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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Alta%C3%AFr%27s_Chronicles&amp;diff=56400</id>
		<title>Assassin&#039;s Creed: Altaïr&#039;s Chronicles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Alta%C3%AFr%27s_Chronicles&amp;diff=56400"/>
		<updated>2014-01-25T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;174.114.131.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|RW}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed: Altaïr&#039;s Chronicles&lt;br /&gt;
|image = Cover-ACAC.jpg&lt;br /&gt;
|imageSize = 250&lt;br /&gt;
|Developer = Gameloft&lt;br /&gt;
|Publisher = [[Ubisoft]]&lt;br /&gt;
|US Date Released = &#039;&#039;&#039;Nintendo DS:&#039;&#039;&#039; 5 February 2008&amp;lt;br&amp;gt;&#039;&#039;&#039;iOS:&#039;&#039;&#039; 23 April 2009&amp;lt;br&amp;gt;&#039;&#039;&#039;Palm WebOS:&#039;&#039;&#039; 25 January 2010&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows Phone 7:&#039;&#039;&#039; 11 November 2010.&lt;br /&gt;
|UK Date Released = 11 April 2008&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single player&lt;br /&gt;
|ESRB = Teen (T)&lt;br /&gt;
|Platform = Nintendo DS, iOS, Palm WebOS, Windows Phone 7.&lt;br /&gt;
|Media = DS Game Card&lt;br /&gt;
|Website = http://assassinscreed.us.ubi.com/agegate.php?destURL=/index.php/}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Altaïr&#039;s Chronicles&#039;&#039;&#039;&#039;&#039; is a 2008 video game released for the Nintendo DS, the iPod Touch/iPhone 4, Symbian Mobile, Windows Phone 7, and Sony Ericsson Xperia Play as a prequel to &#039;&#039;[[Assassin&#039;s Creed]].&#039;&#039; It was published by [[Ubisoft]] and developed by [[Gameloft]],&amp;lt;ref name=&amp;quot;Gamepro&amp;quot;&amp;gt;&amp;quot;&#039;&#039;Assassin&#039;s Creed: Altaïr&#039;s Chronicles&#039;&#039;&amp;quot;, &#039;&#039;GamePro&#039;&#039; issue #235 - April 2008&amp;lt;/ref&amp;gt; and was released in the United States on 5 February 2008. A port with improved graphics and gameplay was made for iOS by Ubisoft and released on 23 April 2009.&amp;lt;ref name=&amp;quot;App Store&amp;quot;&amp;gt;[http://www.qj.net/Assassin-s-Creed-now-on-App-Store/pg/49/aid/130668 iOS App Store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Altaïr_Fighting_a_Templar.jpg|thumb|250px|Altaïr fighting a Templar Guard]]&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Altaïr&#039;s Chronicles&#039;&#039; takes advantage of the Nintendo DS&#039; features by utilizing the touch-screen for mini-games, like [[interrogation]] and [[pickpocketing]], as well as for displaying a map during standard gameplay. The game&#039;s main gameplay is primarily &#039;&#039;{{Wiki|Prince of Persia}}&#039;&#039;-style platforming, mixed with stealth and combat.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed: Altaïr&#039;s Chronicles&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s combat system consists predominantly of weak attacks, strong attacks, and combinations of the two, as well as including bombs and projectiles. Seven different [[weapons]] are available: the [[Hidden Blade]], Altaïr&#039;s [[Sword of Altaïr|sword]], a [[crossbow]], explosive and smoke [[bombs]], [[throwing knives]], and a grappling hook which can be used to pull enemies&#039; feet from underneath them and swinging across gaps that have no ropes.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons and skills can be upgraded or unlocked by using orbs found throughout the game. The game also features three different levels of difficulty, allowing for more experienced players to take on a larger challenge.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 1190, the wars of the [[Third Crusade]] engulfed the Holy Land, and [[Crusaders]] clashed with [[Saracens]] for the control of the Holy City, [[Jerusalem]].&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coming home===&lt;br /&gt;
[[File:Altair&#039;s Chronicles 1.jpg|thumb|250px|right|Altaïr eavesdropping on a conversation]]&lt;br /&gt;
[[Altaïr Ibn-La&#039;Ahad]], a renowned [[Master Assassin]] of the [[Assassins|Assassin Order]], arrived at [[Alep]] from an arduous journey and found it under attack by the sworn enemies of the Assassins, the [[Templars|Knights Templar]]. Left with no choice but to repel the attack, the Assassin defeated many of them, even killing a low-ranking captain before the attack was halted.&lt;br /&gt;
