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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-05T05:02:44Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II:_Discovery&amp;diff=82407</id>
		<title>Assassin&#039;s Creed II: Discovery</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II:_Discovery&amp;diff=82407"/>
		<updated>2014-10-09T10:52:00Z</updated>

		<summary type="html">&lt;p&gt;184.77.236.69: /* Trivia */ Minor change: &amp;quot;Appstore&amp;quot; to &amp;quot;App Store,&amp;quot; which is the formal spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2D|RW}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed II: Discovery&lt;br /&gt;
|image = Cover-ACIID.jpg&lt;br /&gt;
|imageSize = 250&lt;br /&gt;
|Developer = [[Griptonite Games]]&lt;br /&gt;
|Publisher = [[Ubisoft]]&lt;br /&gt;
|US Date Released = November 17, 2009&lt;br /&gt;
|UK Date Released = November 20, 2009&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single player&lt;br /&gt;
|ESRB = Teen (T)&lt;br /&gt;
|Platform = Nintendo DS, iOS&lt;br /&gt;
|Media = DS game card}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II: Discovery&#039;&#039;&#039;&#039;&#039; is a 2009 video game, released alongside and set during the events of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. The {{Wiki|Apple Inc.}} CEO at the time, {{Wiki|Steve Jobs}}, revealed the development of the game in his keynote speech on 9 September 2009. The game was released for the {{Wiki|Nintendo DS}} and {{Wiki|iOS|iPhone OS}}. Both iPhone and DSi users are able to use their devices&#039; camera function to display portrait photographs as [[wanted posters]] in-game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed II: Discovery&#039;&#039; is a side-scroller game wherein players assumed the role of [[Ezio Auditore da Firenze]]. Primarily set in [[Italy]], Ezio navigated through the game&#039;s levels and accomplished specific goals prior to the mission.&lt;br /&gt;
&lt;br /&gt;
As well as this, Ezio was able to scale most buildings by its side only, and could also roll, jump, and swing through the environment. Likewise to the previous installments, enemy [[guards]] were present within the game, which Ezio could either avoid or confront, depending on the player&#039;s choice and the current situation. Several guard archetypes were present within the game, such as the Halberd Guards (a stationary version of the [[Seekers]]), Captain Guards (a more agile variation of the [[Brutes|Brute]]), archers and many others.&lt;br /&gt;
&lt;br /&gt;
[[File:GuardTypesACIID.png|thumb|250px|left|Numerous guards are encountered within the game]]&lt;br /&gt;
In terms of weapons, Ezio had [[Giovanni Auditore da Firenze|his father]]&#039;s [[Hidden Blade]] at his disposal, alongside a [[Swords and maces|sword]] and [[throwing knives]]. Ezio could then utilize all of these against hostile targets to dispose of them, either in an open or covert manner. Likewise to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Ezio could assassinate guards by pulling them down from ledges, as well as hiding using bales of hay, with the addition of new hiding spots such as wooden barrels and obscure open spaces.&lt;br /&gt;
&lt;br /&gt;
Combat in the game was similar to the previous &#039;&#039;Assassin Creed&#039;&#039; titles in a number of ways. When engaging in sword combat, players could execute chain attacks which break the defense of the enemy guards, and also perform counterattacks, which could result in an instant kill or allow for a brief moment to attack. Accompanying this, players could perform a clash with a target, which resulted in a test of strength, complete with a pressure bar at the side of the display. Players then had to fight the guard&#039;s resistance in order to incapacitate them, or else Ezio would take damage.&lt;br /&gt;
&lt;br /&gt;
Memories were played out in missions, similar to &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, in that players were given synchronization points by clearing the mission, provided the required objectives were met in the mission&#039;s structure. These specific factors were the following: Time cleared, kills, damage taken, and notoriety. In order to achieve perfect synchronization with the requirements, the player had to complete the level as fast as possible, kill as many as they could, and take minimal damage respectively, though the required values varied from mission to mission.&lt;br /&gt;
&lt;br /&gt;
[[File:MissionTypesACIID.png|thumb|250px|Several mission archetypes are present in game]]&lt;br /&gt;
There were several mission types set in a specific memory, which defined how Ezio should have approached them, or the mission would be a failure. In all, there were three mission types in the game:&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Players could approach the mission however they liked and take their time to explore the environment for collectibles, however the basic mission factors were still present.&lt;br /&gt;
*&#039;&#039;&#039;Chase&#039;&#039;&#039; - Players had to run towards the objective whilst trying to avoid combat with any hostile enemies, determining the best route to reach the objective with speed. The player was followed by a rain of arrows that could only be avoided once Ezio was indoors or in a hiding spot.&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; - Players were required to avoid open confrontation with hostile enemies at all costs, resorting only to using a stealth execution move. Enemies were indicated by arrows that appeared whenever Ezio was near to them, and the player was permitted to be spotted 3 times in total. Exceeding the given limit would result in the mission being a failure.&lt;br /&gt;
&lt;br /&gt;
There were also challenge rooms present in the game, which required Ezio to clear a specific objective. The challenge rooms were played through in the [[Animus]] [[Memory Corridor|corridor]], similar to the tutorial levels in the game. Cheats, dubbed &amp;quot;Animus hacks&amp;quot;, were present within the game, which could be unlocked by obtaining enough synchronization points. These cheats ranged from character skins to boosted gameplay movement and perks, which gave the player an advantage or allowed them to customize Ezio.&lt;br /&gt;
&lt;br /&gt;
However, only one hack could be used at a time, and once a level was finished with a hack activated, the level wouldn&#039;t continue automatically to the next, instead returning the player to the level menu.&lt;br /&gt;
&lt;br /&gt;
Collectibles were also present in game, with there being a total of 5 different variations: Memory paths, which could be used as a guide to show a player where to progress; Renaissance maps, which unlocked the aforementioned challenge rooms; Knives, which refilled Ezio&#039;s throwing knives supply; Wanted posters, which could be torn off to increase the health meter once the required amount was met, and finally art pieces, which could be collected by unlocking hidden rooms in missions.&lt;br /&gt;
&lt;br /&gt;
The iPhone and Nintendo DSi versions of the game allowed the player to integrate their facial likeness into the game through photos, replacing Ezio&#039;s placeholder image in the wanted posters with the player&#039;s own image. Also, the art pieces found in the iPhone version could be imported for use as wallpapers.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 1491, while in the midst of searching for the [[Ezio&#039;s Apple of Eden|Apple of Eden]], the [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] was summoned by the [[Venice|Venetian]] Thieves Guild leader [[Antonio de Magianis]] to assist in the dilemma of his contact from Spain, [[Luis de Santángel]]. Representing the navigator [[Christoffa Corombo]], Luis asked Ezio for his protection, fearing that the company he kept bore ill fate against him. Though reluctant at first, Ezio agreed to assist, once he heard of Christoffa&#039;s connections with the Spaniard, [[Rodrigo Borgia]].&lt;br /&gt;
