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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nacho_Yag%C3%BCe&amp;diff=387137</id>
		<title>Nacho Yagüe</title>
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		<updated>2015-06-16T18:04:21Z</updated>

		<summary type="html">&lt;p&gt;192.34.76.181: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|RW}}&lt;br /&gt;
[[File:Nacho_Yagüe.jpg|thumb|250px|Nacho Yagüe]]&lt;br /&gt;
&#039;&#039;&#039;Nacho Yagüe&#039;&#039;&#039; (born 1980) is a Senior Concept Artist currently working at [[Ubisoft]] Toronto. He has created concept art for multiple entries in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], as well as other video game franchises.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in Utiel, Valencia, Spain, Yagüe decided to study Fine Arts after he finished high school. During this time, he also began working in a small graphic design studio, focusing on web design and multimedia. Via one of his colleagues, he came to know of Tragnarion Studios, a modest gaming company in Mallorca that was looking for new people. Yagüe subsequently applied for a job and was hired, leading him to move to the island and start his career, leaving his university studies unfinished.&lt;br /&gt;
&lt;br /&gt;
After working at Tragnarion Studios for two years, Yagüe began working for {{Wiki|Grin (company)|GRIN}}, a Swedish video game developer. After GRIN closed due to financial difficulties, he found employment with Ubisoft Barcelona as Art Director on &#039;&#039;The Adventures of Tintin: The Secret of the Unicorn&#039;&#039; for the 3DS. Later, Yagüe moved to Bulgaria to work on &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039; for a year, following which he moved again, to Toronto. At Ubisoft Toronto, he created concept art for &#039;&#039;Splinter Cell: Blacklist&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Games credited==&lt;br /&gt;
*&#039;&#039;Doodle Hex&#039;&#039; (2008) - Tragnarion Studios&lt;br /&gt;
*&#039;&#039;Wanted: Weapons of Fate&#039;&#039; (2009) - GRIN&lt;br /&gt;
*&#039;&#039;The Scourge Project&#039;&#039; (2010) - Tragnarion Studios&lt;br /&gt;
*&#039;&#039;MotionSports&#039;&#039; (2010) - Ubisoft&lt;br /&gt;
*&#039;&#039;The Adventures of Tintin: The Secret of the Unicorn&#039;&#039; (2011) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039; (2012) - Ubisoft&lt;br /&gt;
*&#039;&#039;Splinter Cell: Blacklist&#039;&#039; (2013) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed: Unity&#039;&#039; (2014) - Ubisoft&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{GalleryBox|Nacho Yagüe}}&lt;br /&gt;
The following gallery contains concept artwork created by Nacho Yagüe for the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[http://www.2dartistmag.com/artists/issue090_jun13/interview01.pdf 2D Artist - Interview]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://nachoyague.net/ Nacho Yagüe]&#039;s official website.&lt;br /&gt;
*[https://www.facebook.com/nachoyague.net Nacho Yagüe]&#039;s Facebook page.&lt;br /&gt;
*[http://ca.linkedin.com/in/nachoyague Nacho Yagüe]&#039;s LinkedIn profile.&lt;br /&gt;
*[http://nachoyague.cgsociety.org/ Nacho Yagüe]&#039;s CGSociety profile.&lt;br /&gt;
{{DEFAULTSORT:Yagüe, Nacho}}&lt;br /&gt;
[[Category:Development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Unity development team]]&lt;/div&gt;</summary>
		<author><name>192.34.76.181</name></author>
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