&lt;br /&gt;
Afterwards, tasked by [[Rashid ad-Din Sinan]], the [[Mentor]] of the [[Levantine Assassins]], Altaïr was sent to find and retrieve a sacred object known as [[Adha|the Chalice]], which was said to have the power to unite all the factions under one flag of whichever side possessed it, ending the Third Crusade in victory for either the Crusaders or the Saracens. Setting off immediately, Altaïr embarked on his new [[Quest for the Chalice|quest]].&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The quest for the Chalice===&lt;br /&gt;
====Assassination of Tamir====&lt;br /&gt;
Altaïr began his journey in [[Damascus]] and met with [[Rafik]], who tested his skills on an easy target. With the target dead, Rafik informed Altaïr that the merchant, [[Tamir (1190)|Tamir]], had connections to the Templars in the area. After interrogating [[Misbah]], a man with connections to Tamir, Altaïr confronted and killed the merchant, but not before learning that the Chalice was kept in the [[Temple of the Sand]], and that three keys would be needed to enter.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The dancer====&lt;br /&gt;
[[File:AltairtalkingtoFajera-AltairsChronicles.png|thumb|250px|right|Altaïr talking to the dancer, Fajera]]&lt;br /&gt;
Altaïr then visited the circus dancer [[Fajera]], though she was unwilling to help him and left the Assassin to fight a circus brute known as [[Badr]]. After defeating the man and catching Fajera, she gave Altaïr the first of the three keys and told him that a man at the Templar hospital in [[Tyre]] could help him find the other two. Before he left, Fajera tasked Altaïr with killing a Templar named [[Alaat]] as payment for the information she gave, which he successfully managed to do.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The red hospital====&lt;br /&gt;
[[File:HamidtoAltairDialogue-AltairsChronicles.png|thumb|right|250px|Hamid telling Altaïr about Roland Napule]]&lt;br /&gt;
Later arriving in Tyre, Altaïr first sought [[Hamid]] – the Rafiq of the city – from whom he learned that [[Roland Napule]], the head of the hospital and a Templar, had been questioning someone. In order to infiltrate the hospital, Altaïr navigated his way through the sewers, gaining entry to the building from below, before proceeding to assassinate Roland. Altaïr was then given the second key that he needed by a prisoner of Roland, an old man who had been to the mysterious Temple where the Chalice was contained.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The hidden party====&lt;br /&gt;
From there, Altaïr traveled to Jerusalem and spoke with [[Kadar]], a local Assassin agent, where he learned that the Templar leader of the region, [[Basilisk|Lord Basilisk]], was frequently at the royal palace with the king, and that he had the third key for the Temple of the Sand.&lt;br /&gt;
&lt;br /&gt;
The king of Jerusalem was going to throw a party somewhere soon that day, and in order to get closer to Basilisk, Altaïr decided to investigate for the location, so that he could sneak inside. After Altaïr overheard some of the noblemen&#039;s conversations, he then questioned [[Ayman]], a guest for the party, and found out where it was due to begin.&lt;br /&gt;
&lt;br /&gt;
Infiltrating the celebration with the help of one of Kadar&#039;s men, the two of them encountered Lord Basilisk for the first time, and after a brief battle with him, Altaïr obtained the key, but had no time to kill the Templar master before he retreated.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storming the tower====&lt;br /&gt;
[[File:Altair&#039;s Chronicles 2.jpg|thumb|right|250px|Altaïr talking]]&lt;br /&gt;
After the confrontation with Lord Basilisk, a group of Templars attacked Hamid and stole a map to the desert temple where the Chalice was supposedly located. Altaïr chased them to their tower and climbed to the top, while facing heavy resistance in the form of catapults, [[archers]], and a mindless man known as &#039;The Brute&#039;, whom Altaïr faced off against in a courtyard.&lt;br /&gt;
&lt;br /&gt;
