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	<updated>2026-06-08T04:45:34Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_2_%E2%80%93_Giovanni_Borgia&amp;diff=455877</id>
		<title>Rome: Chapter 2 – Giovanni Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_2_%E2%80%93_Giovanni_Borgia&amp;diff=455877"/>
		<updated>2010-11-19T23:10:46Z</updated>

		<summary type="html">&lt;p&gt;173.160.205.33: /* Huanted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 2 &#039;&#039;&#039;of the Rome Pack of the Facebook game, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Rome, Chapter 2 - Giovanni Borgia|thumb|450px|right]]Video Summary: &amp;quot;The DDS is going to try to synchronize you with the memories of a child. This may be confusing for you at first, as you will lose your ability to convey complex thought, but your mind should quickly adapt. The truth behind the real parents of Giovanni Borgia, the &amp;quot;Child of Rome,&amp;quot; has long baffled historians. But even more perplexing is Giovanni&#039;s insignificant life that followed. How does one stand right in the center of the hurricane and remain untouched? Your task is to learn what history has hidden from us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Nature Versus Nurture&#039;&#039;==&lt;br /&gt;
Papa tells me that Roma is not safe for me. He says people want to hurt me. They want to hurt our family. When I ask him why, he says because they know we are better than they are. He says our family must stay together. They will teach me to be strong.&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
[[File:Nature_and_Nurture.jpg|thumb|Might]]&lt;br /&gt;
Requirements: 24 AP (per execution), 5 Papal Guards, 10 Arquebusiers, 2 Training Weapons, 15 Roman Sentries, 5 Followers of Romulus.&lt;br /&gt;
&lt;br /&gt;
Rewards: 49 XP, 624 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Papà teaches me how to fight with a wooden sword. He says one day I will use a real one and I need to be good at it. He plays too rough! Sometimes I think he will hurt me.&lt;br /&gt;
*Papà yells at me for dragging the sword on the ground. I tell him I am sorry but he tells me to pay attention, not to be sorry.&lt;br /&gt;
*He tells me to hold up my sword. I hold it up and he hits it with his. My sword flies out of my hand. He is angry again.&lt;br /&gt;
*I pick up my sword. Papà taps my head with the side of his blade. It stings! He pokes me in the shoulder. I tell him to stop! He says my enemies will not stop.&lt;br /&gt;
*I swing hard, trying to hit Papà&#039;s knee! He moves out of the way!&lt;br /&gt;
*I start to cry and he laughs at me! I run towards him and try to stab his belly. He blocks my swing! I swing again and again. I scream at him. I cannot hit him!&lt;br /&gt;
*Papà tells me to calm myself. He says I have done good today. That if I need to cry and get angry before I can fight, then he will make me cry and get angry again tomorrow. He says I am learning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ambition===&lt;br /&gt;
[[File:Ambition.jpg|thumb|Ambition]]&lt;br /&gt;
Requirements: 24 AP (per execution), 3 Doctors, 1 Botany Tome, 1 Aludel, 4 Botanist, 1 Jar of Leeches.&lt;br /&gt;
&lt;br /&gt;
Rewards: 51 XP, 468 florins.&lt;br /&gt;
&lt;br /&gt;
Today I am playing with Papà&#039;s sister, Zia Lucrezia. She is sad most the time, but spending time with me makes her happy. She says today she will teach me about the world. She promises not to talk to me like a child. I promise not to talk to her like an adult and she laughs. I laugh too.&lt;br /&gt;
*Zia asks me what I would do if someone said they would hurt my family. I ask her why anyone would hurt my family. She says everyone wants to hurt us.&lt;br /&gt;
*I tell her I would hit bad people with a sword. She asks me what I mean by bad people. I tell her those people who would hurt others. Those who do not play nice. She looks sad.&lt;br /&gt;
*She tells me there are ways to kill people without anyone knowing. A poison in their food or drink. I ask her if Papà tried to poison Fiora. She does not answer.&lt;br /&gt;
*I ask Zia about my Mamma, if she knew her. She says she did. My Mamma was young. Too young to know what she was doing. I ask where my Mamma is now. Can I meet her? She says she does not know, but she does know my Mamma loves me.&lt;br /&gt;
*I ask Zia why people do not like us. She says because we are strong. Because we are rich. People are jealous. I ask her why we cannot make them strong and rich too. She laughs.&lt;br /&gt;
*Zia tells me not to trust anyone. Not Papà. Not Nonno. I ask if I can trust her. She begins to cry, so I leave her alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
[[File:Religion_PL.jpg|thumb|Religion]]&lt;br /&gt;
Requirements: 28 AP (per execution), 3 Monks, 2 Priests, 1 Priceless Artifact, 1 Cardinal, 2 Religious icons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 59 XP, 604 florins.&lt;br /&gt;
&lt;br /&gt;
Nonno is going to let me play with the Apple today! He says it is not a toy, but I think it is a toy. It glows. It makes noises. Sometimes it talks to me like Consus does.&lt;br /&gt;
*Nonno asks me about Consus. He asks if he can talk to him. Consus is not here. He does not play when Nonno is around.&lt;br /&gt;
*Nonno asks if the Apple is speaking. It is. He asks what it is saying. It says COME CLOSER. It says CLEAR YOUR MIND. Nonno asks me to pick it up.&lt;br /&gt;
*I pick up the Apple. The room looks funny. The walls are bending. It looks like they are breathing. Nonno yells for me to stop! He is scared. I put the Apple down and he apologizes.&lt;br /&gt;
*He asks me to take the Apple again. To make a bird. I ask what he means. He tells me again. Make a bird.&lt;br /&gt;
*I think about a bird. An eagle! I see a bird&#039;s shadow on the wall. It&#039;s not right. I think harder. It begins to fly!&lt;br /&gt;
*Nonno cheers as my eagle flies around the library! He sees it too! I begin to laugh and it disappears. Nanno writes in his book and tells me we have done enough for today.&lt;br /&gt;
&lt;br /&gt;
===Humility===&lt;br /&gt;
[[File:Humility_PL.jpg|thumb|Humility]]&lt;br /&gt;
Requirements: 25 AP (per execution), 1 [[Borgia]] Family Cloak.&lt;br /&gt;
&lt;br /&gt;
Rewards: 53 XP, 585 florins.&lt;br /&gt;
&lt;br /&gt;
Papà has asked his friend Micheletto to teach me today. I do not like him. He is mean. He does not like me either, even though I am nice.&lt;br /&gt;
*Micheletto asks me if I know where to kick somebody. I tell him I would kick somebody in the knee. He says a knee hurts, but there is a better place that hurts more, even for a woman. I ask him if he has ever kicked a woman and he says he has kicked many!&lt;br /&gt;
*Micheletto pushes me to the ground and tells me to get up! I try to stand, but he steps on me! He tells me that I will be dead before I reach ten. He says he is wasting his time!&lt;br /&gt;
*I bite his ankle! He picks me up by my shirt and holds me over his head! I cry for my Papà, but nobody answers!&lt;br /&gt;
*Micheletto tells me biting is good if somebody is holding you, but asks me what I&#039;ll do when he smashes out my teeth. I beg him not to smash out my teeth!&lt;br /&gt;
*He pretends to throw me at the wall, but stops. He asks me if I wet my pants. I tell him I did not.&lt;br /&gt;
*Micheletto asks if I have learned anything. I tell him no, but I am lying. I have learned to hate him.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Haunted&#039;&#039;==&lt;br /&gt;
In my dreams i am older. I speak words i do not understand in my waking life, yet in this phantom life, they are clear. I do not know who i am but i have flashes of what i have done. I have travelled far and i have taken lives. I am a messenger and a deciever.&lt;br /&gt;
&lt;br /&gt;
===Initiation===&lt;br /&gt;
[[File:Initiation_PL.jpg|thumb|Initiation]]&lt;br /&gt;
Requirements: 28 AP (per execution), 6 Red Cloaks.&lt;br /&gt;
&lt;br /&gt;
