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		<title>Italian Wars: Chapter 3 – Mario Auditore</title>
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		<summary type="html">&lt;p&gt;173.212.77.239: /* Scramble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 3 of the Facebook game,&#039;&#039;&#039; [[Assassin&#039;s Creed: Project Legacy|Assassin&#039;s Creed Project Legacy]].&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 3|thumb|right|450px]]Video Summary: &amp;quot;We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&amp;quot;﻿&lt;br /&gt;
==Resourceful==&lt;br /&gt;
Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!&lt;br /&gt;
===Lumbering===&lt;br /&gt;
[[File:Lumbering.png|thumb|Lumbering]]&lt;br /&gt;
Our carpenters rely on a steady supply of timer to keep the city in working order. Should we come under siege, we will count on the efficiency of the woodworkers to build quickly!&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP(per execution), 3 Villager, 1 Woodsman&#039;s axe(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Charcoal, Olive, Oak Gall, Pine, Holm Oak, Cork, Hide.&lt;br /&gt;
*I lend my strength to the workers, hauling wood through the streets and piling it in the store yard.&lt;br /&gt;
*I volunteer some of my soldiers to help haul the timber. It brings us closer to the people while strengthening my men.&lt;br /&gt;
*I am no stranger to labor. I grab an axe and get to work!&lt;br /&gt;
*The carpenters teach me several of their folk songs, passed down through generations. We laugh as I butcher every note!&lt;br /&gt;
*As we work, I make suggestions about fortifying Monteriggioni. The carpenters are eager to expand on my ideas, but they do not hesitate to tell me when I am too ambitious.&lt;br /&gt;
*We have stockpiled more than enough lumber to sustain us through an attack. Our artisans craft goods from the excess lumber and sell them to our allies.&lt;br /&gt;
&lt;br /&gt;
===The Public Gardens===&lt;br /&gt;
[[File:The_public_gardens.png|thumb|The Public Gardens]]Though we tend to our fields and trade with our neighbors, we have found great benefit in growing our food within the town&#039;s walls. Even if we are surrounded, we will never starve.&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 3 Garden Tools, 3 Farmer, 1 Seeds(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Seeds, Olives, Wheat, Lettuce, Carrot, Grapes.&lt;br /&gt;
*I have never been much for plant-tending, but the gardeners seem to be pleased by their progress this year!&lt;br /&gt;
*The farmers haul in compost from our horses and then mix it with the soil. I am not pleased by the smell, but they assure me it is necessary.&lt;br /&gt;
*I watch the gardeners dig small ditches to direct and divert the rain flow. I consider how such a strategy might be used on the battlefield.&lt;br /&gt;
*Today I get my hands dirty! I am planting bulbs alongside the lovely ladies who labor in these gardens.&lt;br /&gt;
*The gardeners teach me how to use their tools and I learn fast! After all, I teach weapon techniques to my soldiers and these are not so different.&lt;br /&gt;
*A bountiful harvest! We have a surplus of food, so we sell it to our neighboring communes.&lt;br /&gt;
&lt;br /&gt;
===Digging In===&lt;br /&gt;
[[File:Digging_in.png|thumb|Digging in]]We import a lot of our ore from the region, but we also rely on a humble mine outside of Monteriggioni&#039;s walls. It is dangerous work, but we all understand its importance.&lt;br /&gt;
&lt;br /&gt;
Requirements: 6 AP(per execution), 3 Miner, 1 Pick(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Iron, Copper, Silver, Zinc, Tin, Semi - Precious Stones, Gold, Precious Stones.&lt;br /&gt;
*My men tell me it is too dangerous to enter the mine. I shoot them a stern look and they back down!&lt;br /&gt;
*Once you have reached the lowest depths of that mine, you cannot help but think of potential disasters!&lt;br /&gt;
*The air is thin and the heat is nearly unbearable, yet these miners do not falter.&lt;br /&gt;
*My men employ old, dangerous equipment. I promise to replace it.&lt;br /&gt;
*The mine has been here longer than I have. I wonder what secrets my ancestors have buried here. Perhaps I will look for them another time. Today, I am here to work!&lt;br /&gt;
*Better tools and focused workers have yielded more ore than we expected. No doubt there is profit to be made from our good fortune!&lt;br /&gt;
&lt;br /&gt;
==People Skills==&lt;br /&gt;
Monteriggioni is nothing without her people, her skilled artisans and guardsmen, her thinkers and doers. I make an effort to visit them when I can, to help with their work and get to know their skills as well as their troubles.&lt;br /&gt;
===Working Girls===&lt;br /&gt;
[[File:Working_Girls.png|thumb|Working Girls]]Monteriggioni&#039;s courtesans are often underestimated. In truth, they have impressive influence over the region&#039;s politics. Though it may stain my reputation to spend time with them, I find these women have much to teach me.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP(per execution), 1 Olives(per execution), 2 Grapes(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 75 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
*We discuss philosophy and I find myself unable to contend! Though I certainly have knowledge that I cannot share, I suspect she does as well.&lt;br /&gt;
*The courtesans ask if my soldiers can protect them. I soon realize they are not concerned about the Fiorentini, but instead with the people within Monteriggioni! I ask them for a list of names.&lt;br /&gt;
*I must be cautious around these women. Though they are valuable allies, they will try to sweet talk their way into power!&lt;br /&gt;
*I have learned to pick through their gossip for important details: the morale of my soldiers, schemes and betrayals, and even insight into other cities when the courtesans travel.&lt;br /&gt;
*We argue about astronomy. The theories she has heard are ridiculous and I tell her so! She is not happy with me, but she will get over it.&lt;br /&gt;
*I leave the courtesans, unable to hide the enormous grin on my face. The townspeople will gossip. Let them. I know they are overlooking one of our strongest assets.&lt;br /&gt;
&lt;br /&gt;
===Arms Race===&lt;br /&gt;
[[File:Arms_race.png|thumb|Arms Race]]If we are to continue our defiance against the Fiorentini, we must keep our weapons and armor in prime condition. I will not have my men dying because I cut corners.&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP(per execution), 4 Blacksith, 1 Hide(per execution), 1 Charcoal(per execution), 3 Iron(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 13 XP, 105 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Leather Armor, Chainmail Armor, Shield, Plate Armor.&lt;br /&gt;
*I watch as a smith follows imported plans to strengthen our armor. He succeeds! I am eager to try it out on the field!&lt;br /&gt;
*I notice a few of my soldiers wearing damaged armor. I personally deliver them to the forge for repairs.&lt;br /&gt;
*I take a turn at the anvil. The smith admires my strength, but he says I lack finesse. I tell him the same has been said about my time on the battlefield!&lt;br /&gt;
*We study the pikes that are bringing so much success to the Swiss and work to improve our own.&lt;br /&gt;
*The smiths provide me with a large supply of equipment to bring back to my Villa. They know I will put it to good use in training new soldiers.&lt;br /&gt;
*Monteriggioni&#039;s blacksmiths have delivered once again! I am confident my soldiers will march with the best equipment I can provide them.&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
[[File:Rebirth.png|thumb|Rebirth]]Though our town is small, we know that we live in a time of artistic rebirth. Our painters travel abroad to study with the masters, hoping to bring fame for Monteriggioni.&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 1 Chalk(per execution), 1 Verdigris(per execution), 1 Sandarach(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Artist.&lt;br /&gt;
*I visit a fresco painter hard at work on a church ceiling. Like many, his subject is the Crucifixion. I can feel his faith in every brush stroke.&lt;br /&gt;
*A painter asks if I would like to commission a portrait. I tell him there are much more attractive subjects within Monteriggioni&#039;s walls.&lt;br /&gt;
*Though our sculptors are vastly outnumbered by our painters, they manage to bring in an impressive profit for their work.&lt;br /&gt;
*I take advantage of my brother&#039;s connections in Firenze to import fine art. I have created a small gallery in the Villa. Monteriggioni&#039;s artists are always welcome to study them.&lt;br /&gt;
*I invest money to improve town&#039;s beauty. Though Monteriggioni is no stranger to war, we must do what we can to make it feel like home.&lt;br /&gt;
*I leave the artists to their trade, content that they will bring visitors to our town as well as fame. As their skill and renown increases, so does our connection to other cities.&lt;br /&gt;
&lt;br /&gt;
===Men Of War===&lt;br /&gt;
[[File:Men_of_war.png|thumb|Men of War]]Though I try to involve myself with every aspect of the city, there is one I know best. Combat. I pride myself in my ability to take a man who has never seen a battle and prepare him for the worst imaginable!&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP(per execution), 2 Dagger, 2 Pike, 2 Longsword, 2 War Hammer.&lt;br /&gt;
&lt;br /&gt;
Rewards: 15 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Monteriggioni Mercenary.&lt;br /&gt;
*This one believes himself a swordsman, despite his lack of formal training. I disarm him and he quickly surrenders. I tell him we do not surrender! If we lose a sword, we take another from the enemy&#039;s hands.&lt;br /&gt;
*I am impressed by my student&#039;s skills. He has served with another army. It will take a while to break him of his habits, but he has a good head start on the others.&lt;br /&gt;
*I find it important to keep things jovial as we train. The students must feel like they are part of our army, not simply employed by it.&lt;br /&gt;
*Today we train with exotic weapons. I doubt we will employ any of them for actual combat, but it is a welcomed change of pace for my men.&lt;br /&gt;
*I hope to instill a sense of kinship in my mercenaries. I cannot risk losing them to an army with better pay.&lt;br /&gt;
*A new group of soldiers is ready to defend Monteriggioni. I have taught them to fight as a family, to fight for our family. Let our enemies come, I tell them, so that we may prove ourselves in battle. They cheer!&lt;br /&gt;
&lt;br /&gt;
===Problem Solvers===&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Territories|Asassin&#039;s Guild]], 12 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 600 florins.[[File:Problem_Solvers.jpg|thumb|Problem Solvers]]&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin, Elite Assassin.&lt;br /&gt;
&lt;br /&gt;
Abstergo&#039;s not going to be happy I&#039;m showing you this, which is exactly why I&#039;m doing so. Why are they focusing on Monteriggioni again? I suspect it&#039;s because our pal Mario had connections to one of the artifacts. They want you to stumble onto something without making any sense of it! Good thing I&#039;ll be watching too! -Erudito&lt;br /&gt;
&lt;br /&gt;
*My Brothers arrive without a sound. We have much to discuss!&lt;br /&gt;
*My Brothers have brought news of Templar movements. What are they planning?&lt;br /&gt;
*News from Rome. It is there, but protected. We must act!&lt;br /&gt;
*Tonight I slip out of the city with my Brothers. Tonight I hunt.&lt;br /&gt;
*We have drawn up a list of targets. Each death will have a critical effect on Italy&#039;s balance of power.&lt;br /&gt;
*Security Warning: Please refrain from revisiting this memory. It has been corrupted by outside intrusions and has been rendered invalid.&lt;br /&gt;
&lt;br /&gt;
==Defensive Measures==&lt;br /&gt;
There is much we can do to keep Monteriggioni prepared for an attack. We will rely on careful observations to craft a battle plan and make sure everyone moves according to it.&lt;br /&gt;
===Animal Husbandry===&lt;br /&gt;
Any worthwhile mercenary will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take.&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP(per execution), 1 Monteriggioni Mercenary, Monteriggioni Riding Horse, 3 Carrot(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 16 XP, 200 florins.&lt;br /&gt;
*The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat.[[File:Animal_Husbandry.jpg|thumb|Animal Husbandry]]&lt;br /&gt;
*Today I am happy to help feed the animals. After all, some of them will die alongside us; others will actually be key to keeping us alive.&lt;br /&gt;
*It worries me that our stables are outside the ramparts. Should we ever need to retreat and tuck inside, we will be handing over our livestock to the enemy. Still, it cannot be avoided, the animals must graze.&lt;br /&gt;
*My own horse has served me well, but she is beginning to feel her age; she no longer moves as she once did. I have begun to scout for her replacement.&lt;br /&gt;
*Today, several of my men join me at the stables. We will allow horse and rider get used to each other before they are called to war.&lt;br /&gt;
*My visits to the stables always seem to clear my mind. Monteriggioni continues to produce the finest steeds in the region.&lt;br /&gt;
&lt;br /&gt;
===Running The Ramparts===&lt;br /&gt;
I train my mercenaries to patrol the extent of the ramparts. I teach them what to look for on the horizon, where to position themselves in an attack, and how to aim from such heights.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Monteriggioni Mercenary.&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 150 florins.[[File:Running_The_Ramparts.jpg|thumb|Running The Ramparts]]&lt;br /&gt;
*There are a total of fourteen towers along the ramparts. I have assigned three men to each to allow more frequent fire upon the enemy.&lt;br /&gt;
*I run my men around the walls. They will need to be ready to move quickly to weakened areas of the ramparts, should the enemy reach them.&lt;br /&gt;
*Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.&lt;br /&gt;
*I train my men to watch inside the ramparts as well. Guards have a better view of the people below and can respond quickly to any problems.&lt;br /&gt;
*We stop at each tower, checking to make sure all supplies are present and the weapons are in working order.&lt;br /&gt;
*I am confident that, should our front lines fall, our tower defenses will be devastating to any siege force.&lt;br /&gt;
&lt;br /&gt;
===The Shadow Game===&lt;br /&gt;
Information is our most valuable currency. We employ several spies who spend more time outside Monteriggioni than at home. They are swindlers and silver-tongues, politicians and gamblers.&lt;br /&gt;
&lt;br /&gt;
Requirements: 15 AP(per execution), 3 Thief, 7 Courtesan, 4 Artist, 1 Courier Pigeon(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 30 XP, 350 florins.&lt;br /&gt;
*We send one of our best courtesans to Roma, where she will attempt to attach herself to influential nobles and report back to us.&lt;br /&gt;
*I have sent a pair of artists, a brother and sister, to Forlì. We hope that they will encounter and befriend other artists who have travelled more and have picked up useful information.[[File:The_Shadow_Game.jpg|thumb|The Shadow Game]]&lt;br /&gt;
*I have sent a spy to Firenze. My brother would likely disapprove, but I do not plan to tell him.&lt;br /&gt;
*I suspect someone within our own community shares information with the enemy! I unleash one of my agents to flush him out.&lt;br /&gt;
*A report sent by courier pigeon claims the Fiorentini are planning another attack! We must hasten our preparations!&lt;br /&gt;
*Our spies have left home. The goal is to intercept delicate information about enemy movement, but the priority is always the safe return of our agents.&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
Several small villages and single buildings dot the countryside beyond Monteriggioni&#039;s walls. They provide us with some strategic advantage, but at great personal risk. It is important to make sure we have plans to protect them, should war come our way.&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP(per execution), 2 Monteriggioni Riding Horse, 4 Monteriggioni Mercenary, 2 Lettuce(per execution), 3 Carrot(per execution), 8 Wheat(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 14 XP, 240 florins.&lt;br /&gt;
