<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.126.199.25</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.126.199.25"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/174.126.199.25"/>
	<updated>2026-06-06T22:47:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tomahawk&amp;diff=538119</id>
		<title>Tomahawk</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tomahawk&amp;diff=538119"/>
		<updated>2013-03-21T01:47:20Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3|AC3L}}&lt;br /&gt;
{{WP-REAL|Tomahawk (axe)}}&lt;br /&gt;
[[File:ACIII-Connor_Tomahawk_Render.png|250px|right|thumb|The Assassin tomahawk.]]&lt;br /&gt;
The &#039;&#039;&#039;tomahawk&#039;&#039;&#039; was a type of one-handed axe, which was most effective when wielded in close combat. It was commonly used by Native Americans, as well as European colonists. It is still in use today, primarily by special operations groups, or by any outdoorsman, as it is both a useful tool and weapon.&lt;br /&gt;
&lt;br /&gt;
The tomahawk could be used for stealth kills, melee combat, or to perform menial tasks; such as cutting a rope or traversing [[ziplines]], in a similar manner to the [[Hookblade]].&lt;br /&gt;
&lt;br /&gt;
During the [[American Revolutionary War]], the [[Kanien&#039;kehá:ka]] [[Assassins|Assassin]] [[Ratonhnhaké:ton]] used various tomahawks in combat, particularly favoring one with a head resembling the [[Assassin insignia]]. He would often [[Dual-wielding|dual-wield]] the tomahawk alongside his [[Hidden Blade]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the general store, the description of the Assassin Tomahawk stated that it once belonged to the [[John de la Tour|first Assassin]] that came to the Colonial Americas, and was passed down through the generations.&lt;br /&gt;
*Connor used a tomahawk to traverse a [[Ziplines|zipline]] during the infiltration of [[Fort Wolcott]], in a similar manner to the [[Hookblade]], however, it is not part of the gameplay and can only appear in certain scripted scenes.&lt;br /&gt;
*Connor&#039;s tomahawk was originally supposed to have more special functions as stated in a GameInformer interview.&lt;br /&gt;
*All daggers and knives (except for the Hidden Blade) have the same combat animations as the tomahawk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
AC3 SC SP 08 Weapons Tomahawk ONLINE.jpg|Connor wielding the Assassin tomahawk.&lt;br /&gt;
ACIII-GI (4).jpg|Connor running while holding a tomahawk.&lt;br /&gt;
Assassin&#039;s Creed 3 combat.jpg|Connor attacking a soldier with his tomahawk.&lt;br /&gt;
ACIII-GI (3).jpg|Connor countering an attack with his tomahawk.&lt;br /&gt;
AC3L-Connor&#039;s_Tomahawk.jpg|[[Aveline de Grandpré]] with Connor&#039;s tomahawk.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC3}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation weapons]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487313</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487313"/>
		<updated>2013-03-12T04:03:42Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Jäger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
[[File:AC2 guard types.jpg|thumb|250px|Five guard types: the Agile, Archer, Brute, Militia, and Seeker.]]&lt;br /&gt;
&#039;&#039;&#039;Guards&#039;&#039;&#039; were members of either a local militia, or an organized military force. They were usually assigned to defend or control access to locations of interest, or protect certain individuals.&lt;br /&gt;
&lt;br /&gt;
The colors and styles of their uniforms varied over time, as well as denoted their military rank, allegiance, and combat specialization.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
[[File:BoA 4.png|thumb|250px|thumb|right|[[Altaïr Ibn-La&#039;Ahad]] fighting several of King Richard&#039;s men.]]&lt;br /&gt;
During the [[Third Crusade]], soldiers wore the armor and colors of either [[Saracens]] or [[Crusaders]], with the latter subdivided into the personal guards of King [[Richard I of England]], or the Knights [[Templars|Templar]], [[Knights Hospitalier|Hospitalier]], and [[Knights Teutonic|Teutonic]].&lt;br /&gt;
&lt;br /&gt;
Saracens spoke Turkish or Arabic, while Crusaders spoke mostly English, with some Captains and Sergeants speaking French or German. Templar Knights, however, spoke all of the dialects.&lt;br /&gt;
&lt;br /&gt;
Saracens wore {{Wiki|Lamellar armour|lamellar armor}}, and either {{Wiki|Spangenhelm|spangenhelms}} or turbans. All Crusaders wore surcoats and chainmail, while some also wore spangenhelms or {{Wiki|Great helm|great helms}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Talal Assassination 3.png|250px|left|thumb|Altaïr fighting Talal&#039;s personal guard.]]&lt;br /&gt;
The colors of Crusader surcoats differed with their affiliation, with King Richard&#039;s personal guard wearing red and white, Templars wearing white with red crosses, Hospitaliers wearing black with white crosses, and Teutonics wearing white with black crosses.&lt;br /&gt;
&lt;br /&gt;
Guards for several smaller factions or individuals possessed their own uniforms as well, such as the black, gold-striped clothes of [[Talal]]&#039;s men, or the short white robes and gray-hoods of the guards of [[Masyaf]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Renaissance===&lt;br /&gt;
Throughout the [[Renaissance]], multiple factions of guards existed, as they were affiliated to either individual cities or people instead of armies. They bore unique colors, often along with the family or city crest.&lt;br /&gt;
&lt;br /&gt;
[[File:NVS 5.png|thumb|250px|right|Four Pazzi guards.]]&lt;br /&gt;
Guards for the [[House of Pazzi]] wore black caps, red sleeves with gold streaks, and the crest of the Pazzi. They could only be found in [[Florence]] and [[Tuscany]], during the height of the family&#039;s influence, until the end of the [[Pazzi Conspiracy|Pazzi conspiracy]].&lt;br /&gt;
&lt;br /&gt;
Guards serving the [[House of Medici]] wore dark yellow caps, yellow and white striped sleeves, black armor plates, and the crest of the Medici. They were notably seen during the repression of the Pazzi Conspiracy in Florence, as well as in [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
Guards of the [[House of Borgia]] wore dark red caps, black sleeves with dark red streaks, and the crest of the Borgia. They often accompanied [[Rodrigo Borgia]], and could also be found in [[Romagna]] during the Templar meeting, in the [[Cannaregio District]] of [[Venice]],&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; or in Florence during the [[Bonfire of the Vanities]]. They were also charged with guarding the [[banks]] housing the [[Codex]] pages.&lt;br /&gt;
&lt;br /&gt;
[[File:Florentine Fiasco 1.png|thumb|250px|left|[[Ezio Auditore da Firenze]] bypassing a line of Savonarola&#039;s guards.]]&lt;br /&gt;
Guards of [[Girolamo Savonarola]] wore black caps, sleeves, and armor plates. Instead of a coats of arms, they bore a small portrait of Savonarola himself, with three red beams shining down upon him. They were notably seen in Florence during the Bonfire of the Vanities, often repressing the Borgia guards attempting to take the [[Ezio&#039;s Apple of Eden|Apple of Eden]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guards serving the city of [[Forlì]] wore dark green caps and sleeves, as well as the coat of arms of said city.&lt;br /&gt;
&lt;br /&gt;
The guards who served the city of Venice wore blue caps and sleeves, with gold armor plates bearing the coat of arms of the Italian city. The quality of their armor was significantly better than that of their counterparts in other cities, protecting them from much damage.&lt;br /&gt;
&lt;br /&gt;
Those who served the [[Vaticano District|Vatican]] wore white caps, red and white sleeves, and the coat of arms of the city of [[Rome]]. Similarly to Venetian guards, their armor was more resilient than most.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gatekeeper 2.png|thumb|250px|right|A contingent of French soldiers.]]&lt;br /&gt;
Guards and soldiers of [[France]] wore dark blue and white. They were commonly seen in Rome after the alliance of [[Cesare Borgia]] and the French general [[Octavian de Valois]].&lt;br /&gt;
&lt;br /&gt;
At that time, French soldiers were stationed in either the main camp in [[Castra Praetoria]], or in military guard posts throughout the [[Campagna District]] of Rome. They remained in the city throughout [[Liberation of Rome|its liberation]], often fighting the [[mercenaries]] of the [[Assassins|Assassin]] condottiero, [[Bartolomeo d&#039;Alviano]].&lt;br /&gt;
&lt;br /&gt;
Guards from the town of [[Viana]] in Spain wore yellowish-green armor. They notably participated in the [[Siege of Viana]], as they defended [[Viana Castle]] from King [[John III of Navarre|John III]]&#039;s invading Navarre troops, who wore red uniforms with yellow accents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fourth part 3.png|thumb|250px|left|Ottomans guarding the docks.]]&lt;br /&gt;
[[Constantinople]] in the Renaissance was divided into two distinct factions, the ruling [[Ottoman Empire|Ottomans]], and the remnants of the ancient [[Byzantines|Byzantine Empire]].&lt;br /&gt;
&lt;br /&gt;
Though Constantinople was held and controlled by the former, guards of the latter constantly fought for control. The region of [[Derinkuyu|Cappadocia]], particularly [[Derinkuyu]], remained in Byzantine hands.&lt;br /&gt;
&lt;br /&gt;
Ottoman guards wore green uniforms with red accents, while Byzantines wore small gray capes, and dark red and white uniforms. The Byzantine guards also distinctly wore the black eagle crest of the Byzantine Empire&#039;s [[Manuel Palaiologos|Palaiologos]] Dynasty.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Age===&lt;br /&gt;
During the Industrial age, Guards were either aligned with the [[British Army]] or [[Continental Army]]. [[Firearms]] also became the mainstay of most western armies. All soldiers were armed with flintlock muskets or pistols. British regulars and militia were easily denoted by their bright red uniforms. The British army also employed Hessian mercenaries such as the Jäger. German soldiers could be distinguished from their British counterparts by their green uniforms with red accents. Patriot soldiers wore mostly blue uniforms, except for Continental Grenadiers, who wore a khaki colored dress.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Regular====&lt;br /&gt;
Regular guards were the most common, but lightest equipped of the guard ranks. Regular Crusader guards did not have helmets, and only wore leather armor, while Saracen ones wore turbans, and light lamellar armor.&lt;br /&gt;
&lt;br /&gt;
In combat, they were not skilled enough to grab, counterattack, or perform a combo. They could only deflect attacks, with a 25% chance of dodging a light attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sergeant====&lt;br /&gt;
[[File:BoA 9.png|250px|thumb|right|Altaïr fighting Templar Sergeants and Captains.]]&lt;br /&gt;
Sergeants were middle-ranked soldiers, and were equipped with helmets and heavier armor. Crusaders wore chainmail, and the Saracens possessed medium lamellar armor.&lt;br /&gt;
&lt;br /&gt;
They could grab targets, and had a 50% chance of breaking a grab attack, as well as a 50% chance of countering or dodging a light attack. They also had a 25% chance of breaking defenses, but could not perform combo attacks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
Captains were the most powerful guards, with the exception of Templar Knights. Saracens wore Baidah helmets and heavy lamellar armor, while Crusaders wore chainmail, and varying knight helms.&lt;br /&gt;
&lt;br /&gt;
Guards at this rank were also able to grab, and had a 75% chance of breaking a grab attack, as well as countering or dodging a light attack. They also had a 50% chance of breaking defenses. If a successful heavy attack was delivered, they could perform a combo attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Militia====&lt;br /&gt;
[[File:Escape debt 2.png|thumb|250px|left|Three Militia guards cornering [[Egidio Troche]].]]&lt;br /&gt;
Militia were the lowest ranking guards, and wore very little armor. They also had the lowest morale, and were likely to flee a battle if they were losing.&lt;br /&gt;
&lt;br /&gt;
Militia could be found almost everywhere, and wielded a large variety of [[Swords and maces|medium-ranged weapons]]. They were not especially agile, but could climb up to the rooftops, albeit slowly, in order to pursue a target Assassin.&lt;br /&gt;
&lt;br /&gt;
Of the guard types, Militia were the only ones who could be fooled into picking up coins, should they be thrown as a distraction.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elite====&lt;br /&gt;
[[File:With Friends 8 v.png|thumb|250px|right|Ezio restrained by two Elites.]]&lt;br /&gt;
Elites were stronger than Militia, and wore a moderate amount of armor. They could withstand more damage, and were capable of dodging enemy attacks.&lt;br /&gt;
&lt;br /&gt;
They were also more courageous than Militia, but could still be forced to retreat, especially if their Leader (or a high-ranking specialized guard) should be killed near them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leader====&lt;br /&gt;
Leaders were the best fighters, and the most tenacious of all the regular guards. They wore slightly more armor than the Elites, and had distinct, full-faced helmets.&lt;br /&gt;
&lt;br /&gt;
They were resilient, and could withstand several attacks before they could be killed. They were also harder to disarm, as well as resistant to being grabbed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
[[File:Demilitarization 2.png|thumb|250px|left|[[Cesare Borgia]] speaking with his Captains.]]&lt;br /&gt;
Captains of the Renaissance were usually found leading contingents of lower-ranked soldiers. They fought similarly to Leaders, but were more heavily and intricately armored, with full feathered helms.&lt;br /&gt;
&lt;br /&gt;
Twelve [[Borgia Captains]] were particularly distinguished members of this rank, and led troops at each of Rome&#039;s twelve [[Borgia Towers]]. They were armored identically to other Captains, but wore white capes with the Borgia crest.&lt;br /&gt;
&lt;br /&gt;
Though most were courageous and skilled enough to counter most attacks, some were cowardly, and would flee into their tower should it be attacked, until the next guard patrol was posted.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Enlisted====&lt;br /&gt;
The basic guards within the British army and Continental army were their enlisted soldiers, who wore regular battle-dress. Enlisted soldiers in both armies were equipped with muskets with fixed bayonets and received training in forming firing lines. They were susceptible to counter kills, throws, stuns, disarms and secondary weapon kills.&lt;br /&gt;
&lt;br /&gt;
British Regulars  wore a bright red tunic with white leggings and a black tricorn hat, and some took to wearing scarves around their faces. Loyalist soldiers wore similar clothing but feutered an explorer&#039;s cap insted of a tricon, a backpack and black infantry boots. They had the ability to form a firing line quickly and efficiently and didn&#039;t run from battle due to the Army&#039;s severe discipline standards.&lt;br /&gt;
&lt;br /&gt;
American Regulars wore a blue battle-dress with a red accent down each lapel and a black tricorn hat. Patriors wore a white shirt and blue west together with a explorer&#039;s cap. Although they were equally well-trained, they did not have the same discipline as their British counterparts. They would run after a sufficient amount of their comrades fell or when their leader was slain.&lt;br /&gt;
&lt;br /&gt;
==Ranged types==&lt;br /&gt;
As most standard guards only had medium or short-ranged weapons, they were often supplemented by ranged guard types, who could attack from a distance. More types were added over time, with the advancement of weapon technology.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Archers====&lt;br /&gt;
{{Main|Archers}}&lt;br /&gt;
[[File:AC2 venice archer.jpeg|thumb|250px|right|Ezio pulling an archer from a rooftop in Venice.]]&lt;br /&gt;
Archers were guards armed with [[Bow|longbows]], who patrolled rooftops and watched for possible enemies below.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Outside of cities, they were posted on elevated watchtowers.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crusader Archers wore the same uniforms as the standard guards of their faction, though they also had white hoods.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; In the Renaissance, Archers were usually of the Elite rank, and wore the same uniform as their standard counterparts.&lt;br /&gt;
&lt;br /&gt;
Once provoked due to an enemy approaching within a meter or so, an archer would cease firing arrows, and draw his medium-ranged weapon, such as a sword or mace. Though accurate and deadly from a distance, Archers did not pose a serious threat in close combat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Crossbowmen====&lt;br /&gt;
{{Main|Crossbowmen}}&lt;br /&gt;
Similarly to Archers, Crossbowmen defended the rooftops or areas of interest, though the [[Crossbow]]s they wielded could be fired more quickly, and caused more damage.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; However, they did not completely replace Archers, as longbows were more accurate if used by a skilled guard.&amp;lt;ref name=&amp;quot;Project Legacy&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Archers, Crossbowmen had no melee weapon, and if their enemy drew too close, they would only back away and keep firing. They were also more vigilant, and possessed some [[Freerunning|free-running]] ability, which permitted them to more closely investigate intruders.&lt;br /&gt;