Rewards: 61 XP, 784 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What did the Shroud do to this poor kid? He should be dreaming about the Renaissance equivalent of sunshine and lollipops, not murder and politics! I&#039;ve never seen anything like this! -Erudito&lt;br /&gt;
*The Brothers stand before me. I am not one of them yet, but I soon will be. Tonight, I ascend.&lt;br /&gt;
*Where other men blindly follow the truth, remember ... nothing is true.&lt;br /&gt;
*Where other men are limited by morality or law, remember ... everything is permitted.&lt;br /&gt;
*They leave their mark upon me. A symbolic sacrifice. Searing iron burns the flesh of my hand!&lt;br /&gt;
*All that is left — the leap of faith. They lead, each Brother plummeting from the tower and landing safely below in a bail of hay. They are like eagles. Truly free. I do not hesitate. The fall feels like a flight. Exhilarating!&lt;br /&gt;
*Perotto. Giovanni dreamed as Perotto! That means he must have had Lucrezia memories in there that would make Oedipus blush! This is bad, bad stuff, but you need to dig deeper. I will work on preventing this from reaching any Abstergo reports. -Erudito&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mentor===&lt;br /&gt;
[[File:Mentor_PL.jpg|thumb|Mentor]]&lt;br /&gt;
Requirements: 30 AP (per execution), 2 Scimitar.&lt;br /&gt;
&lt;br /&gt;
Rewards: 66 XP, 764 florines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Brothers have placed a child into my care. His family has long served us, but he is still a pup. I am to teach him the ways of our Order as I was taught at his age.&lt;br /&gt;
*He is a scrawny child, bone thin and tall for his age. He will have some difficulty at first, but his body will adapt to the training.&lt;br /&gt;
*Francesco is eager as well as thorough. He repeats his questions. He asks me to repeat my demonstrations as he studies. He will not move on with a lesson unless he is satisfied with his results. At times I grow frustrated because he is a perfectionist.&lt;br /&gt;
*Francesco is quick to anger. He charges me without purpose, sword flailing. I lightly tap him on the side to show how my blade easily passed his uncontrolled attack. I encourage him to calm himself. In battle, emotion is a weakness&lt;br /&gt;
*I riposte and knock Francesco&#039;s sword from his grip. He takes it poorly, slumping his shoulders and insulting himself. I pick it up for him and tell him to try again, explaining how to keep a better grip on a weapon.&lt;br /&gt;
*It is important to let a child be a child. I leave Francesco with a group of children his age in a nearby village. They put together a small parade and Francesco takes the lead. I cheer for him in his toy armor!&lt;br /&gt;
*I believe Francesco will make an exceptional addition to our Order. The boy is strong, despite his physical limitations. Speaking with him is like speaking to an adult at times. He is wise beyond his years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Madness===&lt;br /&gt;
[[File:Madness_PL.jpg|thumb|Madness]]&lt;br /&gt;
Requirements: 34 AP (per execution), 1 Courier horse, 1 Courier Disguise, 1 [[Hidden Blade]], 1 Ink.&lt;br /&gt;
&lt;br /&gt;
Rewards: 76 XP, 811 florins.&lt;br /&gt;
&lt;br /&gt;
I am tangled in nightmares. I have never felt love. I have felt love so strongly it strangles me. I am Borgia. The Borgia are my enemies. I am Assassin. The Assassins are my enemies. Cesare is my father. Perotto is my father. Perotto. I am Perotto. I am Giovanni. I am lost.&lt;br /&gt;
*I am drowning in a sea of letters. I must write. I have not learned how. Words I cannot understand cover every surface in blood red ink. I try to write over them with my quill. The blackness of my ink is lost in the scarlet pools.&lt;br /&gt;
*Papà strikes me with his blade! Cesare stabs me in the back! I cry. I fall. I want to be free of him. I want to kill him. I will get into trouble. I will cause trouble for Lucrezia. I must run to Zia. Everything for LucreZia.&lt;br /&gt;
*Men in white hoods surround me. Am I here to teach them? How? I am a child. Are they here to teach me? My students. My executioners. My future?&lt;br /&gt;
*I know too much but I know nothing. I am innocent, yet wracked by guilt.&lt;br /&gt;
*I chase an object of power. I have no faith that it will work. I know how it works. It will heal him. It will heal me. It will remake me.&lt;br /&gt;
*My dream threatens to burst. It is too much. Will I ever wake? Will I ever sleep again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lateral Vision===&lt;br /&gt;
[[File:Lateral_Vision_PL.jpg|thumb|Lateral Vision]]&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 88 XP, 1009 florins.&lt;br /&gt;
&lt;br /&gt;
I am a baby again. Sick. Dying. I carry my baby. I have the Shroud. He wraps me in a blanket. The blanket hums. The Shroud hums.&lt;br /&gt;
*YOU ARE UNDEVELOPED. Heal him! SUBJECT IS UNDEVELOPED.&lt;br /&gt;
*Damn you! Heal him. Who is talking? Who is yelling? COME CLOSER.&lt;br /&gt;
*It hurts! PAIN IS TEMPORARY. I do not understand. COMPREHENSION IS UNNECESSARY.&lt;br /&gt;
*REPARATION IS POSSIBLE. DIFFICULT. Do it, then!&lt;br /&gt;
*So warm! So cold. It draws the life from me. It makes me feel alive. Is it done? YES. Did it work? Answer me! Did it work?&lt;br /&gt;
*Consus? Are you there, Consus? SLEEP, CHILD. FORGET THESE DREAMS.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Too Far&#039;&#039;==&lt;br /&gt;
Papà says I am too soft. He does not want to look at me. He makes me cry I tell him I can be stronger. I can be like him. He makes me promise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Public Nuisance===&lt;br /&gt;
[[File:Public_Nuisance_PL.jpg|thumb|Public Nuisance]]&lt;br /&gt;
Requirements: 50 AP (per execution), 1 Rope.&lt;br /&gt;
&lt;br /&gt;
Rewards: 110 XP, 891 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Papà has sent me out with Micheletto again. I begged him not to. He said it is for my own good. He said I need to see the real world. I have brought something in my pack. Nonno would be very angry if he knew.&lt;br /&gt;
*Micheletto does not talk to me. He walks fast. Almost too fast for me to keep up.&lt;br /&gt;
*Micheletto stops to talk to an old man. He is poor and dirty. I wonder if Micheletto will give him money. Micheletto tells me the man&#039;s name and asks me to greet him.&lt;br /&gt;
*The old man is nice. He tells me I remind him of his own son. He asks how old I am. I tell him I am five.&lt;br /&gt;
*Micheletto puts a finger to his mouth. I stay quiet as the old man talks. Micheletto takes out a rope and wraps it around the old man&#039;s neck!&lt;br /&gt;
*Micheletto lifts the old man by his neck! He is choking! He kicks and swats his arms! I beg Micheletto to stop. He just smiles!&lt;br /&gt;
*The man is dead! Micheletto asks me if I had fun. I tell him no! He says it will be more fun after I have done it a few times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Comeuppance===&lt;br /&gt;
[[File:Comeuppance_PL.jpg|thumb|Comeuppance]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Priceless Artifact.&lt;br /&gt;
&lt;br /&gt;
Rewards: 132 XP, 950 florins.&lt;br /&gt;
&lt;br /&gt;
I run from Micheletto! He swears and chases me! He is too fast! I try to run into an alley, but he follows me!&lt;br /&gt;
*Micheletto takes out his rope again! He pulls it tight between his fists!&lt;br /&gt;
*I take the Apple out of my pack! Micheletto looks shocked! He tries to grab me!&lt;br /&gt;
*CLEAR YOUR MIND. GENERATE. I hear Consus.&lt;br /&gt;
*I try to picture something. Anything! I am too scared!&lt;br /&gt;
*Papà! Help me! Papà!&lt;br /&gt;
*Papà walks into the alley! He turns towards Micheletto and draws his sword! Micheletto apologizes and drops his rope! I run to Papà, but he disappears! Micheletto runs away!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Finding Clarity&#039;&#039;==&lt;br /&gt;
I hate Papà. Nonno only cares about the Apple. Zia is always sad. I want to run away from them! I want to live somewhere else.&lt;br /&gt;