After making his way through the tower&#039;s defenses and killing the archer captain in charge, Altaïr encountered the [[Master of the Tower|Master]], an Assassin-like figure who was actually a high-ranking Templar. Having no choice, Altaïr fought his way through the tower, killing the Master&#039;s guards and his [[Master of the Tower&#039;s student|student]], until he finally reached the Master himself. After facing off against the Master and assassinating him, Altaïr retrieved the temple map from his body.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Temple of Sand====&lt;br /&gt;
Leaving the tower afterwards, and following the map he obtained from the Master, Altaïr arrived at the Temple of the Sand. There, he fought his way through Templar forces to get to the antechamber, finally entering it after dispatching a large brute carrying an axe. Inside, he found an empty chest and Basilisk, who hinted to the Assassin that the Chalice was in fact a woman. Basilisk further taunted Altaïr and fled once more, leaving the temple to crumble around him. Managing to escape, Altaïr made his way to Tyre as the temple collapsed.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Infiltrating a Templar stronghold====&lt;br /&gt;
[[File:AltairMeetingHamid-AltairsChroniclesiPad.png|thumb|right|250px|Altaïr meeting up with Hamid]]&lt;br /&gt;
In Tyre, Hamid told Altaïr that in order to infiltrate the local Templar stronghold, he would need to free two captured men. After Altaïr found and freed the two captive brothers, who pinpointed the entrance for him, Altaïr infiltrated the hold, encountering another brute along the way.&lt;br /&gt;
&lt;br /&gt;
Making his way inside, the Assassin came across Basilisk and engaged into a fight with the Templar leader, badly wounding him in the process. From there, Altaïr proposed to Basilisk that in exchange for his life, he would be required to give the Assassin information, and Altaïr listened as Basilisk revealed that the Chalice was in Jerusalem and that the Templars were besieging [[Acre]]. He also revealed that the Templars planned to poison the water supply of Acre in order to speed up their assault. Before he left for Acre, Altaïr set fire to Basilisk&#039;s ships, disadvantaging him so that he could not reach the Chalice before Altaïr.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Infiltrating the siege camp====&lt;br /&gt;
[[File:Altair&#039;s Chronicles 3.jpg|right|thumb|250px|right|Altaïr on the rooftops]]&lt;br /&gt;
Altaïr then journeyed to the besieged Acre and helped the city by fighting off attacking Templar soldiers, before sneaking into the siege camp in the disguise of a soldier, and then as a scholar. When he had finally assassinated the commander, Altaïr managed to escape the camp by using a catapult.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discovering a traitor====&lt;br /&gt;
After leaving Acre and arriving at Jerusalem, Altaïr successfully rescued the Chalice from a group of Templars. Identifying the Chalice as Adha, a woman whom he knew from his past, Altaïr learned from her that the Templars had paid off [[Harash]], the second-in-command of the Assassins.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duel on Basilisk&#039;s ship====&lt;br /&gt;
[[File:AltaïrkillingBasilisk.jpg|thumb|250px|right|Altaïr fighting Basilisk]]&lt;br /&gt;
After cumulating a plan to attack Alep – the Assassin fortress – and kill Harash, before running away with Adha, things did not go as Altaïr had hoped.&lt;br /&gt;
&lt;br /&gt;
After Altaïr made his way through Harash&#039;s Assassin guards and killed him, Adha was kidnapped by Basilisk and taken to the Templar port in Tyre. Tracking her down, Altaïr fought through the Templar forces and killed Basilisk in one final confrontation on his ship. However, with Adha nowhere to be found, he was disheartened to learn that she was on a different ship, which escaped from Altaïr before he could catch it. Swimming to shore and seeing the Templar ship far off in the distance, he yelled out a promise of &amp;quot;&#039;&#039;I will find you, Adha!&#039;&#039;&amp;quot; into the sky, as the vessel sailed further and further away towards the horizon.&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