&lt;br /&gt;
Luis&#039; suspicions proved right, and Ezio intercepted the planned assassination attempt of Christoffa, before pointing him to safety as he fled the meeting place. The two would then meet up again at Venice&#039;s garden district, along with Luis. There, they asked Ezio to recover an atlas for their expedition in their hostel, which contained important maps that detailed vital routes. As a final favor, Ezio agreed and successfully intercepted the atlas, before he handed it to the two.&lt;br /&gt;
&lt;br /&gt;
Before setting off for their expedition, Luis informed Ezio about the status of the Spanish Assassins Guild, who were all apprehended by [[Tomás de Torquemada]] and the [[Discovery in Spain|Spanish Inquisition]]. When asked by Ezio how he knew of the Assassins, Luis mentioned to him that he was well-connected.&lt;br /&gt;
&lt;br /&gt;
Returning to Antonio, Ezio announced that his search for the Piece of Eden was postponed, believing that it was his duty to help reform the Brotherhood in Spain. Following this, Ezio left the Thieves Guild in Venice and set off to start his search for the Assassins in [[Barcelona]].&lt;br /&gt;
&lt;br /&gt;
After some brief trouble with a [[France|French]] [[Helene Dufranc|rogue]], Ezio searched for the Spanish Assassin members, which led him to the Assassin Guild, only to find himself ambushed. After fleeing into the underground sewers to avoid the soldiers who have surprised him, Ezio encountered a member of the Assassin guild, [[Raphael Sánchez]].&lt;br /&gt;
&lt;br /&gt;
After an introduction, Raphael informed Ezio that the Spanish Assassins were apprehended by the Inquisitor [[Gaspar Martínez]], and that he should go and meet with him if he was to learn more. Leaving the underground area, Ezio infiltrated the quarters of Martínez, and there the man denied holding Assassins prisoner, yet admitted that one of them was to be burned at the stake. After learning this, Ezio assassinated Gaspar, and took a list of names from his body. From there, Ezio left to save the Assassin.&lt;br /&gt;
&lt;br /&gt;
Evading most of the guards, Ezio was able to save the Assassin, before he met with Sánchez to discuss the list that he had found. After reading the scroll, Sánchez concluded that the names were possibly a list of targets tied to the [[Discovery in Spain|Spanish Inquisition]]. In order to eliminate them, Ezio and Sánchez traveled to [[Zaragoza]] to seek out the Inquisition&#039;s &#039;&#039;calificador&#039;&#039;, [[Pedro Llorente]]. Arriving at Pedro&#039;s location, Ezio witnessed the murder of an Assassin by the order of Tomás de Torquemada, whose orders came directly from Rodrigo Borgia himself.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The cover art of the game was a variant of a poster for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*Despite the storyline occurring between the two [[Assassin&#039;s Creed II downloadable content|DLCs]] for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio did not possess dual Hidden Blades. The single blade used in the game was the basic one, with no [[Poison Blade]] or [[Hidden Gun]] upgrades.&lt;br /&gt;
*The beard which Ezio grew after the [[Battle of Forlì]] was not present as well.&lt;br /&gt;
*There were no weapon or armor upgrades available in the game.&lt;br /&gt;
*Unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, in which Ezio could assassinate with his Hidden Blade while an enemy was facing him, he could only assassinate enemies from behind in &#039;&#039;Discovery&#039;&#039;.&lt;br /&gt;
*Ezio couldn&#039;t disarm guards or be disarmed, and there were no objects that could be used as [[improvised weapons]].&lt;br /&gt;
*There was no horse riding present in the game.&lt;br /&gt;
*No blood was present within the game, and there was no [[Eagle Vision]].&lt;br /&gt;
*During the course of the game, Ezio did not come into contact with [[Leonardo da Vinci]], unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; or &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
*Ezio did not face Rodrigo Borgia in the game, nor any other members of the Borgia family.&lt;br /&gt;
*Unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, there were no civilian crowds that Ezio could use for [[blending]].&lt;br /&gt;
*Chances of performing a [[Leap of Faith]] within the game were scarce, as there were not many soft spots to land.&lt;br /&gt;
&lt;br /&gt;
;Guards&lt;br /&gt;
*[[Archers]] could not face Ezio during a close quarters confrontation. Once Ezio got within melee distance of an archer, they would surrender and ask for mercy.&lt;br /&gt;
*If an archer was attacking Ezio, attempting to assassinate him would result in Ezio grabbing an arrow from the archer and stabbing him with it, rather than using his Hidden Blade.&lt;br /&gt;
*Guard Captains appeared in the game and resembled the [[Brutes]] in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;. However, they were extremely fast, agile, and devastating. If Ezio attempted to jump onto a wall, they would also jump and try to pull him down.&lt;br /&gt;
*Counter-attacks were very effective when Ezio was surrounded by soldiers that dealt light attacks, but counter-attacking could not be used against Guard Captains, as they could break Ezio&#039;s defense in one strike.&lt;br /&gt;
*Pike guards appeared in the game, resembling [[Papal Guards]] seen in &#039;&#039;Brotherhood&#039;&#039;. They focused on defending specific locations however, and did not pursue Ezio.&lt;br /&gt;
*Guards in [[Italy]] and Spain appeared to be clearly informed of the presence of Assassins, and would immediately fight Ezio.&lt;br /&gt;
*The iOS version was removed from the App Store sometime in 2013.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Alhambra.png|Granada City, under siege at night&lt;br /&gt;
Barcelona.png|Barcelona/Granada City, daytime&lt;br /&gt;
Zaragoza.png|Zaragoza&lt;br /&gt;
VR-ACIID.png|The Virtual Challenge rooms&lt;br /&gt;
UndergroundSewerImage.png|Various sewer areas and underground areas were explorable within the game&lt;br /&gt;
PalaceImage.png|Numerous palaces and indoor locations were infiltrated within the game&lt;br /&gt;
A fight in the Challenge room.jpg|A fight in the Challenge room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world video games]]&lt;/div&gt;</summary>
		<author><name>184.77.236.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=204341</id>
		<title>Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=204341"/>
		<updated>2014-10-09T10:42:36Z</updated>

		<summary type="html">&lt;p&gt;184.77.236.69: I have confirmed that the Vita version of AC Liberation has the &amp;quot;Swamp Whale&amp;quot; easter egg, and delineated the differences in triggering the whale between the two versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|ACR|AC3|AC3L|AC4|RW}}&lt;br /&gt;
&#039;&#039;&#039;Easter eggs&#039;&#039;&#039; are intentional hidden extras found within games that are usually jokes or references. The [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; games]] have their own Easter eggs, and many other games contain Easter eggs related to the series.&lt;br /&gt;
&lt;br /&gt;
==Carl Jung==&lt;br /&gt;
Psychologist {{Wiki|Carl Jung}} was referenced throughout the Assassin&#039;s Creed series:&lt;br /&gt;
*The [[Animus]] was named for Jung&#039;s {{Wiki|Anima and animus|anima and animus}}.&lt;br /&gt;
*Women in the series such as [[Eve]], [[Maria Thorpe]], [[Maria Auditore da Firenze]] and [[Sofia Sartor]] (mostly wives of the male [[Assassins]]) shared their names with stages of anima development, a male&#039;s inner feminine personality.&lt;br /&gt;