&lt;br /&gt;
===Bread Crumbs===&lt;br /&gt;
[[File:Bread_Crumbs_PL.jpg|thumb|Bread Crumbs]]&lt;br /&gt;
Requirements: 34 AP (per execution) 1 Courier Pigeon, 2 Roman Sentries.&lt;br /&gt;
&lt;br /&gt;
Rewards: 80 XP, 742 florins.&lt;br /&gt;
&lt;br /&gt;
A pigeon flies into my room! He has a note tied to his foot! I pull it off and he flies away. I stare at the note, but I cannot read it.&lt;br /&gt;
*Consus tells me what it says. It wants me to come to the fountain square. A game! I love games!&lt;br /&gt;
*Nobody watches me. It is easy to sneak out if I am quiet. Nonno is reading a book. He doesn&#039;t see me.&lt;br /&gt;
*Zia is crying again. She will cry more if I go see her. I walk past her room.&lt;br /&gt;
*Papà is not in Roma. He would not notice me anyway.&lt;br /&gt;
*The guards are at their post. They are close to the doors. Somebody shouts at them and they chase after him! I run through the doors!&lt;br /&gt;
*I run to the fountain. One of the statues has another note in his hand! I take it. It tells me to find my way. It says to use my other eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===My Own Eyes===&lt;br /&gt;
[[File:My_Own_Eyes_PL.jpg|thumb|My Own Eyes]]&lt;br /&gt;
Requirements: 50 AP (per execution), 2 [[Hidden Blade]]s.&lt;br /&gt;
&lt;br /&gt;
Rewards: 117 XP, 1089 florins.&lt;br /&gt;
&lt;br /&gt;
The note told me to use my other eyes. Sometimes I see things that are not there. Drawings, or waves. I look around the fountain for drawings. I like this game!&lt;br /&gt;
*I look for an arrow or footprints. I do not see anything. The note did not say what to look for. There! A man who is brighter than the rest. I run after him!&lt;br /&gt;
*I run into an alley. The man is not here. Where did he go? I look up. There! He is up there! I laugh at him. He waves at me to follow.&lt;br /&gt;
*He is fast! He jumps from roof to roof. I stay on the streets and try to keep up!&lt;br /&gt;
*We reach another alley. The man puts up his hand. He wants me to stop. He puts a finger to his mouth. He wants me to be quiet.&lt;br /&gt;
*Two dirty men see me. One has no teeth. The other one has a knife! They ask why my clothes are so fancy. They ask if I have any coins!&lt;br /&gt;
*The man drops from above! It is so high. I think he will hurt himself. No! He lands on the other men. He pulls away his hands. Their necks are bleeding!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reunion===&lt;br /&gt;
[[File:Reunion_PL.jpg|thumb|Reunion]]&lt;br /&gt;
Requirements: 75 AP, 1 Courier Horse.&lt;br /&gt;
&lt;br /&gt;
Rewards: 175 XP, 1782 florins.&lt;br /&gt;
&lt;br /&gt;
He says his name is Francesco. His clothes are strange, like a magician. He says not to be scared. I am not scared. I tell him I want to go with him.&lt;br /&gt;
*He asks me about the Apple. Do I know where it is? I tell him Papà hid it from me when he found out I took it outside. They do not let me play with it anymore.&lt;br /&gt;
*Consus tells me to trust Francesco. He says he can help me.&lt;br /&gt;
*I do not know why, but I tell him I forgive him. He asks me to repeat myself. I do not remember what I said.&lt;br /&gt;
*He tells me he can take me to live with his Brothers. Only if that is what I want. It is! I ask him if he is a Sassin. He makes a funny face.&lt;br /&gt;
*Francesco takes the dirty clothes from one of the men he killed. He wraps it around me. It stinks! We walk fast through the crowd. He has a horse waiting. He helps me climb up.&lt;br /&gt;
*We are riding fast! I ask Francesco if I will ever see Zia again. He tells me it is my choice, but I have to keep secrets. Big secrets.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>173.160.205.33</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_1_%E2%80%93_Fiora_Cavazza&amp;diff=455691</id>
		<title>Rome: Chapter 1 – Fiora Cavazza</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_1_%E2%80%93_Fiora_Cavazza&amp;diff=455691"/>
		<updated>2010-11-16T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;173.160.205.33: /* Rat Trap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 1 of the Rome Pack of the Facebook game&#039;&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assasin&#039;s Creed: Project Legacy - Rome, Chapter 1 - Fiora Cavazza|thumb|450px|right]]Video Summary: &amp;quot;Please wait a moment while we synchronize the DDS. You may find yourself daydreaming more often and sleeping less. This is a normal side effect of the program. Many of Rome&#039;s biggest names spent their lesiure time indulging in its many brothels. They were ideal information hubs for those eager to scale the social ladder. Fiora Cavazza was one such courtesan. Investigate her contacts; find out who she knew, and what she did with that knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
﻿&lt;br /&gt;
&lt;br /&gt;
==Who You Know==&lt;br /&gt;
The Rosa in Fiore bustles with clients, most of them disgusting. Madonna Solari pushes us to mingle. Flirt. Romance. Seduce. Whatever necessary. Men of power are quick to share it for a night of fantasy. There is no shortage of coin nor hedonist in Roma and business has never been better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playing Nice===&lt;br /&gt;
[[File:Playing_Nice.jpg|thumb|Playing Nice]]&lt;br /&gt;
Requirements: 12 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 25XP, 357 florins.&lt;br /&gt;
&lt;br /&gt;
Filth can be hidden by shadows. Foul smells masked by stronger scents, mostly imported. Disease is … difficult. Madonna Solari is quick to dismiss any girl with symptoms, but with so many sailors playing in foreign lands, I fear we face a losing battle. Still, our work continues.&lt;br /&gt;
*This one seems nice enough. He has some minor connections. We trade poetry. His teeth appear as though they wish to escape his mouth; they garble his speech and I struggle to understand him. Fortunately, he has no desire to kiss me.&lt;br /&gt;
*Another partner. He wears a rash upon his chest. Inflamed, discolored scales. I turn him away. Disgusting! I am told he may retaliate, that he is a military commander. I scoff.&lt;br /&gt;
*This mercenary is handsome. Opulent. He will pay me well. His face bears several battle scars. Noble women must find them unattractive, but I think they give him character. He begins to undress, so I do the same.&lt;br /&gt;
*A lady of adventure! I invite her in. Women pose much less risk, though they risk much being seen with us. She is an artist. She knows at least one of the masters, though she will not reveal his name. Perhaps next time.&lt;br /&gt;
*I have seen this man speak outside his church. Ristoro. An insatiable beast, making a mockery of his frock. He denies it, but we all know he serves the Borgia. I tolerate his perversions.&lt;br /&gt;
*No impressive connections today, but my job requires persistence. I need only one powerful “friend” and I will be done with Madame Solari. Done with the Rosa in Fiore. I am not ungrateful. I am a fine wine served in a low class tavern.&lt;br /&gt;
&lt;br /&gt;
===Flirting With Danger===&lt;br /&gt;
[[File:FLIRTING_WITH_DANGER.jpg|thumb|Flirting With The Danger]]&lt;br /&gt;
Requirements: 14 AP (per execution), Colorful Frock.&lt;br /&gt;
&lt;br /&gt;
Rewards: 25XP, 357 florins.&lt;br /&gt;
&lt;br /&gt;
The Jubilee has brought all types of people to Roma. Some famous. Some wealthy. We have a promising group of guests today. I put on a smile. A swagger to my step. This may be the day.&lt;br /&gt;
*This one claims to be a prince. He is perfumed. His fake scent overpowers mine. He has put more time into his hair than I have. Every curl immaculate. Every whisker of his beard trimmed and ordered. Every word from his mouth groomed as well.&lt;br /&gt;
*A treasure chest of an ambassador! He yearns to share his secrets and I promise him confidentiality. Golden coins begin to tumble from his mouth!&lt;br /&gt;