&#039;&#039;Altaïr&#039;s Chronicles&#039;&#039; contained a feature in the main menu named &#039;&#039;Memories&#039;&#039;, much like the DNA Sequences from the main series, with the exception of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. This allowed for the selection of a specific memory that one had already completed, enabling players to continue the game from there. The &#039;&#039;Memories&#039;&#039; were categorized into 13 chapters, with up to 5 sub-chapters within them (e.g. 1-1, 1-2, 1-3, 1-4).&amp;lt;ref name=&amp;quot;Chronicles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chapter 1: Coming Home&lt;br /&gt;
*Consists of 4 sub-chapters.&lt;br /&gt;
Chapter 2: The Hunt Begins&lt;br /&gt;
*Consists of 3 sub-chapters.&lt;br /&gt;
Chapter 3: The Dancer&lt;br /&gt;
*Consists of 3 sub-chapters.&lt;br /&gt;
Chapter 4: The Red Hospital&lt;br /&gt;
*Consists of 2 sub-chapters.&lt;br /&gt;
Chapter 5: The Hidden Party&lt;br /&gt;
*Consists of 2 sub-chapters.&lt;br /&gt;
Chapter 6: Kill The Killers&lt;br /&gt;
*Consists of 3 sub-chapters.&lt;br /&gt;
Chapter 7: Temple Of Sand&lt;br /&gt;
*Consists of 3 sub-chapters.&lt;br /&gt;
Chapter 8: Great Angry Wall&lt;br /&gt;
*Consists of 4 sub-chapters.&lt;br /&gt;
Chapter 9: Flow of Poison&lt;br /&gt;
*Consists of 4 sub-chapters.&lt;br /&gt;
Chapter 10: The Running Wind&lt;br /&gt;
*Consists of 1 sub-chapter.&lt;br /&gt;
Chapter 11: The Chalice&lt;br /&gt;
*Consists of 1 sub-chapter.&lt;br /&gt;
Chapter 12: Snake Heart&lt;br /&gt;
*Consists of 2 sub-chapters.&lt;br /&gt;
Chapter 13: Always An End&lt;br /&gt;
*Consists of 1 final sub-chapter, being the last chapter in the game.&lt;br /&gt;
&lt;br /&gt;
==Assassination targets==&lt;br /&gt;
The following were all of Altaïr&#039;s targets in his Chronicles:&lt;br /&gt;
*Tamir&lt;br /&gt;
*Alaat&lt;br /&gt;
*Roland Napule&lt;br /&gt;
*The Master&#039;s Student&lt;br /&gt;
*Master of the Tower&lt;br /&gt;
*Harash&lt;br /&gt;
*Lord Basilisk&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
ACC World Map DS.png|The world map of the DS version&lt;br /&gt;
ACC World Map iPhone.png|The same map on the iPhone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[Abstergo Industries]] logo that acted as a visibility indicator, which was present in the loading screen, showed that an Abstergo [[Animus]] was being used. The Animus-like features (DNA health meter and memories menu) supported this.&lt;br /&gt;
*[[Snakes]] were present in the game as traps, and could be killed with a precise sword strike or by dropping a box on them.&lt;br /&gt;
*The iOS version was removed from the App Store in 2013.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Articles revamp]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world video games]]&lt;/div&gt;</summary>
		<author><name>174.114.131.7</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II:_Discovery&amp;diff=82399</id>
		<title>Assassin&#039;s Creed II: Discovery</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II:_Discovery&amp;diff=82399"/>
		<updated>2014-01-25T18:06:34Z</updated>

		<summary type="html">&lt;p&gt;174.114.131.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2D|RW}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed II: Discovery&lt;br /&gt;
|image = Cover-ACIID.jpg&lt;br /&gt;
|imageSize = 250&lt;br /&gt;
|Developer = [[Griptonite Games]]&lt;br /&gt;
|Publisher = [[Ubisoft]]&lt;br /&gt;
|US Date Released = November 17, 2009&lt;br /&gt;
|UK Date Released = November 20, 2009&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single player&lt;br /&gt;
|ESRB = Teen (T)&lt;br /&gt;
|Platform = Nintendo DS, iOS&lt;br /&gt;
|Media = DS game card}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed II: Discovery&#039;&#039;&#039;&#039;&#039; is a 2009 video game, released alongside and set during the events of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. The {{Wiki|Apple Inc.}} CEO at the time, {{Wiki|Steve Jobs}}, revealed the development of the game in his keynote speech on 9 September 2009. The game was released for the {{Wiki|Nintendo DS}} and {{Wiki|iOS|iPhone OS}}. Both iPhone and DSi users are able to use their devices&#039; camera function to display portrait photographs as [[wanted posters]] in-game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed II: Discovery&#039;&#039; is a side-scroller game wherein players assumed the role of [[Ezio Auditore da Firenze]]. Primarily set in [[Italy]], Ezio navigated through the game&#039;s levels and accomplished specific goals prior to the mission.&lt;br /&gt;