&lt;br /&gt;
In Rome, Crossbowmen could be distinguished by their striped berets and light armor.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arquebusiers====&lt;br /&gt;
{{Main|Arquebusiers}}&lt;br /&gt;
[[File:Vilified 11 v.png|thumb|250px|left|A line of arquebusiers.]]&lt;br /&gt;
The Arquebusiers (also called Gunmen or Riflemen) were [[Firearms|firearm]]-wielding soldiers who patrolled rooftops, protected high-value locations, and guarded important people.&lt;br /&gt;
&lt;br /&gt;
Though Arquebusiers did not have as great a range as Crossbowmen, what they lacked in distance, they made up for in power. Their shots dealt significant damage to both targets and enemy armor.&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, they wore heavy armor and full helmets, as well as belts of gunpowder and ammunition.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bombmen====&lt;br /&gt;
In Constantinople, Bombmen wielded [[thunder bombs]] and [[short blades]], and commonly guarded the rooftops in high traffic areas, such as the docks, arsenal, and harbor. They would also participate in the protection of [[Assassin Dens|Templar dens]], and would attack from the safety of reinforced sentry boxes.&lt;br /&gt;
&lt;br /&gt;
Byzantine Bombmen wore uniforms similar to Almogavars, though with longer red capes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Snipers====&lt;br /&gt;
In the Colonies, Snipers were almost always encountered on rooftops in groups of up to four and were stationed on recognizable wooden platforms that afforded them a clear view of their surroundings. They would use their muskets with fixed bayonets to fire upon any who trespassed on the rooftops or a target on the ground. While regular soldiers would have tricorn hats they would wear a frontier hat, otherwise they were identical to the regular enlisted soldiers.&lt;br /&gt;
&lt;br /&gt;
==Specialized types==&lt;br /&gt;
Certain high-ranking guards possessed unique qualities, usually granting them an advantage in combat through added speed, strength, or defense skills. They would often act as leaders for patrols of standard guards, and possessed uncommon weapons or armor.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Agiles====&lt;br /&gt;
{{Main|Agile guards}}&lt;br /&gt;
[[File:NVS 12.png|thumb|250px|right|An Agile fleeing from Ezio.]]&lt;br /&gt;
Agiles were lightly-armored, quick moving guards. They were one of the types capable of outrunning Assassins, and were also skilled free-runners. They more commonly fled to alert nearby guards, rather than face an enemy directly.&lt;br /&gt;
&lt;br /&gt;
During pursuits alongside other guards, Agiles would usually catch up to a target first and injure them with the short blades they wielded. In battle, they were very light on their feet and could dodge nearly all attacks. Agiles wore the least armor of any guard, with only a light leather chest guard, and metal helmet and spaulders. Due to their increased vulnerability, they were also the most cowardly of the specialized types.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Brutes====&lt;br /&gt;
{{Main|Brutes}}&lt;br /&gt;
[[File:LMS 9 v.png|thumb|250px|left|A Pazzi Brute blocking Ezio&#039;s path.]]&lt;br /&gt;
Brutes were the most heavily-armored guards during the Renaissance. They moved slowly due to the [[Heavy weapons|two-handed weapons]] they wielded, but compensated through resilience and power.&lt;br /&gt;
&lt;br /&gt;
They were not very vigilant, and could not normally distinguish Assassins from anyone else in a crowd. In guard patrols, they often acted as the leader, as they had the highest morale of any guard type, fleeing only if they were disarmed and could not obtain another weapon. Brutes could be easily seen from their large, reinforced armor and closed helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Brutes in Rome had more intricate armor than those in other cities, with designs worked into the metal.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Seekers====&lt;br /&gt;
{{Main|Seekers}}&lt;br /&gt;
[[File:Benvenuto 15.png|thumb|250px|right|Seekers arresting a merchant.]]&lt;br /&gt;
Seekers were guards who, as their name suggested, would search through [[Hiding spots|hiding places]], on the suspicion that an Assassin had taken refuge within one. They always wielded [[Long weapons|polearms]], such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Similarly to Brutes, they would lead patrols of guards, often halting the group to search any hiding spots they passed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In battle, they had the second highest morale to Brutes, and were skilled enough to resist most attacks and counters.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; They were slightly more heavily-armored than a standard guard, though less so than Brutes, wearing a combination of chainmail and plate armor, as well as distinctive feathered helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horsemen====&lt;br /&gt;
{{Main|Horsemen}}&lt;br /&gt;
[[File:Horsemen.jpg|thumb|250px|left|A horseman dueling Ezio.]]&lt;br /&gt;
Horsemen were mounted guards that possessed the ability to use a variety of weapons while on [[Horses|horseback]]. Their steeds allowed them to easily pursue targets, and strike preemptively.&lt;br /&gt;
&lt;br /&gt;
Though they were vulnerable to long-ranged weapons such as [[throwing knives]] and crossbows, they could be easily dealt with after being knocked from the saddle, either by tripping their horse, or striking them from horseback.&lt;br /&gt;
&lt;br /&gt;
Horsemen were equipped with both medium and long-ranged weapons, though none could wield polearms. They were armored similarly to Borgia Captains, albeit without the cape.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Almogavars====&lt;br /&gt;
{{Main|Almogavars}}&lt;br /&gt;
[[File:Curse of Romani 3.png|thumb|250px|right|Ezio aiming at a group of Almogavars.]]&lt;br /&gt;
Almogavars were heavily-armored Byzantine guards, who wielded two-handed axes. They were stationed in Byzantine-controlled districts of Constantinople, as well as in Derinkuyu during the Renaissance.&lt;br /&gt;
&lt;br /&gt;
Comparable to Brutes, they fought with heavy weapons, and were slower than all other enemies. Due to their thick armor, they were very resilient, and could not be killed with a single bullet or crossbow bolt. However, they possessed a profound weakness to the effects of [[datura bombs]]. Their armor was scaled, with fur and particularly large metal spaulders. They also wielded [[Almogavar Axe|unique axes]], with a pair of crescent-shaped blades.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Varangians====&lt;br /&gt;
{{Main|Varangians}}&lt;br /&gt;
Varangians were the Byzantine equivalent of Seekers, and were stationed in both Constantinople and Derinkuyu. They were very skilled in battle, and could deflect nearly all strikes and counterattacks. They wore heavy armor with short capes, as well as intricate winged helmets. They fought with halberds or spears, as well as short pistols.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
{{Main|Grenadiers}}&lt;br /&gt;
Grenadiers were specialized units in the British Army during the American Revolutionary War. They were roughly comparable to the Italian Brutes and Byzantine Almogavars, being slower than other soldiers, and fighting with heavy weapons and muskets. Grenadiers were recognizable by their narrow, tall headgear designed not to obstruct throwing of grenades. Their grenades and axes were capable of hitting their own allies and even killing them.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
{{Main|Officers}}&lt;br /&gt;
Officers in both armies led groups of other guards on patrols and were equipped with a sword and pistol. Whilst wielding their sword, they parried all of Connor&#039;s regular attacks, forcing him to either break their defense or disarm them first. They could also counter Connor&#039;s counter-kills even if disarmed, but were susceptible to throws, stuns, disarms and secondary weapon kills. If any horses were nearby, Officers would mount them and attempt to attack Connor on horseback, either by charging or firing their pistol. Officers could see through disguises and would search hiding spots. When patrolling alone, they would be accompanied by guard dogs, who would give away Connor&#039;s location if they got close enough.&lt;br /&gt;
&lt;br /&gt;
====Scouts====&lt;br /&gt;
Akin to the Agiles that served throughout the Renaissance, Scouts were fast-moving adversaries capable of free-running that wielded daggers, tomahawks and muskets. They were capable of pursuing Connor on the roofs. They would pursue any attackers that fled from battle, and could not be disarmed or have their defense broken. They were, however, susceptible to all other forms of counterattacks. In combat, they would attempt to flip over Connor&#039;s back and attack him from behind, similar to the &amp;quot;[[Hookblade|hook and run]]&amp;quot; maneuver used by the [[Turkish Assassins]].&lt;br /&gt;
&lt;br /&gt;
====Snitches====&lt;br /&gt;
Snitches would usually be seen in larger guard patrols carrying and playing a military drum. They would never fight with an attacker, choosing instead to flee the scene and bring reinforcements. If they could not flee, they would brandish a dagger, or they would instead cower until the attacker either left or neutralized them in one way or another. The British drummers could be seen wearing a ceremonial bearksin hat and red coat. The Continental Army equivalent would be seen wearing a yellow coat and similar headgear to a British drummer.&lt;br /&gt;
&lt;br /&gt;
Mercenaries&lt;br /&gt;
&lt;br /&gt;
Mercenaries were men who supported the templars. They can be found near the homestead and they are commonly seen in scripted missions, particularly Laid to Rest while Charles is making a speech, Connor gets captured by them.&lt;br /&gt;
&lt;br /&gt;
==Expert types==&lt;br /&gt;
Expert guards were high-ranking guards, who were the most skilled and well-equipped of their time. They often possessed several of the qualities of specialized guards, and were limited in number.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Templar Knights====&lt;br /&gt;
[[File:AC horseback charge.jpg|250px|thumb|right|Altaïr charging down a Templar Knight.]]&lt;br /&gt;
Templar Knights were particularly skilled Crusaders, and were stationed throughout the [[Kingdom]] and its cities. They would often position themselves with a wall or cliff to their back, to prevent them from being attacked from behind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly vigilant, and could identify an Assassin from a crowd almost immediately, subsequently attacking them. Other guards held the knights in high regard, and would always stand back should the Templar Knight engage in battle with an Assassin. They were similar to the Crusader Captains, but with unique armor. They wore chainmail and white surcoats with red crosses, as well as red lacquered great helms.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Papal Guards====&lt;br /&gt;
{{Main|Papal Guard}}&lt;br /&gt;
[[File:The Apple 5.png|thumb|250px|left|Two Papal Guards killing each other under the Apple&#039;s influence.]]&lt;br /&gt;
The Papal Guard were elite soldiers throughout the Renaissance and were commanded by the [[Papacy]], to serve and protect the pontiff during his tenure. They combined the best qualities of all the other specialized guards, being very powerful in battle, as well as quick on their feet.&lt;br /&gt;
&lt;br /&gt;
They wore intricate black and gold armor, as well as long dark capes, metal face masks and plumed helmets. They also wore crests painted on their chest guards, either displaying the crossed keys of the Papacy, or (in the 16th century) the red bull of the Borgia. Papal guards could use a wide variety of weapons, including long or heavy ones, though they most commonly [[Dual-wielding|dual-wielded]] a pistol alongside a medium weapon.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Janissaries====&lt;br /&gt;
{{Main|Janissaries}}&lt;br /&gt;
[[File:TAG 4.png|thumb|250px|right|A pair of Janissaries harassing a merchant.]]&lt;br /&gt;
Janissaries were highly-trained soldiers, and the elite of the Ottoman Empire, serving as the private guards to the Sultan. Similarly to the Papal Guard, they encompassed all the skills of the specialized guards.&lt;br /&gt;
&lt;br /&gt;
Their uniforms consisted of colorful robes with embroidered patterns, as well as black headdresses and metal face masks. They all wielded [[Janissary Kijil|unique kijils]], as well as short pistols for long-ranged attacks.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Jäger====&lt;br /&gt;
{{Main|Jäger}}&lt;br /&gt;
&#039;&#039;&#039;Jäger&#039;&#039;&#039;, also colloquially referred to as &#039;&#039;&#039;Hessians&#039;&#039;&#039;, were a detachment of German troops that were contracted by the British to fight in the American Revolutionary War. However, they operated independently of most British protocols.&lt;br /&gt;
&lt;br /&gt;
Jäger specialised in deep forest and wilderness combat, tactics and reconnaissance, as well as unconventional warfare. As such, they were regarded as an elite scouting unit, used for surveying an area ahead of a body of troops or leading the way on the front lines.&lt;br /&gt;
&lt;br /&gt;
The Jäger gained a fierce reputation as fearsome warriors and reliable, disciplined troops, and they were well respected within the ranks of the British Army. Like the other expert archetypes, Jägers combined the aspects of the basic archetypes. They patrolled in search of Connor, wielded a sword and pistol, and could fight on horseback, like Officers. In combat, they were immune to direct attacks and would occasionally throw grenades, similar to the Grenadiers. While in pursuit, they could easily catch up to Connor, being the one of the only archetypes to do so along with Scouts.&lt;br /&gt;
&lt;br /&gt;
There were two types of Jägers located in Colonial America during the [[American Revolutionary War]], Loyalist Jägers found within the [[British Army]] and Patriot Jägers found within the [[Continental Army]].&lt;br /&gt;
&lt;br /&gt;
J&amp;lt;span style=&amp;quot;font-size:14px;&amp;quot;&amp;gt;ägers appear the most when Connor&#039;s notoriety level is at 3. There are challenges that demand you kill 10 J&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:14px;&amp;quot;&amp;gt;ägers after you reach notoriety level 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
*British Jägers wore a blue coat with red trim, black boots and a tricorn hat with a red feather.&lt;br /&gt;
*American Jägers wore a green coat with gold trim, black boots, and a Tarleton with black horse hair trim.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
{{GalleryBox|Guards}}&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, the taunts Ezio said to Brutes were different from those he said to the other guards, mainly insulting them about their weight, as they were bulkier in stature.&lt;br /&gt;
*In the memory &amp;quot;[[Clothes Make The Man]]&amp;quot;, [[Ugo]] told Ezio that the thieves were to impersonate the archers. Yet in the next memory, &amp;quot;[[Everything Must Go]]&amp;quot;, after Ezio killed the archers on the rooftops, the thieves wore the armor of captain guards instead of archer armor.&lt;br /&gt;
*In the memory &amp;quot;[[Infrequent Flier]]&amp;quot;, a Brute and a Seeker could be seen stationed on a rooftop, despite being the only guards who could not climb or free-run.&lt;br /&gt;
*In the memory &amp;quot;[[Play Along]]&amp;quot;, Ezio assassinated an Agile so he could disguise himself as a guard, but instead of having an Agile&#039;s outfit, he wore the outfit of a Leader guard.&lt;br /&gt;
&lt;br /&gt;
;Others&lt;br /&gt;
*Several other guard types were present only in &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;, such as Shield Guards, Duelists, and unnamed robed guards wielding maces.&lt;br /&gt;
*In the memory &amp;quot;[[French Kiss]]&amp;quot;, Ezio killed twenty French guards of different archetypes to acquire their armor. However, in the following memories, Bartolomeo&#039;s mercenaries were equipped with only Leader armor, while Ezio wore armor similar to a Borgia Captain&#039;s.&lt;br /&gt;
**Additionally, though Ezio&#039;s Captain armor during the memory was in French colors, no such French guard could ever be encountered.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, an extremely rare glitch could occur with a group of four guards. They would stand in place and would not pay any attention to Ezio, even if he killed someone nearby. He was free to attack them, in which case an execution would be performed, but it would not kill them, leaving them to simply stand up again.&lt;br /&gt;
*In PlayStation Home, the design of a Seeker could be purchased for an avatar, which also came with a spear. Similarly, on Xbox Live, it was possible to purchase the outfit of an Agile guard.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{ACIV}}&lt;br /&gt;
[[Category:Guards| ]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487312</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487312"/>
		<updated>2013-03-12T04:00:07Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Grenadiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
[[File:AC2 guard types.jpg|thumb|250px|Five guard types: the Agile, Archer, Brute, Militia, and Seeker.]]&lt;br /&gt;
&#039;&#039;&#039;Guards&#039;&#039;&#039; were members of either a local militia, or an organized military force. They were usually assigned to defend or control access to locations of interest, or protect certain individuals.&lt;br /&gt;