*I entertain a banker from Firenze. I expected significant gratuity. I should have known better. Still, he has introduced me to some of his powerful companions.&lt;br /&gt;
*A thick accent. I cannot place it. He has obviously travelled far for the Jubilee and he is looking to relax. I help him. He begins to share stories about his country and its views on Italia. His views are dangerous. He tells me several of Roma’s politicians agree with him.&lt;br /&gt;
*An hour with a gentleman! He woos me. Dotes on me. Begins to ask me questions. I see! He plays the game as well. We trade information.&lt;br /&gt;
*I have made allies today. Gained insight into Roma’s social circle. The other girls are jealous. Good. I have earned everything I have.&lt;br /&gt;
&lt;br /&gt;
===Payoff===&lt;br /&gt;
[[File:Payoff.jpg|thumb|Payoff]]&lt;br /&gt;
Requirements: 15 AP (per execution), 3 Smugglers, 2 Slavers, 2 Doctors, 4 Politicians, 2 Frocks, 2 Courtesans.&lt;br /&gt;
&lt;br /&gt;
Rewards: 27 XP, 366 florins&lt;br /&gt;
&lt;br /&gt;
Tonight I am to escort Santino, Madonna Solari’s brother. I will take one of his arms and Lucia the other. He is a dangerous man. A swindler. I complain but soon realize that no amount of protest will make any difference.&lt;br /&gt;
*Santino delivers payments. Bribes. He does not speak long enough for me to learn his contacts. Who are these men?&lt;br /&gt;
*Threats, now. Santino punches a man! Demands information. He gets it. Shipping routes. Slave trading?&lt;br /&gt;
*I question Santino, but he responds with a slap! Lucia defends me and receives the same answer!&lt;br /&gt;
*Santino tells us to wait in a courtyard and knocks on a nearby door. There is no answer. He kicks it several times, but it does not give. He fumes and swears!&lt;br /&gt;
*We are sworn to silence, though we do not know what we have seen. He punctuates his threat with a flash of his dagger. I am not impressed, but Lucia weeps.&lt;br /&gt;
*I am left with only the slightest comprehension of Santino’s business, which appears to be crumbling. His anger betrays his fear. His mistakes have made him enemies. He assures us his sister will hear of our cooperation and then he leaves. After he has turned the corner. I spit.&lt;br /&gt;
&lt;br /&gt;
===He Walked In===&lt;br /&gt;
[[File:He_Walked_In.jpg|thumb|He Walked In]]&lt;br /&gt;
Requirements: 17 AP (per execution), 1 Perfume (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 31 XP, 376 florins.&lt;br /&gt;
&lt;br /&gt;
Santino enters the Rosa in Fiore. He wears a bruise on his cheek. A man follows behind him. Well-dressed. Hawk eyes. Noble. I recognize him at once – Cesare Borgia. Cesare studies the room, considering each girl. Our eyes lock and he smiles. He gestures me to him.&lt;br /&gt;
*The Borgia are corrupt. Everyone knows it. Few speak it. I do not concern myself with morals. How could I, in this business? Besides, his charisma is intoxicating. I am immediately drawn to him.&lt;br /&gt;
*He questions me about my night with Santino. I try to hide my opinions, but fail. He is skilled. He reads my face. Finally, I tell him what I suspect. He confirms it. Santino and his sister have been dabbling in trades where they are unwelcome.&lt;br /&gt;
*Cesare asks about my clients. Borgia in particular. I tell him I have never heard the name before. He smiles. I pass his test.&lt;br /&gt;
*I begin to undress, perhaps a bit too eager. He stops me.&lt;br /&gt;
*Cesare asks me about my ambitions. He is the first.&lt;br /&gt;
*Cesare explains the situation. In exchange for their lives, Madonna Solari and Santino have given Cesare the pick of one girl. Me. I will leave the Rosa in Fiore and move into luxury, merely posing as a courtesan. I accept. Not that there was a choice.&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
I have served the Borgia for six years now. Done horrible things. Seen the fantastic. I regret none of it. A war has made its way to Roma, fought in the streets, the senate, and the churches. Cesare has tasked me to coordinate his shadow army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Price of Faith===&lt;br /&gt;
[[File:The_Price_of_Faith.jpg|thumb|The Price Of Faith]]&lt;br /&gt;
Requirements: 10 AP (per execution), 1 Ritual Dagger, 1 Courtesan.&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 132 florins.&lt;br /&gt;
&lt;br /&gt;
I have brought flesh for Brother Ristoro’s appetite. New girls eager for experience. In return, Ristoro has prepared church documents and trinkets for Cesare’s agents. I have avoided the worm since my time at the Rosa in Fiore. I hope he has forgotten my face.&lt;br /&gt;
*He does not even glance at the other girls. He walks right to me and puts a hand upon my cheek. Tells me I was always his favorite. I kick him between the legs and threaten him with Cesare’s wrath! He whimpers.&lt;br /&gt;
*Ristoro opens several drawers and produces religious icons and amulets. He believes they will be useful to Cesare’s plan. I am not convinced, but I take them.&lt;br /&gt;
*I exaggerate Cesare’s request. A little extra coin for myself. Payment for having to gaze upon this wretched man.&lt;br /&gt;
*Ristoro hands me a stack of documents. He says it is filled with pardons and payments for Cesare’s contacts. Officially sealed by the Church. Why anyone would give this man such power is beyond me.&lt;br /&gt;
*Ristoro provides me with various pieces of religious gear. Junk. I am not sure that I can put any of it to use, but I take it anyway. Perhaps he toys with me.&lt;br /&gt;
*As I turn to leave, Ristoro tries again to touch me. The girls move into his path and pull him away, giggling. They have a long night ahead. I almost feel guilty leaving them behind.&lt;br /&gt;
&lt;br /&gt;
===Go-To Girl===&lt;br /&gt;
[[File:Go-To_Girl.jpg|thumb|Go-To Girl]]&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Semi-Precious stone.&lt;br /&gt;
&lt;br /&gt;
Rewards: 22 AP, 0 florins&lt;br /&gt;
&lt;br /&gt;
I manage to collect the requested items from Lia and pay her the coin. She keeps her palm open. Good girl. I give her the rest of her payment and she clucks her disapproval. I tip her.&lt;br /&gt;
*I try to make conversation. She is uninterested. She hands me some blood-stained relic and smiles.&lt;br /&gt;
*Now this is a treasure! Not one I particularly need, but I cannot imagine where she obtained it. She does seem proud.&lt;br /&gt;
*How did she get this past the guards? Of course. Cesare owns the guards. Is there nothing out of this woman&#039;s reach?&lt;br /&gt;
*The room smells of death. Heavy with insects. It would not surprise me to find the previous owner&#039;s body on the other side of the counter&lt;br /&gt;
*I cannot fathom why Cesare would want any of these random objects.&lt;br /&gt;
&lt;br /&gt;
===...And The Beast===&lt;br /&gt;
[[File:And_the_Beast.jpg|thumb|And The Beast]]&lt;br /&gt;
Requirements: 10 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 18 XP, 170 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare employs his own blacksmith, Auguste Oberlin. An former Swiss mercenary and weaponcrafter. I knock on his shop door. My my. Aren’t you an ox of a man? Then he speaks. Articulate. Intelligent. I am shocked.&lt;br /&gt;
*He slaps me on the shoulder as I enter his shop. It stings! He offers me a drink.&lt;br /&gt;
*He shows me a wide range of standard weaponry. I relay Cesare’s requests and have Auguste deliver the weapons to my helpers outside.&lt;br /&gt;
*I notice small drawings covering most of one wall, starting with crude designs at the top and progressing to beautiful, intricate revisions near the bottom. Auguste explains that he distributes Borgia propaganda in Roma. I am amazed. How do such large hands produce such fine detail?&lt;br /&gt;
*Auguste asks about Cesare’s more bizarre requests. I tell him what I know. Cesare has several renowned inventors and engineers in his employ. Rethinking weapons of war. Creating new ones.&lt;br /&gt;