*I visit a small farm dwelling where a family of four tends to several nearby fields. A good share of our food comes from this family&#039;s determination. I stress that they are welcome within our walls when the enemy advances.&lt;br /&gt;
*The friar who runs a nearby church refuses to leave, even in the face of an enemy army. I cannot convince him that he puts himself at great risk!&lt;br /&gt;
*Several of the farm dwellings have agreed to keep watch for any signs of trouble. I pay them well for their cooperation.[[File:Outskirts.jpg|thumb|Outskirts]]&lt;br /&gt;
*I post mercenaries along the countryside roads, not only to watch for trouble, but to demonstrate our commitment to our neighbors.&lt;br /&gt;
*Many of the young men from these villages sign up to fight for Monteriggioni. I answer their questions and encourage them to practice their skills.&lt;br /&gt;
*Satisfied that our allies are under our protection, I return to Monteriggioni. I cannot decide if they are foolish or brave to live outside of our walls, but it is their choice to make.&lt;br /&gt;
&lt;br /&gt;
==Cleaning House==&lt;br /&gt;
Disorder grips Monteriggioni. Theft and violence run rampant. Angry mobs gather in the streets to mete out their own justice. This is not natural for our humble community; I suspect we are dealing with a skilled manipulator.&lt;br /&gt;
===Cooling Tempers===&lt;br /&gt;
Amidst the chaos, families gather into crowds. They hurl insults as well as furniture! These are good people, but something has set them off!&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 4 Monteriggioni Mercenary, 2 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 8 XP, 80 florins.[[File:Cooling_Tempers.jpg|thumb|Cooling Tempers]]&lt;br /&gt;
*I am able to draw some attention from the crowd. I do my best to calm them.&lt;br /&gt;
*&amp;quot;The boy stole my necklace!&amp;quot; a woman screams. &amp;quot;I did no such thing,&amp;quot; he replies, &amp;quot;but you tried to burn down our home!&amp;quot; I step between them with my arms extended!&lt;br /&gt;
*I send my soldiers into the conflict to separate the families!&lt;br /&gt;
*I have a very loud voice when I lose my patience. I easily silence both families for a moment and urge them to see reason!&lt;br /&gt;
*Neither side has any proof of wrongdoing. I suggest that someone may be taking advantage of an old family feud!&lt;br /&gt;
*I manage to diffuse the argument! Reluctantly, the families return home to sulk, but I cannot be sure they will remain peaceful.&lt;br /&gt;
&lt;br /&gt;
===If You Can&#039;t Beat Us...===&lt;br /&gt;
Today, we caught several thieves operating within our city. My men had violent plans to punish them, but I intervened. Perhaps we can make better use of these bandits!&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Monteriggioni Mercenary, 3 Longsword.&lt;br /&gt;
&lt;br /&gt;
Reward: 15 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Thief.[[File:If_You_Can&#039;t_Beat_Us....jpg|thumb|If You Can&#039;t Beat Us...]]&lt;br /&gt;
&lt;br /&gt;
*This thief was given specific instructions on what to steal and where to place it, but he has never met his employer.&lt;br /&gt;
*A thief warns me that there are many people within our walls working to destabilize Monteriggioni, but he does not have names.&lt;br /&gt;
*One of the captives squirms loose, but I stop him with the tip of my blade! He soon agrees to hear me out!&lt;br /&gt;
*These thieves are young and reckless, but time on the streets seems to have honed their talents. We will work hard to correct their attitudes!&lt;br /&gt;
*These young men are not from Monteriggioni. They were paid anonymously to come here.&lt;br /&gt;
*We have gained skilled allies today. I trust them about as far as I can spit, which is why I plan to eventually unleash them upon another city. For now, though, they may prove useful.&lt;br /&gt;
&lt;br /&gt;
===Casting the Net===&lt;br /&gt;
I will send every available agent into the city to find this agitator! I worry that we are seeing clouds before a storm, that an attack from within precedes a siege.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10 AP (per execution), 10 Monteriggioni Mercenary, 5 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
*A fortunate detail! The agitator is still here...[[File:Casting_The_Net.jpg|thumb|Casting the Net]]&lt;br /&gt;
*We offer coin in exchange for information and several witnesses sell us their stories. It becomes difficult to distinguish fact from fiction!&lt;br /&gt;
*We hear several names mentioned, but one shows up more than the rest.&lt;br /&gt;
*The agitator may try to flee. He will soon realize Monteriggioni&#039;s walls are equally effective at keeping people inside the town.&lt;br /&gt;
*We are almost upon our prey. The hunt is exhilarating!&lt;br /&gt;
*Luciano Pezzati. Just a name for now, but we know he is hiding in Monteriggioni. We will find him!&lt;br /&gt;
&lt;br /&gt;
===Cornered===&lt;br /&gt;
We close in on Luciano Pezzati and his men rush out to block us! They are hired mercenaries, not thugs. This will not be easy!&lt;br /&gt;
&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Monteriggioni Mercenary(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP, 525 florins.&lt;br /&gt;
&lt;br /&gt;
*The enemy focuses their attacks, often assaulting my soldiers in threes. Some of my best men fall early, but the rest adapt quickly to the strategy!&lt;br /&gt;
*I feint and my opponent takes the bait. In one swing, I open his throat and spin to meet a new opponent approaching from behind!&lt;br /&gt;
*An arrow brushes past my face and I feel the fletching against my ear. I point towards the archer and my men overtake him!&lt;br /&gt;
*A pikeman keeps me at a distance. It is a cumbersome weapon, but he is exceptionally skilled. I grab the end of the weapon and [[File:Cornered.jpg|thumb|Cornered]]hold onto it while my men run him down!&lt;br /&gt;
*One of Luciano&#039;s men tries to run, but my soldiers were raised in these streets. They easily intercept him!&lt;br /&gt;
*Several bodies are sprawled across the street, both my enemy&#039;s men and my own. We have drawn a crowd! Luciano is vulnerable now, I must deal with him!&lt;br /&gt;
&lt;br /&gt;
===Mano-A-Mano===&lt;br /&gt;
Luciano has barricaded himself in the inn. We hammer down the door and find him waiting, dagger in hand. I need him alive! I gesture my soldiers to stay back and unsheathe a dagger of my own!&lt;br /&gt;
&lt;br /&gt;
Requirements: 20 AP (per execution), 1 Parrying Dagger, 1 Chainmail Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 800 florins.&lt;br /&gt;
&lt;br /&gt;
*We are both skilled with our blades. We thrust and parry, rarely drawing any blood!&lt;br /&gt;
*We circle the inn&#039;s wooden tables. Luciano kicks a chair at me and I narrowly dodge it!&lt;br /&gt;
*He taunts me! He tells that my town will soon belong to the Fiorentini![[File:Mano-A-Mano.jpg|thumb|Mano-A-Mano]]&lt;br /&gt;
*I change my strategy and wait for Luciano to attack me. As he leans in, I slice his fingers. Not deep enough! I must try to disarm him!&lt;br /&gt;
*He dives towards me before I can react and tumbles away with a bloodied blade! He cut me good, but not nearly as deep as he had hoped. It will not slow me down!&lt;br /&gt;
*I evade a strong swing from Luciano and plunge my dagger into his shoulder! His arm spasms and his blade clatters to the floor, but he flashes another blade with his left arm! I throw all my weight into my swing and hammer the hilt of my dagger into his temple. My men drag his unconscious body back to the Villa Auditore. We will have answers!&lt;br /&gt;
&lt;br /&gt;
==Storm Warning==&lt;br /&gt;
Our captive has confirmed that the Fiorentini are moving an army towards Monteriggioni! Worse still, they are led by Federico da Montefeltro, one of Italia&#039;s fiercest condottieri. He will find us no strangers to sieges! I must move swiftly to prepare my forces!&lt;br /&gt;
===Scramble===&lt;br /&gt;
While much of our strategy will shift as the enemy advances, I must divide my forces into formations. Each unit will support another. We work as one!&lt;br /&gt;
Requirements: 16 AP (per execution), 1 Archers, 1 Swordsmen, 1 Heavy Cavalry, 1 Pikemen.&lt;br /&gt;
&lt;br /&gt;
Rewards: 36 XP, 600 florins.[[File:Scramble.jpg|thumb|Scramble]]&lt;br /&gt;
&lt;br /&gt;
*I send more soldiers up into the ramparts, where they will fight to keep enemy ladders away and defend our archers, should anyone manage to push through!&lt;br /&gt;
&lt;br /&gt;
*I match my pikemen with my crossbowmen to intercept charges by the enemy. It is a difficult combination for any knight to breach.&lt;br /&gt;
&lt;br /&gt;
*I place my longbowmen in the towers. While a crossbow is a blessing for an untrained army, skill with a longbow will always outperform it.&lt;br /&gt;
&lt;br /&gt;
*I assign my cavalry to flank the enemy, should they get too close to the walls. Those in heavy armor will ride closely together and trample Montefeltro&#039;s infantry!&lt;br /&gt;
&lt;br /&gt;
*Light cavalry will support the heavy cavalry. The enemy will try to pick away at us in smaller skirmishes where they see a speed advantage.&lt;br /&gt;
&lt;br /&gt;
*Our defenses are ready for whatever the Fiorentini may send our way. This town was built for battle! They will break upon Monteriggioni&#039;s walls!&lt;br /&gt;
&lt;br /&gt;
===Suiting Up===&lt;br /&gt;
I command my soldiers to retrieve their equipment and meet me on the battlefield! We still have much to do before the Fiorentini arrive and I will not be caught unprepared!&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP (per execution), 5 Monteriggioni Mercenary, 5 Chainmail Armor, 6 Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18 XP, 250 florins.&lt;br /&gt;
&lt;br /&gt;
*Each of us moves to assigned armor stations where assistants help us don our armor. I prefer to fight unencumbered, but some of my soldiers wear many pieces.&lt;br /&gt;
*The blacksmiths prepare our weapons outside the front gate.&lt;br /&gt;
*Dressed in our colors, our horses carry us onto the field.[[File:Suiting_Up.jpg|thumb|Suiting Up]]&lt;br /&gt;
*Each of my soldiers has been trained to use a wide variety of weaponry, but I encourage each to bring his personal favorites into combat.&lt;br /&gt;
*I look to the ramparts and confirm that the archers are setting up in their towers.&lt;br /&gt;
*With great pride, I gaze across the front line of the army I have worked so hard to train and supply. I have made the effort to befriend each of these men and I trust them to prevent Monteriggioni from falling into enemy hands!&lt;br /&gt;
&lt;br /&gt;
===Blindfold===&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Light Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 300 florins.[[File:Blindfold.jpg|thumb|Blindfold]]&lt;br /&gt;
&lt;br /&gt;
===Big Talker===&lt;br /&gt;
I must demonstrate confidence in my men. They expect me to speak before the battle, and I will! I ready my steed, take a drink, and then arc towards my army, sword held high!&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Round of Drinks (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
*I speak of family, linked not by blood, but by trust! Every man here can rely on the one next to him. We have no weak links!&lt;br /&gt;
*I remind them that Monteriggioni has held for her people for well over 200 years! We will not be the ones to let her fall![[File:Big_Talker.jpg|thumb|Big Talker]]&lt;br /&gt;
*I hoist our flag high and run it across our front line. I am met by cheers!&lt;br /&gt;
*I suggest that we could lay down our weapons and beg Montefeltro for mercy! I am met with boos and hisses, followed by laughter!&lt;br /&gt;
*I tell my men to save their mercy for another day! Today we will remind the Fiorentini that death is the only thing they&#039;ll find in Monteriggioni!&lt;br /&gt;
*One of my commanders tells me I have given one of the finest speeches of my career! I cannot argue with him. The Fiorentini will likely hear the roar of my forces before they even see them!&lt;br /&gt;
&lt;br /&gt;
==Weathering The Storm==&lt;br /&gt;
The enemy&#039;s front line stares down Monteriggioni! They have surrounded us. They spit their usual lies to demoralize us. They threaten to burn our fields. They seek surrender, but they will receive the opposite!&lt;br /&gt;
===Raining Pain===&lt;br /&gt;
Requirements: 10 AP (per execution), 3 Archers, 20 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
I order my archers to fire! Most are skilled marksmen, and they will pick off targets of opportunity, but they start by barraging the Fiorentini from afar!&lt;br /&gt;
&lt;br /&gt;
*The vanguard archers loose their arrows! The Fiorentini do the same! Both sides lose a large number of men.&lt;br /&gt;
*As the enemy advances, several of my marksmen begin to pick targets! There is an art to quickly identifying the best soldiers and killing them. It removes the deadlier threats, but also hits enemy morale.[[File:Raining_Pain.jpg|thumb|Raining Pain]]&lt;br /&gt;
*My vanguard humbles the Fiorentini! For every misfired enemy arrow, my men have landed twice as many hits!&lt;br /&gt;
*We lose one of our towers to crossbowmen! Montefeltro spots the opening and sends forward two ladders. I order my archers in the neighboring towers to support it and they slaughter the invaders half way up the wall!&lt;br /&gt;
*Fiorentini cavalry targets my vanguard! I order their retreat and signal my tower archers to fire! They enemy breaks off their charge!&lt;br /&gt;
*The fields beyond Monteriggioni now blossom with arrows! The enemy lines took heavy damage; the bodies of knights and their steeds create hurdles for those still charging!&lt;br /&gt;
&lt;br /&gt;
===Gale Winds===&lt;br /&gt;
Requirements: 9 AP (per execution), 3 Light Cavalry, 2 Heavy Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
My heavy cavalry awaits orders in the center formation, while the light cavalry forms up the rearguard. They are my most mobile force in this battle, and I will soon show Montefeltro how deadly they can be!&lt;br /&gt;
*I unleash my heavy cavalry! They form a straight line and devastate a unit of Fiorentini swordsmen!&lt;br /&gt;
*My horsemen strike, but are driven back by a solid formation of pikemen! I order my vanguard archers to pepper the field behind the retreating cavalry!&lt;br /&gt;
*An ugly infantry skirmish punches a hole through my defenses! I send in my light horsemen to fill it in![[File:Gale_Winds.jpg|thumb|Gale Winds]]&lt;br /&gt;
*My archers have routed an enemy squad! I cannot allow them to escape. I signal my light cavalry to tear them down!&lt;br /&gt;
*My cavalry squads strike relentlessly! Sting, retreat! Sting, retreat! I watch for weakness and gesture, inflicting massive damage with each new opportunity!&lt;br /&gt;
*Training and tactics will win this day! My horsemen are the finest I have yet commanded and today they have proven lethal!&lt;br /&gt;
&lt;br /&gt;
===Wavebreakers===&lt;br /&gt;
Requirements: 8 AP (per execution), 8 Crossbow, 2 Pikemen, 3 Swordsmen, 5 Crossbow Bolt (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
The infantry in my central formation know they are the backbone of our army. I signal them to intercept incoming charges!&lt;br /&gt;
*Our archers come under attack and I send my pikemen to form a solid square around them. The enemy fails to breach it!&lt;br /&gt;
*Three lines of my infantry fend off a cavalry charge! The horsemen who survive impalement are torn from their mounts! There are three times as many infantry, all trained to melee! The horsemen stand no chance![[File:Wavebreakers.jpg|thumb|Wavebreakers]]&lt;br /&gt;
*The enemy breaks apart a pike formation, only to find my finest swordsman ready and waiting behind it!&lt;br /&gt;
*Some of my infantry, armed with crossbows, fire a devastating wave of bolts before moving to flank the enemy forces!&lt;br /&gt;
*My men do not disappoint! They wield years of weapons training and they are proud to demonstrate!&lt;br /&gt;
*My infantry takes the most casualties. They stand between family and tyranny, each man a brick in the town&#039;s second wall! Without them, Monteriggioni would be lost!&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
Requirements: 15 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Fire Pot (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 35 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