*Furthermore, in the [[Abstergo Files]], it was stated that Abstergo believed their research would put an end to the debate over the existence of Jung&#039;s {{Wiki|Collective unconscious|collective unconsciousness}}. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Jamal===&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, upon leaving [[Masyaf]] for the first time, one of the Assassins in the [[Kingdom]], [[Jamal]], could be silently assassinated with no consequences. However, openly attacking him would prompt the other Assassins to attack [[Altaïr Ibn-La&#039;Ahad]].&lt;br /&gt;
&lt;br /&gt;
Jamal was the traitor inside the Order that, along with [[Masun]], opened the gates for the [[Templars|Templar]] [[Defense of Masyaf|siege of Masyaf]]. He was originally featured as a mission target to be assassinated, but the mission was cut and he remained as a minor Easter egg.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Transformers===&lt;br /&gt;
[[File:Altair-optimus.png|thumb|200px|Altaïr standing beside &amp;quot;Optimus Prime&amp;quot;]]&lt;br /&gt;
An arrangement of windows seen on certain buildings formed the torso of Optimus Prime, in his vehicle form (a truck) from the &#039;&#039;Transformers&#039;&#039; franchise, which could be found in Damascus and sometimes Acre.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
===Batman===&lt;br /&gt;
Occasionally in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, while [[freerunning]] or climbing a building, a male bystander could be heard saying &amp;quot;&#039;&#039;Another capering crusader.&#039;&#039;&amp;quot; This was a reference to the DC Comics superhero Batman, who used stealth and had a tendency to run on rooftops. As well as this, Batman was sometimes referred to as the &amp;quot;Caped Crusader&amp;quot;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dummy keys===&lt;br /&gt;
In the missions &amp;quot;[[Knowledge Is Power]]&amp;quot; and &amp;quot;[[Assassination contracts#Hunting the Hunter|Hunting the Hunter]]&amp;quot;, [[Ezio Auditore da Firenze|Ezio Auditore]] could loot any of the dummy targets and find keys. However, these keys had no effect at all.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Ghosts of the past===&lt;br /&gt;
[[Video:Ghosts of the Past - AC2 Bonfire on the Vanities Easter Egg|thumb|200px|Ghosts of the Past]]&lt;br /&gt;
Ezio was briefly able to see a vision of his entire family. After meeting up with [[Niccolò Machiavelli]], Ezio could return to the [[Palazzo Auditore]] and step into the center of the courtyard, where he would enter into a state similar to his [[Eagle Vision]] and be able to see the figures of his parents and all of his siblings around the palazzo. However, the vision would disappear and could not be seen again if Ezio left.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Giant squid===&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|200px|Ezio about to dodge one of the squid&#039;s tentacles]]&lt;br /&gt;
A giant squid could be found within the [[Assassin Tombs|Assassin Tomb]] beneath [[Santa Maria della Visitazione]]. To find the giant squid, Ezio must pull the lever that activated the swinging poles for progressing further into the tomb, but look down into the water near to the lever for one minute instead.&lt;br /&gt;
&lt;br /&gt;
Once a minute or so had passed, a cutscene played, which showed a large squid swimming by. A second cutscene could then be activated if the lever was pulled once more and Ezio looked down again. Following this, the cutscene showed Ezio narrowly dodging one of the squid&#039;s tentacles before it swam away.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Mario Auditore===&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 It&#039;s a-me, Mario!|200px|thumb|Mario greeting Ezio]]&lt;br /&gt;
When Ezio first met his uncle, [[Mario Auditore]], he said the phrase &#039;&#039;&amp;quot;It&#039;s-a-me! Mario!,&amp;quot;&#039;&#039; to the young Florentine, which was a reference to the {{Wiki|Super_Mario_(series)|Super Mario Brothers}} franchise.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Motown===&lt;br /&gt;
When throwing coins amongst the crowd, female bystanders would sometimes cry &amp;quot;&#039;&#039;{{Wiki|Money (That&#039;s What I Want)|Money! That&#039;s what I want!}}&#039;&#039;&amp;quot;, which was a reference to the classic {{Wiki|Motown}} song.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Palazzo Ducale===&lt;br /&gt;
[[Video:--Assassin&#039;s Creed 2-- Palazzo Ducale Easter Egg|thumb|200px|Palazzo Ducale easter egg]]&lt;br /&gt;
After using the &amp;quot;Super jump&amp;quot; or &amp;quot;Fence glitch&amp;quot; to get into the [[Palazzo Ducale di Venezia]], Ezio could access the Doge&#039;s quarters where Carlo Grimaldi assassinated the Doge. The candle that [[Carlo Grimaldi]] and Doge Mocenigo were playing under was unlit, but the chess pieces were in exactly the same position, though Ezio assassinated Grimaldi years ago.&lt;br /&gt;
&lt;br /&gt;
After going into these quarters, the sky and the building turned a blood red. However, this might not have been intentional, but accidental, as scenery lightened or darkened when entering other buildings such as the Villa Auditore, to match the interior of that building. In this case, the tone was changed to orange or red to match the interior of the specific room, and so the outside scenery and sky changed to orange and red respectively.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
===Castle Crashers===&lt;br /&gt;
The first memory in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; near to the [[Castel Sant&#039;Angelo]] was called &amp;quot;[[Castello Crasher]].&amp;quot; This was a reference to the PlayStation 3 and Xbox 360 (And later, PC) downloadable game, &#039;&#039;Castle Crashers&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Grand Theft Auto===&lt;br /&gt;
The [[assassin&#039;s Creed: Brotherhood achievements|achievement]] &#039;&#039;&#039;Grand Theft Dressage&#039;&#039;&#039; was a clear reference to the Grand Theft Auto game series.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Machiavelli&#039;s works===&lt;br /&gt;
Shortly after Ezio successfully enlisted the help of the three other faction guilds, Niccolò Machiavelli asked Ezio how he had managed it. Ezio simply answered that it was &amp;quot;{{Wiki|Virtù}}&amp;quot;, a concept about the spirit of leadership that Machiavelli was later known to have theorized. Also, at the end of Sequence 7, Machiavelli stated &amp;quot;&#039;&#039;I intend to write a book about you one day.&#039;&#039;&amp;quot; to Ezio, who responded with &amp;quot;&#039;&#039;If you do, make it short.&#039;&#039;&amp;quot; This was clearly a reference to Machiavelli&#039;s famous (and brief) book, &amp;quot;{{Wiki|The Prince}}.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, an achievement entitled &#039;&#039;&#039;Il Principe&#039;&#039;&#039; (which translated to &amp;quot;The Prince&amp;quot;) could be unlocked by achieving 100% [[synchronization]] for all of the memories in &#039;&#039;Brotherhood&#039;&#039;, including the ones included within [[The Da Vinci Disappearance]] [[Assassin&#039;s Creed: Brotherhood downloadable content|downloadable content]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Mario references===&lt;br /&gt;
In the mission [[Femme Fatale]], after Ezio killed all of the guards and dragged [[Lucrezia Borgia]] towards [[Caterina Sforza]]&#039;s cell, she commented &amp;quot;Rescuing princesses from castles now?&amp;quot; This was a reference to the &#039;&#039;Super Mario Bros.&#039;&#039; games, where main protagonist Mario rescued Princess Peach from antagonist Bowser&#039;s castle.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, one of the &#039;&#039;Brotherhood&#039;&#039; achievements was entitled &#039;&#039;&#039;Principessa in Another Castello&#039;&#039;&#039;. This translated to &amp;quot;Princess in another castle,&amp;quot; which was told to Mario in the original Mario games whenever he defeated Bowser&#039;s minions in their castles.&lt;br /&gt;