&lt;br /&gt;
As well as this, Ezio was able to scale most buildings by its side only, and could also roll, jump, and swing through the environment. Likewise to the previous installments, enemy [[guards]] were present within the game, which Ezio could either avoid or confront, depending on the player&#039;s choice and the current situation. Several guard archetypes were present within the game, such as the Halberd Guards (a stationary version of the [[Seekers]]), Captain Guards (a more agile variation of the [[Brutes|Brute]]), archers and many others.&lt;br /&gt;
&lt;br /&gt;
[[File:GuardTypesACIID.png|thumb|250px|left|Numerous guards are encountered within the game]]&lt;br /&gt;
In terms of weapons, Ezio had [[Giovanni Auditore da Firenze|his father]]&#039;s [[Hidden Blade]] at his disposal, alongside a [[Swords and maces|sword]] and [[throwing knives]]. Ezio could then utilize all of these against hostile targets to dispose of them, either in an open or covert manner. Likewise to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Ezio could assassinate guards by pulling them down from ledges, as well as hiding using bales of hay, with the addition of new hiding spots such as wooden barrels and obscure open spaces.&lt;br /&gt;
&lt;br /&gt;
Combat in the game was similar to the previous &#039;&#039;Assassin Creed&#039;&#039; titles in a number of ways. When engaging in sword combat, players could execute chain attacks which break the defense of the enemy guards, and also perform counterattacks, which could result in an instant kill or allow for a brief moment to attack. Accompanying this, players could perform a clash with a target, which resulted in a test of strength, complete with a pressure bar at the side of the display. Players then had to fight the guard&#039;s resistance in order to incapacitate them, or else Ezio would take damage.&lt;br /&gt;
&lt;br /&gt;
Memories were played out in missions, similar to &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, in that players were given synchronization points by clearing the mission, provided the required objectives were met in the mission&#039;s structure. These specific factors were the following: Time cleared, kills, damage taken, and notoriety. In order to achieve perfect synchronization with the requirements, the player had to complete the level as fast as possible, kill as many as they could, and take minimal damage respectively, though the required values varied from mission to mission.&lt;br /&gt;
&lt;br /&gt;
[[File:MissionTypesACIID.png|thumb|250px|Several mission archetypes are present in game]]&lt;br /&gt;
There were several mission types set in a specific memory, which defined how Ezio should have approached them, or the mission would be a failure. In all, there were three mission types in the game:&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Players could approach the mission however they liked and take their time to explore the environment for collectibles, however the basic mission factors were still present.&lt;br /&gt;
*&#039;&#039;&#039;Chase&#039;&#039;&#039; - Players had to run towards the objective whilst trying to avoid combat with any hostile enemies, determining the best route to reach the objective with speed. The player was followed by a rain of arrows that could only be avoided once Ezio was indoors or in a hiding spot.&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; - Players were required to avoid open confrontation with hostile enemies at all costs, resorting only to using a stealth execution move. Enemies were indicated by arrows that appeared whenever Ezio was near to them, and the player was permitted to be spotted 4 times in total. Exceeding the given limit would result in the mission being a failure.&lt;br /&gt;
&lt;br /&gt;
There were also challenge rooms present in the game, which required Ezio to clear a specific objective. The challenge rooms were played through in the [[Animus]] [[Memory Corridor|corridor]], similar to the tutorial levels in the game. Cheats, dubbed &amp;quot;Animus hacks&amp;quot;, were present within the game, which could be unlocked by obtaining enough synchronization points. These cheats ranged from character skins to boosted gameplay movement and perks, which gave the player an advantage or allowed them to customize Ezio.&lt;br /&gt;