Montefeltro&#039;s men have assembled a pair of trebuchets! We must destroy them quickly or they will demolish Monteriggioni&#039;s walls! We must not allow a breach!&lt;br /&gt;
*The trebuchets unleash their massive stones! One of them overshoots, but the other strikes the wall with a deafening crash!&lt;br /&gt;
*I order the stoneworkers inside Monteriggioni to strengthen the damaged wall! With the trebuchet&#039;s accuracy, the wall will be struck again! Fortunately for us, we have time to act while it is reloaded.[[File:Thunderstruck.jpg|thumb|Thunderstruck]]&lt;br /&gt;
*I lead the cavalry charge! We carry torches and oil flasks. Enemy archers try to slow us with arrows, but we are too swift!&lt;br /&gt;
&lt;br /&gt;
*I hurl oil onto one of the trebuchets and then toss my torch onto its base!&lt;br /&gt;
*We ride down one of trebuchet crews! My horseman surround me and fend off any defenders as I deal with the machine!&lt;br /&gt;
*Two pyres send smoke high into the sky where the trebuchets once stood. I only wish our enemies could see the results of their ambition all way back to Firenze! Word will reach them soon enough. Montefeltro must be furious!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Under Our Noses==&lt;br /&gt;
Luziano Pezatti confessed the truth behind Montefeltro&#039;s siege. He was not here for Monteriggioni; he sought what lies beneath her. Something my ancestors hid. We will find it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blueprints===&lt;br /&gt;
Requierements: 34 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
We must find what the Fiorentini were seeking, be it a relic, treasure, or junk. I have called in my architects and historians. Together, we will solve this mystery!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Blueprints.jpg|thumb|Blueprints]]&lt;br /&gt;
&lt;br /&gt;
*We study the Auditore journals and uncover many cryptic messages and vague references. We cannot make sense of them.&lt;br /&gt;
*I walk the architect through Monteriggioni&#039;s building layout and we discuss the possible hiding places beneath each one.&lt;br /&gt;
*I know there are secrets beneath the villa that my assistants wilasil not find in any record book. However, I do not believe anything I have found would be so interesting to our enemy.&lt;br /&gt;
*Surely the Pieve di Santa Maria Assunta is a wise place to search. After all, churches have long kept some of mankind&#039;s darkest secrets. We spend an afternoon searching, but come away with nothing.&lt;br /&gt;
*The Auditore have a crypt in Monteriggioni, filled with secrets. My brother, Giovanni explored it thoroughly when he was younger, and though his findings were ... shocking, he found no artifact.&lt;br /&gt;
*The well! Searching Auditore family records, we fund that one of my ancestors had the old well drained and then further excavated. A senseless act ... unless he was hiding something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost and Found===&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 48 XP, 660 florins.&lt;br /&gt;
&lt;br /&gt;
I bring my soldiers with me, as well as a miner, and we descend into the old well. We will spend the day down here if we must - I am sure we are on the right track!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Lost_and_Found.jpg|thumb|Lost and Found]]&lt;br /&gt;
&lt;br /&gt;
*Most of the water has been drained from this well. I search the earthen floor for any markings or switches. My men must think me mad!&lt;br /&gt;
*Some wooden structures remain from the excavation. I climb them to investigate the higher reaches of the chamber, but I find no clues.&lt;br /&gt;
*I silence my men and stand completely still. For several minutes we simply listen. Nothing!&lt;br /&gt;
*I push on the rock walls, focusing on extrusions or loose stones. Nothing moves.&lt;br /&gt;
*I find no traces of anything mechanical, and no ropes. Perhaps this was just a simple well...&lt;br /&gt;
*It was foolish to think we would find anything but rock down here. We are done for tod- wait! The miner&#039;s flame! It dances as he approaches the back wall. There is a chamber hidden here! We put all of our strangth into pushing the wall and it slides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warm Welcome===&lt;br /&gt;
Requirements: 50 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 64 XP, 1065 florins.&lt;br /&gt;
&lt;br /&gt;
We enter a narrow hallway. There are carvings on the walls and panels on the floor. The miner, mouth agape, steps forward and is shredded by razor wire. We pull him back, but he is already dead!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Warm_Welcome.jpg|thumb|Warm Welcome]]&lt;br /&gt;
&lt;br /&gt;
*I sweep my sword before me as I slowly progress through the corridor. I encounter more razor wire and hack through it.&lt;br /&gt;
&lt;br /&gt;
*A false floor tile! I stumble, but one of my guards catches my shoulder. I hold my torch near the floor but I see no bottom to the pit!&lt;br /&gt;
&lt;br /&gt;
*Some of my men turn back. I do not blame them.&lt;br /&gt;
&lt;br /&gt;
*We begin to anticipate the traps and disarm many of them before they can trigger.&lt;br /&gt;
&lt;br /&gt;
*I narrowly dodge a triggered arrow and it pierces the chest of the man behind me!&lt;br /&gt;
&lt;br /&gt;
*We have found it! Not some ornate treasure, but a simple wooden box. I advance and realize my misstep; a pendulum swoops from the ceiling! I try to dodge, but it splits my face, taking my left eye! I spit curses at the architect of this infernal chamber!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chasing Miracles===&lt;br /&gt;
Requirements: 60 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 75 XP, 1290 florins.&lt;br /&gt;
&lt;br /&gt;
A voice booms in my skull! &amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot; My men believe the box&#039;s contents will heal their wounds, but I tell them we must not open it! They draw their blades and attack me!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Chasing_Miracles.jpg|thumb|Chasing Miracles]]&lt;br /&gt;
&lt;br /&gt;
*I remind my men that I am a better swordsman, but they attack as one!&lt;br /&gt;
*I hold them back with the flat of my blade and the toes of my boot! They will not listen to reason!&lt;br /&gt;
*The artifact has not been hoarded like some prized treasure, but hidden away to be forgotten! Who knows what it might unleash?&lt;br /&gt;
*I am forced to strike down two of my men before they can gain an advantage!&lt;br /&gt;
*One man pushes past me and tries to open the lid. I stab him through his back!&lt;br /&gt;
*What a cruel treasure this is, hidden away in the dark. After what we have suffered, after slaying men I called my friends, I must look inside! I must know! But I will not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Willpower===&lt;br /&gt;
Requirements: 75 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 99 XP, 1498 florins.&lt;br /&gt;
&lt;br /&gt;
I want this thing out of Monteriggioni, whatever it may be! My brother will know what to do with it. As I carry the box out of the chamber, it continues to speak to me. I will not submit!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Willpower.jpg|thumb|Willpower]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;REMAIN STILL&amp;quot;, it demands! I move faster.&lt;br /&gt;
*&amp;quot;CLEAR YOUR MIND&amp;quot;. I am not sure I will ever be able to clear my mind again after this day.&lt;br /&gt;
*&amp;quot;YOU WILL BE HEALED&amp;quot;, it promises. My wound has already stopped bleeding. What is this thing?&lt;br /&gt;
*It attempts to stun me by screaming in my head! It nearly succeeds!&lt;br /&gt;
*The voice does not seem hostile, despite its urgency. Perhaps it does only wish to heal, but I will not take a chance!&lt;br /&gt;
*It is done. I have hidden the damnable thing in the Villa. Soon, Giovanni will arrive to move it away from here. It becomes the Brotherhood&#039;s problem, now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* &amp;lt;u&amp;gt;[http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;/div&gt;</summary>
		<author><name>173.212.77.239</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_3_%E2%80%93_Mario_Auditore&amp;diff=303252</id>
		<title>Italian Wars: Chapter 3 – Mario Auditore</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_3_%E2%80%93_Mario_Auditore&amp;diff=303252"/>
		<updated>2010-11-14T14:24:51Z</updated>

		<summary type="html">&lt;p&gt;173.212.77.239: /* Scramble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 3 of the Facebook game,&#039;&#039;&#039; [[Assassin&#039;s Creed: Project Legacy|Assassin&#039;s Creed Project Legacy]].&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 3|thumb|right|450px]]Video Summary: &amp;quot;We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&amp;quot;﻿&lt;br /&gt;
==Resourceful==&lt;br /&gt;
Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!&lt;br /&gt;
===Lumbering===&lt;br /&gt;
[[File:Lumbering.png|thumb|Lumbering]]&lt;br /&gt;
Our carpenters rely on a steady supply of timer to keep the city in working order. Should we come under siege, we will count on the efficiency of the woodworkers to build quickly!&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP(per execution), 3 Villager, 1 Woodsman&#039;s axe(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Charcoal, Olive, Oak Gall, Pine, Holm Oak, Cork, Hide.&lt;br /&gt;
*I lend my strength to the workers, hauling wood through the streets and piling it in the store yard.&lt;br /&gt;
*I volunteer some of my soldiers to help haul the timber. It brings us closer to the people while strengthening my men.&lt;br /&gt;
*I am no stranger to labor. I grab an axe and get to work!&lt;br /&gt;
*The carpenters teach me several of their folk songs, passed down through generations. We laugh as I butcher every note!&lt;br /&gt;
*As we work, I make suggestions about fortifying Monteriggioni. The carpenters are eager to expand on my ideas, but they do not hesitate to tell me when I am too ambitious.&lt;br /&gt;
*We have stockpiled more than enough lumber to sustain us through an attack. Our artisans craft goods from the excess lumber and sell them to our allies.&lt;br /&gt;
&lt;br /&gt;
===The Public Gardens===&lt;br /&gt;
[[File:The_public_gardens.png|thumb|The Public Gardens]]Though we tend to our fields and trade with our neighbors, we have found great benefit in growing our food within the town&#039;s walls. Even if we are surrounded, we will never starve.&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 3 Garden Tools, 3 Farmer, 1 Seeds(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Seeds, Olives, Wheat, Lettuce, Carrot, Grapes.&lt;br /&gt;
*I have never been much for plant-tending, but the gardeners seem to be pleased by their progress this year!&lt;br /&gt;
*The farmers haul in compost from our horses and then mix it with the soil. I am not pleased by the smell, but they assure me it is necessary.&lt;br /&gt;
*I watch the gardeners dig small ditches to direct and divert the rain flow. I consider how such a strategy might be used on the battlefield.&lt;br /&gt;
*Today I get my hands dirty! I am planting bulbs alongside the lovely ladies who labor in these gardens.&lt;br /&gt;
*The gardeners teach me how to use their tools and I learn fast! After all, I teach weapon techniques to my soldiers and these are not so different.&lt;br /&gt;
*A bountiful harvest! We have a surplus of food, so we sell it to our neighboring communes.&lt;br /&gt;
&lt;br /&gt;
===Digging In===&lt;br /&gt;
[[File:Digging_in.png|thumb|Digging in]]We import a lot of our ore from the region, but we also rely on a humble mine outside of Monteriggioni&#039;s walls. It is dangerous work, but we all understand its importance.&lt;br /&gt;
&lt;br /&gt;
Requirements: 6 AP(per execution), 3 Miner, 1 Pick(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 15 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Iron, Copper, Silver, Zinc, Tin, Semi - Precious Stones, Gold, Precious Stones.&lt;br /&gt;
*My men tell me it is too dangerous to enter the mine. I shoot them a stern look and they back down!&lt;br /&gt;
*Once you have reached the lowest depths of that mine, you cannot help but think of potential disasters!&lt;br /&gt;
*The air is thin and the heat is nearly unbearable, yet these miners do not falter.&lt;br /&gt;
*My men employ old, dangerous equipment. I promise to replace it.&lt;br /&gt;
*The mine has been here longer than I have. I wonder what secrets my ancestors have buried here. Perhaps I will look for them another time. Today, I am here to work!&lt;br /&gt;
*Better tools and focused workers have yielded more ore than we expected. No doubt there is profit to be made from our good fortune!&lt;br /&gt;
&lt;br /&gt;
==People Skills==&lt;br /&gt;
Monteriggioni is nothing without her people, her skilled artisans and guardsmen, her thinkers and doers. I make an effort to visit them when I can, to help with their work and get to know their skills as well as their troubles.&lt;br /&gt;
===Working Girls===&lt;br /&gt;
[[File:Working_Girls.png|thumb|Working Girls]]Monteriggioni&#039;s courtesans are often underestimated. In truth, they have impressive influence over the region&#039;s politics. Though it may stain my reputation to spend time with them, I find these women have much to teach me.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP(per execution), 1 Olives(per execution), 2 Grapes(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 9 XP, 75 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
*We discuss philosophy and I find myself unable to contend! Though I certainly have knowledge that I cannot share, I suspect she does as well.&lt;br /&gt;
*The courtesans ask if my soldiers can protect them. I soon realize they are not concerned about the Fiorentini, but instead with the people within Monteriggioni! I ask them for a list of names.&lt;br /&gt;
*I must be cautious around these women. Though they are valuable allies, they will try to sweet talk their way into power!&lt;br /&gt;
*I have learned to pick through their gossip for important details: the morale of my soldiers, schemes and betrayals, and even insight into other cities when the courtesans travel.&lt;br /&gt;
*We argue about astronomy. The theories she has heard are ridiculous and I tell her so! She is not happy with me, but she will get over it.&lt;br /&gt;
*I leave the courtesans, unable to hide the enormous grin on my face. The townspeople will gossip. Let them. I know they are overlooking one of our strongest assets.&lt;br /&gt;
&lt;br /&gt;
===Arms Race===&lt;br /&gt;
[[File:Arms_race.png|thumb|Arms Race]]If we are to continue our defiance against the Fiorentini, we must keep our weapons and armor in prime condition. I will not have my men dying because I cut corners.&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP(per execution), 4 Blacksith, 1 Hide(per execution), 1 Charcoal(per execution), 3 Iron(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 13 XP, 105 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Leather Armor, Chainmail Armor, Shield, Plate Armor.&lt;br /&gt;
*I watch as a smith follows imported plans to strengthen our armor. He succeeds! I am eager to try it out on the field!&lt;br /&gt;
*I notice a few of my soldiers wearing damaged armor. I personally deliver them to the forge for repairs.&lt;br /&gt;
*I take a turn at the anvil. The smith admires my strength, but he says I lack finesse. I tell him the same has been said about my time on the battlefield!&lt;br /&gt;
*We study the pikes that are bringing so much success to the Swiss and work to improve our own.&lt;br /&gt;
*The smiths provide me with a large supply of equipment to bring back to my Villa. They know I will put it to good use in training new soldiers.&lt;br /&gt;
*Monteriggioni&#039;s blacksmiths have delivered once again! I am confident my soldiers will march with the best equipment I can provide them.&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
[[File:Rebirth.png|thumb|Rebirth]]Though our town is small, we know that we live in a time of artistic rebirth. Our painters travel abroad to study with the masters, hoping to bring fame for Monteriggioni.&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 1 Chalk(per execution), 1 Verdigris(per execution), 1 Sandarach(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Artist.&lt;br /&gt;