&lt;br /&gt;
Another Mario reference was the achievement &#039;&#039;&#039;Plumber&#039;&#039;&#039;, which showed the picture of a Mario world Warp Pipe.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Metal Gear Solid===&lt;br /&gt;
Just before reuniting with [[Leonardo da Vinci]], Ezio came across an {{Wiki|Anachronism|anachronistic}} factory-made cardboard box, though he looked away when Leonardo came around the corner. This was a reference to the &#039;&#039;[[w:c:metalgear:Metal Gear Solid|Metal Gear Solid]]&#039;&#039; series, as the signature stealth move of [[w:c:metalgear:Solid Snake|Solid Snake]] (the series&#039; protagonist) was to hide in a box or crate.&lt;br /&gt;
&lt;br /&gt;
A second tribute was the [[Assassin&#039;s Creed: Brotherhood outfits#Raiden Skin|Raiden suit]], available to those who had completed every challenge in the [[Animus Virtual Training Program]] with at least a bronze medal, a reference to how the character Raiden was trained in only virtual simulations.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Montreal===&lt;br /&gt;
During the memory &amp;quot;[[Trojan Horse]],&amp;quot; while escorting [[Bartolomeo d&#039;Alviano]] and his [[mercenaries]] disguised as French soldiers, a French guard asked Ezio Auditore as to which region of [[France]] he hailed from, to which he replied &amp;quot;Montréal.&amp;quot; This was likely a reference to the location of [[Ubisoft|Ubisoft Montreal]], the main developers of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Montreal was also the largest city in the French-speaking province of Quebec in Canada. Alternatively, it could be a reference to the birthplace of [[Francisco Randez]] – the model after whom Desmond Miles was designed.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Project Legacy===&lt;br /&gt;
On [[Lucy Stillman]]&#039;s computer monitors in the [[Sanctuary]], the Memories menu of &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; was displayed, set to the [[Italian Wars: Chapter 3 - Mario Auditore|memories of Mario Auditore]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Red footprints===&lt;br /&gt;
If Desmond went out to the front of the Villa Auditore and used Eagle Vision, there were a number of red footprints that could be seen which led up to the Assassins&#039; insignia.&lt;br /&gt;
&lt;br /&gt;
Various developers have stated that this was to lead the audience to where they needed to go, as some players weren&#039;t sure on what to do towards the start of the game. However, as red was supposed to signify something undesirable in Eagle Vision, it led to some confusion on the subject. As such, the developers have stated that the color of the footprints was an oversight, resolving the issue.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;==&lt;br /&gt;
===Hello World===&lt;br /&gt;
In the very first sequence, [[Clay Kaczmarek|Subject 16]] talked to [[Desmond Miles]] about the place in the Animus that he was currently in, [[Black Room|Animus Island]], stating that it was the test world first created by [[Rebecca Crane]] to gain a feeling for the confines of the machine.&lt;br /&gt;
&lt;br /&gt;
Afterwards, he proclaimed &amp;quot;&#039;&#039;Hello World!&#039;&#039;&amp;quot;, which was a reference to the common test program named a &#039;&#039;Hello World&#039;&#039; project. This project was often used to familiarize a programmer with the basics of a programming language.&lt;br /&gt;
{{-}}&lt;br /&gt;
===James Bond===&lt;br /&gt;
The second memory of Sequence 7 in &#039;&#039;Revelations&#039;&#039; is titled &amp;quot;The Spy Who Shunned Me.&amp;quot; This is a reference to the James Bond film, &amp;quot;The Spy Who Loved Me.&amp;quot;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Lingering enemy===&lt;br /&gt;
In the first memory of Altaïr in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, Jamal could be seen, again viewed in red when in Eagle Vision. This first occurred in the original game, &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Monty Python===&lt;br /&gt;
In the memory [[The Brawler]], after having been defeated three times in a row, the encountered citizen said &amp;quot;&#039;&#039;Ah... we will call it a draw, alright?&#039;&#039;&amp;quot; This was a reference to the movie &#039;&#039;{{Wiki|Monty Python And The Holy Grail}}&#039;&#039;, in which the Black Knight challenged King Arthur to a sword fight. After both his arms and legs were cut off and still refusing to give up, the Black Knight said &amp;quot;&#039;&#039;Alright. We&#039;ll call it a draw.&#039;&#039;&amp;quot;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Muhammad Ali===&lt;br /&gt;
Sometimes during fighting or after defeating guards, civilians yelled &amp;quot;&#039;&#039;Floats like a butterfly, stings like a scorpion!&#039;&#039;&amp;quot; This line also occurred when random civilians wanted to [[Fists|fistfight]] Ezio. As such, the line was a reference to the famous boxer, {{Wiki|Muhammad Ali}}, who described his fighting style as &amp;quot;Float like a butterfly, sting like a bee.&amp;quot;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Spider-Man===&lt;br /&gt;
There was an [[assassin&#039;s Creed: Revelations achievements|achievement]] entitled &#039;&#039;&#039;Spider Assassin&#039;&#039;&#039;, in which Ezio had to climb the top of the [[Hagia Sophia]] in under 25 seconds. The title and achievement was a reference to the popular {{Wiki|Marvel Comics}}&#039; superhero &#039;&#039;{{Wiki|Spider-Man}}&#039;&#039; and his ability to scale up and around buildings with incredible speed.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Superman===&lt;br /&gt;
One title in the [[Assassin&#039;s Creed: Revelations|second stage]] of the [[Animi Training Program]] was &amp;quot;Man of Steel&amp;quot;. This was an obvious reference to {{Wiki|DC Comics}}&#039; hero, &#039;&#039;{{Wiki|Superman}}&#039;&#039;, as his nickname was known as the Man of Steel.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed III&#039;&#039;==&lt;br /&gt;
===Alice in Wonderland===&lt;br /&gt;
As the [[Grand Temple]] opens, Shaun says &amp;quot;In another moment, down went Alice after it, never once considering how in the world she was to get out again,&amp;quot; which is a line from the chapter &amp;quot;Down the Rabbit Hole&amp;quot; from the book &#039;&#039;{{Wiki|Alice In Wonderland}}&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Animi Avatars===&lt;br /&gt;
In the virtual map of [[Northwest Passage]], there existed two hidden paintings of Animi Avatars from former games: the [[Nobleman (Animi Avatar)|Nobleman]] and the [[Vanguard]]. Both could be found inside of the map&#039;s biggest ship, with the first one hanging on a wall and the second one laying on the floor.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Assassin Turkey===&lt;br /&gt;
[[File:AC3 Assassin Turkey.png|250px|thumb|Connor with the Assassin Turkey]]&lt;br /&gt;
Any time after Sequence 6, Connor could find a turkey in the [[Davenport Homestead]] if he took cover behind any corner and whistled. Following this, the turkey would appear behind Connor and follow him wherever possible. Upon the turkey&#039;s appearance, it was possible to unlock a secret through inputting the {{Wiki|Konami Code}}, with the directional prompts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039; Up, Up, Down, Down, Left, Right, Left, Right, B, A.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3:&#039;&#039;&#039; Up, Up, Down, Down, Left, Right, Left, Right, O, X.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039; 2, 2, 4, 4, 1, 3, 1, 3, E, Space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inputting the code would cause Connor to feed the animal. As the turkey fed, a small Assassin hood would appear over its head.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Broken Sword (game series)===&lt;br /&gt;