*The smith’s wife tells me I have overstayed my welcome. Demands that I leave. Auguste shouts back at her. The two growl at each other like wild dogs.&lt;br /&gt;
*Auguste urges me to visit to him again. Carrying the last box of supplies, I push through the door. I promise him I will return. His wife scowls and I reply with a challenging wink.&lt;br /&gt;
&lt;br /&gt;
===Spare Parts===&lt;br /&gt;
[[File:Spare_Parts.jpg|thumb|Spare Parts]]&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Inventors Tools, 1 Modified Arquebus, 1 Gold, 2 Copper, 2 Zinc.&lt;br /&gt;
&lt;br /&gt;
Rewards: 22 XP, 189 florins.&lt;br /&gt;
&lt;br /&gt;
Gaspar de la Croix. Engineer. Marksman. Recluse. He frightens me, but His technical skills are unprecedented. His workshop is humble but overfilled. It is difficult to navigate without knocking over his myriad tools.&lt;br /&gt;
*Gaspar is singing in French. A sad song. I sense loss in his strained voice. What has he lost? I wait for him to finish before I speak. He startles.&lt;br /&gt;
*The engineer is distant. He barely acknowledges me. Most of the parts he has repaired are already packed nicely into boxes.&lt;br /&gt;
*He asks me uncomfortable questions. Have I ever witnessed death? Is death drive by fate, chance, or choice? I do not answer him.&lt;br /&gt;
*He tinkers with a weapon. Aims it towards the clouded window. Squints at the shadows of people as they pass on the street outside. Sighs. Puts it back on the table and adjusts it further.&lt;br /&gt;
*I offer Gaspar his payment, but he tells me it is not necessary. I leave it on his workbench anyway.&lt;br /&gt;
*I thank Gaspar for his help. He answers with a subtle shrug. A haunted man. I am careful to avoid his front window as I walk away from his workshop.&lt;br /&gt;
&lt;br /&gt;
==Underground Army==&lt;br /&gt;
Cesare&#039;s personal collection of misfits and miscreants grows, their only purpose to create strife within Roma. I am to meet with his key soldiers. Coordinate plans. Provide supplies. Study his animals in the wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hired Muscle===&lt;br /&gt;
[[File:Hired_Muscle.jpg|thumb|Hired Muscle]]&lt;br /&gt;
Requirements: 14 AP (per execution), 1 Cinqueda, 1 MatchLock Rifle, 2 War Hammers, 2 Pikes, 2 Spears, 3 Long Swords.&lt;br /&gt;
&lt;br /&gt;
Rewards: 26 XP, 480 florins.&lt;br /&gt;
&lt;br /&gt;
The condottiero Rocco Tiepolo collects warriors. Prides himself on acquiring exotic mercenaries and tactics. He is expensive, but the Borgia have no shortage of money. When I arrive, he is waiting for me. Food on the table. He pours wine.&lt;br /&gt;
&lt;br /&gt;
*I pick the mercenaries with obvious battle scars. A clear sign that they know what to expect. Tiepolo corrects me. Says all of his men have slain countless rivals, so those without scars are more impressive.&lt;br /&gt;
*Some men show off their weapons. Brag about their exploits. Tease. I look for the silent ones. The serious faces.&lt;br /&gt;
*Tiepolo instructs two of his mercenaries to fight for my favor as we dine. They are brutal. Each draws blood from the other. No small wounds, either. When they are finished, I tell Tiepolo I am not interested in damaged mercenaries. We both laugh.&lt;br /&gt;
*The mercenaries ask where they will be sent to fight. I tell them I suspect Roma will be their battleground. They protest, but Tiepolo silences them.&lt;br /&gt;
*Tiepolo shows me paintings of his own exploits. He has only lost two battles in decades of combat, but he commanded neither. I ask if he is for sale. He tells me Cesare will have to send more coin for that. He asks if I am for sale and I tell him that I have already been purchased.&lt;br /&gt;
*Tiepolo invites me to stay longer. Tempting, but I decline. He hands me a signed contract for each man I have selected and I pay him with a pouch of Cesare&#039;s coin. The mercenaries are eager for battle. I promise them they will find one soon enough.&lt;br /&gt;
&lt;br /&gt;
===The Heedless Horseman===&lt;br /&gt;
[[File:The_headless_horseman.jpg|thumb|The Headless Horseman]]&lt;br /&gt;
Requirements: 17 AP, (per execution), 4 Slavers, 6 Courier Horses, 8 Roman Sentries, 1 Decorative Armor, 2 Heralds, 1 Curio.&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP 456 florins.&lt;br /&gt;
&lt;br /&gt;
Donato Mancini is Cesare&#039;s finest horseman, perhaps better than Cesare himself. The Borgia have gathered for a private race today. The Circo Massimo. I am to bribe Donato to let Cesare win. Threaten him if he will not.&lt;br /&gt;
*Donato is a confident man. His horse is completely under his control as he approaches and bows. I signal my men to present him with a gift. Exceptional armor. He dismounts and orders his assistants to help him fit into it.&lt;br /&gt;
*I relay Cesare&#039;s threat to Donato. He is not surprised. He tells me the winner will win the race. There are no other factors.&lt;br /&gt;
*I sit beside Lucrezia Borgia. She refuses to look at me. Thinks me a plaything for Cesare. Perhaps I am. The race begins! Cesare rushes ahead of Donato. Is Cesare is [sic] the better rider?&lt;br /&gt;
*Donato advances, but is blocked by one of Cesare&#039;s officers. I hear Lucrezia mutter to an acquaintance. The rider is Teodor Viscardi. One of Cesare&#039;s henchmen.&lt;br /&gt;
*Teodor produces a blade. Thrusts it at Donato! Donato leans away, then kicks his horse to blaze past both Teodor and Cesare. The crowd gasps! Donato wins! Silence as he rides past us to claim his victory.&lt;br /&gt;
&lt;br /&gt;
===Rake===&lt;br /&gt;
Requirements: 15 AP (per execution), 1 Shiv, 1 Trinket, 2 Bauble.&lt;br /&gt;
&lt;br /&gt;
Rewards: 28 XP, 427 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare has sent me to meet with the Cento Occhi. Thieves. Many of them young. Lanz is their leader and Cesare believes he has led an attack on a Borgia carriage. He provides me with evidence. Tells me to make a deal with the gang. [[File:Rake.jpg|thumb|Rake]]&lt;br /&gt;
*I find Lanz outside a church, counting coins from a pouch he nicked. He does not look up, though he knows I am here. I throw a crude dagger into the dirt near his feet. Wide eyes. Apologies. He realizes I represent the Borgia.&lt;br /&gt;
*He reclaims his ugly weapon. Sheaths it. Offers to return the stolen money. I tell him he will do that and more. His gang will serve Cesare.&lt;br /&gt;
*Lanz tells me he has already spent the coin, but he will deliver a portion of it today. Good faith. He asks me to watch him work... if I can keep up.&lt;br /&gt;
*I watch him bump into a merchant in the crowd. He is gone before the man turns. Next, a noble woman. A priest. He steals from five people before he is spotted. The man calls for guards!&lt;br /&gt;
*A mounted guard charges into the square and Lanz pushes his victim beneath the horses&#039; hooves. The rider falls. I lose sight of Lanz for a moment, then realize he is halfway up the side of the building beneath me.&lt;br /&gt;
*Before Lanz leaves, I check my pockets. Everything seems to be in place. I believe Lanz will deliver payment. He fears Cesare.&lt;br /&gt;
&lt;br /&gt;
===Close Shave===&lt;br /&gt;
Requirements: 25 AP (per execution), 1 Straight Razor, 2 Plain Cloak, 1 Box Of Components.&lt;br /&gt;
&lt;br /&gt;
Rewards: 47 XP, 617 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare has employed a master spy. Baltasar da Silva. He hides behind the guise of a barber, though I am told he has no skill at it. Together, we will stalk Cesare&#039;s enemy - a league of assassins. There is much to learn. [[File:Close_Shave.jpg|thumb|Close Shave]]&lt;br /&gt;
*Cesare has thrown one of his own senators to the lions. A high profile man with big ambition, notorious for corruption. The senator barely survived an attack this morning, yet Cesare has afforded him no guards. We follow him, waiting for the Assassins to strike again.&lt;br /&gt;
*The senator remains indoors most of the week. Under Baltasar&#039;s lead, we are never spotted.&lt;br /&gt;