*I visit a fresco painter hard at work on a church ceiling. Like many, his subject is the Crucifixion. I can feel his faith in every brush stroke.&lt;br /&gt;
*A painter asks if I would like to commission a portrait. I tell him there are much more attractive subjects within Monteriggioni&#039;s walls.&lt;br /&gt;
*Though our sculptors are vastly outnumbered by our painters, they manage to bring in an impressive profit for their work.&lt;br /&gt;
*I take advantage of my brother&#039;s connections in Firenze to import fine art. I have created a small gallery in the Villa. Monteriggioni&#039;s artists are always welcome to study them.&lt;br /&gt;
*I invest money to improve town&#039;s beauty. Though Monteriggioni is no stranger to war, we must do what we can to make it feel like home.&lt;br /&gt;
*I leave the artists to their trade, content that they will bring visitors to our town as well as fame. As their skill and renown increases, so does our connection to other cities.&lt;br /&gt;
&lt;br /&gt;
===Men Of War===&lt;br /&gt;
[[File:Men_of_war.png|thumb|Men of War]]Though I try to involve myself with every aspect of the city, there is one I know best. Combat. I pride myself in my ability to take a man who has never seen a battle and prepare him for the worst imaginable!&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP(per execution), 2 Dagger, 2 Pike, 2 Longsword, 2 War Hammer.&lt;br /&gt;
&lt;br /&gt;
Rewards: 15 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Monteriggioni Mercenary.&lt;br /&gt;
*This one believes himself a swordsman, despite his lack of formal training. I disarm him and he quickly surrenders. I tell him we do not surrender! If we lose a sword, we take another from the enemy&#039;s hands.&lt;br /&gt;
*I am impressed by my student&#039;s skills. He has served with another army. It will take a while to break him of his habits, but he has a good head start on the others.&lt;br /&gt;
*I find it important to keep things jovial as we train. The students must feel like they are part of our army, not simply employed by it.&lt;br /&gt;
*Today we train with exotic weapons. I doubt we will employ any of them for actual combat, but it is a welcomed change of pace for my men.&lt;br /&gt;
*I hope to instill a sense of kinship in my mercenaries. I cannot risk losing them to an army with better pay.&lt;br /&gt;
*A new group of soldiers is ready to defend Monteriggioni. I have taught them to fight as a family, to fight for our family. Let our enemies come, I tell them, so that we may prove ourselves in battle. They cheer!&lt;br /&gt;
&lt;br /&gt;
===Problem Solvers===&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Territories|Asassin&#039;s Guild]], 12 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 600 florins.[[File:Problem_Solvers.jpg|thumb|Problem Solvers]]&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin, Elite Assassin.&lt;br /&gt;
&lt;br /&gt;
Abstergo&#039;s not going to be happy I&#039;m showing you this, which is exactly why I&#039;m doing so. Why are they focusing on Monteriggioni again? I suspect it&#039;s because our pal Mario had connections to one of the artifacts. They want you to stumble onto something without making any sense of it! Good thing I&#039;ll be watching too! -Erudito&lt;br /&gt;
&lt;br /&gt;
*My Brothers arrive without a sound. We have much to discuss!&lt;br /&gt;
*My Brothers have brought news of Templar movements. What are they planning?&lt;br /&gt;
*News from Rome. It is there, but protected. We must act!&lt;br /&gt;
*Tonight I slip out of the city with my Brothers. Tonight I hunt.&lt;br /&gt;
*We have drawn up a list of targets. Each death will have a critical effect on Italy&#039;s balance of power.&lt;br /&gt;
*Security Warning: Please refrain from revisiting this memory. It has been corrupted by outside intrusions and has been rendered invalid.&lt;br /&gt;
&lt;br /&gt;
==Defensive Measures==&lt;br /&gt;
There is much we can do to keep Monteriggioni prepared for an attack. We will rely on careful observations to craft a battle plan and make sure everyone moves according to it.&lt;br /&gt;
===Animal Husbandry===&lt;br /&gt;
Any worthwhile mercenary will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take.&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP(per execution), 1 Monteriggioni Mercenary, Monteriggioni Riding Horse, 3 Carrot(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 16 XP, 200 florins.&lt;br /&gt;
*The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat.[[File:Animal_Husbandry.jpg|thumb|Animal Husbandry]]&lt;br /&gt;
*Today I am happy to help feed the animals. After all, some of them will die alongside us; others will actually be key to keeping us alive.&lt;br /&gt;
*It worries me that our stables are outside the ramparts. Should we ever need to retreat and tuck inside, we will be handing over our livestock to the enemy. Still, it cannot be avoided, the animals must graze.&lt;br /&gt;
*My own horse has served me well, but she is beginning to feel her age; she no longer moves as she once did. I have begun to scout for her replacement.&lt;br /&gt;
*Today, several of my men join me at the stables. We will allow horse and rider get used to each other before they are called to war.&lt;br /&gt;
*My visits to the stables always seem to clear my mind. Monteriggioni continues to produce the finest steeds in the region.&lt;br /&gt;
&lt;br /&gt;
===Running The Ramparts===&lt;br /&gt;
I train my mercenaries to patrol the extent of the ramparts. I teach them what to look for on the horizon, where to position themselves in an attack, and how to aim from such heights.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Monteriggioni Mercenary.&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 150 florins.[[File:Running_The_Ramparts.jpg|thumb|Running The Ramparts]]&lt;br /&gt;
*There are a total of fourteen towers along the ramparts. I have assigned three men to each to allow more frequent fire upon the enemy.&lt;br /&gt;
*I run my men around the walls. They will need to be ready to move quickly to weakened areas of the ramparts, should the enemy reach them.&lt;br /&gt;
*Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.&lt;br /&gt;
*I train my men to watch inside the ramparts as well. Guards have a better view of the people below and can respond quickly to any problems.&lt;br /&gt;
*We stop at each tower, checking to make sure all supplies are present and the weapons are in working order.&lt;br /&gt;
*I am confident that, should our front lines fall, our tower defenses will be devastating to any siege force.&lt;br /&gt;
&lt;br /&gt;
===The Shadow Game===&lt;br /&gt;
Information is our most valuable currency. We employ several spies who spend more time outside Monteriggioni than at home. They are swindlers and silver-tongues, politicians and gamblers.&lt;br /&gt;
&lt;br /&gt;
Requirements: 15 AP(per execution), 3 Thief, 7 Courtesan, 4 Artist, 1 Courier Pigeon(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 30 XP, 350 florins.&lt;br /&gt;
*We send one of our best courtesans to Roma, where she will attempt to attach herself to influential nobles and report back to us.&lt;br /&gt;
*I have sent a pair of artists, a brother and sister, to Forlì. We hope that they will encounter and befriend other artists who have travelled more and have picked up useful information.[[File:The_Shadow_Game.jpg|thumb|The Shadow Game]]&lt;br /&gt;
*I have sent a spy to Firenze. My brother would likely disapprove, but I do not plan to tell him.&lt;br /&gt;
*I suspect someone within our own community shares information with the enemy! I unleash one of my agents to flush him out.&lt;br /&gt;
*A report sent by courier pigeon claims the Fiorentini are planning another attack! We must hasten our preparations!&lt;br /&gt;
*Our spies have left home. The goal is to intercept delicate information about enemy movement, but the priority is always the safe return of our agents.&lt;br /&gt;
&lt;br /&gt;
===Outskirts===&lt;br /&gt;
Several small villages and single buildings dot the countryside beyond Monteriggioni&#039;s walls. They provide us with some strategic advantage, but at great personal risk. It is important to make sure we have plans to protect them, should war come our way.&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP(per execution), 2 Monteriggioni Riding Horse, 4 Monteriggioni Mercenary, 2 Lettuce(per execution), 3 Carrot(per execution), 8 Wheat(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 14 XP, 240 florins.&lt;br /&gt;
*I visit a small farm dwelling where a family of four tends to several nearby fields. A good share of our food comes from this family&#039;s determination. I stress that they are welcome within our walls when the enemy advances.&lt;br /&gt;
*The friar who runs a nearby church refuses to leave, even in the face of an enemy army. I cannot convince him that he puts himself at great risk!&lt;br /&gt;
*Several of the farm dwellings have agreed to keep watch for any signs of trouble. I pay them well for their cooperation.[[File:Outskirts.jpg|thumb|Outskirts]]&lt;br /&gt;
*I post mercenaries along the countryside roads, not only to watch for trouble, but to demonstrate our commitment to our neighbors.&lt;br /&gt;
*Many of the young men from these villages sign up to fight for Monteriggioni. I answer their questions and encourage them to practice their skills.&lt;br /&gt;
*Satisfied that our allies are under our protection, I return to Monteriggioni. I cannot decide if they are foolish or brave to live outside of our walls, but it is their choice to make.&lt;br /&gt;
&lt;br /&gt;
==Cleaning House==&lt;br /&gt;
Disorder grips Monteriggioni. Theft and violence run rampant. Angry mobs gather in the streets to mete out their own justice. This is not natural for our humble community; I suspect we are dealing with a skilled manipulator.&lt;br /&gt;
===Cooling Tempers===&lt;br /&gt;
Amidst the chaos, families gather into crowds. They hurl insults as well as furniture! These are good people, but something has set them off!&lt;br /&gt;
&lt;br /&gt;
Requirements: 4 AP(per execution), 4 Monteriggioni Mercenary, 2 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 8 XP, 80 florins.[[File:Cooling_Tempers.jpg|thumb|Cooling Tempers]]&lt;br /&gt;
*I am able to draw some attention from the crowd. I do my best to calm them.&lt;br /&gt;
*&amp;quot;The boy stole my necklace!&amp;quot; a woman screams. &amp;quot;I did no such thing,&amp;quot; he replies, &amp;quot;but you tried to burn down our home!&amp;quot; I step between them with my arms extended!&lt;br /&gt;
*I send my soldiers into the conflict to separate the families!&lt;br /&gt;
*I have a very loud voice when I lose my patience. I easily silence both families for a moment and urge them to see reason!&lt;br /&gt;
*Neither side has any proof of wrongdoing. I suggest that someone may be taking advantage of an old family feud!&lt;br /&gt;
*I manage to diffuse the argument! Reluctantly, the families return home to sulk, but I cannot be sure they will remain peaceful.&lt;br /&gt;
&lt;br /&gt;
===If You Can&#039;t Beat Us...===&lt;br /&gt;
Today, we caught several thieves operating within our city. My men had violent plans to punish them, but I intervened. Perhaps we can make better use of these bandits!&lt;br /&gt;
&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Monteriggioni Mercenary, 3 Longsword.&lt;br /&gt;
&lt;br /&gt;
Reward: 15 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Thief.[[File:If_You_Can&#039;t_Beat_Us....jpg|thumb|If You Can&#039;t Beat Us...]]&lt;br /&gt;
&lt;br /&gt;
*This thief was given specific instructions on what to steal and where to place it, but he has never met his employer.&lt;br /&gt;
*A thief warns me that there are many people within our walls working to destabilize Monteriggioni, but he does not have names.&lt;br /&gt;
*One of the captives squirms loose, but I stop him with the tip of my blade! He soon agrees to hear me out!&lt;br /&gt;
*These thieves are young and reckless, but time on the streets seems to have honed their talents. We will work hard to correct their attitudes!&lt;br /&gt;
*These young men are not from Monteriggioni. They were paid anonymously to come here.&lt;br /&gt;
*We have gained skilled allies today. I trust them about as far as I can spit, which is why I plan to eventually unleash them upon another city. For now, though, they may prove useful.&lt;br /&gt;
&lt;br /&gt;
===Casting the Net===&lt;br /&gt;
I will send every available agent into the city to find this agitator! I worry that we are seeing clouds before a storm, that an attack from within precedes a siege.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10 AP (per execution), 10 Monteriggioni Mercenary, 5 Longsword.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
*A fortunate detail! The agitator is still here...[[File:Casting_The_Net.jpg|thumb|Casting the Net]]&lt;br /&gt;
*We offer coin in exchange for information and several witnesses sell us their stories. It becomes difficult to distinguish fact from fiction!&lt;br /&gt;
*We hear several names mentioned, but one shows up more than the rest.&lt;br /&gt;
*The agitator may try to flee. He will soon realize Monteriggioni&#039;s walls are equally effective at keeping people inside the town.&lt;br /&gt;
*We are almost upon our prey. The hunt is exhilarating!&lt;br /&gt;
*Luciano Pezzati. Just a name for now, but we know he is hiding in Monteriggioni. We will find him!&lt;br /&gt;
&lt;br /&gt;
===Cornered===&lt;br /&gt;
We close in on Luciano Pezzati and his men rush out to block us! They are hired mercenaries, not thugs. This will not be easy!&lt;br /&gt;
&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Monteriggioni Mercenary(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP, 525 florins.&lt;br /&gt;
&lt;br /&gt;
*The enemy focuses their attacks, often assaulting my soldiers in threes. Some of my best men fall early, but the rest adapt quickly to the strategy!&lt;br /&gt;
*I feint and my opponent takes the bait. In one swing, I open his throat and spin to meet a new opponent approaching from behind!&lt;br /&gt;
*An arrow brushes past my face and I feel the fletching against my ear. I point towards the archer and my men overtake him!&lt;br /&gt;
*A pikeman keeps me at a distance. It is a cumbersome weapon, but he is exceptionally skilled. I grab the end of the weapon and [[File:Cornered.jpg|thumb|Cornered]]hold onto it while my men run him down!&lt;br /&gt;
*One of Luciano&#039;s men tries to run, but my soldiers were raised in these streets. They easily intercept him!&lt;br /&gt;
*Several bodies are sprawled across the street, both my enemy&#039;s men and my own. We have drawn a crowd! Luciano is vulnerable now, I must deal with him!&lt;br /&gt;
&lt;br /&gt;
===Mano-A-Mano===&lt;br /&gt;
Luciano has barricaded himself in the inn. We hammer down the door and find him waiting, dagger in hand. I need him alive! I gesture my soldiers to stay back and unsheathe a dagger of my own!&lt;br /&gt;
&lt;br /&gt;
Requirements: 20 AP (per execution), 1 Parrying Dagger, 1 Chainmail Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 800 florins.&lt;br /&gt;
&lt;br /&gt;
*We are both skilled with our blades. We thrust and parry, rarely drawing any blood!&lt;br /&gt;
*We circle the inn&#039;s wooden tables. Luciano kicks a chair at me and I narrowly dodge it!&lt;br /&gt;
*He taunts me! He tells that my town will soon belong to the Fiorentini![[File:Mano-A-Mano.jpg|thumb|Mano-A-Mano]]&lt;br /&gt;
*I change my strategy and wait for Luciano to attack me. As he leans in, I slice his fingers. Not deep enough! I must try to disarm him!&lt;br /&gt;
*He dives towards me before I can react and tumbles away with a bloodied blade! He cut me good, but not nearly as deep as he had hoped. It will not slow me down!&lt;br /&gt;
*I evade a strong swing from Luciano and plunge my dagger into his shoulder! His arm spasms and his blade clatters to the floor, but he flashes another blade with his left arm! I throw all my weight into my swing and hammer the hilt of my dagger into his temple. My men drag his unconscious body back to the Villa Auditore. We will have answers!&lt;br /&gt;
&lt;br /&gt;
==Storm Warning==&lt;br /&gt;
Our captive has confirmed that the Fiorentini are moving an army towards Monteriggioni! Worse still, they are led by Federico da Montefeltro, one of Italia&#039;s fiercest condottieri. He will find us no strangers to sieges! I must move swiftly to prepare my forces!&lt;br /&gt;
