mount Kilimanjaro bears a strong resemblance to the Mountain in the Truth Video]]&lt;br /&gt;
*The mountain in the video bears a striking resemblance to [[Wikipedia:Mount Kilimanjaro|Mount Kilimanjaro]], thus placing the scene in Africa. This would make sense, as humanity is said to originate from Africa (specifically mid-Africa, the rough location of Kilimanjaro). The [[Codex]] map also shows that a Piece of Eden was located in the vicinity of Kilimanjaro. Supporting this theory even further is [[Lucy Stillman|Lucy]]&#039;s mention of [[Warren Vidic|Vidic]] tagging memories in ancient Africa.&lt;br /&gt;
*The video seems to take place immediately before the human rebellion and [[Human-First Civilization War|subsequent war]]. As Adam and Eve seem to have taken the Apple without permission, and are probably trying to escape with it, one can assume that they had started the rebellion.&lt;br /&gt;
*At the end of the video, a block of binary code can be seen briefly. The code is &amp;quot;01000101 01000100 01000101 01001110&amp;quot; which translates to [[Eden|EDEN]]. Another point of interest is that there are 20 zeros and 12 ones, a reference to the supposed doomsday year of 2012.&lt;br /&gt;
*It is clear that &#039;&#039;&#039;Altaïr&#039;&#039;&#039; has seen this video too in some shape or form. Perhaps not in a modernized format, but something (probably the Apple) has shown him it, as he mentions the buildings and the mountain that are in the video within the Codex. In the pages, he is clearly horrified by what he has seen.&lt;br /&gt;
*The viewing angle of the camera suggests that the video is a recording of one of Subject 16&#039;s [[Animus]] sessions. This in turn would indicate a direct lineage between 16 (and perhaps even Desmond), with Adam and/or Eve.&lt;br /&gt;
*The music being played during Adam and Eve&#039;s escape from Eden in the video is the same music that plays while Desmond and Lucy are escaping [[Abstergo Industries|Abstergo]] at the beginning of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, and when [[Ezio Auditore da Firenze|Ezio]] is running away from the guards after the execution of [[Petruccio Auditore da Firenze|Petruccio]], [[Federico Auditore da Firenze|Federico]], and [[Giovanni Auditore da Firenze|Giovanni]] at the hands of [[Uberto Alberti]]. It is also the &amp;quot;Open Conflict&amp;quot; song of [[Forlì]] and it is entitled &amp;quot;Wetlands Escape&amp;quot; on the &#039;&#039;Assassin&#039;s Creed II&#039;&#039; Original Game Soundtrack.&lt;br /&gt;
*In the PS3 version, Eve does not say &amp;quot;Look out!&amp;quot; At that point, it is silent and the binary for &amp;quot;[[Eden]]&amp;quot; appears.&lt;br /&gt;
*There are only 10 puzzles in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, though they are not hidden behind glyphs, but appear to be rifts in the memory that allow one to enter the programming of the Animus itself.&lt;br /&gt;
*On the back of the case for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it says &amp;quot;The Truth Is Written In Blood&amp;quot;. The side-quest is &amp;quot;The Truth&amp;quot;, and Subject 16 is the cause for the glyphs which give you the side-quest, and he had written symbols of the glyphs in his blood at Abstergo.&lt;br /&gt;
*On the first wall of The Truth of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, the climbing cubes form the [[Assassin insignia|Assassin&#039;s Symbol]].&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;/div&gt;</summary>
		<author><name>2.96.66.208</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=352250</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=352250"/>
		<updated>2011-06-21T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;2.96.66.208: /* Early life */&lt;/p&gt;
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&lt;div&gt;{{Era|AC1|AC2|Brotherhood|Assassins|Abstergo}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name   = Lucy Stillman&lt;br /&gt;
|image  = Ac2-lucy.png&lt;br /&gt;
|birth  = 1988&lt;br /&gt;
|faction= [[Assassins|Assassin Order]]&amp;lt;br&amp;gt;[[Abstergo Industries]] &amp;lt;small&amp;gt;(unwillingly)&amp;lt;/small&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|voice  = [[Kristen Bell]]}}&lt;br /&gt;
{{quote|No, no, you&#039;re right. Let&#039;s all just screw around while the world falls to pieces.|Lucy to Desmond in the Sanctuary|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; (born 1988) is a member of the [[Assassins|Assassin Order]] and former [[genetic memory]] researcher for [[Abstergo Industries]]&#039; [[Animus ]]project. During her infiltration of Abstergo, she reported back information to the Assassins on their recent activities. Once [[Desmond Miles]] had finished reliving his ancestor [[Altaïr Ibn-La&#039;Ahad]]&#039;s memories, Lucy helped him to escape the [[Abstergo laboratory]]. She then took him to the [[hideout]], where he began his Assassin training, with the aid of new allies, [[Shaun Hastings]] and [[Rebecca Crane]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Before starting work with Abstergo Industries, Lucy Stillman attended university to study cognitive neuroscience, but was forced to leave when her mentors began to hold issue with her topic of study, considered pseudoscience. Forced out of the university, she applied at a variety of locations, and tried everything to achieve employment, at one point joking to Desmond, &#039;&#039;&amp;quot;I was this close to waiting tables.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Eventually, she was contacted by [[Warren Vidic|Dr. Warren Vidic]], who offered her a position at Abstergo Industries. She accepted the offer, and began working with Dr. Vidic on his Animus project immediately. For the first three years, Lucy was largely responsible for the design of a number of the Animus&#039; functions and interfaces. While Lucy was on fairly cordial and friendly terms with a few other employees at Abstergo, such as [[Richard]], these same individuals were later ordered to have Lucy killed, before Vidic intervened, seeing her as a valuable employee.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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jord was ea 2k11&lt;br /&gt;