&lt;br /&gt;
However, only one hack could be used at a time, and once a level was finished with a hack activated, the level wouldn&#039;t continue automatically to the next, instead returning the player to the level menu.&lt;br /&gt;
&lt;br /&gt;
Collectibles were also present in game, with there being a total of 5 different variations: Memory paths, which could be used as a guide to show a player where to progress; Renaissance maps, which unlocked the aforementioned challenge rooms; Knives, which refilled Ezio&#039;s throwing knives supply; Wanted posters, which could be torn off to increase the health meter once the required amount was met, and finally art pieces, which could be collected by unlocking hidden rooms in missions.&lt;br /&gt;
&lt;br /&gt;
The iPhone and Nintendo DSi versions of the game allowed the player to integrate their facial likeness into the game through photos, replacing Ezio&#039;s placeholder image in the wanted posters with the player&#039;s own image. Also, the art pieces found in the iPhone version could be imported for use as wallpapers.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 1491, while in the midst of searching for the [[Ezio&#039;s Apple of Eden|Apple of Eden]], the [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] was summoned by the [[Venice|Venetian]] Thieves Guild leader [[Antonio de Magianis]] to assist in the dilemma of his contact from Spain, [[Luis de Santángel]]. Representing the navigator [[Christoffa Corombo]], Luis asked Ezio for his protection, fearing that the company he kept bore ill fate against him. Though reluctant at first, Ezio agreed to assist, once he heard of Christoffa&#039;s connections with the Spaniard, [[Rodrigo Borgia]].&lt;br /&gt;
&lt;br /&gt;
Luis&#039; suspicions proved right, and Ezio intercepted the planned assassination attempt of Christoffa, before pointing him to safety as he fled the meeting place. The two would then meet up again at Venice&#039;s garden district, along with Luis. There, they asked Ezio to recover an atlas for their expedition in their hostel, which contained important maps that detailed vital routes. As a final favor, Ezio agreed and successfully intercepted the atlas, before he handed it to the two.&lt;br /&gt;
&lt;br /&gt;
Before setting off for their expedition, Luis informed Ezio about the status of the Spanish Assassins Guild, who were all apprehended by [[Tomás de Torquemada]] and the [[Discovery in Spain|Spanish Inquisition]]. When asked by Ezio how he knew of the Assassins, Luis mentioned to him that he was well-connected.&lt;br /&gt;
&lt;br /&gt;
Returning to Antonio, Ezio announced that his search for the Piece of Eden was postponed, believing that it was his duty to help reform the Brotherhood in Spain. Following this, Ezio left the Thieves Guild in Venice and set off to start his search for the Assassins in [[Barcelona]].&lt;br /&gt;
&lt;br /&gt;
After some brief trouble with a [[France|French]] [[Helene Dufranc|rogue]], Ezio searched for the Spanish Assassin members, which led him to the Assassin Guild, only to find himself ambushed. After fleeing into the underground sewers to avoid the soldiers who have surprised him, Ezio encountered a member of the Assassin guild, [[Raphael Sánchez]].&lt;br /&gt;
&lt;br /&gt;
After an introduction, Raphael informed Ezio that the Spanish Assassins were apprehended by the Inquisitor [[Gaspar Martínez]], and that he should go and meet with him if he was to learn more. Leaving the underground area, Ezio infiltrated the quarters of Martínez, and there the man denied holding Assassins prisoner, yet admitted that one of them was to be burned at the stake. After learning this, Ezio assassinated Gaspar, and took a list of names from his body. From there, Ezio left to save the Assassin.&lt;br /&gt;
&lt;br /&gt;