===Scramble===&lt;br /&gt;
While much of our strategy will shift as the enemy advances, I must divide my forces into formations. Each unit will support another. We work as one!&lt;br /&gt;
Requirements: 16 AP (per execution), 1 Archers, 1 Swordsmen, 1 Heavy Cavalry, 1 Pikemen.&lt;br /&gt;
&lt;br /&gt;
Rewards: 36 XP, 600 florins.[[File:Scramble.jpg|thumb|Scramble]]&lt;br /&gt;
&lt;br /&gt;
I send more soldiers up into the ramparts, where they will fight to keep enemy ladders away and defend our archers, should anyone manage to push through!&lt;br /&gt;
&lt;br /&gt;
I match my pikemen with my crossbowmen to intercept charges by the enemy. It is a difficult combination for any knight to breach.&lt;br /&gt;
&lt;br /&gt;
I place my longbowmen in the towers. While a crossbow is a blessing for an untrained army, skill with a longbow will always outperform it.&lt;br /&gt;
&lt;br /&gt;
I assign my cavalry to flank the enemy, should they get too close to the walls. Those in heavy armor will ride closely together and trample Montefeltro&#039;s infantry!&lt;br /&gt;
&lt;br /&gt;
Light cavalry will support the heavy cavalry. The enemy will try to pick away at us in smaller skirmishes where they see a speed advantage.&lt;br /&gt;
&lt;br /&gt;
Our defenses are ready for whatever the Fiorentini may send our way. This town was built for battle! They will break upon Monteriggioni&#039;s walls!&lt;br /&gt;
&lt;br /&gt;
===Suiting Up===&lt;br /&gt;
I command my soldiers to retrieve their equipment and meet me on the battlefield! We still have much to do before the Fiorentini arrive and I will not be caught unprepared!&lt;br /&gt;
&lt;br /&gt;
Requirements: 8 AP (per execution), 5 Monteriggioni Mercenary, 5 Chainmail Armor, 6 Blacksmith.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18 XP, 250 florins.&lt;br /&gt;
&lt;br /&gt;
*Each of us moves to assigned armor stations where assistants help us don our armor. I prefer to fight unencumbered, but some of my soldiers wear many pieces.&lt;br /&gt;
*The blacksmiths prepare our weapons outside the front gate.&lt;br /&gt;
*Dressed in our colors, our horses carry us onto the field.[[File:Suiting_Up.jpg|thumb|Suiting Up]]&lt;br /&gt;
*Each of my soldiers has been trained to use a wide variety of weaponry, but I encourage each to bring his personal favorites into combat.&lt;br /&gt;
*I look to the ramparts and confirm that the archers are setting up in their towers.&lt;br /&gt;
*With great pride, I gaze across the front line of the army I have worked so hard to train and supply. I have made the effort to befriend each of these men and I trust them to prevent Monteriggioni from falling into enemy hands!&lt;br /&gt;
&lt;br /&gt;
===Blindfold===&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Light Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 300 florins.[[File:Blindfold.jpg|thumb|Blindfold]]&lt;br /&gt;
&lt;br /&gt;
===Big Talker===&lt;br /&gt;
I must demonstrate confidence in my men. They expect me to speak before the battle, and I will! I ready my steed, take a drink, and then arc towards my army, sword held high!&lt;br /&gt;
&lt;br /&gt;
Requirements: 5 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Round of Drinks (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 11 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
*I speak of family, linked not by blood, but by trust! Every man here can rely on the one next to him. We have no weak links!&lt;br /&gt;
*I remind them that Monteriggioni has held for her people for well over 200 years! We will not be the ones to let her fall![[File:Big_Talker.jpg|thumb|Big Talker]]&lt;br /&gt;
*I hoist our flag high and run it across our front line. I am met by cheers!&lt;br /&gt;
*I suggest that we could lay down our weapons and beg Montefeltro for mercy! I am met with boos and hisses, followed by laughter!&lt;br /&gt;
*I tell my men to save their mercy for another day! Today we will remind the Fiorentini that death is the only thing they&#039;ll find in Monteriggioni!&lt;br /&gt;
*One of my commanders tells me I have given one of the finest speeches of my career! I cannot argue with him. The Fiorentini will likely hear the roar of my forces before they even see them!&lt;br /&gt;
&lt;br /&gt;
==Weathering The Storm==&lt;br /&gt;
The enemy&#039;s front line stares down Monteriggioni! They have surrounded us. They spit their usual lies to demoralize us. They threaten to burn our fields. They seek surrender, but they will receive the opposite!&lt;br /&gt;
===Raining Pain===&lt;br /&gt;
Requirements: 10 AP (per execution), 3 Archers, 20 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 23 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
I order my archers to fire! Most are skilled marksmen, and they will pick off targets of opportunity, but they start by barraging the Fiorentini from afar!&lt;br /&gt;
&lt;br /&gt;
*The vanguard archers loose their arrows! The Fiorentini do the same! Both sides lose a large number of men.&lt;br /&gt;
*As the enemy advances, several of my marksmen begin to pick targets! There is an art to quickly identifying the best soldiers and killing them. It removes the deadlier threats, but also hits enemy morale.[[File:Raining_Pain.jpg|thumb|Raining Pain]]&lt;br /&gt;
*My vanguard humbles the Fiorentini! For every misfired enemy arrow, my men have landed twice as many hits!&lt;br /&gt;
*We lose one of our towers to crossbowmen! Montefeltro spots the opening and sends forward two ladders. I order my archers in the neighboring towers to support it and they slaughter the invaders half way up the wall!&lt;br /&gt;
*Fiorentini cavalry targets my vanguard! I order their retreat and signal my tower archers to fire! They enemy breaks off their charge!&lt;br /&gt;
*The fields beyond Monteriggioni now blossom with arrows! The enemy lines took heavy damage; the bodies of knights and their steeds create hurdles for those still charging!&lt;br /&gt;
&lt;br /&gt;
===Gale Winds===&lt;br /&gt;
Requirements: 9 AP (per execution), 3 Light Cavalry, 2 Heavy Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 21 XP, 175 florins.&lt;br /&gt;
&lt;br /&gt;
My heavy cavalry awaits orders in the center formation, while the light cavalry forms up the rearguard. They are my most mobile force in this battle, and I will soon show Montefeltro how deadly they can be!&lt;br /&gt;
*I unleash my heavy cavalry! They form a straight line and devastate a unit of Fiorentini swordsmen!&lt;br /&gt;
*My horsemen strike, but are driven back by a solid formation of pikemen! I order my vanguard archers to pepper the field behind the retreating cavalry!&lt;br /&gt;
*An ugly infantry skirmish punches a hole through my defenses! I send in my light horsemen to fill it in![[File:Gale_Winds.jpg|thumb|Gale Winds]]&lt;br /&gt;
*My archers have routed an enemy squad! I cannot allow them to escape. I signal my light cavalry to tear them down!&lt;br /&gt;
*My cavalry squads strike relentlessly! Sting, retreat! Sting, retreat! I watch for weakness and gesture, inflicting massive damage with each new opportunity!&lt;br /&gt;
*Training and tactics will win this day! My horsemen are the finest I have yet commanded and today they have proven lethal!&lt;br /&gt;
&lt;br /&gt;
===Wavebreakers===&lt;br /&gt;
Requirements: 8 AP (per execution), 8 Crossbow, 2 Pikemen, 3 Swordsmen, 5 Crossbow Bolt (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
The infantry in my central formation know they are the backbone of our army. I signal them to intercept incoming charges!&lt;br /&gt;
*Our archers come under attack and I send my pikemen to form a solid square around them. The enemy fails to breach it!&lt;br /&gt;
*Three lines of my infantry fend off a cavalry charge! The horsemen who survive impalement are torn from their mounts! There are three times as many infantry, all trained to melee! The horsemen stand no chance![[File:Wavebreakers.jpg|thumb|Wavebreakers]]&lt;br /&gt;
*The enemy breaks apart a pike formation, only to find my finest swordsman ready and waiting behind it!&lt;br /&gt;
*Some of my infantry, armed with crossbows, fire a devastating wave of bolts before moving to flank the enemy forces!&lt;br /&gt;
*My men do not disappoint! They wield years of weapons training and they are proud to demonstrate!&lt;br /&gt;
*My infantry takes the most casualties. They stand between family and tyranny, each man a brick in the town&#039;s second wall! Without them, Monteriggioni would be lost!&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
Requirements: 15 AP (per execution), 2 Light Cavalry, 1 Monteriggioni War Horse, 1 Fire Pot (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 35 XP, 300 florins.&lt;br /&gt;
&lt;br /&gt;
Montefeltro&#039;s men have assembled a pair of trebuchets! We must destroy them quickly or they will demolish Monteriggioni&#039;s walls! We must not allow a breach!&lt;br /&gt;
*The trebuchets unleash their massive stones! One of them overshoots, but the other strikes the wall with a deafening crash!&lt;br /&gt;
*I order the stoneworkers inside Monteriggioni to strengthen the damaged wall! With the trebuchet&#039;s accuracy, the wall will be struck again! Fortunately for us, we have time to act while it is reloaded.[[File:Thunderstruck.jpg|thumb|Thunderstruck]]&lt;br /&gt;
*I lead the cavalry charge! We carry torches and oil flasks. Enemy archers try to slow us with arrows, but we are too swift!&lt;br /&gt;
&lt;br /&gt;
*I hurl oil onto one of the trebuchets and then toss my torch onto its base!&lt;br /&gt;
*We ride down one of trebuchet crews! My horseman surround me and fend off any defenders as I deal with the machine!&lt;br /&gt;
*Two pyres send smoke high into the sky where the trebuchets once stood. I only wish our enemies could see the results of their ambition all way back to Firenze! Word will reach them soon enough. Montefeltro must be furious!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Under Our Noses==&lt;br /&gt;
Luziano Pezatti confessed the truth behind Montefeltro&#039;s siege. He was not here for Monteriggioni; he sought what lies beneath her. Something my ancestors hid. We will find it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blueprints===&lt;br /&gt;
Requierements: 34 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 44 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
We must find what the Fiorentini were seeking, be it a relic, treasure, or junk. I have called in my architects and historians. Together, we will solve this mystery!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Blueprints.jpg|thumb|Blueprints]]&lt;br /&gt;
&lt;br /&gt;
*We study the Auditore journals and uncover many cryptic messages and vague references. We cannot make sense of them.&lt;br /&gt;
*I walk the architect through Monteriggioni&#039;s building layout and we discuss the possible hiding places beneath each one.&lt;br /&gt;
*I know there are secrets beneath the villa that my assistants wilasil not find in any record book. However, I do not believe anything I have found would be so interesting to our enemy.&lt;br /&gt;
*Surely the Pieve di Santa Maria Assunta is a wise place to search. After all, churches have long kept some of mankind&#039;s darkest secrets. We spend an afternoon searching, but come away with nothing.&lt;br /&gt;
*The Auditore have a crypt in Monteriggioni, filled with secrets. My brother, Giovanni explored it thoroughly when he was younger, and though his findings were ... shocking, he found no artifact.&lt;br /&gt;
*The well! Searching Auditore family records, we fund that one of my ancestors had the old well drained and then further excavated. A senseless act ... unless he was hiding something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost and Found===&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 48 XP, 660 florins.&lt;br /&gt;
&lt;br /&gt;
I bring my soldiers with me, as well as a miner, and we descend into the old well. We will spend the day down here if we must - I am sure we are on the right track!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Lost_and_Found.jpg|thumb|Lost and Found]]&lt;br /&gt;
&lt;br /&gt;
*Most of the water has been drained from this well. I search the earthen floor for any markings or switches. My men must think me mad!&lt;br /&gt;
*Some wooden structures remain from the excavation. I climb them to investigate the higher reaches of the chamber, but I find no clues.&lt;br /&gt;
*I silence my men and stand completely still. For several minutes we simply listen. Nothing!&lt;br /&gt;
*I push on the rock walls, focusing on extrusions or loose stones. Nothing moves.&lt;br /&gt;
*I find no traces of anything mechanical, and no ropes. Perhaps this was just a simple well...&lt;br /&gt;
*It was foolish to think we would find anything but rock down here. We are done for tod- wait! The miner&#039;s flame! It dances as he approaches the back wall. There is a chamber hidden here! We put all of our strangth into pushing the wall and it slides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warm Welcome===&lt;br /&gt;
Requirements: 50 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 64 XP, 1065 florins.&lt;br /&gt;
&lt;br /&gt;
We enter a narrow hallway. There are carvings on the walls and panels on the floor. The miner, mouth agape, steps forward and is shredded by razor wire. We pull him back, but he is already dead!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Warm_Welcome.jpg|thumb|Warm Welcome]]&lt;br /&gt;
&lt;br /&gt;
*I sweep my sword before me as I slowly progress through the corridor. I encounter more razor wire and hack through it.&lt;br /&gt;
&lt;br /&gt;
*A false floor tile! I stumble, but one of my guards catches my shoulder. I hold my torch near the floor but I see no bottom to the pit!&lt;br /&gt;
&lt;br /&gt;
*Some of my men turn back. I do not blame them.&lt;br /&gt;
&lt;br /&gt;
*We begin to anticipate the traps and disarm many of them before they can trigger.&lt;br /&gt;
&lt;br /&gt;
*I narrowly dodge a triggered arrow and it pierces the chest of the man behind me!&lt;br /&gt;
&lt;br /&gt;
*We have found it! Not some ornate treasure, but a simple wooden box. I advance and realize my misstep; a pendulum swoops from the ceiling! I try to dodge, but it splits my face, taking my left eye! I spit curses at the architect of this infernal chamber!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chasing Miracles===&lt;br /&gt;
Requirements: 60 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 75 XP, 1290 florins.&lt;br /&gt;
&lt;br /&gt;
A voice booms in my skull! &amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot; My men believe the box&#039;s contents will heal their wounds, but I tell them we must not open it! They draw their blades and attack me!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Chasing_Miracles.jpg|thumb|Chasing Miracles]]&lt;br /&gt;
&lt;br /&gt;
*I remind my men that I am a better swordsman, but they attack as one!&lt;br /&gt;
*I hold them back with the flat of my blade and the toes of my boot! They will not listen to reason!&lt;br /&gt;
*The artifact has not been hoarded like some prized treasure, but hidden away to be forgotten! Who knows what it might unleash?&lt;br /&gt;
*I am forced to strike down two of my men before they can gain an advantage!&lt;br /&gt;
*One man pushes past me and tries to open the lid. I stab him through his back!&lt;br /&gt;
*What a cruel treasure this is, hidden away in the dark. After what we have suffered, after slaying men I called my friends, I must look inside! I must know! But I will not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Willpower===&lt;br /&gt;
Requirements: 75 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 99 XP, 1498 florins.&lt;br /&gt;
&lt;br /&gt;
I want this thing out of Monteriggioni, whatever it may be! My brother will know what to do with it. As I carry the box out of the chamber, it continues to speak to me. I will not submit!&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Willpower.jpg|thumb|Willpower]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;REMAIN STILL&amp;quot;, it demands! I move faster.&lt;br /&gt;
*&amp;quot;CLEAR YOUR MIND&amp;quot;. I am not sure I will ever be able to clear my mind again after this day.&lt;br /&gt;
*&amp;quot;YOU WILL BE HEALED&amp;quot;, it promises. My wound has already stopped bleeding. What is this thing?&lt;br /&gt;
*It attempts to stun me by screaming in my head! It nearly succeeds!&lt;br /&gt;