*The senator finally heads for the market. His walk is brisk. Paranoid. Eyes everywhere. Suddenly, a shadow overhead. The assassin is above us!&lt;br /&gt;
*The assassin leaps! As he lands upon the senator, a weapon protrudes from his wrist. Pierces his victim&#039;s neck! The cloaked killer mutters a few words and vanishes. We give chase! Gone.&lt;br /&gt;
*Baltasar grins. Though I feel failure, he is pleased by what he has learned. He takes notes.&lt;br /&gt;
*Though we lost sight of the assassin, we have learned much. The garb. The hidden blade. The technique. Baltasar will continue to stalk these cloaked killers and report back to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Oddities==&lt;br /&gt;
Cesare has put together an army of misfits. Cretins. I begin to doubt that he actually has a plan for Roma. It seems he has opened a cage let wild animals loose upon the city. Why has he chosen me to tame them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Center Stage===&lt;br /&gt;
[[File:Centre_Stage.jpg|thumb|Centre Stage]]&lt;br /&gt;
Requirements: 30 AP (per execution), 2 Rondel, 1 Mask, 1 Seal Secret Orders.&lt;br /&gt;
&lt;br /&gt;
Rewards: 58 XP, 741 florins.&lt;br /&gt;
&lt;br /&gt;
I am dealing with fools! Two of them. Cahin and Caha. French. Brother and sister. Ridiculous costumes. Appropriate, I suppose, for this type of celebration. Our target has some claim to foreign royal blood, which they plan to spill.&lt;br /&gt;
*The fools put on an animated performance. They flip. Dance. Pretend to punch each other. Both fall down. The guests cheer!&lt;br /&gt;
*Caha begins to juggle. All eyes follow her. Cahin moves behind his victim, careful to keep attention on his sister.&lt;br /&gt;
*I draw my blade, waiting for the right cue. I lean towards the guest next to me.&lt;br /&gt;
*Cahin stabs a man through the back of his chair! A moment of confusion, then panic! Caha throws two of her juggled blades into the throats of two guests!&lt;br /&gt;
*The final guest screams and flees! I chase her down, tackling her over a chair! She begs for her life. To let her live wouold cost me mine. I finish her quickly.&lt;br /&gt;
*Cahin laughs his way through the door. Caha tips over a candelabrum before tumbling out behind him. I remain convinced that they are totally mad... yet fun!&lt;br /&gt;
&lt;br /&gt;
===Gallows Humor===&lt;br /&gt;
[[File:Gallows_Humor.jpg|thumb|Gallows Humor]]&lt;br /&gt;
Requirements: 28 AP (per execution), 1 Executioner&#039;s Axe, 1 Letter Of Condemnation.&lt;br /&gt;
&lt;br /&gt;
Rewards: 54 XP, 694 florins.&lt;br /&gt;
&lt;br /&gt;
They call him Il Carnifice. Everyone assumes that executioners love their work. It is easier to accept that way. Make them the villain. They wear masks to avoid this stigma when the mask comes off. Not Il Carnefice. He loves the work as well as the mask. He sense my distaste. Enjoys it.&lt;br /&gt;
*Il Carnefice has been busy. His executions so commonplace that his crowd is dwindling. A few beggars and a handful of guards wait as he prepares the next rope.&lt;br /&gt;
*I hand him Cesare&#039;s condemnations. He flips through them briefly and replies with a serious look. Says my name is on the list! Flashes his axe! I am stunned. He smiles and then tosses the list to the side. Tells me he cannot read.&lt;br /&gt;
*The dead man hanging is an old client of mine. A friend. Did Cesare intend me to witness this?&lt;br /&gt;
*A bound man is escorted onto the platform. Head covered. He pleads with Il Carnefice. Proclaims his innocence. Il Carnefice comforts him. Says it is good because the innocent get to go to Heaven.&lt;br /&gt;
*He puts on a show! Cheering with his audience. Showing off the body parts he hacks from the bodies of the condemned. I vomit and he mocks me for the crowd.&lt;br /&gt;
*My time with the executioner is done for now. I take it for what it is. A warning from Cesare. I am more disgusted than intimidated by Cesare&#039;s beast.&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
[[File:Spider.jpg|thumb|Spider]]&lt;br /&gt;
Requirements: 24 AP (per execution), 1 Deadly Prosthetic, 1 Letter Of Indulgence, 1 Valuable Antique.&lt;br /&gt;
&lt;br /&gt;
Rewards: 46 Xp, 636 florins.&lt;br /&gt;
&lt;br /&gt;
Silvestro Sabbatini. Claims to be noble. Dresses the part, but poorly. He is a panderer, buying his way into social circles. Speaking with a black tongue. Cesare lopped off his left arm for failure. I am to deliver his second chance.&lt;br /&gt;
*Sabbatini is the spider. In this small gathering, every person is potential prey. He senses every subtle social vibration. Always on watch. Listening. I am the new insect, stepping onto his web. I receive his full attention. I feel his mandibles twitch.&lt;br /&gt;
*He approaches, eyes wide and grin exaggerated. I hand him the monstrous mechanical arm.&lt;br /&gt;
*Sabbatini directs me to a back room. He actually believes none of these people have noticed his disfigurement. The replacement arm will only bring more attention to him. Still, I follow.&lt;br /&gt;
*He is disappointed in the device, despite the masterful craftsmanship. He wanted more jewels. Rare metals. I offer to return it to Cesare for him and he snatches it from my arms!&lt;br /&gt;
*The arm is awkward. Clumsy. He tests the sharpened claws and engages a hidden surprise. A blade pops from the center! A sinister weapon, but is it practical? Not my concern.&lt;br /&gt;
*I leave Sabbatini to his games. He immediately pulls up a chair next to an attractive young woman and reveals his new arm. She flinches and leans away from him, but he strokes her cheek with those menacing claws. I shudder!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Bad Doctor==&lt;br /&gt;
[[Cesare Borgia|Cesare]] wants me to meet his murderous doctor, Malfatto, though I do not belive he really is a doctor. He is a predator of women. A monster. Cesare is testing my loyalty, but he may soon find he has destroyed what I had left.&lt;br /&gt;
&lt;br /&gt;
===A Taste For Violence===&lt;br /&gt;
[[File:A_taste_for_violence.jpg|thumb|A Taste For Violence]]&lt;br /&gt;
Requirements: 28 AP (per execution), 1 Hooded Dress, 1 Courtesan.&lt;br /&gt;
&lt;br /&gt;
Rewards: 55 XP, 772 florins.&lt;br /&gt;
&lt;br /&gt;
No sign of Malfatto. I am alone in the empty streets of Roma&#039;s poorest district. I have done my best to conceal myself, but I still feel vulnerable. Scared.&lt;br /&gt;
*I whisper Malfatto&#039;s name. It sounds ridiculous. Why have I agreed to this?&lt;br /&gt;
*A scream! A cry for help! She is nearby, but it is easy to get lost in these haphazard alleyways.&lt;br /&gt;
*She pleads with someone! Begs for her life! I run hard but cannot find her!&lt;br /&gt;
*She is sobbing now! I scold myself for coming unprepared! I should have studied the district, memorized its streets!&lt;br /&gt;
*A flash of black movement and then it disappears into the shadows. Malfatto?&lt;br /&gt;
*A poorly lit alcove. Violence hangs heavy in the air, though everything is still. I spot her! She looks like a broken doll at first, discarded in the alley. Then I see the blood. So much blood! I flee!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rat Trap===&lt;br /&gt;
[[File:Rat_Trap.jpg|thumb|Rat Trap]]&lt;br /&gt;
Requirements: 30 AP (per execution), 1 Elegant Gown, 1 Perfume (per execution), 1 Letter of Absolution (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 59 XP, 877 florins.&lt;br /&gt;
&lt;br /&gt;
Cesare will not accept my refusal to find Malfatto. He will have me killed if I fail. After what I have seen his monster do, I cannot imagine those alleyways without shaking. Worse yet, he has asked me to wear one of my old courtesan outfits. Better to draw the monster&#039;s attention.&lt;br /&gt;
*A few crowds on the street tonight. I want to stay near people, but I know Malfatto will avoid them. I must travel alone.&lt;br /&gt;
*A hand on my shoulder! I scream and spin around. It is only a drunken fool! He nearly slobbers on my dress. I push him to the ground!&lt;br /&gt;
