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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tamir&amp;diff=503712</id>
		<title>Tamir</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tamir&amp;diff=503712"/>
		<updated>2009-12-21T04:48:42Z</updated>

		<summary type="html">&lt;p&gt;125.160.52.179: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Target Infobox&lt;br /&gt;
|image    = tamir.jpg&lt;br /&gt;
|name     = Tamir&lt;br /&gt;
|arabic   = تامر&lt;br /&gt;
|alias    = &lt;br /&gt;
|meaning  = &lt;br /&gt;
|faction  = Saracen&lt;br /&gt;
|location = [[Damascus]]&amp;lt;br&amp;gt;Poor district&lt;br /&gt;
|appear   = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period   = Third crusade (1191)&lt;br /&gt;
|voice    = [[Ammar Daraiseh]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Such pride. It will destroy you, child.|Tamir to Altaïr}}&lt;br /&gt;
&#039;&#039;&#039;Tamir&#039;&#039;&#039; is the first person [[Al Mualim]] orders [[Altaïr]] to assassinate. He is found in the poor district of [[Damascus]].&lt;br /&gt;
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==Description==&lt;br /&gt;
Tamir is the largest death dealer in the land and does most of his business in the soul of the poor district of Damascus. He doesn&#039;t take kindly to people who insult him and isn&#039;t afraid to kill those who do.&lt;br /&gt;
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At time that Altaïr was searching for him, Tamir had a shipment of weapons for an unknown client that was later revealed to be [[Robert de Sable]] (Grandmaster of the Knight Templars).&lt;br /&gt;
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==Death==&lt;br /&gt;
Tamir is assassinated by Altaïr, during a meeting in the courtyard of the Souk Al-Sallah with a man filling out Robert&#039;s order. The man claims that he doesn&#039;t have enough time and enough men to fill out the order by the deadline. Tamir doesn&#039;t take kindly to that and calls him names, saying, &amp;quot;These are the kinds of excuses that I would expect from a lazy or incompetent man.&amp;quot; He stabs the man and throws him in the fountain. He then tells the guard to leave him as a warning.&lt;br /&gt;
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Tamir then starts going around to street vendors in order to inspect their work, and Altaïr uses this chance to assassinate Tamir. In the cutscene that follows, Tamir claims that he is different from the rest of the death dealers and that his death had a higher meaning. This leaves Altaïr wondering what he could mean.&lt;br /&gt;
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==Final Words==&lt;br /&gt;
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Altaïr: &#039;&#039;Be at peace&#039;&#039;.&lt;br /&gt;
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Tamir: &#039;&#039;You&#039;ll pay for this. You and all your kind&#039;&#039;.&lt;br /&gt;
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Altaïr: &#039;&#039;It seems you&#039;re the one who pays now, my friend. You&#039;ll not profit from suffering any longer&#039;&#039;.&lt;br /&gt;
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Tamir: &#039;&#039;You think me some petty death dealer, suckling at the breast of war!? A strange target, don&#039;t you think? Why me, when so many others do the same?&#039;&#039;&lt;br /&gt;
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Altaïr: &#039;&#039;You believe yourself different, then?&#039;&#039;&lt;br /&gt;
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Tamir: &#039;&#039;Oh but I am, for I serve a far nobler cause than mere profit. Just like my brothers&#039;&#039;.&lt;br /&gt;
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Altaïr: &#039;&#039;Brothers?&#039;&#039;&lt;br /&gt;
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Tamir: &#039;&#039;Ah, but he thinks I act alone. I am but a piece, a man with a part to play. You&#039;ll come to know the others soon enough...they won&#039;t take kindly to what you&#039;ve done!&#039;&#039;&lt;br /&gt;
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Altaïr: &#039;&#039;Good. I look forward to ending their lives as well!&#039;&#039;&lt;br /&gt;
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Tamir: &#039;&#039;Such pride. It will destroy you, child.&#039;&#039;&lt;br /&gt;
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==Assassin&#039;s Creed: Altaïr&#039;s Chronicles==&lt;br /&gt;
Another character named [[Tamir (Altaïr&#039;s Chronicles)|Tamir]] is seen in [[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]. Tamir is portrayed as a fat, rich, obsessed merchant who cares about nobody save himself. He is flushed out of his mansion by the player setting some oil barrels on fire. He then gives Altaïr some vital information, and then Altaïr kills Tamir.&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Assassination Targets]]&lt;br /&gt;
[[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>125.160.52.179</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191393</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191393"/>
		<updated>2009-12-21T04:40:25Z</updated>