&lt;br /&gt;
The colors and styles of their uniforms varied over time, as well as denoted their military rank, allegiance, and combat specialization.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
[[File:BoA 4.png|thumb|250px|thumb|right|[[Altaïr Ibn-La&#039;Ahad]] fighting several of King Richard&#039;s men.]]&lt;br /&gt;
During the [[Third Crusade]], soldiers wore the armor and colors of either [[Saracens]] or [[Crusaders]], with the latter subdivided into the personal guards of King [[Richard I of England]], or the Knights [[Templars|Templar]], [[Knights Hospitalier|Hospitalier]], and [[Knights Teutonic|Teutonic]].&lt;br /&gt;
&lt;br /&gt;
Saracens spoke Turkish or Arabic, while Crusaders spoke mostly English, with some Captains and Sergeants speaking French or German. Templar Knights, however, spoke all of the dialects.&lt;br /&gt;
&lt;br /&gt;
Saracens wore {{Wiki|Lamellar armour|lamellar armor}}, and either {{Wiki|Spangenhelm|spangenhelms}} or turbans. All Crusaders wore surcoats and chainmail, while some also wore spangenhelms or {{Wiki|Great helm|great helms}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Talal Assassination 3.png|250px|left|thumb|Altaïr fighting Talal&#039;s personal guard.]]&lt;br /&gt;
The colors of Crusader surcoats differed with their affiliation, with King Richard&#039;s personal guard wearing red and white, Templars wearing white with red crosses, Hospitaliers wearing black with white crosses, and Teutonics wearing white with black crosses.&lt;br /&gt;
&lt;br /&gt;
Guards for several smaller factions or individuals possessed their own uniforms as well, such as the black, gold-striped clothes of [[Talal]]&#039;s men, or the short white robes and gray-hoods of the guards of [[Masyaf]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Renaissance===&lt;br /&gt;
Throughout the [[Renaissance]], multiple factions of guards existed, as they were affiliated to either individual cities or people instead of armies. They bore unique colors, often along with the family or city crest.&lt;br /&gt;
&lt;br /&gt;
[[File:NVS 5.png|thumb|250px|right|Four Pazzi guards.]]&lt;br /&gt;
Guards for the [[House of Pazzi]] wore black caps, red sleeves with gold streaks, and the crest of the Pazzi. They could only be found in [[Florence]] and [[Tuscany]], during the height of the family&#039;s influence, until the end of the [[Pazzi Conspiracy|Pazzi conspiracy]].&lt;br /&gt;
&lt;br /&gt;
Guards serving the [[House of Medici]] wore dark yellow caps, yellow and white striped sleeves, black armor plates, and the crest of the Medici. They were notably seen during the repression of the Pazzi Conspiracy in Florence, as well as in [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
Guards of the [[House of Borgia]] wore dark red caps, black sleeves with dark red streaks, and the crest of the Borgia. They often accompanied [[Rodrigo Borgia]], and could also be found in [[Romagna]] during the Templar meeting, in the [[Cannaregio District]] of [[Venice]],&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; or in Florence during the [[Bonfire of the Vanities]]. They were also charged with guarding the [[banks]] housing the [[Codex]] pages.&lt;br /&gt;
&lt;br /&gt;
[[File:Florentine Fiasco 1.png|thumb|250px|left|[[Ezio Auditore da Firenze]] bypassing a line of Savonarola&#039;s guards.]]&lt;br /&gt;
Guards of [[Girolamo Savonarola]] wore black caps, sleeves, and armor plates. Instead of a coats of arms, they bore a small portrait of Savonarola himself, with three red beams shining down upon him. They were notably seen in Florence during the Bonfire of the Vanities, often repressing the Borgia guards attempting to take the [[Ezio&#039;s Apple of Eden|Apple of Eden]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guards serving the city of [[Forlì]] wore dark green caps and sleeves, as well as the coat of arms of said city.&lt;br /&gt;
&lt;br /&gt;
The guards who served the city of Venice wore blue caps and sleeves, with gold armor plates bearing the coat of arms of the Italian city. The quality of their armor was significantly better than that of their counterparts in other cities, protecting them from much damage.&lt;br /&gt;
&lt;br /&gt;
Those who served the [[Vaticano District|Vatican]] wore white caps, red and white sleeves, and the coat of arms of the city of [[Rome]]. Similarly to Venetian guards, their armor was more resilient than most.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gatekeeper 2.png|thumb|250px|right|A contingent of French soldiers.]]&lt;br /&gt;
Guards and soldiers of [[France]] wore dark blue and white. They were commonly seen in Rome after the alliance of [[Cesare Borgia]] and the French general [[Octavian de Valois]].&lt;br /&gt;
&lt;br /&gt;
At that time, French soldiers were stationed in either the main camp in [[Castra Praetoria]], or in military guard posts throughout the [[Campagna District]] of Rome. They remained in the city throughout [[Liberation of Rome|its liberation]], often fighting the [[mercenaries]] of the [[Assassins|Assassin]] condottiero, [[Bartolomeo d&#039;Alviano]].&lt;br /&gt;
&lt;br /&gt;
Guards from the town of [[Viana]] in Spain wore yellowish-green armor. They notably participated in the [[Siege of Viana]], as they defended [[Viana Castle]] from King [[John III of Navarre|John III]]&#039;s invading Navarre troops, who wore red uniforms with yellow accents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fourth part 3.png|thumb|250px|left|Ottomans guarding the docks.]]&lt;br /&gt;
[[Constantinople]] in the Renaissance was divided into two distinct factions, the ruling [[Ottoman Empire|Ottomans]], and the remnants of the ancient [[Byzantines|Byzantine Empire]].&lt;br /&gt;
&lt;br /&gt;
Though Constantinople was held and controlled by the former, guards of the latter constantly fought for control. The region of [[Derinkuyu|Cappadocia]], particularly [[Derinkuyu]], remained in Byzantine hands.&lt;br /&gt;
&lt;br /&gt;
Ottoman guards wore green uniforms with red accents, while Byzantines wore small gray capes, and dark red and white uniforms. The Byzantine guards also distinctly wore the black eagle crest of the Byzantine Empire&#039;s [[Manuel Palaiologos|Palaiologos]] Dynasty.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Age===&lt;br /&gt;
During the Industrial age, Guards were either aligned with the [[British Army]] or [[Continental Army]]. [[Firearms]] also became the mainstay of most western armies. All soldiers were armed with flintlock muskets or pistols. British regulars and militia were easily denoted by their bright red uniforms. The British army also employed Hessian mercenaries such as the Jäger. German soldiers could be distinguished from their British counterparts by their green uniforms with red accents. Patriot soldiers wore mostly blue uniforms, except for Continental Grenadiers, who wore a khaki colored dress.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Regular====&lt;br /&gt;
Regular guards were the most common, but lightest equipped of the guard ranks. Regular Crusader guards did not have helmets, and only wore leather armor, while Saracen ones wore turbans, and light lamellar armor.&lt;br /&gt;
&lt;br /&gt;
In combat, they were not skilled enough to grab, counterattack, or perform a combo. They could only deflect attacks, with a 25% chance of dodging a light attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sergeant====&lt;br /&gt;
[[File:BoA 9.png|250px|thumb|right|Altaïr fighting Templar Sergeants and Captains.]]&lt;br /&gt;
Sergeants were middle-ranked soldiers, and were equipped with helmets and heavier armor. Crusaders wore chainmail, and the Saracens possessed medium lamellar armor.&lt;br /&gt;
&lt;br /&gt;
They could grab targets, and had a 50% chance of breaking a grab attack, as well as a 50% chance of countering or dodging a light attack. They also had a 25% chance of breaking defenses, but could not perform combo attacks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
Captains were the most powerful guards, with the exception of Templar Knights. Saracens wore Baidah helmets and heavy lamellar armor, while Crusaders wore chainmail, and varying knight helms.&lt;br /&gt;
&lt;br /&gt;
Guards at this rank were also able to grab, and had a 75% chance of breaking a grab attack, as well as countering or dodging a light attack. They also had a 50% chance of breaking defenses. If a successful heavy attack was delivered, they could perform a combo attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Militia====&lt;br /&gt;
[[File:Escape debt 2.png|thumb|250px|left|Three Militia guards cornering [[Egidio Troche]].]]&lt;br /&gt;
Militia were the lowest ranking guards, and wore very little armor. They also had the lowest morale, and were likely to flee a battle if they were losing.&lt;br /&gt;
&lt;br /&gt;
Militia could be found almost everywhere, and wielded a large variety of [[Swords and maces|medium-ranged weapons]]. They were not especially agile, but could climb up to the rooftops, albeit slowly, in order to pursue a target Assassin.&lt;br /&gt;
&lt;br /&gt;
Of the guard types, Militia were the only ones who could be fooled into picking up coins, should they be thrown as a distraction.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elite====&lt;br /&gt;
[[File:With Friends 8 v.png|thumb|250px|right|Ezio restrained by two Elites.]]&lt;br /&gt;
Elites were stronger than Militia, and wore a moderate amount of armor. They could withstand more damage, and were capable of dodging enemy attacks.&lt;br /&gt;
&lt;br /&gt;
They were also more courageous than Militia, but could still be forced to retreat, especially if their Leader (or a high-ranking specialized guard) should be killed near them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leader====&lt;br /&gt;
Leaders were the best fighters, and the most tenacious of all the regular guards. They wore slightly more armor than the Elites, and had distinct, full-faced helmets.&lt;br /&gt;
&lt;br /&gt;
They were resilient, and could withstand several attacks before they could be killed. They were also harder to disarm, as well as resistant to being grabbed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
[[File:Demilitarization 2.png|thumb|250px|left|[[Cesare Borgia]] speaking with his Captains.]]&lt;br /&gt;
Captains of the Renaissance were usually found leading contingents of lower-ranked soldiers. They fought similarly to Leaders, but were more heavily and intricately armored, with full feathered helms.&lt;br /&gt;
&lt;br /&gt;
Twelve [[Borgia Captains]] were particularly distinguished members of this rank, and led troops at each of Rome&#039;s twelve [[Borgia Towers]]. They were armored identically to other Captains, but wore white capes with the Borgia crest.&lt;br /&gt;
&lt;br /&gt;
Though most were courageous and skilled enough to counter most attacks, some were cowardly, and would flee into their tower should it be attacked, until the next guard patrol was posted.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Enlisted====&lt;br /&gt;
The basic guards within the British army and Continental army were their enlisted soldiers, who wore regular battle-dress. Enlisted soldiers in both armies were equipped with muskets with fixed bayonets and received training in forming firing lines. They were susceptible to counter kills, throws, stuns, disarms and secondary weapon kills.&lt;br /&gt;
&lt;br /&gt;
British Regulars  wore a bright red tunic with white leggings and a black tricorn hat, and some took to wearing scarves around their faces. Loyalist soldiers wore similar clothing but feutered an explorer&#039;s cap insted of a tricon, a backpack and black infantry boots. They had the ability to form a firing line quickly and efficiently and didn&#039;t run from battle due to the Army&#039;s severe discipline standards.&lt;br /&gt;
&lt;br /&gt;
American Regulars wore a blue battle-dress with a red accent down each lapel and a black tricorn hat. Patriors wore a white shirt and blue west together with a explorer&#039;s cap. Although they were equally well-trained, they did not have the same discipline as their British counterparts. They would run after a sufficient amount of their comrades fell or when their leader was slain.&lt;br /&gt;
&lt;br /&gt;
==Ranged types==&lt;br /&gt;
As most standard guards only had medium or short-ranged weapons, they were often supplemented by ranged guard types, who could attack from a distance. More types were added over time, with the advancement of weapon technology.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Archers====&lt;br /&gt;
{{Main|Archers}}&lt;br /&gt;
[[File:AC2 venice archer.jpeg|thumb|250px|right|Ezio pulling an archer from a rooftop in Venice.]]&lt;br /&gt;
Archers were guards armed with [[Bow|longbows]], who patrolled rooftops and watched for possible enemies below.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Outside of cities, they were posted on elevated watchtowers.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crusader Archers wore the same uniforms as the standard guards of their faction, though they also had white hoods.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; In the Renaissance, Archers were usually of the Elite rank, and wore the same uniform as their standard counterparts.&lt;br /&gt;
&lt;br /&gt;
Once provoked due to an enemy approaching within a meter or so, an archer would cease firing arrows, and draw his medium-ranged weapon, such as a sword or mace. Though accurate and deadly from a distance, Archers did not pose a serious threat in close combat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Crossbowmen====&lt;br /&gt;
{{Main|Crossbowmen}}&lt;br /&gt;
Similarly to Archers, Crossbowmen defended the rooftops or areas of interest, though the [[Crossbow]]s they wielded could be fired more quickly, and caused more damage.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; However, they did not completely replace Archers, as longbows were more accurate if used by a skilled guard.&amp;lt;ref name=&amp;quot;Project Legacy&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Archers, Crossbowmen had no melee weapon, and if their enemy drew too close, they would only back away and keep firing. They were also more vigilant, and possessed some [[Freerunning|free-running]] ability, which permitted them to more closely investigate intruders.&lt;br /&gt;
&lt;br /&gt;
In Rome, Crossbowmen could be distinguished by their striped berets and light armor.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arquebusiers====&lt;br /&gt;
{{Main|Arquebusiers}}&lt;br /&gt;
[[File:Vilified 11 v.png|thumb|250px|left|A line of arquebusiers.]]&lt;br /&gt;
The Arquebusiers (also called Gunmen or Riflemen) were [[Firearms|firearm]]-wielding soldiers who patrolled rooftops, protected high-value locations, and guarded important people.&lt;br /&gt;
&lt;br /&gt;
Though Arquebusiers did not have as great a range as Crossbowmen, what they lacked in distance, they made up for in power. Their shots dealt significant damage to both targets and enemy armor.&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, they wore heavy armor and full helmets, as well as belts of gunpowder and ammunition.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bombmen====&lt;br /&gt;
In Constantinople, Bombmen wielded [[thunder bombs]] and [[short blades]], and commonly guarded the rooftops in high traffic areas, such as the docks, arsenal, and harbor. They would also participate in the protection of [[Assassin Dens|Templar dens]], and would attack from the safety of reinforced sentry boxes.&lt;br /&gt;
&lt;br /&gt;
Byzantine Bombmen wore uniforms similar to Almogavars, though with longer red capes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Snipers====&lt;br /&gt;
In the Colonies, Snipers were almost always encountered on rooftops in groups of up to four and were stationed on recognizable wooden platforms that afforded them a clear view of their surroundings. They would use their muskets with fixed bayonets to fire upon any who trespassed on the rooftops or a target on the ground. While regular soldiers would have tricorn hats they would wear a frontier hat, otherwise they were identical to the regular enlisted soldiers.&lt;br /&gt;
&lt;br /&gt;
==Specialized types==&lt;br /&gt;
Certain high-ranking guards possessed unique qualities, usually granting them an advantage in combat through added speed, strength, or defense skills. They would often act as leaders for patrols of standard guards, and possessed uncommon weapons or armor.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Agiles====&lt;br /&gt;
{{Main|Agile guards}}&lt;br /&gt;
[[File:NVS 12.png|thumb|250px|right|An Agile fleeing from Ezio.]]&lt;br /&gt;
Agiles were lightly-armored, quick moving guards. They were one of the types capable of outrunning Assassins, and were also skilled free-runners. They more commonly fled to alert nearby guards, rather than face an enemy directly.&lt;br /&gt;
&lt;br /&gt;
During pursuits alongside other guards, Agiles would usually catch up to a target first and injure them with the short blades they wielded. In battle, they were very light on their feet and could dodge nearly all attacks. Agiles wore the least armor of any guard, with only a light leather chest guard, and metal helmet and spaulders. Due to their increased vulnerability, they were also the most cowardly of the specialized types.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Brutes====&lt;br /&gt;
{{Main|Brutes}}&lt;br /&gt;
[[File:LMS 9 v.png|thumb|250px|left|A Pazzi Brute blocking Ezio&#039;s path.]]&lt;br /&gt;