The &amp;quot;Broken Sword&amp;quot; Knife was a reference to the {{Wiki|Broken Sword|adventure series}}, which also dealt with a secret history involving Templars and the Hashashin.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Cool Hand Luke===&lt;br /&gt;
Often, civilians would utter &amp;quot;What we have here is a failure to communicate&amp;quot;, which is the famous line from the film &#039;&#039;{{Wiki|Cool Hand Luke}}&#039;&#039;. This line was appropriate in that it correctly expressed the major problem between Continentals and British Regulars, being their inability to reason or offer quarter.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Flying Machine===&lt;br /&gt;
After completing a series of Homestead missions and retrieving stolen blueprints for the woodworker [[Lance O&#039;Donnell]], Connor would be given the opportunity to engage in an interactive conversation with him outside the Davenport Manor. Lance would then reveal that the blueprints contained, among other things, designs for a [[Flying Machine|flying machine]] invented by [[Leonardo da Vinci]] centuries before.&lt;br /&gt;
&lt;br /&gt;
In a clear reference to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Connor would request to use it much as Ezio Auditore did, however, once Connor leapt off of the Homestead&#039;s cliff with the construct, he and the machine would crash into the water of the bay below. This was due to Lance and Connor not knowing how da Vinci managed to make the machine fly.&lt;br /&gt;
{{-}}&lt;br /&gt;
===French flag===&lt;br /&gt;
The hanging laundry in the game is arranged like the French flag.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Spyro the Dragon===&lt;br /&gt;
When Desmond activated the mini-camera on his first mission, it made the same noise as [[w:c:spyro:Sparx the Dragonfly|Sparx the Dragonfly]] in the &#039;&#039;Spyro the Dragon&#039;&#039; series.&lt;br /&gt;
{{-}}&lt;br /&gt;
===The Dark Knight Rises===&lt;br /&gt;
When Connor encountered [[Charles Lee]] in the first memory of Sequence 12, Lee mentioned that he was going to burn down the [[Davenport Homestead]] and destroy Connor&#039;s village, and &amp;quot;When (Connor)&#039;s seen all his life&#039;s work brought to ruin. Only then will I allow him to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This paralleled the lines spoken by Bane to Bruce Wayne in &#039;&#039;The Dark Knight Rises&#039;&#039;, &amp;quot;And then, when it is done, and Gotham is ashes... then you have my permission to die.&amp;quot; The circumstances were similar but due to the time between the movie and the release of &#039;&#039;Assassin&#039;s Creed III&#039;&#039;, the lines were likely an unintentional allusion.&lt;br /&gt;
{{-}}&lt;br /&gt;
===The Last of the Mohicans===&lt;br /&gt;
The Gunstock Club was an exact replica of the club used by the character Chingachgook in the 1992 version of &#039;&#039;{{Wiki|The Last of the Mohicans (1992 film)|The Last of the Mohicans}}&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039;==&lt;br /&gt;
===Predator===&lt;br /&gt;
There was a trophy in &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039; named &amp;quot;&#039;&#039;&#039;Predator&#039;&#039;&#039;&amp;quot;, which could be earned through killing an enemy from a tree with the [[blowpipe]], whilst using Eagle Vision.&lt;br /&gt;
&lt;br /&gt;
This was a reference to the &#039;&#039;Predator&#039;&#039; movie franchise, where the Predator stalked its prey from tree branches with thermal imaging, and then killed them with a gun.&lt;br /&gt;
&lt;br /&gt;
===Swamp Whale===&lt;br /&gt;
In both the original PlayStation Vita and HD editions of &#039;&#039;[[Assassin&#039;s Creed III: Liberation|Assassin&#039;s Creed: Liberation]]&#039;&#039;, if [[Aveline de Grandpré]] climbs the lighthouse next to the Spanish fort in the [[Bayou]], and then climbs onto the beam jutting out on the side opposite the one that serves as a Viewpoint to be synchronized, the sound of whale song starts to be heard in the swamp. If Aveline continues to look out into the (inaccessible) water nearby, she can actually see a whale swimming around in the swamp water, occasionally surfacing to take a breath, sticking its tail up as it dives, or even breaching the surface and splashing down. In the PlayStation Vita edition, the whale is triggered as soon as Aveline climbs atop the railing, whereas in the HD edition, Aveline must position herself on the protruding wooden beam in order to trigger the whale. &lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;==&lt;br /&gt;
===Death of a Salesman===&lt;br /&gt;
The achievement for completing memory sequence 5 is titled &amp;quot;Death Of A Salesman&amp;quot;, a reference to the Arthur Miller play of the same name.&lt;br /&gt;
&lt;br /&gt;
===Full Metal Jacket===&lt;br /&gt;
In &amp;quot;[[Trust Is Earned]]&amp;quot;, [[John Cockram]] can be heard telling his soldiers &amp;quot;Pick up your socks and grab your cocks.&amp;quot; This is a reference to the morning bootcamp scene in Full Metal Jacket.&lt;br /&gt;
&lt;br /&gt;
===Giant Squid vs. White Whale===&lt;br /&gt;
At the &#039;&#039;Antocha&#039;&#039; ship wreck, if Edward looks out a window in one of the wrecks for a short while, a cinematic depicting a battle between a Giant Squid and a white whale will occur.&lt;br /&gt;
&lt;br /&gt;
===Inglourious Basterds===&lt;br /&gt;
One of Edward Kenway&#039;s memories is named &amp;quot;[[Vainglorious Bastards]]&amp;quot;, a reference to the movie &#039;&#039;{{Wiki|Inglourious Basterds}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Papers, Please===&lt;br /&gt;
One of the naval contracts Edward can undertake is named &amp;quot;[[Papers, Please]]&amp;quot;, a reference to the indie game &#039;&#039;{{Wiki|Papers, Please}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pirate ships===&lt;br /&gt;
There is a pirate hunter ship named &#039;&#039;Thriller Bark&#039;&#039;, which may be a reference to a ship of the same name from the &#039;&#039;[[w:c:onepiece:One Piece (Anime)|One Piece]]&#039;&#039; anime.&lt;br /&gt;
&lt;br /&gt;
Another pirate hunter ship is named &#039;&#039;Hornblower&#039;&#039;, a possible reference to the {{Wiki|Horatio Hornblower}} series by C.S. Forester.&lt;br /&gt;
&lt;br /&gt;
===Real-world media and weapons===&lt;br /&gt;
[[File:AC4 Weapons Easter Egg.png|thumb|250px|The silver Syrian Sabre]]&lt;br /&gt;
Throughout [[Abstergo Entertainment]]&#039;s [[Montreal]] building, several real-world games, books and other &#039;&#039;Assassin&#039;s Creed&#039;&#039; media can be found.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, there was a glass case in [[Olivier Garneau]]&#039;s office containing several weapons, including a silver handled Syrian Sabre, [[Maria&#039;s Dagger|Maria Auditore da Firenze&#039;s dagger]], and four replicas of the double-barreled shotgun from Red Steel 2, another [[Ubisoft]] title.&lt;br /&gt;
&lt;br /&gt;
===Scarlet Needle===&lt;br /&gt;
In the multiplayer, the [[Duellist]] has a weapon called the Scarlet Needle, with the description &amp;quot;Choose your fate: Surrender, or Die&amp;quot;. Both are references to a character in the &#039;&#039;Saint Seiya&#039;&#039; anime, &#039;&#039;Scorpio Milo&#039;&#039;, one being his technique and the other his famous catchphrase.&lt;br /&gt;
&lt;br /&gt;
===Second White Whale appearance===&lt;br /&gt;