Evading most of the guards, Ezio was able to save the Assassin, before he met with Sánchez to discuss the list that he had found. After reading the scroll, Sánchez concluded that the names were possibly a list of targets tied to the [[Discovery in Spain|Spanish Inquisition]]. In order to eliminate them, Ezio and Sánchez traveled to [[Zaragoza]] to seek out the Inquisition&#039;s &#039;&#039;calificador&#039;&#039;, [[Pedro Llorente]]. Arriving at Pedro&#039;s location, Ezio witnessed the murder of an Assassin by the order of Tomás de Torquemada, whose orders came directly from Rodrigo Borgia himself.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The cover art of the game was a variant of a poster for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*Despite the storyline occurring between the two [[Assassin&#039;s Creed II downloadable content|DLCs]] for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ezio did not sport dual Hidden Blades. The single blade used in this game was the basic one, with no poison blade or hidden gun upgrades.&lt;br /&gt;
**Likewise, Ezio was also missing the beard that he got during the [[Battle of Forlì]].&lt;br /&gt;
*There were no weapon or armor upgrades in this game.&lt;br /&gt;
*Unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, in which Ezio could assassinate with his Hidden Blade while an enemy was facing him, he could only assassinate from behind in this game.&lt;br /&gt;
*Ezio couldn&#039;t disarm guards or be disarmed in this game, and there were no objects that could be used as an improvised weapon.&lt;br /&gt;
**As well as this, there was no horse riding feature in the game.&lt;br /&gt;
*No blood was present within the game, only sweat, and there was also no [[Eagle Vision]].&lt;br /&gt;
*During the course of the game, Ezio did not come into contact with [[Leonardo da Vinci]], unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; or &#039;&#039;Brotherhood&#039;&#039;.&lt;br /&gt;
*Ezio did not face &amp;quot;The Spaniard&amp;quot; directly in this game, nor any members of the Borgia family, such as [[Cesare Borgia]] or [[Juan Borgia the Elder]].&lt;br /&gt;
*Unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, there were no civilian crowds that Ezio could use for [[blending]].&lt;br /&gt;
*Chances of performing a [[Leap of Faith]] within the game were scarce, as there were not many soft spots to land. The only real Leap of Faith was performed when the first level was finished, comprised as an ending scene.&lt;br /&gt;
&lt;br /&gt;
;Guards&lt;br /&gt;
*Blocking the arrows of an archer was a hard trick to perform in this game, since it could only be blocked once the arrow had been launched.&lt;br /&gt;
*Archers could not face Ezio during a close quarters confrontation. Once Ezio got within melee distance of an archer, they would surrender and ask for mercy.&lt;br /&gt;
*If an archer was attacking Ezio, attempting to assassinate him would result in Ezio grabbing an arrow from the archer and stabbing him with it, rather than using his Hidden Blade.&lt;br /&gt;
*Guard Captains appeared in the game and resembled the [[Brutes]] in &#039;&#039;Assassin&#039;s Creed II, Brotherhood&#039;&#039;, etc. However, they were extremely fast, agile, and devastating. If Ezio attempted to jump onto a wall, they would also jump and try to pull him down.&lt;br /&gt;
*Counter-attacks were very effective when Ezio was surrounded by soldiers that dealt light attacks (Seekers, guards), but counterattacking could not be used against Guard Captains, as Guard Captains could break Ezio&#039;s defense in one strike.&lt;br /&gt;
*Pike Guards appeared in the game, resembling Papal Guards from &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;. They were extremely defensive and strong; however, they remained stationed in their positions and did not pursue Ezio.&lt;br /&gt;
*Guards in [[Italy]] and Spain appeared to be clearly informed of the presence of Assassins, and would immediately fight Ezio.&lt;br /&gt;
*The iOS version was removed from the Appstore sometime in 2013.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Alhambra.png|Granada City, under siege at night&lt;br /&gt;
Barcelona.png|Barcelona/Granada City, daytime&lt;br /&gt;
Zaragoza.png|Zaragoza&lt;br /&gt;
VR-ACIID.png|The Virtual Challenge rooms&lt;br /&gt;
UndergroundSewerImage.png|Various sewer areas and underground areas were explorable within the game&lt;br /&gt;
PalaceImage.png|Numerous palaces and indoor locations were infiltrated within the game&lt;br /&gt;
A fight in the Challenge room.jpg|A fight in the Challenge room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ACIID}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world video games]]&lt;/div&gt;</summary>
		<author><name>174.114.131.7</name></author>
	</entry>
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