Brutes were the most heavily-armored guards during the Renaissance. They moved slowly due to the [[Heavy weapons|two-handed weapons]] they wielded, but compensated through resilience and power.&lt;br /&gt;
&lt;br /&gt;
They were not very vigilant, and could not normally distinguish Assassins from anyone else in a crowd. In guard patrols, they often acted as the leader, as they had the highest morale of any guard type, fleeing only if they were disarmed and could not obtain another weapon. Brutes could be easily seen from their large, reinforced armor and closed helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Brutes in Rome had more intricate armor than those in other cities, with designs worked into the metal.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Seekers====&lt;br /&gt;
{{Main|Seekers}}&lt;br /&gt;
[[File:Benvenuto 15.png|thumb|250px|right|Seekers arresting a merchant.]]&lt;br /&gt;
Seekers were guards who, as their name suggested, would search through [[Hiding spots|hiding places]], on the suspicion that an Assassin had taken refuge within one. They always wielded [[Long weapons|polearms]], such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Similarly to Brutes, they would lead patrols of guards, often halting the group to search any hiding spots they passed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In battle, they had the second highest morale to Brutes, and were skilled enough to resist most attacks and counters.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; They were slightly more heavily-armored than a standard guard, though less so than Brutes, wearing a combination of chainmail and plate armor, as well as distinctive feathered helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horsemen====&lt;br /&gt;
{{Main|Horsemen}}&lt;br /&gt;
[[File:Horsemen.jpg|thumb|250px|left|A horseman dueling Ezio.]]&lt;br /&gt;
Horsemen were mounted guards that possessed the ability to use a variety of weapons while on [[Horses|horseback]]. Their steeds allowed them to easily pursue targets, and strike preemptively.&lt;br /&gt;
&lt;br /&gt;
Though they were vulnerable to long-ranged weapons such as [[throwing knives]] and crossbows, they could be easily dealt with after being knocked from the saddle, either by tripping their horse, or striking them from horseback.&lt;br /&gt;
&lt;br /&gt;
Horsemen were equipped with both medium and long-ranged weapons, though none could wield polearms. They were armored similarly to Borgia Captains, albeit without the cape.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Almogavars====&lt;br /&gt;
{{Main|Almogavars}}&lt;br /&gt;
[[File:Curse of Romani 3.png|thumb|250px|right|Ezio aiming at a group of Almogavars.]]&lt;br /&gt;
Almogavars were heavily-armored Byzantine guards, who wielded two-handed axes. They were stationed in Byzantine-controlled districts of Constantinople, as well as in Derinkuyu during the Renaissance.&lt;br /&gt;
&lt;br /&gt;
Comparable to Brutes, they fought with heavy weapons, and were slower than all other enemies. Due to their thick armor, they were very resilient, and could not be killed with a single bullet or crossbow bolt. However, they possessed a profound weakness to the effects of [[datura bombs]]. Their armor was scaled, with fur and particularly large metal spaulders. They also wielded [[Almogavar Axe|unique axes]], with a pair of crescent-shaped blades.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Varangians====&lt;br /&gt;
{{Main|Varangians}}&lt;br /&gt;
Varangians were the Byzantine equivalent of Seekers, and were stationed in both Constantinople and Derinkuyu. They were very skilled in battle, and could deflect nearly all strikes and counterattacks. They wore heavy armor with short capes, as well as intricate winged helmets. They fought with halberds or spears, as well as short pistols.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
{{Main|Grenadiers}}&lt;br /&gt;
Grenadiers were specialized units in the British Army during the American Revolutionary War. They were roughly comparable to the Italian Brutes and Byzantine Almogavars, being slower than other soldiers, and fighting with heavy weapons and muskets. Grenadiers were recognizable by their narrow, tall headgear designed not to obstruct throwing of grenades. Their grenades and axes were capable of hitting their own allies and even killing them.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
{{Main|Officers}}&lt;br /&gt;
Officers in both armies led groups of other guards on patrols and were equipped with a sword and pistol. Whilst wielding their sword, they parried all of Connor&#039;s regular attacks, forcing him to either break their defense or disarm them first. They could also counter Connor&#039;s counter-kills even if disarmed, but were susceptible to throws, stuns, disarms and secondary weapon kills. If any horses were nearby, Officers would mount them and attempt to attack Connor on horseback, either by charging or firing their pistol. Officers could see through disguises and would search hiding spots. When patrolling alone, they would be accompanied by guard dogs, who would give away Connor&#039;s location if they got close enough.&lt;br /&gt;
&lt;br /&gt;
====Scouts====&lt;br /&gt;
Akin to the Agiles that served throughout the Renaissance, Scouts were fast-moving adversaries capable of free-running that wielded daggers, tomahawks and muskets. They were capable of pursuing Connor on the roofs. They would pursue any attackers that fled from battle, and could not be disarmed or have their defense broken. They were, however, susceptible to all other forms of counterattacks. In combat, they would attempt to flip over Connor&#039;s back and attack him from behind, similar to the &amp;quot;[[Hookblade|hook and run]]&amp;quot; maneuver used by the [[Turkish Assassins]].&lt;br /&gt;
&lt;br /&gt;
====Snitches====&lt;br /&gt;
Snitches would usually be seen in larger guard patrols carrying and playing a military drum. They would never fight with an attacker, choosing instead to flee the scene and bring reinforcements. If they could not flee, they would brandish a dagger, or they would instead cower until the attacker either left or neutralized them in one way or another. The British drummers could be seen wearing a ceremonial bearksin hat and red coat. The Continental Army equivalent would be seen wearing a yellow coat and similar headgear to a British drummer.&lt;br /&gt;
&lt;br /&gt;
Mercenaries&lt;br /&gt;
&lt;br /&gt;
Mercenaries were men who supported the templars. They can be found near the homestead and they are commonly seen in scripted missions, particularly Laid to Rest while Charles is making a speech, Connor gets captured by them.&lt;br /&gt;
&lt;br /&gt;
==Expert types==&lt;br /&gt;
Expert guards were high-ranking guards, who were the most skilled and well-equipped of their time. They often possessed several of the qualities of specialized guards, and were limited in number.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Templar Knights====&lt;br /&gt;
[[File:AC horseback charge.jpg|250px|thumb|right|Altaïr charging down a Templar Knight.]]&lt;br /&gt;
Templar Knights were particularly skilled Crusaders, and were stationed throughout the [[Kingdom]] and its cities. They would often position themselves with a wall or cliff to their back, to prevent them from being attacked from behind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly vigilant, and could identify an Assassin from a crowd almost immediately, subsequently attacking them. Other guards held the knights in high regard, and would always stand back should the Templar Knight engage in battle with an Assassin. They were similar to the Crusader Captains, but with unique armor. They wore chainmail and white surcoats with red crosses, as well as red lacquered great helms.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Papal Guards====&lt;br /&gt;
{{Main|Papal Guard}}&lt;br /&gt;
[[File:The Apple 5.png|thumb|250px|left|Two Papal Guards killing each other under the Apple&#039;s influence.]]&lt;br /&gt;
The Papal Guard were elite soldiers throughout the Renaissance and were commanded by the [[Papacy]], to serve and protect the pontiff during his tenure. They combined the best qualities of all the other specialized guards, being very powerful in battle, as well as quick on their feet.&lt;br /&gt;
&lt;br /&gt;
They wore intricate black and gold armor, as well as long dark capes, metal face masks and plumed helmets. They also wore crests painted on their chest guards, either displaying the crossed keys of the Papacy, or (in the 16th century) the red bull of the Borgia. Papal guards could use a wide variety of weapons, including long or heavy ones, though they most commonly [[Dual-wielding|dual-wielded]] a pistol alongside a medium weapon.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Janissaries====&lt;br /&gt;
{{Main|Janissaries}}&lt;br /&gt;
[[File:TAG 4.png|thumb|250px|right|A pair of Janissaries harassing a merchant.]]&lt;br /&gt;
Janissaries were highly-trained soldiers, and the elite of the Ottoman Empire, serving as the private guards to the Sultan. Similarly to the Papal Guard, they encompassed all the skills of the specialized guards.&lt;br /&gt;
&lt;br /&gt;
Their uniforms consisted of colorful robes with embroidered patterns, as well as black headdresses and metal face masks. They all wielded [[Janissary Kijil|unique kijils]], as well as short pistols for long-ranged attacks.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Jäger====&lt;br /&gt;
{{Main|Jäger}}&lt;br /&gt;
&#039;&#039;&#039;Jäger&#039;&#039;&#039;, also colloquially referred to as &#039;&#039;&#039;Hessians&#039;&#039;&#039;, were a detachment of German troops that were contracted by the British to fight in the American Revolutionary War. However, they operated independently of most British protocols.&lt;br /&gt;
&lt;br /&gt;
Jäger specialised in deep forest and wilderness combat, tactics and reconnaissance, as well as unconventional warfare. As such, they were regarded as an elite scouting unit, used for surveying an area ahead of a body of troops or leading the way on the front lines.&lt;br /&gt;
&lt;br /&gt;
The Jäger gained a fierce reputation as fearsome warriors and reliable, disciplined troops, and they were well respected within the ranks of the British Army. Like the other expert archetypes, Jägers combined the aspects of the basic archetypes. They patrolled in search of Connor, wielded a sword and pistol, and could fight on horseback, like Officers. In combat, they were immune to direct attacks and would occasionally throw grenades, similar to the Grenadiers. While in pursuit, they could easily catch up to Connor, being the one of the only archetypes to do so along with Scouts.&lt;br /&gt;
&lt;br /&gt;
There were two types of Jägers located in Colonial America during the [[American Revolutionary War]], Loyalist Jägers found within the [[British Army]] and Patriot Jägers found within the [[Continental Army]].&lt;br /&gt;
*British Jägers wore a blue coat with red trim, black boots and a tricorn hat with a red feather.&lt;br /&gt;
*American Jägers wore a green coat with gold trim, black boots, and a Tarleton with black horse hair trim.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
{{GalleryBox|Guards}}&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, the taunts Ezio said to Brutes were different from those he said to the other guards, mainly insulting them about their weight, as they were bulkier in stature.&lt;br /&gt;
*In the memory &amp;quot;[[Clothes Make The Man]]&amp;quot;, [[Ugo]] told Ezio that the thieves were to impersonate the archers. Yet in the next memory, &amp;quot;[[Everything Must Go]]&amp;quot;, after Ezio killed the archers on the rooftops, the thieves wore the armor of captain guards instead of archer armor.&lt;br /&gt;
*In the memory &amp;quot;[[Infrequent Flier]]&amp;quot;, a Brute and a Seeker could be seen stationed on a rooftop, despite being the only guards who could not climb or free-run.&lt;br /&gt;
*In the memory &amp;quot;[[Play Along]]&amp;quot;, Ezio assassinated an Agile so he could disguise himself as a guard, but instead of having an Agile&#039;s outfit, he wore the outfit of a Leader guard.&lt;br /&gt;
&lt;br /&gt;
;Others&lt;br /&gt;
*Several other guard types were present only in &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;, such as Shield Guards, Duelists, and unnamed robed guards wielding maces.&lt;br /&gt;
*In the memory &amp;quot;[[French Kiss]]&amp;quot;, Ezio killed twenty French guards of different archetypes to acquire their armor. However, in the following memories, Bartolomeo&#039;s mercenaries were equipped with only Leader armor, while Ezio wore armor similar to a Borgia Captain&#039;s.&lt;br /&gt;
**Additionally, though Ezio&#039;s Captain armor during the memory was in French colors, no such French guard could ever be encountered.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, an extremely rare glitch could occur with a group of four guards. They would stand in place and would not pay any attention to Ezio, even if he killed someone nearby. He was free to attack them, in which case an execution would be performed, but it would not kill them, leaving them to simply stand up again.&lt;br /&gt;
*In PlayStation Home, the design of a Seeker could be purchased for an avatar, which also came with a spear. Similarly, on Xbox Live, it was possible to purchase the outfit of an Agile guard.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{ACIV}}&lt;br /&gt;
[[Category:Guards| ]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487311</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Soldier&amp;diff=487311"/>
		<updated>2013-03-12T03:59:07Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Scouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
[[File:AC2 guard types.jpg|thumb|250px|Five guard types: the Agile, Archer, Brute, Militia, and Seeker.]]&lt;br /&gt;
&#039;&#039;&#039;Guards&#039;&#039;&#039; were members of either a local militia, or an organized military force. They were usually assigned to defend or control access to locations of interest, or protect certain individuals.&lt;br /&gt;
&lt;br /&gt;
The colors and styles of their uniforms varied over time, as well as denoted their military rank, allegiance, and combat specialization.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
[[File:BoA 4.png|thumb|250px|thumb|right|[[Altaïr Ibn-La&#039;Ahad]] fighting several of King Richard&#039;s men.]]&lt;br /&gt;
During the [[Third Crusade]], soldiers wore the armor and colors of either [[Saracens]] or [[Crusaders]], with the latter subdivided into the personal guards of King [[Richard I of England]], or the Knights [[Templars|Templar]], [[Knights Hospitalier|Hospitalier]], and [[Knights Teutonic|Teutonic]].&lt;br /&gt;
&lt;br /&gt;
Saracens spoke Turkish or Arabic, while Crusaders spoke mostly English, with some Captains and Sergeants speaking French or German. Templar Knights, however, spoke all of the dialects.&lt;br /&gt;
&lt;br /&gt;
Saracens wore {{Wiki|Lamellar armour|lamellar armor}}, and either {{Wiki|Spangenhelm|spangenhelms}} or turbans. All Crusaders wore surcoats and chainmail, while some also wore spangenhelms or {{Wiki|Great helm|great helms}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Talal Assassination 3.png|250px|left|thumb|Altaïr fighting Talal&#039;s personal guard.]]&lt;br /&gt;
The colors of Crusader surcoats differed with their affiliation, with King Richard&#039;s personal guard wearing red and white, Templars wearing white with red crosses, Hospitaliers wearing black with white crosses, and Teutonics wearing white with black crosses.&lt;br /&gt;
&lt;br /&gt;
Guards for several smaller factions or individuals possessed their own uniforms as well, such as the black, gold-striped clothes of [[Talal]]&#039;s men, or the short white robes and gray-hoods of the guards of [[Masyaf]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
===Renaissance===&lt;br /&gt;
Throughout the [[Renaissance]], multiple factions of guards existed, as they were affiliated to either individual cities or people instead of armies. They bore unique colors, often along with the family or city crest.&lt;br /&gt;
&lt;br /&gt;
[[File:NVS 5.png|thumb|250px|right|Four Pazzi guards.]]&lt;br /&gt;
Guards for the [[House of Pazzi]] wore black caps, red sleeves with gold streaks, and the crest of the Pazzi. They could only be found in [[Florence]] and [[Tuscany]], during the height of the family&#039;s influence, until the end of the [[Pazzi Conspiracy|Pazzi conspiracy]].&lt;br /&gt;
&lt;br /&gt;
Guards serving the [[House of Medici]] wore dark yellow caps, yellow and white striped sleeves, black armor plates, and the crest of the Medici. They were notably seen during the repression of the Pazzi Conspiracy in Florence, as well as in [[San Gimignano]].&lt;br /&gt;
&lt;br /&gt;
Guards of the [[House of Borgia]] wore dark red caps, black sleeves with dark red streaks, and the crest of the Borgia. They often accompanied [[Rodrigo Borgia]], and could also be found in [[Romagna]] during the Templar meeting, in the [[Cannaregio District]] of [[Venice]],&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; or in Florence during the [[Bonfire of the Vanities]]. They were also charged with guarding the [[banks]] housing the [[Codex]] pages.&lt;br /&gt;
&lt;br /&gt;
[[File:Florentine Fiasco 1.png|thumb|250px|left|[[Ezio Auditore da Firenze]] bypassing a line of Savonarola&#039;s guards.]]&lt;br /&gt;