At the [[Devil&#039;s Eye Caverns]] wreck, if Edward collects all the chests throughout the wreck and returns to the diving bell via the rapid current caverns, a white whale will appear in close proximity to the wreck, and pass by until it swims off into the distance.&lt;br /&gt;
&lt;br /&gt;
===The Secret of Monkey Island===&lt;br /&gt;
In &amp;quot;[[The Pirate Captain]]&amp;quot; memory, Edward assassinates a pirate captain called Mancomb Seepgood, which references the video game &#039;&#039;{{Wiki|The Secret of Monkey Island}}&#039;&#039;, as a pirate by the name of [[w:c:monkeyisland:Mancomb Seepgood|Mancomb Seepgood]] appears early in the story. However, judging by his claims that soon he will be the mightiest pirate in the Caribbean, it is likely he was also intended as a parody of the similarly-named, better-known protagonist of the &#039;&#039;Monkey Island&#039;&#039; franchise, [[w:c:monkeyisland:Guybrush Threepwood|Guybrush Threepwood]]. Additionally, during Sequence 10, [[Bartholomew Roberts]] remarks that &amp;quot;there&#039;s nothing like the hot winds of Hell blowing in your face,&amp;quot; the same line uttered by the Ghost Pirate LeChuck in &#039;&#039;The Secret of Monkey Island&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Young Ones===&lt;br /&gt;
In Kingston, two guards can be heard conversing about the previous night. The following exchange is a rather obscure reference to the British comedy {{Wiki|The Young Ones}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
An assassin contract Edward can undertake is named &amp;quot;Tomb Raiders&amp;quot;, a reference to the video game series {{Wiki|Tomb Raider}}.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; (comic series)==&lt;br /&gt;
===Prince of Persia===&lt;br /&gt;
[[File:ACGN Prince EasterEgg.jpg|thumb|200px|Prince cameo in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; French comic]]&lt;br /&gt;
In the first tome of the [[Assassin&#039;s Creed (comic series)|comic]], during Desmond&#039;s flashback, the {{Wiki|Prince of Persia}}, the main protagonist of the 2008 reboot of the famous Ubisoft series, &#039;&#039;{{Wiki|Prince of Persia (2008 video game)|Prince of Persia}}&#039;&#039;, appeared on the screen of the arcade game monitor at the &amp;quot;L&#039;Horizon&amp;quot; bar.&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; in other media==&lt;br /&gt;
The characters, gameplay elements, and plot of &#039;&#039;Assassin&#039;s Creed&#039;&#039; were also featured in various other media.&lt;br /&gt;
===Academy of Champions: Soccer===&lt;br /&gt;
Altair and other Ubisoft characters appear in &#039;&#039;Academy of Champions: Soccer&#039;&#039; as playable characters.&lt;br /&gt;
{{-}}&lt;br /&gt;
===AdventureQuest===&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest}}&#039;&#039;, the Assassin job class had a level 10 Guardian skill called &amp;quot;&#039;&#039;Finishing Blow.&#039;&#039;&amp;quot; After clicking this, it had another button called &amp;quot;&#039;&#039;Assassin&#039;s Creed.&#039;&#039;&amp;quot; Additionally, the armor &amp;quot;Whispering Raiment&amp;quot; had two small blades on the left arm, referencing the Assassins&#039; Hidden Blade.&lt;br /&gt;
{{-}}&lt;br /&gt;
===AdventureQuest Worlds===&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest Worlds}}&#039;&#039;, there were two outfits available for purchase at the suggestion shop in Yulgar&#039;s inn, which were the &amp;quot;Hashashin Armor,&amp;quot; priced at 500,000 gold for free players, and the &amp;quot;Armored Hashashin Armor,&amp;quot; priced at 300,000 gold for upgraded members of the game. The armor included two &amp;quot;hidden blades,&amp;quot; though they were located on top of the player&#039;s wrist, rather than on the underneath.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dead Island===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dead Island}}&#039;&#039;, there was a wieldable knife named &amp;quot;Assassin&#039;s Greed&amp;quot; (referencing the series&#039; title). Accompanying this, there was also a modification for brass knuckles called the &amp;quot;Assassin&#039;s Poison Mod&amp;quot;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dragon Age II===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dragon Age II}}&#039;&#039;, the brothel in Hightown was called the &amp;quot;Blooming Rose,&amp;quot; a direct translation of the [[Rome|Roman]] [[Courtesans|courtesan]] headquarters, the [[Rosa in Fiore]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dungeon Defenders===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dungeon Defenders}}&#039;&#039;, the character &amp;quot;The Ranger&amp;quot;, the male version of &amp;quot;The Huntress&amp;quot; for the PC, could obtain a Halloween costume that resembled a black [[Master Assassin]] robe set.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Fable Anniversary===&lt;br /&gt;
There is an achievement in &#039;&#039;Fable Anniversary&#039;&#039; called &amp;quot;Ass Creed&amp;quot;. It requires the player to wear an assassin outfit and then do a the fart expression. The achievement description will then read, &amp;quot;You were deadly alright; look at the size of that hole in your trousers! Quick, find a haystack!&amp;quot;.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Far Cry 3===&lt;br /&gt;
In &#039;&#039;{{Wiki|Far Cry 3}}&#039;&#039;, one of the collectible Letters of the Lost Lab mentioned &amp;quot;I question using these so-called scientists. They speak of [[Pieces of Eden]] and Edison&#039;s electrical experiments into [[genetic memory]].&amp;quot; It also mentioned the password &amp;quot;122112&amp;quot;, a reference to the solar flare date in Desmond&#039;s storyline, and an [[Abstergo Industries]] logo could be found on several of the walls.&lt;br /&gt;
&lt;br /&gt;
As well as this, earlier in the game, Jason mentions &amp;quot;leap of faith&amp;quot; before jumping into a pool of water, reminiscent of the [[Leap of Faith]] from the Assassin&#039;s Creed games. Also, at the beginning of the game, they quote &amp;quot;In another moment, down went Alice after it, never once considering how in the world she was to get out again&amp;quot; from &#039;&#039;Alice in Wonderland&#039;&#039;, very similar to how Shaun Hastings quoted the phrase in &#039;&#039;Assassin&#039;s Creed III.&#039;&#039; However, they continue quoting dialogues from the book throughout the game.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Final Fantasy XIII-2===&lt;br /&gt;
Ezio&#039;s outfit from &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; appears in &#039;&#039;Final Fantasy XIII-2&#039;&#039; as a downloadable costume.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Gaia Online===&lt;br /&gt;
[[File:H2k11 halloween edmund.png|thumb|150px|Edmund as Ezio]]&lt;br /&gt;
During the 2011 Halloween event in &#039;&#039;{{Wiki|Gaia Online}}&#039;&#039;, Edmund, the shop owner for H &amp;amp; R Wesley, was dressed as Ezio Auditore from &#039;&#039;Assassin&#039;s Creed II.&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Grand Theft Auto IV===&lt;br /&gt;
In &#039;&#039;{{Wiki|Grand Theft Auto IV}}&#039;&#039;, after completing a set of assassination missions for a mysterious figure named the Fixer, the player received an achievement called &#039;&#039;&#039;Assassin&#039;s Greed&#039;&#039;&#039;, which was a direct play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name. Moreover, the requirement for the achievement was the completion of nine assassination missions, which paralleled the first &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, in which [[Altaïr Ibn-La&#039;Ahad]] was tasked by [[Rashid ad-Din Sinan|Al Mualim]] to [[Hunt for the Nine|kill nine Templars]] in exchange for his reinstatement as a Master Assassin.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Hitman: Absolution===&lt;br /&gt;