*The voice does not seem hostile, despite its urgency. Perhaps it does only wish to heal, but I will not take a chance!&lt;br /&gt;
*It is done. I have hidden the damnable thing in the Villa. Soon, Giovanni will arrive to move it away from here. It becomes the Brotherhood&#039;s problem, now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* &amp;lt;u&amp;gt;[http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;/div&gt;</summary>
		<author><name>173.212.77.239</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armor&amp;diff=49210</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Armor&amp;diff=49210"/>
		<updated>2010-11-12T14:47:20Z</updated>

		<summary type="html">&lt;p&gt;173.212.77.239: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revamp}}&lt;br /&gt;
This article is about the &#039;&#039;&#039;armor&#039;&#039;&#039; that is used in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;==&lt;br /&gt;
[[File:Altair_Ibn-La&#039;Ahad.jpg|thumb|200px|Altair&#039;s plain robes.]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
In the first &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; game, Altaïr has light armor that consists of leather greaves, leather vambraces, and a leather belt. The vambrace on his left forearm has what appears to be metal plating, but it does not function as armor in the game and is likely only there for decorative purposes, for distinguishing a heightened status within the Assassin Order, or for concealing the [[Hidden Blade]]. Because Desmond loses synchronization with Altaïr whenever Altaïr is struck during combat, it is implied that Altaïr was never hit or wounded in armed conflict or during assassinations. This would be feasible, given Altaïr&#039;s capabilities as a warrior and his lineage ([[Those Who Came Before|Those Who Came Before)]]. Using the [[First Apple|Apple of Eden]], Altaïr created the [[Codex]] pages, as well as a new suit of armor for himself, one that was almost impossible to damage. This new armor would be passed down to each of Altaïr&#039;s decendants, eventually being hidden away beneath the Villa Auditore.&lt;br /&gt;
&lt;br /&gt;
===Other characters===&lt;br /&gt;
Armor does appear on other characters in the game, and there are differences in the styles worn by guards in each city. The guards in [[Damascus]] can be found in either lamellar, leather, or ringmail armor. Guards in [[Acre]] can be found in brigantine armor and chain mail, some complete with coifs. Guards in [[Jerusalem]] are often found wearing scale or splintmail. Each of these guard types can be found in the [[Kingdom]] near their respective cities. The [[Knights Templar]] uniformly wear full suits of chain mail covered in a white tabbard with a red steel helm covering their face. Most (if not all) of the knights Templar wear their signature red cross openly, whereas future Templars bear the cross symbol more subtly.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;==&lt;br /&gt;
[[File:Ezio.jpg||thumb|200px|Ezio&#039;s plain Assassin&#039;s robes as seen in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[Ezio]] can purchase different types of armor from [[Blacksmith|blacksmiths]] found throughout the game&#039;s various cities. There are five sets of armor that can be purchased, each with four individual pieces,&lt;br /&gt;
&lt;br /&gt;
namely chest plates, greaves, spaulders, and vambraces.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 366px; height: 601px&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Armor name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Available&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Leather Greaves&lt;br /&gt;
|Sequence 03&lt;br /&gt;
|1,200ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vambraces&lt;br /&gt;
|Sequence 04&lt;br /&gt;
|1,100ƒ&lt;br /&gt;
|-&lt;br /&gt;
|  Leather Chest Guard&lt;br /&gt;
|Sequence 03&lt;br /&gt;
|4,600ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Leather Spaulders&lt;br /&gt;
|Sequence 01&lt;br /&gt;
|2,300ƒ&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helmschmied Greaves&lt;br /&gt;
|Sequence 03&lt;br /&gt;
|5,200ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Helmschmied Vambraces&lt;br /&gt;
|Sequence 05&lt;br /&gt;
|2,900ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Helmschmied Chest Guard&lt;br /&gt;
|Sequence 05&lt;br /&gt;
|10,800ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Helmschmied Spaulders&lt;br /&gt;
|Sequence 04&lt;br /&gt;
|6,200ƒ&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metal Greaves&lt;br /&gt;
|Sequence 04&lt;br /&gt;
|7,200ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Metal Vambraces&lt;br /&gt;
|Sequence 06&lt;br /&gt;
|6,300ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Metal Chest Guard&lt;br /&gt;
|Sequence 07&lt;br /&gt;
|17,200ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Metal Pauldrons&lt;br /&gt;
|Sequence 07&lt;br /&gt;
|12,000ƒ&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Missaglias Greaves*&lt;br /&gt;
|Sequence 08&lt;br /&gt;
|14,600ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Missaglias Vambraces*&lt;br /&gt;
|Sequence 09&lt;br /&gt;
|12,000ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Missaglias Chest Guard*&lt;br /&gt;
|Sequence 09&lt;br /&gt;
|27,900ƒ&lt;br /&gt;
|-&lt;br /&gt;
|Missaglias Pauldrons*&lt;br /&gt;
|Sequence 10&lt;br /&gt;
|21,300ƒ&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vambraces of [[Sword of Altaïr|Altaïr]]&lt;br /&gt;
|Quest&lt;br /&gt;
|Unlockable&lt;br /&gt;
|-&lt;br /&gt;
|Greaves of [[Sword of Altaïr|Altaïr]]&lt;br /&gt;
|Quest&lt;br /&gt;
|Unlockable&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons of [[Sword of Altaïr|Altaïr]]&lt;br /&gt;
|Quest&lt;br /&gt;
|Unlockable&lt;br /&gt;
|-&lt;br /&gt;
|Chest Guard of [[Sword of Altaïr|Altaïr]]&lt;br /&gt;
|Quest&lt;br /&gt;
|Unlockable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 --All Armors-- HD|thumb|300px|right|All sets of armor of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
[[File:Altairarmor.png|thumb|left|94px|The Armor of Altair as seen in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
Leather Armor is the first available armor and provides health bonuses, but no resistance bonuses. Later, Ezio can purchase &#039;Helmschmied&#039;, a variant of leather with metal inlays, &#039;metal armor&#039; and &#039;Missaglias&#039;, a stylized set of &#039;metal armor&#039;. Every armor after the leather set offers health bonuses and resistance bonuses. Armor can be damaged through combat or by falling from buildings, so it is necessary to repair it at blacksmiths regularly. Each armor has a set number of circles that it can resist. In general, twenty squares of combat or falling damage to your synch bar will remove one circle of resistance from every piece of armor you have equipped.&lt;br /&gt;
&lt;br /&gt;
The player is also able to unlock a unique and special set of armor, referred to as [[Altaïr&#039;s Armor]], by collecting [[Assassin&#039;s Seal]]s from different Assassins&#039; Tombs. After finding and placing all 6 seals in the [[Sanctuary]], Ezio unlocks the armor of his ancestor. It consists of black clothing, with specially made armor integrated into it, akin to the mythical properties of the Golden Fleece. As such, the armor never needs to be repaired. When [[Tailor|dyed]] by the player, all that changes is the inside color of the armor. Page 19 of [[The Codex|Alta]][[Sword of Altaïr|ï]][[The Codex|r&#039;s Codex]] reveals that this, the only suit made, was owned and/or created by Altaïr, who destroyed the written formula out of fear of the armor becoming widely used, either by friend or foe alike.&lt;br /&gt;
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[[File:Assacreed2_b03_042.jpg|thumb|left|Purchasing Armor]]&lt;br /&gt;
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===Other characters===&lt;br /&gt;
All types of soldiers in [[Assassin&#039;s Creed II|&#039;&#039;Assassin&#039;s Creed II&#039;&#039;]] are armored to varying degrees, with [[archers]] as the lightest, followed by &lt;br /&gt;
[[Agiles|Agiles,&amp;amp;nbsp;]][[Guards|regular soldiers]], [[Seekers]], and [[Brutes]]. Elite soldiers wear heavier armor than regular soldiers, making them more resistant to Ezio&#039;s attacks and counter-attacks. [[Brutes]] in particular can only be killed or damaged after a disarm, or with the hidden blade.&lt;br /&gt;
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==&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;==&lt;br /&gt;
[[File:Ezio_is_new_look.png|thumb|left|94px]]&lt;br /&gt;
At the start of &#039;&#039;Brotherhood&#039;&#039;, Ezio loses the Armor of Altaïr, forcing him to run into battle clothed in a simple shirt, pants, and boots. Later on in Rome, Ezio&#039;s new robes and armor are seen. Ezio&#039;s newer attire resembles the clothes of Altair, with longer robes and a longer hood. However, the only protective part of this armor are the Roman-styled vambraces and his spaulder, both of which appear to be metal. According to a gameplay[[File:Romulus_Armor.jpg|thumb]] video in the wiki page &#039;&#039;[[Assassin&#039;s Creed Brotherhood]]&#039;&#039;, Ezio will be able to purchase armor upgrades, just like &#039;&#039;[[Assassin&#039;s Creed 2]]&#039;&#039;. When Ezio completes the [[Sons of Romulus&#039; lairs]], he can equip the [[Armor of Romulus]], no other information has been released.&lt;br /&gt;
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&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, at the end of [http://assassinscreed.uk.ubi.com/brotherhood/#/videos/Video/8000 Dev Diary #02](exactly 4 minutes in) Ezio is seen wearing the Armor of Altair while fighting Cesare Borgia. The Armor of Altaïr is available from Uplay for 20 Uplay units, though purely cosmetic.&lt;br /&gt;
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As a bonus for pre-ordering the &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; collector&#039;s edition from Amazon.com, players can receive a highly stylized armor known as the Helmschmied Drachen Armor. The armor&#039;s stats are unknown, although they will probably be higher than Ezio&#039;s plain robes, given the bulkiness of the armor. No other pre-order armors have been announced as of yet.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;/div&gt;</summary>
		<author><name>173.212.77.239</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_2_%E2%80%93_Francesco_Vecellio&amp;diff=303202</id>
		<title>Italian Wars: Chapter 2 – Francesco Vecellio</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Italian_Wars:_Chapter_2_%E2%80%93_Francesco_Vecellio&amp;diff=303202"/>
		<updated>2010-11-12T04:06:52Z</updated>

		<summary type="html">&lt;p&gt;173.212.77.239: /* Every Last Detail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 2 of the Facebook game,&#039;&#039;&#039; [[Assassin&#039;s Creed: Project Legacy|Assassin&#039;s Creed Project Legacy]]&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 2|thumb|right|450px]]Video Summary: &amp;quot;You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano|Niccolò di Pitigliano&#039;s]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&amp;quot;&lt;br /&gt;
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﻿﻿﻿&lt;br /&gt;
&lt;br /&gt;
==On The Hunt==&lt;br /&gt;
My target is old, unsuspecting. Age will take his life soon, but I will not allow it. I am here to send a message to his allies. I must study his routines, find his weaknesses, and sow discord within his community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barfly===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Farmer&#039;s Garb, 1 Round Of Drinks (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 5 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Thief, Street Crier.&lt;br /&gt;
&lt;br /&gt;
When an old soldier has outlived his glory, he may try to revive it through drink and dinner, boasting his victories in a bustling tavern. No doubt I will learn much about my target by visiting his preferred spots.&lt;br /&gt;
&lt;br /&gt;
[[File:Barfly.png|thumb|Barfly]]&lt;br /&gt;
&lt;br /&gt;
* The people in this tavern laugh at Niccolò&#039;s exaggerated stories. They poke holes in them!&lt;br /&gt;
* Niccolò&#039;s guards frequent this tavern. I keep their glasses full and eventually they begin to talk.&lt;br /&gt;
* I indulge in a few glasses myself, but not enough to lose my focus. The proprieter shares stories about Niccolò&#039;s drunken exploits.&lt;br /&gt;
* I sit with one of Niccolò&#039;s servants. She tries to change the subject, but I do manage to pry some information from her.&lt;br /&gt;
* I stand and weave a rousing story about Niccolò&#039;s exploits. The crowd groans and provides me with valuable contradictions.&lt;br /&gt;
* The residents of Lonigo have grown tired of Niccolò&#039;s excesses. Through my time spent in his favourite taverns, I have gained both information and allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interception===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Hidden Blade, 1 Leather Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has been entertaining couriers from Rome. They move in shadow, usually without guards, making them easy targets for me. If they refuse to share the information I want, I have techniques to make them talk!&lt;br /&gt;
&lt;br /&gt;
[[File:Interception.png|thumb|Interception]]&lt;br /&gt;
&lt;br /&gt;
* This courier is stubborn, but breaking a will is easy once you&#039;ve broken a bone!&lt;br /&gt;
* He gives me a good chase, but I have memorized the alleyways of Lonigo. Once tackled, he is quick to relay his message!&lt;br /&gt;
* This courier defies me, so I expose a [[Hidden Blade|wrist blade]] and nick his throat! He talks.&lt;br /&gt;
* I demonstrate my anatomical knowledge with the tip of my knife. The courier tells me everything he knows!&lt;br /&gt;
* My victim refuses to talk, despite my best efforts. I kill him swiftly and recover information from his belongings.&lt;br /&gt;
* Niccolò di Pitigliano has not left the game. The information I have recovered from his couriers has frightening implications!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Word Of Mouth===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Lonigo Citizen Disguise.&lt;br /&gt;
&lt;br /&gt;
Rewards: 4 XP, 45 florins.&lt;br /&gt;
&lt;br /&gt;
Often the easiest way to gather information is to do nothing but walk. I pick the busiest streets in Lonigo and cloesly follow the ebb and flow of the crowd, careful not to draw attention, yet close enough to overhear their gossip.&lt;br /&gt;
&lt;br /&gt;
[[File:Word_of_Mouth.png|thumb|Word of Mouth]]&lt;br /&gt;
&lt;br /&gt;
* I eavesdrop on a group of farmers involved in a land dispute with Niccolò. He seems to have many enemies.&lt;br /&gt;
* I get no specific information, but the people here seem on edge. Perhaps I can use this to my advantage!&lt;br /&gt;
* When the murmur of a crowd grows, people tend to think their conversations are masked. I listen.&lt;br /&gt;
* Niccolò&#039;s guards mock him when they&#039;re off duty. Interesting...&lt;br /&gt;
* A couple discuss Niccolò. I confirm a rumour and vanish into the crowd before they turn. Paranoia leads to richer gossip.&lt;br /&gt;
* After a day walking beside its people, I feel Lonigo&#039;s pulse. I understand not only how her populace think, but how it moves. I am one step closer to trapping my prey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Siren&#039;s Lure===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Simple Gift (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 75 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
&lt;br /&gt;
My target spends his nights with a [[Courtesans|pampered lady]] on each arm. He uses them to feel young; they use him to feel powerful. No doubt these courtesans are privy to secrets he would like to bury.&lt;br /&gt;
&lt;br /&gt;
[[File:Sirens_lure.png|thumb|Siren&#039;s Lure]]&lt;br /&gt;
&lt;br /&gt;
* Fortunately, this woman is more interested in coin than secrecy!&lt;br /&gt;
* I have uncovered an intriguing, yet disgusting detail!&lt;br /&gt;
* I suspected Niccolò&#039;s vices might be unusual, but these surpass even my imagination!&lt;br /&gt;
* This woman seems to be genuine in her fondness for Niccolò. I tread carefully. Her reactions tell me what I wish to know.&lt;br /&gt;
* We laugh as she describes Niccolò&#039;s...difficulties.&lt;br /&gt;