*I hear the echo of my own footsteps. My nervous breathing. I flinch at any other sounds. Rustling in the dark. Whispers.&lt;br /&gt;
*In the corner! I see something! A glint of light on a lens. It moves. The bone-white beak! It is him!&lt;br /&gt;
*Malfatto lunges for me! I sidestep him. I yell Cesare&#039;s name at him! Demand that he listens! He grabs me and then notices the document in my hand. Hestitates. Takes it.&lt;br /&gt;
*Malfatto does not read the document. He simply stares at me through his sinister mask. Cocks his head. I back away. He does not move.&lt;br /&gt;
&lt;br /&gt;
===HouseCall===&lt;br /&gt;
[[File:Housecall.jpg|thumb|HouseCall]]&lt;br /&gt;
Requirements: 50 AP (per execution), 1 Iron Fan.&lt;br /&gt;
&lt;br /&gt;
Rewards: 99 XP, 1365 florins.&lt;br /&gt;
&lt;br /&gt;
I am done with Cesare. Done with the mad people who surround him. I will leave Roma within the week. I return to the home Cesare has provided. Luxurious. Excessive. I drink to calm myself, but sleep does not come easy.&lt;br /&gt;
*I feel a prick at my neck! Believing it to be an insect, I swat it away, but my hand connects with something solid! A syringe! Malfatto is in my room! What has he — can&#039;t think! Poisoned?&lt;br /&gt;
*I stumble over the opposite side of the bed and onto my feet! My legs tremble beneath me! I scramble to a nearby table, grabbing for my fan!&lt;br /&gt;
*Malfatto faces me. Still. Syringe dropped to the floor. He is waiting me out! Waiting for the poison to overcome me!&lt;br /&gt;
*I unfold my fan, exposing a blossom of blades. I cannot see his face, but Malfatto&#039;s posture betrays fear! Have his victims ever fought back?&lt;br /&gt;
*I charge Malfatto, slashing violently! He backs into a wall and I shred his doctor&#039;s garb. I have drawn blood! Is it enough? I lose my vision!&lt;br /&gt;
*My mind plummets! My ears ring! I collapse. Malfatto ... what will you do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scorned===&lt;br /&gt;
[[File:Scorned.jpg|thumb|Scorned]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Papal Guard, 1 Courier Pigeon, 1 Sealed Secret Orders.&lt;br /&gt;
&lt;br /&gt;
Reward: 118 XP, 1151 florins.&lt;br /&gt;
&lt;br /&gt;
I live! My balance is off. My eyes struggle to stay clear. Malfatto is gone, but he has spilled his insides across my floor. They trail to my window. I cut him badly! Cesare will not protect me. I must appeal to his enemies. Offer a deal.&lt;br /&gt;
*I know the [[Assassins]] have been watching me. They may even be past clients or friends. We have watched them as well. My work with Baltasar showed me how they operate. How I can find them.&lt;br /&gt;
*Their system for communication is crude. They use pigeon coops to trade messages. Assignments. The rooftops are forbidden, but we have seen one of Cesare&#039;s own guards leaving letters in the coops. Assassins picking them up.&lt;br /&gt;
*I write a list. Names of Cesare&#039;s agents. Everyone I know. Even those who were kind to me. I will cripple him!&lt;br /&gt;
*As expected, I find Cesare&#039;s traitorous guard placing letters in a pigeon coop. I confront him. At first he denies any knowledge, but when I produce a letter for the &amp;quot;men in white,&amp;quot; he agrees to deliver it.&lt;br /&gt;
*Inside my letter, an offer to help the Assassins in their fight against Cesare in any way I can. They may be the only ones who can protect me from his wrath. I spend the rest of the day in large crowds. Well lit areas. If they want to find me, they will.&lt;br /&gt;
*Francesco Vecellio. The blossoming painter. I never would have suspected. He tells me the list has been given to someone reliable. That my worries will soon be over. He tells me my work is far from finished.&lt;br /&gt;
&lt;br /&gt;
==Reaping The Whirlwind==&lt;br /&gt;
The Assassins have allowed me to follow them, but insist that I keep my distance as they deal with Cesare&#039;s agents from my list. I want to see them. I need to see that they finish the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fired===&lt;br /&gt;
[[File:Fired.jpg|thumb|Fired]]&lt;br /&gt;
Requirements: 40 Ap (per execution), 5 Assassin&#039;s Bow, 15 Longswords, 5 Assassins, 15 Cento Occhi Thief.&lt;br /&gt;
&lt;br /&gt;
Rewards: 80 XP, 1170 florins.&lt;br /&gt;
&lt;br /&gt;
I do not wish Rocco Teipolo&#039;s death, but a large portion of Cesare&#039;s army owes him loyalty. We cannot hope to match the price, so he leaves us no other option.&lt;br /&gt;
*The mercenaries training outside are dispatched in a heartbeat! The Assassins coordinate their arrows, fire nearly all at once, and every shot finds its mark!&lt;br /&gt;
*More mercenaries burst from the training grounds, these in heavy armor. The Assassins move in close, their speed unmatched! They attack in pairs, taking advantage of the armored mercenaries&#039; lowered mobility. The second wave is soon bested!&lt;br /&gt;
*The Assassins wait before moving into the building. They call me to them with a hand sign.&lt;br /&gt;
*They ask me to indicate the defenses inside the building. I point to the walls, explaining what is on the other side of each. Before I can finish, they are moving again!&lt;br /&gt;
*The veteran mercenaries stand beside Rocco. We outnumber them, but they manage to kill two of ours before they are overcome!&lt;br /&gt;
*Rocco waves a single short sword, challenging a dozen Assassins. He knows he has lost, yet he wears a broad smile. This is the end he has fantasized! The Assassins do not disappoint!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===No Encore===&lt;br /&gt;
[[File:No_Encore.jpg|thumb|No Encore]]&lt;br /&gt;
Requirements: 34 Ap (per execution), 2 [[Crossbow]]s, 1 Iron fan, 10 Assassins, 5 Rapiers, 3 [[Smoke Bomb]]s, 10 Crossbow Bolts.&lt;br /&gt;
&lt;br /&gt;
Rewards: 68 XP, 1072 florins.&lt;br /&gt;
&lt;br /&gt;
We catch the fools performing on the street. They are involved in a ridiculous dance, fueled by a musician plucking at a battered instrument. They are too deep in their performance to notice the crowd changing around them.&lt;br /&gt;
*The Assassins begin to infiltrate the crowd, subtle at first, but soon filling it with white hoods.&lt;br /&gt;
*Caha spins and throws a smoke bomb into the crowd! Some of the Assassins choke! Others shrug it off and give chase! I open my hand fan to disperse the cloud.&lt;br /&gt;
*The crowd scatters and Cahin attempts to slip away. He fails! Assassins block his path! He produces a slender dagger. A poor counter to their rapiers. He is agile enough to keep up with them for a while, even cutting one man&#039;s face, but he soon collapses with four swords running through his gut!&lt;br /&gt;
*Caha cries out to her brother! Turns to face us, her own daggers unsheathed! She dashes right for me!&lt;br /&gt;
*The Assassins hold. They are enjoying this! I deflect Caha&#039;s attack with my bladed fan and slash her arm! She drops her weapon! She jabs and kicks and I mark her skin for each assault! Finally, she yields and crawls over to her brother&#039;s corpse.&lt;br /&gt;
*Caha cradles her brother&#039;s body. Removes his mask and strokes his cheek. She doesn&#039;t acknowledge the Assassin approaching her from behind. Doesn&#039;t hear him load his crossbow or the snap as he fires a bolt into her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Out Played===&lt;br /&gt;
[[File:Outplayed.jpg|thumb|Outplayed]]&lt;br /&gt;
Rquirements: 30 AP (per execution), 1 Bearded Axe, 1 Assassin, 5 Lock Picking Tools.&lt;br /&gt;
&lt;br /&gt;
Rewards: 60 AP, 760 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Assassins plan to hit Baltasar&#039;s barber shop. A decoy. I direct them towards his real hideout, which is blocks away. He will not be easily ambushed.&lt;br /&gt;
*The Assassins manage to avoid the first trap. They pull open the front door and roll away, causing a nasty blast that tears off a large piece of the frame! I have never seen anything like it!&lt;br /&gt;