In the Sniper Challenge of Absolution Agent 47 will see a very tall building in the background with two antennas. If Agent 47 looks through his scope at the very top of the building, he will see a hooded man perched on a ledge. If he shoots the man, an eagle sound can be heard as the man falls. Shooting the man earns the player the &amp;quot;Leap of the Ninja&amp;quot; achievement, referencing the Leap of Faith.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Hyperdimension Neptunia===&lt;br /&gt;
One of IF&#039;s weapons, named the &amp;quot;Freak Diamond&amp;quot; has the description of &amp;quot;A replica of an assassins blade from days of yore. No matter the height, you&#039;ll be fine if you fall into a haystack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===inFamous 2===&lt;br /&gt;
[[File:Croppedagain.png|thumb|200px|The theater, depicting the parody title]]&lt;br /&gt;
Located in the fictional city of New Marais, several cinemas and theaters in &#039;&#039;[[w:c:infamous:inFamous 2|inFamous 2]]&#039;&#039; featured movie titles that were direct puns to popular video game names. Among the movie titles was &amp;quot;&#039;&#039;Assassin&#039;s Need (Love Too)&#039;&#039;&amp;quot;, a parody on &#039;&#039;Assassin&#039;s Creed&#039;&#039;. These cinemas were located in the very first district of the city. Also, one of the negative karmic missions available in the game was named &amp;quot;&#039;&#039;Assassin&#039;s Greed&#039;&#039;&amp;quot;, another play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
Another Easter egg found in the game&#039;s downloadable content, &#039;&#039;[[w:c:infamous:inFamous: Festival of Blood|inFamous: Festival of Blood]]&#039;&#039;, could be seen again on the cinemas&#039; featured movie titles. The new parody title was &amp;quot;&#039;&#039;Assassin&#039;s Bleed&#039;&#039;&amp;quot;, which was also a reference to the download content&#039;s central theme of vampires.&lt;br /&gt;
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===Invictus games===&lt;br /&gt;
In the iPhone games &#039;&#039;{{Wiki|Froggy Jump}}&#039;&#039; and &#039;&#039;{{Wiki|Froggy Launcher}}&#039;&#039;, a torso item called &amp;quot;Assassin armor&amp;quot; appeared identical to Ezio&#039;s armor in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, and could be bought for 2 Diamonds.&lt;br /&gt;
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===Kingdom Rush: Frontiers===&lt;br /&gt;
In the Ironhide Studios game, the two top level &amp;quot;Militia&amp;quot; towers are the Assassins and the Templars, a direct play on the rivalry between the Assassins and the Templars in the Assassin&#039;s Creed series.&lt;br /&gt;
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===LEGO The Lord of the Rings: The Video Game===&lt;br /&gt;
In &#039;&#039;LEGO The Lord of the Rings&#039;&#039;, a Leap of Faith could be performed from a wooden board that resembled a View Point at the highest point in Weathertop. On performing it, the character would land into a small pond, complete with an eagle-like sound as the Leap was done.&lt;br /&gt;
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===LittleBigPlanet series===&lt;br /&gt;
As a part of their promotion for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ubisoft released Ezio&#039;s Assassin costume as a downloadable outfit for the PlayStation 3 exclusive &#039;&#039;{{Wiki|LittleBigPlanet}}&#039;&#039; on 8 December 2009.&lt;br /&gt;
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On the day that &#039;&#039;Revelations&#039;&#039; was released, &#039;&#039;LittleBigPlanet&#039;&#039; released a new costume of Ezio, featuring Sackboy in the robes that Ezio started out with in the game, as well as his beard. These outfits are also available in &#039;&#039;LittleBigPlanet 2&#039;&#039;.&lt;br /&gt;
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===Metal Gear Solid series===&lt;br /&gt;
[[File:AltairSnake.png|160px|thumb|The Altaïr costume in Metal Gear Solid 4]]&lt;br /&gt;
On April Fools&#039; Day 2008, it was revealed that an Altaïr costume for Old Snake could be unlocked in the game &#039;&#039;[[w:c:metalgear:Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]&#039;&#039;. [[w:c:metalgear:Hideo Kojima|Hideo Kojima]], one of the game&#039;s creators, later announced that it was not a joke, and that the costume could really be unlocked if the player did &amp;quot;something special.&amp;quot; In order to unlock the costume, the player must have either acquired the &amp;quot;Assassin Emblem&amp;quot; (a nod to the games&#039; emblem) or input a password in the &amp;quot;Extras&amp;quot; section. Specifically, the password was revealed to be &#039;&#039;aottrykmyn&#039;&#039;.&lt;br /&gt;
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The costume could be used as an alternative disguise early in-game and worked exactly like the Middle East Militia costume. Unlike Altaïr&#039;s robes, the Militia costume was lost early in-game, prompting the player to find another set of the disguise, and could cause the Middle Eastern faction to be friendly to the player as opposed to having to work to gain their trust. When the costume was worn, Old Snake&#039;s idle stance, without any weapons equipped, is exactly like Altaïr&#039;s stance in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, complete with his ring finger bent back to his palm, a reference to Altaïr&#039;s missing finger.&lt;br /&gt;
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{{Quote|Back in the time of the Crusades, members of the order of Assassins used what is called the Assassin&#039;s Straw Box to hide and get close to their enemies.|Kazuhira Miller, commenting on the newly procured item.|w:c:metalgear:Metal Gear Solid: Peace Walker}}&lt;br /&gt;
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In &#039;&#039;Main Ops 16&#039;&#039;, one of the missions in &#039;&#039;[[w:c:metalgear:Metal Gear Solid: Peace Walker|Metal Gear Solid: Peace Walker]]&#039;&#039;, a unique box made of straw dubbed the &#039;&#039;Assassin&#039;s Straw Box&#039;&#039; could be obtained. To do so, the player must ensure that there was a vacant slot in the equipment section. They then must climb onto the roof of the shack above where the straw box was, and then perform a [[Leap of Faith]] into it. The Leap was accompanied by an eagle&#039;s screech, similar to its mechanism in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
[[File:LeapOfFaithMGS.jpg|thumb|250px|Big Boss performing a Leap of Faith into the straw box]]&lt;br /&gt;
Right after obtaining the straw box, one of the game&#039;s main supporting characters, Kazuhira Miller, mentions its use during the [[Third Crusade]] (the time period of &#039;&#039;Assassin&#039;s Creed&#039;&#039;), and how it was used by the Assassin order. After the aforementioned mission was completed, the Assassin&#039;s Straw Box was made available in the inventory.&lt;br /&gt;
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The box could hold two people simultaneously and included a special function not found in other box items: players were able to knock out soldiers while hiding in the box and if another player was present, the unconscious soldier can be recruited via Fulton Recovery. Continued use of the box damages the item, and can be destroyed completely for the rest of the mission if overused.&lt;br /&gt;
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===Prince of Persia series===&lt;br /&gt;
[[File:FS ezio costume.jpg|thumb|200px|The Prince wearing Ezio&#039;s Assassin robes in &#039;&#039;The Forgotten Sands&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;{{Wiki|Prince of Persia (2008)}}&#039;&#039;, Altaïr&#039;s costume was available as free downloadable content for use by the Prince. Additionally, an achievement entitled &#039;&#039;&#039;Assassin&#039;s View&#039;&#039;&#039; could be unlocked by standing on a [[View Points|View Point]] upon the Martyr&#039;s Tower.&lt;br /&gt;