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===Working for Abstergo===&lt;br /&gt;
[[File:Lucyanimus.png|thumb|right|250px|Lucy looking over Desmond while in the [[Animus]] 1.0.]]&lt;br /&gt;
Lucy was first seen after she pulled Desmond out of the Animus, seeing that his subconscious would not let him view the specific memory that Abstergo wanted. As Vidic explained to Desmond what the Animus does and what genetic memories are, she explained Abstergo&#039;s goal, without revealing too much information to Desmond.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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In between sessions, Lucy asked Desmond questions concerning his past, and answered his about Abstergo, while trying not to reveal too much information. Lucy also stated that he was not the only person Abstergo was detaining, and that she too was an unfortunate captive. She then told him a story of how, in the past, Abstergo had decided to silence her, in order to keep her from speaking about the Animus; but before her assailants could eliminate her, they were ordered to stand down by Warren Vidic. She claimed that he had saved her life that day, and told Desmond not to judge Dr. Vidic so harshly, as he was under a lot of pressure.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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As more time passed on, Lucy left the access codes in Desmond&#039;s wardrobe, so that he could finally leave his room. On the Animus, Desmond found Lucy&#039;s pen, which was also left there for him to find. This gave him access to her computer, so he could read [[Lucy&#039;s e-mail|her e-mails]]. Later, Lucy revealed to Desmond that she is also an Assassin, and was only undercover to learn more about Abstergo&#039;s plans.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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When Desmond finished his time in the Animus, three Abstergo executives, along with Vidic, decided to kill Desmond, seeing as they had retrieved the information they needed. Lucy however intervened, and convinced them to keep Desmond for more testing, as his memories could still reveal more about the locations of the [[Pieces of Eden]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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===Escape to the Hideout===&lt;br /&gt;
[[File:Lucybash.jpg|thumb|250px|Lucy attacks an [[Abstergo]] guard.]]&lt;br /&gt;
A few hours after Lucy and Vidic left, Desmond was still trapped in the lab, after he had used his new skill, [[Eagle Vision]], to view [[Subject 16]]&#039;s hidden messages. Suddenly, Lucy rushed into the room, with stains of blood on her shirt from fighting her way through the Abstergo facility. Lucy told Desmond that there was no time to waste, and that he had to get into the Animus to retrieve the memory core data. Lucy wrote the data on a disk and, along with Desmond, began to flee. The two successfully fought their way out of the facility, and eventually made it to the parking lot.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
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There, they found themselves confronted by more [[guards]]. Quickly disposing of them, Lucy told Desmond to go into the trunk of a car &#039;&#039;&amp;quot;for [his] own protection.&amp;quot;&#039;&#039; When the drive was over, the pair arrived at the hideout. Before they entered the main room, Lucy told Desmond that she had brought him to the hideout to train him to become an Assassin, by using the [[Animus 2.0]] and its [[bleeding effect]] to imprint skills through another ancestor, [[Ezio Auditore da Firenze]]. Entering the main room, Lucy&#039;s fellow Assassins, Shaun Hastings and Rebecca Crane, introduced themselves to Desmond, and began preparations for the sessions. Later in the day, Lucy evaluated Desmond&#039;s progress, by tasking him with setting up the security systems. In between sessions, they also spoke of issues such as the [[Templars]], and other Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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After Desmond discovered [[Vatican Vault|the Vault]] in [[Rome]] by reliving Ezio&#039;s memories, the alarm went off as Abstergo invaded their hideout. In a rush, Lucy gave Desmond a [[Hidden Blade]] similar to Ezio&#039;s, and they made their way downstairs. When they encountered Warren Vidic in the warehouse, he reminded her that he had saved her life. Both Lucy and Desmond engaged in a fight with the Abstergo guards, quickly defeating them. Vidic was last seen in the back of a truck, stating that the attack was only the beginning, and then fled. When Desmond started to go after him, Lucy stopped him and said that they will bring Vidic to justice for what he has done eventually. Lucy and the others evacuated the hideout, as their location had been revealed, and Abstergo would be back with reinforcements. They left in a van to hide in the mountains, and Desmond prepared to enter the Animus again to continue their search for clues. Meanwhile, Lucy continued to study the session notes to try to figure out what the &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; [[Minerva]] had meant, telling Desmond that everything she had feared was starting to happen.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
