<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=190.71.150.131</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=190.71.150.131"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/190.71.150.131"/>
	<updated>2026-06-06T06:41:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Map&amp;diff=359751</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Map&amp;diff=359751"/>
		<updated>2012-12-29T00:44:04Z</updated>

		<summary type="html">&lt;p&gt;190.71.150.131: /* Animus maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:AC1 Map Screen.png|thumb|250px|A map of Acre.]]&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039; were used to help the [[Assassins]] navigate around the cities, and plan assassinations or [[investigation]]s. They acted as a compromise and visualization of Altaïr&#039;s and Ezio&#039;s memories of the cities layouts, as well as giving a sense of direction for [[Desmond Miles]] within the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
More areas appeared on the Animus map after every successful climb and synchronization with a [[View Points|View Point]]. These virtual maps also marked certain key areas that could be recognized by a unique symbol.&lt;br /&gt;
&lt;br /&gt;
== Animus maps ==&lt;br /&gt;
=== High Middle Ages ===&lt;br /&gt;
While viewing the memories of [[Altaïr Ibn-La&#039;Ahad]] in the Animus 1.28, the symbols indicated the [[Assassins&#039; Bureau|Assassin&#039;s Bureau]], investigation missions ([[Eavesdropping]], [[Interrogation]], [[Pickpocketing]] and [[Informants]]), exits to the [[Kingdom]], and the locations of [[Civilians|citizens]] that could be saved, or had been saved, from soldiers. Additionally, it displayed the icon for Altair&#039;s assassination targets upon being granted the assassination by the city&#039;s bureau leader.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Renaissance ===&lt;br /&gt;
While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side memories (such as [[Race]]s or [[Courier assignments]]), shops ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations), [[treasure chests]] and [[Assassin&#039;s Tombs]]. The Mini-Map&#039;s frame color also indicated his [[Social Stealth|Social Status]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds ([[Assassins Guilds|Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia Towers|Borgia towers]], and Cristina Memories. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the [[House of Borgia|Borgia]] grasp.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== American Revolution ===&lt;br /&gt;
While viewing the memories of [[Haytham Kenway]] and [[Connor]] during the American War of Independence, Desmond can still use viewpoints at fill his map, but walking through the city will reveal locations as well. The higher the player is, the more that is revealed around them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Rome_Map_1_v.png|Map of Rome of the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood|Brotherhood]]&#039;&#039; Limited Codex Edition.&lt;br /&gt;
San_donato_mp_map.jpg|A map of the Multiplayer location, San Donato&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;/div&gt;</summary>
		<author><name>190.71.150.131</name></author>
	</entry>
</feed>