Guards of [[Girolamo Savonarola]] wore black caps, sleeves, and armor plates. Instead of a coats of arms, they bore a small portrait of Savonarola himself, with three red beams shining down upon him. They were notably seen in Florence during the Bonfire of the Vanities, often repressing the Borgia guards attempting to take the [[Ezio&#039;s Apple of Eden|Apple of Eden]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed II&#039;&#039; - &#039;&#039;[[Bonfire of the Vanities (DLC)]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guards serving the city of [[Forlì]] wore dark green caps and sleeves, as well as the coat of arms of said city.&lt;br /&gt;
&lt;br /&gt;
The guards who served the city of Venice wore blue caps and sleeves, with gold armor plates bearing the coat of arms of the Italian city. The quality of their armor was significantly better than that of their counterparts in other cities, protecting them from much damage.&lt;br /&gt;
&lt;br /&gt;
Those who served the [[Vaticano District|Vatican]] wore white caps, red and white sleeves, and the coat of arms of the city of [[Rome]]. Similarly to Venetian guards, their armor was more resilient than most.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gatekeeper 2.png|thumb|250px|right|A contingent of French soldiers.]]&lt;br /&gt;
Guards and soldiers of [[France]] wore dark blue and white. They were commonly seen in Rome after the alliance of [[Cesare Borgia]] and the French general [[Octavian de Valois]].&lt;br /&gt;
&lt;br /&gt;
At that time, French soldiers were stationed in either the main camp in [[Castra Praetoria]], or in military guard posts throughout the [[Campagna District]] of Rome. They remained in the city throughout [[Liberation of Rome|its liberation]], often fighting the [[mercenaries]] of the [[Assassins|Assassin]] condottiero, [[Bartolomeo d&#039;Alviano]].&lt;br /&gt;
&lt;br /&gt;
Guards from the town of [[Viana]] in Spain wore yellowish-green armor. They notably participated in the [[Siege of Viana]], as they defended [[Viana Castle]] from King [[John III of Navarre|John III]]&#039;s invading Navarre troops, who wore red uniforms with yellow accents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fourth part 3.png|thumb|250px|left|Ottomans guarding the docks.]]&lt;br /&gt;
[[Constantinople]] in the Renaissance was divided into two distinct factions, the ruling [[Ottoman Empire|Ottomans]], and the remnants of the ancient [[Byzantines|Byzantine Empire]].&lt;br /&gt;
&lt;br /&gt;
Though Constantinople was held and controlled by the former, guards of the latter constantly fought for control. The region of [[Derinkuyu|Cappadocia]], particularly [[Derinkuyu]], remained in Byzantine hands.&lt;br /&gt;
&lt;br /&gt;
Ottoman guards wore green uniforms with red accents, while Byzantines wore small gray capes, and dark red and white uniforms. The Byzantine guards also distinctly wore the black eagle crest of the Byzantine Empire&#039;s [[Manuel Palaiologos|Palaiologos]] Dynasty.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Age===&lt;br /&gt;
During the Industrial age, Guards were either aligned with the [[British Army]] or [[Continental Army]]. [[Firearms]] also became the mainstay of most western armies. All soldiers were armed with flintlock muskets or pistols. British regulars and militia were easily denoted by their bright red uniforms. The British army also employed Hessian mercenaries such as the Jäger. German soldiers could be distinguished from their British counterparts by their green uniforms with red accents. Patriot soldiers wore mostly blue uniforms, except for Continental Grenadiers, who wore a khaki colored dress.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Regular====&lt;br /&gt;
Regular guards were the most common, but lightest equipped of the guard ranks. Regular Crusader guards did not have helmets, and only wore leather armor, while Saracen ones wore turbans, and light lamellar armor.&lt;br /&gt;
&lt;br /&gt;
In combat, they were not skilled enough to grab, counterattack, or perform a combo. They could only deflect attacks, with a 25% chance of dodging a light attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sergeant====&lt;br /&gt;
[[File:BoA 9.png|250px|thumb|right|Altaïr fighting Templar Sergeants and Captains.]]&lt;br /&gt;
Sergeants were middle-ranked soldiers, and were equipped with helmets and heavier armor. Crusaders wore chainmail, and the Saracens possessed medium lamellar armor.&lt;br /&gt;
&lt;br /&gt;
They could grab targets, and had a 50% chance of breaking a grab attack, as well as a 50% chance of countering or dodging a light attack. They also had a 25% chance of breaking defenses, but could not perform combo attacks.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
Captains were the most powerful guards, with the exception of Templar Knights. Saracens wore Baidah helmets and heavy lamellar armor, while Crusaders wore chainmail, and varying knight helms.&lt;br /&gt;
&lt;br /&gt;
Guards at this rank were also able to grab, and had a 75% chance of breaking a grab attack, as well as countering or dodging a light attack. They also had a 50% chance of breaking defenses. If a successful heavy attack was delivered, they could perform a combo attack.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Militia====&lt;br /&gt;
[[File:Escape debt 2.png|thumb|250px|left|Three Militia guards cornering [[Egidio Troche]].]]&lt;br /&gt;
Militia were the lowest ranking guards, and wore very little armor. They also had the lowest morale, and were likely to flee a battle if they were losing.&lt;br /&gt;
&lt;br /&gt;
Militia could be found almost everywhere, and wielded a large variety of [[Swords and maces|medium-ranged weapons]]. They were not especially agile, but could climb up to the rooftops, albeit slowly, in order to pursue a target Assassin.&lt;br /&gt;
&lt;br /&gt;
Of the guard types, Militia were the only ones who could be fooled into picking up coins, should they be thrown as a distraction.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elite====&lt;br /&gt;
[[File:With Friends 8 v.png|thumb|250px|right|Ezio restrained by two Elites.]]&lt;br /&gt;
Elites were stronger than Militia, and wore a moderate amount of armor. They could withstand more damage, and were capable of dodging enemy attacks.&lt;br /&gt;
&lt;br /&gt;
They were also more courageous than Militia, but could still be forced to retreat, especially if their Leader (or a high-ranking specialized guard) should be killed near them.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Leader====&lt;br /&gt;
Leaders were the best fighters, and the most tenacious of all the regular guards. They wore slightly more armor than the Elites, and had distinct, full-faced helmets.&lt;br /&gt;
&lt;br /&gt;
They were resilient, and could withstand several attacks before they could be killed. They were also harder to disarm, as well as resistant to being grabbed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
[[File:Demilitarization 2.png|thumb|250px|left|[[Cesare Borgia]] speaking with his Captains.]]&lt;br /&gt;
Captains of the Renaissance were usually found leading contingents of lower-ranked soldiers. They fought similarly to Leaders, but were more heavily and intricately armored, with full feathered helms.&lt;br /&gt;
&lt;br /&gt;
Twelve [[Borgia Captains]] were particularly distinguished members of this rank, and led troops at each of Rome&#039;s twelve [[Borgia Towers]]. They were armored identically to other Captains, but wore white capes with the Borgia crest.&lt;br /&gt;
&lt;br /&gt;
Though most were courageous and skilled enough to counter most attacks, some were cowardly, and would flee into their tower should it be attacked, until the next guard patrol was posted.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Enlisted====&lt;br /&gt;
The basic guards within the British army and Continental army were their enlisted soldiers, who wore regular battle-dress. Enlisted soldiers in both armies were equipped with muskets with fixed bayonets and received training in forming firing lines. They were susceptible to counter kills, throws, stuns, disarms and secondary weapon kills.&lt;br /&gt;
&lt;br /&gt;
British Regulars  wore a bright red tunic with white leggings and a black tricorn hat, and some took to wearing scarves around their faces. Loyalist soldiers wore similar clothing but feutered an explorer&#039;s cap insted of a tricon, a backpack and black infantry boots. They had the ability to form a firing line quickly and efficiently and didn&#039;t run from battle due to the Army&#039;s severe discipline standards.&lt;br /&gt;
&lt;br /&gt;
American Regulars wore a blue battle-dress with a red accent down each lapel and a black tricorn hat. Patriors wore a white shirt and blue west together with a explorer&#039;s cap. Although they were equally well-trained, they did not have the same discipline as their British counterparts. They would run after a sufficient amount of their comrades fell or when their leader was slain.&lt;br /&gt;
&lt;br /&gt;
==Ranged types==&lt;br /&gt;
As most standard guards only had medium or short-ranged weapons, they were often supplemented by ranged guard types, who could attack from a distance. More types were added over time, with the advancement of weapon technology.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Archers====&lt;br /&gt;
{{Main|Archers}}&lt;br /&gt;
[[File:AC2 venice archer.jpeg|thumb|250px|right|Ezio pulling an archer from a rooftop in Venice.]]&lt;br /&gt;
Archers were guards armed with [[Bow|longbows]], who patrolled rooftops and watched for possible enemies below.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Outside of cities, they were posted on elevated watchtowers.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crusader Archers wore the same uniforms as the standard guards of their faction, though they also had white hoods.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; In the Renaissance, Archers were usually of the Elite rank, and wore the same uniform as their standard counterparts.&lt;br /&gt;
&lt;br /&gt;
Once provoked due to an enemy approaching within a meter or so, an archer would cease firing arrows, and draw his medium-ranged weapon, such as a sword or mace. Though accurate and deadly from a distance, Archers did not pose a serious threat in close combat.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Crossbowmen====&lt;br /&gt;
{{Main|Crossbowmen}}&lt;br /&gt;
Similarly to Archers, Crossbowmen defended the rooftops or areas of interest, though the [[Crossbow]]s they wielded could be fired more quickly, and caused more damage.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; However, they did not completely replace Archers, as longbows were more accurate if used by a skilled guard.&amp;lt;ref name=&amp;quot;Project Legacy&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Archers, Crossbowmen had no melee weapon, and if their enemy drew too close, they would only back away and keep firing. They were also more vigilant, and possessed some [[Freerunning|free-running]] ability, which permitted them to more closely investigate intruders.&lt;br /&gt;
&lt;br /&gt;
In Rome, Crossbowmen could be distinguished by their striped berets and light armor.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arquebusiers====&lt;br /&gt;
{{Main|Arquebusiers}}&lt;br /&gt;
[[File:Vilified 11 v.png|thumb|250px|left|A line of arquebusiers.]]&lt;br /&gt;
The Arquebusiers (also called Gunmen or Riflemen) were [[Firearms|firearm]]-wielding soldiers who patrolled rooftops, protected high-value locations, and guarded important people.&lt;br /&gt;
&lt;br /&gt;
Though Arquebusiers did not have as great a range as Crossbowmen, what they lacked in distance, they made up for in power. Their shots dealt significant damage to both targets and enemy armor.&lt;br /&gt;
&lt;br /&gt;
In the Renaissance, they wore heavy armor and full helmets, as well as belts of gunpowder and ammunition.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bombmen====&lt;br /&gt;
In Constantinople, Bombmen wielded [[thunder bombs]] and [[short blades]], and commonly guarded the rooftops in high traffic areas, such as the docks, arsenal, and harbor. They would also participate in the protection of [[Assassin Dens|Templar dens]], and would attack from the safety of reinforced sentry boxes.&lt;br /&gt;
&lt;br /&gt;
Byzantine Bombmen wore uniforms similar to Almogavars, though with longer red capes.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Snipers====&lt;br /&gt;
In the Colonies, Snipers were almost always encountered on rooftops in groups of up to four and were stationed on recognizable wooden platforms that afforded them a clear view of their surroundings. They would use their muskets with fixed bayonets to fire upon any who trespassed on the rooftops or a target on the ground. While regular soldiers would have tricorn hats they would wear a frontier hat, otherwise they were identical to the regular enlisted soldiers.&lt;br /&gt;
&lt;br /&gt;
==Specialized types==&lt;br /&gt;
Certain high-ranking guards possessed unique qualities, usually granting them an advantage in combat through added speed, strength, or defense skills. They would often act as leaders for patrols of standard guards, and possessed uncommon weapons or armor.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Agiles====&lt;br /&gt;
{{Main|Agile guards}}&lt;br /&gt;
[[File:NVS 12.png|thumb|250px|right|An Agile fleeing from Ezio.]]&lt;br /&gt;
Agiles were lightly-armored, quick moving guards. They were one of the types capable of outrunning Assassins, and were also skilled free-runners. They more commonly fled to alert nearby guards, rather than face an enemy directly.&lt;br /&gt;
&lt;br /&gt;
During pursuits alongside other guards, Agiles would usually catch up to a target first and injure them with the short blades they wielded. In battle, they were very light on their feet and could dodge nearly all attacks. Agiles wore the least armor of any guard, with only a light leather chest guard, and metal helmet and spaulders. Due to their increased vulnerability, they were also the most cowardly of the specialized types.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Brutes====&lt;br /&gt;
{{Main|Brutes}}&lt;br /&gt;
[[File:LMS 9 v.png|thumb|250px|left|A Pazzi Brute blocking Ezio&#039;s path.]]&lt;br /&gt;
Brutes were the most heavily-armored guards during the Renaissance. They moved slowly due to the [[Heavy weapons|two-handed weapons]] they wielded, but compensated through resilience and power.&lt;br /&gt;
&lt;br /&gt;
They were not very vigilant, and could not normally distinguish Assassins from anyone else in a crowd. In guard patrols, they often acted as the leader, as they had the highest morale of any guard type, fleeing only if they were disarmed and could not obtain another weapon. Brutes could be easily seen from their large, reinforced armor and closed helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Brutes in Rome had more intricate armor than those in other cities, with designs worked into the metal.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Seekers====&lt;br /&gt;
{{Main|Seekers}}&lt;br /&gt;
[[File:Benvenuto 15.png|thumb|250px|right|Seekers arresting a merchant.]]&lt;br /&gt;
Seekers were guards who, as their name suggested, would search through [[Hiding spots|hiding places]], on the suspicion that an Assassin had taken refuge within one. They always wielded [[Long weapons|polearms]], such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Similarly to Brutes, they would lead patrols of guards, often halting the group to search any hiding spots they passed.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; In battle, they had the second highest morale to Brutes, and were skilled enough to resist most attacks and counters.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; They were slightly more heavily-armored than a standard guard, though less so than Brutes, wearing a combination of chainmail and plate armor, as well as distinctive feathered helms.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horsemen====&lt;br /&gt;
{{Main|Horsemen}}&lt;br /&gt;
[[File:Horsemen.jpg|thumb|250px|left|A horseman dueling Ezio.]]&lt;br /&gt;
Horsemen were mounted guards that possessed the ability to use a variety of weapons while on [[Horses|horseback]]. Their steeds allowed them to easily pursue targets, and strike preemptively.&lt;br /&gt;
&lt;br /&gt;
Though they were vulnerable to long-ranged weapons such as [[throwing knives]] and crossbows, they could be easily dealt with after being knocked from the saddle, either by tripping their horse, or striking them from horseback.&lt;br /&gt;
&lt;br /&gt;
Horsemen were equipped with both medium and long-ranged weapons, though none could wield polearms. They were armored similarly to Borgia Captains, albeit without the cape.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Almogavars====&lt;br /&gt;
{{Main|Almogavars}}&lt;br /&gt;
[[File:Curse of Romani 3.png|thumb|250px|right|Ezio aiming at a group of Almogavars.]]&lt;br /&gt;
Almogavars were heavily-armored Byzantine guards, who wielded two-handed axes. They were stationed in Byzantine-controlled districts of Constantinople, as well as in Derinkuyu during the Renaissance.&lt;br /&gt;
&lt;br /&gt;
Comparable to Brutes, they fought with heavy weapons, and were slower than all other enemies. Due to their thick armor, they were very resilient, and could not be killed with a single bullet or crossbow bolt. However, they possessed a profound weakness to the effects of [[datura bombs]]. Their armor was scaled, with fur and particularly large metal spaulders. They also wielded [[Almogavar Axe|unique axes]], with a pair of crescent-shaped blades.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Varangians====&lt;br /&gt;
{{Main|Varangians}}&lt;br /&gt;