*Inside. Nothing. We search for trap doors. There! A pull-down ladder that leads up to an attic!&lt;br /&gt;
*One Assassin heads up. We hear the whistle of his daggers! The thump when they connect! He cries out!&lt;br /&gt;
*They pull the wounded man back down to our floor. His face is red, his eyes leaking. He tells us he reacted to a man in the corner, hidden in shadows. A trap - a fake man stuffed with some sort of burning powder! We can smell it. Sharp.&lt;br /&gt;
*I glance out the window beside me. Baltasar! He is outside. He carries a torch! A look of shock as he recognizes my face. He lights the building!&lt;br /&gt;
*We flee the building! We manage to reach the street before Baltasar&#039;s fire grows out of control. No sign of the spy. I doubt that he has fled Roma. He enjoys this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moving Target===&lt;br /&gt;
[[File:Moving_target.jpg|thumb|Moving Target]]&lt;br /&gt;
Requirements: 30 AP (per execution), 10 Assassins, 5 Arquebusiers, 20 Arrows.&lt;br /&gt;
&lt;br /&gt;
Rewards: 62 XP, 994 florins.&lt;br /&gt;
&lt;br /&gt;
Baltasar escaped. I cannot afford to let him live. We spied on the Assassins together and I know more than they believe. I am a liability. On the other side, Baltasar may have told Cesare about my betrayal, which means the Borgia will be looking for me. I must find him!&lt;br /&gt;
*I watch Baltasar&#039;s barber shop. He isn&#039;t likely to return, but there is a small chance he has left something behind. The night passes. If he returned, I never saw him.&lt;br /&gt;
*Little remains of the ravaged hideout, but I search the debris for any clues that might lead me to Baltasar. I find a letter untouched by flame.&lt;br /&gt;
*Instructions. Baltasar admires my move. Wants to meet. Discuss options. Work a better deal.&lt;br /&gt;
*I arrive at the warehouse. Scout it. Only Baltasar sitting at a table inside. He bows and welcomes me. Begins to guess at my plan, my motivations. He is right on most counts. He has not told Cesare about my betrayal. My failure would reflect poorly on Cesare&#039;s master spy.&lt;br /&gt;
*He apologizes. Several riflemen step out from behind large crates in the room! Level their guns. I bow my head.&lt;br /&gt;
*I prepare for the incoming shots, but hear no gunfire! I open my eyes. Baltasar is dead, slumped over the table! His men have been killed as well, an arrow sticking out of each one. The Assassins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fair Game===&lt;br /&gt;
[[File:Fair_Game.jpg|thumb|Fair Game]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Replica Hidden Blade, 1 Iron fan, 1 Black Leather Cloak, 1 Ink, 1 [[Poison]] vial.&lt;br /&gt;
&lt;br /&gt;
Rewards: 120 XP, 1404 florins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baltasar and I created Il Lupo. He dresses as his enemy. Wields their intricate weapons. Uses their techniques. Effective, if not perfect, imitations. With Baltasar dead, Il Lupo remains the only one who can tie me to any harm done to the Assassins.&lt;br /&gt;
*We have a signal for contact. A symbol left on the statue Pasquino. He will meet me by the docks at sunset.&lt;br /&gt;
*I hear a cry! A splash behind me! Il Lupo has his wrist blades extended. They fold clumsily compared to an Assassin, but the blood on his demonstrates their efficiency. He tells me I was being followed. No longer.&lt;br /&gt;
*Il Lupo asks why I have summoned him. I point to a ship far out from the wharf. I explain that Cesare has a target for him aboard. Lies. He gazes out. Considers the mission. Asks how he will reach it unseen.&lt;br /&gt;
*I open my fan blades quietly and then rake him across the back! He responds with a backhanded smack. I tumble, nose dripping! His fang-like blades are out again. He moves in for the kill!&lt;br /&gt;
*He runs at me! I lunge towards him, kicking his legs. He falls to the ground, but recovers with a flawless, practiced roll! He unsheathes a rapier. I have no defense! Just a moment longer. Work. Work!&lt;br /&gt;
*He keels over, vomiting! His whole body quivers. He curses me. Questions me. I give him no response. Once the poison has finished his work, I roll his body into the water. Satisfied that we had no witnesses, I leave the docks.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>173.160.205.33</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68517</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68517"/>
		<updated>2010-11-16T00:49:53Z</updated>

		<summary type="html">&lt;p&gt;173.160.205.33: &lt;/p&gt;
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&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are recruits for [[Abstergo Industries]] who relive the genetic memories of other individuals, who so far seem all to be [[Assassins]]. There are four chapters in the &amp;quot;Italian Wars&amp;quot; pack: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The &amp;quot;Rome&amp;quot; pack was released on November 15, 2010.&lt;br /&gt;
&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|The loading screen.]]&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well. A developer&#039;s post on the Ubisoft UK Assassin&#039;s Creed board implies that Uplay points can be unlocked through Project Legacy, which would presumably allow players to unlock all the Uplay unlocks in Brotherhood, as Assassin&#039;s Creed: Brotherhood has a greater number of unlocks than it has in-game point rewards.&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1 - Bartolomeo d&#039;Alviano==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 2 - Francesco Vecellio==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 3 - Mario Auditore==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 4 - Perotto Calderon==&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mnemonic Sets==&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project Legacy Florins and XP Farming Guide==&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;117.3 fpr not counting pigeon, 57.3 fpr with pigeon purchase&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 1144 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;57.2 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
==Mail==&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named [[Erudito]] may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
===Entry Survey===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 1===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 2===&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
===After Chapter 3===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
===After Chapter 4===&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACPL_promo_code.png|thumb|Promotional Code screen.|left]]&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
‎Entering &#039;&#039;&#039;7D05C12C&#039;&#039;&#039; under Special Code will give you an extra item in your inventory called Erudito&#039;s Network, with the description &amp;quot;Work for Abstergo, report to us.&amp;quot; It can&#039;t be bought or sold, and at random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you with either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic.&lt;br /&gt;
Some users have experienced an issue with the Erudito assisted florin gain, wherein they receive a slight florin loss instead; however, this issue seems to be very uncommon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables in Assassin&#039;s Creed Brotherhood==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|Venetian Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Florentine Cape&lt;br /&gt;
|Complete &amp;quot;Auditore Trail&amp;quot; mnemonic set. &amp;lt;ref&amp;gt;[http://www.facebook.com/assassinscreed/posts/100705613334271 Assassin&#039;s Creed Facebook Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>173.160.205.33</name></author>
	</entry>
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