* I have uncovered vile details about Niccolò&#039;s private life! They are valuable to my plans, but I will spend many years trying to expunge them from my memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Every Last Detail===&lt;br /&gt;
Requirements: 8 AP (per execution), 4 Courtesan, 1 Fancy Gift (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 13 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
My Order prides itself on precision. I must study the behaviour of my target before I strike. I must have an escape plan. There is no room for error.&lt;br /&gt;
&lt;br /&gt;
[[File:Every_last_detail.png|thumb|Every Last Detail]]&lt;br /&gt;
&lt;br /&gt;
* Masked by the movement of the crowd, I study the times that Niccolò leaves and returns to his house. I note the number of guards he brings and the types of weapons they wield.&lt;br /&gt;
* From a rooftop, I watch Niccolò&#039;s guests arrive; courtesans, couriers, scoundrels and nobles. Most visit alone, but occasionally he entertains a large party of guests.&lt;br /&gt;
* I study the doors and windows of my target&#039;s house. Should I choose to kill him here, I must be prepared for surprises.&lt;br /&gt;
* I follow Niccolò and his guards to the market. I take note of what he purchases and who sells it to him.&lt;br /&gt;
* I test Niccolò&#039;s guards, sometimes with thrown pebbles, but usually with my voice. I watch their patterns as they move in to investigate and I time how long it takes before they call off their hunt.&lt;br /&gt;
* I am confident that I can now predict Niccolò&#039;s daily actions, and I have an intuition about how his guards will respond to an attack. Soon, I will take advantage of this knowledge...&lt;br /&gt;
&lt;br /&gt;
==Bait And Trap==&lt;br /&gt;
My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Assassination===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Street Crier, 1 Valuable Gift(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 6 XP, 440 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Lonigo already harbour ill will towards Niccolò. It is time to unleash them! My assistants will spread rumours, make wild accusations, and incite violence.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_assassination.png|thumb|Character Assassination]]&lt;br /&gt;
&lt;br /&gt;
* Word gets around that Niccolò has an unhealthy attraction to his [[Horses|horse]]. He must be furious!&lt;br /&gt;
* Workers in the marketplace expel Niccolò&#039;s men! Though they protest, the citizens of Lonigo outnumber them.&lt;br /&gt;
* Niccolò has been branded a traitor! I am certain he will denounce such a claim, but we both know this one is not merely a rumour.&lt;br /&gt;
* A group forms outside Niccolò&#039;s home, demanding answers! They will get none, of course.&lt;br /&gt;
* I bribe several [[Heralds|street criers]] to distribute my own doctored version of the news for a day.&lt;br /&gt;
* I have created a battlefield of public opinion. With his attention focused on another front, Niccolò will not expect my advance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
Requirements: 2 AP(per execution), 1 Lonigo Citizen Disguise, 1 Hidden Blade, 1 Throwing Knife(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 3 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Lonigo&#039;s politicians have overlooked, falsified and intervened to cover for Niccolò. No doubt he crawls to them now as I turn this town against him. He will find their offices empty.&lt;br /&gt;
&lt;br /&gt;
[[File:Politics.png|thumb|Politics]]&lt;br /&gt;
&lt;br /&gt;
* This one spits threats at me but how quickly they change to pleas once he realizes my trade!&lt;br /&gt;
* I dispatch my victim from a rooftop nearby. A perfect shot!&lt;br /&gt;
* He struggles to speak while I tighten the coil around his neck! I have no interest in what he wants to say.&lt;br /&gt;
* He offers money for his life. Predictable! So is his flight when he realizes I will not accept his bribe.&lt;br /&gt;
* This politician has some skill at swordplay, but one missed thrust is all it takes for me to run him through!&lt;br /&gt;
* I have severed any powerful ties Niccolò might call upon, but now I risk exposure if I linger too long. I must strike soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Church Dues===&lt;br /&gt;
Requirements: 6 AP (per execution), 1 Hidden Blade, 1 Dagger, 1 Leather Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;church&amp;quot; in Lonigo has been bribed to brand Niccolò&#039;s enemies as heretics, condemning them to unfair trials and often execution. These are not &amp;quot;men of God.&amp;quot; These are men who believe they are gods. I intend to demonstrate their mortality!&lt;br /&gt;
&lt;br /&gt;
[[File:Church_dues.png|thumb|Church Dues]]&lt;br /&gt;
&lt;br /&gt;
*He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.&lt;br /&gt;
*A church is a place of false security. I finish one of my targets in plain sight!&lt;br /&gt;
*I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!&lt;br /&gt;
*A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!&lt;br /&gt;
*I am careful not to draw any blood. This church still belongs to the people of Lonigo.&lt;br /&gt;
*The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where It Hurts===&lt;br /&gt;
Requirements: 7 AP (per execution), 3 Sap, 1 Bow, 4 Thug, 3 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 160 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Semi - Precious Stones, Precious Stones.&lt;br /&gt;
&lt;br /&gt;
Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Where_it_hurts.png|thumb|Where It Hurts]]&lt;br /&gt;
&lt;br /&gt;
*The men I have recruited return with bloodied blades and full purses!&lt;br /&gt;
*A profitable attack. Niccolò will feel the sting of this one!&lt;br /&gt;
*I suspect my hired help is pocketing most of the money they recover. I suppose they&#039;ve earned it.&lt;br /&gt;
*Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.&lt;br /&gt;
*I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.&lt;br /&gt;
*Though we have only taken a small portion of Niccolò&#039;s funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===No Escape===&lt;br /&gt;
Requirements: 7 AP (per execution), 2 Thug, 2 Bow, 5 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 130 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Simple Gift, Fancy Gift, Silver, Valuable Gift, Gold, Expensive Gift.&lt;br /&gt;
&lt;br /&gt;
Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.&lt;br /&gt;
&lt;br /&gt;
[[File:No_escape.png|thumb|No Escape]]&lt;br /&gt;
&lt;br /&gt;
*The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.&lt;br /&gt;
*We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.&lt;br /&gt;
*My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!&lt;br /&gt;
*Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò&#039;s family, but he must not feel like he has control.&lt;br /&gt;
*My men are untrained, but I have made sure we outnumber Niccolò&#039;s horsemen two-to-one. We easily take a convoy!&lt;br /&gt;
*We were vigilant and none of Niccolò&#039;s convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bloodwork==&lt;br /&gt;
With Niccolò&#039;s community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boxing In===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Lonigo Citizen Disguise, 1 Barricade (per execution), 1 Oil Flask (per execution).&lt;br /&gt;
&lt;br /&gt;
Reward: 7 XP, 468 florins.&lt;br /&gt;
&lt;br /&gt;
I must scout every possible exit from Niccolò&#039;s manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.&lt;br /&gt;
&lt;br /&gt;
[[File:Boxing_in.png|thumb|Boxing In]]&lt;br /&gt;
&lt;br /&gt;
*I seal several of the windows shut from the outside!&lt;br /&gt;
*I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!&lt;br /&gt;
*I spill a vial of oil onto the stairs — a crude, but effective trick!&lt;br /&gt;
*I extinguish several lights around the manor&#039;s perimeter. Unlike my target, I am trained to work in the dark!&lt;br /&gt;
*I hang some of Niccolò&#039;s own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.&lt;br /&gt;
*I have severely limited Niccolò&#039;s options for escape. It seems excessive, but I am a man of detail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crowd Control===&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Thug, 2 Street Crier.&lt;br /&gt;
&lt;br /&gt;
Reward: 11 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
I have instructed my hired help to swarm the front entrance of Niccolò&#039;s manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.&lt;br /&gt;
&lt;br /&gt;
[[File:Crowd_control.png|thumb|Crowd Control]]&lt;br /&gt;
&lt;br /&gt;
*The crowd swells! Furious shouts draw more and more people to it!&lt;br /&gt;
*Someone peeks at the crowd from a window upstairs! Niccolò?&lt;br /&gt;
*They hurl fruit at the manor&#039;s facade! They know there will be no retaliation — the crowd is too big!&lt;br /&gt;
*Several of Niccolò&#039;s private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.&lt;br /&gt;
*Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!&lt;br /&gt;
*I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò&#039;s aid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Professionals===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Courier Pigeon (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 5 XP, 220 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin.&lt;br /&gt;
&lt;br /&gt;
My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.&lt;br /&gt;
&lt;br /&gt;
[[File:Professionals.png|thumb|Professionals]]&lt;br /&gt;
&lt;br /&gt;
*I have killed with this one before, several years ago!&lt;br /&gt;
*This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!&lt;br /&gt;
*A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.&lt;br /&gt;
*Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.&lt;br /&gt;
*I am joined by one of my own students. This will be a solid lesson for him, should he survive it!&lt;br /&gt;
*I have called upon my Order to aid me while I end Niccolò&#039;s life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cruel Efficiency===&lt;br /&gt;
Requirements: 10 AP (per execution), 5 Assassin, 5 Rapier.&lt;br /&gt;
&lt;br /&gt;
Rewards: 16 XP, 280 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has amassed his guards behind his manor. He will attempt to flee Lonigo soon. My Brothers will slip through the crowd and slay as many as they can!&lt;br /&gt;
&lt;br /&gt;
[[File:Cruel_efficiency.png|thumb|Cruel Efficiency]]&lt;br /&gt;
&lt;br /&gt;
*One of my Brothers tosses a smoke bomb into the crowd. The guards scatter!&lt;br /&gt;
*Two assassins strike as one, their blades saluting each other as they pierce through their victims!&lt;br /&gt;
*I hear the whistle of throwing daggers and three guards drop!&lt;br /&gt;
*The guards shout to each other, confused! One man is silenced mid-sentence.&lt;br /&gt;
*I see only glimpses of my Brothers as they weave through the crowd!&lt;br /&gt;
*Content that the guards are busy, I prepare to head inside the manor. No doubt there will be more inside, but I am sure I can handle them alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Into The Den===&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Leather Armor, 1 Hidden Blade, 1 Longsword, 1 Lock Picking Tools (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 550 florins.&lt;br /&gt;
&lt;br /&gt;
I have entered the manor. The noise outside is tremendous, but I hear multiple voices inside. I must tread carefully as I scout for my prey.&lt;br /&gt;
&lt;br /&gt;
[[File:Into_the_den.png|thumb|Into the Den]]&lt;br /&gt;
&lt;br /&gt;
*I find a group of guards rifling through Niccolò&#039;s cabinets. They will take their payment however they can and leave him soon.&lt;br /&gt;
*Several men have gathered near the entrance. They discuss how they will safely move Niccolò from the manor. He is not with them.&lt;br /&gt;
*I hear Niccolò&#039;s voice from the floor above me!&lt;br /&gt;
*I sidestep into the shadows of a bedroom as several guards run past! They are focused on the carnage outside and do not stop to search.&lt;br /&gt;
*As I slip my way through the manor&#039;s interior, I take note of each window and how it lines up outside, quickly check each door for locks, and plan my own escape route.&lt;br /&gt;
*Niccolò is on the top floor. I have determined that most of his guards have left the manor. I hide for a moment to finalize my strategy before moving in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing Dead (hidden directly across from blood work)==&lt;br /&gt;
I should be dead! The assassin&#039;s blade struck true, yet I still draw breath. The Shroud! I was sure he would find it, but I still feel its presence; I hear it in my head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Voice of Reason===&lt;br /&gt;
Requirements: 30 AP(per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP, 240 florins.&lt;br /&gt;
&lt;br /&gt;
It&#039;s just a faint whisper in my head, but it demands action. It speaks in a language I do not understand, but I sense what it means. &amp;quot;GET UP,&amp;quot; it demands. I try, but my wounds are too severe.&lt;br /&gt;
&lt;br /&gt;
[[File:Voice_of_reason.png|thumb|Voice of Reason]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot;&lt;br /&gt;
*&amp;quot;CONCENTRATE. CLOSE THE WOUNDS.&amp;quot;&lt;br /&gt;
*&amp;quot;OPEN YOUR EYES. SLEEP IS DEATH.&amp;quot;&lt;br /&gt;
*&amp;quot;DO NOT BELIEVE IN YOUR FRAILTY.&amp;quot;&lt;br /&gt;
*&amp;quot;COME CLOSER.&amp;quot;&lt;br /&gt;
*I drag myself over to floorboards beneath my desk and pry them open. As soon as I see it, my mind blazes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===White===&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 48 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
I touch the artifact and my world is enveloped in brilliant light. Did I die? Can this be — no, I must wake up from this!&lt;br /&gt;
&lt;br /&gt;
[[File:White2.png|thumb|White]]&lt;br /&gt;
&lt;br /&gt;
*I extend my arms and watch them stretch into the void.&lt;br /&gt;
*Eyes within eyes! An infinite sea of perception! Stop staring! Please, stop staring!&lt;br /&gt;
*My tongue catches a playful wind and unrolls like a spindle of red ribbon. It sails skyward and I grin.&lt;br /&gt;
*I reach into the white and it stains my hands. I watch it travel through my veins.&lt;br /&gt;
*I try to close my eyes, but I have none.&lt;br /&gt;
*I shake my head and the room returns to normal. I can move again! The pain is extreme, but I am rejuvenated. I grab the artifact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Requirements: 50 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 64XP, 500 florins&lt;br /&gt;
&lt;br /&gt;
My manor is burning! I must flee this place! I can only hope the crowd outside has dispersed.&lt;br /&gt;
&lt;br /&gt;
[[File:Aftermath.png|thumb|Aftermath.]]&lt;br /&gt;
&lt;br /&gt;
*I stumble over two of my guards. Their throats are slit!&lt;br /&gt;
*This stairwell is impassible; burning debris has fallen from the floor above! I am not sure I have the strength left to find another route.&lt;br /&gt;
*My fingers tremble! I nearly drop the artifact, so I tuck it under my arm.&lt;br /&gt;
*The hallway is completely dark. I proceed with a hand scraping along one wall and hope for the best.&lt;br /&gt;
*I test a window, but it has been sealed from the outside!&lt;br /&gt;
*I gasp for air as I drop onto the grass outside. Where will I go? If I can even escape Lonigo, I will not survive a trip to another town, unless...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Effects===&lt;br /&gt;
Requirements: 60 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 75XP, 600 florins&lt;br /&gt;
&lt;br /&gt;
I have no choice. Whatever power this thing holds, I must try to unleash it! I wrap myself in the Shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:Sideeffects.png|thumb|Side Effects.]]&lt;br /&gt;
&lt;br /&gt;
*I begin to vomit! A little at first, but then it flows red as I violently expel my insides.&lt;br /&gt;
*Too much! A thousand voices shouting at once! My head cannot take anymore!&lt;br /&gt;
*My body folds upon itself! My muscles pull tighter than should be possible and I feel my bones snap!&lt;br /&gt;
*I feel the Shroud&#039;s power! It is tearing me apart! I cannot control it!&lt;br /&gt;
*I am no longer in control of my own body! It reconfigures as the voices demand!&lt;br /&gt;