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===Search for the Apple===&lt;br /&gt;
[[File:Desmond_Stabbing_Lucy.JPG|thumb|250px|Lucy being stabbed by Desmond.]]&lt;br /&gt;
After a long drive, the Assassins finally arrived in [[Modern Times|modern-day]] [[Monteriggioni]], setting up a new hideout in the [[Sanctuary]] underneath the [[Villa Auditore]]. She and Desmond both opened the door to the Sanctuary by passing through the underground sewers and tunnels.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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After Desmond relived Ezio&#039;s memories in Rome, the Assassins discovered that Ezio had hidden the [[Sixth Apple|Apple of Eden]] in a [[Colosseum Vault|vault]] underneath the [[Colosseo|Colosseum]]. After Desmond retrieved the Apple within the vault, [[Juno]] took control of Desmond&#039;s body and said that &#039;&#039;&amp;quot;The Path must be opened. The scales shall be balanced.&amp;quot;&#039;&#039; Desmond was then forced to stab Lucy in the abdomen with his [[hidden blade]], and then falls unconscious on the floor, her blood pooling around her.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
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==Personality==&lt;br /&gt;
[[File:Desmondlucy.jpg|thumb|left|250px|Lucy talking to Desmond in the Assassins&#039; hideout.]]&lt;br /&gt;
{{quote|Let me guess, you&#039;re more the in-bed-at-six type.|Desmond to Lucy while they travel to the Sanctuary.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
In contrast to Warren Vidic&#039;s personality, Lucy is a warm and appreciative individual with a bright personality. She always lends encouraging words and sympathy towards Desmond, though it irritates him sometimes. At times, when Warren Vidic attempts to force Desmond to go deeper into the Animus memory, Lucy will stop him from doing so, and plead with Vidic to allow Desmond to rest, showing her caring personality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
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Lucy is also both cunning and resourceful, keeping Desmond&#039;s night-time explorations of the Animus room secret, but becomes irate or worried under too much pressure. She becomes sensitive to the death of her colleagues, particularly her friend [[Leila Marino]], as well as her role in Subject 16&#039;s loss of sanity, and the stress over the death of two more teams in the field.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lucy is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* The [[Assassin&#039;s Creed Achievements|achievement]] &amp;quot;Conversationalist&amp;quot; can be unlocked in the Xbox 360 version of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; by talking to Lucy every time Desmond exits the Animus. Note that Desmond must talk to her completely, until she says that she&#039;s too busy to talk, or asks if he&#039;s tired.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed Guide&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;: Official Game Guide&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is revealed that she is an accomplished fighter, taking down many Abstergo guards while she and Desmond were escaping Abstergo, and later, the Hideout. In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, she is seen to possess limited [[Free Running|free-running]] experience.&lt;br /&gt;
*It is implied throughout &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; that Lucy and Desmond have feelings for each other. There is evidence of this, by her caring for his well-being due to the bleeding effect, as well as hugging him, and saying that she&#039;s glad he&#039;s with the Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
**In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, an e-mail she received from [[William M.]] also further implies that Lucy has feelings for Desmond. The message states that she should not keep Desmond out of danger &#039;&#039;&amp;quot;just because of feelings she may or may not have&amp;quot;&#039;&#039; for him.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Lucy has &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; up on her computer in the sanctuary, set to the memory sequence for [[Mario Auditore]].&lt;br /&gt;
*While Desmond talks to Lucy outside the Villa in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, she comments that nearly a decade of her life has been spent searching for the Pieces of Eden. That would mean she had been looking for the Pieces since she was at least 14 years old (according to her birth year).&lt;br /&gt;
&lt;br /&gt;
{{GalleryBox|Lucy Stillman}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Stillman, Lucy}}&lt;br /&gt;
[[es:Lucy Stillman]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>2.96.66.208</name></author>
	</entry>
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