Varangians were the Byzantine equivalent of Seekers, and were stationed in both Constantinople and Derinkuyu. They were very skilled in battle, and could deflect nearly all strikes and counterattacks. They wore heavy armor with short capes, as well as intricate winged helmets. They fought with halberds or spears, as well as short pistols.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
{{Main|Grenadiers}}&lt;br /&gt;
Grenadiers were specialized units in the British Army during the American Revolutionary War. They were roughly comparable to the Italian Brutes and Byzantine Almogavars, being slower than other soldiers, and fighting with heavy weapons and muskets. Grenadiers were recognizable by their narrow, tall headgear designed not to obstruct throwing of grenades.&lt;br /&gt;
&lt;br /&gt;
====Officers====&lt;br /&gt;
{{Main|Officers}}&lt;br /&gt;
Officers in both armies led groups of other guards on patrols and were equipped with a sword and pistol. Whilst wielding their sword, they parried all of Connor&#039;s regular attacks, forcing him to either break their defense or disarm them first. They could also counter Connor&#039;s counter-kills even if disarmed, but were susceptible to throws, stuns, disarms and secondary weapon kills. If any horses were nearby, Officers would mount them and attempt to attack Connor on horseback, either by charging or firing their pistol. Officers could see through disguises and would search hiding spots. When patrolling alone, they would be accompanied by guard dogs, who would give away Connor&#039;s location if they got close enough.&lt;br /&gt;
&lt;br /&gt;
====Scouts====&lt;br /&gt;
Akin to the Agiles that served throughout the Renaissance, Scouts were fast-moving adversaries capable of free-running that wielded daggers, tomahawks and muskets. They were capable of pursuing Connor on the roofs. They would pursue any attackers that fled from battle, and could not be disarmed or have their defense broken. They were, however, susceptible to all other forms of counterattacks. In combat, they would attempt to flip over Connor&#039;s back and attack him from behind, similar to the &amp;quot;[[Hookblade|hook and run]]&amp;quot; maneuver used by the [[Turkish Assassins]].&lt;br /&gt;
&lt;br /&gt;
====Snitches====&lt;br /&gt;
Snitches would usually be seen in larger guard patrols carrying and playing a military drum. They would never fight with an attacker, choosing instead to flee the scene and bring reinforcements. If they could not flee, they would brandish a dagger, or they would instead cower until the attacker either left or neutralized them in one way or another. The British drummers could be seen wearing a ceremonial bearksin hat and red coat. The Continental Army equivalent would be seen wearing a yellow coat and similar headgear to a British drummer.&lt;br /&gt;
&lt;br /&gt;
Mercenaries&lt;br /&gt;
&lt;br /&gt;
Mercenaries were men who supported the templars. They can be found near the homestead and they are commonly seen in scripted missions, particularly Laid to Rest while Charles is making a speech, Connor gets captured by them.&lt;br /&gt;
&lt;br /&gt;
==Expert types==&lt;br /&gt;
Expert guards were high-ranking guards, who were the most skilled and well-equipped of their time. They often possessed several of the qualities of specialized guards, and were limited in number.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
====Templar Knights====&lt;br /&gt;
[[File:AC horseback charge.jpg|250px|thumb|right|Altaïr charging down a Templar Knight.]]&lt;br /&gt;
Templar Knights were particularly skilled Crusaders, and were stationed throughout the [[Kingdom]] and its cities. They would often position themselves with a wall or cliff to their back, to prevent them from being attacked from behind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly vigilant, and could identify an Assassin from a crowd almost immediately, subsequently attacking them. Other guards held the knights in high regard, and would always stand back should the Templar Knight engage in battle with an Assassin. They were similar to the Crusader Captains, but with unique armor. They wore chainmail and white surcoats with red crosses, as well as red lacquered great helms.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
====Papal Guards====&lt;br /&gt;
{{Main|Papal Guard}}&lt;br /&gt;
[[File:The Apple 5.png|thumb|250px|left|Two Papal Guards killing each other under the Apple&#039;s influence.]]&lt;br /&gt;
The Papal Guard were elite soldiers throughout the Renaissance and were commanded by the [[Papacy]], to serve and protect the pontiff during his tenure. They combined the best qualities of all the other specialized guards, being very powerful in battle, as well as quick on their feet.&lt;br /&gt;
&lt;br /&gt;
They wore intricate black and gold armor, as well as long dark capes, metal face masks and plumed helmets. They also wore crests painted on their chest guards, either displaying the crossed keys of the Papacy, or (in the 16th century) the red bull of the Borgia. Papal guards could use a wide variety of weapons, including long or heavy ones, though they most commonly [[Dual-wielding|dual-wielded]] a pistol alongside a medium weapon.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Janissaries====&lt;br /&gt;
{{Main|Janissaries}}&lt;br /&gt;
[[File:TAG 4.png|thumb|250px|right|A pair of Janissaries harassing a merchant.]]&lt;br /&gt;
Janissaries were highly-trained soldiers, and the elite of the Ottoman Empire, serving as the private guards to the Sultan. Similarly to the Papal Guard, they encompassed all the skills of the specialized guards.&lt;br /&gt;
&lt;br /&gt;
Their uniforms consisted of colorful robes with embroidered patterns, as well as black headdresses and metal face masks. They all wielded [[Janissary Kijil|unique kijils]], as well as short pistols for long-ranged attacks.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Industrial Era===&lt;br /&gt;
====Jäger====&lt;br /&gt;
{{Main|Jäger}}&lt;br /&gt;
&#039;&#039;&#039;Jäger&#039;&#039;&#039;, also colloquially referred to as &#039;&#039;&#039;Hessians&#039;&#039;&#039;, were a detachment of German troops that were contracted by the British to fight in the American Revolutionary War. However, they operated independently of most British protocols.&lt;br /&gt;
&lt;br /&gt;
Jäger specialised in deep forest and wilderness combat, tactics and reconnaissance, as well as unconventional warfare. As such, they were regarded as an elite scouting unit, used for surveying an area ahead of a body of troops or leading the way on the front lines.&lt;br /&gt;
&lt;br /&gt;
The Jäger gained a fierce reputation as fearsome warriors and reliable, disciplined troops, and they were well respected within the ranks of the British Army. Like the other expert archetypes, Jägers combined the aspects of the basic archetypes. They patrolled in search of Connor, wielded a sword and pistol, and could fight on horseback, like Officers. In combat, they were immune to direct attacks and would occasionally throw grenades, similar to the Grenadiers. While in pursuit, they could easily catch up to Connor, being the one of the only archetypes to do so along with Scouts.&lt;br /&gt;
&lt;br /&gt;
There were two types of Jägers located in Colonial America during the [[American Revolutionary War]], Loyalist Jägers found within the [[British Army]] and Patriot Jägers found within the [[Continental Army]].&lt;br /&gt;
*British Jägers wore a blue coat with red trim, black boots and a tricorn hat with a red feather.&lt;br /&gt;
*American Jägers wore a green coat with gold trim, black boots, and a Tarleton with black horse hair trim.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
{{GalleryBox|Guards}}&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, the taunts Ezio said to Brutes were different from those he said to the other guards, mainly insulting them about their weight, as they were bulkier in stature.&lt;br /&gt;
*In the memory &amp;quot;[[Clothes Make The Man]]&amp;quot;, [[Ugo]] told Ezio that the thieves were to impersonate the archers. Yet in the next memory, &amp;quot;[[Everything Must Go]]&amp;quot;, after Ezio killed the archers on the rooftops, the thieves wore the armor of captain guards instead of archer armor.&lt;br /&gt;
*In the memory &amp;quot;[[Infrequent Flier]]&amp;quot;, a Brute and a Seeker could be seen stationed on a rooftop, despite being the only guards who could not climb or free-run.&lt;br /&gt;
*In the memory &amp;quot;[[Play Along]]&amp;quot;, Ezio assassinated an Agile so he could disguise himself as a guard, but instead of having an Agile&#039;s outfit, he wore the outfit of a Leader guard.&lt;br /&gt;
&lt;br /&gt;
;Others&lt;br /&gt;
*Several other guard types were present only in &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;, such as Shield Guards, Duelists, and unnamed robed guards wielding maces.&lt;br /&gt;
*In the memory &amp;quot;[[French Kiss]]&amp;quot;, Ezio killed twenty French guards of different archetypes to acquire their armor. However, in the following memories, Bartolomeo&#039;s mercenaries were equipped with only Leader armor, while Ezio wore armor similar to a Borgia Captain&#039;s.&lt;br /&gt;
**Additionally, though Ezio&#039;s Captain armor during the memory was in French colors, no such French guard could ever be encountered.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, an extremely rare glitch could occur with a group of four guards. They would stand in place and would not pay any attention to Ezio, even if he killed someone nearby. He was free to attack them, in which case an execution would be performed, but it would not kill them, leaving them to simply stand up again.&lt;br /&gt;
*In PlayStation Home, the design of a Seeker could be purchased for an avatar, which also came with a spear. Similarly, on Xbox Live, it was possible to purchase the outfit of an Agile guard.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{ACIV}}&lt;br /&gt;
[[Category:Guards| ]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Treasure_chest&amp;diff=541798</id>
		<title>Treasure chest</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Treasure_chest&amp;diff=541798"/>
		<updated>2013-03-12T03:33:31Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* American Revolutionary War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACR|AC3|AC3L}}&lt;br /&gt;
[[File:Florins-chest.png|thumb|250px|A chest of florins.]]&lt;br /&gt;
&#039;&#039;&#039;Treasure chests&#039;&#039;&#039; were small boxes filled with money and items, which could be found in a variety of locations. Though most were found in [[banks]] or under [[Guards|armed guard]], they could also be located alone on various rooftops or streets. The money they contained could range from small to large amounts.&lt;br /&gt;
&lt;br /&gt;
The chests could either be red, gold or brown, with golden chests usually containing more currency. When viewed through the [[Animus]], they flashed unevenly with white, and could be seen most easily with [[Eagle Vision]].&lt;br /&gt;
&lt;br /&gt;
==Renaissance==&lt;br /&gt;
[[File:AC2 Bank Guards.png|thumb|left|250px|A group of guards protecting a bank.]]&lt;br /&gt;
Chests in banks were protected by four armed guards, but those scattered inside cities were usually unguarded, or protected by only one or two guards. Those outside of cities however, such as in the [[Appennine Mountains]], were not guarded at all. In [[Rome]] and [[Constantinople]], though not usually directly guarded, people opening chests on rooftops would be attacked by any nearby patrolling [[archers]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Banks contained two chests, and while they were always guarded by three or four men outside the doors, more guards usually patrolled nearby. [[Rebecca Crane]] once stated that although all families owned banks, most of them were held by the [[House of Pazzi|Pazzi family]], and that breaking into them would be worthwhile.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Art Merchants|Art merchants]] also sold treasure maps that marked the locations of the chests in an entire city, or in one of its districts, with the maps varying in price. They costed between 150ƒ to 395ƒ in the city of [[Florence]], 150ƒ in the Appennine Mountains, 285ƒ in [[Monteriggioni]], 175ƒ to 240ƒ in [[Tuscany]], 235ƒ to 260ƒ in [[Romagna]], and 485ƒ to 995ƒ in [[Venice]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==American Revolutionary War==&lt;br /&gt;
Before and during the American Revolution, the [[Assassins|Assassin]] [[Ratonhnhaké:ton|Connor]] could find chests located throughout [[New York City|New York]], [[Boston]] and the [[Frontier]]. However, these chests differed in that they required someone to [[Lockpicking|pick the lock]] to access their contents. However, upon liberating certain districts in Boston and New York, Connor would recieve the key to automatically open chests. Additionally, Connor gained the key to all Frontier chests. However, chests located inside forts required lock-picking, no matter what. The sums of money in these chests varied. Many recipes for crafting were also found in these chests.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, maps that detailed the chests&#039; locations could be purchased from general stores.&lt;br /&gt;
&lt;br /&gt;
==Valuable items==&lt;br /&gt;
[[File:Sixth day 25.png|thumb|250px|right|Ezio opening a shrine&#039;s treasure chest in a lair of Romulus.]]&lt;br /&gt;
Aside from money, chests found in Rome could also contain a variety of [[Trading Items|trade items]]. These could later be sold to shops, or [[Shop Quests|traded]] for other valuable items or equipment. They could vary between common objects, such as jars of leeches, or valuable jewelry.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests could also be found in the many [[Lairs of Romulus]]. Aside from money and valuable items, one special chest per lair could be found in its shrine, which contained one of six keys that unlocked the door to the [[Followers of Romulus]]&#039; [[Armor of Brutus|treasure]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For chests in Constantinople, they often contained bomb ingredients, replacing trade items.&lt;br /&gt;
&lt;br /&gt;
Chests during the American Revolutionary War contained items which could be used towards [[crafting]], alongside large amounts of currency and crafting recipes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
;General&lt;br /&gt;
*Proximity to a treasure chest was signaled by a &#039;shimmering&#039; sound effect identical to the ones heard near [[feathers]], [[Glyphs]] as well as the [[decipher fragments]] in [[The Lost Archive]].&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
*[[Templars|Templar]] knights would sometimes be found guarding chests, however these could not be opened.&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
*There were 330 treasure chests spread over the four cities and mountains, as well as two hidden chests in each [[Secret Locations|secret location]].&lt;br /&gt;
*In general, the amount of florins in each chest increased with every new city Ezio traveled to, presumably due to the increasing cost of [[weapons]] and [[armor]].&lt;br /&gt;
*Investing in the Monteriggioni Well, Mine and Church through the [[Villa Auditore]] would grant Ezio access to two additional chests in each of the three locations.&lt;br /&gt;
**There were also two chests in [[Villa Auditore#Ezio&#039;s room|Ezio&#039;s room]], in the top floor of the villa. These chests, despite being golden, only contained 200ƒ to 600ƒ.&lt;br /&gt;
;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&lt;br /&gt;
*In the memories &amp;quot;[[Escape From Debt]]&amp;quot; or &amp;quot;[[Follow The Money]],&amp;quot; two golden treasure chests may be found in [[Francesco Troche]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205889</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205889"/>
		<updated>2013-03-12T03:20:22Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Trading Convoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
The &#039;&#039;&#039;economic system&#039;&#039;&#039; referred to an interaction feature that was first introduced in the [[Animus#Animus 2.0|Animus 2.0]], based on the transactions and trade that an ancestor partook in.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
[[File:Coinsac2.png|thumb|The money inventory icon in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
As the heart of economic system, money has played a part in the everyday operations of the [[Assassins]] since the [[Renaissance]]. Measured in {{Wiki|Florin (Italian coin)|florins}} ({{Wiki|Florin sign|ƒ}}) in [[Italy]], &#039;&#039;{{Wiki|akçe}}&#039;&#039; in the [[Ottoman Empire]], and {{Wiki|Pound sterling|pounds sterling}} during the [[American Revolutionary War|American Revolution]], money could be obtained during the course of [[Ezio Auditore da Firenze|Ezio Auditore]] and [[Ratonhnhaké:ton|Connor]]&#039;s memories, by progressing through the tasks set before them, or by a variety of other means, such as [[assassination contracts]] and crafting.&lt;br /&gt;
&lt;br /&gt;
Notably, thieves could run up to Ezio and attempt to steal some of his money. In the event that money had been stolen from him, Ezio could tackle or kill the thief in order to get it back, as well as using a throwing knife against them to retrieve it.&lt;br /&gt;
&lt;br /&gt;
==Earning money==&lt;br /&gt;
Ezio Auditore also had a number of options for earning money, some respectable, some less so.&lt;br /&gt;
&lt;br /&gt;
===Looting and robbing===&lt;br /&gt;
{{Main|Pickpocketing}}&lt;br /&gt;
Ezio could obtain money, and sometimes other useful items, by looting [[treasure chests]] and dead bodies.&lt;br /&gt;
&lt;br /&gt;