		<summary type="html">&lt;p&gt;125.160.52.179: /* Early life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{revamp}}&lt;br /&gt;
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{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =Subject Seventeen&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =Modern times (2012)&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the primary protagonist of the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039;. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond has been confirmed in the game booklet to be 25 years old (the same as Altair).&lt;br /&gt;
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Desmond Miles was born in an assassin hideout much like [[Masyaf]], a modern day Assassin enclave called &#039;The Farm&#039;, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be raised as an assassin. He was unable to leave this small community of thirty or so people, but wanted to&amp;amp;nbsp;since&amp;amp;nbsp;he believed that they were &amp;quot;just a bunch of hippies who wanted to fight the man.&amp;quot; He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond&amp;amp;nbsp;also states&amp;amp;nbsp;that he has no regrets leaving his father&amp;amp;nbsp;and mother&amp;amp;nbsp;because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;,&amp;amp;nbsp;and at one point when [[Vidic]]&amp;amp;nbsp;makes accusations of&amp;amp;nbsp;him being an assassin and he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;.&amp;amp;nbsp;During some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
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[[File:Altiar_and_Ezio.jpg|thumb|143px|Desmond&#039;s two known ancestors, Altaïr and Ezio]]&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd&amp;amp;nbsp;foggy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
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The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to&amp;amp;nbsp;locate and project&amp;amp;nbsp;genetic memory from an individual&amp;amp;nbsp;received from&amp;amp;nbsp;their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
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Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as Altaïr at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to Altaïr&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestral lineage&amp;amp;nbsp;were mostly&amp;amp;nbsp;assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
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Without much choice, Desmond agrees to help them.&lt;br /&gt;
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Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole from Vidic&#039;s labcoat pocket. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire through an intercom device. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents she responds that she doesn&#039;t know but that they probably escaped. After accessing the target memory Abstergo’s executives order Desmond to be&amp;amp;nbsp;killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally, an assassin.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
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Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors , [[Ezio Auditore da Firenze]] due to the comparison of DNA Memory between him and [[Subject 16]] (Which speculates they might be related). Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
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When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly maneuverable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
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Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;that Subject 16 had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a relationship with&amp;amp;nbsp;the Templar, [[Maria]], the decoy of&amp;amp;nbsp;Robert de Sable&amp;amp;nbsp;in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. Instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
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During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], who also refers to herself as &amp;quot;One Who Came Before&amp;quot;,&amp;amp;nbsp;warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She also informs Desmond that they have the Animus onboard and he should delve back in, looking for anymore memories that may reveal more information, whilst she and the others try to analyze Minerva&#039;s warning and Subject 16&#039;s Animus video.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar in his mouth as his ancestors Altaïr and Ezio did.&lt;br /&gt;
*Desmond&#039;s clothes&amp;amp;nbsp;are similar&amp;amp;nbsp;to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s, inherited from his father, Giovanni. &amp;amp;nbsp;&lt;br /&gt;
*Desmond&amp;amp;nbsp;obtains Eagle Vision&amp;amp;nbsp;from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
*It is likely that Lucy and Desmond will enter a relationship in [[Assassin&#039;s Creed III]], given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
*Desmond will most likely become a Master Assassin during the Assassin&#039;s Creed series. He already has mastered eagle vision, free running, climbing, and even fighting. How much more training can be obtained is still unknown however.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond, like Altair and Ezio, is a born Assassin.&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>125.160.52.179</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191392</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191392"/>
		<updated>2009-12-21T04:38:13Z</updated>

		<summary type="html">&lt;p&gt;125.160.52.179: /* Trivia */&lt;/p&gt;
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&lt;div&gt;{{revamp}}&lt;br /&gt;
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{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =Subject Seventeen&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =Modern times (2012)&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the primary protagonist of the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039;. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond has been confirmed in the game booklet to be 25 years old (the same as Altiar).&lt;br /&gt;
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Desmond Miles was born in an assassin hideout much like [[Masyaf]], a modern day Assassin enclave called &#039;The Farm&#039;, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be raised as an assassin. He was unable to leave this small community of thirty or so people, but wanted to&amp;amp;nbsp;since&amp;amp;nbsp;he believed that they were &amp;quot;just a bunch of hippies who wanted to fight the man.&amp;quot; He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond&amp;amp;nbsp;also states&amp;amp;nbsp;that he has no regrets leaving his father&amp;amp;nbsp;and mother&amp;amp;nbsp;because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;,&amp;amp;nbsp;and at one point when [[Vidic]]&amp;amp;nbsp;makes accusations of&amp;amp;nbsp;him being an assassin and he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;.&amp;amp;nbsp;During some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
[[File:Altiar_and_Ezio.jpg|thumb|143px|Desmond&#039;s two known ancestors, Altaïr and Ezio]]&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd&amp;amp;nbsp;foggy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
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The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to&amp;amp;nbsp;locate and project&amp;amp;nbsp;genetic memory from an individual&amp;amp;nbsp;received from&amp;amp;nbsp;their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
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Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as Altaïr at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to Altaïr&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestral lineage&amp;amp;nbsp;were mostly&amp;amp;nbsp;assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
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Without much choice, Desmond agrees to help them.&lt;br /&gt;
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Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole from Vidic&#039;s labcoat pocket. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire through an intercom device. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents she responds that she doesn&#039;t know but that they probably escaped. After accessing the target memory Abstergo’s executives order Desmond to be&amp;amp;nbsp;killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally, an assassin.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
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Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors , [[Ezio Auditore da Firenze]] due to the comparison of DNA Memory between him and [[Subject 16]] (Which speculates they might be related). Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
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When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly maneuverable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
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Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;that Subject 16 had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a relationship with&amp;amp;nbsp;the Templar, [[Maria]], the decoy of&amp;amp;nbsp;Robert de Sable&amp;amp;nbsp;in the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. Instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
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During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], who also refers to herself as &amp;quot;One Who Came Before&amp;quot;,&amp;amp;nbsp;warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She also informs Desmond that they have the Animus onboard and he should delve back in, looking for anymore memories that may reveal more information, whilst she and the others try to analyze Minerva&#039;s warning and Subject 16&#039;s Animus video.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar in his mouth as his ancestors Altaïr and Ezio did.&lt;br /&gt;
*Desmond&#039;s clothes&amp;amp;nbsp;are similar&amp;amp;nbsp;to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s, inherited from his father, Giovanni. &amp;amp;nbsp;&lt;br /&gt;
*Desmond&amp;amp;nbsp;obtains Eagle Vision&amp;amp;nbsp;from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
*It is likely that Lucy and Desmond will enter a relationship in [[Assassin&#039;s Creed III]], given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
*Desmond will most likely become a Master Assassin during the Assassin&#039;s Creed series. He already has mastered eagle vision, free running, climbing, and even fighting. How much more training can be obtained is still unknown however.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond, like Altair and Ezio, is a born Assassin.&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>125.160.52.179</name></author>
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