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Similarly, in &#039;&#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&#039;&#039;, Ezio&#039;s costume could be purchased via [[Uplay]] for 30 points.&lt;br /&gt;
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===Rayman Legends===&lt;br /&gt;
[[File:RaymanACEasterEggs.jpg|thumb|right|200px|Barbara and Rayman&#039;s Aveline de Grandpré and Edward Kenway costumes]]&lt;br /&gt;
In the Ubisoft&#039;s game, &#039;&#039;Rayman Legends&#039;&#039;, some shops like Game in the UK offered pre-order DLC skin for Rayman and Barbara with Rayman Legends, one of Edward Kenway for Rayman and one of Aveline de Grandpré for Barbara.&lt;br /&gt;
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===RuneScape===&lt;br /&gt;
In &#039;&#039;{{Wiki|RuneScape}}&#039;&#039;, the quests [[w:c:runescape:Stolen Hearts|Stolen Hearts]] and [[w:c:runescape:Diamond in the Rough|Diamond in the Rough]] contained many similarities to &#039;&#039;Assassin&#039;s Creed&#039;&#039;, such as stalking targets, free-running across rooftops and an &amp;quot;Eagle jump&amp;quot; into a cart of hay.&lt;br /&gt;
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Following this, for the [[w:c:runescape:Desert Tasks|Desert Tasks]], a player would accomplish the &amp;quot;Assassin&#039;s Feed&amp;quot; task if they repeated the &amp;quot;Eagle jump&amp;quot;.&lt;br /&gt;
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&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
RS-AC Freerunning-GI.png|Free-running&lt;br /&gt;
RS-AC Climbing-GI.png|Climbing&lt;br /&gt;
RS-AC Leap_of_Faith-GI.png|An &amp;quot;Eagle jump&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Saints Row: The Third===&lt;br /&gt;
In the sandbox game &#039;&#039;{{Wiki|Saints Row: The Third}}&#039;&#039;, an achievement entitled &#039;&#039;&#039;Everything is Permitted&#039;&#039;&#039; was awarded when one eliminated all assassination targets, which referenced the Assassins&#039; [[The Creed|Creed]].&lt;br /&gt;
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===Sims Medieval===&lt;br /&gt;
In the simulation game &#039;&#039;Sims Medieval&#039;&#039;, there were two roles that the player could be: Assassin and Templar.  A quest that had the player kill spies and assassins was named &amp;quot;Assassin&#039;s Greed&amp;quot;, a direct reference to &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
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===Six-Guns===&lt;br /&gt;
In the mobile game created by Gameloft, one of the locations within the state of Oregon was called Assassin&#039;s Creek.&lt;br /&gt;
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===Soul Calibur V===&lt;br /&gt;
Ezio Auditore, wearing his default outfit from &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, was a special playable guest character in &#039;&#039;{{Wiki|Soul Calibur V}}&#039;&#039;.&lt;br /&gt;
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===Styx: Master of Shadows===&lt;br /&gt;
&#039;&#039;{{Wiki|Styx: Master of Shadows}}&#039;&#039;, an upcoming video game, features a hooded goblin assassin with traits similar to the &#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise, including the use of parkour, ledge and air assassinations and an ability akin to Eagle Vision. Accompanying this, one of the game&#039;s trailers is titled [https://www.youtube.com/watch?v=pBzn-jnAy4w &amp;quot;Assassin&#039;s Green&amp;quot;.]&lt;br /&gt;
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===Team Fortress 2===&lt;br /&gt;
&#039;&#039;{{Wiki|Team Fortress 2}}&#039;&#039; featured two promotional items for the Spy class obtained through random crafting or from pre-ordering &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; from Steam called the &amp;quot;Dashin&#039; Hashashin,&amp;quot; which resembled Ezio&#039;s hood, and the Sharp Dresser which resembled Ezio&#039;s Hidden Blade.&lt;br /&gt;
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===The Elder Scrolls V: Skyrim===&lt;br /&gt;
In the fifth &#039;&#039;Elder Scrolls&#039;&#039; game, &#039;&#039;{{Wiki|The Elder Scrolls V: Skyrim|Skyrim}}&#039;&#039;, the Dovahkiin may travel to a place called the &amp;quot;Bards Leap Summit;&amp;quot; a large cliff sporting a plank at the top, with a large drop to a pool below, resembling a [[View Points|View Point]] and a Leap of Faith. The entrance to the area also resembles the [[Assassin insignia]].&lt;br /&gt;
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===The Saboteur===&lt;br /&gt;
In &#039;&#039;{{Wiki|The Saboteur}}&#039;&#039;, the main protagonist Sean Devlin earned a racing car with white stripes, named Altaïr, which was nicknamed &amp;quot;The Flying Eagle.&amp;quot;&lt;br /&gt;
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===The Simpsons===&lt;br /&gt;
[[File:Assassinscreedsummoeroflove.png|thumb|200px|The poster for the fictional &#039;&#039;Assassin&#039;s Creed&#039;&#039; sequel]]&lt;br /&gt;
In the fifth episode of season 23 of &#039;&#039;{{Wiki|The Simpsons}}&#039;&#039;, &amp;quot;The Food Wife,&amp;quot; a poster could be seen in the back of the fictional games convention E4, featuring a hippie with two Hidden Blades and the title &amp;quot;Assassin&#039;s Creed - Summer of Love,&amp;quot; besides some other game parodies.&lt;br /&gt;
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===The Witcher 2===&lt;br /&gt;
[[File:Witcher2 Assassin.png|200px|thumb|Geralt standing by the body]]&lt;br /&gt;
During one mission in &#039;&#039;{{Wiki|The Witcher 2}}&#039;&#039;, Geralt could walk up to some haystacks underneath a structure resembling a View Point and find the body of a white-robed man, who looked suspiciously like an Assassin, that appeared to have died when his Leap of Faith failed. The white-robed man also had a blade covering his arm that looked like an Assassin&#039;s Hidden Blade.&lt;br /&gt;
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If the player examined the body, Geralt said, &amp;quot;&#039;&#039;Hmm... Guess they&#039;ll never learn.&#039;&#039;&amp;quot; From there, he would be granted a hidden ability called &amp;quot;Assassin&amp;quot;, which add additional damage to enemies if attacked from behind.&lt;br /&gt;
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===Velayudham===&lt;br /&gt;
In the 2011 Indian Tamil film &#039;&#039;Velayudham&#039;&#039;, the protagonist Velu wears an outfit similar to Altaïr&#039;s. In regards to this, the film&#039;s producers mentioned that the costume was heavily influenced by Altaïr&#039;s outfit from &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
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===Watch_Dogs===&lt;br /&gt;
Created by Ubisoft, the 2014 game &#039;&#039;Watch_Dogs&#039;&#039; contains numerous references to the &#039;&#039;Assassin&#039;s Creed&#039;&#039; universe: there is an outfit named the DedSec White Hacker Suit, for which the color scheme resembles the Assassins&#039; robes; a camera feed shows a father watching his son playing &amp;quot;[[The Wounded Eagle]]&amp;quot; memory from &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;; the final criminal convoy mission references as to why Olivier Garneau never arrived to his shareholder&#039;s meeting in [[Chicago]]; finally, the presence of several individuals who work for [[Abstergo Industries]] can be seen through Aiden Pearce&#039;s Profiler.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>184.77.236.69</name></author>
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