Pickpocketing [[civilians]] was another way for him to acquire a few coins at a time. Significantly more could be gained by tackling other [[Pickpocketing#Pickpockets|pickpockets]] or [[Borgia Messengers|Borgia messengers]]. After completing a number of [[guild challenges]] set by the thieves in Rome and Constantinople, a hired group would automatically begin pickpocketing money for Ezio.&lt;br /&gt;
&lt;br /&gt;
===Mending Monteriggioni===&lt;br /&gt;
{{Main|Monteriggioni}}&lt;br /&gt;
The city of [[Monteriggioni]] was introduced to Ezio in a state of disrepair, with many buildings in poor condition or closed completely; leaving him with the task of restoring it to its former glory. Though the [[Villa Auditore]] was not directly upgraded, it was cleaned and improved along with the rest of Monteriggioni as Ezio spent money on renovations and upgrades for it.&lt;br /&gt;
&lt;br /&gt;
Any money invested in Monteriggioni would increase its value, and the city would gain a higher income from rent, taxes and tourism as Ezio upgraded it, with the profit being retrievable from a chest behind the desk at which [[Claudia Auditore da Firenze|Claudia Auditore]] worked. Also, as the landlord of Monteriggioni, Ezio was entitled to discounts at the stores in the city, of which the percentage elevated as they were repaired.&lt;br /&gt;
&lt;br /&gt;
===Renovating Rome===&lt;br /&gt;
{{Main|Rome}}&lt;br /&gt;
When Ezio arrived in [[Rome]], he found the city in a state of disrepair, on a much wider scale than that of Monteriggioni, after an extended period of [[House of Borgia|Borgia]] rule. Vowing to help return the city to its previous splendor, Ezio firstly destroyed the [[Borgia Towers|Borgia towers]] around Rome, which allowed him to buy shops and [[faction buildings]], repair [[aqueducts]], restore sewer [[tunnels]], and buy shares in landmarks.&lt;br /&gt;
&lt;br /&gt;
Income was then gained from rent generated by the restored city buildings, and would be deposited in [[banks]] for Ezio to collect periodically. Upon restoring the city of Rome completely, Ezio received the [[Assassin&#039;s Creed: Brotherhood outfits#Auditore Cape|Auditore cape]] for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{{Main|Trading Items}}&lt;br /&gt;
In Ezio&#039;s time in Rome, money was not the only treasure to be found in chests or the pockets of his deceased enemies. Gems, spices and other exotic items could be looted and sold at shops for additional income.&lt;br /&gt;
&lt;br /&gt;
After collecting specific items for shop owners in the [[Tiber Island]] area of Rome, Ezio gained access to various upgrades and items that he could utilize.&lt;br /&gt;
&lt;br /&gt;
===Cultivating Constantinople===&lt;br /&gt;
{{Main|Constantinople}}&lt;br /&gt;
When Ezio arrived in [[Constantinople]], many shops had been closed after the [[Byzantines]] captured the [[Assassin Dens]] and the surrounding area. After recapturing a Den, Ezio could reopen the shops, banks and faction buildings, and they would remain open even if the Templars reoccupied a Den. However, should the Templars ever do so, there would be an addition 15% tax cost on all shop items that could be bought.&lt;br /&gt;
&lt;br /&gt;
Ezio could then use the money earned by his share in Constantinople&#039;s shops to renovate [[Mediterranean Defense|other cities]] reclaimed from the Templars, increasing his daily payment of &#039;&#039;akçe&#039;&#039; and bomb ingredients.&lt;br /&gt;
&lt;br /&gt;
==Spending money==&lt;br /&gt;
There were also a number of ways to spend money in the series.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Ezio could hire [[thieves]], [[courtesans]] and [[mercenaries]] throughout Italy to distract or kill enemies.&lt;br /&gt;
&lt;br /&gt;
In Constantinople however, courtesans were not accepted in Ottoman society, so the [[Romani]] took their place for Ezio to depend upon.&lt;br /&gt;
&lt;br /&gt;
===Blacksmiths===&lt;br /&gt;
Ezio could buy [[armor]] – or have it repaired – and [[weapons]] at [[blacksmiths]]. Upgrading his armor and weapons provided Ezio with better resistance to attacks, or larger damage bonuses in combat.&lt;br /&gt;
&lt;br /&gt;
With this in mind, most armor and weapons needed to be bought, though exceptions included the armors of [[Armor of Altaïr|Altaïr]], [[Armor of Brutus|Brutus]], and [[Armor of Ishak Pasha|Ishak Pasha]], along with the [[Master Assassin Armor]].&lt;br /&gt;
&lt;br /&gt;
When it came to weapons, the [[Hidden Blade]]s could only be upgraded by visiting [[Leonardo da Vinci]], and faction challenge weapons had to have their prerequisites met before they were awarded to the Assassin. Ezio also had two swords that cost him nothing, which were the [[Common Sword|common sword]] and the [[Assassin Yataghan Sword|Assassin Yataghan sword]].&lt;br /&gt;
&lt;br /&gt;
Aside from purchasing armor and weapons, blacksmiths also sold ammunition like [[throwing knives]], bullets for the [[Hidden Gun]], and [[crossbow]] bolts. Also, once Ezio acquired a pouch to store them in, blacksmiths also sold [[Bombs#Smoke bombs|smoke bombs]] for him to refill it with.&lt;br /&gt;
&lt;br /&gt;
===Doctors===&lt;br /&gt;
[[Doctors]] sold both medicine and [[poison]], as well as offering instant healing services.&lt;br /&gt;
&lt;br /&gt;
Once provided with the necessary trade items in Rome, doctors offered a more potent poison for Ezio to use, which sent his victims into a state of instant delirium.&lt;br /&gt;
&lt;br /&gt;
===Tailors===&lt;br /&gt;
Buying additional pouches at [[Tailors|tailor]] shops allowed Ezio to carry more equipment – including more medicine, smoke bombs etc.&lt;br /&gt;
&lt;br /&gt;
On visiting a tailor, Ezio could also get his robes dyed in new colors to change his appearance.&lt;br /&gt;
&lt;br /&gt;
Also, after Ezio had destroyed all of Leonardo&#039;s [[War Machines|war machines]], the inventor offered him the use of the [[parachutes]] that he had had created, and told him that he could go to a tailor whenever he needed to buy more.&lt;br /&gt;
&lt;br /&gt;
===Art merchants===&lt;br /&gt;
[[Art Merchants|Art merchants]] sold [[Maps|treasure maps]] – useful investments in the search for more money – as well as artwork to enhance the value of Ezio&#039;s hideout in either Monteriggioni or Rome&#039;s Tiber Island.&lt;br /&gt;
&lt;br /&gt;
===Book shops===&lt;br /&gt;
In Constantinople and [[Derinkuyu|Cappadocia]], Ezio could buy books and treasure maps from [[Book Shops|book shops]], which replaced art merchants in the Ottoman Empire.&lt;br /&gt;
&lt;br /&gt;
By doing this, he expanded the library back at the [[Galata headquarters|Assassin headquarters]] in [[Galata District|Galata]], also increasing the amount of akçe that he received periodically.&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
Ezio could also buy ingredients for [[bombs]] from doctors, blacksmiths, [[black market dealers]] and from [[Piri Reis]]&#039;s shop in the [[Grand Bazaar]], which allowed him to stockpile ingredients to use at [[bomb-crafting stations]].&lt;br /&gt;
&lt;br /&gt;
===Heralds===&lt;br /&gt;
To decrease notoriety in Italian cities, or Templar awareness in Constantinople, Ezio could bribe [[heralds]] so that they spoke of different news, concealing the actions of the Assassins from the general public; this bribe consisted of 500 florins or 100 akçe.&lt;br /&gt;
&lt;br /&gt;
===Combat skills===&lt;br /&gt;
In order for Ezio to receive training for [[long weapons]], [[Heavy weapons|two-handed weapons]] and ranged weapons, he needed pay the trainers at the Villa Auditore in Monteriggioni for the cost of their tutelage.&lt;br /&gt;
&lt;br /&gt;
===Generosity===&lt;br /&gt;
By throwing away a handful of coins, Ezio could attract a crowd of greedy civilians, distracting both guards and his targets alike. During Ezio&#039;s younger years, some low-ranking guards may also clamour for his money.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The Assassin, Ratonhnhaké:ton could sell pelts and other resources collected from [[hunting]] animals, such as bears or elk. The value and quantity given for them depended on how the animal was killed, with those slain by a single strike of an arrow or the Hidden Blade earning him more than those that were slashed or shot by a weapon multiple times, as an example. Pistols, muskets, trip mines, and Rope Darts all ruined the pelt. A single arrow, the Hidden Blade, bare fists, poison darts, and snares kept the pelts pristine.&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; there is no property system, which in turn has been replaced with homestead missions which focuses more on micromanagement of trading and crafting.&lt;br /&gt;
&lt;br /&gt;
==Trading Convoy==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed III&#039;&#039;, when [[Ratonhnhaké:ton|Connor]] unlocks the [[Davenport Homestead|Homestead]], he is able to make money through using convoys to trade. He can trade materials he earned through hunting, goods received from Assassin contracts, and items crafted at the Homestead. Connor initially starts off with one trading convoy containing limited slots of what to trade. Additional trading slots can be generated through accounting books. When Connor visits a general store in [[Boston]], [[New York]], and the [[Frontier]], a trading partner is unlocked. Profits made through the convoy are determined by the partner he trades with.&lt;br /&gt;
&lt;br /&gt;
Trading occurs via accounting books located at the Homestead and general shops. Connor can select what he trades and to whom. Items tradable can be hunted and skinned, bought from the stockpile, or crafted by artisans. When he does so, it&#039;ll display how long the transaction will take to complete, and the chance (shown as a percentage) that the convoy is attacked. Liberating forts makes the trade routes safer, and lowers this percentage as well as lowering taxes. In the event of the convoy being attacked while on the road, Connor would receive a warning that it is in danger, and must defend it or the profits will be lost. He, with the help of the Homestead services, can upgrade his trading capacity to have a total of three convoys with a maximum capacity of eight items to trade per convoy.&lt;br /&gt;
&lt;br /&gt;
In addition, Connor can also craft up to three naval convoys with a maximum capacity of fifteen tradeable items. These convoys can be sent to various locations around the western Atlantic Ocean, and will provide greater profit than land convoys, due to shipping costs being greater. However, British Privateers patrol these trade routes. By completing privateer contracts, the risk of a naval convoy being attacked drops from 80% to 5%. There are 3 privateer contracts per trade lane, and each trade route begins with 80% risk.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205888</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205888"/>
		<updated>2013-03-12T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Trading Convoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
The &#039;&#039;&#039;economic system&#039;&#039;&#039; referred to an interaction feature that was first introduced in the [[Animus#Animus 2.0|Animus 2.0]], based on the transactions and trade that an ancestor partook in.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
[[File:Coinsac2.png|thumb|The money inventory icon in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
As the heart of economic system, money has played a part in the everyday operations of the [[Assassins]] since the [[Renaissance]]. Measured in {{Wiki|Florin (Italian coin)|florins}} ({{Wiki|Florin sign|ƒ}}) in [[Italy]], &#039;&#039;{{Wiki|akçe}}&#039;&#039; in the [[Ottoman Empire]], and {{Wiki|Pound sterling|pounds sterling}} during the [[American Revolutionary War|American Revolution]], money could be obtained during the course of [[Ezio Auditore da Firenze|Ezio Auditore]] and [[Ratonhnhaké:ton|Connor]]&#039;s memories, by progressing through the tasks set before them, or by a variety of other means, such as [[assassination contracts]] and crafting.&lt;br /&gt;
&lt;br /&gt;
Notably, thieves could run up to Ezio and attempt to steal some of his money. In the event that money had been stolen from him, Ezio could tackle or kill the thief in order to get it back, as well as using a throwing knife against them to retrieve it.&lt;br /&gt;
&lt;br /&gt;
==Earning money==&lt;br /&gt;
Ezio Auditore also had a number of options for earning money, some respectable, some less so.&lt;br /&gt;
&lt;br /&gt;
===Looting and robbing===&lt;br /&gt;
{{Main|Pickpocketing}}&lt;br /&gt;
Ezio could obtain money, and sometimes other useful items, by looting [[treasure chests]] and dead bodies.&lt;br /&gt;
&lt;br /&gt;
Pickpocketing [[civilians]] was another way for him to acquire a few coins at a time. Significantly more could be gained by tackling other [[Pickpocketing#Pickpockets|pickpockets]] or [[Borgia Messengers|Borgia messengers]]. After completing a number of [[guild challenges]] set by the thieves in Rome and Constantinople, a hired group would automatically begin pickpocketing money for Ezio.&lt;br /&gt;
&lt;br /&gt;
===Mending Monteriggioni===&lt;br /&gt;
{{Main|Monteriggioni}}&lt;br /&gt;
The city of [[Monteriggioni]] was introduced to Ezio in a state of disrepair, with many buildings in poor condition or closed completely; leaving him with the task of restoring it to its former glory. Though the [[Villa Auditore]] was not directly upgraded, it was cleaned and improved along with the rest of Monteriggioni as Ezio spent money on renovations and upgrades for it.&lt;br /&gt;
&lt;br /&gt;
Any money invested in Monteriggioni would increase its value, and the city would gain a higher income from rent, taxes and tourism as Ezio upgraded it, with the profit being retrievable from a chest behind the desk at which [[Claudia Auditore da Firenze|Claudia Auditore]] worked. Also, as the landlord of Monteriggioni, Ezio was entitled to discounts at the stores in the city, of which the percentage elevated as they were repaired.&lt;br /&gt;
&lt;br /&gt;
===Renovating Rome===&lt;br /&gt;
{{Main|Rome}}&lt;br /&gt;
When Ezio arrived in [[Rome]], he found the city in a state of disrepair, on a much wider scale than that of Monteriggioni, after an extended period of [[House of Borgia|Borgia]] rule. Vowing to help return the city to its previous splendor, Ezio firstly destroyed the [[Borgia Towers|Borgia towers]] around Rome, which allowed him to buy shops and [[faction buildings]], repair [[aqueducts]], restore sewer [[tunnels]], and buy shares in landmarks.&lt;br /&gt;
&lt;br /&gt;
Income was then gained from rent generated by the restored city buildings, and would be deposited in [[banks]] for Ezio to collect periodically. Upon restoring the city of Rome completely, Ezio received the [[Assassin&#039;s Creed: Brotherhood outfits#Auditore Cape|Auditore cape]] for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{{Main|Trading Items}}&lt;br /&gt;
In Ezio&#039;s time in Rome, money was not the only treasure to be found in chests or the pockets of his deceased enemies. Gems, spices and other exotic items could be looted and sold at shops for additional income.&lt;br /&gt;
&lt;br /&gt;
After collecting specific items for shop owners in the [[Tiber Island]] area of Rome, Ezio gained access to various upgrades and items that he could utilize.&lt;br /&gt;
&lt;br /&gt;
===Cultivating Constantinople===&lt;br /&gt;
{{Main|Constantinople}}&lt;br /&gt;
When Ezio arrived in [[Constantinople]], many shops had been closed after the [[Byzantines]] captured the [[Assassin Dens]] and the surrounding area. After recapturing a Den, Ezio could reopen the shops, banks and faction buildings, and they would remain open even if the Templars reoccupied a Den. However, should the Templars ever do so, there would be an addition 15% tax cost on all shop items that could be bought.&lt;br /&gt;
&lt;br /&gt;
Ezio could then use the money earned by his share in Constantinople&#039;s shops to renovate [[Mediterranean Defense|other cities]] reclaimed from the Templars, increasing his daily payment of &#039;&#039;akçe&#039;&#039; and bomb ingredients.&lt;br /&gt;
&lt;br /&gt;
==Spending money==&lt;br /&gt;
There were also a number of ways to spend money in the series.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Ezio could hire [[thieves]], [[courtesans]] and [[mercenaries]] throughout Italy to distract or kill enemies.&lt;br /&gt;
&lt;br /&gt;
In Constantinople however, courtesans were not accepted in Ottoman society, so the [[Romani]] took their place for Ezio to depend upon.&lt;br /&gt;
&lt;br /&gt;
===Blacksmiths===&lt;br /&gt;
Ezio could buy [[armor]] – or have it repaired – and [[weapons]] at [[blacksmiths]]. Upgrading his armor and weapons provided Ezio with better resistance to attacks, or larger damage bonuses in combat.&lt;br /&gt;
&lt;br /&gt;
With this in mind, most armor and weapons needed to be bought, though exceptions included the armors of [[Armor of Altaïr|Altaïr]], [[Armor of Brutus|Brutus]], and [[Armor of Ishak Pasha|Ishak Pasha]], along with the [[Master Assassin Armor]].&lt;br /&gt;
&lt;br /&gt;
When it came to weapons, the [[Hidden Blade]]s could only be upgraded by visiting [[Leonardo da Vinci]], and faction challenge weapons had to have their prerequisites met before they were awarded to the Assassin. Ezio also had two swords that cost him nothing, which were the [[Common Sword|common sword]] and the [[Assassin Yataghan Sword|Assassin Yataghan sword]].&lt;br /&gt;
&lt;br /&gt;
Aside from purchasing armor and weapons, blacksmiths also sold ammunition like [[throwing knives]], bullets for the [[Hidden Gun]], and [[crossbow]] bolts. Also, once Ezio acquired a pouch to store them in, blacksmiths also sold [[Bombs#Smoke bombs|smoke bombs]] for him to refill it with.&lt;br /&gt;