*I have stopped breathing. One of my eyes has gone blind, the other is slowly losing focus. I see the assassin approach. &amp;quot;Disgusting,&amp;quot; he says, as he pulls the Shroud from my dying grip. How? How did he know?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Articles needing images]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;/div&gt;</summary>
		<author><name>173.212.77.239</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93137</id>
		<title>Assassination contract</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassination_contract&amp;diff=93137"/>
		<updated>2010-09-25T02:15:08Z</updated>

		<summary type="html">&lt;p&gt;173.212.77.239: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassination_Contract.png|thumb|281px|The pigeon cage where an Assassination Contract awaits.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassination Contracts&#039;&#039;&#039; are contracts sent by [[Lorenzo de&#039; Medici]] to [[Ezio]] to assassinate key people responsible for certain nefarious deeds. These contracts are sent via carrier pigeon, a method similar to the messaging system [[Al Mualim]] once used. These contracts are acquired in the same order, regardless of which cage it is obtained from.&lt;br /&gt;
&lt;br /&gt;
==[[Florence]]==&lt;br /&gt;
[[File:Pigeoncoop.jpg|thumb|left|Ezio aquires a new contract]]&lt;br /&gt;
===Day at the Market===&lt;br /&gt;
Lorenzo explains that there is a plot to cut off [[Florence]]&#039;s supply line, which can be prevented by assassinating a merchant located in the [[San Marco district]]. It is relatively simple, as he is standing next to an [[Art Merchant]]. Use [[Eagle Vision]] to detect him easily. Remember that there is an Elite Guard near one of the entrances of the corridor that leads to the target.&lt;br /&gt;
&lt;br /&gt;
===Fallen Archers===&lt;br /&gt;
Several [[Pazzi]] Archers were spotted attacking the [[Palazzo della Signoria]] and tracked down to the San Marco district, the largest district in Florence. There are 3 of them, and they are spread out quite thinly, so it may take a while to reach them. You can choose open combat or stealthy assassination to take them out.&lt;br /&gt;
&lt;br /&gt;
===Political Suicide===&lt;br /&gt;
Lorenzo claims that a member of the Signoria was working with the Pazzi to turn the tide against the Medici. They are meeting in a low passageway, concealed from the rooftops. Each entrance is guarded by 4 guards. It is best to hire some [[Courtesans]] or [[Thieves]] to distract the guards (using Mercenaries will result in desynchronization), and use some of them to conceal you from your target. You cannot be detected by him or his companion, else you will be desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Caveat Emptor===&lt;br /&gt;
It seems that a member of the Salvucci family, who helped smuggle enemies into Florence, has been sighted. Find the target and kill him without being detected. He has one guard following him.&lt;br /&gt;
&lt;br /&gt;
===Meeting Adjourned===&lt;br /&gt;
Several enemies are planning a meeting in the city; you have to tail the only known lead and then kill all those affiliated. Follow him and he&#039;ll walk into a heavily guarded room. Your number of targets increases, as you have to kill all those responsible. It is simplest to toss a [[Smoke Bomb]] and start assassinating everyone. Be careful, the lead is a quick walker, and one of the targets may start fleeing in the chaos.&lt;br /&gt;
&lt;br /&gt;
===Needle in a Haystack===&lt;br /&gt;
Lorenzo remarks that we are so close to eliminating all those responsible for the attack on Florence. One of the conspirators has been spotted near the [[Santa Maria Novella]]. The target will be in one of the courtyards within the area. It appears to be entirely random as to which garden he appears in. It is recommended you search from the roofs, and use Eagle Vision to find him. If he detects you, you will be desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Peacekeeper===&lt;br /&gt;
A contingent of traitorous guards are planning to march to Lorenzo&#039;s palazzo, and Ezio has to kill them before they start a riot. The timer only starts once you have sighted them. They are just west of the bridge, where the company of guards is composed of 10 [[Brutes]]. It is easy to dispatch them by tossing a Smoke Bomb and assassinating or poisoning everyone.&lt;br /&gt;
&lt;br /&gt;
===Leader of the Pack===&lt;br /&gt;
Several condotierri who attacked Lorenzo&#039;s palazzo are regrouping. Ezio has to tail one of them to their garrison and kill their leader. First things first, make sure you&#039;re full on Smoke Bombs. Find the target, then follow him for a while. As you tail him, more and more guards will start to follow him. You will get to an alley entrance that&#039;s guarded. There should be some Courtesans nearby, hire them to distract the guards, then run into the garden area that&#039;s full of enemies. Smoke Bombs and the Hidden Blade should finish this. Otherwise, you can bypass the guards by climbing up the walls and Air Assassinating the guard leader. After this, it doesn&#039;t take much to get majority of the guards to flee.&lt;br /&gt;
&lt;br /&gt;
However, the quickest way to complete this is by assassinating the leader with the [[hidden gun]].&lt;br /&gt;
&lt;br /&gt;
==[[Tuscany]]==&lt;br /&gt;
&lt;br /&gt;
===Reap What You Sow===&lt;br /&gt;
One of the benefactors of the Pazzi has been found in a farm east of San Gimignano. First go the [[View Point]] located conveniently near your target, then perform a [[Leap of Faith]] into the hay below. This cart of hay is also conveniently placed adjacent to your target, so assassinate him from the Hiding Spot. If he sees you because you did not follow the aforementioned strategy, he will run away, but you can still catch up to and kill him.&lt;br /&gt;
&lt;br /&gt;
===Don’t Get Your Hands Dirty===&lt;br /&gt;
There are 4 guards who want Lorenzo dead. Your task is to have these guards killed without &#039;&#039;appearing &#039;&#039;to have killed them yourself. It is fairly easy because three of the guards are on towers. Simply climb up to the top of the tower, grab them, and throw them over the edge to their death. &lt;br /&gt;
The fourth guard is in the market at ground level; you can poison him and wait, kill him with your fists (even though he still writhes on the ground, he counts as being dead), hire the nearby mercenaries to kill him, or throw him into the nearby drying rack.&lt;br /&gt;
&lt;br /&gt;
===Supply In Demand===&lt;br /&gt;
A local guild leader has been supplying the Pazzi with arms. Your task is to tail one of his men to find him then kill him. After following the member, simply assassinate the leader by running to him.&lt;br /&gt;
&lt;br /&gt;
===Flee Market===&lt;br /&gt;
There are several conspirators who plot against Florence. Make your way toward the area and dispatch the [[Archers]] first to avoid being detected. Then perform a Leap of Faith from the pigeon marker into the cart of leaves. After this, double-assassinate both targets. For best results, hire some Thieves to attack the Archers instead, diverting the guards&#039; attention to them, then assassinate your targets. There is a bug with this mission, at least on the PC. You &#039;&#039;must&#039;&#039; kill the two conspirators before they leave the restricted area. If you let them escape across the rooftops (they are Agiles and very good at outrunning/climbing you) and then later catch up and kill them, the mission will be left incomplete, forcing you to abort the memory and try again. You do not have to double-assassinate the targets for the mission to succeed, but you must kill them before they leave the area marked red on the map, which makes this a very frustrating mission.&lt;br /&gt;
&lt;br /&gt;
===Vertical Slice===&lt;br /&gt;
There are several Borgia soldiers in the vicinity who may be planning a Coup. Your task is to kill them without being seen, as [[Rodrigo Borgia]] might use your involvement as an excuse for a war. Use Ezio&#039;s ledge and Hiding Spot assassinations to its fullest, since most of the targets are archers. If possible, observe the enemies&#039; movements to get a look at how to assassinate them efficiently.&lt;br /&gt;
&lt;br /&gt;
===No Camping===&lt;br /&gt;
There are enemies who have gathered in camps around the city. Kill their leaders as quickly as possible. You have 5 minutes to do so. Go to each area whilst air assassinating the leaders. Fighting the leaders is possible, however they are accompanied by many guards in the vicinity. Note that it is almost impossible to do this without a horse, as the targets are so far away from each other.&lt;br /&gt;
&lt;br /&gt;
===Showtime===&lt;br /&gt;
One of the people responsible for hiring the condotierri who attacked Florence has been spotted. He regularly takes a walk around the countryside, and can be ambushed in the Ancient Roman Theater. Tail the target to the Theater, then approach him from the opposite side of the landmark to avoid conflict with the guards as much as possible. He keeps two Brutes close, and will flee to the center of the theater if he sees you.&lt;br /&gt;
&lt;br /&gt;
==[[Romagna]]==&lt;br /&gt;
===Thin The Ranks===&lt;br /&gt;
Kill six guards. There are six guards posted in pairs, on three different locations in the city. Double assassinations are easily made, or you can kill them in an open battle.&lt;br /&gt;
&lt;br /&gt;
===Beginnings of a Conspiracy===&lt;br /&gt;
Some of Girolamo Riario&#039;s men broke into the Palazzo Pitti and stole a valuable map. Ezio needs to kill these three men without being spotted. First make sure that you are stocked up with poison, kill the guard close to the fountain using mercenaries, then walk towards the target on the left side of the map and poison him. Make your way to the last one and assassinate with the hidden blades or Pistol before he or his bodyguard detect you.&lt;br /&gt;
&lt;br /&gt;
===Arch Enemies===&lt;br /&gt;
Some Borgia archers have to be taken care of, and fast. Ten archers posted on the roofs of the buildings on the edge of the river, need to be cleared within two minutes. The Throwing Knives work perfectly for this job; free run between the houses and kill all the archers on the way.&lt;br /&gt;
&lt;br /&gt;
===Wet Work===&lt;br /&gt;
A boat has been seen scouting for a suitable place for an attack. Kill the captain. First make your way to the boat, either by swimming or by taking a gondola. Taking out the guards in the smaller boats will make this task easier. When ready, sneak aboard the main boat and kill the captain. [[Smoke bombs]] and ledge assassinations can be used with great profit.&lt;br /&gt;
&lt;br /&gt;
===Dead On Arrival===&lt;br /&gt;
Kill the courier before he leaves. He is located not far from the pigeon coop, and can be easily killed with throwing knifes. Remember, he will flee on sight, and the adjacent archers (as well as a Leader and an Agile) will attempt to hinder you.&lt;br /&gt;
&lt;br /&gt;
===Go Towards The Light===&lt;br /&gt;
You need to kill the guard at the lighthouse. Keep the Guards outside the lighthouse busy using the mercenaries not far from there (or swim around them), then make your way to the top of the lighthouse and assassinate him.&lt;br /&gt;
&lt;br /&gt;
===Mark And Execute===&lt;br /&gt;
You must kill the one who captured one of Lorenzo&#039;s spies without being detected. Go towards the target, but make sure that you are filled up with throwing knives, poison and smoke bombs, just in case, since this is quite tricky. First, kill the archers on the roof, then double assassinate him and his bodyguard (you can do it from the air). If you&#039;re looking for a challenge, you can clear the whole area of guards (which is quite difficult, as there are a lot of normal guards, two archers, and at least one Seeker and Brute to deal with). Additionally, there is an unguarded archway you can use to sneak behind the target and kill him, as the spy leads him in front of it.&lt;br /&gt;
&lt;br /&gt;
==[[Venice]]==&lt;br /&gt;
===Thicker Than Water===&lt;br /&gt;
A gondolier will lead you to your target. First make your way to the gondolier, then follow the gondolier to your target. The best way should be via the buildings. Be careful though, since being spotted will lead to desynchronization. When you have made your way to the real target, you can swim behind the boat and end him with a ledge assassination.&lt;br /&gt;
&lt;br /&gt;
===Zero Tolerance===&lt;br /&gt;
A family friend of Lorenzo is being harassed by a merchant, who must be killed without her noticing. Finding the target may be a little tricky, since he and Lorenzo&#039;s friend are constantly circling around the area. When you find them, stay blended until you are behind the man, then kill him in any way you like. Poison is easy since it won&#039;t get you in any trouble with the guards that will be in the vicinity; or you can assassinate him from a hiding spot.&lt;br /&gt;
&lt;br /&gt;
===Blade in the Crowd===&lt;br /&gt;
The Doge has decided to send several trusted administrators to rouse the populace in Florence. They are supposed to meet with the Doge shortly. Find and kill them before the meeting, without alerting them to your presence. Find the three targets within the green circles, all of which are quite near you. There is a 3 minute countdown, thus it&#039;s probably better to kill all three with poison.&lt;br /&gt;
&lt;br /&gt;
===Honorable Thief===&lt;br /&gt;
One of Lorenzo&#039;s connections uncovered a plot to destroy the Venetian branch of the Medici bank. Meet his informant, a nimble thief, and follow him to the target&#039;s location to kill him. The informant is to the north of St. Mark&#039;s Square. Be wary, as there will be many archers that will oppose you before the end.&lt;br /&gt;
&lt;br /&gt;
===No Laughing Matter===&lt;br /&gt;
There are three harlequins that are actually co-conspirators of Archbishop Salviati. They have already been marked and identified for you. One is in the open, and should be dealt with easily via an air assassination. The two others are in guarded locations. The best way to deal with them both is to let them run out, away from their guards, so you can chase and kill them. All of them will flee if they catch a glimpse of you.&lt;br /&gt;
===Crash a Party===&lt;br /&gt;
One of Francesco de` Pazzi&#039;s cousins is throwing a party. Tail one of the guests to his location and assassinate him. Tailing the guest is simple enough if you aren&#039;t notorious. When you come to a guard entrance, climb the buildings. As the party is being held in a restricted area, you must not be seen. Your target is close to some Gondolas, making for a quick and easy escape.&lt;br /&gt;
===False Legacy===&lt;br /&gt;
A Venetian Condottiero (a Brute, actually) is forcing artists to depict him as a war hero. This job will be quite difficult, as he is surrounded by Elite Guards, though he is easy to distinguish. Use the Hidden Pistol for a quick (but loud) kill, or hire the nearby Mercenaries to distract them&lt;br /&gt;
===Hunting the Hunter===&lt;br /&gt;
This mission is the last contract you receive. Your first task is to kill a marked target (an Agile). A single shot from the Pistol will finish it. After that, loot the body and head to the designated coordinates. Approach the &#039;person&#039; in front of the fountain, revealing it to actually be a scarecrow. Afterwards, a Venetian Agile and some Medici Leader Guards will ambush you. Killing the Agile will finish the mission, and make the other Guards disappear.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During Sequence 14 and the free-roaming sequence, these contracts are still playable even though[[Lorenzo Medici| Lorenzo Medici]] is already dead.&lt;br /&gt;
*Interestingly, in Hunting the Hunter：&lt;br /&gt;
**The other [[Guards]] are bearing [[Medici]] colors.&lt;br /&gt;
**If you loot the scarecrow target afterward, or indeed any scarecrow target throughout the game, such as the one found after testing your hidden pistol for the first time, it will yield a set of keys (With a multiplier, indicating numerous may be held); but its use and purpose are unknown.&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Walkthrough]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;/div&gt;</summary>
		<author><name>173.212.77.239</name></author>
	</entry>
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