&lt;br /&gt;
===Doctors===&lt;br /&gt;
[[Doctors]] sold both medicine and [[poison]], as well as offering instant healing services.&lt;br /&gt;
&lt;br /&gt;
Once provided with the necessary trade items in Rome, doctors offered a more potent poison for Ezio to use, which sent his victims into a state of instant delirium.&lt;br /&gt;
&lt;br /&gt;
===Tailors===&lt;br /&gt;
Buying additional pouches at [[Tailors|tailor]] shops allowed Ezio to carry more equipment – including more medicine, smoke bombs etc.&lt;br /&gt;
&lt;br /&gt;
On visiting a tailor, Ezio could also get his robes dyed in new colors to change his appearance.&lt;br /&gt;
&lt;br /&gt;
Also, after Ezio had destroyed all of Leonardo&#039;s [[War Machines|war machines]], the inventor offered him the use of the [[parachutes]] that he had had created, and told him that he could go to a tailor whenever he needed to buy more.&lt;br /&gt;
&lt;br /&gt;
===Art merchants===&lt;br /&gt;
[[Art Merchants|Art merchants]] sold [[Maps|treasure maps]] – useful investments in the search for more money – as well as artwork to enhance the value of Ezio&#039;s hideout in either Monteriggioni or Rome&#039;s Tiber Island.&lt;br /&gt;
&lt;br /&gt;
===Book shops===&lt;br /&gt;
In Constantinople and [[Derinkuyu|Cappadocia]], Ezio could buy books and treasure maps from [[Book Shops|book shops]], which replaced art merchants in the Ottoman Empire.&lt;br /&gt;
&lt;br /&gt;
By doing this, he expanded the library back at the [[Galata headquarters|Assassin headquarters]] in [[Galata District|Galata]], also increasing the amount of akçe that he received periodically.&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
Ezio could also buy ingredients for [[bombs]] from doctors, blacksmiths, [[black market dealers]] and from [[Piri Reis]]&#039;s shop in the [[Grand Bazaar]], which allowed him to stockpile ingredients to use at [[bomb-crafting stations]].&lt;br /&gt;
&lt;br /&gt;
===Heralds===&lt;br /&gt;
To decrease notoriety in Italian cities, or Templar awareness in Constantinople, Ezio could bribe [[heralds]] so that they spoke of different news, concealing the actions of the Assassins from the general public; this bribe consisted of 500 florins or 100 akçe.&lt;br /&gt;
&lt;br /&gt;
===Combat skills===&lt;br /&gt;
In order for Ezio to receive training for [[long weapons]], [[Heavy weapons|two-handed weapons]] and ranged weapons, he needed pay the trainers at the Villa Auditore in Monteriggioni for the cost of their tutelage.&lt;br /&gt;
&lt;br /&gt;
===Generosity===&lt;br /&gt;
By throwing away a handful of coins, Ezio could attract a crowd of greedy civilians, distracting both guards and his targets alike. During Ezio&#039;s younger years, some low-ranking guards may also clamour for his money.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The Assassin, Ratonhnhaké:ton could sell pelts and other resources collected from [[hunting]] animals, such as bears or elk. The value and quantity given for them depended on how the animal was killed, with those slain by a single strike of an arrow or the Hidden Blade earning him more than those that were slashed or shot by a weapon multiple times, as an example. Pistols, muskets, trip mines, and Rope Darts all ruined the pelt. A single arrow, the Hidden Blade, bare fists, poison darts, and snares kept the pelts pristine.&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; there is no property system, which in turn has been replaced with homestead missions which focuses more on micromanagement of trading and crafting.&lt;br /&gt;
&lt;br /&gt;
==Trading Convoy==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed III&#039;&#039;, when [[Ratonhnhaké:ton|Connor]] unlocks the [[Davenport Homestead|Homestead]], he is able to make money through using convoys to trade. He can trade materials he earned through hunting, goods received from Assassin contracts, and items crafted at the Homestead. Connor initially starts off with one trading convoy containing limited slots of what to trade. Additional trading slots can be generated through accounting books. When Connor visits a general store in [[Boston]], [[New York]], and the [[Frontier]], a trading partner is unlocked. Profits made through the convoy are determined by the partner he trades with.&lt;br /&gt;
&lt;br /&gt;
Trading occurs via accounting books located at the Homestead and general shops. Connor can select what he trades and to whom. When he does so, it&#039;ll display how long the transaction will take to complete, and the chance (shown as a percentage) that the convoy is attacked. Liberating forts makes the trade routes safer, and lowers this percentage as well as lowering taxes. In the event of the convoy being attacked while on the road, Connor would receive a warning that it is in danger, and must defend it or the profits will be lost. He, with the help of the Homestead services, can upgrade his trading capacity to have a total of three convoys with a maximum capacity of eight items to trade per convoy.&lt;br /&gt;
&lt;br /&gt;
In addition, Connor can also craft up to three naval convoys with a maximum capacity of fifteen tradeable items. These convoys can be sent to various locations around the western Atlantic Ocean, and will provide greater profit than land convoys, due to shipping costs being greater.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205887</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Economy&amp;diff=205887"/>
		<updated>2013-03-12T03:10:30Z</updated>

		<summary type="html">&lt;p&gt;174.126.199.25: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
The &#039;&#039;&#039;economic system&#039;&#039;&#039; referred to an interaction feature that was first introduced in the [[Animus#Animus 2.0|Animus 2.0]], based on the transactions and trade that an ancestor partook in.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
[[File:Coinsac2.png|thumb|The money inventory icon in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
As the heart of economic system, money has played a part in the everyday operations of the [[Assassins]] since the [[Renaissance]]. Measured in {{Wiki|Florin (Italian coin)|florins}} ({{Wiki|Florin sign|ƒ}}) in [[Italy]], &#039;&#039;{{Wiki|akçe}}&#039;&#039; in the [[Ottoman Empire]], and {{Wiki|Pound sterling|pounds sterling}} during the [[American Revolutionary War|American Revolution]], money could be obtained during the course of [[Ezio Auditore da Firenze|Ezio Auditore]] and [[Ratonhnhaké:ton|Connor]]&#039;s memories, by progressing through the tasks set before them, or by a variety of other means, such as [[assassination contracts]] and crafting.&lt;br /&gt;
&lt;br /&gt;
Notably, thieves could run up to Ezio and attempt to steal some of his money. In the event that money had been stolen from him, Ezio could tackle or kill the thief in order to get it back, as well as using a throwing knife against them to retrieve it.&lt;br /&gt;
&lt;br /&gt;
==Earning money==&lt;br /&gt;
Ezio Auditore also had a number of options for earning money, some respectable, some less so.&lt;br /&gt;
&lt;br /&gt;
===Looting and robbing===&lt;br /&gt;
{{Main|Pickpocketing}}&lt;br /&gt;
Ezio could obtain money, and sometimes other useful items, by looting [[treasure chests]] and dead bodies.&lt;br /&gt;
&lt;br /&gt;
Pickpocketing [[civilians]] was another way for him to acquire a few coins at a time. Significantly more could be gained by tackling other [[Pickpocketing#Pickpockets|pickpockets]] or [[Borgia Messengers|Borgia messengers]]. After completing a number of [[guild challenges]] set by the thieves in Rome and Constantinople, a hired group would automatically begin pickpocketing money for Ezio.&lt;br /&gt;
&lt;br /&gt;
===Mending Monteriggioni===&lt;br /&gt;
{{Main|Monteriggioni}}&lt;br /&gt;
The city of [[Monteriggioni]] was introduced to Ezio in a state of disrepair, with many buildings in poor condition or closed completely; leaving him with the task of restoring it to its former glory. Though the [[Villa Auditore]] was not directly upgraded, it was cleaned and improved along with the rest of Monteriggioni as Ezio spent money on renovations and upgrades for it.&lt;br /&gt;
&lt;br /&gt;
Any money invested in Monteriggioni would increase its value, and the city would gain a higher income from rent, taxes and tourism as Ezio upgraded it, with the profit being retrievable from a chest behind the desk at which [[Claudia Auditore da Firenze|Claudia Auditore]] worked. Also, as the landlord of Monteriggioni, Ezio was entitled to discounts at the stores in the city, of which the percentage elevated as they were repaired.&lt;br /&gt;
&lt;br /&gt;
===Renovating Rome===&lt;br /&gt;
{{Main|Rome}}&lt;br /&gt;
When Ezio arrived in [[Rome]], he found the city in a state of disrepair, on a much wider scale than that of Monteriggioni, after an extended period of [[House of Borgia|Borgia]] rule. Vowing to help return the city to its previous splendor, Ezio firstly destroyed the [[Borgia Towers|Borgia towers]] around Rome, which allowed him to buy shops and [[faction buildings]], repair [[aqueducts]], restore sewer [[tunnels]], and buy shares in landmarks.&lt;br /&gt;
&lt;br /&gt;
Income was then gained from rent generated by the restored city buildings, and would be deposited in [[banks]] for Ezio to collect periodically. Upon restoring the city of Rome completely, Ezio received the [[Assassin&#039;s Creed: Brotherhood outfits#Auditore Cape|Auditore cape]] for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{{Main|Trading Items}}&lt;br /&gt;
In Ezio&#039;s time in Rome, money was not the only treasure to be found in chests or the pockets of his deceased enemies. Gems, spices and other exotic items could be looted and sold at shops for additional income.&lt;br /&gt;
&lt;br /&gt;
After collecting specific items for shop owners in the [[Tiber Island]] area of Rome, Ezio gained access to various upgrades and items that he could utilize.&lt;br /&gt;
&lt;br /&gt;
===Cultivating Constantinople===&lt;br /&gt;
{{Main|Constantinople}}&lt;br /&gt;
When Ezio arrived in [[Constantinople]], many shops had been closed after the [[Byzantines]] captured the [[Assassin Dens]] and the surrounding area. After recapturing a Den, Ezio could reopen the shops, banks and faction buildings, and they would remain open even if the Templars reoccupied a Den. However, should the Templars ever do so, there would be an addition 15% tax cost on all shop items that could be bought.&lt;br /&gt;
&lt;br /&gt;
Ezio could then use the money earned by his share in Constantinople&#039;s shops to renovate [[Mediterranean Defense|other cities]] reclaimed from the Templars, increasing his daily payment of &#039;&#039;akçe&#039;&#039; and bomb ingredients.&lt;br /&gt;
&lt;br /&gt;
==Spending money==&lt;br /&gt;
There were also a number of ways to spend money in the series.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Ezio could hire [[thieves]], [[courtesans]] and [[mercenaries]] throughout Italy to distract or kill enemies.&lt;br /&gt;
&lt;br /&gt;
In Constantinople however, courtesans were not accepted in Ottoman society, so the [[Romani]] took their place for Ezio to depend upon.&lt;br /&gt;
&lt;br /&gt;
===Blacksmiths===&lt;br /&gt;
Ezio could buy [[armor]] – or have it repaired – and [[weapons]] at [[blacksmiths]]. Upgrading his armor and weapons provided Ezio with better resistance to attacks, or larger damage bonuses in combat.&lt;br /&gt;
&lt;br /&gt;
With this in mind, most armor and weapons needed to be bought, though exceptions included the armors of [[Armor of Altaïr|Altaïr]], [[Armor of Brutus|Brutus]], and [[Armor of Ishak Pasha|Ishak Pasha]], along with the [[Master Assassin Armor]].&lt;br /&gt;
&lt;br /&gt;
When it came to weapons, the [[Hidden Blade]]s could only be upgraded by visiting [[Leonardo da Vinci]], and faction challenge weapons had to have their prerequisites met before they were awarded to the Assassin. Ezio also had two swords that cost him nothing, which were the [[Common Sword|common sword]] and the [[Assassin Yataghan Sword|Assassin Yataghan sword]].&lt;br /&gt;
&lt;br /&gt;
Aside from purchasing armor and weapons, blacksmiths also sold ammunition like [[throwing knives]], bullets for the [[Hidden Gun]], and [[crossbow]] bolts. Also, once Ezio acquired a pouch to store them in, blacksmiths also sold [[Bombs#Smoke bombs|smoke bombs]] for him to refill it with.&lt;br /&gt;
&lt;br /&gt;
===Doctors===&lt;br /&gt;
[[Doctors]] sold both medicine and [[poison]], as well as offering instant healing services.&lt;br /&gt;
&lt;br /&gt;
Once provided with the necessary trade items in Rome, doctors offered a more potent poison for Ezio to use, which sent his victims into a state of instant delirium.&lt;br /&gt;
&lt;br /&gt;
===Tailors===&lt;br /&gt;
Buying additional pouches at [[Tailors|tailor]] shops allowed Ezio to carry more equipment – including more medicine, smoke bombs etc.&lt;br /&gt;
&lt;br /&gt;
On visiting a tailor, Ezio could also get his robes dyed in new colors to change his appearance.&lt;br /&gt;
&lt;br /&gt;
Also, after Ezio had destroyed all of Leonardo&#039;s [[War Machines|war machines]], the inventor offered him the use of the [[parachutes]] that he had had created, and told him that he could go to a tailor whenever he needed to buy more.&lt;br /&gt;
&lt;br /&gt;
===Art merchants===&lt;br /&gt;
[[Art Merchants|Art merchants]] sold [[Maps|treasure maps]] – useful investments in the search for more money – as well as artwork to enhance the value of Ezio&#039;s hideout in either Monteriggioni or Rome&#039;s Tiber Island.&lt;br /&gt;
&lt;br /&gt;
===Book shops===&lt;br /&gt;
In Constantinople and [[Derinkuyu|Cappadocia]], Ezio could buy books and treasure maps from [[Book Shops|book shops]], which replaced art merchants in the Ottoman Empire.&lt;br /&gt;
&lt;br /&gt;
By doing this, he expanded the library back at the [[Galata headquarters|Assassin headquarters]] in [[Galata District|Galata]], also increasing the amount of akçe that he received periodically.&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
Ezio could also buy ingredients for [[bombs]] from doctors, blacksmiths, [[black market dealers]] and from [[Piri Reis]]&#039;s shop in the [[Grand Bazaar]], which allowed him to stockpile ingredients to use at [[bomb-crafting stations]].&lt;br /&gt;
&lt;br /&gt;
===Heralds===&lt;br /&gt;
To decrease notoriety in Italian cities, or Templar awareness in Constantinople, Ezio could bribe [[heralds]] so that they spoke of different news, concealing the actions of the Assassins from the general public; this bribe consisted of 500 florins or 100 akçe.&lt;br /&gt;
&lt;br /&gt;
===Combat skills===&lt;br /&gt;
In order for Ezio to receive training for [[long weapons]], [[Heavy weapons|two-handed weapons]] and ranged weapons, he needed pay the trainers at the Villa Auditore in Monteriggioni for the cost of their tutelage.&lt;br /&gt;
&lt;br /&gt;
===Generosity===&lt;br /&gt;
By throwing away a handful of coins, Ezio could attract a crowd of greedy civilians, distracting both guards and his targets alike. During Ezio&#039;s younger years, some low-ranking guards may also clamour for his money.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The Assassin, Ratonhnhaké:ton could sell pelts and other resources collected from [[hunting]] animals, such as bears or elk. The value and quantity given for them depended on how the animal was killed, with those slain by a single strike of an arrow or the Hidden Blade earning him more than those that were slashed or shot by a weapon multiple times, as an example. Pistols, muskets, trip mines, and Rope Darts all ruined the pelt. A single arrow, the Hidden Blade, bare fists, poison darts, and snares kept the pelts pristine.&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; there is no property system, which in turn has been replaced with homestead missions which focuses more on micromanagement of trading and crafting.&lt;br /&gt;
&lt;br /&gt;
==Trading Convoy==&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed III&#039;&#039;, when [[Ratonhnhaké:ton|Connor]] unlocks the [[Davenport Homestead|Homestead]], he is able to make money through using convoys to trade. He can trade materials he earned through hunting, goods received from Assassin contracts, and items crafted at the Homestead. Connor initially starts off with one trading convoy containing limited slots of what to trade. Additional trading slots can be generated through accounting books. When Connor visits a general store in [[Boston]], [[New York]], and the [[Frontier]], a trading partner is unlocked. Profits made through the convoy are determined by the partner he trades with.&lt;br /&gt;
&lt;br /&gt;
Trading occurs via accounting books located at the Homestead and general shops. Connor can select what he trades and to whom. When he does so, it&#039;ll display how long the transaction will take to complete, and the chance (shown as a percentage) that the convoy is attacked. Liberating forts makes the trade routes safer, and lowers this percentage. In the event of the convoy being attacked while on the road, Connor would receive a warning that it is in danger, and must defend it or the profits will be lost. He, with the help of the Homestead services, can upgrade his trading capacity to have a total of three convoys with a maximum capacity of eight items to trade per convoy.&lt;br /&gt;
&lt;br /&gt;
In addition, Connor can also craft up to three naval convoys with a maximum capacity of fifteen tradeable items. These convoys can be sent to various locations around the western Atlantic Ocean, and will provide greater profit than land convoys, due to shipping costs being greater.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>174.126.199.25</name></author>
	</entry>
</feed>